| Time |
Nick |
Message |
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| 00:54 |
tumeninodes |
^if any forum mods are about |
| 01:26 |
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| 18:15 |
Krock |
what is this? giant sequoia for ants? https://user-images.githubusercontent.com/446130/64127738-d7f51700-cd67-11e9-933c-16fb199436bf.png |
| 18:43 |
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| 18:55 |
tumeninodes |
0_o |
| 18:57 |
VanessaE |
moretrees wasn't written with MGV7 in mind :P |
| 18:58 |
VanessaE |
(looking at the shape, I guess it spawned underground) |
| 19:10 |
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tumeninodes |
so, it's a fromunder tree ;D |
| 19:50 |
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| 19:52 |
rdococ |
would it be possible to modify shaders to get semi-smooth lighting - say, per 16th of a node instead of continuous? |
| 19:54 |
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| 20:00 |
Krock |
possible? everything is |
| 20:00 |
Krock |
wb T4im |
| 20:01 |
tumeninodes |
Let me at your shaders... I can turn your water into red wine :) |
| 20:02 |
rdococ |
yeah but I don't want to have to modify the source and go through all that compiling business |
| 20:04 |
Krock |
it's just make && ./minetest |
| 20:05 |
rdococ |
or deal with git |
| 20:06 |
Krock |
easy |
| 20:07 |
tumeninodes |
does the light curve settings have to do with smooth lighting? or are those assoc with gamma settings? |
| 20:07 |
Krock |
"how to learn git in X minutes" |
| 20:07 |
Krock |
gamma is related to light curve, but not smooth lighting |
| 20:07 |
rdococ |
what is the light curve formula? |
| 20:07 |
Krock |
smooth lighting just takes whatever light level the node currently has |
| 20:07 |
tumeninodes |
thought so... looks like you're outta luck rdococ |
| 20:07 |
Krock |
see light.cpp |
| 20:08 |
Krock |
gamma is what the client takes to translate the 0...15 node light level to RGB brightness |
| 20:08 |
Krock |
if that's clear enough |
| 20:08 |
tumeninodes |
hmmm might be a thought to add some settings for smooth lighting. |
| 20:09 |
rdococ |
suggestion (will post as github issue soon): allow mods to change the color of darkness, natural and artificial light per player (e.g. in a hell dimension, even the darkest light level might be a dim orange instead of black) |
| 20:09 |
Krock |
ersly |
| 20:09 |
tumeninodes |
Kenny Ersly? :D |
| 20:09 |
Krock |
per map definition there can only be 4 bits for daylight and 4 bits for night |
| 20:09 |
Krock |
I wonder how you want to squash colors into that |
| 20:09 |
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| 20:09 |
Krock |
gl. and gn |
| 20:10 |
rdococ |
yes, but I mean mods would be able to control, for each player, what each possible light level looks like |
| 20:10 |
rdococ |
e.g. if you put on night vision goggles, everything should look bright |
| 20:10 |
Krock |
ah yes. possible. |
| 20:13 |
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