| Time |
Nick |
Message |
| 00:00 |
rubenwardy |
master |
| 00:01 |
rubenwardy |
ALSO |
| 00:01 |
VanessaE |
but what tag :) |
| 00:01 |
rubenwardy |
oops |
| 00:01 |
rubenwardy |
idk |
| 00:01 |
rubenwardy |
I clones from master today |
| 00:01 |
VanessaE |
well look, damnm your eyes :) |
| 00:01 |
VanessaE |
-m |
| 00:01 |
rubenwardy |
see https://github.com/rubenwardy/dev_plays_minetest |
| 00:01 |
rubenwardy |
d262f95 |
| 00:01 |
VanessaE |
ok, that's HEAD> |
| 00:02 |
VanessaE |
good. |
| 00:02 |
VanessaE |
just wanted to make sure you got the bugfixes I pushed this afternoon. |
| 00:02 |
rubenwardy |
!up rubenwardy.com 30005 |
| 00:02 |
MinetestBot |
rubenwardy.com:30005 is up (87ms) |
| 00:02 |
rubenwardy |
ah right |
| 00:02 |
rubenwardy |
I'm going to treat myself to a better server at some point |
| 00:03 |
VanessaE |
you may want street_signs also |
| 00:04 |
rubenwardy |
I'm going for more of a medieval build |
| 00:04 |
VanessaE |
ok |
| 00:05 |
rubenwardy |
oh, another thing - putting somethign in a sorting tube row should enable that row |
| 00:05 |
rubenwardy |
would also be nice to have blips next to connected rows |
| 00:06 |
rubenwardy |
I might make PRs for some of this |
| 00:06 |
VanessaE |
good idea, both |
| 00:55 |
rubenwardy |
https://rwdy.uk/Ypq9C.png |
| 01:08 |
Lone_Wolf |
@rubenwardy: https://github.com/minetest/minetest/issues/8842 I think this is a little related to your problem |
| 01:17 |
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| 01:34 |
rubenwardy |
Lone_Wolf: that's the wrong fix to the problem |
| 02:02 |
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| 02:15 |
Lone_Wolf |
Yeah, agreed |
| 02:15 |
Lone_Wolf |
I guess I could have worded that message better lol |
| 02:43 |
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| 09:58 |
ANAND |
I'm trying to re-implement /msg in a game to colorize the "PM from name: <msg>" part. The code is literally a copy of the original chat-command's `func`, but just adds a bunch of colours. Am I required to add attribution to MT? |
| 09:59 |
ANAND |
If yes, how? |
| 10:01 |
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| 12:31 |
jas_ |
what a great question |
| 12:31 |
jas_ |
i believe the answer is "yes, and no." |
| 12:31 |
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| 12:31 |
jas_ |
sofar ^ |
| 12:38 |
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| 13:26 |
ANAND |
jas_: Replying to me? |
| 13:27 |
jas_ |
yes |
| 13:27 |
ANAND |
lol ok |
| 13:27 |
jas_ |
i'd answer my own interpretation but |
| 13:27 |
ANAND |
What's "yes" and what's "no"? |
| 13:27 |
jas_ |
sofar is, i believe, the resident expert on the matter |
| 13:27 |
jas_ |
fair use, but that's not even needed. i mean, mt is lgpl 2.1+ |
| 13:27 |
jas_ |
u can't go wrong |
| 13:28 |
ANAND |
Hmm |
| 13:28 |
jas_ |
https://www.gnu.org/licenses/why-not-lgpl.en.html |
| 13:28 |
ANAND |
I'll wait for more opinions, just to be on the safer side |
| 13:28 |
jas_ |
just copy the license over, optionally attribute the source in a readme or something |
| 13:28 |
jas_ |
lgpl 2.1+ incorporates into whatever u do |
| 13:28 |
jas_ |
but it's a 'restrictive' license |
| 13:29 |
jas_ |
and god damn right |
| 13:29 |
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| 13:30 |
jas_ |
u just can't misrepresent minetest. i mean, you're not calling your project minetest, so it's no problem. i'm guessing it's even related |
| 13:30 |
jas_ |
anyway, that's my take |
| 13:37 |
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| 13:46 |
rubenwardy |
ANAND: that code probably falls under fair use |
| 13:46 |
ANAND |
So no need for attribution? |
| 13:46 |
rubenwardy |
But you could just add a comment saying *originally from minetest (GitHub link), LGPL* |
| 13:46 |
ANAND |
Aight |
| 13:46 |
ANAND |
thanks |
| 14:32 |
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| 14:52 |
