| Time |
Nick |
Message |
| 01:03 |
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| 01:17 |
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| 01:30 |
blaise |
I sure wish there was a minetest-9999.ebuild for gentoo/funtoo |
| 01:30 |
blaise |
I suppose I can compile/run it in place from my ~ |
| 01:38 |
kahrl |
blaise: there's one in hasufell's overlay |
| 01:39 |
kahrl |
not sure how often maintained |
| 01:50 |
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| 02:02 |
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| 02:03 |
Exio4 |
http://www.phoronix.com/scan.php?page=news_item&px=MTY1MzA |
| 02:13 |
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| 02:50 |
blaise |
hrmm |
| 02:50 |
blaise |
how would I git clone this? https://github.com/hasufell/hasufell-overlay/tree/master/games-action/minetest |
| 02:54 |
blaise |
bleh |
| 02:54 |
blaise |
guess I'll just add the overlay |
| 02:54 |
blaise |
I kinda just wanted to add it to my local repo |
| 02:55 |
blaise |
guess I can cp -a it over and layman -d hasufell afterwards |
| 03:00 |
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| 04:37 |
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| 04:37 |
stormchaser3000 |
hi |
| 04:37 |
stormchaser3000 |
does anyone know where i can find sapiers android builds |
| 05:13 |
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| 05:55 |
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| 05:59 |
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| 06:25 |
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| 06:25 |
Mikerhinos |
hi |
| 06:28 |
Mikerhinos |
I was wondering why do we mine steel and not iron ? Steel is iron+carbon, so we could craft it with iron and coal which are already in the game |
| 06:48 |
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| 06:57 |
Mikerhinos |
craft guide doesn't work on 0.4.9 ? Can't craft the guide :s |
| 06:58 |
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| 07:00 |
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| 07:02 |
Jordach |
Mikerhinos, never ask :P |
| 07:02 |
Jordach |
even i don't know why (and i've been here nearly 3 years now!) |
| 07:02 |
Mikerhinos |
for craft guide or the steel thing ? lol |
| 07:03 |
Jordach |
steel thing |
| 07:03 |
Jordach |
Mikerhinos, Unified Inventory contains a (fully?) working craft guide |
| 07:04 |
Mikerhinos |
ok thx i check it out right now because there's so many possible crafts that i really need a guide to stop googling it lol |
| 07:04 |
Jordach |
and wtf, Origin has a faster download than Steam |
| 07:04 |
Jordach |
https://cdn.mediacru.sh/oCnfgL3DUcCA.png |
| 07:06 |
Mikerhinos |
i'm at full speed on steam when i download a game (1.7mo/s), don't know today though |
| 07:07 |
Jordach |
my ISP limits Steam to 850kb/s |
| 07:07 |
Jordach |
while origin gets ~1000 |
| 07:08 |
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| 07:08 |
Mikerhinos |
i was so happy a few years ago when i had 4.6ko/s on AOL dialup... :p |
| 07:08 |
Jordach |
Mikerhinos, i remember when MS stared the free game a month thing |
| 07:09 |
Jordach |
even EA does better, https://cdn.mediacru.sh/w-91Czy1SCIe.png |
| 07:09 |
Mikerhinos |
I had dead space in a Humble Bundle pack, played it a few minutes, didn't liked it :s |
| 07:10 |
Mikerhinos |
Humble Bundle is great |
| 07:10 |
Jordach |
even BF1942 is f2p |
| 07:16 |
Mikerhinos |
is there a doc for unified inventory ? installed it but not sure it's running and don't know what it does and how |
| 07:18 |
Jordach |
you'll know *when* it's running |
| 07:21 |
Mikerhinos |
ok so it's not running lol, i downloaded the waypoint version, i guess i need to rename folder from unified_inventory_waypoints to unified_inventory and restart server |
| 07:21 |
Jordach |
mhm |
| 07:21 |
Jordach |
(if it gives you a folder on extraction) |
| 07:23 |
Mikerhinos |
still no change :s it's supposed to change inventory design ? |
| 07:24 |
Jordach |
yes |
| 07:29 |
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| 07:32 |
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| 07:38 |
Mikerhinos |
can't get unified inventory to work :s folder is in /mod, init.lua is in folder, no error message... |
| 07:39 |
|
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| 07:58 |
Mikerhinos |
oh god i'm so a noob...now i know why my recently installed mods weren't working : i didn't activate it in menu...yeah, throw me all the rocks you got...lol |
| 08:00 |
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| 08:03 |
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| 08:06 |
SylvieLorxu |
Nah, it's the fault of the devs |
