| Time |
Nick |
Message |
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luizrpgluiz |
hoodedice: I've read the lua.api but he did not talk like that generates the tree done in treedef |
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rubenwardy |
This 3D voxel artist is pretty interesting: https://twitter.com/Sir_carma |
| 00:25 |
rubenwardy |
and pretty |
| 00:29 |
luizrpgluiz |
rubenwardy: treedef it is possible to generate the map using vector? |
| 00:29 |
rubenwardy |
I don't know anything about treedef |
| 00:30 |
rubenwardy |
Paramat is the one to talk to, if he's willing |
| 00:30 |
luizrpgluiz |
rubenwardy: l system tree? |
| 00:30 |
rubenwardy |
I've never used that feature |
| 00:31 |
rubenwardy |
!dev l-system |
| 00:31 |
MinetestBot |
No such page. |
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rubenwardy |
Have you read http://dev.minetest.net/Introduction_to_L-system_trees? |
| 00:31 |
rubenwardy |
and http://dev.minetest.net/L-system_tree_examples |
| 00:33 |
luizrpgluiz |
rubenwardy:I've read them, the problem is to spawn during the generation of the world |
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rubenwardy |
I'm applying to an Internship rn 8D |
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kaeza |
o/ |
| 00:58 |
* VanessaE |
peeks in |
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| 02:32 |
Sokomine |
ok :-) mg_villages released now. i've finally written the documentation (for now) :-) |
| 02:32 |
* Sokomine |
looks a bit relaxed after that work |
| 02:38 |
tim_flatus |
Good work Sokomine, I should have a proper look at it. |
| 02:38 |
* tim_flatus |
is watching snow fall currently |
| 02:40 |
Sokomine |
rl or mt? |
| 02:40 |
tim_flatus |
mt |
| 02:43 |
tim_flatus |
I just reinstated settling in the latest version of snowdrift - seems fit for purpose. |
| 02:44 |
tim_flatus |
Don't really understand why paramat took it out. |
| 02:45 |
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| 02:45 |
tim_flatus |
Perfectionism probably |
| 02:45 |
Sokomine |
i had some problems with some versions of snow and rain. some where just too much for my poor igp |
| 02:45 |
Sokomine |
not sure which approach snowdrift uses now |
| 02:46 |
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| 02:48 |
tim_flatus |
It's fine in singleplayer - using add_node is suboptimal, but it works. |
| 02:51 |
tim_flatus |
Now I'll see if I can get it melt gracefully |
| 02:57 |
Sokomine |
hmm. melting is a bit tricky. that usually leads to further problems. my villages use a modified version of torches so that they do not melt the snow around them |
| 02:58 |
Sokomine |
but if you like winter...don't forget to use my moresnow mod. mauvebics 4seasons mod was also great - at least in singleplayer |
| 02:59 |
tim_flatus |
I'll check them out |
| 03:00 |
tim_flatus |
My main concern is not to have too many abms running at once |
| 03:02 |
tim_flatus |
Particularly ones that do area checks |
| 03:06 |
tim_flatus |
You know all the images are broken on the moresnow forum page Sokomine? |
| 03:13 |
Sokomine |
grr. image hosters just tend to disappear :-( |
| 03:14 |
Sokomine |
this time, i've done the documentation for mg_villages on github directly. all image hosters i've used before for mod documentation did disappear. hope no one will blame me should github disappear as well :-/ |
| 03:19 |
tim_flatus |
If github disappears ... game over. Or at least we all have to move :-) |
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swift110-phone |
Hey all |
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fling |
Don't I need irrlicht for a dedicated server? |
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fling |
I don't… |
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fling |
irrlicht wants me to build 46 deps |
| 07:22 |
fling |
Is not it possible to avoid? |
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swift110-phone |
Hey |
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fling |
swift110-phone: hello. |
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| 10:03 |
JamesTait |
Good morning all; happy Monday, and happy Button Day! 😃 |
