| Time |
Nick |
Message |
| 00:45 |
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VanessaE joined #minetest |
| 01:00 |
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not^v joined #minetest |
| 01:15 |
blaise |
what was that bit I needed to add to minetest.conf to get the in game mod store to work? |
| 01:15 |
blaise |
I can't remmember |
| 01:24 |
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| 02:26 |
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| 02:32 |
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| 02:42 |
VanessaE |
I'm restarting all my serrvers... |
| 02:43 |
VanessaE |
oops, wrong channel |
| 02:48 |
VanessaE |
ok.. who broke freenode? |
| 03:13 |
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| 03:13 |
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| 03:14 |
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| 03:14 |
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| 03:14 |
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| 03:14 |
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| 03:21 |
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| 03:30 |
Cylus |
My bad, VanessaE. |
| 03:30 |
VanessaE |
Cylus: tripped over the power cord again? ;) |
| 03:30 |
Cylus |
VanessaE: Yeah .... I'm clumsy like that. |
| 03:32 |
VanessaE |
actually it was an outage. it knocked out some part of the line between wherever Zeno's minetest server is hosted and where my remote server is in Canada. |
| 03:39 |
|
sol_invictus joined #minetest |
| 03:41 |
* RealBadAngel |
yawns |
| 03:41 |
RealBadAngel |
good morning :) |
| 03:47 |
VanessaE |
hi |
| 03:57 |
dotDeb |
wow, minetest has come a long way |
| 03:57 |
VanessaE |
indeed so :) |
| 04:07 |
dotDeb |
how do you view your own character in minetest |
| 04:07 |
dotDeb |
also, is your IP publically visible when you do multiplayer? |
| 04:09 |
VanessaE |
press F7 |
| 04:10 |
VanessaE |
and your IP is as visible as anything else |
| 04:10 |
VanessaE |
don't treat it as any more secret than a phone number. |
| 04:10 |
VanessaE |
other players can't see it, but of course the server can |
| 04:10 |
dotDeb |
oh ok |
| 04:10 |
dotDeb |
yea, of course |
| 04:10 |
dotDeb |
otherwise you wouldn't be able to play |
| 04:10 |
VanessaE |
yep. |
| 04:11 |
VanessaE |
F7 was the key to let you see your player, I meant. |
| 04:11 |
VanessaE |
(third-person mode) |
| 04:11 |
dotDeb |
ah ok |
| 04:11 |
dotDeb |
thanks |
| 04:16 |
|
Miner_48er joined #minetest |
| 04:22 |
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fishyWET joined #minetest |
| 05:17 |
VanessaE |
bbl |
| 05:31 |
|
nore joined #minetest |
| 05:49 |
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| 05:55 |
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| 05:57 |
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dotDeb joined #minetest |
| 05:57 |
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dotDeb joined #minetest |
| 06:11 |
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jp joined #minetest |
| 06:24 |
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| 06:43 |
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sol_invictus joined #minetest |
| 06:50 |
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OldCoder joined #minetest |
| 06:55 |
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khor joined #minetest |
| 06:56 |
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Calinou joined #minetest |
| 06:56 |
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Krock joined #minetest |
| 06:57 |
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MattJ joined #minetest |
| 07:00 |
Calinou |
1,500 reddit link karma! |
| 07:01 |
|
Miner_48er joined #minetest |
| 07:03 |
Krock |
Calinou, you? |
| 07:03 |
Krock |
oh hi btw |
| 07:04 |
Calinou |
hi |
| 07:05 |
Calinou |
http://www.reddit.com/r/linux/comments/2do07i/weechat_freelibre_irc_client_10_released/cjrkkam |
| 07:05 |
Calinou |
indeed they love it |
| 07:08 |
|
jin_xi joined #minetest |
| 07:08 |
Krock |
ah |
| 07:08 |
Krock |
*1501 |
| 07:11 |
|
jp joined #minetest |
| 07:19 |
sfan5 |
lol |
| 07:19 |
sfan5 |
hi everyone |
| 07:19 |
sfan5 |
aaand tell.py is broken again |
| 07:19 |
sfan5 |
test |
| 07:19 |
MinetestBot |
sfan5: 08-14 03:29 UTC <Jordach> (͡° ͜ʖ ͡°) |
| 07:19 |
sfan5 |
test |
| 07:19 |
MinetestBot |
sfan5: 08-16 03:43 UTC <ispn> drop me a pm on the forum or catch me here tomorrow, you've got a 3d comission from me |
| 07:19 |
sfan5 |
test |
| 07:19 |
sfan5 |
!tell Jordach â”»â”â”» ︵╰(°□°)╯︵ â”»â”â”» |
| 07:19 |
MinetestBot |
sfan5: I'll pass that on when Jordach is around |
| 07:19 |
Calinou |
lol, artists |
| 07:20 |
Calinou |
!tell Jordach /)(^ε^)(\ |
| 07:20 |
MinetestBot |
Calinou: I'll pass that on when Jordach is around |
| 07:20 |
|
khor_ joined #minetest |
| 07:22 |
|
jp joined #minetest |
| 07:24 |
jp |
no support of the mouse, no notification as default, weechat to the trash |
| 07:25 |
|
dotDeb joined #minetest |
| 07:26 |
Calinou |
it's a CLI client |
| 07:26 |
|
jp joined #minetest |
| 07:26 |
|
Pest joined #minetest |
| 07:28 |
jp |
*geek-client |
| 07:30 |
* Krock |
meows at sfan5 |
| 07:30 |
MinetestBot |
Krock: 08-13 00:51 UTC <sfan5> 'solved in mining+' is not much better than proller's 'solved in freeminer' |
| 07:30 |
Krock |
yeah. |
| 07:33 |
* sfan5 |
meows at Krock |
| 07:41 |
Calinou |
freeminer fails to load map blocks today |
| 07:41 |
Krock |
GIT: SmallJoker commited "Add whitelist, remove old IP entries after 14 days" at https://github.com/SmallJoker/names_per_ip/ |
| 07:41 |
Calinou |
it's incredibly buggy and slow |
| 07:42 |
|
raffahacks joined #minetest |
| 07:42 |
|
hmmmm joined #minetest |
| 07:48 |
|
asie joined #minetest |
| 08:01 |
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Yepoleb_ joined #minetest |
| 08:05 |
|
sfan5 left #minetest |
| 08:05 |
|
sfan5 joined #minetest |
| 08:06 |
sfan5 |
!tell ispn I won't be available most of today. |
| 08:06 |
MinetestBot |
sfan5: I'll pass that on when ispn is around |
| 08:35 |
|
MattJ joined #minetest |
| 08:37 |
|
reactor joined #minetest |
| 08:37 |
|
HomelessHedgehog joined #minetest |
| 08:37 |
reactor |
й/ |
| 08:39 |
|
asie joined #minetest |
| 08:44 |
|
HomelessHedgehog joined #minetest |
| 08:47 |
|
new_ joined #minetest |
| 08:47 |
new_ |
hi |
| 08:47 |
new_ |
help |
| 08:48 |
new_ |
help |
| 08:49 |
|
Flipsels joined #minetest |
| 08:49 |
Calinou |
“I come from art background, there it's customary to comission people, and requests are frowned upon. I wish it was similar in case of FLOSS. †|
| 08:49 |
Calinou |
that's exactly what I hate in art background |
| 08:51 |
Krock |
help help |
| 08:52 |
reactor |
Aha. |
| 08:52 |
Calinou |
help for what? |
| 08:52 |
reactor |
How are you gonna make anything work without requests? |
| 08:53 |
reactor |
That's like... Mozilla? |
| 08:53 |
reactor |
Or GNOME? |
| 08:53 |
reactor |
They never react to bug reports anyway. |
| 08:53 |
Calinou |
they do if you troll :) |
| 08:53 |
reactor |
It's been ages since I questioned them about Shift-Insert problem. |
| 08:53 |
reactor |
(GNOME) |
| 08:54 |
Krock |
omg gnomes |
| 08:54 |
reactor |
"Ah I don't think it's relevant, everyone uses mouse to paste!" |
| 08:54 |
reactor |
Well I don't use GNOME, all I need from that crap is GTK. |
| 08:54 |
Calinou |
<reactor> "Ah I don't think it's relevant, everyone uses mouse to paste!" |
| 08:54 |
Calinou |
did someone actually say that? |
| 08:54 |
Calinou |
seems insane |
| 08:55 |
reactor |
No, that boiled down to that. |
| 08:55 |
Calinou |
I never use middle mouse or Copy/Paste menus to paste |
| 08:55 |
Calinou |
“boiled down†|
| 08:55 |
Calinou |
I'd like proof then |
| 08:55 |
reactor |
Okay, a second then. |
| 08:55 |
Calinou |
because pissed off people like distorting the reality 8) |
| 08:56 |
reactor |
https://mail.gnome.org/archives/gtk-devel-list/2014-March/msg00062.html |
| 08:57 |
|
Amaz joined #minetest |
| 08:57 |
reactor |
Which reminds me, I should submit my patches. <_< |
| 09:12 |
|
PenguinDad joined #minetest |
| 09:12 |
MinetestBot |
PenguinDad: 08-14 04:37 UTC <Jordach> Mixing Savant - Mother Earth and Savant - Arcade Night Cruise is goddamn amazing |
| 09:13 |
PenguinDad |
Hello everyone! |
| 09:16 |
|
LemonLake joined #minetest |
| 09:19 |
Krock |
hi PenguinDad! |
| 09:20 |
* Calinou |
puts Celestia on PenguinDad's head |
| 09:23 |
* PenguinDad |
slowly wakes up |
| 09:23 |
|
jp joined #minetest |
| 09:24 |
* LemonLake |
slowly goes back to sleep |
| 09:24 |
* Calinou |
puts Luna on LemonLake's head then |
| 09:24 |
* LemonLake |
goes to sleep faster |
| 09:33 |
* reactor |
hides a dozen alarm clocks in LemonLake's room |
| 09:49 |
|
Tux[Qyou] joined #minetest |
| 09:56 |
|
SylvieLorxu joined #minetest |
| 10:01 |
jp |
.mts > .obj converter is for what ? cinematic ? |
| 10:02 |
Krock |
that's to generate magic |
| 10:02 |
jp |
magic ? |
| 10:03 |
|
MattJ joined #minetest |
| 10:04 |
Krock |
yes. |
| 10:05 |
jp |
fous-toi de ma gueule... |
| 10:06 |
Krock |
LOL, I've read "geule" -> Gäule -> Gaul -> Pferd -> Horse |
| 10:07 |
Calinou |
jp, Blender renders |
| 10:07 |
Calinou |
or exports |
| 10:07 |
PenguinDad |
jp: that one is for 3d printing |
| 10:07 |
Calinou |
someone wants to do 3D printing, that's why |
| 10:08 |
jp |
ah ok thx |
