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| 20:50 |
scr267 |
sfan5, sorry maybe I can pester you here instead of on github ;) |
| 20:50 |
sfan5 |
hi |
| 20:51 |
scr267 |
I just thought that it might be useful to add validation of input since the functions are basically 'public'... not 100% sure how classes and their scopes work in LUA though... hard for me to comment clearly on that. |
| 20:52 |
scr267 |
Also, I'll definitely look into the biome_lib issue to see if I can figure out why its sending an empty value. |
| 20:53 |
scr267 |
Don't want to give you more work however, so er... I could create a pull request if you like. |
| 20:53 |
scr267 |
But if you really think its innapropriate then I'll leave it at that. :) |
| 20:54 |
sfan5 |
there isn't a really a nice way to check if the functions works other than calling them for every possible input value and checking that they don't crash |
| 20:54 |
sfan5 |
doing so would be fine in an optionally-enabled validation mode IMO |
| 20:55 |
scr267 |
This is off topic but is Lua strictly typed like C++? |
| 20:55 |
rubenwardy |
no lol |
| 20:55 |
scr267 |
I just thought that could avoid pitfalls like this, but ... even then we can't guarantee null values. |
| 20:55 |
rubenwardy |
also, the C++ code should check that lua provides the correct types. Lua provides `lua_check*` for this purpose |
| 20:56 |
scr267 |
Ok. |
| 20:56 |
scr267 |
Fair enough, thanks for your input ! :) |
| 20:56 |
rubenwardy |
"should" doesn't mean it always does |
| 20:57 |
rubenwardy |
have you found instances where it doesn't? Is that what you mean by "validation of input"? |
| 20:58 |
scr267 |
rubenwardy, no but I keep running into issues with various mods and/or APIs where some functions receive null values and crash the server. |
| 20:59 |
scr267 |
Probably some bad combination between various versions of mods. |
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