| Time |
Nick |
Message |
| 00:00 |
twoelk |
throw not through of course, gah it's late |
| 00:01 |
WindHero |
those will be very helpful |
| 00:01 |
WindHero |
thank you! |
| 00:02 |
twoelk |
I used to torture my old machine with that scapemaker program just to get some nice hightmaps to feed to some games and play within |
| 00:02 |
paramat |
interesting mapgen WH, are those double-rising cliffs created using a narrow band of 2D noise/ |
| 00:02 |
WindHero |
somewhat, yeah |
| 00:03 |
WindHero |
it's rather sloppy imo |
| 00:03 |
twoelk |
sadly the scapemaker homepage is sort of dead |
| 00:03 |
WindHero |
but what I'm doing is having a 2D noise map for determining outstanding terrain features such as mesas and mountains |
| 00:04 |
WindHero |
and adjusting various other parameters based on that map, e.g. raising/lowering terrain center, multiplying terrain noise values, etc |
| 00:05 |
WindHero |
those double-rising cliffs are a mesa, with that general area having 10% of the regular noise variation to make it flatter |
| 00:05 |
WindHero |
currently, biomes are completely controlled by terrain as well |
| 00:07 |
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| 00:25 |
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| 00:31 |
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| 00:31 |
WindHero |
FINALLY, got the canyon floor i was after.... |
| 00:32 |
WindHero |
...right after paramat left, apparently. :P |
| 00:32 |
WindHero |
https://mediacru.sh/zUjrixmswLTi |
| 00:40 |
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| 00:48 |
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| 01:00 |
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| 01:05 |
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| 02:28 |
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| 02:34 |
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| 02:37 |
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| 02:38 |
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| 03:16 |
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| 03:19 |
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| 03:19 |
luizrpgluiz |
hi |
| 03:20 |
WindHero |
hello |
| 03:23 |
|
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| 03:27 |
jentron_ |
How do I light the torch...? |
| 03:29 |
WindHero |
hmm? |
| 03:29 |
WindHero |
they're already lit when you place them. |
| 03:30 |
jentron_ |
Ah, you have to place them! :) |
| 03:31 |
jentron_ |
Is there a way to color the stone blocks? |
| 03:32 |
WindHero |
not without a mod |
| 03:33 |
WindHero |
there is a colored stone mod floating around on the forums |
| 03:33 |
|
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| 03:34 |
blaise |
damnit |
| 03:34 |
blaise |
I got lv cables running from the water turbines, to a control station |
| 03:34 |
blaise |
then running to the rest of my equipment |
| 03:34 |
blaise |
how come I'm not getting any power?! |
| 03:34 |
blaise |
says supply 0 demand 0 |
| 03:35 |
blaise |
:( |
| 03:35 |
WindHero |
they connected to the bottom? |
| 03:35 |
blaise |
yes.. |
| 03:35 |
WindHero |
oh |
| 03:35 |
blaise |
well.. |
| 03:35 |
blaise |
kind of |
| 03:35 |
WindHero |
you need a battery |
| 03:35 |
blaise |
I,... |
| 03:35 |
blaise |
WindHero: please join my server so I can show you what I'm working with |
| 03:36 |
blaise |
pretty please? |
| 03:36 |
WindHero |
'k, what server you on? |
| 03:36 |
blaise |
it's been driving me insane for days |
| 03:36 |
blaise |
!server MidnightSystems |
| 03:36 |
MinetestBot |
blaise: MidnightSystems | midnightsystems.net | Clients: 1/25, 0/7 | Version: 0.4.10 / minetest | Ping: 675ms |
| 03:37 |
WindHero |
connecting now |
| 03:37 |
blaise |
ty very very much |
| 03:37 |
|
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| 03:37 |
WindHero |
np |
| 03:38 |
WindHero |
gives me a break from trying to figure out how to waterseal caves and canyons |
| 03:39 |
blaise |
oh? |
| 03:40 |
blaise |
waterseal? |
| 03:44 |
|
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| 03:44 |
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ungali joined #minetest |
| 03:52 |
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| 03:56 |
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| 04:03 |
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| 04:45 |
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| 04:51 |
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| 05:20 |
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| 05:29 |
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| 05:32 |
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| 05:43 |
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| 06:12 |
