| Time |
Nick |
Message |
| 00:00 |
russia_nekto |
MT do a choice |
| 00:01 |
russia_nekto |
then i check Shaders in D3d it says : use opengl or die:) |
| 00:01 |
kaeza |
russia_nekto, the driver is provided by Irrlicht, but the shaders are coded specifically for Minetest |
| 00:01 |
kaeza |
and there are no HLSL (D3D) shaders |
| 00:02 |
kaeza |
last time I used D3D with shaders enabled, everything was red |
| 00:02 |
MinetestBot |
[git] Sapier at GMX dot net -> minetest/minetest: Switch android build to external sqlite3 2b8ed9e http://git.io/8JwkFA (2015-01-07T01:01:03+01:00) |
| 00:03 |
russia_nekto |
hmm) try all shaders in OpenGL. it has no effect |
| 00:03 |
russia_nekto |
no visual effect for eyes |
| 00:03 |
VanessaE |
then they aren't being enabled :P |
| 00:03 |
russia_nekto |
kaeza: true:) i got red |
| 00:03 |
russia_nekto |
VanessaE: but i check every checkbox |
| 00:04 |
kaeza |
or he means MC-like "fancy" shaders |
| 00:04 |
VanessaE |
russia_nekto: maybe the code has some filter to prevent the shaders actually turning on internally if driver = direct* |
| 00:04 |
kaeza |
like cartoonish, grayscale, TV-mode, etc |
| 00:04 |
russia_nekto |
i mean difference between d3d and opengl rednering |
| 00:04 |
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| 00:04 |
russia_nekto |
VanessaE: i switched back to opengl:) |
| 00:04 |
russia_nekto |
u want screenshot? |
| 00:05 |
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| 00:05 |
acerspyro |
Xorg DIED |
| 00:05 |
thelamest |
hi, i don't know why my server isn't showing up in the public list - it has a publicly accessible and tested IP address and server_announce = TRUE |
| 00:06 |
russia_nekto |
http://clip2net.com/s/3a0zvwL |
| 00:06 |
russia_nekto |
check shaders in GL |
| 00:06 |
thelamest |
same configuration worked on a different server |
| 00:07 |
acerspyro |
imgur plz |
| 00:07 |
VanessaE |
thelamest: try server_announce = 1 |
| 00:07 |
russia_nekto |
cant |
| 00:07 |
VanessaE |
instead of true |
| 00:07 |
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| 00:08 |
acerspyro |
what do you mean you can't |
| 00:08 |
russia_nekto |
acerspyro: doesnt works? |
| 00:08 |
VanessaE |
acerspyro: he is showing a screenshot of the auto-generated normal maps. |
| 00:08 |
acerspyro |
I don't like this website |
| 00:08 |
russia_nekto |
acerspyro: ) lol |
| 00:08 |
acerspyro |
I have one of these bad corporation autodetection feelings. |
| 00:08 |
russia_nekto |
acerspyro: i just use clip2net software :) |
| 00:08 |
VanessaE |
so indeed, shaders for him in opengl mode. as they should. |
| 00:09 |
russia_nekto |
VanessaE: and these normal maps look not naturaly |
| 00:09 |
VanessaE |
russia_nekto: those normalmaps are just a special effect. turn them off if you don't like them. |
| 00:09 |
russia_nekto |
ok |
| 00:09 |
russia_nekto |
so |
| 00:10 |
VanessaE |
they're not the sort of thing you see with photorealistic textures. |
| 00:10 |
VanessaE |
those are supported *too* via the "bumpmapping" checkbox |
| 00:10 |
VanessaE |
(if the texture pack you choose has them) |
| 00:10 |
russia_nekto |
http://clip2net.com/s/3a0zLoJ shaders=off |
| 00:10 |
thelamest |
thanks, trying |
| 00:10 |
VanessaE |
russia_nekto: ok? looks normal to me... |
| 00:13 |
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| 00:14 |
russia_nekto |
wish a beauty in mind :) bb |
| 00:14 |
russia_nekto |
your:) |
| 00:14 |
russia_nekto |
s |
| 00:14 |
acerspyro |
wut |
| 00:14 |
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| 00:15 |
VanessaE |
... |
| 00:15 |
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| 00:15 |
thelamest |
thanks, it works now, that was 99% it |
| 00:15 |
VanessaE |
thelamest: you mean =1 instead of =true ? |
| 00:16 |
VanessaE |
lol |
| 00:16 |
thelamest |
other than this i changed the server name and removed fluff lines |
| 00:16 |
VanessaE |
thelamest: good deal. happy mining :) |
| 00:16 |
acerspyro |
I hope you die shortly after starting your game. |
| 00:17 |
acerspyro |
lava or smth |
| 00:22 |
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| 00:23 |
VanessaE |
haha |
| 00:24 |
thelamest |
:] |
| 00:25 |
acerspyro |
what does redis do? |
| 00:29 |
VanessaE |
just another database backend, but I guess you can host the database itself on a remote server also? |
| 00:29 |
VanessaE |
(without an NFS layer) |
| 00:32 |
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| 00:32 |
acerspyro |
VanessaE: BIDGE to North Shore |
| 00:33 |
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| 01:04 |
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| 01:11 |
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| 01:12 |
Kenney |
Hey guys! |
| 01:14 |
jin_xi |
hey Kenney |
| 01:16 |
Kenney |
