| Time |
Nick |
Message |
| 00:00 |
dacthenextlevel |
rendered? |
| 00:02 |
|
turtleman_ joined #minetest |
| 00:03 |
VanessaE |
well like, a 3d model of some kind |
| 00:03 |
VanessaE |
metal ingots used to be that way for example |
| 00:04 |
VanessaE |
the table legs and chainlinks are, still |
| 00:04 |
dacthenextlevel |
okay so 3d stuff |
| 00:05 |
VanessaE |
yrah |
| 00:06 |
dacthenextlevel |
dont they have mutpile things |
| 00:07 |
dacthenextlevel |
like mutiple textures for the parts of them |
| 00:07 |
dacthenextlevel |
like left_table_leg |
| 00:07 |
dacthenextlevel |
im not sure if that is it but thats example |
| 00:10 |
dacthenextlevel |
thanks i really apreciate it |
| 00:12 |
VanessaE |
my stuff doesn't usually do that, no |
| 00:12 |
VanessaE |
(maybe in a few places, but not normally) |
| 00:12 |
dacthenextlevel |
i mean with the 3d stuff |
| 00:12 |
VanessaE |
with mesh nodes, all the different parts are in one texture file. |
| 00:13 |
VanessaE |
one poly for a leg here, a poly for the top of the foot over there, part of the bottom of a molding off in that corner, etc |
| 00:13 |
VanessaE |
whatever's appropriate to the model |
| 00:14 |
dacthenextlevel |
at the end inkscape is takeing a long time to fhish |
| 00:19 |
VanessaE |
it always does |
| 00:19 |
VanessaE |
that's part of why I don't use it much anymore |
| 00:20 |
Acerspyro |
? |
| 00:20 |
Acerspyro |
What about inkscape? |
| 00:22 |
VanessaE |
it's slow. |
| 00:25 |
Acerspyro |
ik |
| 00:25 |
Acerspyro |
Very |
| 00:26 |
Acerspyro |
Open the about dialog |
| 00:26 |
Acerspyro |
It shows :P |
| 00:26 |
Acerspyro |
Image takes a fucking time to load. |
| 00:29 |
|
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| 00:29 |
VanessaE |
doesn't help that much of the program is written in python |
| 00:30 |
VanessaE |
(as far as I understand) |
| 00:30 |
VanessaE |
and uses no GPU accel at all |
| 00:31 |
dacthenextlevel |
im looking at gimp now |
| 00:32 |
dacthenextlevel |
just asking is it better to use blender then |
| 00:32 |
dacthenextlevel |
blender |
| 00:32 |
dacthenextlevel |
for the 3d images |
| 00:32 |
VanessaE |
GIMP is for images |
| 00:32 |
VanessaE |
Blender is for models |
| 00:33 |
dacthenextlevel |
thats what i meant |
| 00:36 |
dacthenextlevel |
so asking ist blender the thing to make models well then dont i put the images in the thing to make the models |
| 00:36 |
dacthenextlevel |
or a copy of the images |
| 00:36 |
VanessaE |
you use Blender to make the model, then use GIMP to make the images to put ON the model |
| 00:37 |
dacthenextlevel |
oh |
| 00:37 |
dacthenextlevel |
i see |
| 00:37 |
twoelk |
don't mix a picture of a model for the inventory with the texture for a model |
| 00:37 |
|
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| 00:37 |
VanessaE |
and then if you need an inventory image for Minetest, set your camera and some lights in your Blender scene and tell Blender to render an image, then post-process that in GIMP (crop, cut the grey background, scale it down). |
| 00:37 |
VanessaE |
that's how I do it now. |
| 00:38 |
VanessaE |
right, exactly |
| 00:38 |
VanessaE |
there's a difference between the picture of an ingot, and an ingot you can spin around and look at from all sides |
| 00:38 |
VanessaE |
versus the images that are put on those sides |
| 00:38 |
VanessaE |
all three of these are different |
| 00:39 |
VanessaE |
homedecor's green and brown bottles are a better example actually |
| 00:40 |
|
EnB joined #minetest |
| 00:40 |
VanessaE |
they have decent models, around which a complex-ish texture is wrapped, and then I took a screenshot of that to get the inventory image. |
| 00:40 |
dacthenextlevel |
so i could in thory if wanted to make most items 3d |
| 00:40 |
VanessaE |
in theory yes |
| 00:40 |
VanessaE |
in practice, probably not |
| 00:40 |
VanessaE |
some stuff won't translate to 3d |
| 00:40 |
* twoelk |
just recently updated his wine cellar with new homedecor goodies :-) |
| 00:40 |
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shadowzone joined #minetest |
| 00:41 |
dacthenextlevel |
allright |
| 00:41 |
dacthenextlevel |
how do i decide how small i need to make inventory sizes |
| 00:41 |
VanessaE |
twoelk: I optimized that model just recently, are you up-to-date? how does it behave? |
| 00:42 |
VanessaE |
(you'll know if you have the update if two of the bottles have a tiny hole in the neck or not) |
| 00:42 |
twoelk |
what model? |
| 00:42 |
VanessaE |
twoelk: the winerack model |
| 00:42 |
twoelk |
the winerack thingie? |
| 00:43 |
dacthenextlevel |
i cant get blendre to open |
| 00:43 |
twoelk |
yeah added that, looks a bit out of scale with the rest but adds atmosphere |
| 00:43 |
VanessaE |
twoelk: yeah, I had some trouble balancing the size of the winerack with its tileability |
| 00:46 |
* twoelk |
decides to visit his winecellar |
| 01:00 |
twoelk |
hm, just a few minutes ago I visited the french server and justtest, a little lag but playabble then I connect to VanessaE's Creative and connect, Windows complains about not eneogh RAM and the client crashes |
| 01:00 |
VanessaE |
heh |
| 01:00 |
twoelk |
what is different on that server? |
| 01:01 |
twoelk |
had similar issues in the last days |
| 01:01 |
VanessaE |
creative runs dreambuilder, so you need around 3GB of RAM to play it comfortably, because minetest is kind of a hug |
| 01:01 |
VanessaE |
hog* |
| 01:01 |
twoelk |
always with VEC-server |
| 01:01 |
VanessaE |
wait |
| 01:01 |
VanessaE |
update your client |
| 01:01 |
VanessaE |
there's a bug in 0.4.11 |
| 01:01 |
VanessaE |
it'll crash in certain cases due to facedir bugs |
| 01:02 |
VanessaE |
(it looks like a memory glitch) |
| 01:03 |
twoelk |
running Krocks patched version less than three days old is not recent enough? |
| 01:03 |
VanessaE |
actually it should be |
| 01:03 |
VanessaE |
how much RAM you got? |
| 01:04 |
twoelk |
oops, I keep forgeting what this machine has I switch too often |
| 01:04 |
VanessaE |
so, how much? :) |
| 01:05 |
* twoelk |
waits for sysinfo to open |
| 01:06 |
twoelk |
hm sysinfo says none - something fishy is going on |
| 01:07 |
Acerspyro |
Zombie computer |
| 01:07 |
VanessaE |
damn, you got the machine to run without RAM? :D |
| 01:07 |
Acerspyro |
VanessaE: Only relying on CPU cache and swap :D |
| 01:07 |
VanessaE |
haha |
| 01:08 |
twoelk |
eh? 2GB, that can't be true, I know I added 4 some years ago |
| 01:08 |
twoelk |
oh dear it's dying |
| 01:08 |
VanessaE |
twoelk: bad RAM? |
| 01:09 |
Acerspyro |
No |
| 01:09 |
Acerspyro |
lol |
| 01:09 |
twoelk |
this needs investigation :-D |
| 01:09 |
Acerspyro |
VanessaE: Bad RAM would still be detected |
| 01:09 |
Acerspyro |
But would be prone to corruption |
| 01:09 |
VanessaE |
Acerspyro: well a bad socket maybe? |
| 01:09 |
Acerspyro |
Possibly a bad socket |
| 01:09 |
Acerspyro |
Exactly |
| 01:09 |
VanessaE |
ninja'd :) |
| 01:09 |
Acerspyro |
I thought it before you |
| 01:09 |
Acerspyro |
Mentally ninja'd |
| 01:10 |
VanessaE |
heh |
| 01:10 |
Acerspyro |
Yeah, this is common, dying sockets |
| 01:10 |
VanessaE |
time to get the hot glue and a compressed air can |
| 01:10 |
VanessaE |
(the former in case the latter fails ;) ) |
| 01:11 |
Acerspyro |
why hot glue |
| 01:11 |
VanessaE |
to block off the socket if he can't make it work |
| 01:11 |
Acerspyro |
Are you gonna glue another DIMM slot in? :D |
| 01:12 |
VanessaE |
as a reminder not to use it again |
| 01:12 |
jojoa1997 |
>:D |
| 01:12 |
* Acerspyro |
checks something |
| 01:12 |
* jojoa1997 |
sucessfully installed ram into his linux tower |
| 01:13 |
Acerspyro |
jojoa1997: Cuz it was hard? |
| 01:13 |
jojoa1997 |
I have never seend the inside of a computer before :P |
| 01:13 |
Acerspyro |
twoelk: if you're skilled, you could find yourself a new DDR3 socket and solder it in :D |
| 01:13 |
Acerspyro |
jojoa1997: wut |
| 01:13 |
Acerspyro |
How |
| 01:13 |
Acerspyro |
Why |
| 01:13 |
twoelk |
cool another tool claims to have found 1791MB worth of RAM |
| 01:13 |
Acerspyro |
twoelk: lol |
| 01:13 |
jojoa1997 |
and the wires were a mess. I never needed to. It is an old tower from my mom's work that I installed ubuntu on |
| 01:14 |
Acerspyro |
ew buntu :P |
| 01:14 |
jojoa1997 |
I am happy cause i can run linux and windows simultaniously. |
| 01:14 |
VanessaE |
twoelk: better get the screwdriver out then, get things back into normal condition if you can |
| 01:14 |
Acerspyro |
jojoa1997: You're not a real nerd! |
| 01:14 |
jojoa1997 |
do i care what you think? |
| 01:14 |
Acerspyro |
No, neither do I |
| 01:14 |
Acerspyro |
Care what I think :D |
| 01:15 |
twoelk |
jojoa1997: split personality? |
| 01:15 |
jojoa1997 |
huh? |
| 01:16 |
jojoa1997 |
Anyways I have elementary os and ubuntu on the first hardrive and debian and mint on the second drive |
| 01:16 |
Acerspyro |
Not much variety |
| 01:16 |
Acerspyro |
That's all Debian, isn't it? |
| 01:17 |
* Acerspyro |
has a sudden crave for iced capp |
| 01:18 |
Acerspyro |
(cappuccino slush) |
| 01:18 |
chrisf |
that's not a real coffee |
| 01:18 |
Acerspyro |
no |
| 01:19 |
Acerspyro |
It's cappuccino |
| 01:19 |
VanessaE |
a cappuccino SLUSH? |
| 01:19 |
Acerspyro |
In slush format |
| 01:19 |
VanessaE |
O_o |
| 01:19 |
Acerspyro |
VanessaE: It's epic |
| 01:19 |
* VanessaE |
faints |
| 01:19 |
Acerspyro |
Iced cappuccino |
| 01:19 |
Acerspyro |
You need to try it. |
| 01:19 |
VanessaE |
damn hipsters ;) |
| 01:19 |
Acerspyro |