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| 11:27 |
technics |
huhu :) is there "only" the irc mod or is it also possible to connect to xmpp for example some how? |
| 11:42 |
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| 12:01 |
who_wants_some |
maybe by using irc 2 jabber gate |
| 12:05 |
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| 12:23 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=17&t=13575&p=198243#p198243 |
| 12:23 |
Calinou |
:( |
| 12:23 |
Calinou |
3 iterations, and still very close to the original |
| 12:35 |
technics |
who_wants_some will try that, if there arent another solution...just installed the irc mod now... |
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| 13:16 |
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| 13:17 |
amadin |
Hi all, i can't migrate to leveldb from mysql, whats wrong? |
| 13:18 |
amadin |
minetestserver --migrate leveldb --world /home/minetes/minetest/worlds/world 2015-11-16 16:08:12: ERROR[Main]: Cannot read world.mt! |
| 13:19 |
amadin |
and in world.mt all mods are turn off now (was on) |
| 13:27 |
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| 13:30 |
tim_flatus |
I'm working on mapgen again, still trying to understand perlin noise better. Mostly it is painfully slow trial and error. :( |
| 13:31 |
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| 13:31 |
tim_flatus |
I'm still confused about how offset and scale work - and how that relates to spread. Does scale mutiply the result and then the offset applied? |
| 13:31 |
tim_flatus |
How would I find out? |
| 13:32 |
tim_flatus |
Mostly I want to get a more varied density for decoration placement, so plants clump together more with bigger spaces in between |
| 13:34 |
tim_flatus |
It's hard to know even where the best place to ask this question is, or where to find information. I have googled "perlin noise" enough to make my eyes bleed, what I need to know about is the minetest implementation. |
| 13:34 |
tim_flatus |
I guess I'm talking to air right now :/ |
| 13:37 |
tim_flatus |
I'll post this under modding questions on the forum |
| 13:38 |
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tim_flatus |
https://forum.minetest.net/viewtopic.php?f=7&t=9215&p=198262#p198262 |
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| 15:25 |
JohnnyComeL8ly |
Hello, y'all. |
| 15:39 |
thePalindrome |
Morning |
| 15:40 |
tim_flatus |
Afternoon |
| 15:47 |
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| 15:47 |
JohnnyComeL8ly |
Yes, it is morning... I should have said so. |
| 15:48 |
tim_flatus |
Being an international forum, it's all relative ;-) |
| 15:48 |
JohnnyComeL8ly |
I know, but I wanted to poke you a tad. ;-) |
| 15:49 |
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| 15:50 |
JohnnyComeL8ly |
Btw, does anybody know about how much freelikegnu *loves* Windos? ;-) |
| 15:50 |
iamrohit7 |
JohnnyComeL8ly: yes, 0%. |
| 15:50 |
tim_flatus |
I can guess |
| 15:51 |
JohnnyComeL8ly |
Yeah, I saw his name in the list and I guessed 0% too. |
| 15:52 |
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| 15:53 |
tim_flatus |
Nor is he in the least like that dreadful haartebeeste |
| 15:54 |
JohnnyComeL8ly |
Does he whine about how there are server restrictions which GNU doesn't place on people? (I've heard that before from another dude, I think.) |
| 15:55 |
tim_flatus |
Are you trying to start a fight JohnnyComeL8ly? Please don't bother. |
| 15:55 |
JohnnyComeL8ly |
server restrictions = server admin/owner restrictions (thinks like cussing being disallowed.) |
| 15:56 |
JohnnyComeL8ly |
tim_flatus: I wasn't trying to start a fight, sorry if it came/comes across that way. |
| 15:57 |
tim_flatus |
As minetest is open source, this doesn't really come up. |
| 15:57 |
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| 15:58 |
JohnnyComeL8ly |
I did on Linuxgaming... that's why I thought it was a possibility. |
| 15:59 |
JohnnyComeL8ly |
Enough said, I suppose. |
| 16:01 |
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| 16:05 |
Sokomine |
er...where the images on imgrush saved and are they offered elsewhere now? i don't remember :-( maybe i ought to put the entire documentation up on github instead of on the forum... |