was working on the UI of my Minetest mod - just thought I'd see if there was anyone on IRC :) |
| 01:18 |
VanessaE |
there are lots of us here, but the activity level of this channel varies |
| 01:18 |
Kenney |
gotcha! |
| 01:18 |
Kenney |
Having a little trouble with formspec though, not sure if anyone could help me out |
| 01:18 |
Kenney |
got a pixelart UI, but whatever I try with formspecs - it always changes the ratio of the image which results in stretched pixels |
| 01:18 |
Kenney |
http://puu.sh/eaMXj/1dc5fdcc1b.jpg |
| 01:19 |
Kenney |
as you can see, the width and height of the pixels varies which it isn't supposed to do - any idea? |
| 01:20 |
VanessaE |
this is normal because minetest attempts to adapt the aspect ratio of the image - use a higher resolution and modify your image to be as close to the display resolution as possible |
| 01:21 |
VanessaE |
display aspect* |
| 01:21 |
VanessaE |
and it doesn't apply any kind of filtering to the image |
| 01:21 |
jin_xi |
i gave up on pixel perfectness on my formspecs |
| 01:22 |
Kenney |
What is the display resolution, my own or the one in the settings? Wouldn't that change when the window is resized or the user changes his native resolution? |
| 01:22 |
VanessaE |
I meant display aspect. |
| 01:23 |
VanessaE |
it's not quite square, and not quite 4:3, 5:4 or 16:9 but something else |
| 01:23 |
VanessaE |
take a screenshot of the 800x600 window and work from that maybe :) |
| 01:23 |
Kenney |
Hm, alright, I'll have a go |
| 01:23 |
Kenney |
btw, so far, formspec ...not a big fan |
| 01:24 |
VanessaE |
formspec's syntax sucks. there's a table-based method also, but it's not widely publicised yet |
| 01:24 |
VanessaE |
it's supposed to be easier to use |
| 01:24 |
Kenney |
Hm okay |
| 01:26 |
Kenney |
http://puu.sh/eaO1b/616bf32212.jpg |
| 01:27 |
Kenney |
Still no cigar, made the UI image match the aspect ratio of 800x600 |
| 01:30 |
VanessaE |
I meant the aspect ratio of the formspec itself |
| 01:31 |
Kenney |
Ah right |
| 01:33 |
Kenney |
Nah, that still produces incorrect pixels. I've made the form 8x4, so the UI image double the width as it is high. |
| 01:33 |
Kenney |
but that doesn't work either |
| 01:38 |
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| 01:39 |
Kenney |
http://puu.sh/eaPGp/ab05d829d8.jpg |
| 01:40 |
VanessaE |
huh. |
| 01:40 |
Kenney |
hah even when I make the UI background image square and set the formspec to 4,4 it doesn't function |
| 01:41 |
VanessaE |
back shortly... |
| 01:45 |
Kenney |
From what I can gather of information it seems that formspec just isn't meant to create GUI's like this |
| 01:45 |
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| 01:54 |
acerspyro |
Another day of failing in inchra's #minetest |
| 01:54 |
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| 01:54 |
acerspyro |
I can't stand an entire fucking hour without swearing. |
| 01:54 |
acerspyro |
So I end up saying "Ass Ass Ins Creed" |
| 01:55 |
Kenney |
Hah come on now, can't be that bad! |
| 01:55 |
acerspyro |
It is to them |
| 01:55 |
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| 06:19 |
WindHero |
Does anyone know what server the IRC for OldCoder's minetest worlds runs on? |
| 06:19 |
WindHero |
I can't seem to find the right place to access his Moontest server's IRC |
| 06:20 |
OldCoder |
Hi |
| 06:20 |
OldCoder |
WindHero Good evening |
| 06:21 |
WindHero |
good evening! |
| 06:21 |
WindHero |
how are things? |
| 06:21 |
OldCoder |
Lively; and check PM |
| 06:23 |
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| 06:54 |
Brains |
VanessaE: Was the source of those weird windmill and unknown node clusters ever figured out? I created a new world (with -dev and current git dreambuilder) and didn't see anything similar on a quick fly around. |
| 06:58 |
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| 07:06 |
gregorycu |
yo yo yo |
| 07:08 |
chchjesus |
hi |
| 07:08 |
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| 07:32 |
AnotherBrick |
android client users somehow managed to pull off their stuff from their bones after i kill'em. i guess it's possible because their "respawn" window is not modal |
| 07:33 |
AnotherBrick |
so they can click on bones, grab stuff and respawn afterward |
| 07:34 |
AnotherBrick |
is it plausible explanation? |
| 07:34 |
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| 09:28 |
rubenwardy |
We need more moderators |
| 09:28 |
rubenwardy |
Bots are now replying to topics with spam |
| 09:32 |
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rickmcfarley |
What does it take to be a moderator? |
| 09:41 |
ThatGraemeGuy |
moderator of what? |
| 09:43 |
rickmcfarley |
rubenwardy said they need more moderators because bots were replying to topics with spam |
