| Time |
Nick |
Message |
| 00:01 |
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| 03:07 |
luizrpgluiz |
hi |
| 03:14 |
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| 03:44 |
Hijiri |
lua objects are just records of values and functions, right? |
| 03:46 |
Hijiri |
actually I'll just read about lua somewhere |
| 03:48 |
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| 09:13 |
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| 09:13 |
JamesTait |
Good morning all; happy Reconciliation Day! :-D |
| 09:13 |
Megaf_ |
Morning JamesTait |
| 09:13 |
Megaf_ |
same for you |
| 09:14 |
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Tux[Qyou] joined #minetest |
| 09:14 |
* JamesTait |
tries to reconcile "Good" and "morning". |
| 09:16 |
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casimir joined #minetest |
| 09:26 |
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| 09:26 |
xennex |
Good |
| 09:26 |
xennex |
Mornin! |
| 09:29 |
Megaf_ |
G'Day |
| 09:29 |
Megaf_ |
!server Megaf |
| 09:29 |
MinetestBot |
Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 0/1 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 8ms |
| 09:30 |
Megaf_ |
0 players! That's a lot! :P |
| 09:30 |
xennex |
Holy schmoly |
| 09:30 |
xennex |
Literally countless |
| 09:31 |
xennex |
Heh. Makes sense. |
| 09:33 |
xennex |
!server Coming |
| 09:33 |
MinetestBot |
xennex: Zenith - The Second Coming | mt.3tm.net | Clients: 8/32, 8/11 | Version: 0.4.12-dev / zenith | Ping: 16ms |
| 09:33 |
xennex |
:3 |
| 09:34 |
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| 09:39 |
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| 09:42 |
Megaf_ |
xenkey: how many guests? |
| 09:43 |
xenkey |
Megaf_: zero |
| 09:43 |
Megaf_ |
if I set disalllow empty password to false on my server it will get lots of uses |
| 09:43 |
xenkey |
With strict protocol checking too |
| 09:43 |
Megaf_ |
users* |
| 09:43 |
xenkey |
Yup |
| 09:43 |
xenkey |
I had too many |
| 09:44 |
xenkey |
That aint so good |
| 09:45 |
Megaf_ |
!server Megaf |
| 09:45 |
MinetestBot |
Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 0/1 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 6ms |
| 09:45 |
Megaf_ |
I'd like to know how to reduce my ping, back to what it was |
| 09:56 |
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| 09:58 |
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| 10:32 |
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| 10:55 |
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| 10:58 |
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| 11:05 |
Xack |
https://gist.github.com/prgmrbill/16b3defc18938137d2d8 |
| 11:06 |
Megaf_ |
!server Megaf |
| 11:06 |
MinetestBot |
Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 0/1 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 8ms |
| 11:06 |
Megaf_ |
!server megaf.no-ip |
| 11:06 |
MinetestBot |
Megaf_: No results |
| 11:06 |
xenkey |
Xack: ! |
| 11:06 |
Megaf_ |
!up megaf.no-ip.info 30003 |
| 11:06 |
MinetestBot |
megaf.no-ip.info:30003 is up (698ms) |
| 11:06 |
Xack |
xenkey: |
| 11:07 |
Xack |
hi :P |
| 11:07 |
xenkey |
hi :P |
| 11:07 |
Megaf_ |
dat ping |
| 11:07 |
xenkey |
Megaf_: too high bro |
| 11:07 |
Xack |
yes? :P |
| 11:07 |
xenkey |
* #minetest ~cinch ec2-54-200-132-241.us-west-2.compute.amazonaws.com card.freenode.net ofek-baby H :0 cinch |
| 11:07 |
xenkey |
ofek-baby: it's him |
| 11:07 |
Xack |
ah, thanks |
| 11:07 |
Xack |
ofek-baby: gtfo |
| 11:08 |
Megaf_ |
lol, away is away |
| 11:08 |
Xack |
costhat obviously works |
| 11:08 |
Xack |
:3 |
| 11:08 |
Xack |
Jordach: <3 |
| 11:08 |
* Jordach |
pumps the shotgun |
| 11:08 |
Megaf_ |
[Whois] away is away: "Auto away at Sun Mar 22 03:09:40 2015" |
| 11:08 |
Megaf_ |
awayception |
| 11:09 |
xenkey |
inb4 kickrejoin |
| 11:09 |
Jordach |
inb4 +b |
| 11:09 |
xenkey |
Yeah but aren;t you curious |
| 11:09 |
* Jordach |
sets mode +q *!*@* |
| 11:09 |
xenkey |
Can't tell if |
| 11:09 |
xenkey |
nope hhe |
| 11:11 |
|
Tux[Qyou] joined #minetest |
| 11:11 |
xenkey |
is he gone yet |
| 11:15 |
|
ClaudeRoy joined #minetest |
| 11:16 |
Jordach |
xenkey, explain whats going on? |
| 11:18 |
Xack |
Jordach: https://gist.github.com/prgmrbill/16b3defc18938137d2d8 |
| 11:20 |
|
ofek-baby was kicked by Jordach: Kindergarten is elsewhere! |
| 11:20 |
Jordach |
ded |
| 11:22 |
Jordach |
xenkey, Xack |
| 11:22 |
|
someguy_irc joined #minetest |
| 11:23 |
Xack |
wooo |
| 11:23 |
Xack |
thx <3 |
| 11:32 |
|
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| 12:00 |
Megaf_ |
Jordach: did he dieded? |
| 12:00 |
Jordach |
removed from chan |
| 12:00 |
Megaf_ |
You deded him! |
| 12:00 |
Megaf_ |
Jordach: Hows your Blender adventures? |
| 12:00 |
sfan5 |
Jordach: banning whole ec2 ip range |
| 12:01 |
sfan5 |
Jordach: gg |
| 12:01 |
Jordach |
sfan5, thats where the bots come from |
| 12:03 |
sfan5 |
!ban *!~cinch ec2-* |
| 12:03 |
sfan5 |
!unban *!*ec2-54-20@* |
| 12:03 |
Megaf_ |
can you please explain his ec2 thing? |
| 12:03 |
Megaf_ |
s/his/this |
| 12:03 |
sfan5 |
* [ofek-baby] (~cinch ec2-54-200-132-241.us-west-2.compute.amazonaws.com): cinch |
| 12:04 |
sfan5 |
it's part of amazon ec2 compute cloud hostmask |
| 12:04 |
Megaf_ |
oh, ok |
| 12:09 |
|
gamemanj joined #minetest |
| 12:12 |
Megaf_ |
!up megaf.no-ip.info |