| 16:08 |
tim_flatus |
Or as well as ... |
| 16:08 |
tim_flatus |
I've taken to self-hosting images |
| 16:08 |
thePalindrome |
is there a "who's who" page? |
| 16:09 |
tim_flatus |
for what thePalindrome? The dev team? |
| 16:09 |
thePalindrome |
that and irc/forum |
| 16:10 |
tim_flatus |
Like this? http://www.minetest.net/credits/ |
| 16:10 |
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| 16:10 |
Sokomine |
that'd be more safe. but then i'd need a domain for it, and a domain requires revealing my real name, which is not very helpful to anyone and could just be abused |
| 16:11 |
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| 16:11 |
fling |
verb |
| 16:12 |
thePalindrome |
there is who is guard though |
| 16:12 |
Sokomine |
hm, yes, and that costs extra? |
| 16:13 |
thePalindrome |
I think $12 a year except the first |
| 16:13 |
thePalindrome |
with namecheap at least |
| 16:13 |
Sokomine |
hmm. sounds reasonable...webhosting as such got pretty cheap. still...it seems so exaggerated |
| 16:14 |
thePalindrome |
I could help I guess |
| 16:14 |
thePalindrome |
Just need to set up an upload system |
| 16:14 |
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| 16:14 |
Sokomine |
hmm. and then your webspace will disappear next? :-/ |
| 16:15 |
thePalindrome |
touche |
| 16:15 |
thePalindrome |
what about the minetest server? |
| 16:15 |
Sokomine |
maybe i really ought to use github more for that. at least that's where the code is hosted...hosting the documentation there as well sounds reasonable.... |
| 16:16 |
JohnnyComeL8ly |
Not to mention that people like VZW (ISP) firewall you so that you can't have incoming connections.... You pay for that "added" functionality. |
| 16:16 |
thePalindrome |
I'd say so. I see a lot of doc/ on github |
| 16:16 |
thePalindrome |
I have a server |
| 16:17 |
tim_flatus |
It is reasonable. I think everyone should actually use the github wiki facility, even if just to mirror the docs. I usually look and am frequently disappointed. |
| 16:17 |
Sokomine |
JohnnyComeL8ly: well, at least i havn't got that problem. i could host a server here. except that the upload is too small to actually do so |
| 16:18 |
Sokomine |
hm, yes, that wiki system on github seems quite practical anyway |
| 16:18 |
Sokomine |
now i'll have to locate all those lost textures *again* :-// |
| 16:18 |
tim_flatus |
It provides a 'one stop shop' :-) |
| 16:18 |
JohnnyComeL8ly |
Figuratively, the ISPs put you on a stool and surround you with lava.... |
| 16:20 |
thePalindrome |
There we go, on a keyboard now |
| 16:22 |
Sokomine |
some try. i'm quite satisfied with my isp. it's a slow connection, but they do a good job. calling them in the rare ocassion when there's some support needed ended up in contact with people who knew their job. they where friendly and helpful. that's why i still stick to that slow connection instead of switching to an ultra-fast one where existing customers are considered to be an annoyance at best |
| 16:24 |
tim_flatus |
JohnnyComeL8ly: you have to shop around. I have hosting and ISP that don't do that. |
| 16:25 |
tim_flatus |
And a fibre optic connection :-) |
| 16:26 |
* thePalindrome |
has fiber at home |
| 16:29 |
JohnnyComeL8ly |
tim_flatus: Lemme guess, you live in the city? |
| 16:29 |
thePalindrome |
nope, suburban boy |
| 16:29 |
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| 16:30 |
tim_flatus |
JohnnyComeL8ly: nope, the styx |
| 16:30 |
thePalindrome |
Oh wait, that question wasn't for me :P |
| 16:30 |
JohnnyComeL8ly |
How in the world did you get fiber there? |
| 16:30 |
tim_flatus |
??? I signed up for it. |
| 16:30 |
JohnnyComeL8ly |
thePalindrome: That's ok, I wanted to ask you to, but you saved me the trouble. |
| 16:31 |
JohnnyComeL8ly |
tim_flatus: Yeah, yeah.... |
| 16:31 |
tim_flatus |
Most places with a telephone exchange have fibre optic over here. I mean, possibly not in the Orkneys ... |
| 16:31 |
JohnnyComeL8ly |
You signed up for it, but I've not heard of anybody "in the styx" getting fiber. |
| 16:32 |
tim_flatus |
You live in a backward country clearly :D |