| 09:43 |
rickmcfarley |
it may have been a joke that went way over my head |
| 09:45 |
ThatGraemeGuy |
ah |
| 09:52 |
rubenwardy |
forum moderators |
| 09:53 |
rubenwardy |
You need to be a long term member who visit regularly. |
| 09:56 |
rickmcfarley |
I see |
| 09:57 |
ThatGraemeGuy |
how long? I'd be willing to help |
| 09:57 |
ThatGraemeGuy |
timezone UTC+2 |
| 09:58 |
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| 09:59 |
rubenwardy |
Probably from 2011 or 2012. |
| 10:00 |
ThatGraemeGuy |
meh never mind then :) |
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| 11:22 |
MinetestBot |
[git] Sapier at GMX dot net -> minetest/minetest: Fix emerge thread not cleaning up emerge queue on shutdown ef140eb http://git.io/Ox_zkA (2015-01-07T12:19:48+01:00) |
| 11:36 |
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| 11:54 |
cabji |
hello. i am using minetest 0.4.11 win64 and I configure my walking controls to be on the number pad instead of wasd as I use the mouse in my left hand. the numpad keys are also bound to the HUD inventory, so everytime I change direction, my active item changes depending on if the number I press is 4,5,6 or 8. is ther ea file I can edit to unbind the HUD items from the number keys? |
| 11:54 |
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ThatGraemeGuy |
cabji: turn off numlock? |
| 11:58 |
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| 12:00 |
cabji |
ThatGraemeGuy: if I turn numlock off, the bindings become "left, right, up" etc, which also doesn't work as I use the down and right arrows for other things like jump and crawl. with numlock on, the keys register as "NUMPAD" keys, which is how most games register the keys |
| 12:01 |
cabji |
unbinding HUD inventory from numbers would work for me, as I never us the numbers to access items |
| 12:04 |
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| 12:04 |
ThatGraemeGuy |
yeah i see numpad arrows actually generate different scancodes to the regular arrows |
| 12:07 |
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| 12:11 |
gregorycu |
I'm taking a look to see if there is anything |
| 12:17 |
gregorycu |
Nope, nothing to disable the keypad numbers |
| 12:18 |
gregorycu |
Not actually sure how they are used, give me a few more min |
| 12:19 |
gregorycu |
Ok |
| 12:19 |
gregorycu |
So yeah, it's an "accident" |
| 12:19 |
gregorycu |
That being, the code treats number row 1, and keypad 1 the same |
| 12:24 |
gregorycu |
Hmm... Interesting code |
| 12:26 |
gregorycu |
Yeah, you're out of luck |
| 12:28 |
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jojoa1997 |
Vanessae can you reset my password. It doesn't work |
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luizrpgluiz |
someone has forecast will come out when the new version of mapgen v8? |
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| 16:12 |
benni |
i create world after world, but no tress. what am i making wrong? |
| 16:15 |
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| 16:16 |
Wayward_One |
benni, locate your minetest.conf file, open it in a text editor, and add this: mg_flags = trees |
| 16:17 |
Wayward_One |
then create a new world |
| 16:17 |
benni |
thanks, i try. |
| 16:17 |
Wayward_One |
yw :) |
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kaeza |
greetings |
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| 17:05 |
exio4 |
hai kae |
| 17:08 |
benni |
is there some kind of tutorial for modding beginners? |
| 17:08 |
Calinou |
benni, rubenwardy made one. also see <http://dev.minetest.net/Intro> |
| 17:08 |
AnotherBrick |
there is http://rubenwardy.github.io/minetest_doc/index.html |
| 17:08 |
AnotherBrick |
ninjaed |
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| 17:09 |
benni |
thanks a lot! |
| 17:09 |
Calinou |
no problem |
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| 17:11 |
AnotherBrick |
If death message box (that one with 'respawn' button) is implemented on client side as, say, non-modal - will it be possible to drag all your items from your fresh bones and only then respawn? |
| 17:12 |
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| 17:13 |
Calinou |
I think there is no server-side prevention against interacting when dead |
| 17:14 |
AnotherBrick |
So, will it be ok if i add some death-check in on_metadata_inventory_take for bones? |
| 17:15 |
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| 17:16 |
AnotherBrick |
(Cause it really irritates me how some sneaky android users get away with all their stuff after being killed) |
| 17:16 |
Calinou |
http://www.phoronix.com/scan.php?page=news_item&px=MTg4MTU |
| 17:16 |
Calinou |
:o |
| 17:16 |
Calinou |
AnotherBrick, yes, you could check if hp is 0 |