| 12:12 |
MinetestBot |
megaf.no-ip.info:30000 seems to be down |
| 12:12 |
Megaf_ |
!up megaf.no-ip.info 30003 |
| 12:12 |
MinetestBot |
megaf.no-ip.info:30003 is up (238ms) |
| 12:20 |
|
LazyJ joined #minetest |
| 12:20 |
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| 12:25 |
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| 12:28 |
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| 12:34 |
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| 12:42 |
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| 12:42 |
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Shackra joined #minetest |
| 12:50 |
xenkey |
Jordach: looks like that was a bot, Xack linked it and I searched for `cinch`. |
| 12:52 |
xenkey |
Trying out bspwm :) |
| 12:52 |
xenkey |
(if anyone cares) |
| 12:55 |
|
Zeno` joined #minetest |
| 12:55 |
gamemanj |
Wow, that does look nice. How do you manipulate the tree, though? |
| 12:56 |
xenkey |
With simple keyboard commands, there'a a keyboard shortcut daemon which you can use to execute shell commands which manipulate the windows |
| 12:56 |
xenkey |
http://a.uguu.se/gfyfck_tmp.CIkaj643HF.png Here it is as current |
| 12:59 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Fix MSVC error caused by ed10005 58d62ad http://git.io/vevGx (2015-04-02T22:56:36+10:00) |
| 12:59 |
xenkey |
it's not much of a "tree" per se |
| 13:02 |
* ipv6b |
is jealous of all the Androids and iPads which support 100% Swedish language. |
| 13:03 |
ipv6b |
When typing åäö in the F10 chat window, I only get äö. Not å. |
| 13:03 |
gamemanj |
F10? |
| 13:04 |
ipv6b |
Guess I should volunteer a Swedish translation since we have Swedish player, and I've tried to talk to them, but when using å it won't allow itself to be typed. If you press F10 you open a "terminal window" in Minetest |
| 13:05 |
ipv6b |
and there I can type languages that won't allow themselves to be typed. ie. Greek. I know Greek too so I can translate a bit of both languages, but I think it's better to focus only on one language, for completeness. |
| 13:05 |
* ipv6b |
can start anytime since there is this gettext thing which I am familiar with |
| 13:06 |
* gamemanj |
never knew about the F10 key until now... |
| 13:07 |
ipv6b |
gamemanj, some language's letters can't be typed in after pressing the "t" key. |
| 13:07 |
ipv6b |
but some parts of them can be typed in the "terminal window" opened by the F10 key. |
| 13:07 |
gamemanj |
I'm wondering why we aren't using the F10 key all the time, the chat doesn't fade away there |
| 13:07 |
ipv6b |
(after I enabled all multilanguage options I could in my cmake options thing) |
| 13:08 |
ipv6b |
gamemanj, maybe you and me can collaborate on something that leads to some improvement :) |
| 13:08 |
|
someguy_irc joined #minetest |
| 13:09 |
ipv6b |
but what I can do right now is translations into Swedish and Greek. |
| 13:09 |
|
Wayward_One joined #minetest |
| 13:09 |
ipv6b |
I would start with Swedish as there is only one letter I'm missing å ;) |
| 13:10 |
ipv6b |
Ã¥ is also a word in Swedish, just for the trivia...and another way of saying "oh". |
| 13:11 |
|
Tablet_One joined #minetest |
| 13:12 |
ipv6b |
but translating takes time...it's not gonna be easy. |
| 13:12 |
gamemanj |
Unfortunately if I bind the console to T, it disappears if I want to write T. |
| 13:13 |
gamemanj |
Which is a shame, since it seems to be a better chat window than the proper chat window. |
| 13:13 |
Jordach |
use the enter key |
| 13:13 |
Jordach |
similar to terraria and such |
| 13:14 |
gamemanj |
Tried it, it doesn't register the enter |
| 13:14 |
gamemanj |
I can show the window, but instead of writing anything, it just disappears |
| 13:14 |
gamemanj |
Pressing enter again to show it shows that no chat was actually sent. |
| 13:15 |
gamemanj |
Aha! Left Control. |
| 13:31 |
|
turtleman_ joined #minetest |
| 13:40 |
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iqualfragile joined #minetest |
| 13:46 |
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fz72 joined #minetest |
| 13:53 |
|
Shackra joined #minetest |
| 13:58 |
MinetestBot |
[git] Warr1024 -> minetest/minetest: Fix crash caused by null texture in GUI formspec/HUD. 92f2069 http://git.io/vevPX (2015-04-02T23:56:46+10:00) |
| 14:00 |
|
rubenwardy joined #minetest |
| 14:04 |
ipv6b |
and the offline life catches on... |
| 14:04 |
rubenwardy |
Hi all!Q |
| 14:04 |
gamemanj |
Hello. |
| 14:04 |
xenkey |
Hi rubenwardy!Q |
| 14:04 |
gamemanj |
Q. |
| 14:05 |
|
]DMackey[ joined #minetest |
| 14:05 |
rubenwardy |
Does anyone have any idea why "http://something.google/" goes to my localhost apache server? |
| 14:05 |
rubenwardy |
notice no .com |
| 14:05 |
gamemanj |
...your own configuration settings? |
| 14:05 |
rubenwardy |
It works with any subdomain, eg: "http://skdnsdkn.google/" but not with "http://google/" |
| 14:05 |
sfan5 |
rubenwardy: try http://com.google/ |
| 14:05 |
xenkey |
google recently introduced tehe .google TLD |
| 14:05 |
sfan5 |
^ |
| 14:05 |
xenkey |
^- |
| 14:06 |
sfan5 |
^-- |
| 14:06 |
rubenwardy |
com.google goes to google |
| 14:06 |
rubenwardy |
Oh. Weird |
| 14:06 |
sfan5 |
google got it's own tld for 1st april |
| 14:06 |
xenkey |
I wanted to type ^ but then wanted to put an interrupt which is a bit pointless with only one character =P |
| 14:06 |
