| Time |
Nick |
Message |
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| 16:26 |
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| 16:44 |
MTDiscord |
<Jordach> Krock nice pr btw |
| 16:44 |
MTDiscord |
<Jordach> I have a Lua mod that did the same thing abusing eye offsets and attachments |
| 16:45 |
MTDiscord |
<Jordach> If you want the source for that I’ll yeet it over |
| 16:45 |
Krock |
I don't need Lua code. I need to figure out how to provide a generic API for this |
| 16:46 |
Krock |
oh well, and after that's done perhaps also some bone rotation limitation code |
| 16:46 |
MTDiscord |
<Jordach> What I mean is the logic behind it |
| 16:46 |
MTDiscord |
<Jordach> What you don’t want to do is hardcode it to specific bone names |
| 16:47 |
MTDiscord |
<Jordach> Something like @LMD, Deleter of Messages bone pos interp would be nice |
| 16:47 |
Krock |
exactly |
| 16:47 |
MTDiscord |
<Jordach> HINT |
| 16:47 |
MTDiscord |
<Jordach> Having bone pos interpolation would be top tier |
| 16:48 |
MTDiscord |
<Jordach> My FPS player model is split into three separate entities |
| 16:48 |
Krock |
the code for smooth angle interpolations exists so that should be doable if Irrlicht supports it seamlessly |
| 16:48 |
MTDiscord |
<appguru> Where is said code? |
| 16:48 |
MTDiscord |
<appguru> I've always rolled my own lol |
| 16:48 |
MTDiscord |
<Jordach> I meant the engine sided bone shins |
| 16:48 |
MTDiscord |
<Jordach> Thanks iPhone |
| 16:49 |
MTDiscord |
<Jordach> The PR you wrote to enable smooth bone movement from Lua |
| 16:49 |
MTDiscord |
<Jordach> That allows you to set a duration of the movement rather than just instantly snap to |
| 16:49 |
MTDiscord |
<appguru> Sort of |
| 16:49 |
MTDiscord |
<appguru> It just interpolates between previous values - current values |
| 16:50 |
MTDiscord |
<Jordach> That’s what I meant but engine sided |
| 16:50 |
MTDiscord |
<Jordach> So visually it occurs over time |
| 16:52 |
MTDiscord |
<Jordach> Think blend time of set animation |
| 16:52 |
MTDiscord |
<Jordach> But applied to set bone pos |
| 16:56 |
MTDiscord |
<Jordach> Server step can only be cranked so high before you start using megabits per second of bandwidrh |
| 16:57 |
MTDiscord |
<Jordach> As it stands I need minimum of 500kbps*64 |
| 16:57 |
MTDiscord |
<Jordach> At 30hz tick rate |
| 16:59 |
MTDiscord |
<Jordach> Which is dangerously close to 31.25mbps |
| 16:59 |
MTDiscord |
<Jordach> Clients can easily handle that input stream |
| 17:00 |
MTDiscord |
<Jordach> And I can only optimise HUD so far |
| 17:25 |
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| 18:41 |
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| 19:35 |
sfan5 |
I wrote some code and it's not working |
| 19:35 |
sfan5 |
why |
| 19:36 |
MTDiscord |
<Jordach> me_irl |
| 19:36 |
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| 19:38 |
Krock |
sfan5: daily struggles |
| 19:39 |
MTDiscord |
<Warr1024> "Why is my code not working" is only about 70% as infuriating as "why is my code working" though. |
| 19:39 |
MTDiscord |
<Jordach> i generally have the opposite response |
| 19:39 |
MTDiscord |
<Jordach> my reaction any time something stupid works too well |
| 19:39 |
MTDiscord |
<Jordach> https://cdn.discordapp.com/attachments/747163533212516474/826903570170904636/fishy.png |
| 19:40 |
Krock |
Jordach: fish is my default /bin/sh |
| 19:41 |
Krock |
(sarcasm btw) |
| 19:41 |
MTDiscord |
<Warr1024> /fi/sh ? |
| 19:42 |
MTDiscord |
<Warr1024> sudo ln -s /bin /fi |
| 19:42 |
DS-minetest |
Most often I find it much more infuriating when I find out the reason, why some code is not working. Why do I need so many hours to find a so trivial bug?! |
| 19:51 |
Krock |
or when you're debugging code that turns out to not be the culprit |
| 20:29 |
sfan5 |
https://0x0.st/-byW.png this looks pretty artistic |
| 21:05 |
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| 21:52 |
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