| 17:17 |
Calinou |
define a generic function to not repeat yourself |
| 17:18 |
AnotherBrick |
could such a pull-request be accepted in master? |
| 17:19 |
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| 17:19 |
rubenwardy |
Hi all! |
| 17:19 |
srifqi |
Hi rubenwardy |
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rubenwardy |
Does "Pilz" mean "fungal" in German? O_o |
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exio4 |
MushAdam |
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| 17:27 |
srifqi |
"MushAdam", sounds ... ah, forget it. |
| 17:27 |
acerspyro |
lol |
| 17:28 |
acerspyro |
Mush a dame? |
| 17:29 |
Calinou |
AnotherBrick, should be done in C++, not Lua |
| 17:31 |
srifqi |
Mush a dame, mush a dame, mush a dame, hmm... |
| 17:33 |
AnotherBrick |
Calinou, so you're talking about removing ability to interact at all for dead players? |
| 17:34 |
Calinou |
yes, also to move, probably |
| 17:34 |
Calinou |
(should be done client-side too) |
| 17:37 |
AnotherBrick |
ok, thanks for advice |
| 17:44 |
* Calinou |
set up a Gitorious wiki |
| 17:44 |
Calinou |
some pages don't want to create for some reason |
| 17:44 |
n4x |
are you using some kind of markdown editor Calinou? |
| 17:44 |
Calinou |
I write it by hand |
| 17:45 |
acerspyro |
Then he scans it and OCR's it. |
| 17:45 |
n4x |
I think we all write it by hand, but what about the preview? |
| 17:45 |
n4x |
I installed retext, it's pretty cool but well |
| 17:45 |
Calinou |
Gitorious features previewing |
| 17:46 |
n4x |
offline. |
| 17:46 |
Calinou |
Geany doesn't have preview sadly |
| 17:46 |
|
LazyJ joined #minetest |
| 17:46 |
* Calinou |
asks in #geany… |
| 17:46 |
n4x |
use a plugin that adds it |
| 17:46 |
Calinou |
I'm asking for one in that channel |
| 17:48 |
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| 17:50 |
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uroboro joined #minetest |
| 17:51 |
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| 17:56 |
srifqi |
Anybody know, what is ASMR? |
| 17:56 |
benni |
what tool would you recommend for editing textures? in linux. |
| 17:57 |
AnotherBrick |
gimp |
| 17:57 |
srifqi |
gimp |
| 17:57 |
srifqi |
*too late |
| 17:57 |
Calinou |
benni, GIMP, but also Inkscape, Krita, … |
| 17:57 |
Calinou |
for creating textures: NeoTextureEdit |
| 17:58 |
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| 17:58 |
acerspyro |
srifqi: It's auto sensory something response |
| 17:58 |
AnotherBrick |
meridian |
| 17:58 |
benni |
i would prefer a simpler pixel-like.editor. gimp is a little bit big for this purpose if you are not familiar with it. |
| 17:58 |
acerspyro |
It's a binaural effect, where both ears reveices different stimulis, creating a sensation of presence. |
| 17:58 |
Calinou |
Aseprite then |
| 17:59 |
Calinou |
<http://aseprite.org/> but the official build costs money |
| 17:59 |
acerspyro |
oh fuck my typing |
| 18:00 |
Jordach |
Calinou, brb - making pirate copies :D |
| 18:00 |
Jordach |
(actually legal) |
| 18:00 |
srifqi |
acerspyro, have you ever feel that? |
| 18:00 |
Jordach |
*spins up windows vm* |
| 18:01 |
Calinou |
feel free to make and host unofficial builds |
| 18:01 |
acerspyro |
srifqi: I've watched a few vids on YouTube |
| 18:01 |
n4x |
that's make them just boring builds |
| 18:01 |
|
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| 18:01 |
Calinou |
or build it yourself |
| 18:01 |
acerspyro |
You need headphones, just search for ASMR on youtube |
| 18:01 |
srifqi |
acerspyro: Oh, thanks |
| 18:01 |
benni |
GPL software which requires payment. wow. crazy. |
| 18:01 |
acerspyro |
np |
| 18:02 |
n4x |
how's that crazy |
| 18:02 |
acerspyro |
Also known as "Brain porn" or "Mental masturbation" |
| 18:02 |
Calinou |
benni, this is perfectly legal and fine |
| 18:02 |
Calinou |
http://www.gnu.org/philosophy/selling |
| 18:02 |
Krock |
prime number: |
| 18:02 |
Krock |
!c 2**17-1 |
| 18:02 |
MinetestBot |
131071 |
| 18:02 |
benni |
i know its legal. its legal to be crazy ;) |
| 18:03 |
srifqi |
131071? |
| 18:03 |
Krock |
prime. |
| 18:03 |
Krock |
2**(prime)-1 is prime |
| 18:03 |
AnotherBrick |
not always |
| 18:03 |
srifqi |
Is it always like that? |
| 18:03 |
Krock |
AnotherBrick, true. but almost |
| 18:04 |
n4x |
if it was like that.. |
| 18:04 |
srifqi |
"almost" |
| 18:04 |
n4x |
almost means there exists a counterexample |
| 18:04 |
n4x |
which means what you said is false |
| 18:04 |
Krock |
it's tralse |
| 18:04 |
n4x |
⊥ |
| 18:04 |
srifqi |
tralse = true + false |
| 18:04 |
srifqi |
right? |
| 18:05 |
n4x |
you can say that if 2^n-1 is prime, then n is prime, iirc |
| 18:05 |
n4x |
but not the other way |
| 18:05 |
AnotherBrick |
true + false is true |
| 18:05 |
Krock |
n4x, yes. |