| 08:07 |
SylvieLorxu |
The game should just know what mods you want to use |
| 08:07 |
SylvieLorxu |
:P |
| 08:08 |
Mikerhinos |
lol no it's fine like that, i'd prefer signs with text on it like in Minecraft :p |
| 08:17 |
JamesTait |
Good morning all; happy Find a Rainbow Day! :-D |
| 08:17 |
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| 08:23 |
Mikerhinos |
f*ck...when trying unified inventory buttons, i cleared my inventory...any way of undo that ? tried the rollback command with no luck |
| 08:38 |
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| 08:41 |
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| 08:59 |
Mikerhinos |
to make a server backup i just have to create a .minetest folder archive ? (i'm on Ubuntu) |
| 09:04 |
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| 09:14 |
crazyR |
anyone got experiance with formspecs? |
| 09:19 |
Mikerhinos |
we can't send command to server in console ? Like /restart or send messages to all players ingame ? |
| 09:22 |
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| 09:30 |
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| 10:04 |
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| 10:37 |
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| 10:51 |
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| 10:51 |
Mikerhinos |
some numpad keys won't work on Ubuntu to type number in password before connecting to server |
| 10:59 |
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| 11:13 |
Eater4 |
!up Hiddontest.ignorelist.com |
| 11:14 |
MinetestBot |
Hiddontest.ignorelist.com:30000 seems to be down |
| 11:15 |
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| 11:15 |
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| 11:26 |
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| 11:26 |
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| 11:32 |
Mikerhinos |
I have some mods that desactivate on its own on server restart sometimes (mesecon, technic for example), don't know why... |
| 11:35 |
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| 11:37 |
Eater4 |
Hey CWz |
| 11:38 |
CWz |
any minetest lua experts on? |
| 11:39 |
Eater4 |
Hm....... |
| 11:39 |
Eater4 |
Doesn't look like it.. |
| 11:39 |
Eater4 |
Why do u need one ? |
| 11:42 |
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| 11:42 |
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| 11:44 |
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| 11:46 |
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| 11:51 |
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| 11:52 |
Mikerhinos |
anyone have to problem of mods that unactivate itself on server restart ? Pretty annoying, have the problem for Mesecon and Technic |
| 11:59 |
sfan5 |
Mikerhinos: edit world.mt |
| 11:59 |
sfan5 |
set the mod's entries to true |
| 12:00 |
sfan5 |
!deop Jordach sfan5 ShadowNinja VanessaE |
| 12:01 |
crazyR |
ohh have they been naughty |
| 12:01 |
crazyR |
lol |
| 12:01 |
Mikerhinos |
sfan5, in the minetest.conf ? |
| 12:02 |
sfan5 |
no |
| 12:02 |
sfan5 |
world.mt |
| 12:02 |
|
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| 12:04 |
Mikerhinos |
sfan5, all my mods are set to true in my world.mt :s |
| 12:08 |
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| 12:10 |
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| 12:54 |
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| 13:10 |
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| 13:10 |
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| 13:15 |
crazyR |
who develops the mobile clients? |
| 13:19 |
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| 13:32 |
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| 13:33 |
PilzAdam |
Hello everyone! |
| 13:33 |
crazyR |
hi |
| 13:33 |
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| 14:33 |
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| 14:37 |
crazyR |
whats the correct way to varify a value as being numeric in lua? |
| 14:37 |
crazyR |
*verify |
| 14:38 |
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| 14:39 |
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| 14:40 |
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| 14:42 |
ShadowNinja |
crazyR: assert(type(x) == "number") or assert(tonumber(x) != nil) |
| 14:43 |
crazyR |
thanks. this is the last peice of the puzzle to the digi filter :) |
| 14:43 |
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| 14:50 |
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| 14:51 |
reactor |
HELO |
| 14:51 |
reactor |
...why would animals only spawn on the edge of the map? |
| 14:53 |
sfan5 |