| 10:08 |
jp |
I thought for a cinematic intro |
| 10:11 |
|
Jordach joined #minetest |
| 10:11 |
MinetestBot |
Jordach: 08-16 12:20 UTC <Calinou> /)(^ε^)(\ |
| 10:12 |
Calinou |
can be used for that too |
| 10:12 |
Calinou |
a Blender render can be animated |
| 10:12 |
jp |
not for .obj |
| 10:12 |
jp |
iirc |
| 10:14 |
PenguinDad |
jp: but you have to provide proper texures if you want to use the obj files for that |
| 10:14 |
jp |
sure |
| 10:17 |
Calinou |
improved boats/hovers in Carbone to not depend on server step |
| 10:17 |
Calinou |
increased gravity and jump height for easier pillaring |
| 10:17 |
Calinou |
(feels better to)o |
| 10:17 |
Calinou |
still lower than minetest_game |
| 10:26 |
reactor |
Pillaring? |
| 10:27 |
reactor |
You mean nerdpoling? |
| 10:27 |
|
crazyR joined #minetest |
| 10:29 |
Calinou |
lol |
| 10:30 |
Jordach |
Calinou, y u make faces |
| 10:30 |
Krock |
Calinou, not depend on server step? how that? |
| 10:31 |
Krock |
everything depends on it |
| 10:31 |
* Jordach |
hands Calinou a hot chicken mayo sub |
| 10:31 |
Calinou |
Krock, using dtime |
| 10:32 |
Krock |
!tell Calinou and dtime depends on server step |
| 10:32 |
MinetestBot |
Krock: I'll pass that on when Calinou is around |
| 10:35 |
|
HomelessHedgehog joined #minetest |
| 10:42 |
Jordach |
i need to stop buying this https://cdn.mediacru.sh/2zXTl2jGH1DV.jpg |
| 10:43 |
PenguinDad |
Jordach: why? |
| 10:43 |
Jordach |
PenguinDad, because it's nice with Rustler's Chicken Mayo (microwave) subs |
| 10:44 |
Jordach |
(i either have energy drink for caffiene or coffee) |
| 10:44 |
Jordach |
and ive started to slow down my intake of sugar (at one point i was 500% GDA for sugar) |
| 10:45 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Makefile support for build without leveldb f6e01ad 2014-08-16T12:28:07+02:00 http://git.io/sVjw-w |
| 10:45 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Add sqlite3 backend hack for android fa427d6 2014-08-16T12:28:07+02:00 http://git.io/-iCs5Q |
| 10:54 |
MinetestBot |
GIT: Selat commited to minetest/minetest: Remove temporary file at safeWriteToFile() 5f1f115 2014-08-16T12:46:48+02:00 http://git.io/SgrQeA |
| 11:09 |
|
asl joined #minetest |
| 11:18 |
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fishyWET left #minetest |
| 11:28 |
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proller joined #minetest |
| 11:28 |
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FreeFull joined #minetest |
| 11:36 |
|
Exio4 joined #minetest |
| 11:43 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix inventory items blinking on item preloading ccf3985 2014-08-16T13:00:37+02:00 http://git.io/IFVZaQ |
| 11:49 |
|
ImQ009 joined #minetest |
| 12:09 |
nore |
I managed to get myself ignored by MinetestBot :( |
| 12:15 |
Krock |
lol |
| 12:17 |
|
roboman2444 joined #minetest |
| 12:18 |
nore |
(I asked MinetestBot to compute 10**(10**100) :(...) |
| 12:20 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Revert "Fix inventory items blinking on item preloading" 0a57b5b 2014-08-16T14:18:33+02:00 http://git.io/fQ-fXw |
| 12:23 |
PenguinDad |
wtf did github do with this pull? https://github.com/minetest/minetest/pull/1553 |
| 12:38 |
|
RealBadAngel joined #minetest |
| 12:40 |
|
raffahacks joined #minetest |
| 12:45 |
|
ulla joined #minetest |
| 12:45 |
ulla |
hi all pls can help me |
| 12:45 |
ulla |
? |
| 12:46 |
raffahacks |
with? |
| 12:46 |
ulla |
hi |
| 12:46 |
ulla |
i have problem whit icons invisible in the minetest menu |
| 12:47 |
ulla |
tyou can help ? |
| 12:48 |
ulla |
you can a good mods for minetest 0.4.10? |
| 12:49 |
ulla |
c'e' nessuno |
| 12:49 |
MinetestBot |
GIT: maciej.kasatkin o2.pl commited to minetest/minetest: Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. bf91d62 2014-08-16T14:48:52+02:00 http://git.io/uwmbNQ |
| 12:49 |
|
gerard joined #minetest |
| 12:50 |
ulla |
thelp |
| 12:50 |
raffahacks |
ci sono io |
| 12:50 |
raffahacks |
sono italiano |
| 12:50 |
ulla |
meno male |
| 12:50 |
ulla |
sto impazzendo |
| 12:50 |
ulla |
puoi aiutarmi |
| 12:50 |
raffahacks |
non capisco cosa cerchi |
| 12:51 |
raffahacks |
con? |
| 12:52 |
ulla |
allora ho installato delle mod e ora alcuni oggetti risultano invisibili o colorati strani sulle icone nel menu se li seleziono pero' funzionano |
| 12:52 |
raffahacks |
su che os sei? |
| 12:52 |
ulla |
kubuntu |
| 12:53 |
raffahacks |
prova a mettere l'inventario 2d nelle impostazioni |
| 12:53 |
ulla |
da mine? |
| 12:53 |
raffahacks |
si |
| 12:53 |
|
ecutruin joined #minetest |
| 12:54 |
ulla |
esattamente in quale menu' |
| 12:54 |
raffahacks |
to all this channel: sorry for speaking Italian ;) |
| 12:54 |
ulla |
(sono nuovo in questo gioco perdona la noobbaggine) |
| 12:54 |
raffahacks |
nella tab impostazioni sulla home |
| 12:55 |
raffahacks |
anch'io sono abbastanza nuovo, mi piace perché va anche su pc vecchi ed é carino |
| 12:55 |
ulla |
il mio e' in inglese "setting" |
| 12:55 |
|
fishyWET joined #minetest |
| 12:55 |
raffahacks |
sì, lì |
| 12:56 |
ulla |
ma non trovo nulla con 2d |
| 12:57 |
raffahacks |
hmm... controllo |
| 12:57 |
raffahacks |
forse flat inventory? |
| 12:57 |
ulla |
che versione hai |
| 12:57 |
ulla |
? |
| 12:57 |
Exio4 |
my italian is better than i thought! |
| 12:57 |
raffahacks |
0.4.9 |
| 12:58 |
ulla |
io4.0.10 |
| 12:58 |
raffahacks |
Exio4: lol |
| 12:58 |
ulla |
0.4.10 |
| 12:58 |
raffahacks |
guardo sul mio come si chiama |
| 12:58 |
|
Vohveli left #minetest |
| 12:59 |
raffahacks |
momento che si accende... |
| 13:00 |
ulla |
lol ok |
| 13:00 |
jp |
go to #minetest-it for italian |
| 13:00 |
raffahacks |
oops il pc è morto e sono in giro |
| 13:00 |
raffahacks |
jp: ok |
| 13:00 |
ulla |
np |
| 13:01 |
Exio4 |
do we have #minetest-it? |
| 13:01 |
Exio4 |
TIL |
| 13:01 |
raffahacks |
there's no minetest it |
| 13:01 |
raffahacks |
the channel was created now |
| 13:02 |
PenguinDad |
Minetest IT :D |
| 13:02 |
jp |
there are minetest-fr / de / es / whatever |
| 13:02 |
raffahacks |
np we invented it now ;) |
| 13:02 |
Exio4 |
i know about -es and -de |
| 13:02 |
Exio4 |
and guessed -fr too probably, because calinou is french |
| 13:02 |
raffahacks |
where is 2d inventory? |
| 13:03 |
jp |
I'm too, Exio4 |
| 13:04 |
raffahacks |
? |
| 13:04 |
ulla |
help pls |
| 13:04 |
jp |
help about what ? |
| 13:04 |
|
SylvieLorxu_ joined #minetest |
| 13:05 |
raffahacks |
ulla finds half objects in inventory |
| 13:05 |
raffahacks |
i remember i solved that problem using 2d inventory |
| 13:05 |
jp |
please define "half objects" more precisely ? |
| 13:05 |
raffahacks |
well, all objects, half images |
| 13:06 |
jp |
ok |
| 13:06 |
raffahacks |
i remember i had that problem, and solved using 2d inventory |
| 13:06 |
jp |
inventory from a mod ? |
| 13:06 |
ulla |
technic |
| 13:06 |
raffahacks |
no |
| 13:06 |
jp |
unified inventory ? |
| 13:07 |
raffahacks |
technic sorry ;) |
| 13:07 |
ulla |
pipework |
| 13:07 |
raffahacks |
i thought he was thinking about unified |
| 13:07 |
jp |
unified inventory is the the inventory from technic |
| 13:07 |
raffahacks |
oops... |
| 13:07 |
raffahacks |
sorry |
| 13:08 |
jp |
there half images only from pipework stuff ? |
| 13:09 |
raffahacks |
ulla: ^ |
| 13:10 |
ulla |
y |
| 13:11 |
ulla |
confused immage or invisible in the menu but work in game |
| 13:12 |
|
hmmmm joined #minetest |
| 13:13 |
ulla |
you want debug |
| 13:14 |
ulla |
? |
| 13:14 |
jp |
Ask to VanessaE when you see her around |
| 13:19 |
gerard |
I don't get how people can play singleplayer, bores me so quick |
| 13:22 |
ulla |
http://pastebin.com/QGfGm5Va |
| 13:25 |
PenguinDad |
I wonder if I should disable caves by default in my game :/ |
| 13:25 |
jp |
ulla : try update technic & pipeworks maybe |
| 13:26 |
ulla |
how? |
| 13:26 |
PenguinDad |
git pull is your friend |
| 13:26 |
jp |
download & replac |
| 13:26 |
jp |
e |
| 13:26 |
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| 13:29 |
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| 13:38 |
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| 13:42 |
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| 13:58 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Make scrollbar scale according to DPI and scaling factor 4caa00c 2014-08-16T15:30:56+02:00 http://git.io/lLxZzg |
| 13:58 |
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| 13:58 |
Drae |
Hi |
| 13:59 |
Drae |
Brb |
| 14:02 |
Drae |
Okay back |
| 14:09 |
Drae |
Awkward silence |
| 14:09 |
reactor |
Awkward silences usually mean the meeting should be terminated. |
| 14:09 |
eugd |
there's not much happening |
| 14:10 |
eugd |
-dev is active but inscrutable |
| 14:11 |
Drae |
0-0 |
| 14:14 |
Drae |
Cya later |
| 14:15 |
VanessaE |
!tell Calinou that error isn't really an error, and you're seeing it because of an engine bug. ignore it. |
| 14:15 |
MinetestBot |
VanessaE: I'll pass that on when Calinou is around |
| 14:17 |
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| 14:21 |
gerard |
VanessaE, I can't get his game to work? |
| 14:22 |
PenguinDad |
gerard: what's the problem? |
| 14:23 |
gerard |
Says "ERROR: ModError: Failed to load and run /home/gerard/.minetest/games/carbone/mods/default/init.lua |
| 14:23 |
gerard |
But the files are there :/ |
| 14:24 |
PenguinDad |