VanessaE |
WILL SOMEONE PLEASE FIX https://github.com/minetest-mods/areas/issues/27 |
| 14:53 |
VanessaE |
it's been years. stop G*d damned hemming and hawing over whether it's the engine or not (yeah, that came up before, outside of the official issue) |
| 14:53 |
* VanessaE |
is angry |
| 15:00 |
rubenwardy |
RAGE |
| 15:04 |
|
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| 15:13 |
VanessaE |
yes, rage. |
| 15:13 |
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| 15:13 |
tumeninodes |
https://www.youtube.com/watch?v=Pr3sBks5o_8 |
| 15:13 |
rubenwardy |
!title https://youtu.be/6Pm7KSIFM5o |
| 15:13 |
MinetestBot |
rubenwardy: Livestream 3 - Guest: GreenDimond - Dev actually plays Minetest - YouTube |
| 15:14 |
VanessaE |
I'm trying to run servers here and people ain't fixing critical bugs like this one in a timely manner (no, a year gone by is NOT timely). |
| 15:14 |
VanessaE |
I'd fix it myself but in areas, dealing with those vector calls, I'd have nfi what I'm doing |
| 15:15 |
tumeninodes |
"What's your vector Victor?" |
| 15:16 |
VanessaE |
roger, Roger. |
| 15:17 |
tumeninodes |
:D |
| 15:17 |
tumeninodes |
huh? |
| 15:17 |
VanessaE |
who? |
| 15:17 |
tumeninodes |
hahahaha |
| 15:18 |
tumeninodes |
see... everything can be fixed with movie quotes. ;) |
| 15:21 |
tumeninodes |
https://forum.minetest.net/viewtopic.php?p=356906#p356906 .... fap fap fap fap fap!!! |
| 15:21 |
tumeninodes |
sorry... but it's appropriately funny |
| 15:23 |
tumeninodes |
kilbith: so my next very important question... is it back portable? |
| 15:24 |
VanessaE |
kilbith ain't here. |
| 15:24 |
tumeninodes |
doh, that's right |
| 15:24 |
tumeninodes |
dag nabbit |
| 15:25 |
tumeninodes |
you'll be happy to know he has stated the fps hit is very little though |
| 15:26 |
VanessaE |
it'll never make it into MT officially, so big deal :P |
| 15:26 |
tumeninodes |
rubenwardy: you guy's need more dialog in your vids ;) |
| 15:26 |
tumeninodes |
hmmm, we'll see |
| 15:27 |
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| 15:28 |
rubenwardy |
tumeninodes: we do |
| 15:31 |
Calinou |
VanessaE: as a workaround, coordinates could be sanitized |
| 15:31 |
Calinou |
in the command-line input, that is |
| 15:33 |
VanessaE |
as far as I can tell, this crash isn't coming from a command |
| 15:33 |
VanessaE |
in my case it was triggered by a basic_machines mover |
| 15:34 |
VanessaE |
in other cases where basic_machines is not present, I am not sure of the cause. may |
| 15:34 |
VanessaE |
-may |
| 15:34 |
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| 15:38 |
VanessaE |
at a totally random guess.. maybe in the basic_machines-triggered instance, the mover is trying to move a node either from or to a mapblock that isn't yet loaded, and areas is barfing on the protection check? |
| 15:38 |
rubenwardy |
started now ^^ |
| 15:40 |
VanessaE |
sorry to be so pissy. I've expended all I have chasing down bugs in my own mods... I'm just out of patience and brainpower, I have to leave it to everyone else. but I still have public servers to run. |
| 15:41 |
rubenwardy |
:'( |
| 15:43 |
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| 15:58 |
tumeninodes |
why is rubenwardy crying? |
| 15:58 |
rubenwardy |
I'm not crying? |
| 15:59 |
tumeninodes |
11:41:59 |
| 16:00 |
tumeninodes |
http://irc.minetest.net/minetest-hub/2019-09-13#i_5590197 |
| 16:00 |
tumeninodes |
nvm :P |
| 16:05 |
* twoelk |
is musing wether he should visit Brussels next feb |
| 16:06 |
VanessaE |
what's there? |
| 16:06 |
tumeninodes |
brussly stuff |
| 16:06 |
VanessaE |
["you don't say" meme] |
| 16:06 |
tumeninodes |
00 |
| 16:11 |
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| 16:25 |
VanessaE |
tumeninodes: oh btw... "fap fap fap"? seriously? [pukes] |
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| 16:45 |
tumeninodes |
