| Time |
Nick |
Message |
| 00:02 |
iqualfragile |
harrison: i have now reformulated the question 4 times, it is sufficient if you just answer one; while they are not equivalent they are verry related |
| 00:03 |
Exio4 |
angelscript looks pretty nice |
| 00:04 |
PilzAdam |
bye |
| 00:04 |
iqualfragile |
wtf? that was one secound |
| 00:04 |
iqualfragile |
one!! |
| 00:05 |
iqualfragile |
how the fuck does he expect one to answer within one secound? |
| 00:06 |
harrison |
? |
| 00:06 |
harrison |
let me see... |
| 00:07 |
harrison |
you might think of the films as chum, as chunks of bait spread in the water (metaphorically, the internet) to attract |
| 00:09 |
harrison |
of course, many well-known species show up .... but one always hopes for a kraken |
| 00:13 |
harrison |
i hope that is clear... |
| 00:17 |
|
paramat joined #minetest |
| 00:18 |
harrison |
anyway, my point tonight was just: i got 71 views from 4chan! |
| 00:20 |
|
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| 00:22 |
iqualfragile |
no, it is not clear, please try not to use metaphors |
| 00:22 |
harrison |
the metaphor never fall far from the simile |
| 00:22 |
harrison |
falls |
| 00:34 |
|
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| 00:49 |
pitriss |
VanessaE: Hi i want to ask.. how you have implemented tree growing speed in your moretrees.. It is constant on based on time_speed?:) |
| 00:59 |
|
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| 01:09 |
VanessaE |
pitriss: it is based on abms, via plants_lib |
| 01:10 |
pitriss |
VanessaE: yeah and I'm asking if abm intervals are based on time_lenght setting:) |
| 01:10 |
VanessaE |
no |
| 01:11 |
VanessaE |
they're set from actual values in moretrees config; |
| 01:11 |
VanessaE |
length of the in-game day is not taken into account |
| 01:11 |
pitriss |
VanessaE: ohh and do you plan to do such thing? It is not so hard.. I did that for farming plus...:) |
| 01:12 |
VanessaE |
I don't have any plans right now, but seems to me it would be trivial to implement into plants_lib |
| 01:13 |
VanessaE |
check the length of the day, divide 72 by that number, multiply the result by the ABM interval |
| 01:13 |
pitriss |
yeah it is trivial to take basic values and count correct ones based on time_lenght |
| 01:23 |
|
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| 01:26 |
VanessaE |
pitriss: http://pastebin.ubuntu.com/6424084/ |
| 01:27 |
VanessaE |
look good to you? |
| 01:27 |
pitriss |
VanessaE: thanks.. |
| 01:28 |
pitriss |
VanessaE: only one thing.. time_speed can be zero.. so you should check that to not get division by zero error:) |
| 01:28 |
VanessaE |
right |
| 01:35 |
VanessaE |
http://pastebin.ubuntu.com/6424096/ |
| 01:35 |
VanessaE |
better? |
| 01:35 |
|
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| 01:36 |
VanessaE |
('biome' is local) |
| 01:37 |
pitriss |
VanessaE: yeah it seems good for me:) |
| 01:42 |
pitriss |
VanessaE: do you apply this to your plantslib directly or should I patch this file locally? |
| 01:48 |
|
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| 01:49 |
Vazon |
can someone help me wiht PilzAdam's Item Drop mod |
| 01:49 |
VanessaE |
pitriss: I just pushed it to git |
| 01:49 |
Vazon |
with* |
| 01:49 |
|
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| 01:49 |
VanessaE |
Vazon: use cy1's instead. https://github.com/cyisfor/item_drop/commits/master |
| 01:50 |
pitriss |
VanessaE: great, i will pull it now.. Thank you very much:) |
| 01:50 |
Vazon |
hmmm |
| 01:51 |
Vazon |
well...... |
| 01:52 |
Vazon |
well i cant find what im looking for on that :/ |
| 01:53 |
Vazon |
owait |
| 01:59 |
Vazon |
i found it but have not idea how ot input it -.- |
| 01:59 |
Vazon |
to* |
| 02:05 |
VanessaE |
pitriss: does it work as intended? |
| 02:05 |
VanessaE |
I've only tested that it doesn't seem to break anything :D |
| 02:06 |
pitriss |
VanessaE: it seems as yes, but it needs longer testing period.. with longer day these intervals are also longer:D |
| 02:06 |
pitriss |
VanessaE: If we find some bug or so, we let you know;) |
| 02:06 |
VanessaE |
ok |
| 02:07 |
VanessaE |
we? |
| 02:07 |
* VanessaE |
is curious |
| 02:08 |
pitriss |
VanessaE: Me and my friend Ritchie.. we have small private server:D |
| 02:08 |
VanessaE |
oh ok |
| 02:09 |
pitriss |
But the same piece of code is just working in farming plus, so I guess it will be okay too;) |
| 02:10 |
VanessaE |
heh ok |
| 02:11 |
Vazon |
what is the init command to get time |
| 02:11 |
VanessaE |
os.time() |
| 02:11 |
VanessaE |
if you mean the lua function |
| 02:11 |
Vazon |
yea ok lets try that |
| 02:13 |
Vazon |
local now = minetest.os.time() what is wrong with that?? |
| 02:14 |
Warr1024 |
you trying to get the in-game time or real time? |
| 02:14 |
pitriss |
vazon it is os.time() not minetest.os.time |
| 02:14 |
VanessaE |
-minetest. |
| 02:14 |
VanessaE |
it's just os.time() |
| 02:14 |
Vazon |
ok |
| 02:15 |
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| 02:17 |
Vazon |
omg if they could just make it simple to have just item pick up and item delete time this whouldnt be so hard >;( |
| 02:19 |
pitriss |
Vazon: and what do you try to do? |
| 02:20 |
Vazon |
just have item pick up and where droped items delete after so long |
| 02:21 |
Exio4 |
redshift is cute&nice |
| 02:22 |
pitriss |
Vazon: item pickup is easy.. https://github.com/Pitriss/classic_technic_game/blob/master/mods/pickup/init.lua //this is just modified PA's item drop |
| 02:23 |
pitriss |
Vazon: but yeah I will appreciate code to cleanup entities lying on the ground for longer time |
| 02:26 |
pitriss |
I'm going to sleep.. Night all..:) |
| 02:26 |
Vazon |
night and thanks |
| 02:27 |
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| 02:53 |
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| 02:57 |
Vazon |
ok back |
| 02:57 |
Vazon |
VanessaE you there? |
| 02:57 |
|
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| 02:57 |
VanessaE |
hi |
| 02:58 |
Vazon |
you know how to set up the irc mod right? |
| 02:58 |
VanessaE |
yes |
| 02:58 |
VanessaE |
you have to compile a library that's included with it |
| 02:58 |
Vazon |
well could you help this Noob out plz cuase the readme file didnt help me at all |
| 02:58 |
VanessaE |
and you have set at least the network, channel, IRC nick, and prferably the nickserv password |
| 02:59 |
Vazon |
i have a name and password on this name |
| 02:59 |
Vazon |
brb |
| 03:01 |
Warr1024 |
I had a lot of trouble getting that thing to work, until I figured out to add -DLUA_USE_DLOPEN=1 to cmake command line. |
| 03:02 |
VanessaE |
what's that do? |
| 03:03 |
Warr1024 |
when I had minetest compiled without it, lua refused to load the binary library. |
| 03:03 |
kaeza |
Warr1024, which OS/distro? |
| 03:03 |
Warr1024 |
OpenBSD. |
| 03:04 |
Warr1024 |
it's not a problem with the mod code, it's an issue with the way the embedded copy of lua in minetest itself configures itself by default. |
| 03:04 |
Warr1024 |
It might be because support for OpenBSD in MT's cmake defs is only marginal |
| 03:04 |
Warr1024 |
or it could be an intentional security thing in lua by default. |
| 03:05 |
Warr1024 |
irc mod is the only one I've seen so far that's affected. |
| 03:05 |
kaeza |
so it works if using LUA_USE_DLOPEN? |
| 03:06 |
Warr1024 |
yes. When building minetest, I add -dLUA_USE_DLOPEN=1 to the cmake command line and follow through the rest as normal. |
| 03:06 |
kaeza |
my translation of the Lua Makefile to a CMakeLists.txt may have gone wrong |
| 03:06 |
kaeza |
oh derp |
| 03:07 |
Warr1024 |
? |
| 03:07 |
kaeza |
don't mind me, I'm a bit sleepy |
| 03:07 |
Warr1024 |
heh, me too |
| 03:08 |
Warr1024 |
it looks like minetest enables that dlopen business by default on OSX. |
| 03:08 |
Warr1024 |
maybe it just needs to do that for OpenBSD as well... |
| 03:08 |
Warr1024 |
I can't vouch for any of the other sort-of-marginally-supported OS's like NetBSD... |
| 03:08 |
kaeza |
IRC also does not seem to work on M$ Windows |
| 03:08 |
Warr1024 |
not much does :-) |
| 03:09 |
kaeza |
AFAIK it may be an error related to the fact that the copy of luasocket embeds another copy of Lua ;) |
| 03:14 |
Warr1024 |
The problem I was having seemed to be because the copy of lua embedded in MT didn't allow loading *.so's at runtime. |
| 03:15 |
Warr1024 |
The fix was a change to the way I compiled MT, not the way I compiled the irc plugin... |
| 03:15 |
Warr1024 |
so I'm guessing that if this is a problem for a wider audience, it may need to be fixed in the core... |
| 03:15 |
Vazon |
back |
| 03:17 |
Vazon |