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| 06:12 |
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| 06:15 |
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| 06:31 |
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| 06:52 |
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| 06:54 |
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| 07:06 |
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| 07:06 |
HomelessHedgehog |
hello :) |
| 07:19 |
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| 07:20 |
HomelessHedgehog |
I'm waiting for the chat to load, in the meanwhile I'll sleep |
| 07:25 |
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| 07:32 |
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| 07:33 |
raffahacks |
VanessaE: do you know where can i buy a lpf online? On ebay there are just a few |
| 07:36 |
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| 07:36 |
raffahacks |
Lpf = low pass filter |
| 07:38 |
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| 07:48 |
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| 07:52 |
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| 07:58 |
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| 08:01 |
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| 08:11 |
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| 08:12 |
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| 08:44 |
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reactor joined #minetest |
| 08:49 |
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| 08:55 |
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| 08:58 |
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| 09:09 |
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| 09:21 |
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| 09:29 |
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| 09:34 |
HomelessHedgehog |
Well, this is nice conversation that no one is having :) |
| 09:34 |
reactor |
|
| 09:35 |
sfan5 |
meow |
| 09:35 |
HomelessHedgehog |
At least I know my version is working now |
| 09:35 |
reactor |
[static] |
| 09:36 |
* sfan5 |
meows at reactor |
| 09:36 |
* HomelessHedgehog |
feels awkward |
| 09:36 |
* reactor |
stares at sfan5 |
| 09:36 |
* sfan5 |
is a cat |
| 09:37 |
* sfan5 |
curls up to reactor's lap |
| 09:37 |
|
Garmine joined #minetest |
| 09:37 |
* reactor |
removes sfan5 from the lap |
| 09:37 |
reactor |
no trespassing |
| 09:37 |
* sfan5 |
wgets up to reactor's lap |
| 09:37 |
HomelessHedgehog |
Wait does this mean............... |
| 09:37 |
* PenguinDad |
wgets up to reactor's lap |
| 09:37 |
reactor |
wgets? |
| 09:37 |
HomelessHedgehog |
!echo hello world |
| 09:38 |
reactor |
HomelessHedgehog: what wasn't working? |
| 09:38 |
HomelessHedgehog |
:( |
| 09:38 |
reactor |
I might have missed that. |
| 09:38 |
PenguinDad |
!c 'Hell! Oh. ' |
| 09:38 |
MinetestBot |
'Hell! Oh. ' |
| 09:38 |
reactor |
I did... |
| 09:38 |
reactor |
cc -o hell.o hell. |
| 09:38 |
reactor |
c |
| 09:39 |
HomelessHedgehog |
I guess minetestbot doesn't like me :( |
| 09:40 |
reactor |
!seen the shrink |
| 09:40 |
PenguinDad |
HomelessHedgehog: !echo doesn't exist |
| 09:40 |
HomelessHedgehog |
oh |
| 09:40 |
MinetestBot |
reactor: Sorry, I haven't seen the around. |
| 09:41 |
PenguinDad |
!seen god |
| 09:41 |
MinetestBot |
PenguinDad: Sorry, I haven't seen god around. |
| 09:43 |
reactor |
!seen hell |
| 09:43 |
MinetestBot |
reactor: Sorry, I haven't seen hell around. |
| 09:43 |
reactor |
See, none of that bullshit exists! |
| 09:43 |
HomelessHedgehog |
!seen leafy |
| 09:43 |
MinetestBot |
HomelessHedgehog: Sorry, I haven't seen leafy around. |
| 09:43 |
reactor |
!see you |
| 09:43 |
reactor |
!seeb you |
| 09:44 |
reactor |
Oh yeah. |
| 09:44 |
reactor |
!seen you |
| 09:44 |
MinetestBot |
reactor: Sorry, I haven't seen you around. |
| 09:44 |
|
proller joined #minetest |
| 09:44 |
HomelessHedgehog |
!seen leafy |
| 09:44 |
MinetestBot |
HomelessHedgehog: Sorry, I haven't seen leafy around. |
| 09:44 |
HomelessHedgehog |
WHY DOES IT DO THAT |
| 09:44 |
reactor |
MinetestBot: that's rude... |
| 09:44 |
reactor |
proller: щ/ |
| 09:44 |
HomelessHedgehog |
!seen leafa |
| 09:44 |
MinetestBot |
HomelessHedgehog: Sorry, I haven't seen leafa around. |
| 09:45 |
reactor |
!seen Jimmy-Hoffa |
| 09:45 |
MinetestBot |
reactor: Sorry, I haven't seen jimmy-hoffa around. |
| 09:47 |
HomelessHedgehog |
If I say this will it make a paradox |
| 09:47 |
HomelessHedgehog |
!seen HomelessHedgehog |
| 09:47 |
MinetestBot |
HomelessHedgehog: homelesshedgehog was last seen at 2014-08-13 00:21:54 UTC on #minetest |
| 09:48 |
HomelessHedgehog |
Never mind |
