| Time |
Nick |
Message |
| 00:03 |
Sketch2 |
Sokomine, or anyone familiar with her travelnet mod, is there any way to remove a box that's in an area that's now owned by someone else? |
| 00:03 |
est31 |
remove all the other stations :) |
| 00:03 |
bas080 |
est31: is that true? |
| 00:03 |
est31 |
but otherwise, no |
| 00:03 |
Sketch2 |
huh? oh then place them on a diff name |
| 00:04 |
est31 |
yes |
| 00:04 |
Sketch2 |
ty est |
| 00:04 |
VanessaE |
Sketch2: nope, it's just like any other node in that regard |
| 00:05 |
est31 |
happy replacing, I see you have 20 stations in that network ;) |
| 00:05 |
Sketch2 |
no kiddin' trying to think of how to do it |
| 00:06 |
Sketch2 |
have to leave the home one 4 last |
| 00:06 |
Sketch2 |
it's 'cuz we got a mean newb that has diamond everything smacking people 4 no reason |
| 00:06 |
est31 |
smack back, or talk to admins |
| 00:08 |
Sketch2 |
man this sux. I don't know it was like that. I bet half of them are owned now |
| 00:16 |
|
bas080 left #minetest |
| 00:17 |
|
bas080 joined #minetest |
| 00:28 |
Out`Of`Control |
any tricks to fix light bug? i try //fixlight no effect |
| 00:29 |
Out`Of`Control |
big area huge shadow |
| 00:30 |
VanessaE |
select the area and do //replace air air |
| 00:30 |
twoelk |
use the mapfix mod |
| 00:31 |
twoelk |
https://forum.minetest.net/viewtopic.php?t=10662 |
| 00:32 |
Out`Of`Control |
ahh thanks |
| 00:32 |
Out`Of`Control |
air air fix it |
| 00:34 |
Out`Of`Control |
twoelk: ty will try that later too |
| 00:37 |
|
bas080 joined #minetest |
| 01:05 |
|
Viper168 joined #minetest |
| 01:06 |
|
Wuzzy2 joined #minetest |
| 01:30 |
Sokomine |
Sketch2: grant yourshelf travelnet_remove. then you can dig it |
| 01:32 |
Sokomine |
i still need skins for my villagers... |
| 01:38 |
|
twoelk|2 joined #minetest |
| 02:07 |
|
RealBadAngel joined #minetest |
| 02:15 |
|
theTroy joined #minetest |
| 02:21 |
|
Johnsen_Lap joined #minetest |
| 02:29 |
|
swift110-phone joined #minetest |
| 02:31 |
|
zat joined #minetest |
| 02:34 |
|
chainsaw10 joined #minetest |
| 02:52 |
|
Valley_Cat joined #minetest |
| 03:03 |
|
cornernote_ joined #minetest |
| 03:04 |
|
kaeza joined #minetest |
| 03:06 |
|
blaise joined #minetest |
| 03:11 |
|
swift110-phone joined #minetest |
| 03:12 |
|
swift110-phone joined #minetest |
| 03:14 |
|
TheBonsai joined #minetest |
| 03:15 |
|
swift110-phone joined #minetest |
| 03:20 |
freelikegnu |
what is the license for the minetest player character model? |
| 03:28 |
kaeza |
freelikegnu, https://github.com/minetest/minetest_game/blob/master/mods/default/README.txt#L71 |
| 03:28 |
kaeza |
WTFPL |
| 03:29 |
kaeza |
also, Greetings |
| 03:37 |
freelikegnu |
many thanks :D |
| 03:37 |
sloantothebone |
WTFPL ftw |
| 03:39 |
freelikegnu |
did MirceaKitsune make the character.blend? |
| 03:41 |
kaeza |
yep |
| 03:50 |
freelikegnu |
the goblins are now freed! |
| 03:50 |
freelikegnu |
https://github.com/FreeLikeGNU/mobs_goblins |
| 03:55 |
|
Clouds joined #minetest |
| 04:04 |
|
cornernote__ joined #minetest |
| 04:05 |
freelikegnu |
bye for now |
| 04:09 |
|
Shackra joined #minetest |
| 04:18 |
|
cornernote_ joined #minetest |
| 04:29 |
|
Clouds left #minetest |
| 04:57 |
|
GunshipPenguin joined #minetest |
| 05:47 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Display Lua memory usage at the time of Out-of-Memory error 18cfd89 http://git.io/v3qMH (2015-08-10T01:38:09-04:00) |
| 05:58 |
|
OldCoder joined #minetest |
| 06:20 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Make NetworkPacket respect serialized string size limits 1c408c4 http://git.io/v3q7e (2015-08-10T02:16:55-04:00) |
| 06:21 |
|
CWz joined #minetest |
| 06:39 |
MinetestBot |
[git] kahrl -> minetest/minetest: Fix intlGUIEditBox leak and uninitalized value in Mapper (reported by valgrind) 5d2ca20 http://git.io/v3qNf (2015-08-10T08:37:48+02:00) |
| 06:40 |
|
meldrian joined #minetest |
| 06:43 |
MinetestBot |
[git] kahrl -> minetest/minetest: Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind) 6c0c27f http://git.io/v3qNS (2015-08-10T08:41:45+02:00) |
