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Nick |
Message |
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| 06:34 |
ANAND |
MT(G) is everywhere: https://youtu.be/Hg77Rp-ykHE |
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| 06:37 |
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rdococ |
is there a callback for when any item breaks? |
| 06:40 |
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| 09:45 |
sfan5 |
who knew sand could be so dangerous? https://0x0.st/ijFF.mp4 |
| 09:47 |
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| 09:50 |
rubenwardy |
I did |
| 09:50 |
rubenwardy |
sand is disabled on CTF because it can be used to drop flags |
| 09:51 |
rubenwardy |
also: https://github.com/minetest/minetest/issues/4781 |
| 09:52 |
sfan5 |
yeah I don't know who thought it was a good idea to have falling nodes do "oh I dropped here, let me just remove_node and drop whatever was there" |
| 10:04 |
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| 10:10 |
twoelk |
should sand when falling rather replace certain nodes then? like some plants for example |
| 10:11 |
twoelk |
or rather replace everything that is not walkable |
| 10:11 |
sfan5 |
just buildable_to nodes rather |
| 10:23 |
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| 11:01 |
ANAND |
Someone hard-coded MTG to be featured in Ubuntu Software Store permanently, lol |
| 12:26 |
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| 13:04 |
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| 14:16 |
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| 14:48 |
Sokomine |
falling nodes are always a bit problematic. the moresnow from my so-named mod is in some cases not stored where it appears to be - it can cover plants and the like and just sits above them. when now something triggers the falling algorithm, the snow may suddenly trigger a mass cascade of falling snow nodes which destroy the wheat below :-( |
| 14:49 |
Sokomine |
it's not the falling code from mtg. just a modified copy (the snow ideally has to stop one above the target plant) |
| 15:32 |
sfan5 |
rubenwardy: I'm too lazy too search, can you link me the nodedef of the CTF flag? |
| 15:33 |
rubenwardy |
sfan5: https://github.com/MT-CTF/capturetheflag/blob/master/mods/ctf/ctf_flag/flags.lua#L2 |
| 15:35 |
sfan5 |
thanks |
| 15:37 |
sfan5 |
so it *is* meant to be diggable? just not from falling nodes? |
| 15:42 |
rubenwardy |
it has no diggable groups, so no |
| 15:43 |
sfan5 |
might want to set diggable = false then |
| 15:43 |
sfan5 |
that'll work correctly with the new falling code I've just written |
| 15:43 |
rubenwardy |
oh right |
| 15:43 |
rubenwardy |
what's the difference between that and having no digging groups? |
| 15:44 |
rubenwardy |
allows code that doesn't use digging groups to know not to dig it? |
| 15:45 |
sfan5 |
just more explicit yea |
| 15:45 |
sfan5 |
if you wanted it do be diggable by players only you would implement a can_dig that returns false if player == nil |
| 16:11 |
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Sokomine |
new way of reading the forum: open all new posts in new tabs....and read them once the tabs are loaded :/ |
| 16:46 |
nrzkt |
welcome to 1995 ! :D |
| 16:46 |
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Sokomine |
it was faster back then. we had less pictures |
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| 17:29 |
Krock |
F for one of the freenode servers |
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lisac |
hey Krock |
| 17:43 |
Krock |
^.^ |
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