| 16:32 |
JohnnyComeL8ly |
USA? |
| 16:32 |
JohnnyComeL8ly |
I'd agree. |
| 16:32 |
* tim_flatus |
pokes JohnnyComeL8ly back |
| 16:32 |
JohnnyComeL8ly |
:-P |
| 16:33 |
JohnnyComeL8ly |
No, seriously, I'm near Dayton TX. |
| 16:35 |
tim_flatus |
I guess it's much easier to wire up a small country |
| 16:36 |
JohnnyComeL8ly |
Yeah. :-( |
| 16:36 |
thePalindrome |
Texas is the best country, no? ;) |
| 16:36 |
JohnnyComeL8ly |
Amen! |
| 16:37 |
* thePalindrome |
is in MormonLand |
| 16:37 |
JohnnyComeL8ly |
In some ways... in someways not. They didn't go far enough with some freedoms. |
| 16:37 |
tim_flatus |
LoL |
| 16:37 |
JohnnyComeL8ly |
thePalindrome: Utah? |
| 16:37 |
JohnnyComeL8ly |
I'm forgetting.... |
| 16:37 |
thePalindrome |
Yup |
| 16:39 |
tim_flatus |
The place that produced Janis Joplin must have some redeeming features |
| 16:39 |
thePalindrome |
? |
| 16:40 |
JohnnyComeL8ly |
? tim? |
| 16:40 |
tim_flatus |
She was born in Port Arthur |
| 16:41 |
tim_flatus |
No I wasn't talking about Utah :D |
| 16:41 |
thePalindrome |
Wisconsin? |
| 16:41 |
thePalindrome |
:P |
| 16:41 |
thePalindrome |
Utah has Ted Bundy, so that's something :P |
| 16:43 |
JohnnyComeL8ly |
tim_flatus: I just looked her up... she is rather a mess. |
| 16:43 |
tim_flatus |
was |
| 16:43 |
JohnnyComeL8ly |
Yes, I know she's dead. |
| 16:43 |
tim_flatus |
Most creative geniuses are ... |
| 16:44 |
JohnnyComeL8ly |
But, all things considered... she's in bad shape. |
| 16:44 |
tim_flatus |
So was Mozart |
| 16:47 |
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| 16:48 |
JohnnyComeL8ly |
She seems to have been on acid and played too much bass, thereby making a brilliant reaction.... |
| 16:49 |
tim_flatus |
I think it was the smack and alcohol that really did her in ... |
| 16:50 |
MinetestBot |
[git] est31 -> minetest/minetest: Android: hardcode irrlicht revision, update other dependencies 2f58e4d http://git.io/v4lDY (2015-11-16T17:33:01+01:00) |
| 16:55 |
tim_flatus |
Back to making noise ... of the Perlin kind ... |
| 16:56 |
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| 16:56 |
luizrpgluiz |
hi |
| 16:56 |
* thePalindrome |
should work on his mod |
| 16:56 |
luizrpgluiz |
thePalindrome: :) |
| 16:57 |
thePalindrome |
Alas, I'm missing a bunch of event handlers that I really want |
| 16:57 |
luizrpgluiz |
thePalindrome: what kind of mod? |
| 16:57 |
thePalindrome |
Like onRightClick or onDamageEntity |
| 16:57 |
thePalindrome |
Necromancy |
| 16:57 |
thePalindrome |
Tried this in mc years ago |
| 16:57 |
thePalindrome |
kept losing steam |
| 16:57 |
thePalindrome |
1.8 made me lose hope |
| 16:59 |
luizrpgluiz |
thePalindrome: then understand programming in java? because minetest uses C ++ at its main programming and use LUA for mods |
| 17:00 |
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| 17:00 |
thePalindrome |
I can program in a bunch of languages, if that's what you're asking |
| 17:02 |
luizrpgluiz |
thePalindrome: you would be welcome to help with updates and new features and bug fixes for Minetest |
| 17:02 |
thePalindrome |
That's what I was planning on doing |
| 17:04 |
luizrpgluiz |
thePalindrome: :D :D |
| 17:04 |
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| 17:06 |
luizrpgluiz |
thePalindrome: try to talk with key developers, they can think and see if you can join the team |
| 17:06 |
thePalindrome |
Well, I need to get more "coder cred" first |
| 17:08 |
luizrpgluiz |
thePalindrome:coder cred ? |
| 17:08 |
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| 17:08 |
thePalindrome |
Respect for coding ability, patch quality, etc. |
| 17:09 |
JohnnyComeL8ly |
cred=credibility |
| 17:09 |
thePalindrome |
my bad :P |
| 17:09 |
JohnnyComeL8ly |
He's from Brazil, it is understandable. |
| 17:10 |
luizrpgluiz |
hehe |
| 17:10 |
JohnnyComeL8ly |
It is just a language barrier that can more or less be overcome. |
| 17:10 |
thePalindrome |
language barriers tend to cause a lot of issues |
| 17:11 |
JohnnyComeL8ly |
(Though explanation, of course.) |
| 17:11 |
JohnnyComeL8ly |
He's a good sport about it. |
| 17:12 |
thePalindrome |
Good to know that he's foreign though, so that I don't assume he recognizes my slang :P |