gerard: could you paste the full error from debug.txt to some pastebin like http://0bin.net/ |
| 14:25 |
gerard |
not actual pastebin? xD |
| 14:26 |
PenguinDad |
This is an actual pastebin |
| 14:26 |
gerard |
PenguinDad, http://goo.gl/m4tnwy |
| 14:27 |
gerard |
Ok can't load texture no_screenshot.png ? |
| 14:27 |
gerard |
Be back in 10mins i'll scroll up if you wanna reply now |
| 14:29 |
Krock |
copypasta textures folder from github to your minetest folder |
| 14:29 |
PenguinDad |
Krock: carbone isn't on github |
| 14:29 |
Krock |
no_screenshot is |
| 14:30 |
PenguinDad |
looks like you are missing the media files :/ |
| 14:35 |
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| 14:39 |
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| 14:40 |
gerard |
whatdo? |
| 14:41 |
gerard |
PenguinDad, ? |
| 14:43 |
PenguinDad |
gerard: it looks like the server you are connecting to doesn't have the needed media files |
| 14:43 |
gerard |
It's singleplayer |
| 14:43 |
gerard |
? |
| 14:44 |
PenguinDad |
then you didn't paste the right error /: |
| 14:46 |
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| 14:54 |
VanessaE |
gerard: carbone is not a mod. |
| 14:55 |
VanessaE |
you need to put it in games, not mods |
| 14:55 |
gerard |
It is |
| 14:55 |
VanessaE |
no, it isn't: " /home/gerard/.minetest/games/carbone/mods " |
| 14:55 |
VanessaE |
oh wait. |
| 14:55 |
PenguinDad |
lol |
| 14:55 |
VanessaE |
derp, I can't read. |
| 14:55 |
gerard |
hehe |
| 14:55 |
Krock |
and other games work? |
| 14:55 |
gerard |
Only got the game yesterday- havent tried yet |
| 14:56 |
VanessaE |
gerard: maybe a permission issue? |
| 14:56 |
Krock |
I mean (sub)games |
| 14:56 |
VanessaE |
like, files not marked as readable to your normal user? |
| 15:01 |
LemonLake |
Where be debug.txt? |
| 15:04 |
LemonLake |
Also, I can't create a world. |
| 15:04 |
LemonLake |
I press new, put in a name, select a game, then press create. But the singleplayer worlds menu is just blank |
| 15:05 |
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| 15:08 |
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meldrian joined #minetest |
| 15:08 |
VanessaE |
debug.txt is in the root of your minetest dir |
| 15:08 |
VanessaE |
or in ~/.minetest |
| 15:08 |
LemonLake |
both are incorrect |
| 15:08 |
LemonLake |
but im rebuilding to see if it was a problem with a build |
| 15:09 |
PenguinDad |
LemonLake: debug.txt usually gets created where you run minetest |
| 15:11 |
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| 15:14 |
Krock |
debug.txt goes to the place where it got called from |
| 15:14 |
Krock |
(where 'it' = minetest) |
| 15:20 |
LemonLake |
omfg |
| 15:20 |
LemonLake |
what is the deal with this image |
| 15:27 |
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| 15:27 |
MinetestBot |
Calinou: 08-16 15:32 UTC <Krock> and dtime depends on server step |
| 15:29 |
Calinou |
yes, exactly |
| 15:29 |
MinetestBot |
Calinou: 08-16 19:15 UTC <VanessaE> that error isn't really an error, and you're seeing it because of an engine bug. ignore it. |
| 15:29 |
Calinou |
this way, boats and hovers behave the same regardless of server step |
| 15:30 |
Calinou |
VanessaE, what is? |
| 15:30 |
Calinou |
what error? |
| 15:35 |
VanessaE |
Calinou: you posted a file not found regarding index.mth |
| 15:35 |
VanessaE |
ignore it. |
| 15:35 |
Calinou |
yeah |
| 15:35 |
VanessaE |
also I fixed the server to not point to that dir, now it points to its own instead (should load faster) |
| 15:35 |
Calinou |
someone griefed all my wheat farm 8) I replanted it |
| 15:36 |
Calinou |
griefed = harvested but didn't replant |
| 15:36 |
Calinou |
it's fine if you harvest and replant |
| 15:40 |
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| 15:44 |
VanessaE |
someone was hungry :)P |
| 15:54 |
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| 15:55 |
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Nemin32 joined #minetest |
| 15:55 |
Nemin32 |
Hello everyone! |
| 15:55 |
gerard |
Calinou, I get this error with Carbone? "ERROR: ModError: Failed to load and run /home/gerard/.minetest/games/Carbone/modsdefault/init.lua |
| 15:56 |
* Calinou |
upgrades Nemin32 to Nemin64 |
| 15:56 |
Nemin32 |
Lel |
| 15:56 |
Calinou |
gerard, paste the nearby lines too |
| 15:56 |
Calinou |
http://paste.ubuntu.com |
| 15:56 |
Calinou |
on a pastebin like that one |
| 15:57 |
gerard |
It just come up on the screen |
| 15:57 |
Calinou |
look at the console |
| 15:57 |
gerard |
? |
| 15:57 |
Calinou |
start Minetest in a terminal, if you don't have one |
| 15:57 |
jp |
VanessaE : I'm hungry, http://i.imgur.com/W13pwKy.png :P |
| 15:57 |
Calinou |
open terminal, type “minetest†without the quotes |
| 15:57 |
* Krock |
gives Nemin64 32-bit emulator |
| 15:57 |
Nemin64 |
XD |
| 15:58 |
gerard |
Aight |
| 15:58 |
PenguinDad512 |
Krock1337: you ain't a pot! |
| 15:58 |
Krock1337 |
I'm a flower pot! |
| 15:58 |
Krock1337 |
ack. - Nickname is already in use. (FlowerPot) |
| 15:59 |
gerard |
Calinou, http://0paste.com/6200 |
| 16:00 |
PenguinDad512 |
!c math.log(512, 2) |
| 16:00 |
MinetestBot |
9.0 |
| 16:00 |
Nemin32 |
How can i check if a player holds a stone axe? I tried: local item_name = player:get_wielded_item():get_name() | if item_name == "default:axe_stone" ... end |
| 16:00 |
Krock |
gerard departieu |
| 16:00 |
gerard |
Eh? |
| 16:00 |
Krock |
or so |
| 16:01 |
PenguinDad |
Krock: let's go to russia! |
| 16:01 |
Krock |
oh yeah. let's meat fladimir put-in |
| 16:02 |
Krock |
http://i.imgur.com/qtQro.gif |
| 16:04 |
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| 16:04 |
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turtleman_ joined #minetest |
| 16:04 |
PenguinDad |
lol http://i.imgur.com/SPRyE5X.jpg |
| 16:05 |
Krock |
lol http://is.gd/kD5iZa |
| 16:05 |
Nemin32 |
Can you please help me? I cant check the players inventory |
| 16:05 |
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Wuzzy joined #minetest |
| 16:06 |
gerard |
Calinou, any idea? |
| 16:06 |
Krock |
Nemin32, explain your problem |
| 16:06 |
Krock |
lol those shoes http://i.imgur.com/B1iYi.gif |
| 16:06 |
Nemin32 |
So, i try to get when a player holds a stone axe, he can use the Timber mods full tree chop, else he only breaks one block. |
| 16:07 |
* PenguinDad |
made a mod for breaking one block |
| 16:08 |
Krock |
Nemin32, pastebin coming |
| 16:08 |
Krock |
http://pastebin.com/WEMiQWfi |
| 16:08 |
Nemin32 |
Krock: However, it gives me an error, when i check the players name, it says it a global reference nil |
| 16:08 |
Krock |
that one defiitely works |
| 16:10 |
Nemin32 |
Krock: It gives this error when:local player = get_player_name() | 18:07:50: ERROR[main]: C:\minetest-0.4.10\bin\..\mods\sajat\checkitem\init.lua:1 : attempt to call global 'get_player_name' (a nil value) |
| 16:11 |
Krock |
Nemin32, where does the player object come from? |
| 16:11 |
Calinou |
gerard, use up-to-date Minetest version |
| 16:11 |
Calinou |
get Git, compile it yourself, or use a daily build. |
| 16:11 |
Nemin32 |
Krock: What do you mean? |
| 16:12 |
Krock |
Nemin32, \init.lua:1 : attempt to call |
| 16:12 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=3&t=3837 |
| 16:12 |
Krock |
lines 1... ersiously |
| 16:12 |
Krock |
*s |
| 16:12 |
Nemin32 |
Krock: local player = get_player_name() |
| 16:12 |
Krock |
Nemin32, know code snippets? insert them where it's good |
| 16:13 |
Krock |
"player" isn't defined everywhere |
| 16:13 |
PenguinDad |
Nemin32: you need a player object to use get_player_name() |
| 16:13 |
sfan5 |
!seen ispn |
| 16:13 |
MinetestBot |
sfan5: ispn was last seen at 2014-08-16 03:46:19 UTC on #minetest |
| 16:13 |
Nemin32 |
Uhh, then what need i write? |
| 16:13 |
Krock |
Nemin32, when the player dug a thing, right? |
| 16:13 |
Nemin32 |
Yep |
| 16:14 |
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ispn joined #minetest |
| 16:14 |
MinetestBot |
ispn: 08-16 13:06 UTC <sfan5> I won't be available most of today. |
| 16:14 |
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reactor joined #minetest |
| 16:14 |
sfan5 |
oh |
| 16:14 |
sfan5 |
what a coindindence (?) |
| 16:14 |
PenguinDad |
Hey ispn! |
| 16:14 |
sfan5 |
ispn: I just got back |
| 16:15 |
gerard |
Calinou, didn't realise the Software Centre wasn't up to date |
| 16:15 |
ispn |
Hi all |
| 16:16 |
ispn |
sfan5: heh sorry for late coming. Minetest -_- |
| 16:16 |
Calinou |
hi artist |
| 16:16 |
sfan5 |
no need to be sorry |
| 16:16 |
* Calinou |
throws money on floor |
| 16:16 |
Nemin32 |
I still dont know what is the problem |
| 16:16 |
* PenguinDad |
smells the money |
| 16:17 |
* Nemin32 |
is worried, because the code gives errors. |
| 16:17 |
* Krock |
slaps Nemin32 with http://pastebin.com/ejN5grdu |
| 16:17 |
Calinou |
you should use something else than pastebin.com |
| 16:17 |
* Krock |
gives Nemin32 a ')' at the end |
| 16:17 |
sfan5 |
ispn: I created a github repo: https://github.com/sfan5/mt2obj |
| 16:18 |
* Nemin32 |
sees the Paste and feels like an idiot. |
| 16:18 |
Krock |
sfan5, 1) what's it good for? 2) Lines 20-22 in the main file |
| 16:19 |
sfan5 |
Krock: 1) converts a minetest schematic into an .obj file you can import into Blender 2) oops, I was in a hurry |
| 16:19 |
PenguinDad |
