| Time |
Nick |
Message |
| 00:07 |
|
Lone_Wolf joined #minetest-hub |
| 00:34 |
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| 02:52 |
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| 03:01 |
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| 04:19 |
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| 07:36 |
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CWz joined #minetest-hub |
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| 11:01 |
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| 11:49 |
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IhrFussel joined #minetest-hub |
| 11:50 |
IhrFussel |
'segfault at 288 ip 00000000007d5603 sp 00007fa373ffe200 error 4 in minetestserver[400000+511000]' |
| 11:50 |
IhrFussel |
Unfortunately the same segfault still happens after 2 years |
| 11:51 |
IhrFussel |
Still the same 'Server::SendMovePlayer()' bug |
| 12:35 |
|
Fixer joined #minetest-hub |
| 12:40 |
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calcul0n joined #minetest-hub |
| 12:41 |
IhrFussel |
And I don't want to run my server on a debug build for days/weeks cause it is completely random when it happens |
| 12:41 |
IhrFussel |
It can happen several times per day OR not at all for weeks |
| 12:43 |
sfan5 |
where's the issue with running a debug build? |
| 12:50 |
IhrFussel |
It is slower (not sure by how much) and in order to use gdb I have to make sure it doesn't restart right after a crash right? |
| 12:56 |
sfan5 |
it is possible to script gdb to automatically run the server, get a backtrace if it crashes and restart it |
| 13:05 |
|
scr267 joined #minetest-hub |
| 13:12 |
IhrFussel |
What? Player models still teleport to the 'detach' position when exiting entities I thought that was fixed |
| 13:13 |
IhrFussel |
Or does that fix require 5.1.0 clients? |
| 13:32 |
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| 13:33 |
ANAND |
Hello, world! |
| 13:35 |
IhrFussel |
Hi there |
| 14:26 |
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| 15:19 |
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cautiouspotato joined #minetest-hub |
| 15:52 |
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ssieb joined #minetest-hub |
| 16:03 |
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| 16:50 |
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Krock joined #minetest-hub |
| 16:50 |
Krock |
o/ |
| 16:53 |
BuckarooBanzai |
\o |
| 16:56 |
Krock |
yay, hands party |
| 16:57 |
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| 17:06 |
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| 20:30 |
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| 20:41 |
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| 22:24 |
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| 23:34 |
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| 23:48 |
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| 23:49 |
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