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| 16:28 |
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| 16:32 |
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| 16:32 |
tumeninodes |
https://www.youtube.com/watch?v=pr4BpeU-nG8 |
| 16:32 |
tumeninodes |
!title |
| 16:32 |
MinetestBot |
tumeninodes: easy breezy grass - YouTube |
| 16:33 |
tumeninodes |
just a messy idea for now |
| 16:35 |
tumeninodes |
pay no attention to the dev version, it's just a build I mess around with stuff on |
| 16:37 |
tumeninodes |
and this, which has pretty much every idea I have been thinking about trying to add into MTG for a couple years now... especially the way trees are felled and making a knife (and the overall gameplay in general) wtf https://www.youtube.com/watch?v=8-yFIfrugQk&list=LLGWOutwAmEPFU6C-2qlIUJg&index=4&t=0s |
| 16:37 |
tumeninodes |
!title |
| 16:37 |
MinetestBot |
tumeninodes: RLCraft Gives Me Nightmares - Ep 1 - YouTube |
| 17:02 |
Krock |
> runs valgrind |
| 17:02 |
Krock |
> most errors concerning lua_*() functions |
| 17:03 |
Krock |
either our C++ code for Lua is handled really bad or there are memory leaks in Lua |
| 17:03 |
Krock |
s/memory leaks/uninitialized variables/ |
| 17:13 |
Krock |
missing ->drop() in createTextField |
| 17:17 |
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| 17:25 |
sfan5 |
Krock: using luajit? that won't work correctly with valgrind |
| 17:25 |
Krock |
yeah |
| 17:26 |
Krock |
nevertheless I found some real leaks |
| 18:12 |
shivajiva |
https://forum.minetest.net/viewtopic.php?f=9&t=23356 |
| 18:13 |
Krock |
spam emails incoming due to bots |
| 18:17 |
tumeninodes |
so you're the one who's still using hotmail... xD |
| 18:17 |
shivajiva |
has to one of us xD |
| 18:17 |
tumeninodes |
There can be only one |
| 18:18 |
shivajiva |
believe me, you don't want 2 of me =) |
| 18:19 |
shivajiva |
that would be far to messy |
| 18:19 |
* tumeninodes |
is thinking about adding support for animated textures for decorations e.i. grasses, leaves, kelp. Any thoughts/feelings from others? Adding the support allows TP creators to use animations, and if not simply using static textures works as always. |
| 18:20 |
tumeninodes |
and for some, animated textures is nicer/less creepy than using the waving shader, and less hit on fps |
| 18:21 |
tumeninodes |
https://www.youtube.com/watch?v=-ENFw0lUNjE |
| 18:21 |
tumeninodes |
!title |
| 18:21 |
MinetestBot |
tumeninodes: easy breezy grass part2 - YouTube |
| 18:21 |
tumeninodes |
don't hate on my recording skillz |
| 18:22 |
tumeninodes |
and the low fps in the vid is only due to having a bunch of stuff running (especially OBS) which I def do not have set up correctly |
| 18:23 |
tumeninodes |
I guess flowers could use them as well |
| 18:24 |
shivajiva |
instinctively it feels wrong, tall grasses should be waving and not the shorter was my first impression ;) |
| 18:25 |
tumeninodes |
it would be up to the individual TP creator... they can decide which do and which do not per texture |
| 18:25 |
shivajiva |
fair enough |
| 18:25 |
tumeninodes |
But, at least the option would be there |
| 18:26 |
shivajiva |
yea, it's nice to have options :D |
| 18:26 |
tumeninodes |
"There's always a plan B" |
| 18:27 |
tumeninodes |
I've never cared much for "waving" as it looks very odd and creates an fps hit |
| 18:28 |
tumeninodes |
and even an additional 'plus'... using the animations and waving will produce even more motion sickness to the user ;) |
| 18:30 |
shivajiva |
novelty value is good, you actually forget after a while to notice the waving |
| 18:31 |
tumeninodes |
mimics the neighbors too much, is my feeling (meaning that "other game") |
| 18:32 |
shivajiva |
lol true but for some that is the point |
| 18:34 |
shivajiva |
when I found MT the first thing I did was grab the mods that made it look like the neighbours, don't mind admitting it :) |
| 18:34 |
tumeninodes |
yes but, we are slowly hunting them down... and dispatching them. |
| 18:34 |
tumeninodes |
00 sinner |
| 18:35 |
shivajiva |
me and countless others |
| 18:35 |
tumeninodes |
you're all surrounded |
| 18:36 |
shivajiva |
it was a way to understand how shit that concept is xD |
| 18:36 |
tumeninodes |
actually, perhaps that will make the option to animate these textures even more popular... as some of them are in the neighbor's yard too |
| 18:36 |
tumeninodes |
and ponds |
| 18:37 |
tumeninodes |
which reminds me... MTG needs sea_grass |
| 18:38 |
tumeninodes |
and how has no one, yet thought of adding crayfish mobs? |
| 18:38 |
tumeninodes |
easy to catch and eat... = yum |
| 18:39 |
shivajiva |
you are what you eat...are they not bottom feeders |
| 18:40 |
tumeninodes |
00 |
| 18:40 |
tumeninodes |
so mean. ... true... but mean xD |
| 18:41 |
shivajiva |
twice lol, lets see if I can get the triple 00 |
| 18:41 |
tumeninodes |
perhaps I will vomit up the PRs after 5.1.0 |
| 18:42 |
shivajiva |
your spew is most welcome :) |
| 18:42 |
tumeninodes |
hahaha... ewwww |
| 18:42 |
shivajiva |
lmao |
| 18:43 |
tumeninodes |
be sure to checkout vids on RLCraft if you haven't yet... it's so cool |
| 18:43 |
tumeninodes |
lot of things Ive wanted to try to add to MTG |
| 18:43 |
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| 18:43 |
tumeninodes |
or to do in another game version for MT |
| 18:44 |
tumeninodes |
afk |
| 19:05 |
* tumeninodes |
is still trying to figure out how to add some transparency to crack_anylength, which would make it look SO much better |
| 20:59 |
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| 23:34 |
tumeninodes |
sofar: have you seen felling trees on RLCraft mod? https://youtu.be/y3rjU5OJg14?t=9 I remember we talked about this for a minute on HW irc. It looks so awesome |