| 09:48 |
reactor |
HomelessHedgehog: this! Sentence! Is... Ah, never mind! |
| 09:49 |
HomelessHedgehog |
K? |
| 09:50 |
* HomelessHedgehog |
is waiting for something weird to happen |
| 09:53 |
HomelessHedgehog |
o________________o |
| 09:53 |
* PenguinDad |
throws some muffins into the channel |
| 09:53 |
PenguinDad |
^ a whale :D |
| 09:53 |
HomelessHedgehog |
SO BORED |
| 09:56 |
HomelessHedgehog |
I might play single player later |
| 09:58 |
|
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| 10:00 |
|
Freejack joined #minetest |
| 10:00 |
HomelessHedgehog |
Wow. |
| 10:00 |
PenguinDad |
splat split \o/ |
| 10:01 |
HomelessHedgehog |
!seen SlickVentura |
| 10:01 |
MinetestBot |
HomelessHedgehog: Sorry, I haven't seen slickventura around. |
| 10:03 |
PenguinDad |
!seen Weedy |
| 10:03 |
MinetestBot |
PenguinDad: weedy was last seen at 2014-07-27 23:48:05 UTC on #minetest |
| 10:03 |
HomelessHedgehog |
!seen sagging |
| 10:03 |
MinetestBot |
HomelessHedgehog: Sorry, I haven't seen sagging around. |
| 10:03 |
reactor |
Wendy?! I'm home! |
| 10:03 |
* HomelessHedgehog |
slaps himself |
| 10:03 |
PenguinDad |
reactor: Weedy not Wendy |
| 10:03 |
Matsetes_ |
Lol |
| 10:04 |
SpikyDude |
!seen sagg |
| 10:04 |
MinetestBot |
SpikyDude: Sorry, I haven't seen sagg around. |
| 10:04 |
reactor |
PenguinDad: happens... |
| 10:05 |
|
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| 10:05 |
SpikyDude |
Now how do I change my name back...... |
| 10:07 |
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erry joined #minetest |
| 10:07 |
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| 10:07 |
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| 10:07 |
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| 10:07 |
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| 10:07 |
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| 10:07 |
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| 10:07 |
HomelessHedgehog |
That's better |
| 10:09 |
|
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| 10:11 |
HomelessHedgehog |
!seen Nate |
| 10:11 |
MinetestBot |
HomelessHedgehog: Sorry, I haven't seen nate around. |
| 10:11 |
HomelessHedgehog |
WHY DOESN'T IT USE CAPITALS |
| 10:15 |
|
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| 10:15 |
HomelessHedgehog |
Why do I always timeout |
| 10:15 |
lemonlake_ |
That was a timeout? |
| 10:15 |
HomelessHedgehog |
http://m.youtube.com/?#/watch?v=YDfWuXD9_iM If you were in that be happy :) |
| 10:16 |
HomelessHedgehog |
I guess if logging out by itself counts |
| 10:17 |
lemonlake_ |
Ew BuildCraft |
| 10:17 |
lemonlake_ |
You should be using the official android build |
| 10:17 |
reactor |
Oh yeah... tablet players. |
| 10:17 |
lemonlake_ |
lol silly |
| 10:17 |
HomelessHedgehog |
I can't get it yet |
| 10:17 |
lemonlake_ |
you do realise that nobody can see what you're doing with your hands permanetly in the way |
| 10:18 |
HomelessHedgehog |
Yes, yes I do |
| 10:18 |
PenguinDad |
HomelessHedgehog: because IRC is case-insensitive |
| 10:18 |
lemonlake_ |
^ |
| 10:19 |
* HomelessHedgehog |
is not reading anything for a while |
| 10:19 |
lemonlake_ |
Why don't you just get the official android build? |
| 10:19 |
lemonlake_ |
Then just use the ADB to record your screen? |
| 10:20 |
lemonlake_ |
(if you're on 4.4) |
| 10:20 |
reactor |
пЕÐГУИÐдÐД |
| 10:21 |
|
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| 10:21 |
* HomelessHedgehog |
is now reading |
| 10:22 |
HomelessHedgehog |
That, would be better, IF MY SISTER WOULD LET ME DOWNLOAD ANYTHING ON THE COMPUTER! |
| 10:23 |
* HomelessHedgehog |
needs to calm down |
| 10:23 |
lemonlake_ |
Or just play Minetest on the PC like you're supposed to. |
| 10:23 |
reactor |
Not letting you download? |
| 10:23 |
reactor |
How so? |
| 10:23 |
lemonlake_ |
Buildcraft (from what I know) is an (illegal) clone of Minetest |
| 10:23 |
lemonlake_ |
Here we go again |
| 10:24 |
HomelessHedgehog |
Because one time (private flashback) |
| 10:24 |
lemonlake_ |
What's up, did you download something you shouldn't? |
| 10:24 |
|
HomelessHedgehog left #minetest |
| 10:24 |
LemonLake |
get over it nickserv this is my god damn account |
| 10:25 |
* PenguinDad |
meows at LemonLake |
| 10:25 |
* LemonLake |
meows at PenguinDad |
| 10:27 |
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| 10:30 |
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| 10:30 |
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asie joined #minetest |
| 10:30 |
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| 10:30 |
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| 10:30 |
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| 10:32 |