ok VanessaE about the irc mod what do i have to do first |
| 03:21 |
kaeza |
Vazon, use the quick_install.sh script to build & install, then set some configuration options in minetest.conf, as explained in the Configuration section of the README |
| 03:22 |
Vazon |
...i have read the README file and ... it just confused me :/ |
| 03:22 |
kaeza |
you need CMake and a C compiler |
| 03:23 |
kaeza |
which OS BTW? |
| 03:25 |
Vazon |
Linux Ubuntu 12.04 |
| 03:26 |
kaeza |
ok, I'll assume you have gcc and cmake installed and working |
| 03:26 |
Vazon |
i guess... |
| 03:26 |
kaeza |
just cd to the base directory for the IRC mod source tree |
| 03:27 |
kaeza |
and do ./quick_install.sh ~/.minetest/mods |
| 03:28 |
Vazon |
ok |
| 03:30 |
Vazon |
umm im put that in the terminal and it didnt work |
| 03:31 |
kaeza |
can you pastebin the error? |
| 03:32 |
Vazon |
yea sure |
| 03:32 |
Vazon |
http://pastebin.com/Qe8XfF5z |
| 03:33 |
kaeza |
you did not cd into the base directory... |
| 03:34 |
Vazon |
sorry im still anoob to linx and i have no idea what cd means |
| 04:12 |
Miner_48er |
change directory |
| 04:12 |
Miner_48er |
man cd |
| 04:16 |
Warr1024 |
heh, you won't find manpages for cd on many systems, since it's generally a shell built-in command and not a separate bin... |
| 04:43 |
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| 06:53 |
hoodedice |
https://forum.minetest.net/viewtopic.php?id=7722 |
| 06:53 |
hoodedice |
What do ya'll think? |
| 07:07 |
VanessaE |
bbl |
| 07:31 |
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| 07:38 |
thexyz |
did some drama happen? |
| 07:39 |
thexyz |
all proller's pull requests are closed |
| 08:02 |
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| 09:28 |
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| 09:32 |
thexyz |
https://forum.minetest.net/viewtopic.php?pid=118256#p118256 |
| 09:33 |
reactor |
Hell.o |
| 09:33 |
thexyz |
that's so wrong I can't even explain it |
| 09:38 |
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| 09:42 |
Jordach |
VanessaE, HDX USER SPOTTED |
| 09:43 |
thexyz |
you mean there are 2 hdx users now or what? |
| 09:47 |
Jordach |
thexyz, haha yes |
| 09:48 |
reactor |
¨_¨ |
| 09:48 |
reactor |
:¨ |
| 09:52 |
Jordach |
reactor, lol |
| 09:52 |
Jordach |
(why have we managed to forget about plol?) |
| 09:52 |
Jordach |
^ sfan5 |
| 09:53 |
reactor |
p? |
| 09:53 |
Jordach |
physically |
| 09:53 |
reactor |
Does "p" stand for "portable"? |
| 09:53 |
reactor |
Oh. |
| 09:53 |
reactor |
Aight. |
| 09:59 |
sfan5 |
Jordach: dunno |
| 10:00 |
sfan5 |
hi everyone BTW |
| 10:00 |
reactor |
What multiplexor is better: tmux or gscreen? |
| 10:01 |
Jordach |
screen ftw |
| 10:01 |
reactor |
o/ sfan5 |
| 10:01 |
reactor |
What is the main diff? |
| 10:01 |
reactor |
Last time I tried gscreen, I didn't get far. |
| 10:01 |
o |
i think tmux is easier to use |
| 10:02 |
Jordach |
o - please d0 n0t use 0ne letter nicks |
| 10:02 |
o |
Jordach: why not? |
| 10:02 |
|
issa2013 joined #minetest |
| 10:02 |
Jordach |
pe0ple will be kicked by shad0wb0t |
| 10:02 |
Jordach |
f0r n0 g00d reas0n |
| 10:02 |
Jordach |
and the 0ps will kick y0u |
| 10:03 |
o |
oh, are you being serious about that? |
| 10:03 |
o |
i'm quite often using the nick 'o' |
| 10:03 |
Jordach |
we've had this bef0re |
| 10:03 |
o |
you're the first one complaining :'( |
| 10:03 |
Jordach |
shad0wb0t kicks f0r nick spamming |
| 10:04 |
o |
xy daert:~/.weechat/logs$ grep -E 'kicked\s.\s' ./*/*/#minetest.weechatlog |
| 10:04 |
o |
can't find anyone kicking a one char nick :P |
| 10:05 |
Jordach |
there was a nick called i |
| 10:05 |
o |
i can't really change it because i am +q'd in a channel atm |
| 10:05 |
sfan5 |
Jordach: highlights only count like this: foo o bar not like fooobar |
| 10:06 |
Jordach |
sfan5, shadowbot has kicked like that before |
| 10:06 |
o |
you know what |
| 10:07 |
|
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| 10:07 |
o-o-o |
oooooooooooo i doubt that will get me kicked |
| 10:07 |
o-o-o |
see? |
| 10:08 |
Fadi |
morning |
| 10:13 |
|
Jordach joined #minetest |
| 10:13 |
Jordach |
wtf |
| 10:13 |
Jordach |
just got logged out by just playing minetest |
| 10:14 |
Jordach |
out of my damn system :( |
| 10:14 |
Jordach |
sfan5, just found a massive lava cave :O |
| 10:15 |
thexyz |
what's with that stupidity? kicking for one letter nicknames, seriously? |
| 10:15 |
* o |
shrugs |
| 10:15 |
Jordach |
thexyz, check loggingbot's logs |
| 10:15 |
thexyz |
gimme link |
| 10:15 |
Jordach |
ugh |
| 10:15 |
o |
http://irc.minetest.ru/minetest/ |
| 10:16 |
thexyz |
oh thank you kind soul |
| 10:17 |
Jordach |
thexyz, http://sfan5.duckdns.org/ircstats/minetest.html |
| 10:17 |
Jordach |
go down to most referenced nicks |
| 10:18 |
thexyz |
Jordach: yes and? |
| 10:18 |
Jordach |
people once abused ShadowBot's auto kicker like that |
| 10:20 |
thexyz |
gimme links |
| 10:20 |
Jordach |
thexyz, it happened before, but i cannot find the link |
| 10:20 |
Jordach |
because too many logbs |
| 10:20 |
Jordach |
logs* |
| 10:21 |
thexyz |
well then obviously the bot has to be fixed |
| 10:22 |
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| 10:24 |
issa2013 |
hello |
| 10:24 |
issa2013 |
what's up on the minetest world |
| 10:25 |
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splash joined #minetest |
| 10:26 |
Calinou |
everything's down |
| 10:26 |
reactor |
Calinou: got pwned? |
| 10:26 |
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cya joined #minetest |
| 10:26 |
cya |
so |
| 10:27 |
Calinou |
hi french guy who uses SFR |
| 10:27 |
Calinou |
bye... |
| 10:27 |
Calinou |
:'( |
| 10:28 |
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| 10:37 |
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| 10:37 |
PilzAdam |
Hello everyone! |
| 10:43 |
reactor |
Hello PlizAdam. |
| 10:48 |
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| 11:11 |
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| 11:12 |
* Jordach |
wants a mark forum as read button |
| 11:14 |
PilzAdam |
Jordach should look at the bottom right |
| 11:15 |
Jordach |
PilzAdam, don't non /me third person me, that's my job!" |
| 11:16 |
PilzAdam |
https://github.com/PilzAdam/pilztest/commits/model |
| 11:16 |
Jordach |
blend or gtfo |
| 11:17 |
Jordach |
and why not just use the current format |
| 11:17 |
Jordach |
there's nothing wrong with it |
| 11:22 |
* Jordach |
doesn't like Japanese Culture descending on the forums |
| 11:22 |
PilzAdam |
https://www.dropbox.com/s/v8qjhgebfg8y1jt/pilztest_models.zip |
| 11:23 |
PilzAdam |
hm? what do you mean by "current format"? |
| 11:23 |
Jordach |
PilzAdam, the one Taoki made is far superior |
| 11:23 |
Jordach |
im also surprised you didn't name the model fiola.b3d |
| 11:24 |
PilzAdam |
you do realise that the model size is only 10% from the one in mt_game? |
| 11:25 |
|
splash left #minetest |
| 11:25 |
PilzAdam |
oh, its even less than 10%: 300 KiB vs. 13 KiB |
| 11:27 |
Jordach |
\o/ |
| 11:29 |
PilzAdam |
also the animations look better when done dynamically in the code instead of doing it in the model file |
| 11:29 |
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| 11:29 |
Jordach |
...tell MC that...oh...wait, it is... |
| 11:30 |
PilzAdam |
in MC the whole model is created in the code, AFAIK |
| 11:30 |
Jordach |
PilzAdam, yes, but it's animated like yours |
| 11:31 |
Jordach |
Calinou, got that link to your 1080p wallpapers? |
| 11:31 |
PilzAdam |
I want to test it on a non-local server |
| 11:31 |
iqualfragile |
PilzAdam: maybee your model format is just broken? i think animations should be saved with the model |
| 11:31 |
Calinou |
https://forum.minetest.net/viewtopic.php?id=2432 |
| 11:31 |
iqualfragile |
PilzAdam: i can host it |
| 11:31 |
Jordach |
found it |
| 11:32 |
PilzAdam |
iqualfragile, what? I would call the format of mt_game "broken", since its as big as the whole textures folder of default and it looks quite bad |
| 11:32 |
PilzAdam |
iqualfragile, https://github.com/PilzAdam/pilztest/commits/model |
| 11:33 |
iqualfragile |
PilzAdam: yes, but maybee there is a third format, not just x or b3d |
| 11:34 |
PilzAdam |
in the default model when you dig, walk and sneak then your digging hand moves slower; thats "broken" IMO |
| 11:34 |
iqualfragile |
yes |
| 11:34 |
PilzAdam |
hey john_minetest |
| 11:35 |
iqualfragile |
but please do not fall back to doing animation in the code |
| 11:35 |
reactor |
john_minetest: o/ |
| 11:35 |
reactor |
iqualfragile: o/ |
| 11:35 |
Jordach |
new desktop setup get: http://i.imgur.com/w6iDZVP.png |