rubenwardy |
Okay, that must be why. |
| 14:06 |
gamemanj |
^--~?LuaQABCDEFGTHISISNOTREALLUACHUNK |
| 14:06 |
xenkey |
Google screwing with your networks |
| 14:07 |
sfan5 |
rubenwardy: and they decided to point <anything not com>.google to 127.0.53.53 |
| 14:07 |
xenkey |
http://a.uguu.se/ryxatk_tmp.x0vNwV79PH.png |
| 14:07 |
rubenwardy |
Okay. that explains |
| 14:07 |
xenkey |
LOLOLOLO.google mail is handled by 10 your-dns-needs-immediate-attention.google. |
| 14:07 |
xenkey |
AHEM |
| 14:08 |
gamemanj |
Ascii-ifying image for IRC viewing... |
| 14:08 |
gamemanj |
...5 lines. |
| 14:08 |
gamemanj |
__ __ _ _ _ |
| 14:09 |
* xenkey |
waits |
| 14:09 |
gamemanj |
| \/ (_)_ __ ___| |_ ___ ___| |_ |
| 14:09 |
xenkey |
oops |
| 14:09 |
gamemanj |
| |\/| | | '_ \ / _ \ __/ _ \/ __| __| |
| 14:10 |
gamemanj |
| | | | | | | | __/ || __/\__ \ |_ |
| 14:10 |
xenkey |
wtf |
| 14:10 |
gamemanj |
...oops, I may have broken that line |
| 14:10 |
xenkey |
Don't spam |
| 14:10 |
xenkey |
It's quite fun but eh |
| 14:10 |
gamemanj |
What's the point of making it a image,anyway? |
| 14:11 |
|
nrzkt joined #minetest |
| 14:12 |
xenkey |
http://a.uguu.se/rfrkix_tmp.sEWMkZNgux.png e |
| 14:12 |
rubenwardy |
To gain brouzouf |
| 14:12 |
rubenwardy |
$ Minetest, the game! |
| 14:12 |
|
coconuto joined #minetest |
| 14:13 |
Hirato |
> Dig north |
| 14:13 |
gamemanj |
> for x=1,100 do for y=1,100 do for z=1,100 do minetest.remove_node({x=x,y=y,z=z}) end end end |
| 14:14 |
xenkey |
» |
| 14:14 |
xenkey |
not > |
| 14:14 |
xenkey |
Sir |
| 14:14 |
Hirato |
ban xenkey |
| 14:14 |
xenkey |
Hirato: ? |
| 14:14 |
rubenwardy |
!ban xenkey |
| 14:15 |
rubenwardy |
XD I lol |
| 14:15 |
xenkey |
http://a.uguu.se/bxshfz_tmp.QxYIRPKOpT.png |
| 14:15 |
Hirato |
lol? |
| 14:15 |
rubenwardy |
!whoami |
| 14:15 |
xenkey |
Have it your way... |
| 14:16 |
Hirato |
ban *!*@* |
| 14:16 |
rubenwardy |
!kick * |
| 14:16 |
xenkey |
... |
| 14:16 |
rubenwardy |
MinetestBot! |
| 14:16 |
MinetestBot |
rubenwardy! |
| 14:16 |
Hirato |
!rainbow minetest |
| 14:16 |
MinetestBot |
4mi7ne8te3st |
| 14:16 |
xenkey |
rainbow |
| 14:17 |
xenkey |
3>not having your own rainbow script |
| 14:25 |
MinetestBot |
4m7e8p3w |
| 14:25 |
MinetestBot |
4m7e8o3w |
| 14:26 |
gamemanj |
Why is MinetestBot acting without commands...? |
| 14:26 |
gamemanj |
...Is someone PMing it, or has it decided that it's going to ignore humans from now on? |
| 14:26 |
xenkey |
cuz |
| 14:27 |
xenkey |
pm i gueess |
| 14:28 |
MinetestBot |
gamemanj, yes, I have... :3 |
| 14:28 |
MinetestBot |
4ga7me8ma3nj: 6hi |
| 14:28 |
* Jordach |
purrs at MinetestBot |
| 14:29 |
rubenwardy |
MinetestBot has become self-aware |
| 14:29 |
MinetestBot |
/bin/user/evn/python/ import skynet |
| 14:30 |
gamemanj |
...Switching to S-A-I alert. *Jordach..well,purrs.* Switching to T.I. alert. *rubenwardy notifies me* Switching to T.C.I alert. *MinetestBot continues* Switching to T.C.T.S.N.A.W.T.F. alert. |
| 14:30 |
sfan5 |
Jordach: it's /usr/bin/env python |
| 14:30 |
Jordach |
meep |
| 14:30 |
xenkey |
sfan5: you mean MinetestBot |
| 14:30 |
sfan5 |
xenkey: ofc |
| 14:31 |
gamemanj |
All alert procedures continuing. Current found solution is to speak entirely in Lua patterns. |
| 14:32 |
gamemanj |
As I have no idea what to say, "^[^ ]+". |
| 14:32 |
gamemanj |
Or maybe "[^ ]+" |
| 14:33 |
gamemanj |
Maybe just "^%-%-[^\r\n]+"... |
| 14:33 |
xenkey |
^.^ |
| 14:33 |
* gamemanj |
goes through all the Lua patterns he has |
| 14:33 |
gamemanj |
Or maybe "^[%w_]+"? |
| 14:35 |
gamemanj |
(In order: Capture up to a space, split by space(if you're using gmatch), Lua line comment, keyword. |
| 14:35 |
rubenwardy |
http://voxeljs.com/ |
| 14:35 |
|
Jousway joined #minetest |
| 14:35 |
gamemanj |
Ah, but is there Lua for Javascript? |
| 14:37 |
rubenwardy |
Why? |
| 14:37 |
rubenwardy |
Just learn Javascript. |
| 14:38 |
gamemanj |
Yes, but then all the Minetest mods would have to be ported. |
| 14:38 |
rubenwardy |
Oh, yes you can sandbox javascript and run it in a similar way as Minetest does. |
| 14:38 |
rubenwardy |
... |
| 14:39 |
rubenwardy |
I'm not suggesting that Minetest should use that, I'm sharing it as it seems like a cool project. |
| 14:39 |
gamemanj |
It does seem nice. |
| 14:39 |
gamemanj |
Also, you could have the server download custom rendering methods to the client. |
| 14:40 |
Hirato |
ANNOUNCING MINETEST REWRITE WITH NODE.JS |
| 14:41 |
gamemanj |
But would it be compatible with the Lua mods? :) |
| 14:41 |
|
iqualfragile_ joined #minetest |
| 14:41 |
Hirato |
there's be a lua parser in javascript |
| 14:41 |
Hirato |
thanks to emscripten |
| 14:42 |
gamemanj |
Why not just make a Lua->JS translator? |
| 14:42 |
Hirato |
because that would be the sensible thing to do |
| 14:42 |
Hirato |
and web dev is anything but |
| 14:42 |
exio4 |
lol |
| 14:42 |
gamemanj |
Only major problems would probably be around metatables... |
| 14:42 |
gamemanj |
and even then it's a matter of having each table reference check if there's a metatable involved. |
| 14:43 |
gamemanj |
Plus, there's actual interest in optimizing JS as much as possible... |
| 14:43 |
exio4 |
optimizing JS as much as possible is insanely painful |
| 14:44 |
exio4 |
why the heck we want to optimize a mess so much? can't we just throw the shit away and start from 'scratch', but NOW considering the work in academia for once? |