| 17:12 |
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| 17:12 |
JohnnyComeL8ly |
:-D |
| 17:14 |
luizrpgluiz |
:) |
| 17:20 |
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| 17:20 |
luizrpgluiz |
thePalindrome:is very good minetest have more key members, so the updates may come faster, which operating system you use? |
| 17:25 |
thePalindrome |
Gentoo Linux |
| 17:25 |
thePalindrome |
I also am using the Android version, because yay :D |
| 17:31 |
luizrpgluiz |
thePalindrome:I like to use two operating systems, I use Xubuntu 04.14 and Windows 7 Pro 32-bit |
| 17:32 |
luizrpgluiz |
thePalindrome: Xubuntu 14.04 |
| 17:32 |
thePalindrome |
I find that the *buntu family is too broken to use, but other people seem to have better luck with it |
| 17:33 |
swift110-phone |
Hey guys |
| 17:33 |
luizrpgluiz |
swift110-phone: Hi :) |
| 17:36 |
est31 |
thePalindrome, you are one of the guys where saying "install gentoo" worked? |
| 17:37 |
swift110-phone |
How are you luiz |
| 17:37 |
thePalindrome |
? |
| 17:38 |
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| 17:38 |
est31 |
nvm |
| 17:39 |
thePalindrome |
:shrug: |
| 17:41 |
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| 17:42 |
thePalindrome |
Regardless, I'll just have to get things set up |
| 17:43 |
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| 17:49 |
luizrpgluiz |
thePalindrome:you will get along in the approval of the key developers of minetest |
| 17:49 |
luizrpgluiz |
thePalindrome: :) |
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| 18:18 |
JohnnyComeL8ly |
thePalindrome: I don't think that it is the most updated, but it does have relative stability.... |
| 18:18 |
thePalindrome |
Ubuntu? |
| 18:19 |
JohnnyComeL8ly |
No, the family. |
| 18:19 |
JohnnyComeL8ly |
NOT that thing... the improvements. ;-) |
| 18:19 |
thePalindrome |
Ah, I see |
| 18:20 |
JohnnyComeL8ly |
Ubuntu GNOME is good, so is (X,L)ubuntu. |
| 18:29 |
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| 18:34 |
bark |
I want to display random messages in the public chat on my server when a player dies. Can anyone help me understand why this code don't work? [pastebin code: http://pb.rbfh.de/jf3uExhpxXoF ] |
| 18:36 |
ElectronLibre |
Does it crash or does it not run? |
| 18:36 |
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| 18:37 |
bark |
it doesn't run |
| 18:37 |
ElectronLibre |
If it doesn't run it's just because the calls to chat_send_all are in a function that is never called : func. |
| 18:38 |
ElectronLibre |
Put the code in that function in the same scope as the math.random call. |
| 18:38 |
bark |
excellent! removed the func line and it works perfectly |
| 18:39 |
tim_flatus |
yep |
| 18:39 |
bark |
i was so close :) |
| 18:39 |
bark |
thanks for the insight |
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bark |
when i'm on a constant damage source (like lava) the message keeps repeating. How can I make it appear only once? |
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| 19:00 |
tim_flatus |
Not sure bark, I think that may be an engine thing. |
| 19:00 |
ElectronLibre |
bark: Apart from saving the player's name in a table when they die and remove that name using a function registered as a "on_respawn" callback, I don't have any idea. |
| 19:01 |
ElectronLibre |
Of course you would not send messages about a player whose name is already present in the table. |
| 19:02 |
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| 19:03 |
bark |
thanks a lot for your input! |
| 19:04 |
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| 19:07 |
thePalindrome |
ping |
| 19:09 |
thePalindrome |
This'll be interesting |
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thePalindrome |
Why is the engine so hard to understand :why: |
| 20:04 |
est31 |
whats your question |
| 20:05 |
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| 20:09 |
sofar |
thePalindrome: comes with multiplayer game engine designs |
| 20:09 |
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| 20:09 |
sofar |
and C++ / OO makes a ton of things a bit hard to find |
| 20:10 |
thePalindrome |