| 11:35 |
iqualfragile |
reactor: \o |
| 11:35 |
Jordach |
(my OCD is satisfied) |
| 11:36 |
iqualfragile |
Jordach: you could use sfan5s windows8-themed minetest icon |
| 11:36 |
reactor |
john_minetest, iqualfragile, how's Germany? |
| 11:36 |
Jordach |
EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW |
| 11:36 |
PilzAdam |
iqualfragile, as long as the model sending code is as bad as currently its simply wrong to save the animations in the model file |
| 11:36 |
reactor |
Jordach: nice. |
| 11:36 |
iqualfragile |
reactor: quite sunny right now (at least where i am) but quite cold, too |
| 11:36 |
reactor |
Here's mine. |
| 11:37 |
Jordach |
reactor, simple and understated - just how i like it |
| 11:37 |
reactor |
ftp://mike402.no-ip.biz:65421/pub/scr/ |
| 11:37 |
iqualfragile |
john_minetest: yes, and we have quite some politicians for sale! |
| 11:37 |
iqualfragile |
PilzAdam: model sending code? |
| 11:37 |
PilzAdam |
I mean the slow media sending by that |
| 11:37 |
Jordach |
reactor, lovely |
| 11:38 |
reactor |
ен |
| 11:38 |
reactor |
ty |
| 11:38 |
reactor |
The font has holes in it, though. Need to smoothen it out. |
| 11:38 |
Jordach |
reactor, you could have used 65432 as the port number, or 54321 - OCD talking again |
| 11:38 |
reactor |
Jordach: why? |
| 11:38 |
iqualfragile |
PilzAdam: i solved that (for my server) by just running a litle bit of code to copy all the models and textures and music into one folder and then run python2 -m SimpleHTTPServer in it |
| 11:38 |
Jordach |
because it looks good and is easy to type :D |
| 11:39 |
reactor |
65421 is algith. |
| 11:39 |
reactor |
alright |
| 11:39 |
reactor |
My point is, eh. I use ports in range 654000-65535 for subscriber services. |
| 11:40 |
Jordach |
holy shit |
| 11:40 |
Jordach |
dat port number |
| 11:40 |
PilzAdam |
iqualfragile, I cant expect every pilztest server to do that |
| 11:40 |
reactor |
What, they're the hightest available, so that they don't clutter the rest, and I can open ports randomly without considering. |
| 11:41 |
iqualfragile |
why not use 21? |
| 11:41 |
iqualfragile |
PilzAdam: you do not need to, you just need one pilzserver to do so |
| 11:41 |
iqualfragile |
then others could use his server |
| 11:42 |
iqualfragile |
holy shit, dolphin supports ftp |
| 11:42 |
PilzAdam |
thats too centralized |
| 11:42 |
* PilzAdam |
high fives iqualfragile for KDE |
| 11:42 |
Jordach |
ewwwwwwwwwwww |
| 11:42 |
iqualfragile |
PilzAdam: yes, but if people want to be decentralized they can just go ahead an run a simple command on startup |
| 11:43 |
PilzAdam |
additional work to be decentralized? even if there is a (better) working solution that doesnt require extra work? |
| 11:43 |
iqualfragile |
it is not that hard… i think i have even published my script to do so |
| 11:43 |
iqualfragile |
PilzAdam: there is a better working solution? |
| 11:43 |
reactor |
iqualfragile: 21 is too common, I don't want much attention from randomly scanning whoever is randomly scanning. |
| 11:43 |
PilzAdam |
yes, coded animation |
| 11:44 |
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| 11:44 |
iqualfragile |
that is a hack and you know it |
| 11:44 |
PilzAdam |
hows that hacky? |
| 11:44 |
reactor |
Serious hackers attack for a reason. |
| 11:44 |
iqualfragile |
reactor: crackers |
| 11:45 |
reactor |
I have nothing to hide... yet. |
| 11:45 |
reactor |
script kiddies? |
| 11:45 |
reactor |
iqualfragile: yes, the right term for "hackers" is crackers. |
| 11:45 |
reactor |
The actual hackers are not cracking shit. |
| 11:45 |
iqualfragile |
PilzAdam: because the animations belong into the model file which is animated |
| 11:45 |
reactor |
Because "hacking" means "advanced programming". |
| 11:45 |
PilzAdam |
why do you think that they belong there? is it a law or something? |
| 11:45 |
iqualfragile |
reactor: oh, wow, you have quite a stable upload |
| 11:46 |
iqualfragile |
PilzAdam: no, but logic |
| 11:46 |
reactor |
But whatever. To deter script kiddies, I use other port. |
| 11:46 |
iqualfragile |
if somebody wants to reuse your model he would just try and take the model file and drop it into his folder |
| 11:46 |
PilzAdam |
what if I e.g. want players to be able to point in a direction? with in-model animations they are always out of sync |
| 11:46 |
reactor |
iqualfragile: ? |
| 11:47 |
iqualfragile |
PilzAdam: that is another usecase |
| 11:47 |
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| 11:47 |
PilzAdam |
what if somebody wants to use my model but with a swimming animation? |
| 11:47 |
PilzAdam |
I cant put every possible animation in the model |
| 11:47 |
iqualfragile |
then he adds that animation to the model file |
| 11:48 |
reactor |
iqualfragile: ?! |
| 11:48 |
reactor |
iqualfragile: what model? |
| 11:48 |
reactor |
And why not share? |
| 11:48 |
reactor |
I don't care if someone uses my work. I would only be glad. |
| 11:48 |
reactor |
And I'm dropping it soon, anyway. Because I have more interesting and profittable things ahead of me. |
| 11:48 |
PilzAdam |
so he could also add animations for the animations I do in the code |
| 11:48 |
reactor |
Ping? |
| 11:48 |
iqualfragile |
additionaly its quite a litle bit easier to create animations using a specialised tool like blender |
| 11:48 |
iqualfragile |
reactor: i am sorry, but what are you talking about? |
| 11:49 |
reactor |
Oh. |
| 11:49 |
reactor |
I got confused. |
| 11:49 |
PilzAdam |
there are some problems: I want the digging and placing animation to depend on the view pitch |
| 11:49 |
reactor |
Discard last five lines, they're garbage. |
| 11:49 |
PilzAdam |
hows that possible with in-model animations? |
| 11:49 |
reactor |
iqualfragile: what do you mean stable upload? |
| 11:49 |
iqualfragile |
reactor: ok |
| 11:50 |
iqualfragile |
reactor: your upload is quite stable, it does not flicker around or anything |
| 11:50 |
PilzAdam |
and do I need to create extra animation ranges for each combination of digging, walking and sneaking? |
| 11:50 |
reactor |
Good. |
| 11:50 |
reactor |
How fast is it, iqualfragile? |
| 11:50 |
iqualfragile |
PilzAdam: i am not quite shure what you are trying to archive |
| 11:50 |
reactor |
It's not very fast, is it? |
| 11:50 |
iqualfragile |
but animation blending is possible |
| 11:51 |
PilzAdam |
its broken in irrlicht, though |
| 11:51 |
iqualfragile |
so you can combine any animations without combining loads of ranges |
| 11:51 |
iqualfragile |
digging and placing animations depeding on view pitch: cant you just create two seperate animations and use your code to decide which one should be played? |
| 11:52 |
PilzAdam |
ehm, the pitch ranges from 0 to 180 |
| 11:52 |
PilzAdam |
I dont want to create 180 animations |
| 11:52 |
iqualfragile |
i do not quite get what you are trying to archive |
| 11:53 |
iqualfragile |
123 KiB/s |
| 11:53 |
PilzAdam |
the animation depends on a lot of things (movement, sneaking, view direction); that is a lot easier to "combine" in the code |
| 11:55 |
PilzAdam |
thats what I want to achive: the animations should perfectly fit what the player does currently |
| 11:55 |
reactor |
I see. |
| 11:55 |
reactor |
I have 120 most of the time. |
| 11:55 |
reactor |
Speaking of The X Files. I am not the best source to get them from. |
| 11:55 |
reactor |
You better use torrents for that, the speed would be a lot faster. |
| 11:55 |
PilzAdam |
and that is a lot harder when I have to create the animations before I know the situation |
| 11:55 |
iqualfragile |
nah, did just one those for testing, they were the bigest files i could find at the moment |
| 11:55 |
reactor |
I'm keeping the series (part of) for a friend of mine whose ISP only gives unlimited dl at night (I don't see any reason for him not to use torrent like others do). |
| 11:56 |
iqualfragile |
PilzAdam: i am quite shure that it is possible to do with the logic beeing in the code and the animation in the model file |
| 11:56 |
reactor |
Aha! |
| 11:56 |
reactor |
I KNOW when they drop my connection. |
| 11:56 |
reactor |
They do it when I upload something. |
| 11:57 |
PilzAdam |
iqualfragile, as I said, animation blending is broken in Irrlicht |
| 11:57 |
reactor |
Hell, I PAY for the bandwidth, what is wrong with you, people? |
| 11:57 |
iqualfragile |
PilzAdam: why not fix it? |
| 11:57 |
reactor |
Fucking scumbags. |
| 11:58 |
PilzAdam |
iqualfragile, there are 2 possibilities: 1) fix Irrlicht, create the animations in the model and do some code to blend them 2) do code to create them |
| 11:58 |
PilzAdam |
now guess what is easier / less time consuming? |
