| Time |
Nick |
Message |
| 00:04 |
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| 00:15 |
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| 13:33 |
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| 13:33 |
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| 15:17 |
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_Xenon joined #minetest-hub |
| 16:25 |
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| 16:28 |
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Krock joined #minetest-hub |
| 16:51 |
rdococ |
is it possible to create entities that only certain players can see? |
| 16:52 |
rdococ |
alternatively, is it possible to create entities that can be seen through nodes? |
| 17:00 |
Lone_Wolf |
No, and no, unless the node is transparent |
| 17:15 |
rdococ |
hmm, what if the entities remained a fixed distance from the player but changed size based on the apparent distance? |
| 17:15 |
rdococ |
that would work if the player's not moving |
| 17:16 |
Lone_Wolf |
HUD waypoints won't work? That would be a pretty bad way to go about it IMO |
| 17:17 |
Lone_Wolf |
Per-player particles are possible btw |
| 17:18 |
rdococ |
HUD waypoints? |
| 17:18 |
rdococ |
hmm, I want to highlight nodes with a highlight that is visible through other nodes |
| 17:18 |
Lone_Wolf |
https://rubenwardy.com/minetest_modding_book/lua_api.html#waypoint |
| 17:18 |
rdococ |
using entities would make them appear 3D |
| 17:19 |
Lone_Wolf |
ah, yeah, probably not possible |
| 17:19 |
Lone_Wolf |
yet |
| 18:13 |
rdococ |
is it possible to make particles appear through nodes? |
| 18:22 |
Krock |
glass? yes. |
| 18:23 |
Krock |
display them in front of another pane? no. that would require clearing the z-buffer, which is only done for the wield mesh and HUD |
| 18:34 |
rdococ |
damn you depth buffer! |
| 18:35 |
rdococ |
(joke) |
| 18:38 |
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| 18:53 |
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Fixer joined #minetest-hub |
| 20:25 |
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BuckarooBanzai5 joined #minetest-hub |
| 21:38 |
Jordach |
https://gfycat.com/sorrowfulscarceimperatorangel |
| 21:38 |
* Jordach |
walks out of the room |
| 23:08 |
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nri joined #minetest-hub |
| 23:19 |
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nri joined #minetest-hub |
| 23:28 |
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