| 07:06 |
|
Tux[Qyou] joined #minetest |
| 07:29 |
|
nore joined #minetest |
| 07:40 |
|
theTroy joined #minetest |
| 07:41 |
|
RealBadAngel joined #minetest |
| 07:54 |
|
GunshipPenguin joined #minetest |
| 07:54 |
|
Darcidride_ joined #minetest |
| 07:54 |
|
theTroy joined #minetest |
| 07:58 |
|
swift110-phone joined #minetest |
| 07:58 |
|
swift110-phone joined #minetest |
| 08:05 |
|
Yepoleb joined #minetest |
| 08:06 |
|
amadin joined #minetest |
| 08:06 |
amadin |
does anybody use redis on server? |
| 08:07 |
amadin |
i mean public |
| 08:11 |
|
Halamix2 joined #minetest |
| 08:22 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Rename pine tree nodes, textures and mapgen aliases be4dd64 http://git.io/v3mCJ (2015-08-10T09:19:02+01:00) |
| 08:23 |
|
Trustable joined #minetest |
| 08:24 |
|
Telesight joined #minetest |
| 08:27 |
|
Hirato_ joined #minetest |
| 08:28 |
|
Hirato__ joined #minetest |
| 08:30 |
|
Hirato joined #minetest |
| 08:32 |
|
rubenwardy joined #minetest |
| 08:33 |
|
Player_2 joined #minetest |
| 08:43 |
amadin |
does anybody use redis on public server? |
| 08:48 |
|
SopaXorzTaker joined #minetest |
| 08:53 |
MinetestBot |
[git] paramat -> minetest/minetest: Treegen: Rename pine tree mapgen alias f0b3252 http://git.io/v3mzQ (2015-08-10T09:50:58+01:00) |
| 09:03 |
|
JamesTait joined #minetest |
| 09:04 |
JamesTait |
Good morning all; happy Monday, and happy Lion Day! 😃 |
| 09:06 |
|
Amaz joined #minetest |
| 09:06 |
swift110-phone |
Cecil day |
| 09:07 |
|
SopaXorzTaker joined #minetest |
| 09:16 |
|
bas080 joined #minetest |
| 09:32 |
sfan5 |
gg skyblock server |
| 09:32 |
sfan5 |
it destroyed my sign i had above the "?" node |
| 09:32 |
sfan5 |
it could just have dropped a water bucket |
| 09:32 |
sfan5 |
but apparently thats too hardf |
| 09:39 |
sfan5 |
wat |
| 09:39 |
sfan5 |
the pine ate the dirt node |
| 09:39 |
sfan5 |
o.O |
| 09:39 |
|
WSDguy2014 joined #minetest |
| 09:44 |
WSDguy2014 |
Hello guys, i have idea. Add "Bowl" and "Mushroom Stew". Bowl can be crafted with 3 any wooden planks, and Mushroom Stew can be crafted with mixing recipe: Brown Mushroom + Red Mushroom + Bowl = Mushroom Stew. |
| 09:46 |
WSDguy2014 |
Iin version 0.4.13-RC Brown and Red Mushrooms has been added. You can eat mushrooms like in old version Survival Test from Minecraft |
| 09:47 |
WSDguy2014 |
but why need mushroom spores? |
| 09:47 |
|
brothersome joined #minetest |
| 09:48 |
WSDguy2014 |
if eat mushroom stew will heal 4 hearts |
| 09:49 |
|
rubenwardyy joined #minetest |
| 09:49 |
brothersome |
Should be a nice feature - throwing mushrooms to eachother |
| 09:51 |
|
SopaXorzTaker joined #minetest |
| 09:58 |
|
Jousway joined #minetest |
| 10:00 |
brothersome |
I just made a new webpage for the experience I have with minetest: http://puppylinux.eu/minetest/index.html |
| 10:01 |
|
CraigyDavi joined #minetest |
| 10:17 |
|
diemartin joined #minetest |
| 10:18 |
|
Viper168 joined #minetest |
| 10:26 |
|
Souler joined #minetest |
| 10:28 |
* CWz |
thanks VanessaE for allowing him to escape #minetest on inchra forever |
| 10:30 |
|
Viper168 joined #minetest |
| 10:36 |
|
Jordach joined #minetest |
| 10:40 |
|
theTroy joined #minetest |
| 10:41 |
|
rubenwardy joined #minetest |
| 10:42 |
rubenwardy |
cornernote: https://github.com/rubenwardy/mtpm/commit/b3af9f9fc6557d99eb5d88fc734b058990d82522# |
| 10:42 |
rubenwardy |
!title |
| 10:42 |
MinetestBot |
rubenwardy: Add support for minetest-bower · rubenwardy/mtpm b3af9f9 · GitHub |
| 10:42 |
|
asl97 joined #minetest |
| 10:51 |
|
SopaXorzTaker joined #minetest |
| 10:52 |
|
Niebieski joined #minetest |
| 11:04 |
|
grandchaos9000 joined #minetest |
| 11:08 |
grandchaos9000 |
I saw the milestone from GitHub, but 0.4.13 did not completed to release as stable since yesterday. |
| 11:09 |
grandchaos9000 |
So then maybe they'll will be postponed later soon. |
| 11:09 |
grandchaos9000 |
they'll be* |
| 11:10 |
Niebieski |
Where is this ? |
| 11:13 |
grandchaos9000 |
hmm... okay? The due date has now postponed |
| 11:14 |
kahrl |