| 11:58 |
iqualfragile |
yes exactly |
| 11:58 |
iqualfragile |
and possiblity one would fix the problem for everybody |
| 11:58 |
iqualfragile |
and possibility two is an ugly hack |
| 11:59 |
PilzAdam |
its neither ugly nor hacky, its just a different way |
| 12:00 |
iqualfragile |
animations do not belong into the code |
| 12:00 |
PilzAdam |
thats your point of view |
| 12:00 |
iqualfragile |
just as logic does not belong into models |
| 12:01 |
reactor |
Seriously, why would ISP drop people for fully using what they pay for? |
| 12:01 |
iqualfragile |
reactor: because it is expensive for them |
| 12:02 |
reactor |
That is at least dishonest. But legally, it is false advertising. |
| 12:02 |
PilzAdam |
anyway, iqualfragile, can you host the testing server? |
| 12:02 |
iqualfragile |
PilzAdam: i am setting it up atm |
| 12:09 |
issa2013 |
PilzAdam, i have a server on linux open 24/24 7 by 7 |
| 12:09 |
iqualfragile |
PilzAdam: please merge https://github.com/minetest/minetest/pull/744 |
| 12:10 |
iqualfragile |
inground spawning happens way too often |
| 12:10 |
issa2013 |
if u want i can use to generate evry day a build from windows and linux to 32x and 64 bit |
| 12:13 |
reactor |
iqualfragile: so what, I bought that bandwidth from them. It's mine now. |
| 12:13 |
reactor |
iqualfragile: I have right to use it. |
| 12:13 |
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| 12:13 |
reactor |
If they can't provide it, they should reduce it and charge less. |
| 12:14 |
iqualfragile |
reactor: yes, but 90% of users would not file a lawsuit about it |
| 12:14 |
reactor |
Me neither. |
| 12:14 |
reactor |
Courts are corrupted, and no one would give a french word. |
| 12:20 |
reactor |
o many?\ |
| 12:21 |
reactor |
I see. |
| 12:21 |
reactor |
I know 0.000000 jokes. |
| 12:22 |
reactor |
"Intel 80585.999462" |
| 12:28 |
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| 13:18 |
Dan_D |
What is the correct setting? video_driver = direct3d9 is what I think it is for direct3d9 |
| 13:18 |
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| 13:18 |
Dan_D |
Oh wait nvm |
| 13:18 |
Dan_D |
THe above works |
| 13:19 |
reactor |
Shit. |
| 13:19 |
reactor |
He leaves right when I come. |
| 13:19 |
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| 13:19 |
EvergreenTree |
o/ |
| 13:36 |
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| 14:36 |
hmmmm |
where is my mapgen cohort paramat |
| 14:37 |
hmmmm |
anyway I just came up with an interesting idea for post-processing; i want to vary the blur radius size by perlin noise |
| 14:37 |
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| 14:38 |
hmmmm |
(yes, this reduces detail in areas but, no, this does !not! do the same thing as varying persistence or octaves since the feature reduction would be on a very local scale) |
| 14:40 |
MinetestBot |
GIT: metaducky AT gmail DOT com commited to minetest/minetest: fixed array limit check when reading Lua specialtiles table 35606cfb67 2013-11-16T06:31:17-08:00 http://git.io/X8s9_w |
| 14:43 |
hmmmm |
here is what I was trying to aim for originally: http://s18.postimg.org/mdyy75x3r/screenshot_1633045957.png |
| 14:43 |
hmmmm |
this is not really possible with a linear gradient |
| 14:43 |
hmmmm |
disregard the biomes, i screwed those up |
| 14:44 |
hmmmm |
see how nicely the 2d and 3d noise blends in? |
| 14:45 |
nore |
wow |
| 14:48 |
hmmmm |
yep, i think i did a really good job at reducing that problematic 'vastness' of the terrain without sacrificing local details.. buildability is still pretty bad but I'm working on that |
| 14:50 |
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| 14:56 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix invalid listname and listsize not handled correctly in set_size 90e7832408 2013-11-16T06:52:41-08:00 http://git.io/lHLeEg |
| 15:01 |
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| 15:30 |
kaeza |
afternoons |
| 15:30 |
MrBeNNy |
Greetings. |
| 15:31 |
EvergreenTree |
I am back from fighting the war of leaves |
| 15:43 |
MrBeNNy |
Hmm Evergreen trees have needles ;) |
| 15:44 |
EvergreenTree |
Can anyone link to the api for stairsplus? |
| 15:44 |
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| 15:46 |
* OldCoder |
is driving to work and will return. He will add worlds today if people wish. |
| 15:46 |
OldCoder |
Anybody up for a new world or two? |
| 15:46 |
|
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| 15:47 |
EvergreenTree |
o/ |
| 15:48 |
EvergreenTree |
You're away from home I take it? |
| 15:48 |
reactor |
o/ |
| 15:52 |
EvergreenTree |
Can someone please link me to the api for stairsplus? |
| 15:56 |
kaeza |
EvergreenTree, see the sources? |
| 15:57 |
kaeza |
https://github.com/Calinou/moreblocks/tree/master/stairsplus |
| 16:05 |
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| 16:06 |
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| 16:12 |
EvergreenTree |
Hey Calinou |
| 16:13 |
Calinou |
hi :) |
| 16:15 |
reactor |
o/ |
| 16:15 |
reactor |
Oops. |
| 16:16 |
reactor |
Memory problems. |
| 16:17 |
Calinou |
upgrade your RAM, reactor |
| 16:18 |
reactor |
I see you're eager to provide me a nervous tissue graft. |
| 16:18 |
Jordach |
hey evergreen |
| 16:19 |
Jordach |
<- tablet user yep |
| 16:19 |
PilzAdam |
every device that cant run Minetest sucks |
| 16:19 |
reactor |
PilzAdam: true. |
| 16:20 |
reactor |
I mean, PilzAdam++; |
| 16:22 |
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| 16:23 |
Jordach |
my tablet can technically play minetest |
| 16:24 |
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| 16:26 |
* us_0gb |
tries to explain that his refrigerator does not suck, but is technically a device that cannot run Minetest |
| 16:26 |
us_0gb |
My toaster might suck, but on different grounds. |
| 16:26 |
kaeza |
"technically" <.< |
| 16:27 |
us_0gb |
It is though. Refrigerators are devices. |
| 16:27 |
kaeza |
oh that was meant for Jordach |
| 16:27 |
us_0gb |
No, it was meant for PilzAdam. |
| 16:27 |
us_0gb |
OH! Misread. |
| 16:27 |
kaeza |
no, my reply :P |
| 16:27 |
us_0gb |
My bad. |
| 16:28 |
* us_0gb |
hangs his head and stands in the corner, facing the wall |
| 16:28 |
|
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| 16:29 |
kaeza |
would be interesting to play MT on a fridge though :P |
| 16:29 |
PilzAdam |
OldCoder, new worlds? wanna give pilztest a shot? |
| 16:29 |
OldCoder |
PilzAdam, Didn't you tell me to take down the last one? If I run one of your worlds, is it going to last? |
| 16:29 |
* OldCoder |
has an investment in these things |
| 16:30 |
PilzAdam |
pilztest is currently indev |
| 16:30 |
OldCoder |
PilzAdam, what types of mods are needed? |
| 16:30 |
PilzAdam |
no mods at all, only the pilztest game |
| 16:30 |
OldCoder |
But that is mods, right? |
| 16:30 |
OldCoder |
A collection of special mods? |
| 16:30 |
PilzAdam |
its a subgame, like minetest_game |
| 16:31 |
OldCoder |
I should probably understand this once and for all... |
| 16:31 |
OldCoder |
A subgame is basically a set of world specific mods and textures; is this correct? |
| 16:31 |
PilzAdam |
Minetest is an engine; it runs "games" (or "subgames") that are basically a bunch mods |
| 16:31 |
OldCoder |
Yes |
| 16:32 |
OldCoder |
So my understanding is correct... |
| 16:32 |
us_0gb |
OldCoder: Yes, that is correct. |
| 16:32 |
OldCoder |
I presently use about 100 mods. Some are maintained and some are not... |
| 16:32 |
PilzAdam |
each world can only have 1 game |
| 16:32 |
OldCoder |
Yes |
| 16:32 |
OldCoder |
But a "game" is basically just mods |
| 16:32 |
rubenwardy |
Hi all |
| 16:32 |
us_0gb |
Hello! |
| 16:32 |
OldCoder |
rubenwardy, hi. PilzAdam What I did in 2012 was run a bunch of "games"... |
| 16:32 |
kaeza |
sup ruben |
| 16:33 |
OldCoder |
People tended to wander off and not support the mods. So after my life was disrupted in 2013 it took me about 9 months to resync. I will not be running any more "games" except for very special cases. Just worlds that are compatible with subsets of my 100 mods. |
| 16:33 |
OldCoder |
Good luck with PilzTest though |
| 16:34 |
OldCoder |
100 mods ought to be enough :-) |
| 16:34 |
PilzAdam |
the problem with your system is that everything is basically the same |
| 16:35 |
OldCoder |
Nope... because... |
| 16:35 |
PilzAdam |
since it all is based on minetest_game |
| 16:35 |
OldCoder |
I have 110 mods (actual approx. number) and will add dozens more. Worlds can select the mods. |
| 16:35 |
OldCoder |
How is this different from a central configurable _game ? |
| 16:35 |
OldCoder |