| 14:45 |
gamemanj |
Well, I don't know. It's basically a case of "everyone knows and uses it": insanity number 1 on my list. |
| 14:45 |
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| 14:45 |
gamemanj |
(of reasons that the world is insane) |
| 14:46 |
exio4 |
PHP is also widely used |
| 14:46 |
gamemanj |
As a serverside language. |
| 14:46 |
exio4 |
I suggest we switch the minetest engine to C++ using agile development and Java with the GoF patterns |
| 14:46 |
exio4 |
PHP as server-side script, and JS as the client-side script |
| 14:47 |
Hirato |
I recommend committing sudoku |
| 14:47 |
exio4 |
sounds like the best languages out there, all of them widely used, with PROVEN! engineering paradigms! |
| 14:47 |
exio4 |
while you are it, write something in Go so you also add a new hipster retarded language to the mix |
| 14:48 |
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| 14:48 |
exio4 |
and allow plugins to be written in Python, while you are it, and make sure to use closures, to Python breaks down |
| 14:48 |
Hirato |
let's level up a bit, let's write the game engine in python, and use Rust as the scripting language, and just for completion, write the server component in node.js/javascript |
| 14:48 |
exio4 |
I actually like Rust :P |
| 14:48 |
exio4 |
it's a bit of "what's the best thing we can do?" |
| 14:48 |
gamemanj |
Hirato: "Committing sudoku"? the purpose of putting a minigame into minetest is what? |
| 14:48 |
Hirato |
gamemanj: to make bad memes? |
| 14:49 |
|
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| 14:49 |
exio4 |
not a project for "we need to do X, let's use the easiest thing for us to do it, even if we have an insane technical debt after that" |
| 14:49 |
gamemanj |
Hirato: ? |
| 14:49 |
exio4 |
Go is INTERCAL with concurrency capabilities |
| 14:49 |
Hirato |
oh yes, we should only allow obscure features of D to be used for scripting |
| 14:49 |
gamemanj |
Exio4: Why is it I think you're going to suggest something like,say... |
| 14:50 |
gamemanj |
A C++ file IO unit with FORTRAN for physics, |
| 14:50 |
gamemanj |
plus a bit of Pascal for linking it together, |
| 14:50 |
exio4 |
I don't get how "C++ file IO unit" makes sense |
| 14:50 |
xenkey |
hrm |
| 14:50 |
gamemanj |
and scripting is done in a PDP11 virtual machine. |
| 14:50 |
Hirato |
nah, we'll use a mathlab module to do the physics; we'll just precompute it and distribute a 100GB pre-baked file |
| 14:50 |
exio4 |
lol |
| 14:51 |
gamemanj |
(C++ file IO unit refers to: C++ code for loading/saving the mapblocks) |
| 14:51 |
exio4 |
I see |
| 14:51 |
exio4 |
"IO unit" as a module dedicated to working with IO |
| 14:51 |
gamemanj |
Yep. |
| 14:52 |
exio4 |
I actually like JS, I just don't like 90% of its community and 50% of the language |
| 14:52 |
Hirato |
"javascript is the assembler of the web" |
| 14:52 |
Hirato |
by assembler I mean "assembly language" |
| 14:52 |
gamemanj |
Well, it's a language that by all rights should be designed to be fast to execute, |
| 14:52 |
gamemanj |
but wasn't. |
| 14:53 |
Hirato |
I was just quoting someone else |
| 14:53 |
exio4 |
I don't think that's the main thing against it |
| 14:53 |
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| 14:53 |
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| 14:54 |
rom1504 |
recode it all in haskell |
| 14:54 |
exio4 |
\o/ |
| 14:54 |
Hirato |
Erland's where it's at |
| 14:55 |
exio4 |
Erlang*? |
| 14:55 |
Hirato |
yeah |
| 14:55 |
gamemanj |
Why not just go completely insane and say that all mods must be coded in Brainf*** running on a virtual PDP11 running on a virtual PDP!? |
| 14:55 |
rubenwardy |
My problems with javascript are: No namespaces by default, no real class syntax, security is an issue. |
| 14:55 |
Hirato |
and we'll make it execute perl scripts |
| 14:55 |
exio4 |
rubenwardy: no real class syntax is good |
| 14:55 |
exio4 |
rubenwardy: modern OOP is broken |
| 14:56 |
|
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| 14:56 |
Hirato |
I'm fine with the way C++ does it, assuming you literally treat it as "c + classes" |
| 14:56 |
luizrpgluiz |
hi :) |
| 14:56 |
gamemanj |
Hello. |
| 14:56 |
exio4 |
C++ has covariant arrays, doesn't it? |
| 14:56 |
rubenwardy |
OOP is fine as long as you don't go Java with it |
| 14:56 |
rubenwardy |
Ie: minimise overloading and factories |
| 14:56 |
Hirato |
C++ is a shotgun always aimed at your foot and begging you to pull the trigger |
| 14:57 |
exio4 |
rubenwardy: "minimize overloading"? |
| 14:57 |
rubenwardy |
oops, I meant inheritance |
| 14:58 |
exio4 |
I still think the normal approach to OOP is dumb |
| 14:58 |
gamemanj |
C++ is fine as long as you remember that classes may as well be C struct pointers as far as memory management is concerned. |
| 14:58 |
Hirato |
most java coders i know seem to interpret design patterns as "I should use as many of these as often as I can" |
| 14:58 |
exio4 |
the data should be dumb and reusable |
| 14:58 |
Hirato |
gamemanj: I don't mind that part of it, I just like the convenience it adds to managing it all |
| 14:59 |
gamemanj |
Well, true, GCs are definitely useful. |
| 14:59 |
exio4 |
GCs are a must unless you go down the Rust approach |
| 14:59 |
gamemanj |