It's NOT like cold coffee, I am serious |
| 01:20 |
Acerspyro |
http://www.timhortons.com/ca/en/menu/iced-capp.php |
| 01:20 |
VanessaE |
oh, Tim Horton's...isn't the the outfit that's joining with Burger King? |
| 01:20 |
Acerspyro |
no |
| 01:20 |
VanessaE |
oh good |
| 01:21 |
Acerspyro |
wtf do you get that from xD |
| 01:21 |
VanessaE |
um, because they are? |
| 01:21 |
VanessaE |
http://www.wsj.com/articles/canada-approves-burger-kings-deal-to-buy-tim-hortons-1417728183 |
| 01:21 |
Acerspyro |
They're not |
| 01:21 |
Acerspyro |
huh |
| 01:21 |
Acerspyro |
Maybe, idc, still tims |
| 01:21 |
Acerspyro |
:D |
| 01:21 |
VanessaE |
I'm pretty sure the Wall Street Journal has their shit together :) |
| 01:22 |
Acerspyro |
VanessaE: You know what Tims is? |
| 01:22 |
VanessaE |
a donut chain afaik |
| 01:22 |
Acerspyro |
Kind of like a Dunkin' donut, yes |
| 01:22 |
VanessaE |
BK has been taking a ton of flak over this merger because they're doing it for tax reasons |
| 01:24 |
VanessaE |
anyways |
| 02:04 |
|
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| 02:08 |
n4x |
VanessaE: which VPS provider would you recommend? |
| 02:09 |
VanessaE |
I couldn't recommend any specific one |
| 02:09 |
n4x |
ah, well |
| 02:09 |
n4x |
good night, now :P |
| 02:09 |
VanessaE |
night |
| 02:21 |
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| 02:31 |
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| 02:34 |
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| 02:36 |
dacthenextlevel |
ervey time i use blender and it finally works it just closes |
| 02:40 |
jordan4ibanez |
Blender is bugged in the latest version for some reason |
| 02:40 |
jordan4ibanez |
and goodnight |
| 02:46 |
dacthenextlevel |
how do you get the older ones |
| 02:46 |
VanessaE |
your distro probably has 2.69 available |
| 02:47 |
VanessaE |
I installed 2.73 manually, haven't really put it through its paces yet |
| 02:51 |
dacthenextlevel |
i have 2.72 |
| 02:53 |
dacthenextlevel |
well im getting |
| 02:53 |
VanessaE |
2.73 is current. |
| 02:53 |
VanessaE |
http://www.blender.org/download/ |
| 02:53 |
dacthenextlevel |
will it run |
| 02:53 |
VanessaE |
idk |
| 02:54 |
VanessaE |
works for me but you surely run a different OS/distro than me |
| 02:54 |
dacthenextlevel |
i got 2.72 to work |
| 02:56 |
dacthenextlevel |
i dont get blender |
| 02:57 |
dacthenextlevel |
i know it's for models but i was just wanting to make textures for allreday made ones |
| 02:59 |
VanessaE |
textures you can make in gimp. |
| 02:59 |
VanessaE |
or any other paint program, |
| 03:00 |
dacthenextlevel |
okaying |
| 03:05 |
Acerspyro |
gimp plz |
| 03:11 |
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| 03:19 |
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| 03:21 |
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| 03:24 |
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| 03:27 |
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| 03:34 |
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| 03:52 |
sofar |
Can I spawn a sheep easily with mobf? |
| 03:52 |
sofar |
the documentation is... nonexistant |
| 03:59 |
* ShadowNinja |
wrote a sqrt() function that compares well with the stdlib function (speed and accuracy wise) both take 1-4us for most numbers: http://pastebin.ubuntu.com/9791219/ |
| 04:00 |
gregorycu |
Who do you think you are |
| 04:00 |
gregorycu |
John Carmack? |
| 04:01 |
gregorycu |
Use newtons method bro |
| 04:01 |
gregorycu |
Faster convergance |
| 04:01 |
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| 04:03 |
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| 04:05 |
ShadowNinja |
gregorycu: I just threw something together for fun. 0 research on computing sqrt. |
| 04:06 |
gregorycu |
aahh ok |
| 04:06 |
Zeno` |
have a look at glibc's implementation |
| 04:06 |
gregorycu |
You know, if you're bored, there are a lot of bugs |
| 04:06 |
gregorycu |
;) |
| 04:06 |
Zeno` |
doesn't sqrt use an x87 intrinsic instruction these days? |
| 04:07 |
ShadowNinja |
gregorycu: Like? |
| 04:07 |
gregorycu |
https://github.com/minetest/minetest/labels/bug |
| 04:07 |
gregorycu |
Urgh, over 100 bugs |
| 04:09 |
ShadowNinja |
gregorycu: Oh, I thought you meant in the code I posted... |
| 04:09 |
gregorycu |
Nah, I wouldn't deflate your balloon like that |
| 04:11 |
ShadowNinja |
gregorycu: I already wrote a fix for the latest (as of a few hours ago) bug and PR's it a few months ago. I can see future bugs! |
| 04:11 |
gregorycu |
You're quite a ninja |
| 04:11 |
ShadowNinja |
Yep, still latest. |
| 04:11 |
ShadowNinja |
:-D |
| 04:15 |
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| 04:16 |
Zeno` |
ShadowNinja, I don't think your version is complicated enough |
| 04:17 |
Zeno` |
https://sourceware.org/git/?p=glibc.git;a=blob;f=sysdeps/ieee754/flt-32/e_sqrtf.c;h=c02206ac0154b7aac16005173a038a42eaf8a9c4;hb=HEAD |
| 04:18 |
ShadowNinja |
Heh. |
| 04:19 |
gregorycu |
Is there seriously not an instruction for sqrt? |
| 04:20 |
Zeno` |
I think there is. that ieee754 stuff is there for machines without it (i *think*) |
| 04:20 |
Zeno` |
I write these kind of functions every once in a while as well. I have a sqrt() somewhere |
| 04:20 |
Zeno` |
and a sin() |
| 04:20 |
Zeno` |
heh |
| 04:20 |
Zeno` |
moments of boredome |
| 04:20 |
Zeno` |
boredom* |
| 04:21 |
Zeno` |
LOL https://github.com/Zeno-/snippets/blob/master/sine.c |
| 04:21 |
Zeno` |
really, really, bored |
| 04:21 |
* Zeno` |
hunts for sqrt |
| 04:21 |
|
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| 04:22 |
Zeno` |
I have a much faster sin() function as well |
| 04:22 |
Zeno` |
can't find it :/ |
| 04:22 |
VanessaE |
ask a pastor, he'll help y.... oh wait |
| 04:23 |
Zeno` |
where is my fast sin()! |
| 04:23 |
Zeno` |
VanessaE, did you take it? |
| 04:23 |
VanessaE |
nope |
| 04:24 |
* VanessaE |
digs through her box of spare functions |
| 04:24 |
VanessaE |
wait, I think .... |
| 04:24 |
VanessaE |
oh hey |
| 04:24 |
VanessaE |
here's a spare cos() |
| 04:24 |
chrisf |
gregorycu: there not only is a sqrt instruction, but it's about 1/10th the cost of a single LLC miss. |
| 04:24 |
Zeno` |
I can't find all my Project Euler src code either :-o |
| 04:26 |
Zeno` |
this is a disaster beyond comprehension |
| 04:28 |
Zeno` |
I have a backup of glibc-2.18, though. That's handy :/ |
| 04:36 |
* Zeno` |
has written a version of is_leap_year() that compares well with other methods. Speed-wise it's slower than almost any other implementation out there |
| 04:36 |
Zeno` |
http://codepad.org/NfGrxYYW |
| 04:36 |
Zeno` |
it's darn elegant though! |
| 04:37 |
VanessaE |
I think I remember this code |
| 04:38 |
VanessaE |
(you showed it once before I think) |
| 04:39 |
Zeno` |
I will build it one day |
| 04:39 |
Zeno` |
I mean build it with real cogs |
| 04:40 |
VanessaE |
in LEGO! |
| 04:40 |
TriBlade9 |
YUS |
| 04:40 |
Zeno` |
I've also implemented: http://en.wikipedia.org/wiki/Ancient_Egyptian_multiplication |
| 04:40 |
VanessaE |
well wait, is there a 25-tooth gear in LEGO? |
| 04:40 |
TriBlade9 |
Lego and chopsticks |
| 04:40 |
Zeno` |
It compares well with other functions as well |
| 04:41 |
Zeno` |
where is all my stupid code |
| 04:41 |
TriBlade9 |
There's a 24 tooth gear |
| 04:41 |
Zeno` |
might have to make a custom lego gear |
| 04:41 |
VanessaE |
TriBlade9: yep, I know |
| 04:42 |
VanessaE |
Zeno`: that method looks like what I do while translating decimal to binary by hand |
| 04:42 |
Zeno` |
someone will have a 3d printer |
| 04:42 |
Zeno` |
VanessaE, Ancient Egyptians didn't know binary. And you're not an Ancient Egyptian (are you?) |
| 04:42 |
VanessaE |
Zeno`: nope |
| 04:42 |
Zeno` |
maybe you are |
| 04:43 |
TriBlade9 |
Moment of truth... |
| 04:43 |
Zeno` |
and just don't know it |
| 04:43 |
VanessaE |
but looking at the list of steps given at the start of the article, that's exactly what I do. |
| 04:43 |
VanessaE |
weird. |
| 04:43 |
VanessaE |
maybe they just didn't know that they knew binary? :) |
| 04:44 |
Zeno` |
maybe you just didn't know that you're ancient pharaoh |
| 04:44 |
VanessaE |
hah! |
| 04:45 |
Zeno` |
I should collect all these old methods |
| 04:45 |
Zeno` |
and make an ancientmath.h |
| 04:45 |
VanessaE |
TriBlade9: moment of truth.......3d-printing a 25-tooth gear? :) |
| 04:45 |
Zeno` |
I could petition the C Standard Committee to add it |
| 04:46 |
TriBlade9 |
Isn't that a bit of an oxymoron? |
| 04:46 |
Zeno` |
what? |
| 04:46 |
TriBlade9 |
Well, I suppose not, you can know something before it's defined. |
| 04:47 |
Zeno` |
These need to be standardised! |
| 04:47 |
Zeno` |
otherwise we'll have people reinventing the ancient methods |
| 04:47 |
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| 04:49 |
Zeno` |
10^6 looks happy |
| 04:49 |
Zeno` |
http://www.math.buffalo.edu/mad/Ancient-Africa/mad_ancient_egypt_arith.html |
| 04:49 |
Zeno` |
10^2 looks like debian |
| 04:50 |
Zeno` |
10^3 is... bizarre. I wonder if that's accurate |
| 04:54 |
Zeno` |
I seem to have a habit of putting people to sleep |
| 04:54 |
TriBlade9 |
ZzZZZZZzzzzz |
| 04:55 |
TriBlade9 |
Oh, Zeno`, I did convert it to ints and fix the formatting. Is it good now? |
| 04:56 |
Zeno` |
That looks more like what we were talking about yesterday, yeah |
| 04:57 |
Zeno` |
I don't like the function name though :p |
| 04:57 |
Zeno` |
(float)ratio/255.0f <--- you don't need that cast |
| 04:57 |
VanessaE |
actually I'm quite awake |
| 04:57 |