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| 10:32 |
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| 10:33 |
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| 10:37 |
Megaf |
Anyone else getting things like |
| 10:37 |
Megaf |
10:18:44: ERROR[main]: ERROR: An unhandled exception occurred: C++ exception |
| 10:37 |
Megaf |
? |
| 10:38 |
Megaf |
/home/minetest/Server/src/main.cpp:1945: int main(int, char**): Assertion '0' failed. |
| 10:41 |
Megaf |
https://github.com/minetest/minetest/issues/1556 |
| 10:45 |
LemonLake |
Megaf: I am not |
| 10:55 |
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| 11:00 |
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| 11:10 |
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| 11:25 |
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| 11:26 |
TenPlus1 |
Hi folks... |
| 11:26 |
TenPlus1 |
When minetest generates a new area of map, does it do the landscape, plants and then trees in that order ??? |
| 11:28 |
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| 11:29 |
TenPlus1 |
I'm trying to use minetest.register_on_generated to place a node next to a jungle tree but it NEVER finds it |
| 11:36 |
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| 11:36 |
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| 11:39 |
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| 11:56 |
Megaf |
TenPlus1: I believe plants and trees are done at the same time |
| 11:57 |
TenPlus1 |
that's prolly why it cannot find jungletree trunks... |
| 11:57 |
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| 11:57 |
TenPlus1 |
thanks, will have to use an abm to place my node in that case |
| 12:01 |
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| 12:25 |
Drae |
Wazzup |
| 12:27 |
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| 12:27 |
Drae |
Watt up |
| 12:28 |
PenguinDad |
Drae: I already consume enough Watts :P |
| 12:28 |
Drae |
:P |
| 12:28 |
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| 12:29 |
Drae |
Gtg cya laters |
| 12:31 |
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| 12:42 |
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| 12:43 |
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| 12:47 |
LemonLake |
okay wtf |
| 12:48 |
LemonLake |
why can internet explorer connect to my site but chrome cant |
| 12:48 |
|
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| 12:49 |
LemonLake |
suddenly the website is back up |
| 12:49 |
LemonLake |
the solution to fix it? open the page in internet explorer (facepalm) |
| 12:51 |
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| 12:59 |
* sfan5 |
licks LemonLake |
| 13:00 |
* LemonLake |
meows at sfan5 |
| 13:00 |
PenguinDad |
TIL you can disable shaders at runtime |
| 13:01 |
sfan5 |
TIL meow |
| 13:02 |
PenguinDad |
My leaves dance xD |
| 13:09 |
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| 14:02 |
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| 14:03 |
rubenwardy |
Hi all! |
| 14:04 |
rubenwardy |
!seen Jeija |
| 14:04 |
MinetestBot |
rubenwardy: jeija was last seen at 2014-04-25 17:05:58 UTC on #minetest |
| 14:06 |
rubenwardy |
` |
| 14:07 |
rubenwardy |
!g ` |
| 14:07 |
MinetestBot |
rubenwardy: http://en.wikipedia.org/wiki/Grave_accent |
| 14:07 |
PenguinDad |
!g Plastic Number |
| 14:07 |
MinetestBot |
PenguinDad: http://www.babygreenthumb.com/p-122-safe-plastic-numbers-guide.aspx |
| 14:07 |
sfan5 |
? |
| 14:07 |
PenguinDad |
!g Plastic Constant |
| 14:07 |
MinetestBot |
PenguinDad: http://mathworld.wolfram.com/PlasticConstant.html |
| 14:08 |
PenguinDad |
Now that's correct |
| 14:08 |
rubenwardy |
I was wondering if MinetestBot handles unicode correctly. Not sure what PenguinDad is doing. |
| 14:18 |
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| 14:19 |
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| 14:24 |
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| 14:32 |
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| 14:33 |
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| 14:49 |
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| 14:49 |
luizrpgluiz |
hi |
| 14:51 |
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| 14:52 |
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| 14:54 |
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| 14:54 |
rubenwardy |
Hi all! |
| 14:56 |
* sfan5 |
meows at rubenwardy |
| 14:59 |
* Jordach |
<3 PC Master Race |
| 15:02 |
* Jordach |
got Space Engineers from hoodedice |
| 15:02 |
zash |
omg space |
| 15:04 |
PenguinDad |
<3 https://soundcloud.com/electro/dskotek-pop-that |
| 15:05 |
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| 15:06 |
Jordach |
420 blaze it :3 |