| 18:05 |
n4x |
yes, because + is or |
| 18:05 |
srifqi |
then tralse is ```true .. false```? |
| 18:05 |
n4x |
but we're meant to use * |
| 18:06 |
srifqi |
true .. false ? (in lua) |
| 18:07 |
acerspyro |
BOTH |
| 18:08 |
srifqi |
2 to the power of 57,885,161 − 1 is the largest known prime (i'll not ask to @MinetestBot to calculate it) |
| 18:08 |
|
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| 18:09 |
srifqi |
!c 2**57885161-1 |
| 18:09 |
MinetestBot |
srifqi: Kindly go fuck yourself! |
| 18:09 |
sfan5 |
i love that feature |
| 18:09 |
srifqi |
haha, [01:09] <@MinetestBot> srifqi: Kindly go fuck yourself! |
| 18:10 |
n4x |
how many digits does it haz |
| 18:11 |
AnotherBrick |
!c 57885161*lg(2) |
| 18:11 |
MinetestBot |
NameError: name 'lg' is not defined |
| 18:11 |
srifqi |
17,425,170 digits, LOL |
| 18:11 |
srifqi |
log not lg |
| 18:11 |
n4x |
!c ln(2) |
| 18:11 |
MinetestBot |
NameError: name 'ln' is not defined |
| 18:11 |
n4x |
!c log(2) |
| 18:11 |
MinetestBot |
NameError: name 'log' is not defined |
| 18:11 |
AnotherBrick |
argh. log. |
| 18:11 |
n4x |
!c math.log(2) |
| 18:11 |
MinetestBot |
0.6931471805599453 |
| 18:11 |
srifqi |
eh, not log? ah, math.log |
| 18:11 |
AnotherBrick |
!c 57885161*math.log(2) |
| 18:11 |
MinetestBot |
40122936.1434085 |
| 18:11 |
n4x |
!calc (lambda x: math.e**math.log(x)) |
| 18:11 |
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| 18:12 |
n4x |
!calc (lambda x: math.e**math.log(x))(2) |
| 18:12 |
n4x |
:/ |
| 18:12 |
srifqi |
haha |
| 18:12 |
* n4x |
slaps MinetestBot |
| 18:12 |
sfan5 |
!c (lambda x: math.e**math.log(x))(2) |
| 18:12 |
MinetestBot |
1.9999999999999998 |
| 18:12 |
sfan5 |
!calc 1 |
| 18:12 |
n4x |
oh |
| 18:12 |
sfan5 |
there isn't even a !calc command |
| 18:12 |
n4x |
mfw |
| 18:12 |
n4x |
sfan5: MinetestBot is wrong |
| 18:12 |
srifqi |
the largest prime number at 1876: |
| 18:12 |
srifqi |
!c 2**127-1 |
| 18:13 |
Krock |
that's more than 1876 |
| 18:13 |
srifqi |
hehe |
| 18:13 |
srifqi |
!c 2**127-1 |
| 18:13 |
n4x |
1997 is prime |
| 18:13 |
n4x |
\o/ |
| 18:13 |
sfan5 |
srifqi: it ignore you |
| 18:13 |
AnotherBrick |
you killed him |
| 18:13 |
sfan5 |
ignores* |
| 18:13 |
srifqi |
why? |
| 18:14 |
srifqi |
is it because of my last command? |
| 18:14 |
sfan5 |
obviously |
| 18:14 |
sfan5 |
srifqi: i un-ignored you, try again |
| 18:15 |
srifqi |
wait, do you control the bot? |
| 18:15 |
sfan5 |
yes |
| 18:15 |
srifqi |
or it's automatically? |
| 18:15 |
sfan5 |
i own the bot |
| 18:15 |
n4x |
it's his et |
| 18:15 |
n4x |
pet* |
| 18:15 |
sfan5 |
* [MinetestBot] (~MinetestB unaffiliated/sfan5/bot/minetestbot): MinetestBot, based on phenny |
| 18:15 |
n4x |
it's pet's pet |
| 18:15 |
srifqi |
then, will the bot ignore me, AGAIN, IF i do that my last command? |
| 18:16 |
sfan5 |
yes |
| 18:16 |
sfan5 |
if you do <srifqi> !c 2**57885161-1 it will ignore you again |
| 18:16 |
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| 18:16 |
srifqi |
!c 2**521-1 |
| 18:16 |
srifqi |
ok, then |
| 18:17 |
sfan5 |
huh? |
| 18:17 |
sfan5 |
try it again |
| 18:17 |
srifqi |
still ignores me? |
| 18:17 |
srifqi |
:( |
| 18:17 |
sfan5 |
it shouldn't |
| 18:17 |
sfan5 |
ohh |
| 18:17 |
sfan5 |
wait |
| 18:17 |
AnotherBrick |
!c 1 |
| 18:17 |
MinetestBot |
1 |
| 18:17 |
sfan5 |
sec please |
| 18:18 |
sfan5 |
srifqi: try niow |
| 18:18 |
sfan5 |
s/i// |
| 18:18 |
srifqi |
!c 2**521-1 |
| 18:18 |
MinetestBot |
6864797660130609714981900799081393217269435300143305409394463459185543183397656052122559640661454554977296311391480858037121987999716643812574028291115057151 |
| 18:18 |
srifqi |
yay, works |
| 18:18 |
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| 18:19 |
Krock |
dat signed integer 128 |
| 18:19 |
sfan5 |
umm |
| 18:19 |
sfan5 |
2**521 needs at least a 521-bit int to store |
| 18:19 |
sfan5 |
can't be 128-bit |
| 18:20 |
srifqi |
it's right, 157 digits |
| 18:20 |
srifqi |
sfan5: http://irc.minetest.ru/minetest/2015-01-07#i_4098503 this was last message, before the bot ignores me |
| 18:21 |
sfan5 |
i know |
| 18:21 |
sfan5 |
"Kindly go fuck yourself!" means "i'm ignoring you now" |
| 18:21 |
srifqi |
*laugh out loud |
| 18:22 |
srifqi |
sfan5: may you tell me commonly used chat command for your bot? |
| 18:22 |
sfan5 |
!help |
| 18:22 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
| 18:22 |
sfan5 |
there |
| 18:22 |
srifqi |
thanks sfan5 |
| 18:24 |
sfan5 |
!btc EUR |
| 18:24 |
MinetestBot |
1 BTC = 244.7500 € |
| 18:24 |
srifqi |
eh, is that auto-up-to-date? |
| 18:25 |
sfan5 |
it uses some api |
| 18:25 |
sfan5 |
yes |
| 18:27 |
srifqi |
!btc IDR |
| 18:27 |
MinetestBot |
srifqi: Unknown currency. Supported currencies: SEK, GBP, CHF, NZD, EUR, USD, HKD, TWD, SGD, JPY, ISK, RUB, PLN, DKK, CAD, AUD, BRL, KRW, CNY, THB, CLP |