gregorycu |
or the 0 |
| 04:57 |
Zeno` |
but I guess it can't hurt being left there |
| 04:58 |
Zeno` |
actually i prefer 255.0f over 255.f :P |
| 04:58 |
Zeno` |
have you got any screenshots, TriBlade9? |
| 04:58 |
TriBlade9 |
Screenshots of what Zeno`? |
| 04:59 |
TriBlade9 |
My clothing mod which uses colorize? |
| 04:59 |
Zeno` |
some "tinted" stuff |
| 04:59 |
Zeno` |
I guess so. I just want to see what the results look like :) |
| 04:59 |
TriBlade9 |
Sure, but I doubt it would be very noticable what changes were made x] |
| 05:00 |
TriBlade9 |
gimme a sec |
| 05:01 |
TriBlade9 |
https://lut.im/66Zy7DCO/LNYphHOD |
| 05:01 |
TriBlade9 |
Dark red vest, red belt, yellow tie, light red headband (invisible) |
| 05:01 |
TriBlade9 |
All from white/grey base images |
| 05:02 |
Zeno` |
very nice |
| 05:02 |
Zeno` |
I wanna see his headband |
| 05:03 |
TriBlade9 |
Pfft |
| 05:03 |
TriBlade9 |
It's like a belt, on his head |
| 05:03 |
TriBlade9 |
Under the hair |
| 05:03 |
Zeno` |
lol |
| 05:03 |
Zeno` |
who puts a belt on their head? |
| 05:03 |
Zeno` |
I suppose you would if you wanted to hold your feather in place |
| 05:04 |
Zeno` |
Anyway, I'm ok with it if others are as well |
| 05:04 |
Zeno` |
it's fully backwards compatible now, so I don't see any major issues/hurdles |
| 05:13 |
gregorycu |
Zeno`: You should totally check out my PR bro |
| 05:14 |
gregorycu |
It's "fully sick" |
| 05:15 |
VanessaE |
gregorycu: that's not enough code - it's too simple for a 33% gain. it has to be more complex than that. :) |
| 05:17 |
gregorycu |
You should see what I've got in the works |
| 05:24 |
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| 05:25 |
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| 05:25 |
IAmHenryThe8th |
Where can I find the item strings for Mesecons? |
| 05:25 |
Zeno` |
where is the awesome PR? :) |
| 06:00 |
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| 06:09 |
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| 06:10 |
ssieb |
is there a way to change the logfile location/name from the config file or is it only possible as a command line parameter? |
| 06:10 |
ssieb |
I'm referring to the debug.txt file |
| 06:11 |
ssieb |
the problem is that I'm running two servers on the same computer so the output is mixed in the file |
| 06:13 |
TriBlade9 |
Beginning a tad of work on a Java-based voxel engine again. |
| 06:14 |
VanessaE |
ssieb: I use a command line param to do it. |
| 06:24 |
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| 06:27 |
ssieb |
VanessaE: I saw that option, but I was hoping it could be done in the config file... |
| 06:27 |
ssieb |
otherwise, I have to modify the systemd service file |
| 06:28 |
compunerd |
Is anyone interested in playing on a moontest server with technic? I'm working on one now and would like some feedback... |
| 06:29 |
sofar |
ssieb: have you tried creating a minetest@.service that is instantiated? That way you can have 1 unit for multiple files, and put WorkingDirectory=/path/to/minetest/worlds/%I |
| 06:29 |
sofar |
ssieb: that way the output debug log file sticks in each world's folder |
| 06:31 |
ssieb |
sofar: I use Fedora and it's packaged like that. |
| 06:31 |
ssieb |
the command in the service file is: /usr/bin/minetestserver --config /etc/minetest/%i.conf --port $PORT --map-dir /var/lib/minetest/%i/ |
| 06:32 |
ssieb |
is WorkingDirectory different than map-dir? |
| 06:32 |
sofar |
WorkingDirectory even present in there? |
| 06:33 |
ssieb |
is that a config option or command line option? |
| 06:33 |
ssieb |
I don't see it in the config file |
| 06:33 |
sofar |
http://www.freedesktop.org/software/systemd/man/systemd.exec.html |
| 06:34 |
sofar |
WorkingDirectory= |
| 06:34 |
sofar |
Takes an absolute directory path. Sets the working directory for executed processes. If not set, defaults to the root directory when systemd is running as a system instance and the respective user's home directory if run as user. |
| 06:34 |
ssieb |
oh, the systemd one |
| 06:34 |
VanessaE |
er, Minetest doesn't use systemd as far as I know? |
| 06:35 |
sofar |
it doesn't need to |
| 06:35 |
sofar |
systemd uses minetest |
| 06:35 |
ssieb |
systemd is what starts the minetest server |
| 06:35 |
VanessaE |
not on my systems |
| 06:35 |
VanessaE |
I start it manually. |
| 06:35 |
VanessaE |
fuck systemd. |
| 06:35 |
ssieb |
sofar: I don't think the working directory affects where minetest puts the log |
| 06:36 |
ssieb |
oh well, I guess I'll just modify the service file |
| 06:38 |
sofar |
it does... |
| 06:38 |
sofar |
./../bin/minetestserver --config server.conf --world . |
| 06:38 |
sofar |
debug log ends up in the world folder |
| 06:38 |
sofar |
that's how I run it |
| 06:39 |
ssieb |
hmm, ok, but either way I have to modify the file :-) |
| 06:41 |
sofar |
cp it to /etc/systemd/system and edit it there |
| 06:41 |
sofar |
that way fedora won't overwrite your files |
| 06:41 |
sofar |
that way fedora won't overwrite your modified files |
| 06:41 |
ssieb |
yes |
| 06:44 |
TriBlade9 |
Looking at a reference implementation for greedy meshing, suddenly realize that the creator generated a new mesh and geometry for each face. Wat. |
| 06:49 |
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| 06:52 |
TriBlade9 |
because hail satan I suppose -_- |
| 06:59 |
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| 07:01 |
sofar |
is there a way to make 'mg' and 'moretrees' work together? |
| 07:02 |
VanessaE |
they already do I thought? |
| 07:02 |
sofar |
I only see mg generated terrain |
| 07:02 |
sofar |
no moretrees anywhere |
| 07:02 |
sofar |
uh |
| 07:02 |
VanessaE |
got plants_lib installed? |
| 07:02 |
sofar |
I guess there's some moretrees lag |
| 07:02 |
sofar |
nah, it works |
| 07:02 |
VanessaE |
oh ok |
| 07:03 |
sofar |
just took 5 minutes before I saw anything |
| 07:03 |
VanessaE |
strange, it must be generating the slow-growing saplings instead of instant-growing mode. |
| 07:03 |
* VanessaE |
shrugs |
| 07:03 |
sofar |
no, I have that turned off |
| 07:03 |
sofar |
moretrees.spawn_saplings» » = false |
| 07:04 |
VanessaE |
well that's a moretrees/plants_lib setting, I don't know if mg honors it |
| 07:04 |
sofar |
I'm looking to a village and it just has default trees |
| 07:04 |
sofar |
but I can see moretrees planting stuff around it now |
| 07:04 |
sofar |
it's going very slow :) |
| 07:05 |
VanessaE |
ok, then mg doesn't honor that setting :) |
| 07:05 |
VanessaE |
it likely generated moretrees' saplings around the map |
| 07:06 |
sofar |
string "plants_lib" not found in mg |
| 07:06 |
sofar |
more work for you ;) |
| 07:07 |
VanessaE |
nope.avi |
| 07:07 |
VanessaE |
mg has its own biome api |
| 07:07 |
VanessaE |
it doesn't need plants_lib :) |
| 07:08 |
VanessaE |
if it's generating moretrees saplings, that just means it needs some minor adaptation is all |
| 07:09 |
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| 07:11 |
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| 07:14 |
jordan4ibanez |
I hate programming while sick |
| 07:14 |
gregorycu |
I know how ya feel |
| 07:14 |
gregorycu |
I've been programming on 0 hours sleep |
| 07:15 |
TriBlade9 |
I feel ya jordan4ibanez. |
| 07:15 |
TriBlade9 |
What do you have? |
| 07:16 |
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| 07:16 |
sofar |
setting moretrees.spawn_saplings = true seems to have helped |
| 07:17 |
jordan4ibanez |
I have no idea, but it's been keeping me in bed all day |
| 07:18 |
gregorycu |
If I copy my minetest directory, will git work properly, and can I have two going at once? |
| 07:19 |
VanessaE |
sofar: if it's set to true, *normally* it spawns a type of sapling that starts growing in 10-15 seconds |
| 07:19 |
VanessaE |
I gotta wonder why mg is spawning the slow-growing kind instead of just directly spawning the trees in the 'false' case. |
| 07:19 |
sofar |
it's just growing it's own trees |
| 07:19 |
sofar |
is my bet |
| 07:20 |
* VanessaE |
shrugs |
| 07:20 |
sofar |
I don't see mg grow any saplings at all |
| 07:20 |
VanessaE |
mg has some decent tree models anyway so it's not like moretrees adds all that much :) |
| 07:20 |
sofar |
euh |
| 07:20 |
sofar |
disagree :D |
| 07:34 |
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| 07:37 |
TriBlade9 |
Woot, greedy meshing system is working :D |
| 07:38 |
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| 07:39 |
gregorycu |
What is greedy meshing? |
| 07:40 |
TriBlade9 |
It merges voxels of the same type into a single face, providing a smaller mesh |
| 07:40 |
VanessaE |
OH |
| 07:40 |
gregorycu |
I was going to implement exactly that... |
| 07:40 |
VanessaE |
I believe hmmmm has been wanting that |
| 07:40 |
TriBlade9 |
Oh, I'm not writing it for Minetest. x] |
| 07:40 |
VanessaE |
oh. :( |
| 07:41 |
TriBlade9 |
I couldn't do it in C++ if I wanted to, definately not performantly. |
| 07:41 |
gregorycu |
Oh excellent, i can still write it then |
| 07:41 |
TriBlade9 |
Oke :) |
| 07:41 |
gregorycu |
Doesn't have to be that performant |
| 07:41 |
VanessaE |
guess you have to borrow her algorithm then :P |
| 07:41 |
gregorycu |
Mesh generation happens on a different thread |
| 07:41 |
gregorycu |
TriBlade9 is a "her" then |
| 07:41 |
TriBlade9 |
Use Mylkoselivkisnowretk or whatever's algorithm |
| 07:41 |
TriBlade9 |
I'm not a her... |
| 07:41 |
VanessaE |
oh sorry |
| 07:41 |
VanessaE |
I remembered wrong |
| 07:42 |
TriBlade9 |
Yeah... |
| 07:42 |