ask <creator of the mod> |
| 14:54 |
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| 14:55 |
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| 14:58 |
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| 14:59 |
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| 14:59 |
Krock |
Hay everypony |
| 14:59 |
* sfan5 |
puts Derpy on Krock's head |
| 15:00 |
Krock |
:) |
| 15:01 |
PenguinDad |
Hello sir Krock |
| 15:02 |
* Krock |
greets |
| 15:05 |
Jordach |
what have i done |
| 15:05 |
Jordach |
https://cdn.mediacru.sh/zkYmV1RAMI65.png |
| 15:07 |
|
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| 15:08 |
Krock |
ehm I don't get it - maybe i'm just too dumb or understand english not enough good |
| 15:12 |
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| 15:14 |
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| 15:14 |
MikerhinosAFK |
lance |
| 15:21 |
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| 15:21 |
sfan5 |
Jordach: what did you dooo? noo! why are you still using windows |
| 15:22 |
Jordach |
sfan5, stopped giving a shit |
| 15:22 |
* sfan5 |
meows at Jordach |
| 15:22 |
sfan5 |
:-( |
| 15:24 |
Krock |
Jordach, you're getting sympathetic to me :) |
| 15:24 |
|
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| 15:25 |
Jordach |
Krock, would you risk an alright gaming machine |
| 15:25 |
Krock |
How come? |
| 15:26 |
sfan5 |
Jordach: wut |
| 15:26 |
sfan5 |
linux does not break things |
| 15:26 |
Jordach |
sfan5, my tower has dynamic clocking |
| 15:26 |
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| 15:26 |
sfan5 |
and? |
| 15:31 |
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| 15:41 |
crazyR |
can anyone help me with this: https://github.com/crazyR14/pipeworks/blob/master/item_transport.lua#L229 im trying to create a digi filter(pipeworks filter that works with digilines mod) |
| 15:44 |
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| 16:03 |
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| 16:08 |
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| 16:10 |
PilzAdam |
quoting the description on the first video uploaded to youtube: "I can't comment here anymore, since I don't want a google+ account." |
| 16:12 |
|
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| 16:15 |
luizrpgluiz |
some day you guys can make a video of how to make a mod for minetest? Would be easier to learn video, eg generator different world, new block and etc. |
| 16:18 |
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| 16:27 |
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| 16:28 |
reactor |
Eh! |
| 16:28 |
Krock |
I hate my provider these days |
| 16:28 |
reactor |
I might havemissed the answers, or the question was chewed by the ISP. |
| 16:28 |
Krock |
... |
| 16:29 |
reactor |
Krock: you can't possibley hate yours more than I have mine. |
| 16:29 |
Krock |
ok. |
| 16:29 |
reactor |
They've been kicking my PPP for almost 3 hours in a row. |
| 16:29 |
Krock |
PPP aka ? |
| 16:30 |
reactor |
PPP daemon. The program that does PPPoE. |
| 16:30 |
Krock |
aha..must googe it then |
| 16:31 |
reactor |
I even had to come up with a watchdog script that kicks the modem's lazy ass if something breaks. Because D-Link engineers are a bunch of amateurs. |
| 16:31 |
Krock |
lol |
| 16:33 |
reactor |
Seriously. If you are designing a modem, how come you not think about the simple fact disconnections do happen? |
| 16:34 |
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| 16:34 |
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| 16:34 |
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| 16:35 |
Krock |
Well, programming fails happen but that... |
| 16:35 |
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| 16:35 |
reactor |
They fail consistently. |
| 16:36 |
reactor |
...back to the topic, why would mobs only spawn in certain area, not all map? |
| 16:36 |
reactor |
I have a 3x3 km map, and they only spawn at the corner. |
| 16:37 |
Krock |
which mobs? |
| 16:37 |
reactor |
animal_modpack |
| 16:38 |
reactor |
That is, Mob Framework. |
| 16:41 |
Krock |
aaahh what a huge mod |
| 16:43 |
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| 16:47 |
Krock |
hmm I couldn't see any rules forspawning mobs |
| 16:47 |
Krock |
rules, like map corners |
| 16:48 |
reactor |
Yep. |
| 16:49 |
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| 16:50 |
reactor |
Aha. |
| 16:51 |
reactor |
So I noticed mobs don't spawn in the city. |
| 16:51 |
reactor |
How do they know what it is?! |
| 16:54 |
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| 16:55 |
Krock |
the mobf is very complex |
| 16:55 |