Well, I'm trying to see what calls l_place_node, but greping all of src/ returns nothing |
| 20:10 |
est31 |
thePalindrome, that's a lua function |
| 20:10 |
est31 |
its exported in the same file its defined |
| 20:10 |
thePalindrome |
Ah, that's why |
| 20:10 |
est31 |
lua code can then call it using minetest.place_node |
| 20:11 |
thePalindrome |
I see |
| 20:11 |
thePalindrome |
Then there's one code path that leads to the on_place function |
| 20:11 |
thePalindrome |
thanks |
| 20:11 |
est31 |
the actual info that its a lua function is done by the API_FCT macro |
| 20:11 |
est31 |
@ least I think its called that way |
| 20:12 |
sofar |
the way lua integrates has me stumped before |
| 20:12 |
thePalindrome |
a POINTEDTHING_OBJECT is an SAO, right? |
| 20:14 |
est31 |
dunno in what context? |
| 20:14 |
sofar |
probably place_node |
| 20:14 |
sofar |
no? |
| 20:15 |
thePalindrome |
handleCommand_Interact |
| 20:16 |
est31 |
yes |
| 20:16 |
est31 |
its an SAO |
| 20:16 |
thePalindrome |
Alright, so know I have to backtrack to find a function that can "hear" a right-click |
| 20:17 |
est31 |
search for handleCommand_Interact |
| 20:17 |
est31 |
it will point you to a table |
| 20:17 |
est31 |
there it has a packet name in the comments |
| 20:18 |
est31 |
the packet name then points you to the place its used on the client |
| 20:18 |
thePalindrome |
Ah |
| 20:18 |
thePalindrome |
Well, I'm working on the server |
| 20:19 |
est31 |
what precisely do you want to do? |
| 20:20 |
thePalindrome |
I'm going to be adding an on_use for items that will trigger before on_place and work when pointing at nothing |
| 20:22 |
est31 |
the current way we do on_place is bad |
| 20:22 |
est31 |
its mixture of low level and high level |
| 20:22 |
est31 |
but sucks at both levels |
| 20:23 |
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| 20:23 |
thePalindrome |
Ah, so shall I try and rewrite on_place first? |
| 20:23 |
est31 |
no, it has to be kept |
| 20:23 |
est31 |
backward compat |
| 20:23 |
thePalindrome |
I meant keep on_place |
| 20:23 |
thePalindrome |
but fix it |
| 20:24 |
thePalindrome |
then expand it to have on_use |
| 20:27 |
thePalindrome |
So I shouldn't refactor on_place? |
| 20:28 |
est31 |
well refactor is the wrong term here |
| 20:28 |
est31 |
it has a bad API, and it cant just be changed |
| 20:29 |
est31 |
because of backwards compat |
| 20:29 |
thePalindrome |
Oh, I see |
| 20:29 |
est31 |
you can add stuff |
| 20:29 |
thePalindrome |
You're saying that the front is badly made, not the implementation |
| 20:29 |
est31 |
but you cant remove |
| 20:29 |
est31 |
yes |
| 20:29 |
thePalindrome |
Alright, I"ll just work on my stuff then :P |
| 20:31 |
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| 20:37 |
thePalindrome |
Welp, the client sends the interact packet from the handlePointingAtNode function, so I think I'll just need to find somewhere else then :roll: |
| 20:38 |
thePalindrome |
Ah good, processPlayerInteraction will suit my purposes nicely |
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| 20:46 |
thePalindrome |
If I define a properly-named function in cpp_api/ will it be exposed? |
| 20:49 |
est31 |
no |
| 20:49 |
est31 |
you have to use that macro |
| 20:49 |
thePalindrome |
oh, the callback isn't a function? |
| 20:50 |
est31 |
in the *.cpp file there is usually a method that invokes the macro for all functions in the file |
| 20:50 |
est31 |
the callback is a function |
| 20:50 |
est31 |
just it has to be registered, using the macro |
| 20:50 |
thePalindrome |
Er, I'll take another look |
| 20:50 |
est31 |
this is c++ world, there is no reflection |
| 20:50 |
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| 20:51 |
thePalindrome |
I know there wasn't built-in reflection, wasn't sure if your build system reflected |
| 20:51 |
thePalindrome |
built-in reflection causes far too many issues |
| 20:51 |
amadin |
Hi all, i have an account in wiki, but some pages don't have switch for my language, so i can't translate they |
| 20:51 |
amadin |
How enable it? |
| 20:52 |
est31 |
well, calinou isn't hee |
| 20:52 |
est31 |
here* |
| 20:52 |
est31 |
so best you ask celeron55 |
| 20:52 |