TriBlade9 |
O-o |
| 07:42 |
VanessaE |
meh |
| 07:42 |
gregorycu |
Is Mylkoselivkisnowretk even close to correct spelling |
| 07:42 |
TriBlade9 |
Not at all |
| 07:42 |
VanessaE |
anyway, there'll be an algorithm to borrow it seems :) |
| 07:42 |
TriBlade9 |
there's some M, y,s and o,s in there somewhere |
| 07:42 |
TriBlade9 |
https://github.com/mikolalysenko/greedy-mesher |
| 07:43 |
TriBlade9 |
http://0fps.wordpress.com/2012/07/07/meshing-minecraft-part-2/ |
| 07:43 |
VanessaE |
HEY, that looks like HDX grass! |
| 07:44 |
TriBlade9 |
All grass looks like HDX grass. (Trufax) |
| 07:44 |
VanessaE |
heh |
| 07:44 |
VanessaE |
it might be the same image but it's not tileable :) |
| 07:45 |
gregorycu |
... |
| 07:45 |
gregorycu |
Remember when I said I'd lost my shit if someone fucked up these calculations |
| 07:45 |
gregorycu |
lose |
| 07:45 |
VanessaE |
yes? |
| 07:45 |
gregorycu |
Well get ready |
| 07:46 |
TriBlade9 |
Time to lost shit? |
| 07:46 |
VanessaE |
uh oh |
| 07:46 |
gregorycu |
FUUUUUUUUUUUUUUUUUUUUU |
| 07:46 |
VanessaE |
wait |
| 07:46 |
VanessaE |
to whom is it directed? |
| 07:46 |
TriBlade9 |
*puts on shit-proof clothes* |
| 07:46 |
TriBlade9 |
Somebody VanessaE, somebody. |
| 07:46 |
* VanessaE |
grabs the hip-boots... |
| 07:47 |
gregorycu |
This is my fault |
| 07:47 |
gregorycu |
I should have just copied the existing algo |
| 07:47 |
TriBlade9 |
What algorithm are you working on anyways? |
| 07:48 |
gregorycu |
lol |
| 07:48 |
gregorycu |
Strangely enough, the mesh generation algo |
| 07:49 |
TriBlade9 |
Oh? What are you triing to do to it? (cwutididther) |
| 07:49 |
gregorycu |
Make it faster by eliminating redundant calculations |
| 07:50 |
jordan4ibanez |
Goodnight |
| 07:50 |
gregorycu |
Goodnight |
| 07:50 |
TriBlade9 |
Night jordy, get well soon |
| 07:50 |
gregorycu |
It's just me and the girls now |
| 07:50 |
TriBlade9 |
I am not a girl, I am a grill. Get it right. (A hot grill at that) |
| 07:54 |
gregorycu |
What is a grill |
| 07:57 |
* sfan5 |
puts an ice cube onto TriBlade9's head |
| 08:03 |
TriBlade9 |
Nononono |
| 08:03 |
TriBlade9 |
I only want meat on me. And maybe barbecue sauce. |
| 08:04 |
VanessaE |
too late. you got ice. :) |
| 08:04 |
air |
and grease |
| 08:04 |
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| 08:04 |
TriBlade9 |
gregorycu: http://upload.wikimedia.org/wikipedia/commons/thumb/0/08/Grilling.jpg/250px-Grilling.jpg |
| 08:05 |
gregorycu |
Yeah, I got that |
| 08:05 |
* sfan5 |
throws some 肉 in TriBlade9's direction |
| 08:05 |
gregorycu |
So, you like to warm up sausages? |
| 08:05 |
TriBlade9 |
Yeah, I like sausages. |
| 08:06 |
air |
https://github.com/minetest/minetest/issues/1508 <-- why is that not a bug? |
| 08:08 |
TriBlade9 |
sfan5 wo yao wu ge xian rou (IDK the word for cut/slice) zai wo shang |
| 08:08 |
TriBlade9 |
*wo de shang |
| 08:08 |
sfan5 |
*puts into google translate* |
| 08:09 |
TriBlade9 |
Wtf. The minetest forums have an adbot that just advertised Avast Antivirus? |
| 08:09 |
sfan5 |
"I want no one on my first meat bold" |
| 08:09 |
sfan5 |
sounds about right |
| 08:09 |
TriBlade9 |
sfan5, the tones matter a lot |
| 08:10 |
sfan5 |
i blame google |
| 08:10 |
TriBlade9 |
"I want five pork (?) on my top (on top of me) |
| 08:10 |
TriBlade9 |
" |
| 08:10 |
sfan5 |
google suggested something with five |
| 08:10 |
gregorycu |
So, looking at VoxelArea::index we appear to invert x and z |
| 08:10 |
* sfan5 |
throws some more 肉 in TriBlade9's direction |
| 08:11 |
* TriBlade9 |
pork bounces of my side and falls onto the grass. What a waste. |
| 08:11 |
air |
sfan5: how come you removed the bug label on that? |
| 08:11 |
sfan5 |
air: i added the "low-priority bug" label |
| 08:11 |
sfan5 |
but ShadowNinja removed it |
| 08:12 |
air |
it should be high priority |
| 08:12 |
* sfan5 |
lightly places 5 pieces of 肉 on TriBlade9 |
| 08:12 |
sfan5 |
air: nobody of the core devs could reproduce this reliably |
| 08:12 |
air |
do they run linux? |
| 08:12 |
VanessaE |
sfan5: try installing jeija's trampolines |
| 08:12 |
VanessaE |
that's one way to do it |
| 08:13 |
TriBlade9 |
Oh yesh, I love the dripping liquids onto my hotness. Yes, cook my sweet juicy pieces of meat. |
| 08:13 |
TriBlade9 |
Okay, enough of that, getting too weird. |
| 08:13 |
sfan5 |
^ |
| 08:13 |
VanessaE |
TriBlade9: quite so. |
| 08:13 |
air |
I was told it only happens on the linux client |
| 08:14 |
sfan5 |
VanessaE: i might try that later |
| 08:14 |
VanessaE |
sfan5: I don't know if the glitch still exists, but there was a way a long time ago to send a player off into nevernever land by bouncing them between two trampolines set to their highest "power" level (punch to set them) |
| 08:19 |
ShadowNinja |
sfan5: I replaced "low-prio bug" with "low-prio" + "bug", but I apparently missed some. |
| 08:20 |
air |
I get that bug a lot, and I know others who also get it, all running linux |
| 08:21 |
TriBlade9 |
bbl |
| 08:23 |
air |
an easy fix would be to check coordinates when setting player position and ignore them if any are infinite |
| 08:23 |
VanessaE |
I'd personally prefer the values be capped. |
| 08:24 |
VanessaE |
I don't usually care for silent errors |
| 08:24 |
air |
but ignore if above cap |
| 08:24 |
VanessaE |
of course WHY the player ended up at X+-inf in the first place is a different matter |
| 08:24 |
VanessaE |
X=* |
| 08:25 |
air |
it doesn't fix the collision issue that sets position to infinite, but players would no longer be teleported off the map |
| 08:25 |
air |
capping the coordinates would still teleport the player somewhere they dont want to be |
| 08:30 |
VanessaE |
thing is, what if the destination is say -240'000 ? |
| 08:30 |
VanessaE |
(I've seen that before too) |
| 08:30 |
VanessaE |
then the player is again off in neverland |
| 08:30 |
VanessaE |
you could just ignore coordinates outside the normal range |
| 08:31 |
VanessaE |
but that's a silent error imho |
| 08:31 |
air |
log it |
| 08:32 |
VanessaE |
I get the feeling that logging it would be insufficient, that's all |
| 08:32 |
VanessaE |
and it STILL doesn't fix the problem of why the invalid position was called for |
| 08:32 |
air |
you just walked 10000 nodes to find stuff, and suddenly get teleported to infinite position |
| 08:33 |
VanessaE |
long walk just for some copper ;) |
| 08:33 |
air |
would you rather the bug was silently ignored and didnt teleport you or would rather repeat the walk? |
| 08:34 |
VanessaE |
fair enough I guess |
| 08:34 |
air |
if on a server you can type /home or /spawn to get back on map |
| 08:34 |
air |
but singleplayer might not have those |
| 08:34 |
VanessaE |
singleplayer has /home :) |
| 08:35 |
VanessaE |
but, point taken. |
| 08:42 |
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| 08:43 |
VanessaE |
hey rubenwardy. |
| 08:43 |
VanessaE |
think I'll hit the sheets. night all |
| 08:43 |
rubenwardy |
Hi all! |
| 08:44 |
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| 08:47 |
gregorycu |
I fear this has gotten the better of me |
| 08:50 |
rubenwardy |
What has? |
| 08:51 |
gregorycu |
I was trying to being some precalculation maps for meshes |
| 08:51 |
gregorycu |
build |
| 08:51 |
gregorycu |
Didn't work |
| 08:51 |
gregorycu |
Well, it was working |
| 08:51 |
hmmmm |
[02:37 AM] <TriBlade9> Woot, greedy meshing system is working :D |
| 08:51 |
hmmmm |
how did you do that? |
| 08:51 |
TriBlade9 |
"this" |
| 08:51 |
gregorycu |
Until I realised that the engine stores the nodes in the reverse way that C++ does it |
| 08:52 |
hmmmm |
(I know the answer, I just want to know how *you* did it) |
| 08:52 |
gregorycu |
(Column major) |
| 08:53 |
hmmmm |
I wonder why we need to regenerate the entire mesh when a single node gets modified |
| 08:53 |
compunerd |
Anyone here want to try out a moontest world with working technic? Just set it up and need some testers... |
| 08:53 |
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| 08:54 |
hmmmm |
all we need to really do is modify, in the worst case, 12 entries in the index buffer |
| 08:54 |
hmmmm |
erm, that was a stupid comment... textures |
| 08:55 |
air |
compunerd: what server? |
| 08:55 |
compunerd |
pc-solutions.dyndns-at-work.com port 30002 |
| 08:55 |
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| 09:50 |
JamesTait |
Good morning all; happy Cheese Lovers Day! :-D |
| 09:50 |
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| 09:50 |
mazal |
It's cheese lovers day ? |
| 09:50 |
rubenwardy |
Lol |
| 09:57 |
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| 10:01 |
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| 10:02 |
alket |
just lost a bet on: is minetest infinite , i said it was |
| 10:02 |
alket |
ugh, why did you write it one web saying that it is |
| 10:05 |
rubenwardy |
Not even Minecraft is infinite. |
| 10:06 |
rubenwardy |
It says infinite-world voxel game, which describes the type of game, and then it says almost infinite in the feature list |
| 10:06 |
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| 10:07 |
rubenwardy |
It might as well be infinite |
| 10:07 |
rubenwardy |
Except when doing OS |
| 10:07 |
rubenwardy |
ordinate survey maps |
| 10:09 |
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| 10:26 |
alket |
rubenwardy: wish i knew that, before i lost 10 euro |
| 10:31 |
rubenwardy |
Ouch |
| 10:31 |
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| 10:33 |
alket |
whats stoping it for being infinite ? |