grandchaos9000: there are a number of bugs that have to be addressed before a release can be made |
| 11:15 |
grandchaos9000 |
but when will be released in stable? |
| 11:15 |
kahrl |
once the bugs are fixed |
| 11:16 |
|
Hirato__ joined #minetest |
| 11:18 |
|
FreeFull joined #minetest |
| 11:20 |
|
Calinou joined #minetest |
| 11:22 |
cornernote |
rubenwardy, nice |
| 11:22 |
cornernote |
i have importd your list |
| 11:22 |
grandchaos9000 |
i can't even wait to update minetest 0.4.13 package from Arch(-based) GNU/Linux repository |
| 11:22 |
cornernote |
oh, hes gone |
| 11:24 |
Calinou |
grandchaos9000, or build from source :-) |
| 11:37 |
|
Ardonel joined #minetest |
| 11:37 |
|
est31 joined #minetest |
| 11:51 |
|
unclemarc joined #minetest |
| 12:00 |
|
phantombeta joined #minetest |
| 12:11 |
|
SopaXorzTaker joined #minetest |
| 12:18 |
|
Tux[Qyou] joined #minetest |
| 12:26 |
|
deltib joined #minetest |
| 12:32 |
|
The_Loko joined #minetest |
| 12:33 |
|
Tux[Qyou] joined #minetest |
| 12:42 |
|
Tux[Qyou] joined #minetest |
| 12:44 |
|
jojoa1997 joined #minetest |
| 12:46 |
cornernote |
BIG THANKS to OldCoder who has yet again helped me write an awesome intro test for minetest-bower website and Krock & rubenwardy who provided a great list of mods to give the site some starting content... In addition rubenwardy has done updates to mtpm to support the bower.json format in the in-game mod search. If you haven't yet registered your mod, you should check the site out - |
| 12:46 |
cornernote |
https://minetest-bower.herokuapp.com/ |
| 12:47 |
Calinou |
post it to forums? |
| 12:48 |
cornernote |
not yet, will do soon |
| 12:48 |
cornernote |
was trying to get everything working (to a reasonable degree) first |
| 12:48 |
cornernote |
and also to get feedback from people here, as many people here are vetran mod devs who can/have proviced invaluable feedback |
| 12:49 |
cornernote |
now when you post your mod, it extracts a lot of data from github, eg description, homepage, owner, etc |
| 12:49 |
Calinou |
https://github.com/GarageGames/Torque3D/commit/0d6768d57b26d26ee5e9fbe7c2982ea66e51c934 :D |
| 12:49 |
cornernote |
without the need for a bower.json |
| 12:53 |
Amaz |
cornernote, it seems as if you need to press update for it to get the readme, otherwise it says that the repo hasn't got a readme even if it has. |
| 12:53 |
|
FR^2 joined #minetest |
| 12:53 |
Amaz |
(Also it needs update to be pressed to get the author.) |
| 12:53 |
cornernote |
Amaz, its in the process of reading all 374 mods from the repo |
| 12:54 |
|
turtleman_ joined #minetest |
| 12:54 |
Amaz |
Ah, okay :) |
| 12:54 |
cornernote |
ok, it just finished |
| 12:55 |
|
tpe joined #minetest |
| 12:55 |
jojoa1997 |
morning |
| 12:56 |
sfan5 |
!server skyblock |
| 12:56 |
MinetestBot |
sfan5: skyblock server | stormchaser3000.noip.me:30001 | Clients: 24/40, 22/26 | Version: 0.4.12-dev / minetest | Ping: 112ms |
| 12:57 |
sfan5 |
^ cornernote: is your skyblock game running there? |
| 12:57 |
diemartin |
cornernote, would it be possible to provide simple links to "popular" keywords? |
| 12:58 |
cornernote |
how would one determine what is popular ? |
| 12:58 |
diemartin |
most used |
| 12:58 |
cornernote |
popular keywords = "cornernote's mods" |
| 12:58 |
cornernote |
;) |
| 12:58 |
diemartin |
ha |
| 12:59 |
diemartin |
well, most mods don't support bower yet, so there :P |
| 13:00 |
* diemartin |
should add bower support to his other mods |
| 13:00 |
est31 |
wow this looks really nice |
| 13:02 |
sfan5 |
cornernote: ? |
| 13:02 |
cornernote |
diemartin, im not tracking searches at the moment, but its a good idea. you should add a feature request here: https://github.com/cornernote/minetest-bower/issues/new |
| 13:02 |
cornernote |
sfan5, yes its my game, but not my server |
| 13:03 |
sfan5 |
i see |
| 13:03 |
sfan5 |
it has a few small issues |
| 13:03 |
diemartin |
cornernote, I don't mean "tracking searches", but rather keywords as specified in `bower.json` |
| 13:03 |
cornernote |
stormchaser3000 runs it |
| 13:03 |
cornernote |
what are the issues ? |