This includes textures |
| 16:35 |
OldCoder |
I can change textures centrally as well |
| 16:35 |
reactor |
OldCoder: o/ |
| 16:35 |
OldCoder |
reactor, Hi! |
| 16:36 |
OldCoder |
reactor, did you save the paste link which describes Pripyat locations? |
| 16:36 |
OldCoder |
I wish to start writing that up today |
| 16:36 |
PilzAdam |
maybe you should test pilztest in singleplayer or so; its really a completly different game than minetest_game |
| 16:36 |
Calinou |
hi rubenwardy |
| 16:36 |
PilzAdam |
mods will never achieve such a change in gameplay |
| 16:36 |
reactor |
ftp://mike402.no-ip.bix:65421/pub/minetest/Pripyat/remarks.txt |
| 16:36 |
reactor |
Shit. |
| 16:36 |
reactor |
ftp://mike402.no-ip.biz:65421/pub/minetest/Pripyat/remarks.txt |
| 16:36 |
OldCoder |
PilzAdam, you are mistaken with all due respect because your _game is just a set of mods. Correct? So I could add the mods to my own collection. Is this right? |
| 16:36 |
reactor |
My fingers are assholes. |
| 16:37 |
OldCoder |
reactor, Your fingers are fumbling friends |
| 16:37 |
OldCoder |
Appreciate them; my own are malfunctioning right now |
| 16:37 |
PilzAdam |
no, since mods always run on top of a game, which is mt_game in your case |
| 16:37 |
reactor |
They are a bunch of frozen sausages. |
| 16:37 |
reactor |
I'm freezing in this room. |
| 16:37 |
OldCoder |
reactor, warm them up. Bathe them in bacon soup. |
| 16:37 |
PilzAdam |
a "game" is way more than a bunch of mods |
| 16:37 |
PilzAdam |
it has a goal, and all the parts help to achieve that |
| 16:38 |
OldCoder |
PilzAdam, Go on regarding goal |
| 16:38 |
reactor |
OldCoder: wrong ling, again. |
| 16:38 |
reactor |
ftp://mike402.no-ip.biz:65421/pub/minetest/Pripyat/remarks |
| 16:38 |
* OldCoder |
will wait |
| 16:38 |
OldCoder |
t y Reviewing |
| 16:39 |
OldCoder |
PilzAdam, If you modify clouds (assuming that they are in standard _game) is there no way to force use of your version? Actually there is... won't worldmods do it? |
| 16:39 |
OldCoder |
john_minetest, Hi |
| 16:39 |
PilzAdam |
OldCoder, when creating a game you have to decided what features you want to add to it; there are no features at all without a game, you have to code it all in the game |
| 16:39 |
us_0gb |
Goal or not, a game is in fact a set of modules, though the game now also includes menu artwork and a conf file. |
| 16:39 |
us_0gb |
THose same modules could be applied outside the game. |
| 16:39 |
OldCoder |
us_0gb, PilzAdam, Yes. Once again... Explain what I cannot achieve by combining world.mt settings and worldmods folder. |
| 16:40 |
PilzAdam |
OldCoder, on the other hand a mod always builds upon a game; it builds upon a set of features and changes or adds new features |
| 16:40 |
* OldCoder |
is interested |
| 16:40 |
OldCoder |
PilzAdam, Example please? |
| 16:40 |
OldCoder |
Use clouds as an example perhaps |
| 16:40 |
OldCoder |
Didn't you do something like PilzClouds? |
| 16:40 |
PilzAdam |
almost all known standalone mods run on top of minetest_game |
| 16:40 |
OldCoder |
PilzAdam, Example please? |
| 16:40 |
OldCoder |
Use clouds as an example perhaps |
| 16:40 |
OldCoder |
us_0gb, PilzAdam, Yes. Once again... Explain what I cannot achieve by combining world.mt settings and worldmods folder. Something specific. |
| 16:40 |
PilzAdam |
whats up with these clouds? /me is confused |
| 16:40 |
us_0gb |
PilzAdam: default doesn't build on the game, it helps define the game. Yet is is *still a module*. |
| 16:41 |
PilzAdam |
us_0gb, of course, default is part of a game; external mods are the ones that build on top of a game |
| 16:42 |
OldCoder |
PilzAdam, your time is appreciated. But, again, are you able to indicate something specific I can't do using load_mod settings in world.mt and worldmods folder? |
| 16:42 |
PilzAdam |
OldCoder, no matter how you edit the worldmods or what mods you enable or disable, you always run minetest_game |
| 16:42 |
OldCoder |
See question above |
| 16:42 |
OldCoder |
One last time and thanks |
| 16:42 |
OldCoder |
PilzAdam, your time is appreciated. But, again, are you able to indicate something specific I can't do using load_mod settings in world.mt and worldmods folder? |
| 16:42 |
OldCoder |
|
| 16:42 |
us_0gb |
You are using "mods" as a synonym for "external mods" though in your conversation with OldCoder, when it is not a synonym. |
| 16:43 |
PilzAdam |
OldCoder, no matter how you edit the worldmods or what mods you enable or disable, you always run minetest_game |
| 16:43 |
us_0gb |
Which is what is causing communication errors. |
| 16:43 |
PilzAdam |
when you want to run pilztest, then you dont run minetest_game |
| 16:43 |
OldCoder |
PilzAdam, I greatly appreciate your patience. But you have not answered the question. Presently I am not aware of anything significant I can't do. |
| 16:43 |
us_0gb |
Except if you *don't* base on minetest_game. A blank game could be used. |
| 16:44 |
OldCoder |
Yes |
| 16:44 |
OldCoder |
That is one possible long term approach |
| 16:44 |
PilzAdam |
ah, you want that kind of example |
| 16:44 |
PilzAdam |
"default" in minetest_games registeres ores that pilztest doesnt have; and there is no way to "unregister" these ores |
| 16:44 |
OldCoder |
If anybody sees Sapier this weekend tell him I want cows! :-) Hoping for the respawn config parameter |
| 16:45 |
OldCoder |
PilzAdam, so I don't need to use default |
| 16:45 |
PilzAdam |
there is no way to disable default, though, except using a different game than minetest_game |
| 16:45 |
OldCoder |
Exactly |
| 16:45 |
OldCoder |
A blank game |
| 16:45 |
OldCoder |
Which is then extended using world.mt settings and worldmods |
| 16:45 |
OldCoder |
|
| 16:45 |
PilzAdam |
well that could work |
| 16:45 |
* OldCoder |
sighs |
| 16:45 |
OldCoder |
Progress! |
| 16:45 |
Thorn_ |
haha |
| 16:45 |
OldCoder |
:-) |
| 16:45 |
OldCoder |
|
| 16:45 |
PilzAdam |
_could_ |
| 16:46 |
OldCoder |
Indeed |
| 16:46 |
us_0gb |
THe main issue would be inclusion of different defaults in different games. |
| 16:46 |
us_0gb |
You'd need /worldmods/ or something. |
| 16:46 |
OldCoder |
us_0gb, Yes. PilzAdam, my larger concern is that _game writers wander off. Their worlds then die. I want Mauvebic's world back but where is he? |
| 16:46 |
PilzAdam |
technically there are no (known) problems; but as I said earilier "games" should be more than a bunch of mods, they should be well choosen and perfectly fit together |
| 16:46 |
OldCoder |
See larger concern above |
| 16:47 |
OldCoder |
I do not wish to invest time in _games that will die |
| 16:47 |
OldCoder |
|
| 16:47 |
PilzAdam |
mods can die too |
| 16:47 |
OldCoder |
They can be repaired on an individual basis |
| 16:47 |
OldCoder |
And discarded that way too |
| 16:47 |
OldCoder |
When a large mess of _game mods goes bad |
| 16:47 |
reactor |
OldCoder: btw, remember that font? http://svo.2.staticpublic.s3-website-us-east-1.amazonaws.com/glasstty/ |
| 16:47 |
OldCoder |
The world dies |
| 16:47 |
OldCoder |
reactor, R |
| 16:48 |
OldCoder |
reactor, Oh yes! |
| 16:48 |
|
cisoun joined #minetest |
| 16:48 |
OldCoder |
Interesting |
| 16:49 |
reactor |
OldCoder: I wonder how the typeface is called. |
| 16:49 |
reactor |
It was also used on matrix printers. |
| 16:49 |
reactor |
Not exactly the same, but quite similar. |
| 16:49 |
OldCoder |
I am attempting to install it now |
| 16:49 |
reactor |
I'm not talking about it being striped, but the letter shape itself. |
| 16:50 |
reactor |
I would be glad if someone made a version of this font without stripes. |
| 16:50 |
OldCoder |
But then it would not be authentic |
| 16:50 |
OldCoder |
But yes could be done |
| 16:50 |
* OldCoder |
experiments with ttf |
| 16:50 |
PilzAdam |
OldCoder, whats the problem with "dead" games? the Minetest API is stable enough so there are no problems running that forever |
| 16:50 |
reactor |
I wouldn't care, I like the shape itself, not the stripes. |
| 16:50 |
reactor |
I don't know how it can be done in automatic process, though. |
| 16:51 |
us_0gb |
PilzAdam: OldCoder was fixing breakages right and left while reviving worlds. |
| 16:51 |
|
zat joined #minetest |
| 16:51 |
OldCoder |
PilzAdam, us_0gb Indeed. But PilzAdam is partly correct... |
| 16:51 |
OldCoder |
Only partly |
| 16:51 |
OldCoder |
PilzAdam, Built-In caused breakage |
| 16:51 |
OldCoder |
IIRC |
| 16:52 |
OldCoder |
So Mauvebic world is probably dead. I want those buildings back. |
| 16:52 |
* OldCoder |
is not enthusiastic about more fussy _games that will die when authors leave |
| 16:52 |
OldCoder |
Again, good luck with PilzTest. And give me some of the mods. I will use them elsewhere. |
