| Time |
Nick |
Message |
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| 19:15 |
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| 19:16 |
rdococ |
Hi guys... I notice some lighting glitches whenever registering a node with a drawtype other than normal. The node appears black ingame as if there is no lighting there. |
| 19:16 |
rubenwardy |
you may need paramtype2 = "light" or similar |
| 19:17 |
rubenwardy |
paramtype = "light" |
| 19:17 |
rubenwardy |
http://rubenwardy.com/minetest_modding_book/chapters/node_drawtypes.html#liquid |
| 19:18 |
rdococ |
doesn't work... |
| 19:20 |
rubenwardy |
Can I see your node definition? |
| 19:20 |
rubenwardy |
use pastie.org |
| 19:22 |
rdococ |
http://pastie.org/private/92tgiiumxj6xixum1qaaqq |
| 19:22 |
rdococ |
definition for a grass cover block. it is an attempt to replace default:dirt_with_grass. |
| 19:23 |
rdococ |
hang on, I just had to update the lighting... whoops. |
| 19:23 |
rdococ |
thanks |
| 19:23 |
rubenwardy |
Lol. :) |
| 19:27 |
rdococ |
Also |
| 19:28 |
rdococ |
using ABMs, does the 'neighbours' check for diagonal neighbours or not? |
| 19:28 |
rdococ |
As in, does it check nodes that are one up and one to the left, etc? |
| 19:34 |
rubenwardy |
yes |
| 19:38 |
rdococ |
oh, cool |
| 19:39 |
rdococ |
also I'm making some kind of waterplus mod |
| 19:39 |
rdococ |
but with the challenging constraint that it doesn't involve storing liquid level |
| 19:49 |
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