| 10:34 |
air |
the size of numbers |
| 10:35 |
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| 10:42 |
rubenwardy |
You would need infinite hard drive space, so we can only talk about being technically infinite. |
| 10:42 |
alket |
oh i get it now |
| 10:43 |
alket |
but i thought infnite as in hardware space |
| 10:43 |
air |
the limit has more to do with the size of numbers, not hard drive space |
| 10:43 |
alket |
not infinite on each atom of universe :p |
| 10:46 |
air |
you could use larger number types but then it wastes memory and can slow down the game |
| 10:48 |
est31 |
VanessaE: If you disable this line, 100% cpu goes to normal. Not the quarries caused that much lag, it were the sorting machine (or their bad lua impl): https://github.com/minetest-technic/technic/blob/7d610b7c80487cd7a6e66f55c9c3b1190e5dfc7f/technic/machines/HV/quarry.lua#L132 |
| 10:50 |
est31 |
s/were/was |
| 10:50 |
rubenwardy |
Yes, air |
| 10:50 |
est31 |
I admit quarries have an ugly impl. too |
| 10:51 |
rubenwardy |
I was talking about an infinite map potentially |
| 11:01 |
kaeza |
https://www.youtube.com/watch?v=9lxdYVIpM6U |
| 11:01 |
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| 11:19 |
TriBlade9 |
Do you ever find yourself so neck deep in someone else's broken code that you want to rewrite it using your own code from a totally different language? |
| 11:19 |
air |
:) |
| 11:20 |
EnB |
:) |
| 11:21 |
TriBlade9 |
Lol. I'm gonna do it |
| 11:31 |
TriBlade9 |
Unfortunately my implementation is a tad more involved since it uses a flat array instead of a 3D array, though the lookup time is way faster |
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MinetestBot |
[git] ngosang -> minetest/minetest: Update Spanish language d4786d8 http://git.io/ETYVcA (2015-01-20T22:41:46+10:00) |
| 12:49 |
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MinetestBot |
[git] apoleon -> minetest/minetest: Fix hyphen used as minus sign 60d7451 http://git.io/uarABQ (2015-01-20T22:47:45+10:00) |
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MinetestBot |
[git] TriBlade9 -> minetest/minetest: Added ratio argument to colorize, removed the weird alpha-based ratio. db481e7 http://git.io/XKPWgg (2015-01-20T22:56:20+10:00) |
| 13:05 |
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| 13:34 |
tim_flatus |
Is there any way to stop PvP apart from Disable Damage? |
| 13:35 |
ThatGraemeGuy |
tim_flatus: "enable_pvp = false" |
| 13:35 |
ThatGraemeGuy |
tim_flatus: https://github.com/minetest/minetest/blob/master/minetest.conf.example |
| 13:36 |
tim_flatus |
Thanks, so that's in minetest.conf rather than game.conf - or does it work either way. I guess I can find out. ;-) |
| 13:38 |
tim_flatus |
I see the server section. :-) |
| 13:41 |
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| 13:43 |
Drangue |
any HD moD ? |
| 13:50 |
ThatGraemeGuy |
eh? o_O |
| 13:53 |
tim_flatus |
My first attempt at running a server was strangely successful. Must brush up on my spanish and russian so I can talk to the players :/ |
| 13:59 |
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| 14:02 |
EnB |
#moremobs |
| 14:02 |
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| 14:19 |
Zeno` |
spy! |
| 14:21 |
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| 14:22 |
* Zeno` |
jumps up and down frantically. There is a spy in out midsts! |
| 14:23 |
Zeno` |
Probably trying to discover secrets |
| 14:23 |
Wayward_One |
lol |
| 14:23 |
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| 14:23 |
Wayward_One |
off with his head! |
| 14:23 |
Zeno` |
yeah! |
| 14:23 |
Zeno` |
beheading! |
| 14:23 |
tim_flatus |
aspy? aspy? who's aspy? |
| 14:24 |
tim_flatus |
;-) |
| 14:24 |
ThatGraemeGuy |
there is asspie? |
| 14:24 |
Wayward_One |
o.O |
| 14:24 |
* Zeno` |
points desperately at the spy |
| 14:24 |
ThatGraemeGuy |
:-o |
| 14:24 |
Zeno` |
him! it is him! |
| 14:24 |
Zeno` |
I see him! |
| 14:24 |
Wayward_One |
someone must've forgotten to flush |
| 14:25 |
Zeno` |
this desperado will stop at nothing! |
| 14:25 |
* Zeno` |
sets up the rack |
| 14:25 |
tim_flatus |
The weather prolly brought him in. I dunno. |
| 14:25 |
Zeno` |
I will discover his secrets |
| 14:26 |
Zeno` |
lol tim |
| 14:26 |
* Zeno` |
looks at his iron maiden |
| 14:26 |
Wayward_One |
hehe |
| 14:26 |
Zeno` |
we shall get his secrets, my dear |
| 14:26 |
Zeno` |
aww crap |
| 14:26 |
Zeno` |
she is rusty |
| 14:26 |
Zeno` |
brb, getting oil |
| 14:27 |
tim_flatus |
Wouldn't wanna give him blood poisoning. Naughty Zeno |
| 14:28 |
* Zeno` |
captures the spy and places him gently in the iron maiden |
| 14:28 |
Zeno` |
speak! |
| 14:28 |
Zeno` |
she seems to be shy :( |
| 14:29 |
* Zeno` |
puts the iron maiden on the trebuchet |
| 14:29 |
Zeno` |
launch! |
| 14:30 |
Zeno` |
I just destroyed my front door |
| 14:30 |
Zeno` |
but it doesn't matter |
| 14:30 |
* Zeno` |
waits until the dust settles |
| 14:31 |
Zeno` |
wow, this has been a controversial night for the channel |
| 14:31 |
tim_flatus |
Tiles. My world needs tiles. |
| 14:32 |
tim_flatus |
No it hasn't ;-) |
| 14:32 |
est31 |
Zeno`: can you point me to a specific time? |
| 14:32 |
tim_flatus |
It's been a controversial day, o.O |
| 14:32 |
Zeno` |
the recent moments and the identification, capture and launching of the spy |
| 14:33 |
Zeno` |
it's a more important moment in history than the first moon landing |
| 14:33 |
tim_flatus |
Being the utter pedant I am, I have to point out controversy requires someone to actually argue with. |
| 14:34 |
Zeno` |
You deny that ShadowBot is (was?) a spy? |
| 14:34 |
tim_flatus |
So far the perp has remained silent. |
| 14:34 |
Zeno` |
ShadowBot, what say you. Are you a spy? |
| 14:34 |
Zeno` |
There we go |
| 14:35 |
Zeno` |
if they don't say anything they must be trying to hide something |
| 14:35 |
tim_flatus |
OK, fine. The ducking stool it is. |
| 14:35 |
tim_flatus |
Burn the which? |
| 14:35 |
Zeno` |
yeah! |
| 14:35 |
Zeno` |
hung her at the steak! |
| 14:36 |
* Zeno` |
cheers the crowd on |
| 14:36 |
est31 |
German speakers online? |
| 14:36 |
tim_flatus |
drawn and cubed |
| 14:37 |
est31 |
#2105 |
| 14:37 |
est31 |
minetest#2105 |
| 14:37 |
est31 |
no bot? |
| 14:37 |
est31 |
https://github.com/minetest/minetest/pull/2105 |
| 14:40 |
Zeno` |
I think you made a mistake, tim_flatus |
| 14:41 |
tim_flatus |
How? |
| 14:41 |
Zeno` |
the term is "drawn and courted" |
| 14:41 |
tim_flatus |
Not in my accent it isn't ;-) |
| 14:42 |
Zeno` |
courted in the four corners of the town or country usually |
| 14:42 |
Zeno` |
it's a terrible display |
| 14:42 |
tim_flatus |
I know I just find the blood eagle so pretty. |
| 14:42 |
Zeno` |
beagle? |
| 14:43 |
tim_flatus |
Drooper? |
| 14:43 |
Zeno` |
doppelgänger? |
| 14:43 |
* Zeno` |
is exhausted now |
| 14:44 |
Zeno` |
fine show, chaps |
| 14:44 |
Zeno` |
we have driven the spy from the land |
| 14:44 |
tim_flatus |
Not surprised. I used to suffer from lycanthropy but I'm alright nooowwwwwwww!!! |
| 14:44 |
Zeno` |
I don't like anthony much |
| 14:47 |
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| 14:48 |
* Zeno` |
meows |
| 14:49 |
Zeno` |
so is #2105 ok? |
| 14:49 |
Zeno` |
I cannot read it |
| 14:49 |
Zeno` |
(read the comments) |
| 14:50 |
est31 |
sapier said "sieht gut aus" means "looks good" |
| 14:50 |
est31 |
I've done everything the commentors demanded |
| 14:51 |
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| 14:53 |
MinetestBot |
[git] est31 -> minetest/minetest: Update german translation 5bcfe7e http://git.io/gmWwqQ (2015-01-21T00:50:50+10:00) |
| 14:53 |
est31 |
Zeno`: thanks |
| 14:53 |
Zeno` |
np |
| 14:54 |
twoelk |
wieso eigentlich Soundlautstärke und nicht einfach Lautstärke? |
| 14:55 |
est31 |
oh ja das ist besser |
| 14:56 |
Zeno` |
est31, thank *you* |
| 14:56 |
est31 |
np |
| 14:56 |
* Zeno` |
idles |
| 14:57 |
twoelk |
vielleicht aktive Mitarbeiter für Active Contributors, obwohl contribute vielleicht besser anders übersetzt werden sollte |
| 14:58 |
twoelk |
oops, Mitwirkende ist schon drin |
| 14:59 |
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| 15:26 |
* Zeno` |
jumps up and down frantically. There is a spy in our midst! |
| 15:26 |
Zeno` |
help! |
| 15:29 |
twoelk |
https://www.youtube.com/watch?v=bY-zmJ1VCQI |
| 15:39 |
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| 15:40 |
shadowzone |
Hello Zeno` |
| 15:46 |
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| 15:49 |
VanessaE |
goood morning all |
| 15:50 |
jojoa1997 |
mornin |
| 15:51 |
shadowzone |
Good morning/afternoon/evening everyone/ |
| 15:51 |
shadowzone |
*. |
| 15:51 |
jojoa1997 |
hi shadowzone |
| 15:51 |
shadowzone |
Hello |
| 15:53 |
kaeza |
afternoons |
| 15:53 |
jojoa1997 |
long time no see kaeza |
| 15:53 |
kaeza |
hey jojo |
| 15:54 |
Zeno` |
spy! |
| 15:55 |
jojoa1997 |
for my college class this semester I am taking a java class. Hopefully I can do a C++ class during the summer and be able to work on minetest |
| 15:55 |
Zeno` |
VanessaE is a spy! |
| 15:55 |
Zeno` |
hi shadowzone |
| 15:55 |
VanessaE |
yeah some spy :P |
| 15:56 |
jojoa1997 |
Where is VanessaE I cant see her. All I see is a huge pile of cats |
| 15:56 |
* jojoa1997 |
places another cat on the pile |
| 15:58 |
VanessaE |
heh |
| 15:58 |
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| 15:59 |
shadowzone |
>.> |
| 15:59 |
shadowzone |
<.< |
| 15:59 |
shadowzone |
>.> |
| 15:59 |
shadowzone |