| 18:28 |
srifqi |
there is no Indonesian Rupiah |
| 18:30 |
srifqi |
:( |
| 18:31 |
exio4 |
!btc CLP |
| 18:31 |
MinetestBot |
1 BTC = 179007.7800 $ |
| 18:31 |
exio4 |
is CLP ~ chilean peso |
| 18:32 |
srifqi |
i think Bitcoin doesn't have a branch in Indonesia |
| 18:32 |
srifqi |
!title |
| 18:32 |
MinetestBot |
srifqi: IRC log for #minetest, 2015-01-07 |
| 18:32 |
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| 18:33 |
exio4 |
"a branch"? what/ |
| 18:33 |
exio4 |
"a branch"? what? |
| 18:33 |
srifqi |
.... |
| 18:33 |
srifqi |
tidk |
| 18:33 |
srifqi |
*idk |
| 18:33 |
exio4 |
do you even know bitcoin works |
| 18:33 |
srifqi |
no :( :( :9 |
| 18:33 |
srifqi |
!wik Main_Page/id |
| 18:33 |
MinetestBot |
"Minetest adalah permainan konstruksi dalam dunia yang terbuka, dibuat oleh Perttu Ahola (alias “celeron55â€) pada tahun 2010, terinspirasi oleh Infiniminer, Minecraft dan permainan sejenis." - http://wiki.minetest.net/Main_Page%2Fid |
| 18:33 |
srifqi |
yay, works again |
| 18:34 |
srifqi |
@MinetestBot: Please don't ignore me again. |
| 18:34 |
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| 18:35 |
srifqi |
!hash sha1 Minetest |
| 18:35 |
MinetestBot |
882641ff539af9b262f8653db4d2f7719996364b |
| 18:35 |
srifqi |
!rev Minetest is awesome! |
| 18:35 |
MinetestBot |
!emosewa si tseteniM |
| 18:36 |
srifqi |
!g Minetest |
| 18:37 |
srifqi |
!g Minetest |
| 18:37 |
MinetestBot |
srifqi: http://minetest.net/ |
| 18:38 |
srifqi |
ah, finally my chat command replied. |
| 18:38 |
srifqi |
Thanks, @MinetestBot, don't ignore me again! |
| 18:38 |
srifqi |
LOL |
| 18:39 |
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| 18:42 |
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| 18:42 |
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| 18:42 |
srifqi |
found this, https://bitcoin.org/id/ , so bitcoin MAY be avaiable in rupiah |
| 18:45 |
srifqi |
eh, also this https://www.bitcoin.co.id/ |
| 18:46 |
cabji |
!bct AUD |
| 18:47 |
cabji |
!btc AUD |
| 18:47 |
MinetestBot |
1 BTC = 365.8400 $ |
| 18:47 |
srifqi |
!btc USD |
| 18:47 |
MinetestBot |
1 BTC = 295.0000 $ |
| 18:47 |
srifqi |
!btc EUR |
| 18:47 |
MinetestBot |
1 BTC = 247.6900 € |
| 18:48 |
cabji |
thats interesting. 365 AUD, but only 295 USD |
| 18:48 |
cabji |
oh know that right isnt it |
| 18:48 |
cabji |
aud is weaker |
| 18:49 |
cabji |
so the numpad coding in minetest, could that be considered a bug? |
| 18:49 |
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| 18:50 |
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| 18:50 |
sfan5 |
srifqi: bitcoin is a currency, you can convert it to any other currency; the API MinetestBot uses doesn't have rupiah though |
| 18:51 |
Calinou |
exio4, I found the plugin, thanks |
| 18:53 |
srifqi |
@sfan5: thanks, btw, just watched the video (in Indonesian) about Bitcoin, a little bit understand |
| 18:55 |
srifqi |
sfan5: found this JSON: https://vip.bitcoin.co.id/api/btc_idr/ticker |
| 19:02 |
srifqi |
!c (1+100)*50 |
| 19:02 |
MinetestBot |
5050 |
| 19:07 |
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| 19:52 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix direction property of HUD 2504da2 http://git.io/8N2owQ (2015-01-07T20:51:47+01:00) |
| 19:57 |
WindHero |
And the award for most pointless research of the day goes to: http://science.slashdot.org/story/15/01/07/0210212/the-search-for-starivores-intelligent-life-that-could-eat-the-sun |
| 19:58 |
rubenwardy |
lol |
| 20:00 |
stormchaser3000 |
wth |
| 20:00 |
stormchaser3000 |
XD |
| 20:00 |
WindHero |
yup |
| 20:00 |
WindHero |
Astronomers are getting desperate... |
| 20:04 |
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| 22:13 |
Kenney |
Adding some details/new blocks to my mod :) http://puu.sh/ed649/1a9c776c5c.png |
| 22:14 |
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| 22:14 |
Amaz |
Nice! |
| 22:18 |
Kenney |
http://puu.sh/ed733/093e6d550b.jpg |
| 22:19 |
Kenney |
want to give buildings in the world an overgrown effect like seen in The Last of Use |
| 22:19 |
Kenney |
*Us |
| 22:21 |
Amaz |
Wow. |
| 22:22 |
Amaz |
That looks so cool. |
| 22:22 |
Kenney |
Yeah, it's certainly something you wouldn't see in Minecraft or the likes |
| 22:22 |
acerspyro |
cool |
| 22:22 |
Amaz |
Anyway, I'm going now. Great work! |
| 22:22 |
acerspyro |
I wish 2d faces could have depth |
| 22:22 |
acerspyro |
like items |
| 22:23 |
Kenney |
well it is possible |
| 22:23 |
Kenney |
but from a few tests it seemed to really impact framerate |
| 22:23 |
acerspyro |
Kenney: that bad? |
| 22:23 |
Kenney |
did a crazy test where each grass block would have a few blades of grass on top, Minetest did NOT like that :P |
| 22:24 |
acerspyro |