| 15:13 |
* rubenwardy |
has got Python working in C++ |
| 15:16 |
Jordach |
https://cdn.mediacru.sh/Fvagp04fKYnz.png |
| 15:17 |
Calinou |
xxjordachxx, that's pro |
| 15:17 |
Jordach |
Calinou, original was taken D: |
| 15:18 |
Jordach |
(someone has been following me on certain services)( |
| 15:18 |
zash |
http://www.planets-cube.com/ could be cool too |
| 15:18 |
Calinou |
yet another random paid and proprietary Minecraft wannabe? check! |
| 15:19 |
Calinou |
crowdfunding for such a thing? check! |
| 15:19 |
zash |
but space! |
| 15:20 |
PenguinDad |
but room! |
| 15:20 |
* Jordach |
prefers Space Engineers |
| 15:20 |
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| 15:23 |
NakedFury |
space engis is coming to xboxone |
| 15:24 |
Jordach |
ew |
| 15:24 |
Jordach |
24fps anyone |
| 15:24 |
Jordach |
and upscaled 720p |
| 15:24 |
Jordach |
i may have been converted by /r/PCMasterRace |
| 15:24 |
sfan5 |
Jordach: nuuuuu |
| 15:25 |
Jordach |
sfan5, Lord Gaben, 60fps, 1080p, Steam, Steam Sales, Cheap Upgrades, Cheap Fixes |
| 15:25 |
Jordach |
higher graphics quality, modding |
| 15:25 |
sfan5 |
not enough open source |
| 15:26 |
sfan5 |
not enough 4K |
| 15:26 |
sfan5 |
not enough Gentoo |
| 15:26 |
sfan5 |
not enough 120fps |
| 15:26 |
sfan5 |
meow |
| 15:26 |
NakedFury |
by the time 4k is affordable there will be something else |
| 15:26 |
PenguinDad |
Gentoo xD |
| 15:26 |
sfan5 |
NakedFury: there already is something else: 8K |
| 15:27 |
Calinou |
“Lord Gaben†is not what you think |
| 15:27 |
NakedFury |
look at that. 3d tvs are still expensive as hell. I cant even dream of a 4k tv and there is 8k already |
| 15:27 |
Calinou |
we don't have any 4K screen for consumers, NakedFury |
| 15:27 |
Calinou |
4K = 4096 × 2160 |
| 15:27 |
sfan5 |
NakedFury: about 500 dollars IIRC |
| 15:27 |
sfan5 |
(yeah, that stuff is stupid) |
| 15:27 |
Calinou |
UHD = 3840 × 2160 (4 times as much pixels as Full HD) |
| 15:28 |
Calinou |
the cheap UHD screens have bad colours, sometimes are 30 Hz |
| 15:28 |
Calinou |
you don't want them |
| 15:28 |
sfan5 |
((screens are actually 2160p but marketed as 4K)) |
| 15:28 |
NakedFury |
I have never understood the Valve game fanatism |
| 15:28 |
Calinou |
and UHD gaming is often too slow, needs high-end card |
| 15:28 |
Calinou |
NakedFury, because “Valve always makes good gamesâ€. thank Doritos for that. |
| 15:28 |
NakedFury |
I played half life 2 and didnt like it |
| 15:28 |
sfan5 |
what does Doritos have to do with that? |
| 15:29 |
NakedFury |
portal 1 2 and again didint like it. its a puzzle game |
| 15:29 |
NakedFury |
dont like dota 2 |
| 15:29 |
sfan5 |
valve makes dota 2? |
| 15:29 |
NakedFury |
did like the zombie games |
| 15:29 |
sfan5 |
l4d? |
| 15:29 |
NakedFury |
yes |
| 15:29 |
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| 15:30 |
NakedFury |
yeah Dota . developer Valve. publisher Valve |
| 15:31 |
sfan5 |
meow |
| 15:31 |
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| 15:32 |
sfan5 |
Jordach: wait wait, since when do you browse reddit? |
| 15:36 |
Calinou |
/r/minetest! |
| 15:36 |
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luizrpgluiz |
hi guys and devs :) |
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koowgnojeel |
Mew-mew. where are you :P |
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| 16:08 |
PenguinDad |
Emacs O_O |
| 16:12 |
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| 16:14 |
kaptainsteve |
hello. |
| 16:14 |
kaptainsteve |
hello. |
| 16:14 |
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| 16:15 |
kaptainsteve |
I have a question I was wondering if anyone could help me with? |
| 16:15 |
Calinou |
kaptainsteve, ask |
| 16:15 |
kaptainsteve |
I am a noob to minetest, for my kids.... |
| 16:15 |
kaptainsteve |
and have a problem straight away.... |
| 16:15 |
kaptainsteve |
the opening screen where they have you start the game. |
| 16:15 |
reactor |
Hmm. |
| 16:15 |
kaptainsteve |
there are 3 values to enter. |
| 16:15 |
reactor |
Why Irrlicht? Why not, say, OpenSceneGraph? |
| 16:15 |
kaptainsteve |
name the world. ok, easy. |
| 16:16 |
kaptainsteve |
the second aks for something.... i forget... put my daughter told me to put flat in there and it worked? |
| 16:17 |
kaptainsteve |
ok, ya, it asked for seed? |
| 16:17 |
kaptainsteve |
What values can you put for seed? |
| 16:18 |
kaptainsteve |
and where are you supposed to get them? or how are you to know them when they don't give you a dropdown menu to choose from? |
| 16:18 |
kaptainsteve |
thanks in advance. |
| 16:19 |
PenguinDad |
kaptainsteve: You could use everything as a seed |
| 16:19 |
kaptainsteve |
huh? |
| 16:20 |
PenguinDad |
