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| 13:36 |
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| 14:11 |
TommyTreasure |
just had to clean my glasses. 'lookers' appeared to be a totally different word :) |
| 14:16 |
Calinou |
I'll make my own voxel game with blackjack and lookers |
| 14:18 |
TommyTreasure |
ok, that was bad |
| 14:31 |
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| 15:45 |
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| 15:46 |
tumeninodes |
You're a looker!? :D https://www.youtube.com/watch?v=5RnqTTNO3nI |
| 15:47 |
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| 15:48 |
tumeninodes |
game devs, please review/feedback. All sounds edited, hoping this is complete now or very close. https://github.com/minetest/minetest_game/pull/2449 |
| 15:48 |
tumeninodes |
!title |
| 15:48 |
MinetestBot |
tumeninodes: add_new_tnt_sounds [WIP] by TumeniNodes · Pull Request #2449 · minetest/minetest_game · GitHub |
| 15:50 |
tumeninodes |
btw there is going to be clipping in explode.ogg, it's an abrupt/violent sound... not much getting around it. In sound engineering/editing, I have found people worry about clipping when they are trying to clean up sound tracks for movies/music, tnt_explode doesn;t fall into those categories |
| 15:52 |
tumeninodes |
so if someone else wants to continue to fiddle with tnt_explode.ogg to make it clipping-free they are welcome to it... good luck. I'm moving on from it at this point, as I feel it sounds very good as is now |
| 15:54 |
tumeninodes |
even an explosion in a movie is gonna have clipping (and lots of it if they really want to get the effect/impact across) ;) |
| 15:55 |
tumeninodes |
if you want no clipping, may as well leave the little "pop" sound which is currently in there as a temp |
| 15:56 |
tumeninodes |
This concludes the rant test... we now return you to your regularly scheduled programming |
| 16:14 |
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| 17:06 |
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| 17:18 |
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| 17:25 |
tumeninodes |
https://imgur.com/a/68OyEJV |
| 17:26 |
tumeninodes |
!title |
| 17:26 |
MinetestBot |
tumeninodes: WTF? 0_o - Album on Imgur |
| 17:28 |
tumeninodes |
Am I alone in feeling this behavior should be removed from gunpowder placement? |
| 17:28 |
tumeninodes |
cuz that's pretty messed up... even in a fantasy world |
| 17:36 |
sfan5 |
can it easily be removed? |
| 17:36 |
tumeninodes |
not sure I didn't even look at the code yet |
| 17:37 |
tumeninodes |
looking now |
| 17:38 |
tumeninodes |
it's using the raillike group (which I figured) |
| 17:39 |
tumeninodes |
attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder") |
| 17:40 |
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| 17:40 |
Krock |
I think you forgot to set it as light propagating node |
| 17:41 |
Krock |
unless it's supposed to look black |
| 17:41 |
tumeninodes |
I'll fiddle with it later, see what people think about changing it. (although is it something which would cause a big fuss for servers n such?) |
| 17:41 |
tumeninodes |
that I do not know, I have not touched any of that, it's all what has been right along |
| 17:42 |
tumeninodes |
though it's gunpowder so.. I assume its supposed to be black |
| 17:42 |
sfan5 |
I thought the problem was that it's hovering in the air |
| 17:42 |
tumeninodes |
well that is what I am referring to, the hovering |
| 17:44 |
tumeninodes |
I have no idea if there is a reason this was used? or if it just seemed convenient at the time? |
| 17:45 |
tumeninodes |
if sloped nodes were used by default in mapgen, I could see the reasoning but... |
| 17:46 |
sfan5 |
going up on the side of the node is not how rails work, which is why raillike doesn't behave like this |
| 17:47 |
tumeninodes |
afair rails do connect at an angle when placed this way |
| 17:47 |
tumeninodes |
but no logical reason for gunpowder to mimic this |
| 17:48 |
sfan5 |
yes, raillike was used for convenience reasons |
| 17:49 |
tumeninodes |
well it's not a huge deal, just something to think about (possibly removing this behavior) in the future but only if it won't cause violent protests ;) |
| 17:50 |
tumeninodes |
its not hurting anything but my logic |
| 17:51 |
tumeninodes |
Ill bbl gotta drive the kid to a pool party |
| 18:22 |
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| 19:04 |
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| 20:02 |
BuckarooBanzai |
Mod release requests is 2 pages long again and a few months old ;( https://forum.minetest.net/viewtopic.php?f=11&t=10418&p=354396#p354396 |
| 20:05 |
Krock |
can't help |
| 20:06 |
* BuckarooBanzai |
thinks the forum is understaffed... |
| 20:07 |
rubenwardy |
If anyone wants to help, my password is ************* |
| 20:08 |
Krock |
but it says that hunter2hunter2 is invalid |
| 21:02 |
tumeninodes |
I'd like to help... but only related to clean up the textures sections... :P |
| 21:03 |
tumeninodes |
finding someone to help with that section might be tough. Has to be someone with the desire, time, and trust-worthyness to test & review the code of all the mods requesting release. |
| 21:03 |
tumeninodes |
I've always felt bad for those who've had to look at my messes |
| 21:37 |
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