| Time |
Nick |
Message |
| 00:03 |
MinerofLands |
PilzAdam do i add a link to the github repo? so other can see it? or just ask for ideas |
| 00:03 |
PilzAdam |
dunno |
| 00:05 |
PilzAdam |
money added, now only the shop is missing |
| 00:18 |
MinerofLands |
does this lok alright? |
| 00:18 |
MinerofLands |
http://forum.minetest.net/viewtopic.php?pid=93364#p93364 |
| 00:19 |
PilzAdam |
no own shops |
| 00:20 |
MinerofLands |
k edited |
| 00:20 |
MinerofLands |
why not lol |
| 00:21 |
MinerofLands |
lol would it be possible to "Disarm" a player? |
| 00:21 |
MinerofLands |
like when you punch him with a disarm skill that person drops the sword they are holding? |
| 00:21 |
MinerofLands |
i dont think so |
| 00:21 |
MinerofLands |
it would be cool though |
| 00:22 |
MinerofLands |
the counter part of that would be "Grip" which would reduce the chance of you dropping the sword |
| 00:50 |
LandMineMT |
be back later |
| 09:31 |
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| 22:07 |
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| 22:08 |
ExcaliburZero |
I am currently working on a mod with an item that when used, popups up a window where the player can choose between different music files to play. I've tried to get it to work through using formspecs, but I can figure out how to get formspecs to work. |
| 22:09 |
ExcaliburZero |
Code: http://codepad.org/TbP61Wef |
| 22:21 |
PilzAdam |
you should add a "return formspec" to get_formspec() function |
| 22:22 |
PilzAdam |
then give it a proper formname, like "neoblocks_formspec" |
| 22:22 |
PilzAdam |
and starting the sound should happen in minetest.register_on_player_receive_fields(func(player, formname, fields)) |
| 22:23 |
PilzAdam |
where you can check the formname and field.<buttoname> to check wich button is clicked |
| 22:32 |
ExcaliburZero |
How do I do that? |
| 22:55 |
ShadowNinja |
ExcaliburZero: Look at lua_api.txt and other mods. dev.minetest.net too. |
| 22:57 |
ExcaliburZero |
I have, but I can't figure out how exactly use formspecs. |
| 23:36 |
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