Krock: you can convert mts files to obj files with that script |
| 16:19 |
Krock |
k |
| 16:20 |
Krock |
PenguinDad, yeah that's clear but I didn't know what's it used for |
| 16:20 |
sfan5 |
Krock: '...you can import into Blender' |
| 16:21 |
Krock |
> ar but I didn't know what' |
| 16:21 |
sfan5 |
Krock: https://mediacru.sh/uepmpA4owU5q |
| 16:21 |
Krock |
past sentence |
| 16:21 |
ispn |
sfan5: I'll link that on a few mailing lists, maybe add blender import functionality when time allows. It doesn't seem very complicated to do, but will have to research a lot of stuff :/ |
| 16:21 |
Krock |
MEOW |
| 16:21 |
* PenguinDad |
throws tar at Krock |
| 16:22 |
* Krock |
gives PenguinDad LZMA |
| 16:22 |
sfan5 |
PenguinDad: tar or /usr/bin/tar? |
| 16:22 |
PenguinDad |
the latter one |
| 16:22 |
ispn |
Krock: http://i.imgur.com/8ciRhTP.png what is this editor you are using? |
| 16:22 |
Krock |
ispn, that's a C# program, handcrafted |
| 16:22 |
Krock |
well, I used the minetest perlin noise for it |
| 16:23 |
PenguinDad |
eeew c# |
| 16:23 |
Krock |
C# is like a sandbox where you can program fast cool stuff. for serius thinggs, I'd better use C(++) |
| 16:24 |
ispn |
Krock: Did you make it available anywhere? |
| 16:24 |
Krock |
ispn, nope.avi and it's not MGv6 you see there |
| 16:24 |
sfan5 |
Calinou: your turn, tell Krock that .NET / C# is bad because Microsoft |
| 16:24 |
Krock |
aagh Everybody againse me and I against everybody :( |
| 16:24 |
Exio4 |
not just that |
| 16:26 |
sfan5 |
ooh |
| 16:26 |
* sfan5 |
meows at Exio4 |
| 16:26 |
* Krock |
looks shy at Exio4 |
| 16:27 |
Calinou |
not because Microsoft |
| 16:27 |
Calinou |
but because of patent issues |
| 16:27 |
Calinou |
there's Mono |
| 16:27 |
CaveJohnson |
wat |
| 16:27 |
CaveJohnson |
.NET wars? |
| 16:27 |
Calinou |
similar to Java |
| 16:27 |
|
fishyWET left #minetest |
| 16:27 |
reactor |
BASIC |
| 16:27 |
CaveJohnson |
it's funny how they open sourced the compiler, but not the damn runtime |
| 16:27 |
CaveJohnson |
;-; |
| 16:28 |
Calinou |
this is Microsoft… |
| 16:28 |
Krock |
so. "nothing goes over eating" |
| 16:28 |
Exio4 |
microsoft isn't just 100% assholes anyway |
| 16:28 |
Exio4 |
look at GHC! |
| 16:29 |
Nemin32 |
Hmm, hmm its nearly complete however stack == "default:axe_stone" is still not working -.- |
| 16:29 |
reactor |
NVIDIA aren't complete assholes either. |
| 16:29 |
reactor |
Both still _are_ assholes. |
| 16:29 |
Calinou |
“Any company does great and terrible stuff†|
| 16:29 |
VanessaE |
Nemin32: because it's not default:axe_stone |
| 16:29 |
CaveJohnson |
Calinou: yeah, but it was rather... weird to not open source the runtime, but open source the compiler |
| 16:30 |
CaveJohnson |
also i should play MT more. |
| 16:30 |
VanessaE |
Nemin32: I believe the item name is default:tool_stoneaxe or something |
| 16:30 |
ispn |
GHC? Gorgeous Horny Chics and 'microsoft' aren't exactly the words I'd expect to fin in near proximity. |
| 16:30 |
CaveJohnson |
but yeah |
| 16:30 |
CaveJohnson |
'tis MS ¯\_(ツ)_/¯ |
| 16:30 |
Nemin32 |
VanessaE: Uhh, ok thanks. |
| 16:30 |
Calinou |
CaveJohnson, GitHub uses an “Open Source almost everything†policy |
| 16:30 |
ispn |
I always wondered why they didn't at least call the company Macrohard |
| 16:30 |
Calinou |
their backend is nowhere to be found |
| 16:30 |
CaveJohnson |
huh |
| 16:30 |
CaveJohnson |
never thought of it like that o.o |
| 16:31 |
reactor |
ispn: erectile dysfunction. |
| 16:31 |
Nemin32 |
VanessaE: So i giveme default:axe_stone, but the item name is default:tool_stoneaxe? |
| 16:31 |
CaveJohnson |
but then again, are microsoft gaining any money by keeping the runtime closed-source? |
| 16:31 |
Calinou |
TPW made a post about it |
| 16:31 |
Calinou |
CaveJohnson, no |
| 16:31 |
Calinou |
this is typical proprietary idiocracy |
| 16:31 |
CaveJohnson |
thought as much |
| 16:31 |
Calinou |
if people weren't stupid, most software would be free already |
| 16:31 |
CaveJohnson |
Calinou: i was always annoyed at people keeping things free, but not open sourcing them |
| 16:31 |
Calinou |
yes |
| 16:31 |
CaveJohnson |
WHAT IS THE POINT!? D: |
| 16:31 |
reactor |
CaveJohnson: that's how you embrace. |
| 16:31 |
VanessaE |
Nemin32: oh, well I guess that IS the item name then :) |
| 16:31 |
reactor |
Then you extend and extinguish. |
| 16:31 |
Exio4 |
example: OECake |
| 16:31 |
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asl joined #minetest |
| 16:32 |
CaveJohnson |
reactor: ? |
| 16:32 |
Calinou |
idiocracy, aliased by “secret sauceâ€, “we don't want to see people monetizing on our workâ€, “but I code like a foot†|
| 16:32 |
CaveJohnson |
Exio4: oh wow |
| 16:32 |
CaveJohnson |
i remember oecake o.o |
| 16:32 |
CaveJohnson |
anyway brb |
| 16:32 |
sfan5 |
Calinou: how does a foot code? |
| 16:32 |
Calinou |
I don't know |
| 16:32 |
reactor |
CaveJohnson: your tool is free, people use it, like it. Then you make some features non-free... |
| 16:32 |
Calinou |
that's what Gitlab's been doing, reactor 8) |
| 16:32 |
CaveJohnson |
ah, i see, reactor |
| 16:33 |
Calinou |
they sell proprietary addons |
| 16:33 |
CaveJohnson |
Calinou: i was quite disappointed with GitLab for doing that :( |
| 16:33 |
CaveJohnson |
so i moved to gitolite |
| 16:33 |
reactor |
Or make extensions to the standards that tool relies upon, so that somethign created in it is not compatible with standard programs anymore. |
| 16:33 |
CaveJohnson |
tbh cgit + gitolite is <3 |
| 16:33 |
CaveJohnson |
all GPL |
| 16:33 |
reactor |
And enable the "new features" by default, so that users aren't aware of that at first. |
| 16:34 |
Calinou |
Gitorious |
| 16:34 |
Calinou |
AGPL 3 |
| 16:34 |
ispn |
Blendercookie is selling a proprietary addon for Blender. Remesher of sorts. |
| 16:34 |
Calinou |
<CaveJohnson> Calinou: i was quite disappointed with GitLab for doing that :( |
| 16:34 |
Calinou |
you're disappointed of that? |
| 16:34 |
CaveJohnson |
i heard that's a real pain to install, Calinou |
| 16:34 |
Calinou |
really? |
| 16:34 |
CaveJohnson |
Calinou: ??? |
| 16:34 |
Calinou |
ispn, oh that's very frequent, but they have to comply with the GPL |
| 16:34 |
Nemin32 |
Woo! Thanks its working now! |
| 16:34 |
Calinou |
<reactor> Or make extensions to the standards that tool relies upon, so that somethign created in it is not compatible with standard programs anymore. |
| 16:34 |
Calinou |
this is somehow what Adobe did with PDF |
| 16:35 |
CaveJohnson |
Calinou: i don't understand :P |
| 16:35 |
Calinou |
the extensions like forms, 3D… are poorly supported in free PDF readers |
| 16:35 |
ispn |
Calinou: I know that Migius is selling his cad4arch package for a fee too, but plans to release once dev costs got returned. |
| 16:35 |
Calinou |
CaveJohnson, well, you're fine with playing a game that charges you 20 € and never lets you see its source code |
| 16:35 |
Calinou |
ispn, they don't comply with GPL → tell the Blender Foundation about it, they'll be happy |
| 16:36 |
Nemin32 |
Should i post into the forums my fork of New Timber where you can only chop the full tree with axes? |
| 16:36 |
ispn |
Calinou: I heard that BF doesn't mind if you close source games based on BGE as long as you pay them a fee. |
| 16:36 |
Calinou |
maybe they sell exceptions |
| 16:36 |
CaveJohnson |
Calinou: i was talking about https://about.gitlab.com/gitlab-ee/ |
| 16:36 |
Calinou |
but unlikely for plugins |
| 16:37 |
Calinou |
the BGE is barely used on public projects, it's mostly prototyping, it'll be phased out for simulation usage |
| 16:37 |
ispn |
Calinou: they can't sell exceptions due to GPL's self-propagation |
| 16:37 |
Calinou |
that's calling selling an exception |
| 16:37 |
Calinou |
if you let someone violate the GPL in exchange of money |
| 16:37 |
CaveJohnson |
the enterprise edition of GitLab, I prefer for previously fully open source applications to stay that way |
| 16:37 |
Calinou |
“It contains copyrighted code†|
| 16:37 |
Calinou |
the free version is also copyrighted |
| 16:37 |
ispn |
Calinou: they can't sell something they don't own, and that's the case with a lot of code for BGE. |
| 16:38 |
Calinou |
can people stop using “copyrighted†like that? |
| 16:38 |
Calinou |
ispn, I'm sure there's a CLA |
| 16:38 |
CaveJohnson |
Calinou: It contains copyrighted code that requires you to have a valid subscription. |
| 16:38 |
Calinou |
like most big projects |
| 16:38 |
CaveJohnson |
^ meant to be quoted, oops |
| 16:38 |
Calinou |
they use “copyrighted†to mean “non-free†|
| 16:38 |
CaveJohnson |
and yeah, kinda a misuse of it |
| 16:38 |
ispn |
This stuff is all pretty complex, and no one knows right now how to move in this area. |
| 16:38 |
Calinou |
also, by that logic, you should probably refuse to use IntelliJ idea, PyCharm… |
| 16:39 |
gerard |
crazy OpenSource people aha |
| 16:39 |
Calinou |
we're not crazy |
| 16:39 |
Calinou |
keep smoking mint… |
| 16:39 |
CaveJohnson |
gerard: pls |
| 16:39 |
ispn |
Corportations and firms stay off FLOSS on one side, and on the other - embrace it (libreoffice, but I heard of huge banking firm using floss solutions in Japan) |
| 16:40 |
CaveJohnson |
Calinou: oh i see what you meant (i misread things), i'm fine with closed-source games, since they take a lot to develop, understandably gitlab also took as long, but it was previously open source |
