| Time |
Nick |
Message |
| 00:16 |
|
scorps45 joined #minetest-hub |
| 01:01 |
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ANAND joined #minetest-hub |
| 01:39 |
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Miner_48er joined #minetest-hub |
| 01:47 |
Jordach |
sfan5, i get that on localhost, doing the usual optimise often used features thing to prevent oversending |
| 01:49 |
Jordach |
however, i'm still trying to figure out if set_animation of players *is* actually sent as part of player update packets |
| 01:49 |
Jordach |
(because i'm pretty sure those activeobjectmessages are on every step) |
| 02:26 |
Jordach |
VanessaE, four hours of shouting at myself and i managed to create uncancelable entity animations :D |
| 02:26 |
Jordach |
https://gfycat.com/favoritecluelessichidna |
| 03:36 |
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| 04:04 |
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| 04:06 |
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AidanLCB_ left #minetest-hub |
| 04:32 |
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| 04:45 |
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| 05:37 |
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| 06:15 |
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scorps44 joined #minetest-hub |
| 07:06 |
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nerzhul joined #minetest-hub |
| 08:00 |
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| 08:08 |
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ShadowBot` joined #minetest-hub |
| 08:11 |
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sofar_ joined #minetest-hub |
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| 09:26 |
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hlqkj joined #minetest-hub |
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hlqkj joined #minetest-hub |
| 09:49 |
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Thomas-S joined #minetest-hub |
| 09:49 |
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Thomas-S joined #minetest-hub |
| 10:20 |
VanessaE |
Jordach: er, yay? |
| 10:20 |
VanessaE |
Jordach: wake me up when there's a mod compatible with 3darmor and wieldview :P |
| 11:09 |
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Fixer joined #minetest-hub |
| 11:44 |
Jordach |
VanessaE, absolutely not |
| 11:51 |
VanessaE |
*snore* |
| 12:46 |
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| 12:51 |
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hlqkj_ joined #minetest-hub |
| 13:32 |
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lisac_ joined #minetest-hub |
| 13:48 |
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hlqkj joined #minetest-hub |
| 14:27 |
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scorps44 joined #minetest-hub |
| 14:46 |
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| 14:48 |
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Fixer_ joined #minetest-hub |
| 14:56 |
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Fixer joined #minetest-hub |
| 14:58 |
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Fixer joined #minetest-hub |
| 15:51 |
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| 15:57 |
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| 16:21 |
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nerzhul_ joined #minetest-hub |
| 16:26 |
Krock |
Jordach: wow, that's amazing |
| 16:26 |
Krock |
please use the forward movement animation for backwards walking so that Sam does the moonwalk |
| 16:27 |
Jordach |
unfortunately that gif is less than a week old |
| 16:27 |
Jordach |
and has been long since fixed |
| 16:27 |
Krock |
o/ moonwalking Sam |
| 16:31 |
|
scorps44 joined #minetest-hub |
| 16:45 |
Jordach |
Krock, minetest might be the most competant all-around generic game engine |
| 16:45 |
Jordach |
the voxel stuff is just a bonus |
| 16:46 |
Jordach |
the most evil stuff is using high poly meshes as nodes and simply using nodes as collision boxes to extend the main mesh |
| 16:50 |
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longerstaff13 joined #minetest-hub |
| 17:16 |
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scorps44 joined #minetest-hub |
| 17:20 |
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| 17:48 |
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Lone_Wolf joined #minetest-hub |
| 18:09 |
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| 18:39 |
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| 18:42 |
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| 19:48 |
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| 19:53 |
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| 20:28 |
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| 20:50 |
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| 21:10 |
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Miner_48er joined #minetest-hub |
| 21:47 |
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aerozoic joined #minetest-hub |
| 22:02 |
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redneonglow joined #minetest-hub |
| 22:05 |
sfan5 |
anyone ever seen players dying again and again every 10 seconds when they don't press respawn? |
| 22:09 |
jas_ |
depends how badly i messed up set_hp |
| 22:09 |
jas_ |
not checking for 0 |
| 22:28 |
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GreenXenith joined #minetest-hub |
| 23:53 |
jas_ |
that reminds me, i gotta try minetest.send_respawn() (?) in CSM.. no way to in server. also there's two diferent formspecs i think: https://forum.minetest.net/viewtopic.php?p=372649#p372649 |
| 23:53 |
jas_ |
one for dying and one for logging in dead? or perhaps it because of prepend? heh |