amadin |
( |
| 20:52 |
amadin |
so i can't do it himself? |
| 20:53 |
est31 |
dont know |
| 20:53 |
est31 |
but I guess celeron55 knows |
| 20:53 |
amadin |
ok i wikk write to him on forum |
| 20:53 |
amadin |
will |
| 21:03 |
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| 21:03 |
thePalindrome |
registerModApiModule() seems to be gone...? |
| 21:03 |
est31 |
? |
| 21:04 |
thePalindrome |
greping for that in src/ returned nothing |
| 21:04 |
thePalindrome |
The wiki is out of date then I guess |
| 21:05 |
est31 |
where you seen that |
| 21:05 |
thePalindrome |
http://dev.minetest.net/Script_Engine |
| 21:05 |
thePalindrome |
Trying to figure out how to add a lua callback |
| 21:07 |
thePalindrome |
ScriptApi as a class doesn't exist ;? |
| 21:07 |
thePalindrome |
bleh |
| 21:07 |
est31 |
thePalindrome, very simple |
| 21:08 |
est31 |
1. find a file with already existing lua API functions |
| 21:08 |
est31 |
2. add your function to that file |
| 21:08 |
thePalindrome |
Where though? |
| 21:08 |
est31 |
3. register the function |
| 21:08 |
thePalindrome |
Where? |
| 21:08 |
est31 |
anywhere |
| 21:08 |
est31 |
lemme find a commit that added a lua api function |
| 21:08 |
thePalindrome |
Fine, grep on_place in src/ |
| 21:08 |
thePalindrome |
on_place is mentioned once |
| 21:10 |
est31 |
umm |
| 21:10 |
est31 |
are you wondering about lua code calling c code or c code calling lua code? |
| 21:11 |
thePalindrome |
I want C to call registered Lua callbacks |
| 21:11 |
thePalindrome |
So that a mod can get notified |
| 21:11 |
est31 |
well then you dont have to do anything |
| 21:11 |
est31 |
do it like this commit https://github.com/minetest/minetest/commit/aa13baa30a45b0f834c23bd5c0407895eb8ec0ee |
| 21:11 |
thePalindrome |
:facepalm: |
| 21:13 |
thePalindrome |
I need to update the docs as I come across them |
| 21:20 |
est31 |
well tbh I dont know what now the replacement of registerModApiModule is |
| 21:20 |
thePalindrome |
there isn't per se |
| 21:20 |
thePalindrome |
the C calls the cpp_api/ function |
| 21:20 |
thePalindrome |
callbacks are handled similarly to javascript |
| 21:21 |
thePalindrome |
You just have to write a register function, like that commit |
| 21:21 |
thePalindrome |
See y'all in an hour |
| 21:44 |
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| 21:53 |
who_wants_some |
hmm, I've tried few popular minecraft servers to compare with minetest... they are strange, I rarely meet people and most of the things far from each other and griefed |
| 21:53 |
who_wants_some |
while on MT there are lots of nice servers with entire towns and people in there... or maybe it was wrong MC servers |
| 21:55 |
who_wants_some |
Sokomine, hi, you have [Mod] villages for Minetest [mg_villages] and [Modpack] villages modpack (contains mg_villages), replace villages with Villages, it looks better that way |
| 21:57 |
Sokomine |
ah. that's a good point. thanks! |
| 21:58 |
Sokomine |
updated |
| 21:58 |
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| 21:59 |
Sokomine |
hm. my test server threw a lot of "WARNING[Server]: collisionMoveSimple: maximum step interval exceeded, lost movement details!" at me. admittedly, this is a slow connection, and the setup was very basic and not optimized in any way (after all it's just a test server) |
| 22:01 |
sofar |
Sokomine: my server at home throws it all the time too, even with micro-second latencies on 1gig ethernet |
| 22:02 |
who_wants_some |
Sokomine, also, what is minimum MT version I need for it? Can you add that info? |
| 22:02 |
who_wants_some |
I think it is not a network problem |
| 22:02 |
who_wants_some |
it is server problem |
| 22:03 |
est31 |
well I guess its very old problem |
| 22:03 |
est31 |
before SN's logging patch, it was written to infostream with WARNING at the start |
| 22:03 |
est31 |
then SN added warningstream |
| 22:03 |
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| 22:03 |
est31 |
now its printed in default settings before it wasnt |
| 22:04 |
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Sokomine |
who_wants_some: for mg_villages? hmm. as recent as possible i'd say. i use latest git, usually a day or at max a couple of days old |