| 13:03 |
cornernote |
diemartin, i see what you mean... the most used keywords |
| 13:04 |
cornernote |
add it as an issue and i'll see what i can do |
| 13:04 |
diemartin |
yeah, but search tracking could be nice too |
| 13:04 |
cornernote |
maybe like a tagcloud type thing |
| 13:05 |
cornernote |
at the moment there are very few keywords, because not many people have added bower.json to their repo |
| 13:05 |
|
phantombeta joined #minetest |
| 13:06 |
cornernote |
i'll give it a few weeks and see if some momentum builds |
| 13:07 |
sfan5 |
cornernote: the water thats placed destroys any node placed above the "?" node, lots of empty crafts are shown when clicking on e.g. mossy cobble in the quests menu, it showed a crafting with an unknown item for mossy cobble, it didn't tell me how to craft clay lumps, it resets you to level 1 when you die after you've reached level 4 |
| 13:08 |
cornernote |
> it resets you to level 1 when you die after you've reached level 4 |
| 13:08 |
cornernote |
thats intended |
| 13:08 |
cornernote |
> the water thats placed destroys any node placed above the "?" node |
| 13:08 |
cornernote |
how to avoid it ? |
| 13:08 |
cornernote |
could you create issues on the repo for these ? |
| 13:08 |
sfan5 |
search for a free space and only destroy the node above as last resort |
| 13:08 |
cornernote |
would like to discuss in more detail and track the threads |
| 13:09 |
sfan5 |
cornernote: >thats intended ;; finally finished level 3, getting fly & fast then accidentally dying and needing to do the whole shit again for the finish is not particulary rewarding |
| 13:09 |
|
FR^2 left #minetest |
| 13:09 |
cornernote |
arg, i've broken stuff... |
| 13:09 |
sfan5 |
finishing* |
| 13:10 |
sfan5 |
s/for the finish/from the beginning/ |
| 13:13 |
|
phantombeta joined #minetest |
| 13:15 |
cornernote |
sfan5: https://github.com/cornernote/minetest-skyblock/issues/35 |
| 13:15 |
sfan5 |
already commented there |
| 13:15 |
cornernote |
i have been considering what should happen to the players level on death |
| 13:16 |
cornernote |
mexed feedback, so im still undecided |
| 13:16 |
sfan5 |
stay at the current level and reset the quests |
| 13:16 |
cornernote |
however i plan for 10 levels, so it would really suck to go from 10 back to 1 |
| 13:16 |
sfan5 |
i also like kahrl's suggestion |
| 13:16 |
sfan5 |
a "hardcore" mode that does that |
| 13:17 |
cornernote |
yeah, thats a good idea, then the server admin can decide |
| 13:17 |
VanessaE |
if the player dies, take them back to a checkpoint. |
| 13:17 |
VanessaE |
maybe just to the "beginning" of the current level |
| 13:18 |
VanessaE |
put some bones or whatever over their [?] block that contain the stuff they'd need to get going again in the current level |
| 13:18 |
sfan5 |
you keep your items |
| 13:18 |
cornernote |
so if you die on level4, no penalty ? |
| 13:19 |
cornernote |
just item loss, which is pretty much no penalty |
| 13:19 |
VanessaE |
cornernote: well the way it is right now, yeah I suppose that's fair |
| 13:19 |
VanessaE |
but I hate losing stuff on death, too. |
| 13:19 |
VanessaE |
maybe just clear the player's hotbar |
| 13:19 |
cornernote |
dont die! ;) |
| 13:19 |
sfan5 |
you are supposed to lose your stuff? |
| 13:19 |
cornernote |
you keep your bags |
| 13:19 |
cornernote |
yes, your inventory should be emptied |
| 13:19 |
sfan5 |
it isn't |
| 13:20 |
cornernote |
and also your bags (if the server is configured to remove your bags) |
| 13:20 |
sfan5 |
at least not on the skyblock server |
| 13:20 |
cornernote |
it maybe an older version running |
| 13:20 |
cornernote |
and sometimes it glitches too... so it could be that also |
| 13:20 |
sfan5 |
no it's not that |
| 13:21 |
cornernote |
i notice when i die, sometimes it just spawns me back to home |
| 13:21 |
sfan5 |
i've always kept my stuff |
| 13:21 |
|
Tuxedo[Qyou] joined #minetest |
| 13:21 |
cornernote |
interesting... try download the mod and see if thats a bug |
| 13:21 |
sfan5 |
oh |
| 13:21 |
cornernote |
or maybe stormchaser just made it that way |
| 13:21 |