If Minetest mods were written in a version of Lua where "delete" was a keyword and the GC was missing...*shudders* |
| 14:59 |
exio4 |
it would suck so much |
| 14:59 |
Hirato |
del is a keyword in python |
| 14:59 |
exio4 |
Lua has high-order functions |
| 14:59 |
Hirato |
fun fact |
| 15:00 |
gamemanj |
Hirato: But not for the purpose I was intending. |
| 15:00 |
Hirato |
:P |
| 15:01 |
Hirato |
I don't think I've ever used encapsulation in C++ |
| 15:02 |
xenkey |
Fun fact: |
| 15:02 |
xenkey |
There are no fun facts face it |
| 15:02 |
Hirato |
I thought the fun fact is that encapsulation was completely useless ;p |
| 15:02 |
Hirato |
seriously, you can use template hacks to do a 'public_cast<>' :p |
| 15:03 |
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| 15:03 |
gamemanj |
I'm pretty sure I could win a "worst object-orientated language ever" contest though. |
| 15:04 |
Hirato |
you'll have to beat Java, good luck! |
| 15:04 |
gamemanj |
Well, this language is designed to compile to Befunge... |
| 15:04 |
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| 15:05 |
exio4 |
make it object oriented, and make it _nearly_ sound but using covariant arrays |
| 15:05 |
|
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| 15:06 |
gamemanj_at_gith |
Connection-loss-lagspike-thing. |
| 15:06 |
gamemanj_at_gith |
Now, do you want to see a test program for that language? |
| 15:06 |
Hirato |
I've used templates about as much as multiple inheritence, which is: almost not at all |
| 15:06 |
exio4 |
templates are cool |
| 15:07 |
exio4 |
they are poor man's parametric polymorphism |
| 15:07 |
Hirato |
they're cool for doing stuff like vector<> |
| 15:07 |
Hirato |
even if the STL's just a giant pile of bloat |
| 15:08 |
exio4 |
STL isn't all templates |
| 15:10 |
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| 15:13 |
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| 15:13 |
exio4 |
Hirato: you should check a language with real sound parametricity |
| 15:14 |
Hirato |
for example? |
| 15:14 |
exio4 |
any functional and static typed language would do it |
| 15:15 |
exio4 |
ML, Haskell |
| 15:15 |
exio4 |
well, not _any_ |
| 15:15 |
exio4 |
but 'most' |
| 15:16 |
Sokomine |
we need a special priv for those servers where interact is not granted on default and where players blew it - but might be given a second chance later on in the future |
| 15:17 |
gamemanj |
Why does that need a priv? |
| 15:17 |
Calinou |
just revoke their interact, without banning them? |
| 15:17 |
Sokomine |
because else those players cannot be distinguished from newly-joined that just wheren't granted interact yet |
| 15:18 |
Sokomine |
then they look like new players to the next mod that shows up |
| 15:18 |
Sokomine |
this currently concerns your server, calinou. a player showed up, killed me without commend, and stole my armor |
| 15:18 |
xenkey |
Get that notes nod |
| 15:18 |
|
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| 15:18 |
Sokomine |
didn't ever say a word, that player :-( |
| 15:18 |
Calinou |
what's their name? |
| 15:19 |
Sokomine |
hmm. perhaps. it'd still be easier to see from the privs directly... |
| 15:19 |
Hirato |
It was I! Dio! |
| 15:19 |
Sokomine |
the player is called minecraft |
| 15:19 |
Calinou |
oh, right |
| 15:19 |
Calinou |
can probably ban them directly |
| 15:19 |
Calinou |
anyone named “minecraft†or “herobrine†is an idiot |
| 15:19 |
Calinou |
no exceptions |
| 15:19 |
xenkey |
YUP |
| 15:20 |
Sokomine |
well, it's a strong indication |
| 15:22 |
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| 15:24 |
gamemanj |
Why is it they even call themselves that? |
| 15:24 |
|
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| 15:24 |
gamemanj |
(not referring to Halamix2,BTW-see logs) |
| 15:25 |
gamemanj |
(specifically 16:19:23) |
| 15:25 |
Halamix2 |
I don't see link |
| 15:26 |
gamemanj |
...Direct quote: "<Calinou> anyone named “minecraft†or “herobrine†is an idiot" |
| 15:26 |
Halamix2 |
(or maybe I should ask what's going on?) |
| 15:26 |
Calinou |
Herobrine is a creepypasta from Minecraft, for those wondering |
| 15:26 |
Halamix2 |
yup |
| 15:27 |
gamemanj |
Halamix2: See topic, it's at the end |
| 15:27 |
Jordach |
name_restrictions might save ya Calinou |
| 15:27 |
Calinou |
I already use it, but I don't feel like adding rules just for these players |
| 15:27 |
Calinou |
I'll probably ban the “minecraft†player, they don't contribute to the server at all |
| 15:28 |
Calinou |
I've never seen them talk |
| 15:28 |
gamemanj |
Why do they call themselves "minecraft",etc? |
| 15:28 |
Sokomine |
every attempt to get a word out of that player failed |
| 15:28 |
Sokomine |
i don't know. and as they don't talk, we'll probably never find out |
| 15:29 |
gamemanj |
Maybe they misspelt minecraft REALLY badly when typing it into a search engine. |
| 15:29 |
Halamix2 |
Calinou, but on that servewr there is "minecraft", "herobrine" and "XxherobrinexX" |
| 15:29 |
xenkey |
*herobrine* |
| 15:29 |
xenkey |
*minecraft* |
| 15:29 |
Calinou |
the herobrine players don't seem to be causing trouble right now |
| 15:29 |
xenkey |
fixed |
| 15:29 |
Calinou |
we'll see |
| 15:31 |
gamemanj |
Maybe they don't talk because their keyboard is half-broken, or they have rules dictating "no chat. whatdayamean it ruins the whole game? i make the rules here!" or somesuch |