VanessaE: sorry :( it was appropriate, inappropriate humor |
| 16:47 |
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* twoelk |
takes a peek while boss takes the dog out |
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| 18:00 |
VanessaE |
is there a way to get a list of all currently-loaded mapblocks (positions) ? |
| 18:04 |
sfan5 |
nah |
| 18:04 |
VanessaE |
time to write an LBM then.. |
| 18:06 |
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| 18:07 |
Krock |
C++ editing is the way |
| 18:13 |
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| 19:24 |
jas_ |
text that is in a formspec that is not drawn (textarea with scrollbar) really reduces lag |
| 19:24 |
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| 19:24 |
jas_ |
i have a large amount of text on lavaland in a button marked [...] on the inventory, and as soon as i open it i notice everything slow heh |
| 19:25 |
jas_ |
reduces framerate* |
| 19:26 |
jas_ |
60fps to 14 |
| 19:27 |
Krock |
jas_: use freetype = false |
| 19:28 |
Krock |
it's quite faster, but there's no shadows by default |
| 19:28 |
jas_ |
i'm going to add pages instead |
| 19:28 |
jas_ |
but thanks |
| 19:28 |
Krock |
(by default = without editing) |
| 19:28 |
jas_ |
also when chat on teh screen, i guess i will do freetype false for that |
| 19:28 |
jas_ |
because, for example, when returning to game after an error, with all that red text, i notice framerate drops substantially |
| 19:28 |
jas_ |
seems the game runs much smoother with chat/hud disabled, or at least definitely chat |
| 19:29 |
jas_ |
i will miss shadows :'( |
| 19:29 |
Krock |
I'd have a patch ready if you want colors and shadows for chat |
| 19:30 |
Krock |
haven't gotten around to apply it for all texts |
| 19:30 |
jas_ |
ok yeah sure |
| 19:31 |
jas_ |
u get a segfault is u disable freetype and settings exist for it |
| 19:31 |
Krock |
there's quite some caching in the freetype glyph rendering code, but it's weird that it's still so slow |
| 19:31 |
Krock |
jas_: update Minetest |
| 19:31 |
jas_ |
it's really slow, so very slow. but i thought it was minetest |
| 19:31 |
Krock |
kind of .. yes. freetype -> irrlicht is minetest code |
| 19:31 |
jas_ |
update? |
| 19:32 |
Krock |
current master |
| 19:32 |
Krock |
there was a bugfix, dunno if it's in the most recent stable |
| 19:32 |
jas_ |
i will try, i was on 5c97, one before 'Fix Irrlichy 1.9 support' |
| 19:33 |
jas_ |
and while that compiles ...... (thx for help krock o7) |
| 19:33 |
Krock |
that's new enough |
| 19:33 |
Krock |
it shouldn't give a segfault, but a fatal error due to missing fonts |
| 19:34 |
jas_ |
https://pastebin.com/hDM1PAj2 |
| 19:34 |
Krock |
oh. well yes. seems obvious why it fails. either use the xml fonts or bitmap ones |
| 19:35 |
jas_ |
i was planning on simply commenting out font-related settings in the conf |
| 19:35 |
jas_ |
but instead i'm going to let this compile and go sit out in the sun :) |
| 19:35 |
Krock |
for former it would be "font_path = /path/to/fonts/mono_dejavu_sans.xml" |
| 19:35 |
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| 19:35 |
Krock |
compiling won't fix it there |
| 19:36 |
Krock |
latter would be fonts like https://krock-works.uk.to/u/DejaVuSansMono_15pt.png https://krock-works.uk.to/u/DejaVuSans_15pt.png (Kahrl has a public repository to generate these) |
| 19:37 |
Krock |
what's your CPU if I may ask? |
| 19:41 |
jas_ |
hm |
| 19:41 |
jas_ |
my laptop died, i am using some old box. let me lscpu |
| 19:42 |
jas_ |
AMD A6-3620 APU with Radeon(tm) HD Graphics https://pastebin.com/k3CuLNgC |
| 19:42 |
jas_ |
i found it in a closet |
| 19:42 |
jas_ |
for years i heard something rattling around in my laptop. when fan finally died, well, it stopped booting |
| 19:43 |
jas_ |
i had an old version of obs on there that worked with my old version of opengl :'( and the wifi worked with my phone's hotspot and this box's wifi does not. ever feel like you don't have enough computers? |