Few blades of grass? |
| 22:24 |
Kenney |
Yeah, 3D on top |
| 22:24 |
acerspyro |
Well, it's still an X, but you see that the surface is one pixel thick. |
| 22:25 |
Kenney |
Ah wait you're talking about the grass in the screenshot there? |
| 22:25 |
Kenney |
Could possible make it actual 3D... |
| 22:25 |
Kenney |
*possibly |
| 22:25 |
Kenney |
only problem is that I want the whole world to be grassy, so it might impact framerate |
| 22:25 |
* acerspyro |
edits the screenshot to express what he means |
| 22:25 |
acerspyro |
Wait, shaders on, can't edit |
| 22:26 |
Kenney |
shaders? |
| 22:26 |
acerspyro |
Yeah, the grass is waved |
| 22:26 |
Kenney |
Oh yep it is |
| 22:26 |
acerspyro |
It's too hard to edit in GIMP |
| 22:26 |
acerspyro |
But you know what I mean? You know how dropped 2D items are? |
| 22:27 |
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| 22:27 |
Kenney |
Yep, extruded |
| 22:28 |
Kenney |
I think someone was creating extruded nodes, not sure... |
| 22:28 |
acerspyro |
Exactly, the word I was looking for |
| 22:28 |
Kenney |
https://www.youtube.com/watch?v=SH_mr82khjk |
| 22:28 |
Kenney |
yep |
| 22:29 |
acerspyro |
if we do that, would be nice to have a simple way to reduce the faces tris |
| 22:29 |
acerspyro |
In MC, the 3D items are horrible |
| 22:29 |
acerspyro |
One pixel = one block, rather than one big extruded face. |
| 22:29 |
Kenney |
yep, true |
| 22:29 |
acerspyro |
So it leaves a whole ton of useless tris in the middle |
| 22:30 |
acerspyro |
Don't let that happen, and if possible, simplify the faces to have the minimum amount of tris required. |
| 22:31 |
Kenney |
Hopefully I'll get an intern at my company soon that knows C++, would put him on Minetest instantly |
| 22:31 |
acerspyro |
nice |
| 22:32 |
Jordach |
Kenney, btw, instead of forking the engine and making Android like fragmentation - why not contribute to the engine |
| 22:33 |
Kenney |
oh absolutely, any changes that would really benefit the core engine would be contributed to the engine |
| 22:33 |
Jordach |
Kenney, thank you |
| 22:33 |
Kenney |
Anything related to my mod will be forked |
| 22:33 |
Jordach |
i dislike the fragmentation caused by FreeMiner |
| 22:33 |
acerspyro |
"Let's make a standard!" |
| 22:33 |
acerspyro |
*We now got one more competing standard* |
| 22:33 |
Jordach |
!g xkcd standards |
| 22:33 |
MinetestBot |
Jordach: http://xkcd.com/927/ |
| 22:34 |
Kenney |
I tried FreeMiner to see if that would be better to build my mod upon, but dang, I got some horrible lag from that |
| 22:34 |
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| 22:34 |
Kenney |
like, absolutely horrible |
| 22:34 |
Jordach |
Kenney, can confirm, my quad core even struggles |
| 22:34 |
Jordach |
(APUs are actually damn awesome for the power/price ratio) |
| 22:35 |
Kenney |
http://puu.sh/ed9TN/d4ecd9a481.jpg |
| 22:35 |
Kenney |
added vines |
| 22:35 |
Jordach |
Kenney, would you prefer a handy tutorial on the Biome API if you don't want to be stuck with forests, grasslands and deserts |
| 22:36 |
Kenney |
Sounds good to me, tutorials always welcome! |
| 22:36 |
Jordach |
i've wrote some documentation that requires a git build |
| 22:36 |
Jordach |
(i'm also the Blender guru around here) |
| 22:37 |
Kenney |
ah great! |
| 22:37 |
Kenney |
will be looking into biomes later on |
| 22:37 |
Jordach |
https://www.dropbox.com/s/llwlj2ua0aozkly/BiomeAPI.odt?dl=0 <- it's ODF, so you'll need LibreOffice |
| 22:37 |
Jordach |
i would seriously like to intergrate your leaves for BFD |
| 22:38 |
Jordach |
(although i can make a meshnode that looks even better and better leaves like) |
| 22:38 |
Kenney |
Hey go ahead! |
| 22:38 |
acerspyro |
Jordach: Would you tell me what the fuck is with DirectX models? |
| 22:38 |
Kenney |
would love to see what you make from the idea |
| 22:38 |
Jordach |
acerspyro, fat, slow, stupid ideas |
| 22:39 |
Jordach |
B3D is where it's at |
| 22:39 |
Jordach |
export and go |
| 22:39 |
acerspyro |
what's b3d? |
| 22:39 |
Jordach |
blitz3d |
| 22:39 |
acerspyro |
never heard of it |
| 22:39 |
acerspyro |
:P |
| 22:39 |
Kenney |
seems like Google Drive can open ODT too :) Thanks! |
| 22:39 |
Jordach |
player.x -> player.b3d = 220kb saving |
| 22:39 |
acerspyro |
Also, next time, load docs in google Docs |
| 22:40 |
Jordach |
i kept a copy of the b3d exporter in my Dropbox due to me losing the link everytime i reinstall windows :P |
| 22:40 |
acerspyro |
Why not install Linux? |
| 22:40 |
Kenney |
could you share that? Currently using .obj for my mod |
| 22:40 |
acerspyro |
You won't have to re-install |
| 22:40 |
Jordach |
acerspyro, AMD APU over here |
| 22:40 |
acerspyro |
Me too |
| 22:40 |
Jordach |
no drivers |
| 22:40 |
acerspyro |
APU being? |
| 22:40 |