you could use ニャー as a seed |
| 16:22 |
Calinou |
seed is not required, kaptainsteve, if you have no seed, a random one will be chosen. |
| 16:22 |
Calinou |
if you use the same seed to create two worlds, they'll look exactly the same. |
| 16:22 |
kaptainsteve |
When I left it blank, I gotan error. |
| 16:22 |
kaptainsteve |
what are the values you can enter there? |
| 16:23 |
kaptainsteve |
I notices after I googled/youtubed it that the pictures of others starting minetest didn't have the 3 values and the seed value like mine did? |
| 16:24 |
Calinou |
older versions didn't have a way to input a seed |
| 16:24 |
Calinou |
which error did you get? |
| 16:31 |
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HomelessHedgehog |
gosh, I gotta get a new PC |
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* VanessaE_ |
peeks in. hi. |
| 16:52 |
PenguinDad |
Hej VanessaE_ |
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| 16:58 |
Calinou |
hi |
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| 17:03 |
VanessaE_ |
hey |
| 17:05 |
twoelk |
is there any more information to what happened with the mmdb, except that it is broken? |
| 17:05 |
VanessaE_ |
only that xyz has to fix it |
| 17:06 |
twoelk |
has xyz currently any interest in that? |
| 17:07 |
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| 17:07 |
VanessaE_ |
idk :-/ |
| 17:07 |
Calinou |
mmdb was dead born |
| 17:10 |
twoelk |
hm? wrong design?, wrongly organized? or wrong persons? |
| 17:11 |
VanessaE_ |
too hard to keep it up-to-date |
| 17:11 |
Calinou |
all three |
| 17:11 |
Calinou |
and that :) |
| 17:12 |
twoelk |
oh dear shall I :-D or :-( |
| 17:13 |
twoelk |
anyways, I wonder if there is a way to access the allready gathered information |
| 17:14 |
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| 17:19 |
Calinou |
if it was well-made and actually promoted, I'd :-( |
| 17:19 |
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| 17:20 |
VanessaE_ |
Calinou: can you please delete your github repos of moreblocks et al.? |
| 17:20 |
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| 17:21 |
VanessaE_ |
because people keep fetching those instead the gitorious ones. |
| 17:23 |
* rubenwardy |
broke Linux: https://gist.github.com/rubenwardy/75a19b1d8808f1d53f11 |
| 17:23 |
VanessaE_ |
that can't be good.. :) |
| 17:24 |
rubenwardy |
that error message occurs when ever I use apt-get |
| 17:24 |
rubenwardy |
the update-manager is complaining, and random things don't work. |
| 17:25 |
rubenwardy |
I have most of it, now only python3 is complaining |
| 17:33 |
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| 17:33 |
Calinou |
VanessaE_, I guess I can delete them now |
| 17:33 |
Calinou |
some people even report issues on them, lol |
| 17:34 |
Calinou |
done. |
| 17:39 |
VanessaE_ |
heh |
| 17:49 |
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| 17:53 |
PenguinDad |
#1553 seems to fix #1501 |
| 17:54 |
VanessaE_ |
PenguinDad: mention it on -dev then :) |
| 17:55 |
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| 18:16 |
Enke |
Is it possible to have a node have a chance of dropping other items when mined? |
| 18:16 |
Calinou |
Enke, yes |
| 18:17 |
Calinou |
exactly what Carbone does to drop coins |
| 18:17 |
Enke |
Er, for example, 10% chance to drop an ore, 90% chance to drop itself? |
| 18:18 |
Calinou |
https://gitorious.org/calinou/carbone/source/040a1dee8b78e415cec0ce9d3113e6ab523ce179:mods/default/nodes.lua#L182 |
| 18:18 |
Calinou |
https://gitorious.org/calinou/carbone/source/040a1dee8b78e415cec0ce9d3113e6ab523ce179:mods/default/nodes.lua#L507 |
| 18:18 |
Calinou |
use max_items 1 for that, as seen above |
| 18:18 |
Calinou |
:) |
| 18:18 |
Enke |
Looking through it now |
| 18:22 |
Enke |
Thanks. I think that's what I was looking for. |
| 18:22 |
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| 18:24 |
Enke |
As a small extension, is it possible to have a piece of smelted material return 2 different items. (e.g., smelting hornblende returns iron and aluminum.) |
| 18:24 |
Calinou |
nope |
| 18:24 |
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| 18:24 |
Amaz |
You can probably get one item to remain in the place were the materials are placed... |
| 18:24 |
Amaz |
Let me see. |
| 18:24 |
Calinou |
you can make the result be a transitional block, that when broken, gives both |
| 18:25 |
Amaz |
https://github.com/minetest/minetest_game/blob/master/mods/bucket/init.lua#L177-L182 |
| 18:25 |
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| 18:25 |
Amaz |
*headdesk* |
| 18:25 |
Amaz |
That's fuel. :/ |
| 18:26 |
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| 18:27 |
Enke |
Hmmmmm... |
| 18:28 |