cornernote |
not sure |
| 13:21 |
sfan5 |
also you can reset your own island by digging other peoples question blocks |
| 13:22 |
cornernote |
yep, but it now asks you "are you sure" |
| 13:22 |
sfan5 |
indeed |
| 13:22 |
sfan5 |
but it doesn't make sense to be able to reset yours by digging other peoples blocks |
| 13:23 |
cornernote |
its a way to restart if you are far from home |
| 13:23 |
freelikegnu |
Calinou: what are you making with Torque? |
| 13:24 |
sfan5 |
cornernote: and papyrus does not grow on sand, is that intended? |
| 13:24 |
cornernote |
it now relies on the default abm to grow |
| 13:25 |
cornernote |
needs to be near water |
| 13:25 |
sfan5 |
it was |
| 13:27 |
cornernote |
this is what should make it grow - https://github.com/minetest/minetest_game/blob/master/mods/default/functions.lua#L152 |
| 13:27 |
sfan5 |
that doesn't check for sand |
| 13:27 |
sfan5 |
hm |
| 13:27 |
sfan5 |
isn't papyrus supposed to grow on sand? |
| 13:28 |
cornernote |
in the old skyblock it used to grow on sand |
| 13:28 |
|
Tux[Qyou] joined #minetest |
| 13:28 |
cornernote |
but i removed several abms in favor of the built-in minetest_game abms |
| 13:34 |
cornernote |
into which forum topic should i post minetest-bower ? |
| 13:34 |
cornernote |
ahh, related projects |
| 13:38 |
|
Tuxedo[Qyou] joined #minetest |
| 13:40 |
cornernote |
posted - https://forum.minetest.net/viewtopic.php?f=14&t=13012 |
| 13:42 |
|
Tuxedo[Qyou] joined #minetest |
| 13:47 |
|
Robert_Zenz joined #minetest |
| 13:49 |
|
Telesight joined #minetest |
| 13:50 |
|
bas080 joined #minetest |
| 13:57 |
|
Cryterion joined #minetest |
| 14:09 |
Calinou |
freelikegnu, nothing... |
| 14:09 |
Calinou |
I prefer Godot :p |
| 14:10 |
|
Telesight joined #minetest |
| 14:16 |
|
phantombeta joined #minetest |
| 14:39 |
Calinou |
http://www.phoronix.com/scan.php?page=article&item=sig-gles32-glu&num=1 |
| 15:03 |
|
Cryterion joined #minetest |
| 15:04 |
|
hmmmm joined #minetest |
| 15:06 |
|
Freejack joined #minetest |
| 15:11 |
|
SopaXorzTaker joined #minetest |
| 15:13 |
|
SylvieLorxu joined #minetest |
| 15:19 |
diemartin |
all you need is Löve(2D) |
| 15:24 |
|
Shackra joined #minetest |
| 15:33 |
|
est31 joined #minetest |
| 15:39 |
|
nrzkt joined #minetest |
| 16:03 |
|
Out`Of`Control joined #minetest |
| 16:04 |
|
Tux[Qyou] joined #minetest |
| 16:09 |
|
Jousway joined #minetest |
| 16:10 |
|
Tuxedo[Qyou] joined #minetest |
| 16:12 |
|
Freejack joined #minetest |
| 16:13 |
|
Xenoth joined #minetest |
| 16:22 |
|
Vargos joined #minetest |
| 16:23 |
|
jojoa1997 joined #minetest |
| 16:32 |
|
Krock joined #minetest |
| 16:39 |
|
kimfy joined #minetest |
| 16:44 |
Krock |
meow |
| 16:46 |
freelikegnu |
greetings |
| 16:47 |
Krock |
:) |
| 16:58 |
Sketch2 |
swords should only function in areas you own - or added to - in skyblock |
| 16:58 |
est31 |
swords? |
| 16:58 |
Sketch2 |
it's too easy for people to be annoying little twats and kill you for no reason when they get fly |
| 16:58 |
Jordach |
^ |
| 16:58 |
est31 |
so revoke fly perhaps? |
| 16:58 |
Sketch2 |
no, fly is fine |
| 16:59 |
Sketch2 |
but add a sword priv |
| 16:59 |
Sketch2 |
that only functions in owned areas |
| 16:59 |
Sketch2 |
so you can defend your territory |
| 16:59 |
est31 |
why not remove pvp on the server entirely? |
| 16:59 |
Sketch2 |
but not grief the rest of the server |
| 16:59 |
est31 |
but nobody can attack you |
| 16:59 |
est31 |
thats mean |
| 16:59 |
Sketch2 |
it's your land, you have a right to defend it |
| 17:00 |
Sketch2 |
you don't have a right to slaughter everybody you see |
| 17:00 |
est31 |
easiest way is to dig the floor, then watch them fall :) |
| 17:00 |
est31 |
what a server allows by machinery shouldnt reflect what you are allowed to by rules |
| 17:00 |
Sketch2 |
it's funny yes, but not effective if they fly |
| 17:01 |
est31 |
otherwise life is boring |
| 17:01 |
Sokomine |
Sketch2: well...that's usually the job of admins. they got fly but can't handle it? revoke it (permanently) |
| 17:02 |
est31 |
yea |
| 17:03 |
|
Jousway joined #minetest |
