| Time |
Nick |
Message |
| 00:28 |
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| 10:07 |
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| 15:17 |
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| 15:21 |
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| 16:03 |
VanessaE |
!tell Tenplus1 baked clay interferes with unified dyes' light grey recipe. |
| 16:03 |
MinetestBot |
VanessaE: I'll pass that on when Tenplus1 is around |
| 16:04 |
Sokomine |
oh, baked clay is nice. good that it's been worked on :-) |
| 16:06 |
Krock |
o/ VanessaE |
| 16:06 |
VanessaE |
hi |
| 16:12 |
VanessaE |
Sokomine: idk if it's being worked on, just going from what someone told me :P |
| 16:34 |
Sokomine |
VanessaE: it's a very decorative building material. goes very well with your homedecors doors and windows |
| 16:36 |
VanessaE |
I know |
| 16:37 |
VanessaE |
it's frequently used on one of my servers. |
| 17:01 |
Sokomine |
yes. always a nice sight |
| 17:20 |
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| 17:59 |
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| 17:59 |
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| 18:25 |
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| 19:26 |
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| 19:37 |
IcyDiamond |
is it possible to turn off the generation of caves, im making a special game and i dont want them |
| 19:37 |
sfan5 |
check the mapgen flags? |
| 19:42 |
rubenwardy |
yes, using nocaves |
| 19:44 |
IcyDiamond |
how do i change the flags from code? |
| 19:44 |
IcyDiamond |
sorry i havent really touched mapgen at all other than ores |
| 19:46 |
rubenwardy |
there's a function with this stuff |
| 19:46 |
rubenwardy |
just searching now |
| 19:47 |
IcyDiamond |
minetest.set_mapgen_setting("mg_flags", "nocaves,nolakes,nohills,nodungeons", true) |
| 19:47 |
IcyDiamond |
is this proper? |
| 19:47 |
IcyDiamond |
hmm looks like it works at a glance |
| 19:47 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4612 |
| 19:48 |
rubenwardy |
ah yeah, the non deprecated one |
| 20:19 |
Krock |
until minetest.mapgen_settings becomes a thing to follow the same rules |
| 20:23 |
IcyDiamond |
can i modify the hand item per player somehow? |
| 20:24 |
IcyDiamond |
i'm not sure how the hand item works even |
| 20:26 |
IcyDiamond |
ok, lets be more precise, can i change the tool capabilities of the player's hand per player |
| 20:27 |
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| 20:38 |
Krock |
IcyDiamond: inv:set_list("hand", "my:item") |
| 20:38 |
Krock |
or ItemStack() where you set the tool capabilities (needs to be a tool) |
| 20:38 |
IcyDiamond |
oh, neat |
| 20:39 |
Krock |
but beware to protect this slot from manual interaction |
| 20:39 |
Krock |
players can interact with all of their inventory slots, even if they're not accessible within a GUI |
| 20:40 |
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| 21:27 |
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kilbith joined #minetest-hub |
| 22:30 |
IcyDiamond |
Would be cool if you could render the player model in a formspec |
| 23:19 |
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| 23:35 |
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