| Time |
Nick |
Message |
| 01:28 |
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| 13:07 |
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| 14:11 |
Jordach |
procedural animations and physics goes brrrrrr |
| 14:11 |
Jordach |
https://gfycat.com/fragrantwhitecleanerwrasse |
| 14:21 |
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| 14:23 |
sfan5 |
how does that rotation stuff work |
| 14:26 |
Jordach |
"magic" |
| 14:26 |
Jordach |
and cotangents |
| 14:26 |
Jordach |
Lua doesn't come with cotangent algos in math so i'm doing it the old way |
| 14:32 |
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| 17:27 |
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| 17:28 |
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| 17:41 |
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| 18:56 |
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| 18:58 |
Jordach |
sfan5, curious bug; add_particle() sometimes doesn't add particles when it should |
| 19:03 |
Jordach |
works here: https://github.com/minetest/minetest/commit/1bcdc2d7e9d91f21cd9be2836b777c5088313fa8 |
| 19:03 |
Jordach |
fails occasionally on https://github.com/minetest/minetest/commit/0a1181f7637adab6fe1ba5d3c09038912a06b37f |
| 19:05 |
Jordach |
works fine on 1bcdc2d7e |
| 19:05 |
Jordach |
(might be the node flag for particles failing) |
| 19:06 |
Krock |
looks amazing, Jordach |
| 19:06 |
Jordach |
also i wrote a handy little function that takes two vectors and returns a yaw and pitch value |
| 19:24 |
sfan5 |
Jordach: how do you suggest I reproduce that in a reliable way |
| 19:29 |
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| 19:41 |
Jordach |
sfan5, i get white particles with the node flags on 1bcdc2d7e |
| 19:42 |
Jordach |
this commit can be tested by firing any firearm |
| 19:42 |
Jordach |
https://github.com/Jordach/SolarSail/commit/e63334ceafea93b1d8c3520ca35c50db09633bc7 |
| 19:42 |
sfan5 |
yeah that's a dummy texture |
| 19:42 |
Jordach |
it always spawns dummy textures 100% of the time on old clients |
| 19:43 |
Jordach |
removing the node flags resumes working particles |
| 19:43 |
Jordach |
so the node flags aren faulty |
| 19:43 |
Jordach |
-n |
| 19:44 |
sfan5 |
unrelated but oh god please use a particlespawner instead of manually spawning multiple particles |
| 19:44 |
sfan5 |
thanks, will test |
| 19:45 |
Jordach |
*at least it exists as a modular function* |
| 19:56 |
sfan5 |
ServerError: AsyncErr: environment_Step: Runtime error from mod 'weapons' in callback environment_Step(): games/SolarSail/mods/weapons/init.lua:799: attempt to compare number with nil |
| 19:56 |
sfan5 |
oops? |
| 19:56 |
Jordach |
weird |
| 19:56 |
sfan5 |
anyway what am I supposed to see when I use a weapon |
| 19:56 |
sfan5 |
(I did /giveme weapons:smg_red in case that matters) |
| 19:57 |
Jordach |
invalid weapon |
| 19:57 |
Jordach |
a recent commit fucked get_spawn_level at mapgen init |
| 19:57 |
Jordach |
(it worked before) |
| 20:06 |
sfan5 |
when I shoot something in X+ or Z+ direction there are no particles |
| 20:56 |
sfan5 |
Jordach: the node is set to CONTENT_AIR |
| 21:07 |
Jordach |
for some reason it works on older clients |
| 21:07 |
Jordach |
despite the white particles |
| 21:11 |
sfan5 |
who knows what an empty texture name does |
| 23:51 |
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