| 16:40 |
CaveJohnson |
sure they still maintain the open source version, but not as much most likely |
| 16:40 |
CaveJohnson |
due to the enterprise edition |
| 16:40 |
reactor |
Instead of doing compatibility kludges (like LibreOffice), why not make document convertors? |
| 16:40 |
Calinou |
what takes long in a game is mostly the art |
| 16:40 |
Calinou |
on AAA games |
| 16:40 |
ispn |
Userbase is unwilling to pay for stuff to get developed, and I loathe that, especialy that lemmings pour in onto software projects on Kickstarter |
| 16:40 |
CaveJohnson |
(sorry for sounding hypocritical previously ;-;) |
| 16:40 |
Calinou |
reactor, harder to use |
| 16:40 |
reactor |
So that you can edit stuff in your favourite editor without having to use that terrible GUI. |
| 16:40 |
Exio4 |
i prefer opensource stuff mainly because curiosity, |
| 16:41 |
Exio4 |
"oh, this is doing this weird thing, how did they implement this?" |
| 16:41 |
Calinou |
<ispn> Userbase is unwilling to pay for stuff to get developed, and I loathe that, especialy that lemmings pour in onto software projects on Kickstarter |
| 16:41 |
Calinou |
a lemming is an idiot, by definition |
| 16:41 |
Calinou |
I laugh at the Oculus backers |
| 16:41 |
CaveJohnson |
oooooooooh, dear |
| 16:41 |
CaveJohnson |
oculus :( |
| 16:41 |
PenguinDad |
Opensource mars rover? |
| 16:41 |
Calinou |
already exists, PenguinDad: http://stuntrally.github.io/cars/?id=UV&v=1 :p |
| 16:41 |
Calinou |
ispn, money angers everyone |
| 16:41 |
Calinou |
it's one of the 3 goals of life |
| 16:42 |
Calinou |
so, the less money involved, the better it is |
| 16:42 |
ispn |
Calinou: oh, that was a strategic decision. Without backing, they would got eaten by Sony and Samsung soon. I hate what they did, but it may have been a necessity. |
| 16:42 |
ispn |
Calinou: same with Makerbot, but that was particularly shitty, kicking Zach out and then taking over the company to sell it. |
| 16:42 |
Calinou |
Makerbot is basically backstabbing a friend |
| 16:43 |
Exio4 |
welcome to the new century! |
| 16:43 |
* CaveJohnson |
backstabs Exio4 |
| 16:43 |
CaveJohnson |
\;D/ |
| 16:43 |
ispn |
Calinou: Not the money. Money buys you food and technology, Without money we wouldn't have present technology. |
| 16:43 |
Calinou |
contrary to common belief, being poor doesn't result in dying from hunger. |
| 16:43 |
Exio4 |
CaveJohnson, i'm a poor guy |
| 16:44 |
Calinou |
^ this statement is backed by the CEO of Google |
| 16:44 |
ispn |
Calinou: It's the behaviour that tries to secure MOST MONEY, that tries to make companies dominating on the market so they can reap most revenue. |
| 16:44 |
ispn |
This is shitty |
| 16:44 |
Calinou |
indeed |
| 16:44 |
Calinou |
goal of life, goal of life. |
| 16:44 |
Exio4 |
Calinou, i think your definition of poor isn't right |
| 16:44 |
ispn |
Especially that this money goes for shit most of the time. |
| 16:44 |
reactor |
Money is means not a goal. |
| 16:44 |
Calinou |
90 % of money is used for shit |
| 16:44 |
Exio4 |
by the 10% |
| 16:45 |
ispn |
Blender Foundation had around 4K Euro for monthly dev budget last I've seen, and fucking look at what they can pull off with that. |
| 16:45 |
asl |
money have zero value in nature, the value of money is only in our minds |
| 16:45 |
reactor |
Well, for some it is a goal. |
| 16:45 |
ispn |
Corporations are very inefficient in money spending, FLOSS has absolutely awesome efficiency, and it's decentralized, and obeys free market laws. |
| 16:45 |
reactor |
Collect it and sit on their moneybags forever, and not invest in anything. |
| 16:45 |
ispn |
I just wish lemmings were smarter |
| 16:46 |
Calinou |
pingus are smarter! |
| 16:46 |
reactor |
Lemmings dream exactly of that ^ |
| 16:46 |
Calinou |
(it's a free/libre Lemmings “clone†:P) |
| 16:46 |
ispn |
Naah, lemmings dream of a cliff from which they can fly towards the sunset :P |
| 16:47 |
PenguinDad |
Pingus I loved that game when I was ~6 years old |
| 16:47 |
Exio4 |
i don't remember what i did when i was six years old :( |
| 16:48 |
reactor |
ispn: the more expensive that cliff is the more desirable to them. |
| 16:48 |
Exio4 |
i only remember the first flash game i ever played |
| 16:48 |
reactor |
"I'm gonna jump from a more expensive cliff than you ever are" |
| 16:52 |
ispn |
ok, nice ideological ride, but now going back to work :] Aim is 3d prints on Monday, will post in thread. |
| 16:53 |
|
EvergreenTree joined #minetest |
| 16:54 |
EvergreenTree |
sfan5: Your mts to mesh exporter is awesome! |
| 16:54 |
EvergreenTree |
:3 |
| 16:54 |
sfan5 |
EvergreenTree: I know :3 |
| 16:55 |
EvergreenTree |
Also, if you want to add a texture to a block in blender, it changes all blocks of the same type |
| 16:55 |
EvergreenTree |
so no manual texture changing |
| 16:55 |
|
zat joined #minetest |
| 16:55 |
sfan5 |
EvergreenTree: I'm working on that |
| 16:56 |
EvergreenTree |
Oh, nice |
| 16:56 |
ispn |
sfan5: Wheeee :D |
| 16:56 |
EvergreenTree |
Oh hi ispn |
| 16:56 |
EvergreenTree |
(or spin) |
| 16:56 |
EvergreenTree |
I was just doing some good 'ol partitioning on my laptop |
| 16:56 |
EvergreenTree |
got a new 128gb ssd |
| 16:56 |
ispn |
EvergreenTree: Hi! |
| 16:56 |
EvergreenTree |
made a backup of the old hdd with clonezilla |
| 16:57 |
EvergreenTree |
then had to manually remove the linux swap, resize the main partition, and recreate the swap |
| 16:57 |
EvergreenTree |
But it works now |
| 16:57 |
EvergreenTree |
:D |
| 16:58 |
reactor |
how about dump/restore? |
| 16:59 |
EvergreenTree |
Oh, I had to restore it to the ssd without any changes to the original partitions |
| 16:59 |
EvergreenTree |
then I did the partitioning |
| 16:59 |
EvergreenTree |
with gparted live |
| 16:59 |
reactor |
I mean, man 1 dump, man 1 restore. |
| 16:59 |
reactor |
But no, they gotta reinvent bicycles. |
| 17:00 |
EvergreenTree |
It works okay, so I use it |
| 17:00 |
EvergreenTree |
:P |
| 17:00 |
EvergreenTree |
I use that motto for a lot of things |
| 17:00 |
* reactor |
cranks up the chainsaw. |
| 17:01 |
EvergreenTree |
OH not again... |
| 17:01 |
* EvergreenTree |
hides |
| 17:03 |
Exio4 |
i wonder how could a tree hide from a chainsaw |
| 17:03 |
reactor |
You see that, too?! |
| 17:03 |
EvergreenTree |
/hide |
| 17:03 |
EvergreenTree |
I mean: //hide |
| 17:03 |
EvergreenTree |
:P |
| 17:03 |
reactor |
Oh, and how is //hide any shorter than /me hides? |
| 17:04 |
SylvieLorxu |
reactor: By 4 characters |
| 17:04 |
reactor |
Pff. |
| 17:04 |
|
rubenwardy joined #minetest |
| 17:04 |
rubenwardy |
Hi all! |
| 17:04 |
PenguinDad |
/pos1; //pos2; //hide |
| 17:04 |
PenguinDad |
*//pos1 |
| 17:04 |
|
Calinou joined #minetest |
| 17:04 |
EvergreenTree |
PenguinDad: exactly |
| 17:04 |
reactor |
//1 //2 //set fire |
| 17:05 |
EvergreenTree |
Oh come on |
| 17:05 |
Calinou |
<Calinou> <EvergreenTree> got a new 128gb ssd |
| 17:05 |
EvergreenTree |
I am fire resistant |
| 17:05 |
Calinou |
<Calinou> that in 2014? meh |
| 17:05 |
Calinou |
<Calinou> 256 GB is very cheap |
| 17:05 |
EvergreenTree |
Calinou: Because I don't need any more then that |
| 17:05 |
reactor |
That'd be nice for static data eh. |
| 17:05 |
Exio4 |
a 128gb ssd is already expensive shit |
| 17:06 |
EvergreenTree |
and it is cheaper then 256gb |
| 17:06 |
reactor |
/, /usr and... media library maybe? |
| 17:06 |
EvergreenTree |
It's on my laptop that I don't use for storing a lot of stuff, so it doesn't matter that much |
| 17:07 |
EvergreenTree |
I currently have a 500gb drive on this machine |
| 17:07 |
EvergreenTree |
and it's more than enough |
| 17:07 |
EvergreenTree |
I don't have a media library, or a lot of video, so I don't need tons of space |
| 17:07 |
|
HomelessHedgehog joined #minetest |
| 17:07 |
EvergreenTree |
I do have a 1tb external hard drive for backups and stuff |
| 17:08 |
|
BlockMen joined #minetest |
| 17:08 |
MinetestBot |
BlockMen: 08-10 21:31 UTC <sfan5> what do you think about https://github.com/minetest/minetest_game/pull/294 ? |
| 17:08 |
sfan5 |
lol |
| 17:09 |
EvergreenTree |
I also got a Coolermaster 212 Evo heat sink |
| 17:09 |
EvergreenTree |
It certainly is better then that stock amd heat sink |
| 17:09 |
Exio4 |
1tb WD blue is 850 ARS, a 128gb SSD is 1100~ at least |
| 17:09 |
BlockMen |
do they have any useage currently, sfan5? |
| 17:09 |
BlockMen |
like treasures? |
| 17:09 |
sfan5 |
not yet |
| 17:09 |
sfan5 |
but adding treasures would be awesome |
| 17:09 |
BlockMen |
well, im not for it, but i wont block either |
| 17:10 |
BlockMen |
talk with nore about it |
| 17:10 |
nore |
hm? |
| 17:10 |
BlockMen |
nore: https://github.com/minetest/minetest_game/pull/294 |
| 17:10 |
nore |
sfan5, BlockMen, thoughts on #301 btw? |
| 17:10 |
jp |
BlockMen : why 'default_plus' has not been merged in neXt ? |
| 17:11 |
nore |
About dungeons: yes, good idea |
| 17:11 |
sfan5 |
nore: I dunno, still busy btw |
| 17:11 |
nore |
mobs and treasures could be added later |
| 17:11 |
PenguinDad |
jp: default_plus? |
| 17:11 |
nore |
but for now just enable them :) |
| 17:11 |
jp |
https://forum.minetest.net/viewtopic.php?id=6033 |
| 17:11 |
EvergreenTree |
Treasures would be awesome |
| 17:12 |
Exio4 |
256gb is 2k ARS |
| 17:12 |
Exio4 |
256gb SSD == 2tb WD black |
| 17:12 |
nore |
(btw, are jungles enabled by default?) |