No sign of a spy |
| 15:59 |
jojoa1997 |
Why is minetest so ... catty? |
| 15:59 |
* jojoa1997 |
sneaks up behind shadowzone |
| 15:59 |
VanessaE |
why not? |
| 15:59 |
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| 15:59 |
jojoa1997 |
why not squirly! |
| 16:01 |
shadowzone |
Whoa! |
| 16:01 |
shadowzone |
Hey jojoa1997! |
| 16:02 |
jojoa1997 |
Boo! |
| 16:02 |
shadowzone |
AHH! |
| 16:02 |
jojoa1997 |
hehe |
| 16:03 |
twoelk |
seems the ponys are fading while the cats are gaining again |
| 16:03 |
* jojoa1997 |
is happily knitting a present for a girl he likes |
| 16:03 |
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| 16:06 |
shadowzone |
but, twoelk, that's good. right? |
| 16:07 |
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| 16:07 |
twoelk |
I'm all for cats, always have been |
| 16:07 |
jojoa1997 |
Labradoodles are better :P |
| 16:08 |
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| 16:08 |
shadowzone |
I like dogs |
| 16:08 |
shadowzone |
I'm severely allergic to cats. |
| 16:09 |
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| 16:50 |
Calinou |
hi |
| 16:51 |
shadowzone |
Hi |
| 16:51 |
* ElectronLibre |
wonders who we are welcoming |
| 16:52 |
n4x |
no idea but, hi |
| 16:53 |
ElectronLibre |
Yes, anyway, hi. |
| 16:54 |
shadowzone |
Calinou. |
| 16:54 |
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| 16:58 |
Nytram |
Oh! Sorry, I seemed to have missed that nobody.. Hi anyway. o/ |
| 17:00 |
Nytram |
I've looked on the minetest server lists and tried to join several of them, but they are painfully slow (I'm in UK on SKY 40mb fibre). I'm looking for a good, friendly, non griefing, non pvp server if one exists? |
| 17:01 |
shadowzone |
try digitalaudioconcepts.com 30005 or mtzeno.com 30000 |
| 17:01 |
Nytram |
Still learning so would prefer a smoother journey until comfortable |
| 17:01 |
Nytram |
Nice thanks shadowzone will do. |
| 17:02 |
shadowzone |
pretty much any server with the address digitalaudioconcepts.com is what you're looking for. |
| 17:02 |
Nytram |
Sweet. |
| 17:03 |
shadowzone |
Those are VanessaE's servers. |
| 17:04 |
Nytram |
Ah! Then I've tried them. I've also read some not so nice stuff about some of those servers. Stuff like a lot of vandalism? |
| 17:04 |
VanessaE |
hardly. |
| 17:04 |
Nytram |
Which I believe comnes under the catagory of griefing? |
| 17:05 |
Nytram |
OK! I'll take another look, thanks. |
| 17:05 |
VanessaE |
vandalism is griefing, happens on any server. mine are well-policed in that regard (except "FreeForAll") |
| 17:06 |
VanessaE |
the two that shadowzone recommended are likely your two best bets, out of the set I run. |
| 17:06 |
Nytram |
Okie dokie, thanks again. |
| 17:06 |
VanessaE |
yw |
| 17:07 |
VanessaE |
er, misread |
| 17:07 |
VanessaE |
one of those is mine, one is zeno's :) |
| 17:07 |
VanessaE |
try also port 30000 on mine, dreambuilder creative mode |
| 17:07 |
Nytram |
K |
| 17:08 |
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| 17:23 |
Xack |
Calinou: http://2.bp.blogspot.com/-RG6ytZ95CkI/VL2oora7AqI/AAAAAAAACNo/gd49WGkBBnE/s1600/cube_craft_2.0.png |
| 17:23 |
Xack |
also hi :) |
| 17:24 |
Xack |
brb turning on printer |
| 17:25 |
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| 17:29 |
Calinou |
old news |
| 17:29 |
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| 17:30 |
Calinou |
Xack, check out <http://freepo.st> |
| 17:35 |
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| 17:36 |
Jordach |
>clearly not a FOSS based reddit |
| 17:37 |
Acerspyro |
lol |
| 17:37 |
rubenwardy |
Hi all! |
| 17:37 |
Acerspyro |
I like to use FOSS software because I don't like being lied to. And it's easy to lie when you can't verify the code yourself. |
| 17:39 |
marktraceur |
Acerspyro: So obviously the next logical step is to not talk to people who aren't hooked up to a polygraph |
| 17:39 |
marktraceur |
Or whose genetic code you can't obtain |
| 17:39 |
Calinou |
free and open source software software, Acerspyro |
| 17:39 |
rubenwardy |
freepo.st has a nice design |
| 17:39 |
Calinou |
hi rubenwardy |
| 17:39 |
Calinou |
chess? |
| 17:39 |
rubenwardy |
No, I'm busy codin' |
| 17:43 |
Xack |
huh |
| 17:43 |
Xack |
very nice Calinou |
| 17:44 |
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| 17:45 |
Jordach |
oooho |
| 17:45 |
Jordach |
rubenwardy, gettin chippy at 6:45 |
| 17:45 |
Acerspyro |
Everyone's excited just because it has a MT section :P |
| 17:46 |
rubenwardy |
Awesome, Jordach. |
| 17:46 |
Jordach |
yay |
| 17:46 |
Jordach |
i can put irc on my second screen again while playing Space Engineers |
| 17:46 |
Acerspyro |
how about automatically uploading MT screenshots to some site? |
| 17:46 |
Acerspyro |
just a thought |
| 17:48 |
Calinou |
you can automate that using scripts + API, Acerspyro |
| 17:48 |
Calinou |
this isn't the game's territory |
| 17:48 |
Acerspyro |
ok cool |
| 17:48 |
Acerspyro |
MT has an API to upload to sites? |
| 17:48 |
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| 17:48 |
VanessaE |
it does not. |
| 17:49 |
rubenwardy |
http://freepo.st/user/rubenwardy |
| 17:49 |
rubenwardy |
Added comments to my Jekyll site, took ages. XD http://rubenwardy.com/ |
| 17:50 |
Calinou |
why did you change the freepost icon :s |
| 17:50 |
rubenwardy |
I thought I was changing my profile |
| 17:50 |
Acerspyro |
http://freepo.st/user/acerspyro |
| 17:51 |
Acerspyro |
site's a bit slow |
| 17:52 |
Acerspyro |
Comments aren't very dynamic |
| 17:52 |
Acerspyro |
Replies load a new page. |
| 17:52 |
rubenwardy |
It has a nice clean UI though. It is fast for me, but I get 15Mbps |
| 17:53 |
Acerspyro |
heh |
| 17:53 |
Acerspyro |
I'm in a coffee shop |
| 17:53 |
Calinou |
I will soon move and probably will have ~9 Mb/s down |
| 17:53 |
Acerspyro |
but other pages are fast too |
| 17:53 |
Calinou |
currently I have about 3 Mb/s down |
| 17:53 |
Acerspyro |
lol |
| 17:53 |
Acerspyro |
50 mbps down at home |
| 17:54 |
Calinou |
you should host servers and stuff :p |
| 17:54 |
Acerspyro |
Website should be made more dynamic |
| 17:54 |
Calinou |
seed torrents |
| 17:54 |
Acerspyro |
Calinou: lol no |
| 17:54 |
Acerspyro |
10 mbps up |
| 17:54 |
Calinou |
that's great |
| 17:54 |
Acerspyro |
limited to 60 gb/month |
| 17:54 |
Calinou |
oh |
| 17:54 |
* ElectronLibre |
looks at his 5 Ko/s down >_> |
| 17:54 |
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| 17:55 |
* kaeza |
looks at his 5 G/mo cap <_< |
| 17:55 |
Acerspyro |
ElectronLibre: Your contract says 5 kbps? |
| 17:55 |
rubenwardy |
I would have 80 Mbps down if I used ethernet to the router. |
| 17:55 |
Acerspyro |
Calinou: how much do you pay for that? |
| 17:55 |
ElectronLibre |
Acerspyro: Actually my contract is a smart phone's wifi chip set up to provide access to the internet [VERY] slowly. |
| 17:56 |
Acerspyro |
ElectronLibre: aah |
| 17:56 |
Calinou |
35 €/month |
| 17:56 |
Calinou |
unlimited |
| 17:56 |
Acerspyro |
that doesn't count then |
| 17:56 |
Calinou |
no caps, but slow |
| 17:56 |
Calinou |
I'm below average France speed, which is 7 Mb/s now |
| 17:56 |
Calinou |
some people have 480 Mb/s down, 180 Mb/s up… |
| 17:56 |
Acerspyro |
I think it's like 40-50 Canadian bucks by month for my connection |
| 17:56 |
Calinou |
43 €/month, unlimited |
| 17:56 |
Acerspyro |
50/10, capped @60 gb/month |
| 17:57 |
|
stormchaser3000 joined #minetest |
| 17:57 |
Acerspyro |
Calinou: Most people here have 20 mbps down iirc |
| 17:57 |
n4x |
those networks are expensive |
| 17:57 |
ElectronLibre |
Back 6 months ago I had 3Mb/s down and less than 1 up.. |
| 17:57 |
n4x |
that's still better than me |
| 17:57 |
Acerspyro |
n4x: I don't have a bullshit ISP |
| 17:58 |
Acerspyro |
ookla says 16 mbps |
| 17:58 |
n4x |
still expensive |
| 17:58 |
Acerspyro |
average for canada |
| 17:58 |
Acerspyro |
n4x: where do you live |
| 17:58 |
stormchaser3000 |
i am using mcdonalds internet so at&t |
| 17:58 |
n4x |
argentina |
| 17:58 |
stormchaser3000 |
!@#$ this is bad internet |
| 17:58 |
Acerspyro |
n4x: lol |
| 17:59 |
Acerspyro |
maybe connection's ass there |
| 17:59 |
shadowzone |
"minecraft is my favorite game" "get the rope boys" <-- best forums post ever. |
| 17:59 |
n4x |
the only way to have decent connection here is to live in buenos aires |
| 17:59 |
stormchaser3000 |
minecraft is one of my least favorite games |
| 17:59 |
Acerspyro |
muh, I thought EU had better internet than north america |
| 17:59 |
n4x |
what |
| 18:00 |
Acerspyro |
q66 gets a really high speed, uncapped connection for really low prices, he's greek iirc |
| 18:00 |
Acerspyro |
But Videotron is the best you get in Canada, iirc |
| 18:00 |
n4x |
well, I don't live in europe so I don't know ;_; |
| 18:00 |
Acerspyro |
imo* |
| 18:00 |
Calinou |
he lives in UK |
| 18:00 |
Calinou |
he works for Samsung's open source division |
| 18:01 |
Acerspyro |
guise |
| 18:01 |
Acerspyro |
UK = Europe |
| 18:01 |
Acerspyro |
uK is in europe |
| 18:01 |
n4x |
no, not ≡ but ∈ |
| 18:01 |
Calinou |
x ∈ [0; 666] |
| 18:01 |
Acerspyro |
evil much |
| 18:02 |
n4x |
x ∈ [-∞,+∞] |
| 18:02 |
n4x |
there, ±∞ |
| 18:02 |
Acerspyro |
Can't type dem symbols on my keyboard. |
| 18:02 |
kaeza |
such unicode |
| 18:02 |
* kaeza |
hugs n4x |
| 18:02 |
shadowzone |
Acerspyro, hexchat? |
| 18:02 |
Acerspyro |
Btw, the other day I learned that UK keyboard is really close to the Canadian keyboard |
| 18:02 |
* n4x |
hugs kaeza back :3 |
| 18:02 |
Acerspyro |