Jordach |
i can run it now due to nVidia graphics |
| 22:41 |
Jordach |
acerspyro, an APU is a CPU/GPU hybrid with the GPU being on die |
| 22:41 |
acerspyro |
oh |
| 22:41 |
acerspyro |
I have an ATI GPU, and have no problems |
| 22:41 |
Jordach |
and the fact i have lots and lots of steam games on Win |
| 22:41 |
acerspyro |
dual boot |
| 22:41 |
Jordach |
nope |
| 22:42 |
Jordach |
still using legacy bios on my UEFI board |
| 22:42 |
acerspyro |
Hrm. Vicious loop. |
| 22:42 |
Jordach |
and already using 4 partitions |
| 22:42 |
acerspyro |
Linux has no support for a lot of things because people don't use it because it lacks support for a lot of things. |
| 22:42 |
Jordach |
(data/media, windows, VM partiton, swap partiton) |
| 22:42 |
exio4 |
I just learnt I don't have problem with GPT+UEFI because I never used windows |
| 22:43 |
acerspyro |
^ |
| 22:43 |
acerspyro |
lol |
| 22:43 |
exio4 |
I am using GPT+UEFI |
| 22:43 |
acerspyro |
I don't even have a UEFI computer. |
| 22:43 |
exio4 |
my mobo is a M5A99X EVO |
| 22:44 |
acerspyro |
Acer Aspire 5742G, and an Asus M2V-MX SE mobo on my tower |
| 22:53 |
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| 23:00 |
Jordach |
Kenney, https://mediacru.sh/2ffb1438c24e |
| 23:00 |
Jordach |
quick WIP for testing |
| 23:00 |
Kenney |
Awesome! |
| 23:00 |
Kenney |
that's a meshnode? |
| 23:00 |
Jordach |
yes |
| 23:00 |
acerspyro |
wut |
| 23:01 |
acerspyro |
This is awesome |
| 23:01 |
Kenney |
looks fantastic, great job! |
| 23:01 |
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| 23:01 |
acerspyro |
Also, apples should be hidden IN leaves, not on them |
| 23:01 |
Jordach |
i dislike it however |
| 23:01 |
Kenney |
oh? |
| 23:01 |
Jordach |
it's too obvious and repeaty |
| 23:02 |
Kenney |
Hm, could you share the mesh - want to check out how it looks with my texture |
| 23:02 |
Jordach |
sure |
| 23:02 |
acerspyro |
Could randomize the position and size of some surfaces |
| 23:02 |
Jordach |
http://paste.debian.net/139650/ code to enable mesh based nodes |
| 23:03 |
Jordach |
https://www.dropbox.com/sh/nb5voxoolmcbbw9/AADowe5inYIXNBItA-5geC1ga?dl=0 |
| 23:03 |
Jordach |
drop that folder into game/mods/mapgen/models |
| 23:04 |
Jordach |
and drop said code into mapgen/init.lua |
| 23:04 |
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| 23:04 |
Jordach |
(my reasoning for disliking it is the large planar leaves that's coming off of it) |
| 23:05 |
Jordach |
here's a quick BI render https://cdn.mediacru.sh/I/Ija79-ML_DYG.png |
| 23:07 |
Kenney |
http://puu.sh/edeZT/99c3d52caf.jpg |
| 23:07 |
Kenney |
looks really good actually, I like the thickness of the leaves |
| 23:07 |
Jordach |
Kenney, if i work out how to randomise node rotations on spawn, then sure, i'll hand out some code |
| 23:08 |
Kenney |
got that right here for you |
| 23:08 |
Jordach |
Kenney, i mean using on_generated instead of register_abm |
| 23:08 |
Kenney |
http://pastebin.com/MWThj6Pc |
| 23:08 |
Kenney |
on_construct works fine here |
| 23:09 |
Jordach |
that end should be more like "end," |
| 23:10 |
Jordach |
also, it doesn't replace nodes |
| 23:10 |
Jordach |
not with MGV5/7 |
| 23:11 |
Jordach |
(because of schematics which many things don't work with) |
| 23:13 |
Jordach |
question is, how do we get the leaves to randomly rotate themselves without using ABMs |
| 23:13 |
MinetestBot |
[git] Sapier at GMX dot net -> minetest/minetest: Fix armv7 using arm arch while arm uses armv7 04d4a00 http://git.io/2-B2sA (2015-01-08T00:11:30+01:00) |
| 23:14 |
Jordach |
idea time |
| 23:15 |
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| 23:17 |
Jordach |
think i got it for on_generated, but what about saplings |
| 23:17 |
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| 23:22 |
Jordach |
and it doesn't work |
| 23:22 |
* Jordach |
considers replacing schematic trees with algorithmic trees |
| 23:24 |
Kenney |
Hah |
| 23:24 |
Jordach |
because i can naturally add rotations without black magic |
| 23:24 |
Jordach |
saplings would also recieve the benefit |
| 23:25 |
Jordach |
but how would i place trees on the mapgen |
| 23:25 |
Kenney |
I have absolutely no idea |
| 23:27 |
jin_xi |
well. i do that for generated structures stuff. basically a deco places dummy nodes and on_generated runs lua and places the definite decos |
| 23:28 |
jin_xi |
oh wait |
| 23:28 |
jin_xi |
thats the old way. now new and better is to use gennotify to get notified of your dummy decos and place stuff using LVM |
| 23:31 |
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| 23:40 |
Kenney |
http://puu.sh/edjUR/58b46343d6.jpg |
| 23:40 |
Kenney |
randomized grass tiles |
| 23:46 |
Kenney |
http://i.imgur.com/ZS3Cv2L.png |
| 23:48 |
acerspyro |
looks good |