| 17:12 |
BlockMen |
jp, water/lava sound and particels are buggy |
| 17:12 |
Exio4 |
or 3tb WD red, etc |
| 17:12 |
jp |
ok |
| 17:12 |
BlockMen |
semi transparent glass aswell |
| 17:12 |
jp |
the cactus picks & the glass were fine |
| 17:12 |
BlockMen |
hardened clay make ppl scream "MC" again |
| 17:12 |
BlockMen |
same with cactus picks |
| 17:13 |
BlockMen |
and apple decay is added to game long time ago already |
| 17:13 |
jp |
ah yeah, I forgot than there is some aversion against MC here... ;) |
| 17:15 |
|
Halo joined #minetest |
| 17:16 |
Calinou |
<EvergreenTree> It certainly is better then that stock amd heat sink |
| 17:16 |
Calinou |
stock heatsinks are crap |
| 17:16 |
PenguinDad |
I found the perfect main menu song :> https://soundcloud.com/dubstep/xkore-end-of-the-line-ft-messinian-edmcom-premiere |
| 17:16 |
Calinou |
only use for the slowest CPUs |
| 17:16 |
EvergreenTree |
Calinou: I figured it was |
| 17:16 |
Calinou |
this applies to graphic cards too |
| 17:17 |
EvergreenTree |
PenguinDad: that would be interesting |
| 17:17 |
EvergreenTree |
:P |
| 17:18 |
Exio4 |
Calinou, buy me a good one then |
| 17:18 |
EvergreenTree |
Calinou: You can't replace heat sinks on graphics cards right? |
| 17:18 |
EvergreenTree |
or at least fans |
| 17:18 |
Exio4 |
you say random bullshit like buying a "new heatsink" was a cheap thing you do it every week |
| 17:19 |
EvergreenTree |
No, it's rare that I do stuff like this |
| 17:19 |
rubenwardy |
PenguinDad, no. no. NO. |
| 17:19 |
EvergreenTree |
rubenwardy: He was joking |
| 17:19 |
EvergreenTree |
:P |
| 17:19 |
rubenwardy |
Yeah, I realised |
| 17:19 |
Exio4 |
yeah, we all know the stock crap is shit, some people doesn't have the money to buy better things though! |
| 17:19 |
PenguinDad |
rubenwardy: I was joking ofc |
| 17:20 |
Exio4 |
i'm using my system without harddisk because i don't have money for a raid 1 eh |
| 17:20 |
Exio4 |
i could buy a noname shitty harddisk though! |
| 17:20 |
Exio4 |
i would need to buy a new one before the december though |
| 17:20 |
Calinou |
<EvergreenTree> Calinou: You can't replace heat sinks on graphics cards right? |
| 17:20 |
Calinou |
buy one with a custom cooler |
| 17:20 |
Calinou |
that's what I meant |
| 17:20 |
EvergreenTree |
oh |
| 17:21 |
Calinou |
ASUS, MSI, Gigabyte… they all have good ones, depending on cards: read hardware reviews to know temperatures and noise |
| 17:21 |
Calinou |
in general, lower-end cards make less noise |
| 17:21 |
|
HomelessHedgehog joined #minetest |
| 17:21 |
EvergreenTree |
I have an XFX card |
| 17:21 |
EvergreenTree |
radeon 7750 |
| 17:21 |
EvergreenTree |
I couldn't afford anything better |
| 17:22 |
Calinou |
lol |
| 17:22 |
Calinou |
7750 with 1 GB or 2 GB? |
| 17:22 |
Calinou |
the 2 GB one should be burned |
| 17:22 |
Calinou |
it has DDR3 instead of GDDR5 |
| 17:22 |
Calinou |
5 % cheaper, 35 % slower! |
| 17:22 |
Calinou |
lamefun would love it. |
| 17:27 |
EvergreenTree |
1GB |
| 17:27 |
EvergreenTree |
lol, lamefun |
| 17:33 |
|
blaze joined #minetest |
| 17:44 |
ispn |
eh. //hollowsphere 100 Diamond Block. There goes my weekend :] |
| 17:45 |
EvergreenTree |
worldedit is awesome, is it not? |
| 17:45 |
EvergreenTree |
There is a worldedit gui as well |
| 17:45 |
ispn |
EvergreenTree: how do I into gui? |
| 17:45 |
Calinou |
WorldEdit GUI is mostly pointless :/ |
| 17:45 |
EvergreenTree |
did you get worldedit from the github repository |
| 17:46 |
EvergreenTree |
Calinou: yeah, but it is helpful sometimes |
| 17:46 |
Calinou |
it's not included in Carbone for that reason |
| 17:46 |
ispn |
I've got a culture shock atm, I realized I can set fire to things, and that lava in contact with water turns into stone. I had a really olde version of minetest installed :3 |
| 17:46 |
EvergreenTree |
https://github.com/Uberi/Minetest-WorldEdit |
| 17:46 |
EvergreenTree |
What version do you have now? |
| 17:46 |
ispn |
latest |
| 17:46 |
EvergreenTree |
0.4.10 includes tons of new stuff |
| 17:47 |
ispn |
stable |
| 17:47 |
Calinou |
use latest Git |
| 17:47 |
Calinou |
ideally |
| 17:47 |
EvergreenTree |
including a revamped minetest game |
| 17:47 |
Calinou |
performance improvements, etc |
| 17:47 |
ispn |
EvergreenTree: ok, I see it now. |
| 17:48 |
ispn |
Calinou: naah, I need good enough. Still much work to get it running the way I want to, mostly workflow testing. |
| 17:48 |
ispn |
Calinou: I have to write a lesson plan for it for tuesday, no time for fun now :P |
| 17:49 |
Calinou |
on Debian/Ubuntu there's a script for quick install |
| 17:49 |
EvergreenTree |
he uses windows |
| 17:49 |
EvergreenTree |
afaik |
| 17:49 |
EvergreenTree |
gtg |
| 17:50 |
ispn |
EvergreenTree: I use both, preferably linux, but have to do windows due to work |
| 17:50 |
ispn |
computers hurt without dwm and terminal :( |
| 17:51 |
Calinou |
yeah |
| 17:51 |
ispn |
Calinou: one issue I have with linux is that applications branch away into .directories in home folder instead of getting neatly contained in folders, preferably with dependencies and stuff. |
| 17:51 |
Calinou |
Windows needs a lot of programs to be useful 8) |
| 17:51 |
Calinou |
ispn, ~/.config and ~/.local are SUPPOSED to be used by applications |
| 17:52 |
Calinou |
but celeron55 goes like “it's moving clutter, not removing it, let's fuck standards once again†|
| 17:52 |
Calinou |
the attitude of not respecting standards (XDG) really annoys me |
| 17:52 |
Calinou |
anyway, you're not supposed to show hidden directories by default |
| 17:53 |
ispn |
Calinou: I prefer when an application constrains itself to its folder. I mean, seriously, I'm this close to running everything in VMs so I have to move around only a single file when reinstalling shits or migrating or stuff >:O |
| 17:53 |
Calinou |
you can set Minetest to run in place, for portable use |
| 17:54 |
ispn |
Calinou: windoze has a portal called portableapps which is brilliant |
| 17:54 |
Calinou |
it does so on Windows by default… |
| 17:54 |
ispn |
Calinou: yes, I see, on Windows now, it's rad. |
| 17:54 |
Calinou |
it has lots of downsides |
| 17:55 |
ispn |
Calinou: mostly downsides |
| 17:55 |
Exio4 |
i don't use run in place because i like having ~/.minetest for all my builds |
| 17:55 |
Exio4 |
a shared* |
| 17:55 |
ispn |
but I use whatever works at the moment. When I have shittons of tabs open for a certain project, swapping it all to linux would take me unnecessary time. |
| 17:56 |
ispn |
In the bright future when I have time, I wanna do an LFS install, or perhaps wait for something cool, like that super-secure-OS that lady dev was developing some time ago, can't recall the name. Hell, dwm has more plugins than I can contain, and most are awesome. |
| 17:57 |
Calinou |
I was talking about run-in-place |
| 17:57 |
rubenwardy |
I use a run in place version of Minetest |
| 17:58 |
ispn |
hm, getting all stuff on VMs doesn't seem like such a bad idea, I could throw them around on an usb stick between systems and machines, huhuhuhuhu. also backups of mails and firefox tabs in shots... hmmmm. |
| 17:58 |
Calinou |
“like that super-secure-OS that lady dev was developing some time ago, can't recall the name†uh |
| 17:58 |
Calinou |
it's not like GNU/Linux is insecure |
| 17:58 |
rubenwardy |
secure as in anti-NSA? |
| 17:58 |
ispn |
Calinou: can't rememebr the name, all processes were ran in individual VMs, it was something super strange and super secure. |
| 17:58 |
Calinou |
distribution is the smallest of your problems when it comes to security |
| 17:58 |
Calinou |
Qubes OS? |
| 17:58 |
Calinou |
well, have fun finding users of that |
| 17:59 |
Exio4 |
all i know is that it has a Q.... ok damn you Calinou |
| 17:59 |
Exio4 |
Calinou, linux has the 2% of the users! |
| 17:59 |
Exio4 |
have fun finding users of that! |
| 18:00 |
ispn |
Calinou: yeah, I know, I use whatever :) Nothing is secure these days. |
| 18:00 |
Exio4 |
Maybe |
| 18:00 |
ispn |
Calinou: the most important thing is to get stuff done, how, where, when, is all secondary. |
| 18:01 |
Calinou |
I don't believe in that |
| 18:01 |
|
asl joined #minetest |
| 18:01 |
Calinou |
it's like saying “I'm OK with eating insects, as long as I stay alive†|
| 18:01 |
ispn |
exactly |
| 18:01 |
ispn |
it takes some time to get used to, but after the first month, you're OK. |
| 18:01 |
Exio4 |
Main: out of memory (requested 2097152 bytes) |
| 18:02 |
Exio4 |
what the fuck happened |
| 18:02 |
SylvieLorxu |
<ispn> Nothing is secure these days |
| 18:02 |
SylvieLorxu |
W-what? |
| 18:02 |
Calinou |
Tox 8) |
| 18:02 |
ispn |
SylvieLorxu: automated-script-secure - maybe, but targeted by adversary with resources? forget it. |
| 18:03 |
SylvieLorxu |
ispn: Depends on how many resources. High-quality crypto can cause serious issues for adversaries with resources |
| 18:04 |
Exio4 |
well, i let my app be alive for 10 seconds and it ate a few gbs of ram.. |
| 18:04 |
Exio4 |
i don't think that is good... |
| 18:04 |
SylvieLorxu |
Exio4: You may have a memory leak |
| 18:04 |
Calinou |
except that 99.9 % of attacks are resourceless |
| 18:04 |
Exio4 |
i don't think it is a memory leak but infinite recursion SylvieLorxu |
| 18:05 |
SylvieLorxu |
Oh, infinite recursion, always fun |
| 18:05 |
Exio4 |
parsing "a=2" |
| 18:05 |
Exio4 |