| 17:04 |
Sokomine |
a revoking of interact can also sometimes help. there's a limit to what you can do with technical solutions. yes, it's a good way to limit griefing by adding protection mods and thus let people build in a safe way. but in the end, there will always be reasons for trouble between human beeings, and then it's the server admin's (or moderators) job to handle that |
| 17:04 |
Sketch2 |
I still think if it's your land you should be safe from attacks |
| 17:04 |
Sokomine |
still...if people who otherwise love pvp want to be protected from it in some situations...perhaps that can be coded as a mod? no idea though...never had the desire to kill other players |
| 17:04 |
Sketch2 |
"home base" |
| 17:05 |
Sketch2 |
that's a rule every kid knows |
| 17:05 |
Sketch2 |
playing tag, you can't be tagged when you reach home |
| 17:05 |
Sokomine |
i think you ought to be safe from attacks if you're not intrested in pvp (which includes avoiding servers which focus on that of course) |
| 17:05 |
Sokomine |
ah, ok. why don't you write such a mod then? |
| 17:07 |
Sketch2 |
I prolly will. frustrated tho. going for a walk. |
| 17:11 |
|
twoelk joined #minetest |
| 17:14 |
|
Viper168 joined #minetest |
| 17:23 |
Sokomine |
does anyone have a bit more experience with 3darmor and skins? i'm trying to let the traders show as wielditems what they've got to trade. not much success so far |
| 17:25 |
Amaz |
Sokomine, this line might help: https://github.com/minetest-LOTT/Lord-of-the-Test/blob/master/mods/lottmobs/init.lua#L54 |
| 17:26 |
Amaz |
Three textures need to be defined, the base one, the armor one, and the wield one. |
| 17:26 |
Amaz |
And the model needs to be the armor one, ofc. |
| 17:34 |
Sokomine |
ah, thank you. i tried it with 3 textures already (saw that done in adventuretest), but got only uniformly colored mob-shapes |
| 17:35 |
Sokomine |
Amaz: hm. do the skins have to be diffrent from the "normal" ones? |
| 17:36 |
Amaz |
Sokomine, you need to make sure that you have a transparent texture for the armor one, or an armor texture. i.e. it can't be nil |
| 17:37 |
Amaz |
If you tried that, would I be able to see the code you used? |
| 17:38 |
Sokomine |
textures = { "character.png", "3d_armor_trans.png", "3d_armor_trans.png" }; |
| 17:39 |
Sokomine |
where, before, it was textures = { "character.png" } (with character.png sometimes beeing another skin) |
| 17:39 |
Amaz |
Strange... |
| 17:40 |
Sokomine |
maybe i'm not on the right branch of 3darmor? |
| 17:40 |
|
MinetestForFun joined #minetest |
| 17:40 |
Amaz |
Which branch are you using? |
| 17:45 |
Sketch2 |
you want it so when you hold armor it shows up... or do you want it so when you put armor on a trading-table it shows up? |
| 17:48 |
Sketch2 |
don't they show up as 3D when you put them into an item frame? you might look at that. |
| 17:48 |
|
phantombeta joined #minetest |
| 17:49 |
|
kaeza2 joined #minetest |
| 17:51 |
|
FR^2 joined #minetest |
| 17:55 |
|
kaeza joined #minetest |
| 18:03 |
Sokomine |
mater i think |
| 18:03 |
Sokomine |
Sketch2: i want the traders to wield the goods they want to sell (well, mostly) |
| 18:04 |
Sokomine |
it's not really about armor. more about decoration |
| 18:04 |
Amaz |
tbh, I don't have a clue why it isn't working. |
| 18:15 |
|
Breballlove joined #minetest |
| 18:16 |
|
blaise joined #minetest |
| 18:17 |
Sokomine |
Amaz: got it. the problem sat in front of the screen. forgot that i was assigning a random texture later on |
| 18:17 |
Sokomine |
too hot over here |
| 18:18 |
|
Thron joined #minetest |
| 18:19 |
|
zat joined #minetest |
| 18:20 |
|
nore joined #minetest |
| 18:21 |
|
nore_ joined #minetest |
| 18:21 |
|
Breballlove left #minetest |
| 18:21 |
|
nore_ left #minetest |
| 18:23 |
Sketch2 |
I'd think that it would only need to update the wielded item if you change the traders inventory |
| 18:25 |
Sketch2 |
you could do without the whole globalstep routine that way, keeping your processor use low |
| 18:27 |
|
ploopkazoo joined #minetest |
| 18:31 |
Sketch2 |
contemplating how to do a "Home Base" mod. |
