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IRC log for #minetest-hub, 2019-10-10

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23 more elements. Show/hide.
13:49 ircSparky is there already a git issue (i looked, didnt find one) for when minetest stops responding when loading? I think this is why it crashes on mobile if it isnt responding for a certain amount of time
5 more elements. Show/hide.
17:04 Krock To everyone who's got a minute free: Please check #9015 whether the translations in your language look about correct
17:04 ShadowBot https://github.com/minetest/minetest/issues/9015 -- [NO SQUASH] Translation update by SmallJoker
17:38 tomraceror joined #minetest-hub
17:58 Krock For server owners: Here's a little insight into performance improvements of mods that heavily (re)move or add items to the inventory: https://github.com/minetest-mods/unified_inventory/pull/132#issuecomment-540700572
18:05 Krock Requires up-to-date clients though
18:12 HDMI_STECKDOSE joined #minetest-hub
18:16 Calinou (sorry :P)
18:18 Krock ircSparky: well, it's just somewhat busy processing data. no GUI updates in the meantime
18:18 Krock maybe that's what's registered as "stops responding"
18:18 Krock Calinou: huh?
18:19 Calinou More Blocks registers a ton of nodes in the creative inventory due to Stairs+ currently
18:19 Calinou (unless you disable it in configuration)
18:24 Krock I don't see an issue there as long the maximal node count isn't reached
18:25 Krock oh. my comment above was meant for moving itemstacks
3 more elements. Show/hide.
21:26 ircSparky would it be able to update the menu every few seconds where it otherwise wouldnt? like i said, i believe  this is mostly an issue for mobile clients since if there is too much data for them to process android decides it must have stopped working and needs to be shut down
23:31 vesper11 joined #minetest-hub

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