| 15:31 |
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| 15:31 |
gamemanj |
(think:parents paranoid about the internet) |
| 15:32 |
Halamix2 |
(or server rule only english...) |
| 15:33 |
gamemanj |
...If they were following server rules, then this wouldn't be so major |
| 15:33 |
gamemanj |
Might get silly after "minecraftX2741348d5" or such, though. |
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| 16:32 |
* Sokomine |
shakes the inverted krock a bit and looks if something falls out of his pockets |
| 16:33 |
Krok |
The c fell out! |
| 16:33 |
Sokomine |
ah! |
| 16:33 |
* Sokomine |
stores the c away for later usage |
| 16:33 |
Krock |
got a new one :P |
| 16:33 |
Sokomine |
usually, people only provide surplus exclamation marks. cs are pretty rare |
| 16:33 |
Sokomine |
good :-) |
| 16:34 |
Sokomine |
the bug i had yesterday was fixed by est31. the game no longer crashes if a subgame has no menu/icon.png |
| 16:34 |
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| 16:35 |
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| 16:38 |
gamemanj |
I really hope for my sake that the Letter Thief doesn't target me... |
| 16:44 |
Sokomine |
hm :) |
| 16:45 |
Sokomine |
you do seem to have a second m...now...i guess you could live with only one..... |
| 16:45 |
* gamemanj |
has his name butchered by Sokomine |
| 16:45 |
* Sokomine |
eyes gamemanj's second m and tries to rename him to gameanj |
| 16:45 |
* Sokomine |
nods and stores the m away |
| 16:46 |
gameanj |
Ow!...ow, that...why.... |
| 16:46 |
Sokomine |
if i collect enough letters, will it ever be sufficient for...i don't know...a bot? a sam? |
| 16:46 |
gameanj |
...why do you want to collect these letters... |
| 16:46 |
* Sokomine |
did not put the m into a locked chest...only a non-locked one was at hand... |
| 16:46 |
gameanj |
...*steals the m back* |
| 16:46 |
|
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| 16:46 |
Sokomine |
they might become useful eventually. can't know in advance when you'll need a spare letter |
| 16:46 |
* gamemanj |
runs away from Sokomine |
| 16:47 |
* Sokomine |
wonders where the m went |
| 16:47 |
Krock |
Sokomine, you're a real thief |
| 16:47 |
gamemanj |
Back on my name,Sokomine. Oh, and something I should mention... |
| 16:47 |
gamemanj |
Hide and seek is hard when the place is big. |
| 16:48 |
|
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| 16:49 |
Sokomine |
seems i also lost that c again :-) |
| 16:49 |
|
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| 16:49 |
Sokomine |
not a very successful thief i guess... |
| 16:49 |
xenkey |
<Krok> The c fell out! |
| 16:50 |
xenkey |
good job the d is still in |
| 16:50 |
|
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| 16:50 |
* gamemanj |
cautiously enters #minetest again... |
| 16:51 |
* gamemanj |
sees Sokomine and hides |
| 16:51 |
* Sokomine |
snores a bit in a stolen bed |
| 16:51 |
* gamemanj |
grabs a lava bucket... |
| 16:52 |
|
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| 16:52 |
* gamemanj |
and reconsiders his plan of "burn Sokomine!" |
| 16:52 |
* gamemanj |
he puts it back, grabs a water bucket, puts the water bucket on the lava bucket, |
| 16:52 |
* gamemanj |
and then waits a while... |
| 16:52 |
* gamemanj |
pours the boiling water over Sokomine and runs away. |
| 16:53 |
xenkey |
interrupts the /mes |
| 16:54 |
* Sokomine |
has been cooked by the water and turns into bones |
| 16:54 |
gamemanj |
Well, I don't need to /me anymore. |
| 16:54 |
gamemanj |
I think the whole problem is now resolved... |
| 16:56 |
* Sokomine |
's bones are lying around on a bed accusingly |
| 16:56 |
gamemanj |
As I said,_resolved_... |
| 16:58 |
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| 17:15 |
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| 17:16 |
meldrian |
hellow |
| 17:16 |
gamemanj |
Hello. |
| 17:19 |
xenkey |
hellow |
| 17:23 |
Sokomine |
hi meldrian. nice to see you here |
| 17:24 |
|
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| 17:24 |
* meldrian |
winks Sokomine |
| 17:26 |
xenkey |
I gotta stay with this |
| 17:34 |
|
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| 17:37 |
Krock |
ERROR: Variable "you" is PlayerCAO |
| 17:38 |
gamemanj |
Krock: The syntax errors alone... |
| 17:39 |
rubenwardy |
alert will never be shown XD |
| 17:39 |
gamemanj |
First, the Quit:, then there's all the uses of tables in a really weird and certainly broken fasion... |
| 17:39 |
gamemanj |
And that. |
| 17:39 |
rubenwardy |
Are you being serious? |
| 17:40 |
gamemanj |
Of course not! |
| 17:40 |
|
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| 17:40 |
rubenwardy |
The { } are blocks. if (x) { } is equivalent to if x then end |
| 17:40 |
rubenwardy |
ah, okl |
| 17:40 |
gamemanj |
*fashion, not fasion |
| 17:40 |
gamemanj |
Me, be serious? Since when has that occured? |
| 17:41 |
* gamemanj |
is waiting for some obvious-in-hindsight time when I've been serious |
| 17:43 |
Krock |
s/I've/he has/ |
| 17:50 |
gamemanj |
And Krock wins a award for pointing out that /me is third-person narration... |
| 17:51 |
Krock |
an award? |
| 17:51 |
gamemanj |
Yep. Here, have it! |
| 17:51 |
Krock |
Sokomine, don't steal letters! This time it was an "n"! |
| 17:51 |
* gamemanj |
/give Krock luacomputing:krock_award |