can't take _that_ much :P |
| 18:08 |
Exio4 |
300mb of ram per second! |
| 18:10 |
* PenguinDad |
calls the oom killer |
| 18:10 |
LemonLake |
Quest chin about HTTP requests. |
| 18:10 |
LemonLake |
Since you guys know stuff. |
| 18:11 |
LemonLake |
If a request looks like this: 55\n text \n0 how would I select the text without the lines containing '55' and '0' |
| 18:16 |
sfan5 |
ispn: custom model support incoming |
| 18:16 |
sfan5 |
LemonLake: select from before the 0 (on it's line) to after the 55 (on it's line) |
| 18:16 |
LemonLake |
that's logical, but what if it was a different response? |
| 18:16 |
LemonLake |
is there a regex to select lines that do not contain just numbers? |
| 18:17 |
sfan5 |
of that select |
| 18:18 |
sfan5 |
| egrep -v '^[0-9]+$' |
| 18:21 |
|
Flipsels joined #minetest |
| 18:26 |
|
CraigyDavi joined #minetest |
| 18:30 |
meldrian |
hello everybody (, clap your hands) |
| 18:30 |
Calinou |
no server runs Carbone on http://servers.minetest.net/ |
| 18:30 |
Calinou |
:( |
| 18:30 |
* BlockMen |
claps meldrian |
| 18:30 |
BlockMen |
:P |
| 18:30 |
meldrian |
Is someone around who can tell me why the integrated mod-downloader isn't working right now? |
| 18:31 |
meldrian |
thx BlockMen ^^ |
| 18:32 |
Calinou |
moddb is down, meldrian |
| 18:32 |
Calinou |
it was totally a fail anyway |
| 18:32 |
Sokomine |
calinou: what about trainwrecktonys server? i thought that runs carbone? |
| 18:33 |
Sokomine |
calinou: hmpf :-( hope at least the pictures stay...i still have to update threads where pictures got lost twice already |
| 18:33 |
meldrian |
It was/is a nice feature for non-expierenced users imho |
| 18:33 |
Calinou |
it does, but outdated fork |
| 18:34 |
Sokomine |
that's right, meldrian. unfortionately, only very few mods where ever added because it was a lot of extra work for the modders |
| 18:34 |
Calinou |
I've added More Blocks once, was very outdated |
| 18:34 |
Calinou |
couldn't set license as zlib |
| 18:39 |
ispn |
sfan5: watching the git repo |
| 18:39 |
sfan5 |
:) |
| 18:40 |
* Sokomine |
hopes that sfan5 will update his check-posting-script so that it can enter mods automaticly. that'd help a lot! |
| 18:40 |
Calinou |
check-posting? |
| 18:41 |
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| 18:41 |
PenguinDad |
minetest_game has slaps :D |
| 18:42 |
Sokomine |
his script that complains if liscense or dependency are missing |
| 18:42 |
Calinou |
does it work for phpBB? |
| 18:42 |
Calinou |
he said it doesn't work for phpBB |
| 18:43 |
Sokomine |
i hope he'll update it |
| 18:43 |
BlockMen |
PenguinDad, slaps > slabs :P |
| 18:44 |
Sokomine |
i've tried to manually put all released mods into categories, but it's an awful lot of work :-( guess i'll have to write a script in order to get suitable entries for the wiki automaticly so that it's a single cut&paste... |
| 18:44 |
Sokomine |
or perhaps a completely automatic process. hmm |
| 18:44 |
Nemin32 |
Would someone please check on my first mod? https://forum.minetest.net/viewtopic.php?f=9&t=9937 Thank you! |
| 18:45 |
Calinou |
it's Mod, not MOD |
| 18:45 |
Calinou |
don't use size smaller than 50 |
| 18:45 |
Calinou |
75 at least |
| 18:46 |
Calinou |
fixed and moved :) |
| 18:47 |
BlockMen |
Sokomine, why adding all mods to wiki at all? |
| 18:48 |
Calinou |
because MediaWiki is way better for documentation than using a forum which can't do crafting recipes. |
| 18:48 |
Flipsels |
How to get the wood for the axe shafts @Nemin32? |
| 18:48 |
PenguinDad |
Someone should really fix farming in minetest_game |
| 18:49 |
Calinou |
what's wrong? |
| 18:49 |
Calinou |
digging plants is slow, that's due to default tools :( |
| 18:49 |
Nemin32 |
Calinou: Ok, thanks |
| 18:49 |
PenguinDad |
Calinou: the game hangs due to some abms |
| 18:50 |
Calinou |
doesn't happen here |
| 18:51 |
BlockMen |
Calinou, that can be an option for mods that have many, many items/crafting recipes. But for most mods out there its just not necessary and useless maintenance. |
| 18:51 |
BlockMen |
Furthermore the chances to have outdated wiki is very high |
| 18:52 |
Sokomine |
blockmen: currently, people have a chance of slightly above zero to accidently find mods they might be intrested in. that's bad. we need a bit more overview |
| 18:52 |
Sokomine |
a way to locate mods by what they do. instead of having to know in advance which mods exist and using google |
| 18:53 |
sfan5 |
Sokomine: psst.. interested not intrested |
| 18:53 |
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| 18:53 |
* sfan5 |
images some ints resting (= intresting) |
| 18:53 |
sfan5 |
imagines* |
| 18:53 |
LemonLake |
Oops. |
| 18:53 |
BlockMen |
Sokomine, having an maintained "Mod Releases" section is the better option then |
| 18:54 |
Sokomine |
*g* ints ought to have the right to rest sometimes as well, yes :) though floats are not allowed to! those have to float constantly :-) |
| 18:54 |
LemonLake |
I may have just scared away the lead developer of Bread Hunter. |
| 18:54 |
sfan5 |
:) |
| 18:54 |
sfan5 |
:D |
| 18:54 |
Sokomine |
blockmen: too many mods, no structure at all |
| 18:55 |
BlockMen |
if you add all mods to wiki you have that many mods aswell |
| 18:55 |
BlockMen |
and it shouldnt be too hard for user to browse through topics |
| 18:55 |
Sokomine |
perhaps we *might* do by introducing some categories, listing them in the forum thread, and then automaticly creating overview pages on that base |
| 18:55 |
BlockMen |
and click the topic that looks interesting to them |
| 18:56 |
Sokomine |
and after how many pages will they stop and ignore mods posted before yesterday? that's the problem |
| 18:56 |
PenguinDad |
LemonLake: Bread Hunter? |
| 18:56 |
Sokomine |
usually, people are after something and wish for a certain functionality. they may imagine that under a diffrent name |
| 18:56 |
LemonLake |
A game I'm helping with. |
| 18:56 |
Sokomine |
right now, it's very hard to find mods |
| 18:56 |
LemonLake |
Co-dev. |
| 18:56 |
LemonLake |
He returned now. |
| 18:56 |
LemonLake |
[19:55:39] Hagrid: you confused me so hard... |
| 18:56 |
LemonLake |
[19:55:43] Hagrid: I had to evacuate myself. |
| 18:58 |
sfan5 |
LemonLake: y u do dis? |
| 18:58 |
LemonLake |
y i do wat? |
| 18:58 |
BlockMen |
Sokomine, IMO its not, but well, ppl have different opinions. but im kinda sure we will have soon outdated wiki pages because noone wants/has the time to maintain that |
| 18:59 |
BlockMen |
and then you have won nothing |
| 18:59 |
sfan5 |
LemonLake: confuse ppl |
| 18:59 |
LemonLake |
idk |
| 18:59 |
LemonLake |
we were adding a marquee to the main menu |
| 18:59 |
Calinou |
<BlockMen> Furthermore the chances to have outdated wiki is very high |
| 18:59 |
Calinou |
the mod topic can be outdated to |
| 18:59 |
Calinou |
see More Blocks |
| 18:59 |
LemonLake |
and because he was restarting the client so much due to menu editing, i changed it to multiple things each time he started. |
| 18:59 |
LemonLake |
then i changed it to the font name, and he was so fucking done. |
| 18:59 |
LemonLake |
(i was teamviewing) |
| 19:00 |
LemonLake |
last thing I saw was 'Shutting down' |
| 19:00 |
Calinou |
Teamviewer :( |
| 19:00 |
BlockMen |
Calinou, the problem with wiki is, that you will have different information then and ppl rely on those oudated wiki informations |
| 19:01 |
Calinou |
not necessarily |
| 19:01 |
Calinou |
the mod author can maintain it |
| 19:01 |
BlockMen |
and concerning forum topics, the moderators should move outdated topics to old mods |
| 19:01 |
Calinou |
we're not Wikipedia |
| 19:01 |
Calinou |
we won't make cases of COI in case mod author creates the wiki page |
| 19:01 |
BlockMen |
what. you want modders to maintain the double amout now? |
| 19:03 |
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| 19:04 |
Calinou |
they don't have to maintain it on the forum |
| 19:04 |
Calinou |
they maintain it on the wiki instead |
| 19:04 |
Calinou |
and put a link |
| 19:04 |
Calinou |
simple as that |
| 19:07 |
BlockMen |
so the explanation and all is on wiki but the discussions still on forum. its a bad idea and wont work |
| 19:08 |
Nemin32 |
(Maybe only have a list of links on the forums, and everybody could use the Github wiki?) |
| 19:12 |
Nemin32 |
Ok i go bye. |
| 19:12 |
Calinou |
GitHub wiki sucks |
| 19:12 |
Calinou |
it's not what you're looking for |
| 19:12 |
Calinou |
MediaWiki is 10 times more powerful |
| 19:13 |
Calinou |
we have 2 dedicated installs of it… we can use them |
| 19:13 |
Calinou |
they load quickly, very quickly |
| 19:13 |
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| 19:13 |
VanessaE |
there's also wikia if you can stand their sucky user interface :P |
| 19:14 |
Calinou |
ads, slow to load |
| 19:14 |
Calinou |
it's also MediaWiki |
| 19:14 |
Calinou |
so no point |
| 19:15 |
VanessaE |
ads? what ads? ;) |
| 19:15 |
VanessaE |
(really though, when I get less lazy, I'm gonna move homedecor's crafting guide off of there to github or to my personal webspace or something |
| 19:17 |
BlockMen |
howevery, im off |
| 19:17 |
BlockMen |
bye |
| 19:17 |
VanessaE |
byw |
| 19:17 |
VanessaE |
bye |
| 19:17 |
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| 19:21 |
VanessaE |
there, I at least extracted the unformatted text. that's half the work. :P |