Enke |
So there's no way to have multiple outputs... |
| 18:28 |
luizrpgluiz |
developers, I've been thinking of some ideas for mods minecraft that could be transformed into modifications or implementation for minetest :) |
| 18:30 |
Amaz |
Enke, replacements seems to work with cooking... |
| 18:30 |
Calinou |
we already have such things, luizrpgluiz, enough of them. |
| 18:49 |
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|
Topic for #minetest is now Latest stable version is 0.4.10 | Please be patient, responses may take a while | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | Logs: http://irc.minetest.ru/minetest/ |
| 18:50 |
Enke |
Sadly, multiple drops does not seem to translate to multiple outputs. |
| 18:51 |
luizrpgluiz |
I just found this topic on Modding General |
| 19:02 |
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| 19:50 |
WindHero |
any time I see the word "moose" I think of Monty Python and the Holy Grail :P |
| 19:54 |
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| 20:12 |
blaise |
does the faction mod allow people to be able to build on other peoples nodes when node_owner mod is in use? |
| 20:16 |
VanessaE |
just use the areas mod. |
| 20:16 |
VanessaE |
it already has the ability to share areas. |
| 20:17 |
VanessaE |
(plus, node_ownership is long outdated. don't use it.) |
| 20:24 |
Megaf |
!up minetest.megaf.info 30003 |
| 20:24 |
MinetestBot |
minetest.megaf.info:30003 is up (932ms) |
| 20:25 |
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| 20:32 |
blaise |
so, what happened to the website ? |
| 20:32 |
blaise |
502 Bad Gateway |
| 20:32 |
blaise |
https://forum.minetest.net/mmdb/ |
| 20:32 |
blaise |
:( |
| 20:32 |
Megaf |
tune to mplayer http://31.12.64.204/SlowRadioCom or vlc http://31.12.64.204/SlowRadioCom |
| 20:32 |
Megaf |
such a good radion |
| 20:33 |
VanessaE |
blaise: xyz has to fix it. |
| 20:33 |
Megaf |
That’s just the wait it is |
| 20:33 |
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| 20:33 |
blaise |
o.O |
| 20:33 |
* blaise |
glares at blaze |
| 20:33 |
Megaf |
blaze: is that your causin? |
| 20:33 |
Megaf |
I mean, blaise |
| 20:33 |
blaise |
no. |
| 20:34 |
blaise |
so the minetest forums are down? |
| 20:35 |
VanessaE |
no |
| 20:35 |
VanessaE |
just the mmdb |
| 20:35 |
VanessaE |
the forums run on a different server. |
| 20:35 |
PenguinDad |
Megaf: no love for mpv? :( |
| 20:36 |
Megaf |
not yet |
| 20:37 |
blaise |
hrmm |
| 20:40 |
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| 20:48 |
WindHero |
still working on the deserts: https://mediacru.sh/Iv3wfJSoB6B9 |
| 20:48 |
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| 20:48 |
VanessaE |
WindHero: seen the latest on plantlife? |
| 20:49 |
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| 20:49 |
WindHero |
the speed increase? |
| 20:49 |
VanessaE |
yes -- if sapier's benchmark is correct, it's 15x faster as used by Dreambuilder |
| 20:49 |
WindHero |
very impressive |
| 20:49 |
WindHero |
I have to update SkyTest later |
| 20:49 |
VanessaE |
yep! |
| 20:50 |
PenguinDad |
WindHero: Nice deserts |
| 20:50 |
VanessaE |
only issue now is it triggers some kind of small lag in minetest/builtin (around 7 seconds in the worst case). neither of us is sure why yet. |
| 20:50 |
WindHero |
thanks |
| 20:50 |
WindHero |
huh |
| 20:52 |
WindHero |
well, I think that more or less wraps up the deserts for now |
| 20:52 |
WindHero |
time to tackle mountains and plains |
| 20:55 |
VanessaE |
well only issue other than that mapgen bug re: vmanip |
| 20:56 |
VanessaE |
https://github.com/minetest/minetest/issues/1354 |
| 21:07 |
WindHero |
reading through that... |
| 21:08 |
WindHero |
paramat is right, it has to do with one or the other making some unwonted change while the other is running |
| 21:08 |
WindHero |
I've experimented with those two mods and adding one to the other's dependencies |
| 21:08 |
WindHero |
and in one case the bug was gone |
| 21:09 |
WindHero |
I believe it was adding plant_lib to snow's dependencies... |
| 21:13 |
VanessaE |
impossible. plants_lib registers all of its on_generated calls in one shot. |
| 21:13 |
VanessaE |
if snow is set to depend on plants_lib, that could work, possibly, or plants_lib depends on snow, either would work but the problem is the engine is not grouping all of either mods' operations together |
| 21:15 |
VanessaE |
of course, |
| 21:15 |
VanessaE |
hmmm.. skip that |
| 21:15 |
VanessaE |
zeno test it, it still conflicts with vmanips |
| 21:15 |
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| 21:15 |
VanessaE |
he tried it with his mtz mod |
| 21:16 |
WindHero |
hmm |
| 21:16 |
WindHero |
wait, moretrees is the problem anyway, :P |