| 16:52 |
PilzAdam |
you cant |
| 16:52 |
OldCoder |
None will work? |
| 16:53 |
OldCoder |
All right |
| 16:53 |
PilzAdam |
the individual "mods" (I dont really want to call them mods anymore, "modules" may be better) make no sense outside of the game |
| 16:53 |
OldCoder |
As you wish |
| 16:53 |
OldCoder |
So no PilzClouds shaped like cats? |
| 16:54 |
PilzAdam |
what clouds? |
| 16:54 |
OldCoder |
No PilzOres that glow in the noonday sun? |
| 16:54 |
* OldCoder |
is speculating about possible PilzMods |
| 16:54 |
OldCoder |
No PilzFood with German background? |
| 16:54 |
PilzAdam |
heh |
| 16:54 |
OldCoder |
Oh, well |
| 16:54 |
OldCoder |
Ah |
| 16:54 |
* us_0gb |
pictures a German flag as the background of the food textures |
| 16:54 |
OldCoder |
How about PilzPills medicine? |
| 16:55 |
OldCoder |
PilzDrills tools |
| 16:55 |
us_0gb |
YES! We need mushroom pills. |
| 16:55 |
OldCoder |
PilzThrills amusement park rides |
| 16:55 |
reactor |
PilzStone |
| 16:55 |
OldCoder |
PilzStone is bad to the bone |
| 16:55 |
OldCoder |
^ U.S. idiom |
| 16:55 |
PilzAdam |
Pilztest has 2 major goals: 1) everything is a voxel except tools 2) somewhat challenging survival gameplay |
| 16:56 |
* us_0gb |
doesn't get it but is in the States |
| 16:56 |
OldCoder |
us_0gb, One moment |
| 16:56 |
us_0gb |
No worries. |
| 16:56 |
reactor |
Isn't everything there already a voxel? |
| 16:56 |
reactor |
Oh... you mean, no items? |
| 16:56 |
reactor |
I mean, no objects. |
| 16:56 |
us_0gb |
reactor: Stairs, doors, ... |
| 16:56 |
OldCoder |
On the day I was born |
| 16:56 |
OldCoder |
The nurses all gathered 'round |
| 16:56 |
OldCoder |
And they gazed in wide wonder |
| 16:56 |
OldCoder |
At the joy they had found |
| 16:56 |
OldCoder |
The head nurse spoke up |
| 16:56 |
OldCoder |
Said "leave this one alone" |
| 16:56 |
|
OldCoder was kicked by ShadowBot: Message flood detected. |
| 16:56 |
reactor |
?! |
| 16:56 |
|
OldCoder joined #minetest |
| 16:57 |
OldCoder |
us_0gb, ^ |
| 16:57 |
reactor |
Pwned. |
| 16:57 |
OldCoder |
PilzAdam, the _game is worthwhile. But it *will* break if you don't maintain it. |
| 16:57 |
OldCoder |
API may be stable but there are built-in things that will eventually conflict |
| 16:57 |
us_0gb |
Is 'Said "leave this one alone"' the last line? It's the last that came through. |
| 16:57 |
OldCoder |
Ah |
| 16:57 |
OldCoder |
Wait |
| 16:58 |
OldCoder |
She could tell right away |
| 16:58 |
OldCoder |
That I was bad to the bone |
| 16:58 |
OldCoder |
|
| 16:58 |
OldCoder |
I broke a thousand hearts |
| 16:58 |
OldCoder |
Before I met you |
| 16:58 |
OldCoder |
I'll break a thousand more, baby |
| 16:58 |
OldCoder |
Before I am through |
| 16:58 |
OldCoder |
I wanna be yours pretty baby |
| 16:58 |
OldCoder |
Yours and yours alone |
| 16:58 |
reactor |
Break on through to the other side |
| 16:58 |
OldCoder |
I'm here to tell ya honey |
| 16:58 |
OldCoder |
That I'm bad to the bone |
| 16:58 |
OldCoder |
|
| 16:58 |
OldCoder |
^ us_0gb Explanation of term |
| 16:59 |
OldCoder |
Rather, its origin |
| 16:59 |
us_0gb |
An interesting poem. |
| 16:59 |
OldCoder |
Song by George Thorogood and the Destroyers |
| 16:59 |
OldCoder |
1982 |
| 16:59 |
us_0gb |
Ah, music. I'm often outside the loop on that one. |
| 16:59 |
OldCoder |
http://en.wikipedia.org/wiki/Bad_to_the_Bone |
| 17:00 |
OldCoder |
The TV series "Married with Children" often played the song |
| 17:00 |
OldCoder |
|
| 17:01 |
|
rubenwardy_ joined #minetest |
| 17:09 |
OldCoder |
reactor, I can get xterm to run with the Glass VT220 TTF but can't get the green color yet |
| 17:11 |
OldCoder |
Hmm; almost... |
| 17:14 |
reactor |
OldCoder: I've got it here. |
| 17:14 |
reactor |
But I'm not really into green. |
| 17:14 |
OldCoder |
reactor, Wait briefly |
| 17:14 |
reactor |
I prefer white AAAAAA. |
| 17:14 |
reactor |
XTerm draws the font better than RXVT. |
| 17:15 |
reactor |
RXVT cuts it from the side, forcing you to increase spacing. |
| 17:15 |
|
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| 17:15 |
OldCoder |
http://minetest.org/vt220.png |
| 17:16 |
OldCoder |
reactor, there. Point is not that green is good... |
| 17:16 |
OldCoder |
It is an interesting historical recreation |
| 17:16 |
OldCoder |
^ Ancient hacker font |
| 17:16 |
reactor |
It is. |
| 17:25 |
OldCoder |
reactor, will you be awake a few hours? I am going to wander a bit through Pripyat before I start work |
| 17:26 |
reactor |
I can not. |
| 17:26 |
reactor |
SOrry. |
| 17:26 |
reactor |
s/O/o/ |
| 17:26 |
OldCoder |
No need for sorry! |
| 17:26 |
OldCoder |
ttys then |
| 17:26 |
reactor |
I will be here tomorrow. |
| 17:26 |
OldCoder |
All right |
| 17:26 |
OldCoder |
I.e. tonight for me |
| 17:26 |
OldCoder |
That will be fine |
| 17:26 |
reactor |
And I'll probably be still here in an hour. |
| 17:26 |
harrison |
i will be awake if that matters. which i very much doubt. |
| 17:26 |
reactor |
Because I'm doing some housekeeping now. |
| 17:27 |
OldCoder |
harrison, would you like to wander through some worlds? |
| 17:27 |
OldCoder |
If you know how to spot problems, that will help |
| 17:27 |
reactor |
Can't go to sleep till I satisfie my paranoidal urges. |
| 17:27 |
reactor |
s/fie/fy/ |
| 17:27 |
OldCoder |
Paranoid Housekeeping? |
| 17:27 |
OldCoder |
Sounds like a good magazine |
| 17:27 |
harrison |
yes, and no, i don't know what to look for |
| 17:27 |
OldCoder |
"Dust and remove those pesky NSA microspies" |
| 17:27 |
OldCoder |
harrison, I will edit something and probably go to the worlds in an hour or two |
| 17:28 |
OldCoder |
If you are around at the time, you are invited to take a look |
| 17:28 |
harrison |
oh, i am confident that the govt knows who i am already |
| 17:28 |
OldCoder |
Indeed |
| 17:28 |
harrison |
but that, like everyone else, they decided that they don't really care |
| 17:28 |
OldCoder |
Very well |
| 17:29 |
OldCoder |
Trust me, that can be for the best |
| 17:29 |
reactor |
OldCoder: I am the one there who is responsible for electrical stuff. Pretty self-explanatory. |
| 17:29 |
OldCoder |
reactor, Hm? Where? Apartment? |
| 17:29 |
reactor |
Yep. |
| 17:29 |
reactor |
Nobody else gives a fuck. |
| 17:29 |
harrison |
hey, my latest film, from oct 31, got hundreds of vies in the last three days. up to 500+ |
| 17:29 |
harrison |
views. |
| 17:29 |
OldCoder |
reactor, whose blog is this? It is on an Amazon AWS |
| 17:30 |
reactor |
idk |
| 17:30 |
OldCoder |
Hmm... probably will not last |
| 17:30 |
OldCoder |
harrison, I will need to view it |
| 17:30 |
OldCoder |
Ah, a Russian blogger |
| 17:30 |
harrison |
you already turned your nose up at it, remember? |
| 17:30 |
OldCoder |
Not nose |
| 17:30 |
OldCoder |
Time; things are difficult ATM |
| 17:30 |
OldCoder |
More time this weekend |
| 17:31 |
OldCoder |
I don't review many videos, not even clips |
| 17:31 |
OldCoder |
harrison, is it on YT? Link? |
| 17:31 |
harrison |
http://www.youtube.com/watch?v=pI4IYRT-Msw |
| 17:49 |
|
reactor joined #minetest |
| 17:49 |
reactor |
OldCoder:ftp://mike402.no-ip.biz:65421/pub/scr/ |
| 17:49 |
OldCoder |
R |
| 17:49 |
OldCoder |
What is it? |
| 17:49 |
OldCoder |
I will review while you work or sleep; if it remains up |
| 17:49 |
reactor |
My new setup with tmux. |
| 17:50 |
|
rsiska joined #minetest |
| 17:50 |
reactor |
It's not about Pripyat. |
| 17:50 |
reactor |
It's about the font. |
| 17:57 |
OldCoder |
Ah! |
| 17:57 |
OldCoder |
I will review soon thanks |
| 17:57 |
OldCoder |
reactor, ^ |
| 17:59 |
reactor |
mk; I'll check back right before going to bed |
| 18:04 |
|
Fadi joined #minetest |
| 18:05 |
Fadi |
is there a way like if you right click the mouse button with the object you're holding yu're able to change the block? |
| 18:05 |
Fadi |
for example the philosopher's stone from EE, I'm trying to have some sort of a system like that in minetest |
| 18:18 |
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zat joined #minetest |
| 18:23 |
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djdduty joined #minetest |
| 18:23 |
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djdduty joined #minetest |
| 18:31 |
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Leoneof joined #minetest |
| 18:38 |
kaeza |
Fadi, you can override the target node's on_rightclick and check for the right item |
| 18:38 |
Fadi |
aha, thank you |
| 18:43 |
|
LazyJ joined #minetest |
| 18:44 |
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Fadi joined #minetest |
| 18:45 |
|
splash joined #minetest |
| 18:47 |
Fadi |