| 19:28 |
rubenwardy |
http://rubenwardy.github.io/minetest_mod_maker/ |
| 19:28 |
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| 19:29 |
Exio4 |
http://www.aosabook.org/en/ghc.html |
| 19:29 |
rubenwardy |
Haskell <3 |
| 19:30 |
ispn |
sfan5: I see what u did there. Nodes will be scriptable separately? Did you think about fetching the cube models from a dir/tar? |
| 19:30 |
Exio4 |
yeah |
| 19:30 |
Exio4 |
it is an amazing language! :D |
| 19:30 |
ispn |
sfan5: I'll try to do a blender import with this, maybe. Tempting as hell. But no damn time u_u. |
| 19:31 |
sfan5 |
ispn: you could theoretically use a different model (.obj and .mtl) for each node |
| 19:31 |
ispn |
sfan5: yes, this is what I meant, this can be epic. |
| 19:31 |
Calinou |
<Exio4> it is an amazing language! :D |
| 19:32 |
Calinou |
impossible to understand |
| 19:32 |
Calinou |
unreadable |
| 19:32 |
ispn |
sfan5: in b4 using pool of possible cube shapes for 1 kind of cube to randomize render results :> |
| 19:32 |
sfan5 |
thats what you meant.. |
| 19:32 |
sfan5 |
yes |
| 19:32 |
sfan5 |
that would be possible |
| 19:33 |
Exio4 |
Calinou, it is easy to understand, as long as you don't try to read it imperative-ish |
| 19:33 |
Exio4 |
i find while/for loops making the code messy and making beautiful code look ugly |
| 19:35 |
Exio4 |
how is a map harder to understand than a for loop? |
| 19:35 |
Exio4 |
or a filter, or a fold... |
| 19:35 |
Exio4 |
they're high-level constructs that tell you way more about the "loop" itself |
| 19:35 |
ispn |
sfan5: a lot of work from the modelling side, and only to get renders. Though I've seen that in-game blocks can randomize sprite direction based on direction of player placement (bones for instance) so render cubes could be reused in-game. Still lot of resources to make all these. |
| 19:36 |
Exio4 |
forever $ do ... |
| 19:36 |
Calinou |
I'm not good in any language anyway |
| 19:36 |
Calinou |
brain isn't made for that |
| 19:36 |
Exio4 |
what? |
| 19:36 |
ispn |
Calinou: oh come on, your English is fine. |
| 19:36 |
ispn |
:] |
| 19:37 |
Exio4 |
hah |
| 19:38 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=14&t=9939 |
| 19:38 |
MinetestBot |
rubenwardy: Simple Minetest Mod Maker - Minetest Forums |
| 19:43 |
rubenwardy |
GTG |
| 19:43 |
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| 19:51 |
LemonLake |
wooo |
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VanessaE |
splitsville |
| 19:52 |
LemonLake |
that just occured |
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| 19:54 |
LemonLake |
zromph |
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| 19:54 |
PenguinDad |
I was on the smaller side \o/ |
| 19:56 |
Calinou |
http://paste.ubuntu.com/8065393/ |
| 19:56 |
* sfan5 |
meows at LemonLake |
| 19:57 |
PenguinDad |
Calinou: really useful mod :D |
| 19:58 |
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| 20:11 |
blaise |
hey if shift-1 rases the viewing range, what lowers it? |
| 20:16 |
lemonlake_ |
a magician |
| 20:18 |
PenguinDad |
!c math.random(2, 9) |
| 20:18 |
MinetestBot |
AttributeError: 'SomeObject' object has no attribute 'random' |
| 20:18 |
PenguinDad |
!c math.rand(2, 9) |
| 20:18 |
MinetestBot |
AttributeError: 'SomeObject' object has no attribute 'rand' |
| 20:22 |
sfan5 |
ispn: https://cdn.mediacru.sh/ktd3zDSi47AK.png |
| 20:23 |
sfan5 |
PenguinDad: random.randint |
| 20:23 |
sfan5 |
blaise: '-' |
| 20:24 |
PenguinDad |
one of the differences between python2 and python3? |
| 20:24 |
sfan5 |
PenguinDad: no |
| 20:24 |
PenguinDad |
Then I'm just confused :D |
| 20:32 |
sfan5 |
PenguinDad: why that? |
| 20:34 |
asl |
math.random is js and lua iirc |
| 20:34 |
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| 20:39 |
Exio4 |
sfan5, what recursive function could i write (python)?! |
| 20:39 |
Exio4 |
i'm bored :( |
| 20:40 |
Exio4 |
!c (lambda f: (lambda x: f(lambda *args: x(x)(*args)))(lambda x: f(lambda *args: x(x)(*args))))((lambda fact: lambda n: 1 if (n<1) else (n+fact(n-1))))(90) |
| 20:40 |
MinetestBot |
4096 |
| 20:40 |
Exio4 |
!c (lambda f: (lambda x: f(lambda *args: x(x)(*args)))(lambda x: f(lambda *args: x(x)(*args))))((lambda fact: lambda n: 1 if (n<1) else (n+fact(n-1))))(100) |
| 20:40 |
MinetestBot |
5051 |
| 20:40 |
Exio4 |
!c (lambda f: (lambda x: f(lambda *args: x(x)(*args)))(lambda x: f(lambda *args: x(x)(*args))))((lambda fact: lambda n: 0 if (n<1) else (n+fact(n-1))))(100) |
| 20:40 |
Exio4 |
there |
| 20:40 |
MinetestBot |
5050 |
| 20:40 |
Calinou |
texturing is completely broken, sfan5 |
| 20:40 |
Calinou |
wrong texture projection mode |
| 20:40 |
Calinou |
try other ones |
| 20:41 |
Calinou |
also, the texture should use nearest filtering |
| 20:41 |
Calinou |
again, that can be configured in Blender |
| 20:41 |
blaise |
Exio4: I can't get the update_from_db.py or update_from_db2.py from u_skinsdb to work at all |
| 20:41 |
blaise |
Exio4: you could check that out.. XD |
| 20:42 |
Exio4 |
my python skills sucks, i only know how to define recursive lambda functions! |
| 20:42 |
blaise |
ah. |
| 20:42 |
Exio4 |
(fixed point combinators!) |
| 20:42 |
Exio4 |
i only want to code something nasty :P |
| 20:42 |
Exio4 |
!c while True: 1+1 |
| 20:42 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
| 20:44 |
blaise |
I've tried python-2.7.8, python-3.2.5, python-3.3.5, and python-3.4.1 |
| 20:44 |
blaise |
none of them worked |
| 20:45 |
blaise |
so the code is definitly fubar, |
| 20:45 |
blaise |
lmao |
| 20:46 |
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| 20:47 |
PenguinDad |
!c "foo" * 2 + "bar" * 2 |
| 20:47 |
MinetestBot |
'foofoobarbar' |
| 20:48 |
luizrpgluiz |
hi |
| 20:50 |
blaise |
here is what happends when I run update_from_db.py http://pastebin.com/ina1YKXp |
| 20:52 |
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| 20:52 |
NobbyNobbs |
hi |
| 20:52 |
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| 20:55 |
ispn |
oh u splitnode. |
| 20:56 |
ispn |
sfan5: Whoa textures :D Will look into the code in a sec |
| 20:56 |
PenguinDad |
netsplits aren't that bad imo as long as they don't occur too often |
| 20:59 |
ispn |
PenguinDad: same about politicians, cancer, aids, and war in Ukraine. :P |
| 21:00 |
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| 21:05 |
Calinou |
https://github.com/minetest/minetest/pull/1553#issuecomment-52118737 |
| 21:05 |
Calinou |
I see a vignette shader |
| 21:05 |
Calinou |
(that sucks) |
| 21:05 |
Calinou |
totally unrealistic |
| 21:05 |
Calinou |
copying Minecraft's mistake |
| 21:08 |
PenguinDad |
I don't like that vignette effect either |
| 21:17 |
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| 21:36 |
ispn |
Calinou: PenguinDad: Why not use matcap shaders? :> they are fast and good looking. https://www.youtube.com/watch?v=Z_jdaBpq8Pg#t=1m30s |
| 21:38 |
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| 21:39 |
PenguinDad |
I still wonder why the optipng hg repo looks so outdated :/ |
| 21:51 |
sfan5 |
Calinou: not my issue, those a blender settings |
| 21:55 |
Exio4 |
hahahahaha |
| 21:55 |
Exio4 |
the infinite loop was caused by shadowing |
| 21:56 |
Exio4 |
should've enabled warnings before |
| 21:56 |
PenguinDad |
Of course shadows make it harder to see the infinite loop :P |
| 22:00 |
Exio4 |
pls :P |
| 22:01 |
sfan5 |
ispn: note: you either need to set the texture paths in nodes.txt or put them into the working dir of blender |
| 22:02 |
sfan5 |
ispn: and there are only textures set for 4 differnent wools |
| 22:03 |
sfan5 |
ispn: BTW: the code is highly generic, the .obj and .mtl files can have (as you may have seen) #if #else #endif thingies and can have access to the variables listed in nodes.txt: compare nodes.lua entry for wool:yellow (texture=wool_yellow.png) and the cube.mtl(map_Kd {texture}) |
| 22:06 |
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PenguinDad |
Hey john_minetest |
| 22:16 |
ispn |
sfan5: OK, will experiment with this tomorrow and ask questions then. I understand a lot of the stuff that's happening in the program, but I'm still noob at programming (though trying to learn stuff). |
| 22:35 |
ispn |
ok, going to sleep. See you all tomorrow. |
| 22:36 |
Exio4 |
mfw someone is watching my little pony |
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Exio4 |
haha |
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| 23:37 |
dotDeb |
what are the main differences between minetest and minecraft in terms of ores |
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| 23:41 |
lemonlake_ |
yooo |
| 23:41 |
lemonlake_ |
dudes |
| 23:41 |
lemonlake_ |
how does one install the magick++ |
| 23:50 |
dotDeb |
john_minetest oh ok |
| 23:51 |
dotDeb |
copper is not in minecraft |
| 23:54 |
lemonlake_ |
john_minetest: does it matter? |
| 23:54 |
lemonlake_ |
i want to use it as a library in my c++ projekt. |
| 23:54 |
dotDeb |
what's the most popular server |
| 23:55 |
dotDeb |
thanks |
| 23:56 |
dotDeb |
john_minetest clicking that makes minetest crash |
| 23:57 |
dotDeb |
john_minetest 0.4.10 |
| 23:58 |
dotDeb |
john_minetest no, from repo |
| 23:58 |
dotDeb |
no |
| 23:59 |
dotDeb |
from OS repos |
| 23:59 |
dotDeb |
aka apt-get install |
| 23:59 |
dotDeb |
i got it to work though anyways |
| 23:59 |
dotDeb |
without serverlist |