| 19:43 |
jas_ |
that's the client, the server is a bit newer |
| 19:44 |
Krock |
the single core performance isn't that great; explains the text lags a bit |
| 19:44 |
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| 19:44 |
jas_ |
well i will try ur suggestions, thanks again krock |
| 19:44 |
Krock |
you can't have enough until you come to the point of spacing issues |
| 19:44 |
jas_ |
does your computer make a sound when you get highlighted? |
| 19:45 |
Krock |
yes, it screams and throws a kernel panic |
| 19:45 |
jas_ |
LMAO oh u |
| 19:45 |
Krock |
hexchat only shows up the notification exclamation mark, nothing more. it's customizable after all |
| 19:45 |
jas_ |
but it's extensible i believe |
| 19:46 |
jas_ |
oh u mean u have default settings, sorry |
| 19:46 |
jas_ |
you know what's nice? pc speakers |
| 19:47 |
jas_ |
!title https://www.youtube.com/watch?v=ZZz7QKJIu88 |
| 19:47 |
MinetestBot |
jas_: Doom with PC Speaker sounds! - YouTube |
| 19:48 |
jas_ |
my sb16 sounded different than that tho |
| 19:48 |
jas_ |
this sounds emulated :( oh well |
| 19:48 |
jas_ |
oh it's dosbox duh |
| 19:49 |
jas_ |
https://www.youtube.com/watch?v=jv3SasX076I here's hardware sound, probably my imagination i remembered it sounding different. anyway |
| 19:53 |
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| 19:57 |
jas_ |
wait not the sb16 lol nevermind. krock thanks for the tip, i got a framerate boost now by disabling freetype |
| 20:00 |
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| 20:16 |
VanessaE |
sfan5, Krock: hacky, or elegant? :) https://pastebin.ubuntu.com/p/Z58b7KdpdT/ |
| 20:19 |
sfan5 |
the real hacky part is that the engine still has has no support for in-world text |
| 20:19 |
VanessaE |
heh |
| 20:19 |
VanessaE |
besides that :P |
| 20:19 |
Krock |
I don't see an issue there |
| 20:20 |
Krock |
sane implementation |
| 20:20 |
Krock |
I'd however use the MAP_BLOCKSIZE constant for less magic numbers |
| 20:20 |
VanessaE |
I thought about that, yeah |
| 20:20 |
VanessaE |
ok. |
| 20:21 |
Krock |
sfan5: there's a PR for it but it's laaarge |
| 20:21 |
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| 20:21 |
VanessaE |
Krock: I guess you mean core.MAP_BLOCKSIZE ? |
| 20:22 |
Krock |
yes |
| 20:22 |
Krock |
or minetest. same table |
| 20:22 |
VanessaE |
right. |
| 20:23 |
VanessaE |
https://pastebin.ubuntu.com/p/GqbqCQh7Sn/ |
| 20:25 |
VanessaE |
(incidentally, what idiot thought syntax-highlight with grey for some elements was a good idea on a light grey background color ?) |
| 20:28 |
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| 20:32 |
Krock |
as if it's a good idea at all. gray and green are comment colors in my editors |
| 20:32 |
Krock |
depends on the editor though |
| 20:33 |
VanessaE |
yeah. in my setup, keywords are blue, arithmetic operators are green, quoted strings in orange, comments in red, everything else is black (white bg) |
| 20:34 |
Krock |
local pos2 = vector.add(pos1, core.MAP_BLOCKSIZE - 1) |
| 20:34 |
VanessaE |
correction, numbers are green, arith ops in black |
| 20:34 |
VanessaE |
I avoid vector ops :P |
| 20:34 |
Krock |
obviously |
| 20:36 |
VanessaE |
but, I suppose I can use them here. |
| 20:43 |
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| 20:44 |
VanessaE |
https://pastebin.ubuntu.com/p/CZYS4xFKNP/ |
| 20:48 |
Krock |
oh yes that's much more compact |
| 20:50 |
Krock |
hmm.. vectors could be much easier to use if they'd make use of metadatables |
| 20:50 |
Krock |
*metatables |
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VanessaE |
ok, it works. commits. |
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VanessaE |
https://gitlab.com/VanessaE/signs_lib/commit/e2d522373ddeced59c95783901e6a6c70a732a64 |
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