shadowzone: No |
| 18:03 |
Acerspyro |
ctcp version me |
| 18:03 |
Acerspyro |
Fuck hexchat |
| 18:03 |
shadowzone |
Oh... |
| 18:03 |
Acerspyro |
Heh |
| 18:03 |
* ElectronLibre |
is quite curious. |
| 18:03 |
Acerspyro |
I got something better than HexChat |
| 18:04 |
Calinou |
HexChat is great! |
| 18:04 |
Acerspyro |
shadowzone: Did you get your ctcp reply? |
| 18:04 |
shadowzone |
Yep |
| 18:04 |
n4x |
hexchat ain't great |
| 18:04 |
Acerspyro |
00,04Nei, Konversation's better |
| 18:05 |
shadowzone |
Hexchat! IS BAWS! |
| 18:05 |
Acerspyro |
Nei |
| 18:06 |
Acerspyro |
Can you use background colors for chat? |
| 18:06 |
shadowzone |
Nope |
| 18:06 |
n4x |
you can |
| 18:06 |
rubenwardy |
Yes in hexchat |
| 18:06 |
shadowzone |
You can? |
| 18:06 |
Acerspyro |
I can |
| 18:06 |
kaeza |
,01Acerspyro, Never gonna give you up, never gonna let you down |
| 18:06 |
Acerspyro |
I just did |
| 18:07 |
Acerspyro |
00,04Nei, Konversation's better |
| 18:07 |
shadowzone |
-_- |
| 18:07 |
Acerspyro |
Saw that? |
| 18:07 |
shadowzone |
Nope |
| 18:07 |
Acerspyro |
lol |
| 18:07 |
Acerspyro |
It doesn't even support background colors |
| 18:07 |
Acerspyro |
What the fuck :D |
| 18:07 |
shadowzone |
Does this look weird? |
| 18:07 |
Acerspyro |
no |
| 18:07 |
n4x |
,04y,09e,06s ,07y,08o,12u ,11c,07a,10n |
| 18:07 |
Acerspyro |
It's colored, but it's not weird |
| 18:08 |
Acerspyro |
anyways, gotta run back to school |
| 18:08 |
Acerspyro |
bb |
| 18:08 |
n4x |
,08b,10y,07e ,13A,11c,13e,07r,12s,06p,03y,10r,07o |
| 18:08 |
* Calinou |
knew this would happen |
| 18:08 |
Acerspyro |
Baiiii |
| 18:08 |
kaeza |
the party doesn't start until... |
| 18:08 |
kaeza |
!rainbow colurz |
| 18:08 |
MinetestBot |
4co7lu8rz |
| 18:09 |
kaeza |
you suck MinetestBot :( |
| 18:09 |
ElectronLibre |
I see everyone is involved in a color battle, great. |
| 18:09 |
n4x |
don't worry kaeza, it's still cool |
| 18:09 |
rubenwardy |
https://mediacru.sh/neDux4ryOCc4 |
| 18:09 |
rubenwardy |
Acerspyro. |
| 18:09 |
rubenwardy |
oh |
| 18:09 |
ElectronLibre |
He is gone. |
| 18:10 |
shadowzone |
RAINBOW! |
| 18:11 |
rubenwardy |
!rainbow You are a rainbow noob, shadowzone |
| 18:11 |
MinetestBot |
4You 7are 8a ra3inbow no6ob, shad4owzo7ne |
| 18:11 |
shadowzone |
I am? |
| 18:12 |
ElectronLibre |
If MinetestBot says it, it's obviously true... :/ |
| 18:12 |
shadowzone |
-_- |
| 18:12 |
shadowzone |
:( |
| 18:14 |
marktraceur |
!rainbow Hooray for abusing bots |
| 18:14 |
MinetestBot |
4Hoo7ray8 fo3r abus6ing bo4ts |
| 18:16 |
|
Xenoth joined #minetest |
| 18:16 |
jordan4ibanez |
Holy shit |
| 18:17 |
jordan4ibanez |
,15R11,08A04,15I04,06N04,15B04,03O04,06W10,11S |
| 18:18 |
jordan4ibanez |
WUT THE ,01FUCK01,00 DID YOU JUST SAY M8? |
| 18:19 |
everamzah |
weeeeeeeeeeeeeeeeeechat |
| 18:19 |
jordan4ibanez |
Quassel chat is best chat |
| 18:20 |
sfan5 |
hexchat best chat |
| 18:20 |
sfan5 |
netcat best cat |
| 18:20 |
rubenwardy |
http://freepo.st/community/Hexchat |
| 18:21 |
Calinou |
name your communities properly :/ |
| 18:21 |
Calinou |
should be HexChat |
| 18:22 |
rubenwardy |
Corrected |
| 18:22 |
Calinou |
thanks |
| 18:22 |
Calinou |
what kind of stuff would you post there? |
| 18:23 |
jordan4ibanez |
Bugs? |
| 18:23 |
Calinou |
rubenwardy, do you have time for chess now? :P |
| 18:23 |
rubenwardy |
\o/ |
| 18:24 |
jordan4ibanez |
sfan5: What is netcat? |
| 18:24 |
Calinou |
http://lichess.org/KeZuceqV |
| 18:24 |
sfan5 |
jordan4ibanez: a program to make network connections |
| 18:27 |
kaeza |
a cat on a network |
| 18:27 |
kaeza |
sfan5, https://www.youtube.com/watch?v=9lxdYVIpM6U |
| 18:28 |
sfan5 |
kaeza: meow |
| 18:29 |
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jin_xi joined #minetest |
| 18:29 |
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Krock joined #minetest |
| 18:30 |
Krock |
meow. |
| 18:31 |
Polsaker |
!rainbow MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM |
| 18:31 |
MinetestBot |
4MMMM7MMMM8MMMM3MMMMMMMM6MMMMMMMM4MMMM7MMMM8MMMM3MMMMMMMM6MMMMMMMM4MMMM7MMMM |
| 18:31 |
Polsaker |
Beautiful. |
| 18:31 |
sfan5 |
http://youtu.be/uBzeHVdI3B0?t=1m9s so cute |
| 18:31 |
rubenwardy |
Calinou, HexChat plugins? :S |
| 18:32 |
|
proller joined #minetest |
| 18:33 |
kaeza |
d'aww |
| 18:34 |
Polsaker |
Yeah. HexChat is awesome |
| 18:34 |
Jordach |
holy shit its cold |
| 18:38 |
Calinou |
http://lichess.org/if17ZGKf/black |
| 18:38 |
Calinou |
http://lichess.org/KeZuceqV |
| 18:40 |
marktraceur |
Calinou: Good job |
| 18:41 |
marktraceur |
Calinou: Want to go? |
| 18:41 |
marktraceur |
I could play a game. |
| 18:43 |
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| 18:43 |
Trixar_za |
Hmmm, shooter is crashing my server :\ |
| 18:43 |
jordan4ibanez |
I don't think I've ever been this eager to find bugs in my code, yet angry that I can't find any |
| 18:44 |
ShadowNinja |
sfan5: Not on my pi, nc seems to be just int main(){return0;} there. |
| 18:44 |
sfan5 |
ShadowNinja: which distro? |
| 18:44 |
ShadowNinja |
I have to use telnet or openssl s_client. |
| 18:45 |
ShadowNinja |
sfan5: Arch Linux ARM |
| 18:45 |
sfan5 |
same here |
| 18:45 |
Calinou |
marktraceur, OK |
| 18:45 |
Calinou |
how much time? |
| 18:45 |
marktraceur |
Dunno, 8 minutes? |
| 18:45 |
Calinou |
OK |
| 18:45 |
* Calinou |
plays better as there is less time |
| 18:45 |
Calinou |
I'm best in 2 minutes |
| 18:45 |
marktraceur |
Ah. |
| 18:45 |
Calinou |
http://lichess.org/iZUucVJB |
| 18:45 |
Calinou |
here is 8 mins |
| 18:45 |
marktraceur |
I'm sort of out of practice |
| 18:45 |
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| 18:46 |
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chchjesus joined #minetest |
| 18:52 |
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Thenextlevel joined #minetest |
| 18:52 |
Jordach |
meow |
| 18:53 |
DaveTheModder |
Woof |
| 18:53 |
* Jordach |
really wants to play around with Kenney's textures |
| 18:54 |
|
ImQ009 joined #minetest |
| 18:56 |
Jordach |
brb somehow pirating the unrelased |
| 18:56 |
|
Thenextlevel left #minetest |
| 18:57 |
marktraceur |
Calinou: Time out? What? |
| 18:57 |
Calinou |
yep |
| 18:57 |
marktraceur |
I had 5 minutes left I thought, weird |
| 18:57 |
marktraceur |
Oh, you had 5 minutes. |
| 18:57 |
marktraceur |
Crap. |
| 18:57 |
* Calinou |
plays quick |
| 18:57 |
marktraceur |
Yeah |
| 19:02 |
Trixar_za |
Ok - if it's not allowed to destroy nodes, then shooter crashes the server when trying to get collisionbox |
| 19:07 |
* Jordach |
signs I'm a Pirate |
| 19:07 |
Jordach |
sings* |
| 19:07 |
Jordach |
https://cdn.mediacru.sh/t/tIRRGAoCOGB_.png |
| 19:07 |
Jordach |
gg no re |
| 19:08 |
Trixar_za |
Oh for the love of... |
| 19:09 |
Trixar_za |
It STILL crashes if you try shooting something that's NOT destructable |
| 19:09 |
marktraceur |
Jordach: What's that now? |
| 19:10 |
Jordach |
marktraceur, kenney's unrelased subgame |
| 19:10 |
Calinou |
how did you do, Jordach? |
| 19:10 |
Calinou |
perspective correction? |
| 19:10 |
Jordach |
Calinou, dark fucking magic |
| 19:10 |
|
proller joined #minetest |
| 19:11 |
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Amaz joined #minetest |
| 19:12 |
shadowzone |
Jordach, Not as bad as pirating illegal stuff, |
| 19:16 |
Jordach |
2 legit 2 quit https://cdn.mediacru.sh/O/OTE6AA6PFaIc.png |
| 19:23 |
|
leat2 joined #minetest |
| 19:26 |
Jordach |
gg no re kenney http://puu.sh/eBACB/413c4a012c.png |
| 19:26 |
Jordach |
brb node choppin |
| 19:28 |
|
ThatGraemeGuy joined #minetest |
| 19:31 |
Jordach |
"Jan 16 20:37:19 <Kenney>it'll carry the same license as Minetest." |
| 19:31 |
Jordach |
i have no qualms about making early access textures :P |
| 19:32 |
|
stormchaser3000 joined #minetest |
| 19:32 |
stormchaser3000 |
XD |
| 19:32 |
stormchaser3000 |
http://tinyurl.com/nfxlek9 |
| 19:32 |
Jordach |
!title |
| 19:32 |
MinetestBot |
No title found. |
| 19:32 |
Jordach |
u wot m8 |
| 19:32 |
jordan4ibanez |
Jordach, plz |
| 19:32 |
Jordach |
jordan4ibanez, wat |
| 19:32 |
marktraceur |
stormchaser3000: Thanks for your valuable contribution to the channel |
| 19:32 |
stormchaser3000 |
XD |
| 19:33 |
* jordan4ibanez |
wats internally |
| 19:33 |
stormchaser3000 |
sorry if that is now allowed |
| 19:33 |
stormchaser3000 |
not* |
| 19:33 |
|
rubenwardy joined #minetest |
| 19:33 |
* stormchaser3000 |
slaps self if that wasn't |
| 19:33 |
marktraceur |
It's just a bit odd to start off your tenure in the channel that way |
| 19:33 |
marktraceur |
Log in, rickroll |
| 19:33 |
rubenwardy |
Hi all! |
| 19:33 |
Xenoth |
o/ |
| 19:33 |
stormchaser3000 |
well i am a wierd person |
| 19:33 |
stormchaser3000 |
XD |
| 19:33 |
stormchaser3000 |
hi rubenwardy |
| 19:34 |
jordan4ibanez |
Hi rubenwardy! |
| 19:35 |
|
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| 19:38 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=4&t=11066 |
| 19:38 |
MinetestBot |
rubenwardy: [16x] Inverted Texture Pack - Minetest Forums |
| 19:39 |
jordan4ibanez |
Linux format just mentioned Minetest on their fb page |
| 19:41 |
jordan4ibanez |
"Enjoy this cut-out and keep Minetest/Cube Craft paper Richard Stallman. You're welcome. Now, can someone wire up a Pi and get it to bark GNU/Linux every time someone says Linux in the office..." |
| 19:41 |
jordan4ibanez |
And it's for this lol http://2.bp.blogspot.com/-RG6ytZ95CkI/VL2oora7AqI/AAAAAAAACNo/gd49WGkBBnE/s1600/cube_craft_2.0.png |
| 19:43 |
jordan4ibanez |