| 18:32 |
Sketch2 |
thinking if you're within, say 20 blocks of home, you get a 4x damage multiplier to fleshy |
| 18:33 |
Sketch2 |
but if you're within 20 blocks of someone else's home, your fleshy damage gets divided by 4 |
| 18:33 |
Sketch2 |
everywhere else is normal damage |
| 18:35 |
Sketch2 |
brain hurts. gonna pause and do some music for a while. |
| 18:45 |
|
blaise joined #minetest |
| 18:48 |
Sokomine |
seems i can't put one item in one hand of the mob and another in its other hand. the shields appear to be special |
| 18:49 |
Sketch2 |
do your traders sell multiple items? |
| 18:49 |
Sketch2 |
I'm not very familiar with the mod |
| 18:54 |
Amaz |
Sokomine, shields are part of the actual armor texture, see here for where they go in that texture: https://github.com/stujones11/minetest-3d_armor/blob/master/shields/textures/shields_shield_bronze.png |
| 18:54 |
Sketch2 |
trying it, but I get a "could not load mesh character.b3d" error when I try to place one. |
| 18:55 |
Sokomine |
Sketch2: yes, they do. they're able to combine up to 4 items into a bundle. they also accept bundles as price |
| 18:55 |
Sokomine |
Amaz: yes, i figured that out now. i planned to let them wield their trade good plus a tool. but that would be more complex |
| 18:56 |
Amaz |
Okay. |
| 18:56 |
Sokomine |
Sketch2: what are you using them with? your game probably still uses character.x |
| 18:56 |
Sokomine |
the new ones will be able to profit from 3darmor. just have a bit of patience to let me clean the code up :-) |
| 18:57 |
Sketch2 |
oh, I thought it was latest .git with v6 map. maybe I botched something |
| 18:57 |
Sketch2 |
it was a carbone map, maybe that's using .x |
| 18:58 |
Sokomine |
quite possible. if you know of a way to find out if the game uses .x or .b3d, let me know |
| 18:58 |
Sketch2 |
will do |
| 19:01 |
|
Xenoth joined #minetest |
| 19:01 |
|
est31 joined #minetest |
| 19:02 |
|
kaeza joined #minetest |
| 19:05 |
|
MinetestForFun joined #minetest |
| 19:31 |
|
ploopkazoo joined #minetest |
| 19:49 |
Sketch2 |
anyone know why I don't get error logs? |
| 19:54 |
Sketch2 |
never mind. it'll give me debug.txt if I run it from the folder, just not if I run it from the shortcut on the desktop |
| 19:56 |
kahrl |
Sketch2: if you right click on the shortcut and go to properties, it'll show you the working directory it's running the program in |
| 19:57 |
kahrl |
Sketch2: which is most likely where the debug.txt is |
| 19:57 |
Sketch2 |
yeah, I realized that as soon as I figured what was going on. I prolly left that blank. |
| 20:00 |
|
Pulec joined #minetest |
| 20:06 |
|
FreeFull joined #minetest |
| 20:08 |
|
WSDguy2014 joined #minetest |
| 20:09 |
WSDguy2014 |
Hello, guys? |
| 20:10 |
* WSDguy2014 |
has rage quited |
| 20:17 |
|
jojoa1997 joined #minetest |
| 20:18 |
|
kimfy_ joined #minetest |
| 20:26 |
freelikegnu |
who would have thought that fixing bronze in minetest game would be so challenging?! |
| 20:28 |
freelikegnu |
who even bothers crafting it? Why would a change to make it better be such a struggle? |
| 20:29 |
est31 |
nothing has to be crafted by everybody |
| 20:30 |
freelikegnu |
est31: with all due repect, thats not my arguement |
| 20:31 |
est31 |
<freelikegnu> who even bothers crafting it? |
| 20:31 |
est31 |
freelikegnu, did you call me an idiot right now? |
| 20:31 |
est31 |
err, sorry |
| 20:32 |
est31 |
with all due respect seems to be polite |
| 20:32 |
freelikegnu |
no sir, I just mean to say that I dont see bronze as some pillar of importance and that changing it, would cause a great upheaval and kitten slaughter |
| 20:32 |
|
Thron joined #minetest |
| 20:32 |
|
Tuxedo[Qyou] joined #minetest |
| 20:32 |
est31 |
I understand your argument, you should discuss this best with paramat, he's the new mtgame maintainer |
| 20:33 |
freelikegnu |
I do mean to be polite when addressing a respected contributor to this wonderful game. |
| 20:33 |
est31 |
or with other mtgame people |
| 20:33 |
est31 |
freelikegnu, I'm sorry I've misunderstood you |
| 20:33 |
Thron |