Krock |
they might have added a checker for that |
| 16:56 |
reactor |
God damn it :( |
| 16:56 |
reactor |
Yeah, always outside the city. |
| 16:57 |
reactor |
They probably detect stone. |
| 16:57 |
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| 17:07 |
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| 17:07 |
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| 17:15 |
Mikerhinos |
are lands flat when generated in V6 ? I'm running since 3km and it's all flat with holes in the ground sometimes :s |
| 17:20 |
sfan5 |
Mikerhinos: no |
| 17:20 |
sfan5 |
not by default |
| 17:20 |
sfan5 |
only if you've set some flags |
| 17:22 |
Eater4 |
!up Hiddontest.ignorelist.com |
| 17:23 |
MinetestBot |
Hiddontest.ignorelist.com:30000 seems to be down |
| 17:24 |
Mikerhinos |
checked my .conf and it doesn't seem that I modified flags, maybe i'm in a flat biome |
| 17:25 |
sfan5 |
there are no flat biomes |
| 17:25 |
sfan5 |
look into map_meta.txt |
| 17:29 |
Mikerhinos |
god dammit...flags : trees, caves, dungeons, flat, light...i guess that i can't regenerate parts of world with different flags ? |
| 17:29 |
sfan5 |
you can |
| 17:29 |
sfan5 |
but you need to remove the flags afterwards |
| 17:31 |
Mikerhinos |
well i'd like a "realistic" world so nevermind if i need to change flags, once it's generated i won't touch it anymore |
| 17:36 |
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| 17:37 |
Mikerhinos |
sfan5, how do i regenerate parts of world ? and do i need to logoff or will it just "terraform" actual surface ? |
| 17:38 |
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| 17:39 |
sfan5 |
Mikerhinos: to regenrate parts of the world you'd need to delete the actual blocks from the database directly |
| 17:40 |
sfan5 |
it is not easily possible |
| 17:41 |
Mikerhinos |
oh ok, i guess that i'll just restart from scratch with different flags |
| 17:42 |
Mikerhinos |
thx for info :) |
| 17:43 |
sfan5 |
np |
| 17:50 |
reactor |
So, I see no detectable difference between city and forest. |
| 17:51 |
reactor |
Still, mobds somehow avoid the city. |
| 17:51 |
reactor |
Not a single mob there. |
| 17:51 |
reactor |
They seem to avoid surfaces of stone. |
| 17:53 |
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| 17:54 |
reactor |
The author could at least have commented on that. |
| 17:54 |
reactor |
But no, one has to reverse engineer that hidden "feature"! |
| 17:55 |
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nore joined #minetest |
| 17:55 |
Jordach |
reactor, might be light they avoid? |
| 17:56 |
reactor |
Not a single lamp there. |
| 17:56 |
reactor |
I'm trying to get zombies to spawn in pripyat. |
| 17:56 |
reactor |
s/pr/Pr/ |
| 17:57 |
Mikerhinos |
NPCs in cities ? Maybe it is limited in number of mobs per chunks |
| 17:57 |
reactor |
...I'm suspecting it can only do one spawner a time, and spawn_building gets called, so other don't work. |
| 17:58 |
reactor |
But I don't see the mobs that are supposed to spawn in buildings, either. |
| 17:58 |
reactor |
Like, traders. |
| 18:00 |
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| 18:07 |
* Krock |
makes survival+ mode like robinson crusoe |
| 18:15 |
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nore joined #minetest |
| 18:18 |
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| 18:40 |
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| 18:50 |
reactor |
hmm |
| 18:51 |
reactor |
Is there a way to define what is given to player when spawning? |
| 18:51 |
reactor |
For example, I would like to give some torches and ammo. |
| 18:53 |
EvergreenTree |
minetest.register_on_newplayer |
| 18:53 |
EvergreenTree |
minetest.register_on_respawnplayer |
| 18:53 |
EvergreenTree |
and |
| 18:54 |
EvergreenTree |
player:get_inventory():add_item('main', 'default:thing') |
| 18:54 |
EvergreenTree |
does that do what you want? |
| 18:54 |
EvergreenTree |
minetest_game/mods/give_initial_stuff/ does that |
| 18:54 |
EvergreenTree |
copy the code from there |
| 18:55 |
reactor |
aha |
| 18:55 |
reactor |
ty! |
| 19:02 |
reactor |
...why would world.mt periodically disappear? |
| 19:03 |
|
nore joined #minetest |
| 19:03 |
reactor |
...never mind, looked in the wrong dir. |
| 19:03 |
crazyR |
has anyone got a bit of spare time to help me work on this: https://github.com/crazyR14/pipeworks/blob/master/item_transport.lua#L229 a digi filter for the pipeworks mod |
| 19:12 |
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| 19:53 |
Jordach |
?! |
| 19:54 |
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| 19:57 |
* sfan5 |
meows at Jordach |
| 19:57 |
PilzAdam |
¿¡ |