Someone should make a mod where you can craft a statue, and every time someone mentions "linux" in the chat it emits a barking sound hahahaha |
| 19:44 |
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phantombeta joined #minetest |
| 19:45 |
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shadowzone joined #minetest |
| 19:46 |
rubenwardy |
Jordach, it is rather rude to extract the textures |
| 19:46 |
Jordach |
"Jan 16 20:37:19 <Kenney> it'll carry the same license as Minetest." |
| 19:47 |
marktraceur |
Jordach: Promise of future licensing is not the same as licensing |
| 19:47 |
Jordach |
marktraceur, but. do said textures exist elsewhere |
| 19:47 |
marktraceur |
I don't know |
| 19:48 |
marktraceur |
Jordach: What license was the screenshot released under? |
| 19:48 |
Jordach |
marktraceur, Imgur.com's silly license :P |
| 19:48 |
marktraceur |
Then not cool |
| 19:48 |
Jordach |
(then not sure about puu.sh |
| 19:51 |
rubenwardy |
) |
| 19:51 |
rubenwardy |
#OCD |
| 19:53 |
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| 20:04 |
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Nytram joined #minetest |
| 20:04 |
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| 20:09 |
Jordach |
WHOOOOOOOOOOOOOOO |
| 20:09 |
Jordach |
UK confirmed to have legal safeguards for Net Neutrality |
| 20:15 |
Brains |
Jordach: Curiosity impels... Linkage? |
| 20:15 |
Jordach |
http://www.overclock3d.net/articles/input_devices/uk_internet_providers_embrace_net_neutrality/1 |
| 20:15 |
Jordach |
(ish, but puts the US to shame) |
| 20:15 |
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| 20:18 |
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shadowzone joined #minetest |
| 20:19 |
Brains |
Jordach: Er, that is a voluntary industry code... And if you'd like to read it flexibly, Comcast/TWC would both claim to be following the spirit of that code. |
| 20:21 |
Jordach |
Brains, my ass are they |
| 20:21 |
Jordach |
(my torrents and steam have gone on since 2012 and BT haven't once slowed me down) |
| 20:25 |
Brains |
Jordach: I'm not claiming they are nice neutral folks, I'm claiming that a slim fig leaf isn't a proper substitute for a hazmat suit.... (And you can find plenty of folks in the US in various spots that aren't running into torrent trouble either. Anecdotes, not data.) |
| 20:26 |
Jordach |
Brains, mhm |
| 20:26 |
Brains |
brb, kid taxi time |
| 20:26 |
Jordach |
Brains, GMT+5 i see? |
| 20:27 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Merge pull request #208 from MT-Modder/master aed4d39 http://git.io/ytt2Ng (2015-01-20T21:27:48+01:00) |
| 20:28 |
MinetestBot |
[git] MT-Modder -> Jeija/minetest-mod-mesecons: Use group:sapling for all recipes 1509510 http://git.io/tW526A (2015-01-20T13:28:44-05:00) |
| 20:28 |
est31 |
VanessaE: If you disable this line, 100% cpu goes to normal. Not the quarries caused that much lag, its the sorting machine (or their bad lua impl): https://github.com/minetest-technic/technic/blob/7d610b7c80487cd7a6e66f55c9c3b1190e5dfc7f/technic/machines/HV/quarry.lua#L132 |
| 20:28 |
VanessaE |
G*d damn it jeija, I just updated that! :) |
| 20:28 |
VanessaE |
est31: see #minetest-technic, T4im is looking into the root cause of the problems |
| 20:28 |
est31 |
k thx |
| 20:28 |
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| 20:29 |
Jordach |
VanessaE, i'm enjoying Kenney's textures ;3 |
| 20:29 |
ElectronLibre |
Just two lines changed, good, nothing very complicated to update! :D |
| 20:35 |
est31 |
cool didnt knew that this channel existed |
| 20:35 |
est31 |
thx |
| 20:47 |
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| 21:21 |
jordan4ibanez |
Wow |
| 21:22 |
jordan4ibanez |
I just saw a major flaw, I've been using self.position to calculate a lot of things in the trains mod, and I could have just swapped their in world position and direction onstead |
| 21:22 |
jordan4ibanez |
Why |
| 21:23 |
sofar |
am I bouncing IRC or is my bouncer freaking out? |
| 21:23 |
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| 21:55 |
jordan4ibanez |
VanessaE: Can we test my mod on your server? |
| 21:57 |
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| 22:00 |
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| 22:00 |
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Acerspyro joined #minetest |
| 22:01 |
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| 22:01 |
Acerspyro |
I was thinking about making a mod that makes a lot of blocks and things in 3D |
| 22:01 |
brontosaurusrex |
would a minetestserver default config location be .minetest/minetest.conf or what? (debian) |
| 22:01 |
Acerspyro |
Like rails, ladders, doors, fruits, depth in some blocks like chests and furnaces |
| 22:01 |
marktraceur |
> things in 3D |
| 22:02 |
marktraceur |
CRAZY TALK |
| 22:02 |
Acerspyro |
3d models* |
| 22:02 |
marktraceur |
:) |
| 22:02 |
VanessaE |
jordan4ibanez: not right now, but maybe later |
| 22:03 |
VanessaE |
my servers are ...overloaded :-/ |
| 22:04 |
Acerspyro |
VanessaE: btw, for map backups, what about filesystem snapshots? |
| 22:04 |
VanessaE |
ext4 doesn't support that afaik |
| 22:04 |
sofar |
it doesn't |
| 22:05 |
VanessaE |
so I just rsync to another dir for now |
| 22:05 |
sofar |
the proper way to backup sqlite data is some sort of sqlite dump |
| 22:05 |
est31 |
its not sqlite |
| 22:05 |
VanessaE |
sofar: I shut the servers down, rsync the entire folder, restart the servers |
| 22:05 |
VanessaE |
(and as est31 indicates, it ain't sqlite. it's leveldb) |
| 22:05 |
sofar |
that works |
| 22:05 |
Acerspyro |
VanessaE: You could always use another FS |
| 22:06 |
VanessaE |
Acerspyro: maybe but I use what I know for now |
| 22:06 |
Acerspyro |
It would remove the need to reboot |
| 22:06 |
Acerspyro |
VanessaE: You can always learn more :) |
| 22:06 |
sofar |
btrfs snapshots may work for you, at least you can make them often, but I don't know if your data is coherent when you snapshot (that depends on the way the DB writes) |
| 22:07 |
sofar |
I never heard about leveldb, does minetest support it? |
| 22:08 |
VanessaE |
yep |
| 22:08 |
VanessaE |
natively it supports levelsb, sqlite, and redis |
| 22:08 |
VanessaE |
leveldb* |
| 22:08 |
* sofar |
reads the Database_Backends wiki page |
| 22:08 |
VanessaE |
provided you compiled support in, of course. |
| 22:10 |
sofar |
I should switch to leveldb... might do that tonight |
| 22:10 |
* sofar |
at work atm |
| 22:12 |
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| 22:12 |
alket |
is there any installer for 4.11 win x64 ? |
| 22:12 |
alket |
my friend is having problem installing from zip |
| 22:13 |
VanessaE |
there is not. |
| 22:13 |
VanessaE |
just unzip the file |
| 22:13 |
VanessaE |
then go into the folder that is created, go into bin, and run minetest.exe |
| 22:13 |
alket |
VanessaE: thanks |
| 22:31 |
brontosaurusrex |
how do i give tnt to new users in creative world? |
| 22:33 |
Acerspyro |
brontosaurusrex: /give |
| 22:34 |
brontosaurusrex |
Acerspyro: Acerspyro in minetest.conf? |
| 22:34 |
Acerspyro |
oh |
| 22:34 |
Acerspyro |
I misread |
| 22:34 |
Acerspyro |
"users in new creative world" |
| 22:34 |
Acerspyro |
uhh, how about just asking someone else? :D |
| 22:37 |
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| 23:18 |
jordan4ibanez |
Hey guys, here's a new version https://forum.minetest.net/viewtopic.php?f=9&t=11027&p=168388#p168388 Try to crash it lol |
| 23:23 |
sofar |
if I run a -DRUN_IN_PLACE=0 server, where do I put mods? |
| 23:23 |
sofar |
VanessaE: you would know :) |
| 23:24 |
VanessaE |
in the minetest dir, under mods :) |
| 23:24 |
VanessaE |
er |
| 23:24 |
VanessaE |
misread |
| 23:24 |
VanessaE |
in ~/.minetest/mods |
| 23:25 |
sofar |
ok |
| 23:25 |
sofar |
can I put games under ~/.minetest/games as well? |
| 23:25 |
VanessaE |
yep |
| 23:25 |
sofar |
excellent |
| 23:29 |
sofar |
hmm, I could git submodule make my entire server git uptadable |
| 23:29 |
sofar |
up to date able can't type |
| 23:31 |
sofar |
I should make sedimentology at least understand moretrees and mg additional ground content blocks |
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| 23:53 |
sofar |
hmm, I really don't like the fact that mods are "named" by the name of the folder |
| 23:53 |
sofar |
and adding insult to injury, MT complains about "-" characters in them |
| 23:53 |
VanessaE |
most everyone else dislikes that too |
| 23:54 |
VanessaE |
there has been a proposal in the past to do away with that system, perhaps in favor of the mod name being explicitly specified in a file in the mod |
| 23:54 |
sofar |
that's the only solution, really |
| 23:54 |
VanessaE |
never went anywhere because we couldn't get anyone to agree to DO it. |
| 23:54 |
sofar |
lol |
| 23:54 |
sofar |
15:54:34: WARNING: Undeclared global variable "adv_spawning" accessed at /home/minetest/.minetest/mods/adv_spawning/init.lua:13 |
| 23:55 |
sofar |
this mod attempts to address itself? |
| 23:55 |
sofar |
is the force_load.txt file format documented somewhere? or is there a mod to administrate it? |
| 23:55 |
VanessaE |
that's managed by technic |
| 23:56 |
VanessaE |
but as far as I was able to tell, the numbers therein are mapblock hashes |
| 23:57 |
VanessaE |
this might decode it, if I coded it right: http://pastebin.com/mtDiYAkw |
| 23:58 |
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| 23:58 |
VanessaE |
(I did this a while ago but I'm not 100% sure it's valid) |