if I connect to a modded server will that download the mods? |
| 18:48 |
Calinou |
yes |
| 18:48 |
Fadi |
sweet |
| 18:50 |
Sokomine |
hmm. sweets (that mostly contain sugar) claim to be "vegetarian" - which they apparently where not before as they used gelantine. in what kind of world do we live? *sigh* |
| 18:50 |
PilzAdam |
Fadi, no |
| 18:50 |
PilzAdam |
it doesnt download the code |
| 18:51 |
OldCoder |
Sokomine, shall I restart Calinou world today? |
| 18:51 |
PilzAdam |
it downloads only the media (textures, sounds, models) and the node/item definitions |
| 18:51 |
Fadi |
well first time I got minetest |
| 18:51 |
Fadi |
which was a week ago |
| 18:51 |
Sokomine |
you don't have to yet. i still have some work to do (even mt related) and just occasionally chat or peek in |
| 18:51 |
Fadi |
I connected to a realtest server which is a modded server |
| 18:51 |
Fadi |
afaik |
| 18:52 |
Fadi |
felt fine to me back then |
| 18:52 |
PilzAdam |
realtest is a differen subgame |
| 18:52 |
Sokomine |
realtest does not have terribly much to do with normal mt. if you want to see a richly modded normal mt, better go to the survival server vanessa runs |
| 18:52 |
Fadi |
oh |
| 18:52 |
|
issa2013 joined #minetest |
| 18:52 |
|
issa2013 joined #minetest |
| 18:52 |
PilzAdam |
Sokomine, please, dont mix up Minetest and minetest_game |
| 18:53 |
PilzAdam |
realtest has a lot to do with Minetest, since it runs on it (the Minetest engine); it has not much to do with minetest_game, another subgame that runs on the Minetest engine |
| 18:54 |
Sokomine |
sorry. but for me, that distinction is a point of view. i usually think of mt as game engine (which the devs call mt) and minetest_game *and* the forum *and* certain mods |
| 18:55 |
|
splash left #minetest |
| 19:02 |
FreeFull |
Fadi: All mods run on the server, rather than on the client |
| 19:02 |
FreeFull |
So mods don't need to get downloaded |
| 19:03 |
FreeFull |
Sokomine: Vegetarianism has nothing against sugar. I don't think things being vegetarian necessarily implies them being healthy. |
| 19:04 |
Sokomine |
oh, no, the sugar is and was just the main indigrent (it's a sweet after all). but it's not the only indigrent - it used to contain gelantine |
| 19:04 |
Sokomine |
ah. gelatin in english |
| 19:06 |
FreeFull |
Gelatin comes from animal bones |
| 19:07 |
Sokomine |
yes |
| 19:07 |
Sokomine |
that's why they advertise now with it beeing without gelatin now |
| 19:07 |
FreeFull |
I wonder if they have pectin now |
| 19:11 |
OldCoder |
reactor, reviewed the PNGs; it loses something without the green |
| 19:13 |
Sokomine |
they use agar-agar now |
| 19:18 |
|
JackGruff joined #minetest |
| 19:19 |
|
Leoneof joined #minetest |
| 19:23 |
reactor |
OldCoder: idk, there used to be VT-220s with white phosphors. |
| 19:23 |
reactor |
Heck, there has even been a colour terminal. |
| 19:23 |
reactor |
VT320? VT520? |
| 19:23 |
|
Leoneof joined #minetest |
| 19:24 |
OldCoder |
reactor, I know... but it is a bit dimmer than I remember |
| 19:24 |
reactor |
FreeFull: gelatin can also come from human bones. |
| 19:24 |
reactor |
So can soap. |
| 19:24 |
OldCoder |
Anyway thanks for pointing this out |
| 19:24 |
OldCoder |
The colour issue not the soap issue :-) |
| 19:24 |
reactor |
Not meant to threaten you, just educate a little bit. |
| 19:24 |
FreeFull |
reactor: Humans are animals |
| 19:25 |
reactor |
OldCoder: I've always thought normal intensity was AAAAAA. |
| 19:25 |
reactor |
FreeFull: they are. |
| 19:25 |
FreeFull |
reactor: Which means my point stands, unmodified |
| 19:25 |
reactor |
FreeFull: mk. |
| 19:25 |
reactor |
My bad. |
| 19:26 |
|
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| 19:40 |
harrison |
back |
| 19:41 |
harrison |
OldCoder: is the thing at the place ready? |
| 19:41 |
OldCoder |
harrison, yes |
| 19:41 |
OldCoder |
harrison, do you use Windows or Linux for MT? |
| 19:41 |
harrison |
instruct thy servant |
| 19:41 |
OldCoder |
Very well; what is your OS? |
| 19:41 |
harrison |
linux lol what am i a slackjawed yokel? |
| 19:41 |
|
Dan_D joined #minetest |
| 19:42 |
OldCoder |
harrison, OK; so it is Windows? |
| 19:42 |
harrison |
um, no |
| 19:42 |
OldCoder |
Ah! |
| 19:42 |
harrison |
linux. |
| 19:42 |
OldCoder |
Linux, then |
| 19:42 |
harrison |
lol |
| 19:42 |
OldCoder |
One moment |
| 19:42 |
Dan_D |
Is there any way of using the Hunger mod in a non-laggy way? |
| 19:42 |
* sfan5 |
just finished watching Mirai Nikki |
| 19:42 |
OldCoder |
Future Nikki? |
| 19:42 |
harrison |
do i need a specific client? |
| 19:42 |
OldCoder |
harrison, You need (1) a very current client and (2) merge my cache |
| 19:43 |
harrison |
very much so. ty john_minetest |
| 19:43 |
OldCoder |
Cache is temporary until kahrl finishes httpfetch |
| 19:43 |
OldCoder |
One moment |
| 19:43 |
harrison |
spasim uses the hyperthreaded cores perfectly |
| 19:43 |
OldCoder |
harrison, download: http://minetest.org/clients/minetest-cache-131105.zip |
| 19:43 |
harrison |
and the cache behavior seems to be crucial |
| 19:44 |
OldCoder |
harrison, unpack that and merge the media folder contents into your own media folder. It should be located at $HOME/.minetest/cache/media |
| 19:44 |
OldCoder |
harrison, Indicate when this is done; thanks |
| 19:44 |
harrison |
romeo was not bilked in a day |
| 19:44 |
|
Tuxedo[Qyou] joined #minetest |
| 19:45 |
* OldCoder |
remembers Sgt. Bilko |
| 19:46 |
harrison |
http://www.wired.com/threatlevel/2013/11/hammond-sentence/ |
| 19:46 |
harrison |
i feel safer already |
| 19:48 |
|
Dan_D joined #minetest |
| 19:49 |
Dan_D |
Are there any plans to continue finite water? |
| 19:49 |
Dan_D |
Alternatively, is there any mod that does it, that doesn't bug? |
| 19:51 |
harrison |
i haz done it |
| 19:52 |
harrison |
awaiting moar instructions |
| 19:52 |
OldCoder |
harrison, simple... choose one of the following worlds: |
| 19:52 |
harrison |
... |
| 19:53 |
OldCoder |
Mjolndir at port 30018 (server minetest.org) - large and complex. But so complex that parts may not load for minutes. |
| 19:53 |
OldCoder |
Sokomine, indicate what to do about that sometime ^ |
| 19:53 |
OldCoder |
Zegaton at port 30015; existing world |
| 19:53 |
OldCoder |
Octuteam at port 30004; existing world |
| 19:53 |
harrison |
too much choice |
| 19:53 |
OldCoder |
Pripyat at port 30017; interesting new world by reactor here |
| 19:53 |
harrison |
tell me which one |
| 19:54 |
OldCoder |
OK; one moment |
| 19:54 |
OldCoder |
Visit Pripyat and look around but do not build yet. This is a flat world based on a real city and interesting. |
| 19:54 |
OldCoder |
Allow 5 to 10 minutes to enter. |
| 19:54 |
OldCoder |
Ask reactor here any questions. |
| 19:54 |
OldCoder |
I will be back in a few minutes myself. |
| 19:55 |
OldCoder |
harrison: server minetest.org port 30017 |
| 19:59 |
OldCoder |
Back |
| 20:00 |
Sokomine |
oldcoder: the world is not so complex i think...it's probably broken :-( give me some time...need to do something else right now |
| 20:01 |
OldCoder |
john_minetest, Yes |
| 20:01 |
OldCoder |
john_minetest, has been for days |
| 20:15 |
harrison |
still item defs |
| 20:19 |
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Vargos joined #minetest |
| 20:24 |
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Calinou joined #minetest |
| 20:27 |
EvergreenTree |
Hello Calinou |
| 20:27 |
Calinou |
hi :) |
| 20:28 |
Calinou |
do you have a bot? :P |
| 20:29 |
EvergreenTree |
No |
| 20:29 |
EvergreenTree |
:P |
| 20:29 |
EvergreenTree |
It would be interesting though |
| 20:32 |
harrison |
it is stuck OldCoder |
| 20:32 |
harrison |
still loading item defintions |
| 20:33 |
harrison |
clouds are streaming past |
| 20:33 |
OldCoder |
harrison, that is a bug I need to report to core dev |
| 20:33 |
OldCoder |
It seems to stick sometimes on item definitions |
| 20:33 |
harrison |
orilly |
| 20:33 |
OldCoder |
I will restart the world now |
| 20:33 |
OldCoder |
My apologies |
| 20:34 |
harrison |
no, this is the useful work we intended |
| 20:34 |
OldCoder |
k |
| 20:34 |
OldCoder |
Restarted |
| 20:34 |
OldCoder |
harrison, please exit and retry once |
| 20:34 |
OldCoder |
How long was it stuck? |
| 20:37 |
harrison |
ages and ages |
| 20:37 |
harrison |
20 minutes at least |
| 20:38 |
harrison |
now this time it is stuck at Media |
| 20:38 |
harrison |
and playing some muzak |
| 20:38 |
OldCoder |
harrison, It should be OK |
| 20:38 |
OldCoder |
Allow 5 to 10 minutes |
| 20:38 |
OldCoder |
I will report the Item Definitions thing |
| 20:38 |
harrison |
willdo |
| 20:39 |
|
Wuzzy joined #minetest |