who is admin on skyblock "stormchaser3000.noip.me" |
| 20:33 |
kahrl |
stormchaser, if I had to take a wild guess |
| 20:34 |
freelikegnu |
I have started a discussion though github and invoked a couple of pull requests to provide possible solutions |
| 20:34 |
est31 |
lol kahrl xD |
| 20:34 |
Sketch2 |
what did you need Thron? |
| 20:34 |
TheMiner |
no mod there |
| 20:34 |
TheMiner |
i completed all, no privs given. |
| 20:35 |
TheMiner |
Sketch2, are you a Mod? |
| 20:36 |
Sketch2 |
messaging storm, just wondered waht the message was |
| 20:36 |
Sokomine |
my mobf_traders now show their trade goods |
| 20:37 |
* Sokomine |
hopes they'll do a lot of successful trades :-) |
| 20:37 |
Sketch2 |
trying to make sense of this protected call in lua |
| 20:39 |
Sokomine |
which protected call? |
| 20:40 |
Sketch2 |
instead of try...catch they have pcall in lua |
| 20:40 |
Sketch2 |
tring to use that for your trader |
| 20:43 |
Sketch2 |
this is what I have so far - http://pastebin.com/VMpag4Ki |
| 20:44 |
Sketch2 |
it's not quite right, but I think I'm getting somewhere |
| 20:45 |
Sketch2 |
the textures are unwrapped that way, but it's not complaining about not finding the model. |
| 20:45 |
Sketch2 |
gonna get a cup of coffee and sumething to snack on |
| 20:45 |
kaeza |
you'll get to the wrong place, I'm afraid |
| 20:46 |
kaeza |
that's not exactly how things work in Lua. your code "works", but is not doing what you think it is doing |
| 20:47 |
kaeza |
what are you trying to do? |
| 20:52 |
kaeza |
<Sokomine> [...] if you know of a way to find out if the game uses .x or .b3d, let me know |
| 20:52 |
Sketch2 |
if there's a character.b3d use that, else use character.x |
| 20:53 |
kaeza |
you could get away maybe with `if default.registered_player_models["character.b3d"] then ...` |
| 20:54 |
kaeza |
or s/b3d/x/, depending on your case |
| 20:55 |
kaeza |
otherwise, you would have to scan the mod directories to see if you find the model you need |
| 21:00 |
kaeza |
this is assuming the game even registers the model as player animation |
| 21:02 |
Sketch2 |
I thiknn the problem is that it has no problem setting the variable mesh as "character.b3d" |
| 21:03 |
Sketch2 |
so it doesn't "see the error" at that point |
| 21:03 |
Sketch2 |
the game does when it tries to use it |
| 21:03 |
Sketch2 |
but the function doesn't |
| 21:04 |
Sketch2 |
is there a way to look for a global error? |
| 21:15 |
|
kimfy joined #minetest |
| 21:16 |
OldCoder |
cornernote, you are too kind. BTW let me know if Skyblock seems to be working or not. |
| 21:17 |
|
israuor joined #minetest |
| 21:19 |
Sokomine |
oh? we do have default.registered_player_models? |
| 21:24 |
|
Freejack joined #minetest |
| 21:31 |
|
Sketch2 joined #minetest |
| 21:36 |
kaeza |
Sketch2, there really is no error from the point of view of the server. the error you say is client-side, and you can do nothing in this case |
| 21:37 |
kaeza |
only thing you can do is either check if the model is registered, or try to find the model manually by scanning mod directories, and hope for the best |
| 21:39 |
kaeza |
Sokomine, something like `mesh = assert(default.registered_player_models["foo.x"] and "foo.x" or default.registered_player_models["bar.b3d"] and "bar.b3d")` ought to work |
| 21:40 |
kaeza |
but still, who uses character.x? I thought we already switched to .b3d |
| 21:40 |
Sketch2 |
that's pretty much what I was thinking too. |
| 21:42 |
Sketch2 |
eh, it's in carbone, who knows where else it will show up |
| 22:22 |
|
stormchaser3000 joined #minetest |
| 22:22 |
stormchaser3000 |
!seen rubenwardy |
| 22:22 |
MinetestBot |
stormchaser3000: rubenwardy was last seen at 2015-05-17 17:00:14 UTC on #minetest |
| 22:30 |
|
cheapie joined #minetest |
| 22:34 |
freelikegnu |
kaeza: if only git could be integrated into MT as you have done with irc :D |
| 23:04 |
|
Hirato__ joined #minetest |
| 23:16 |
|
bas080 joined #minetest |
| 23:19 |
|
Lunatrius joined #minetest |
| 23:27 |
|
Sokomine joined #minetest |
| 23:49 |
|
Taoki_1 joined #minetest |
| 23:58 |
|
Jordach joined #minetest |