| 19:57 |
Jordach |
found something dated 2009 |
| 19:58 |
PilzAdam |
yourself? |
| 19:58 |
Jordach |
PilzAdam, found it lost within my google drive |
| 19:58 |
sfan5 |
wait wait |
| 19:59 |
sfan5 |
Jordach: why the fuck do you have Windows 8? |
| 20:22 |
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| 20:22 |
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| 20:28 |
tiemay |
can anyone else use the search field here? https://forum.minetest.net/mmdb/ |
| 20:28 |
tiemay |
it's not working for me |
| 20:28 |
sfan5 |
eh wut |
| 20:29 |
sfan5 |
it does not work for me either |
| 20:29 |
sfan5 |
why does it go to mineguild.de:8090? |
| 20:32 |
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| 20:35 |
PilzAdam |
every mod that is published as .rar, .7z or any format that is not .zip has to be removed from "Mod Releases" |
| 20:36 |
tiemay |
PilzAdam: That's why the search thing is broken? |
| 20:37 |
PilzAdam |
no.... ? |
| 20:37 |
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| 20:37 |
tiemay |
the search thing on this page https://forum.minetest.net/mmdb/ |
| 20:40 |
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| 21:30 |
crazyR |
PilzAdam: What happens if a install your nether mod on a server that has a few chunks that go below -10,000 ? |
| 21:37 |
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| 21:45 |
PilzAdam |
crazyR, these chunks would stay the same; newly generated chunks below -5000 would be nether |
| 21:46 |
crazyR |
is there a way to set it so it starts much lower? |
| 21:47 |
PilzAdam |
there is a constant at the top of init.lua |
| 21:47 |
crazyR |
ahh good news. thanks :) |
| 21:47 |
PilzAdam |
https://github.com/PilzAdam/nether/blob/master/init.lua#L3 |
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| 21:49 |
hmmmm |
._. |
| 21:50 |
crazyR |
thanks |
| 21:56 |
crazyR |
has anyone worked out how deep a map is? |
| 21:59 |
PilzAdam |
hmmmm? |
| 21:59 |
PilzAdam |
crazyR, about -30900 |
| 22:00 |
crazyR |
thanks |
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| 22:49 |
hmmmm |
I just got a recruitment email from amazon |
| 22:50 |
hmmmm |
totally not worth it though. |
| 22:51 |
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| 23:35 |
blaise |
hrmm.... anyone care to take a look at this failed attempt to compile minetest from git? http://bpaste.net/show/197340/ |
| 23:37 |
hmmmm |
sounds like a sapier problem honestly |
| 23:37 |
hmmmm |
although i dunno if it's just a borked compile option by gentoo |
| 23:38 |
blaise |
:\ |
| 23:38 |
PilzAdam |
first it says it found /usr/lib64/libGLESv2.so and then it says it doesnt find it |
| 23:38 |
blaise |
yeh, that is very odd.. |
| 23:39 |
blaise |
honestly I didn't expect to see version 0.4.9 |
| 23:39 |
hmmmm |
it shouldn't be trying to link against embedded gl anyway |
| 23:39 |
hmmmm |
that's the main problem |
| 23:39 |
blaise |
I figured since 0.4.9 is latest stable, git would be 0.4.10 |
| 23:39 |
hmmmm |
nah, it's just "0.4.9-dev" |
| 23:40 |
hmmmm |
meaning "there is no guarantee whatsoever that this will work" |
| 23:40 |
blaise |
lmao |
| 23:41 |
blaise |
minetest-0.4.10 is being worked on though, right? |
| 23:41 |
blaise |
people have been saying it will be released soon... |
| 23:41 |
blaise |
I suppose "soon" is relative... |
| 23:43 |
hmmmm |
eh |
| 23:43 |
hmmmm |
basically whenever i decide |
| 23:43 |
hmmmm |
i don't really like that, though, i wish the rest of the community would step up and decide when to make releases because i'm not going to be here forever |
| 23:45 |
blaise |
we'll miss you.. :) |
| 23:46 |
blaise |
I was considering attempting to compile minetest for android... |
| 23:46 |
blaise |
but with 0.4.10 being near, I thought maybe it would be better if I wait.. |
| 23:47 |
paramat |
i like the idea of a (flexible) quarterly release on the solstices/equinoxes. also usefully coincides with christmas |
| 23:47 |
blaise |
I'm kind of disgusted with what happened to the linux release schedule.. |
| 23:47 |
blaise |
now we have new versions every other day or so.. |
| 23:48 |
blaise |
seems careless.. |
| 23:50 |
blaise |
it is odd that it would be linking to libGLES |
| 23:51 |
blaise |
I wonder why it's doing that.. |
| 23:52 |
blaise |
there's nothing in the ebuild that would cause configure to act that way that I can see |
| 23:54 |
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| 23:58 |
PilzAdam |
hmmmm, you want other people to decide when to release but when they do you say "no I want to do things" and then do absolutely nothing |
| 23:59 |
hmmmm |
?! |
| 23:59 |
hmmmm |
i didn't see anybody talk about 0.4.10 |