| 21:16 |
VanessaE |
nope. |
| 21:17 |
VanessaE |
moretrees goes through plants_lib. |
| 21:17 |
blaze |
blaise: what's up |
| 21:17 |
WindHero |
Well, I guess there's not much to be done on this end then |
| 21:17 |
VanessaE |
nope. |
| 21:18 |
VanessaE |
whatever the glitch is, it's in the engine. |
| 21:18 |
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| 22:19 |
Megaf |
VanessaE: I didnt like the new signs |
| 22:20 |
Megaf |
and text is no longer aligned with it |
| 22:20 |
VanessaE |
Megaf: /clearobjects |
| 22:21 |
VanessaE |
update to the very latest homedecor modpack, make sure you check if it has mods you don't want. then /clearobjects. that'll remove all the entities |
| 22:21 |
VanessaE |
they will be replaced automatically. |
| 22:21 |
Megaf |
VanessaE: I’m always running your latest mods :) |
| 22:21 |
VanessaE |
ok just /clearobjects then |
| 22:22 |
VanessaE |
that'll force the entities to reset |
| 22:22 |
VanessaE |
I re-aligned and resized the signs to be pixel-accurate |
| 22:22 |
VanessaE |
that meant moving the entities |
| 22:22 |
VanessaE |
but they can't be moved in realtime after placing them |
| 22:22 |
VanessaE |
engine limitation |
| 22:22 |
VanessaE |
/clearobjects is the easiest way to deal with that |
| 22:22 |
Megaf |
hm, ok |
| 22:23 |
Megaf |
I will clearobjects when there’s no one around then |
| 22:23 |
VanessaE |
ok |
| 22:23 |
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| 22:29 |
Jordach |
!tell sfan5 (͡° ͜ʖ ͡°) |
| 22:29 |
MinetestBot |
Jordach: I'll pass that on when sfan5 is around |
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| 22:30 |
shadowzone |
;op |
| 22:30 |
shadowzone |
oops |
| 22:30 |
shadowzone |
Try to register and forgot how. |
| 22:31 |
* shadowzone |
remembered now |
| 22:31 |
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| 22:32 |
shadowzone |
There we go shadowzone is registered. |
| 22:39 |
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| 22:40 |
Enke |
How can I get my mod to remove certain nodes from default? |
| 22:46 |
WindHero |
remove them? |
| 22:46 |
WindHero |
I dunno if you can completely remove them |
| 22:46 |
Enke |
Like if I didn't want bookshelves or something |
| 22:47 |
WindHero |
but you can use minetest.override_item() to put something in there |
| 22:47 |
WindHero |
like on_place = function(minetest.remove_node(pos)) |
| 22:47 |
WindHero |
(of course, that's shorthand omitting key parts) |
| 22:49 |
WindHero |
afaik, there is no function for unregistering nodes |
| 22:49 |
WindHero |
you have to manually delete them from default |
| 22:50 |
Enke |
Damn |
| 22:51 |
WindHero |
yeah... |
| 22:51 |
WindHero |
but if it weren't so, other mods could play havoc with each other |
| 22:51 |
* Enke |
got himself into one of those things that's gonna be a problem with everything he tries to do. |
| 22:51 |
WindHero |
D: |
| 22:52 |
WindHero |
whatcha trying? |
| 22:52 |
Enke |
I may try minetest.override_item(default:iron_ore) |
| 22:52 |
WindHero |
also, it can be quicker to just do minetest.register_node(":default:iron_ore") |
| 22:53 |
WindHero |
and have an empty definition |
| 22:53 |
WindHero |
or a special group with an attached abm that changes the node into air or some other node |
| 22:54 |
Enke |
What's with the : in front of default? |
| 22:55 |
WindHero |
that's telling minetest you are redefining the node |
| 22:55 |
WindHero |
it's a comprehensive override |
| 22:55 |
WindHero |
that instead of merely affecting only what you change, actually deletes everything unspecified |
| 22:56 |
WindHero |
so minetest.register_node(":default:iron_ore", {}) would make an empty node roughly equivalent to air |
| 22:56 |
Enke |
That might work! |
| 22:56 |
WindHero |
:) |
| 22:57 |
WindHero |
I'd love to one day write the code for minetest.register_entity("caverealms:mimiga", {...}) |
| 22:57 |
Enke |
I'll try it. |
| 23:01 |
WindHero |
good luck! |
| 23:02 |
Enke |
I'm gonna need it... |
| 23:08 |
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| 23:12 |
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| 23:12 |
WindHero |
a mountain of sorts: https://mediacru.sh/9veMONnx_YFT |
| 23:13 |
* Enke |
wants |
| 23:19 |
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| 23:33 |
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| 23:37 |
Jordach |
!tell PenguinDad Mixing Savant - Mother Earth and Savant - Arcade Night Cruise is goddamn amazing |
| 23:37 |
MinetestBot |
Jordach: I'll pass that on when PenguinDad is around |
| 23:40 |
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| 23:50 |
Taoki |
Ugh... still no luck on finding out what the license of John Smith's texture pack is :( |