| 20:39 |
EvergreenTree |
Hey Wuzzy |
| 20:39 |
Wuzzy |
hi |
| 20:44 |
Calinou |
hi |
| 20:49 |
OldCoder |
harrison, Indicate if you eventually get in. You merged the cache, right? If not, it will take 30 minutes. |
| 20:58 |
Calinou |
where? |
| 21:04 |
|
IceCraft joined #minetest |
| 21:08 |
harrison |
still loading media ... progress bar up to 3/4 slowly filling |
| 21:13 |
|
rubenwardy_ joined #minetest |
| 21:16 |
pitriss |
please anyone using PA's farming plus? I'm using bit older version and when i plant pumpkin seed, then field under goes dry and suddenly turn into dirt with grass |
| 21:16 |
PilzAdam |
pitriss, update the version then |
| 21:18 |
pitriss |
hmm hmm I tried latest but that code to generate plants is terrible.. I don't like vegetables growing everywhere, hills full of pumpkins etc:D |
| 21:18 |
PilzAdam |
direct your shitstorm at VanessaE then |
| 21:28 |
harrison |
OldCoder: the world has appeared |
| 21:28 |
OldCoder |
WHoa |
| 21:28 |
OldCoder |
harrison, are you sure the cache was merged? |
| 21:28 |
OldCoder |
Should not have taken so long |
| 21:28 |
OldCoder |
But see if it works now |
| 21:28 |
* OldCoder |
will return in a few minutes |
| 21:28 |
OldCoder |
Thank you harrison for your time |
| 21:29 |
harrison |
well, idk when it appeared because i was in #gnu |
| 21:29 |
OldCoder |
Ah |
| 21:29 |
OldCoder |
Look around a bit |
| 21:29 |
harrison |
it it very fancy. |
| 21:29 |
harrison |
buildings |
| 21:30 |
harrison |
perhaps secondlifesque if that is allowed |
| 21:30 |
harrison |
to be said |
| 21:30 |
harrison |
can one fly? |
| 21:33 |
harrison |
i left to check my setting and am logging in again |
| 21:34 |
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rsiska joined #minetest |
| 21:38 |
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stormchaser3000 joined #minetest |
| 21:38 |
stormchaser3000 |
hi |
| 21:39 |
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MrBeNNy joined #minetest |
| 21:43 |
OldCoder |
harrison, I will give you fly |
| 21:43 |
OldCoder |
harrison, Indicate if you are still here. If so, you shall fly. |
| 21:43 |
Fadi |
he's more of a car on the ground guy |
| 21:44 |
Fadi |
I heard he drives a ford |
| 21:45 |
OldCoder |
Harrison Ford |
| 21:45 |
* OldCoder |
is very very literal but he gets the joke :P |
| 21:45 |
Fadi |
finally someone got it |
| 21:45 |
harrison |
where else am i going to go? |
| 21:45 |
Fadi |
lol |
| 21:45 |
OldCoder |
harrison, wait then; I am coming |
| 21:46 |
OldCoder |
harrison, I have reported the item definitions issue and will repeat it periodically |
| 21:50 |
stormchaser3000 |
i hot it emediatly |
| 21:51 |
OldCoder |
stormchaser3000, k |
| 21:51 |
OldCoder |
harrison, I am stuck on item definitions too for the moment |
| 21:51 |
stormchaser3000 |
got* |
| 21:51 |
stormchaser3000 |
sorry i make a lot of typos |
| 21:52 |
stormchaser3000 |
what server are you guys on |
| 21:52 |
harrison |
i am used to ejection and other abuses so go ahead |
| 21:54 |
OldCoder |
harrison, Heh |
| 21:54 |
OldCoder |
harrison, It is fine |
| 21:54 |
OldCoder |
harrison, I am coming and you shall fly |
| 21:54 |
OldCoder |
Allow a few more minutes |
| 21:54 |
OldCoder |
harrison, what nick are you using in-game? |
| 21:56 |
OldCoder |
harrison, indicate nick that I may provide fly |
| 21:56 |
harrison |
harrison obv |
| 21:56 |
harrison |
i am the same in all possible worlds |
| 21:56 |
harrison |
that is what makes me so special |
| 21:56 |
OldCoder |
harrison, you have fly and fast and sure we are trans-multiverse etc. |
| 21:56 |
OldCoder |
Archie Comics had this recently :-) |
| 22:16 |
harrison |
30018 works but i fell into a cavern and was stuck so i quit |
| 22:17 |
OldCoder |
Ah |
| 22:17 |
OldCoder |
harrison, k t y |
| 22:17 |
OldCoder |
kaeza, did you say that Pripyat had falling gravel or was that Mjolnir? |
| 22:17 |
kaeza |
? |
| 22:17 |
kaeza |
not me |
| 22:19 |
OldCoder |
kaeza, Sure? Thought it was you who offered to fix it |
| 22:20 |
harrison |
btc (mtgox weighted average) $451 !!!! woo hoos! |
| 22:38 |
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Taoki joined #minetest |
| 22:43 |
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arsdragonfly_ joined #minetest |
| 22:44 |
harrison |
why do anarchists drink herbal tea? |
| 22:44 |
harrison |
because all proper tea is theft |
| 22:55 |
|
EvergreenTree joined #minetest |
| 22:56 |
EvergreenTree |
\o |
| 22:57 |
EvergreenTree |
My wireless derped on me, and I had to go reset the router |
| 22:57 |
kaeza |
I know that feel bro |
| 22:59 |
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| 23:04 |
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Sonic_ joined #minetest |
| 23:04 |
Sonic_ |
Hello |
| 23:05 |
kaeza |
hi |
| 23:05 |
|
iqualfragile joined #minetest |
| 23:05 |
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Pentium44 joined #minetest |
| 23:05 |
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Sonic-Minetest joined #minetest |
| 23:05 |
Pentium44 |
VanessaE, are you here? |
| 23:05 |
VanessaE |
kaeza: your wireless is perpetually derped ;) |
| 23:06 |
VanessaE |
hi |
| 23:06 |
Sonic-Minetest |
I hate the Guest autochange |
| 23:06 |
Pentium44 |
hello |
| 23:06 |
Pentium44 |
what are the variables for building minetest with curl so server lists work? |
| 23:06 |
VanessaE |
it just works. |
| 23:06 |
Pentium44 |
oh, thats nice |
| 23:06 |
Pentium44 |
ok, thank you |
| 23:06 |
VanessaE |
if cURL and its development files are installed, it'll find it automatically when you cmake |
| 23:07 |
kaeza |
VanessaE, yup :< |
| 23:07 |
Pentium44 |
ok, this is good information ti know |
| 23:07 |
Pentium44 |
to* |
| 23:07 |
Pentium44 |
hi kaeza o/ |
| 23:07 |
kaeza |
Pentium44, \o |
| 23:10 |
Pentium44 |
starting my minetest server back up |
| 23:10 |
Pentium44 |
I got a new vps from Thalheim because I had $40 dollars |
| 23:11 |
kaeza |
nice |
| 23:12 |
Pentium44 |
bbl |
| 23:13 |
VanessaE |
sooner or later I'll move my servers to a VPS, once someone can point me to one that's cheap and doesn't have too many rules about what one can run, or how much CPU/RAM/etc can be used, etc etc etc etc |
| 23:14 |
OldCoder |
VanessaE, EC2 free for a year then pricey |
| 23:14 |
OldCoder |
Pentium44, ahem |
| 23:14 |
VanessaE |
define "pricey" |
| 23:14 |
OldCoder |
VanessaE, ranges from $30 to $120 depending on CPU RAM and static IP |
| 23:14 |
OldCoder |
I think Linode is better |
| 23:14 |
VanessaE |
per month? |
| 23:14 |
OldCoder |
Yes |
| 23:14 |
VanessaE |
eek |
| 23:14 |
OldCoder |
Amazon is cheap if managed but they nickel and dime you |
| 23:15 |
OldCoder |
It is very annoying |
| 23:16 |
VanessaE |
Linode eh? |
| 23:16 |
* VanessaE |
looks into it |
| 23:16 |
Pentium44 |
OldCoder, hello |
| 23:16 |
Pentium44 |
Linode is good |
| 23:17 |
Pentium44 |
darkrose uses linode for her minetest-classic servers |
| 23:17 |
Pentium44 |
this vps is eating itself while minetest compiles :P |
| 23:18 |
Pentium44 |
its been so long sense I have been here |
| 23:20 |
Pentium44 |
eek, how is this mobile minetest thing still around??? its invalidating the LGPL |
| 23:24 |
iqualfragile |
Pentium44: mobile minetest thing? |
| 23:25 |
kaeza |
the Android port |
| 23:25 |
Pentium44 |
the minetest app that someone made for android |
| 23:25 |
Pentium44 |
kaeza, no thats open source |
| 23:25 |
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stormchaser3000 joined #minetest |
| 23:25 |
Pentium44 |
let me try to find iton the forum |
| 23:30 |
Pentium44 |
I think the topic was removed |
| 23:30 |
Pentium44 |
it was called buildcraft or something |
| 23:35 |
kaeza |
https://forum.minetest.net/viewtopic.php?id=7560 |
| 23:36 |
Pentium44 |
https://forum.minetest.net/viewtopic.php?id=7560 |
| 23:36 |
Pentium44 |
yes |
| 23:37 |
iqualfragile |
http://minetest.ru/prowseed-minetest-net/index.php go start a petition, this should be the default homepage |
| 23:39 |
Pentium44 |
it should |
| 23:39 |
Pentium44 |
This is really nice compared to what it is right now |
| 23:39 |
Pentium44 |
I like the first one tho: http://c55.me/minetest/oldsite/ |
| 23:42 |
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| 23:43 |
EvergreenTree |
iqualfragile, It really should, that looks amazing |
| 23:44 |
EvergreenTree |
Much better web design then thecurrent one |
| 23:47 |
Pentium44 |
yeah, why use DukoWiki, c'mon |
| 23:51 |
Pentium44 |
hue |
| 23:51 |
Pentium44 |
testing my server on a host1free vps |
| 23:51 |
Pentium44 |
so much fun |
| 23:57 |
|
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