| 17:53 |
gamemanj |
Also, I consider "a" and "an" the worst part of the English language. |
| 17:55 |
Krock |
I is stupid, why is You not written in caps aswell? |
| 17:55 |
Krock |
(No, I'm not stoopid, the I is) |
| 17:56 |
gamemanj |
I is messy, but it kind of falls in with the "capitalized names" exception. |
| 17:56 |
gamemanj |
"a" and "an" have complicated logic that I eventually just gave up on. |
| 17:56 |
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| 20:18 |
Krock |
!tell CoconutOfDeath Server down for 2 days, see ya |
| 20:18 |
MinetestBot |
Krock: I'll pass that on when CoconutOfDeath is around |
| 20:18 |
Krock |
thx MTB :) |
| 20:22 |
xenkey |
!server Zenith |
| 20:22 |
MinetestBot |
xenkey: No results |
| 20:22 |
xenkey |
fucks sake |
| 20:22 |
|
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| 20:22 |
xenkey |
Aborted (core dumped) |
| 20:23 |
xenkey |
!server Zenith |
| 20:23 |
MinetestBot |
xenkey: No results |
| 20:29 |
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| 20:39 |
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| 20:48 |
Megaf_ |
xenkey: welcome to servers admin life |
| 20:48 |
xenkey |
!server Zenith |
| 20:48 |
MinetestBot |
xenkey: Zenith - The Second Coming | mt.3tm.net | Clients: 6/32, 3/6 | Version: 0.4.12-dev / zenith | Ping: 15ms |
| 20:48 |
xenkey |
:) |
| 20:48 |
Megaf_ |
!server Megaf |
| 20:48 |
MinetestBot |
Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 0/2 | Version: 0.4.12-Megaf / MegafXploreNext | Ping: 6ms |
| 20:49 |
xenkey |
Megaf_: I'm just going to do `for i in $(seq 10); do minetestserver; done` |
| 20:49 |
|
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| 20:49 |
xenkey |
and update occasionally and hope it gets fixed |
| 20:49 |
Calinou |
!server Calinou |
| 20:49 |
MinetestBot |
Calinou: Calinou [Europe/Paris] | 149.91.81.111 | Clients: 2/32, 3/14 | Version: 0.4.12-dev / minetest | Ping: 12ms |
| 20:49 |
xenkey |
I'm almost never on though |
| 21:00 |
ipv6b |
For the server_announce to be successful do I need to specify any IPv4 address in server_address or does it autodetect the address and send it to servers.minetest.net? |
| 21:01 |
gamemanj |
For me, at least, it autodetected it. |
| 21:03 |
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| 21:04 |
ipv6b |
Do I need a mod to give players specific items I choose if I have already enabled give_initial_stuff in minetest.conf? |
| 21:05 |
* ipv6b |
will check the wiki |
| 21:05 |
sfan5 |
ipv6b: you don't need to specify any address by default |
| 21:05 |
sfan5 |
ipv6b: also if you want to give other items to players change the src of the give_initial_stuff mod |
| 21:06 |
ipv6b |
oh, of course. It's in minetest_game. Thanks. |
| 21:06 |
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| 21:06 |
ipv6b |
Hi Shackra |
| 21:07 |
* ipv6b |
found the mod inside minetest_game |
| 21:07 |
gamemanj |
Hello. |
| 21:12 |
ipv6b |
How do I enable can_see_far_names = true? Do I enable with unlimited_player_transfer_distance = true ? |
| 21:14 |
xenkey |
can_see_far_names lul |
| 21:14 |
xenkey |
Yeah its unlimited_player_transfer_distance |
| 21:14 |
ipv6b |
Because that was how swaaw's originally was. |
| 21:14 |
ipv6b |
...when I ran there as a moderator... |
| 21:14 |
ipv6b |
Cool :) |
| 21:16 |
* ipv6b |
tries with unlimited_player_transfer_distance = true |
| 21:24 |
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| 21:33 |
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| 21:35 |
ipv6b |
I don't remember well, but I think it was always day on swaaw's server. |
| 21:38 |
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| 21:39 |
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| 21:40 |
flamergirl |
Hi |
| 21:40 |
funfish |
Hi |
| 21:40 |
funfish |
Hi flame |
| 21:41 |
flamergirl |
What |
| 21:41 |
funfish |
Hi people actually |
| 21:41 |
funfish |
Nothin |
| 21:41 |
funfish |
Talk to me I'm bored |
| 21:41 |
funfish |
I said talk |
| 21:41 |
funfish |
Keep |
| 21:41 |
flamergirl |
Blah blah blah |
| 21:41 |
funfish |
I said meep |
| 21:42 |
flamergirl |
Bye |
| 21:42 |
funfish |
Not keep |
| 21:42 |
sfan5 |
maybe you should stop talking to yourself first |
| 21:42 |
funfish |
Srry |
| 21:42 |
funfish |
Lol |
| 21:42 |
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| 21:43 |
funfish |
What should I do I'm bored? |
| 21:43 |
xenkey |
funfish: write something |
| 21:43 |
funfish |
Something |
| 21:43 |
xenkey |
get your capitalization right |
| 21:43 |
xenkey |
jesus |
| 21:44 |
funfish |
Lol I don't do better with crammed |
| 21:44 |
funfish |
Oops that did not make sense |
| 21:44 |
funfish |
Keep |
| 21:45 |
funfish |
Stupid spelling |
| 21:45 |
funfish |
I'm bad |
| 21:47 |
funfish |
Lol I'm thinking of a song that goes with why I'm bored |
| 21:48 |
ipv6b |
funfish, you can try to join my server so I can see that it works... |
| 21:49 |
funfish |
Ok way is it called |
| 21:49 |
funfish |
*What |
| 21:51 |
ipv6b |
Uhm, try this address if you want 37.46.163.79 |
| 21:51 |
ipv6b |
standard port 30000 |
| 21:51 |
* ipv6b |
hopes the firewall reacted to allow connections to that port |
| 21:52 |
funfish |
Be there |
| 21:52 |
ipv6b |
funfish, are you trying to connect to it? |
| 21:52 |
ipv6b |
worked yay! Thanks for testing it... |
| 21:53 |
