| Time |
Nick |
Message |
| 02:04 |
|
kaeza joined #minetest-mods |
| 04:13 |
|
kaeza joined #minetest-mods |
| 05:27 |
|
Miner_48er joined #minetest-mods |
| 09:18 |
|
nyuszika7h joined #minetest-mods |
| 09:55 |
|
around joined #minetest-mods |
| 10:48 |
|
PilzAdam joined #minetest-mods |
| 12:16 |
|
Wuzzy joined #minetest-mods |
| 13:02 |
|
diemartin joined #minetest-mods |
| 14:13 |
|
ShadowNinja joined #minetest-mods |
| 14:50 |
|
NakedFury joined #minetest-mods |
| 14:51 |
|
NakedFury left #minetest-mods |
| 15:56 |
|
diemartin joined #minetest-mods |
| 16:31 |
|
blaaaaargh joined #minetest-mods |
| 17:17 |
|
Wuzzy joined #minetest-mods |
| 17:35 |
|
Lionsden joined #minetest-mods |
| 17:37 |
Lionsden |
Hi, I have a question. I'm trying to modify the lightsplus code and am wondering how to set the param2 of a node when I use minetest.env:add_node or if there is a way to set it after the node has been placed. I do have the pos of the node and the code I am modifying has the following example: minetest.env:add_node(pos, {name="lightstest:slab_light_on"}) |
| 17:50 |
Lionsden |
Nevermind, I found that if I added some code, I could set it in the code sample above. Here is my modified example: minetest.env:add_node(pos, {name="lightstest:slab_light_on", param2=node.param2,}) |
| 17:51 |
Lionsden |
I got it working. Thanks for at least looking. :) |
| 18:39 |
|
kaeza joined #minetest-mods |
| 19:06 |
|
PilzAdam joined #minetest-mods |
| 20:34 |
|
Naked joined #minetest-mods |
| 20:34 |
|
Naked left #minetest-mods |
| 20:44 |
|
diemartin joined #minetest-mods |
| 21:47 |
|
NakedFury joined #minetest-mods |
| 21:47 |
|
NakedFury left #minetest-mods |
| 23:00 |
|
diemartin joined #minetest-mods |
| 23:21 |
|
kaeza joined #minetest-mods |
| 23:37 |
|
kaeza joined #minetest-mods |