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| 21:53 |
ipv6b |
funfish, it's inspired by swaaw's server... |
| 21:54 |
ipv6b |
funfish, do you play from a mobile device? |
| 21:54 |
funfish |
It won't let me past media |
| 21:54 |
funfish |
Yes |
| 21:54 |
ipv6b |
oh oh, that doesn't sound well. I could just as well have misconfigured something. |
| 21:55 |
ipv6b |
This server is located in Sweden, Europe. I don't know if that makes any difference. |
| 21:55 |
funfish |
Ok tell me if you are ready for me to join some time ok? |
| 21:55 |
funfish |
Europe that's far |
| 21:56 |
ipv6b |
funfish, if you ping the server how many ms do you get? (actually I don't even know if my server is pingable) |
| 21:57 |
funfish |
I don't know Mabey u can go on my server |
| 21:58 |
funfish |
192.168.0.3 hunt123 |
| 21:59 |
funfish |
Are u on? |
| 21:59 |
ipv6b |
funfish, I don't think I'm on your local area network, to do that |
| 22:00 |
ipv6b |
funfish, do you know the "just test" server? |
| 22:00 |
funfish |
Oh yes I know that server can u go on there |
| 22:01 |
funfish |
Can u? |
| 22:01 |
ipv6b |
Yeah, I could. Wanna play there? |
| 22:01 |
funfish |
Yes meet u there |
| 22:02 |
xenkey |
192.168.0.3 it works for me |
| 22:02 |
xenkey |
I can see you! |
| 22:04 |
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| 22:06 |
Jordach |
>192.168 |
| 22:06 |
Jordach |
>local domain ips |
| 22:06 |
Jordach |
u wot m8 |
| 22:08 |
xenkey |
it works though |
| 22:08 |
xenkey |
IPv6 means i can do that |
| 22:08 |
xenkey |
if you connect to 172.16.20.45 ill show you |
| 22:09 |
xenkey |
Okay i'll stop -.- |
| 22:14 |
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| 22:15 |
ipv6b |
funfish, I noticed there was a timeout there too on "just test" |
| 22:16 |
funfish |
John there is |
| 22:16 |
funfish |
I said ohh not John |
| 22:18 |
funfish |
Can u join Onez minetest u can't die unless u fall in lava or fall |
| 22:18 |
funfish |
Plz?? |
| 22:18 |
xenkey |
no |
| 22:18 |
xenkey |
Learn to spell mate |
| 22:18 |
funfish |
Ok |
| 22:18 |
funfish |
Lol |
| 22:19 |
funfish |
I hate spelling |
| 22:19 |
xenkey |
It's not so much your spelling as your choices of contractions |
| 22:20 |
funfish |
He he |
| 22:20 |
xenkey |
And cumulative punctuation doesn't enhance the point |
| 22:20 |
funfish |
So much long words |
| 22:20 |
xenkey |
many |
| 22:20 |
funfish |
I can't think of |
| 22:21 |
xenkey |
Dumb: dont type so much symbols u |
| 22:21 |
funfish |
Me? |
| 22:21 |
xenkey |
As in dumbed down |
| 22:21 |
xenkey |
What I wrote earlier but simpler |
| 22:21 |
ipv6b |
funfish, I found your bones |
| 22:21 |
ipv6b |
join and I'll help you get them. tap/click them once and you get all items automatically. I'll show you. |
| 22:22 |
funfish |
I can't it won't let me anymore |
| 22:23 |
funfish |
I tried but it said I can't join because of some reason that I forgot |
| 22:23 |
funfish |
I forget a lot |
| 22:23 |
ipv6b |
funfish, can you join again and see the reason? Maybe I can help |
| 22:24 |
xenkey |
Much better funfish :) |
| 22:24 |
funfish |
Ok by the way thanks :) |
| 22:24 |
funfish |
:) |
| 22:24 |
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| 22:24 |
funfish |
Brb |
| 22:37 |
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| 22:43 |
funfish |
I'm back |
| 22:43 |
funfish |
Is anyone on? |
| 22:44 |
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| 22:44 |
funfish |
Hello |
| 22:44 |
funfish |
Hi flame I was talking to brainless |
| 22:44 |
flamergirl |
I need friends anyone? |
| 22:44 |
funfish |
Bramblestar |
| 22:45 |
funfish |
Me flamethrower |
| 22:45 |
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| 22:45 |
funfish |
Flame |
| 22:45 |
funfish |
Flamergirl |
| 22:45 |
funfish |
Hi |
| 22:45 |
funfish |
Keep |
| 22:45 |
funfish |
Meep |
| 22:45 |
funfish |
._. |
| 22:46 |
funfish |
:) |
| 22:46 |
funfish |
:) |
| 22:46 |
funfish |
:) |
| 22:46 |
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funfish was kicked by ShadowBot: Message repetition flood detected. |
| 22:46 |
flamergirl |
Anyone want to be friends, I play in onez server |
| 22:46 |
flamergirl |
I'm new to this ice thing |
| 22:47 |
flamergirl |
Ice |
| 22:47 |
flamergirl |
I did not say that by the way |
| 22:47 |
flamergirl |
:) |
| 22:48 |
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| 22:48 |
funfish |
What? Why was I kicked |
| 22:48 |
funfish |
Why? |
| 22:49 |
flamergirl |
I don't know |
| 22:49 |
funfish |
I did not do anything |
| 22:49 |
flamergirl |
Does anyone want to be friends |
| 22:49 |
funfish |
Shadowbot? Why did u kick me |
| 22:49 |
funfish |
WHY? |
| 22:50 |
funfish |
PLZ TELL ME |
| 22:50 |
flamergirl |
I think your talking to a robot |
| 22:50 |
funfish |
John |
| 22:50 |
flamergirl |
Just sayin, you know |
| 22:50 |
funfish |
Ohh |
| 22:50 |
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| 22:58 |
Jordach |
shut up |
| 22:58 |
Jordach |
people are trying to idle here |
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| 23:01 |
ipv6b |
2015-04-03 00:59:16: ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Timeout was reached) (response code 0) |
| 23:02 |
ipv6b |
Did I do anything wrong? |
| 23:02 |
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Jordach |
kek |
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