| 22:05 |
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| 22:07 |
Sokomine |
hm, it'd be intresting to know where that warning message comes from, and if it affects real servers in the same amount. even writing something constantly to disk can cause some slowdown |
| 22:07 |
Sokomine |
at least the server did feel fast enough :-) |
| 22:07 |
est31 |
I had it in singleplayer |
| 22:08 |
who_wants_some |
Sokomine, can you add "How to install instrucions" in README.md ? To mod and modpack |
| 22:10 |
Sokomine |
hm. it's installed like every mod and/or modpack. i don't even know offhand how the official method of installing mods/modpacks works. guess by selecting them in the menu? i adapted a create-a-folder-and-symlink-all-wanted-mods-approach before that menu option was added |
| 22:11 |
who_wants_some |
i have this collision error too |
| 22:11 |
who_wants_some |
right now |
| 22:12 |
who_wants_some |
i've copied it in mods directory, renamed to villages, created world, in its settings double clicked on villages, saved, it works! |
| 22:12 |
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| 22:13 |
who_wants_some |
this modpack is so nice |
| 22:13 |
who_wants_some |
i like the towns a lot |
| 22:13 |
who_wants_some |
very nice work |
| 22:15 |
Sokomine |
thank you :_) |
| 22:16 |
Sokomine |
well, towns...for that, you'd need mauvebics mm2 modpack. then you do get villages of the canadian type. those have extremly huge buildings and may be seen more like a town than a village |
| 22:18 |
who_wants_some |
minetest_game + villages modpack + mobs + moreblocks + 3d armor + hungar = FUN! |
| 22:19 |
who_wants_some |
and areas mod of course |
| 22:20 |
Sokomine |
depends. if you play singleplayer, areas is not needed. and if it's multiplayer, there needs to be place for the players to build, so rather no villages :-) (unless it's focussed on survival) |
| 22:21 |
Sokomine |
the villages are mostly useful to make the singleplayer world more intresting and less empty. mobs are a very good addition. perhaps i ought to include mobs redo or so in a modpack as well |
| 22:21 |
who_wants_some |
yes |
| 22:21 |
Sokomine |
with the modpack, you don't even have to rename anything |
| 22:22 |
who_wants_some |
villages is nice for multiplayer too, people can actually buy a nice house and don't build that cobble crap |
| 22:22 |
Sokomine |
without the modpack, and without cottages, you won't get most of the village types. i do like my mods and created cottages so that i could build the houses i wanted for that purpose :-) |
| 22:22 |
who_wants_some |
I just installed modpack with everything |
| 22:22 |
Sokomine |
hm, that's right. but i still hope that they get motivated to build a nice house by themshelves later on |
| 22:22 |
Sokomine |
ah. then you got all. there ought to be no need to rename the modpack folder |
| 22:23 |
who_wants_some |
Sokomine, btw, i can steal stuff from the chests, shelfs in those houses, why they are not protected? |
| 22:25 |
who_wants_some |
this houses looks so nice, too bad I got crappy rendering in OpenGL with texture tear |
| 22:26 |
Sokomine |
who_wants_some: because those are made for stealing (better give those players *something*...so that they won't kill the inhabitants :)) |
| 22:26 |
who_wants_some |
ah |
| 22:26 |
Sokomine |
in theory, the mobs assume of course that nobody would consider stealing from someone else a valid alternative - and thus don't use locks |
| 22:27 |
Sokomine |
in practice, it's ressources for players. adventuretest uses that to some extend in order to keep the player from starving |
| 22:27 |
who_wants_some |
if i add mobs, will they hurt village traders? |
| 22:31 |
Sokomine |
hmm. good question. guess that depends on the mobs. the village traders undertake a lot of effort in order to heal so that a player-owned trader can't just be killed by the next best player |
| 22:32 |
who_wants_some |
Sokomine, your mobf_trader page has no images - https://forum.minetest.net/viewtopic.php?f=11&t=9013 |
| 22:36 |
thePalindrome |
I'm back now |
| 22:39 |
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who_wants_some |
Sokomine, btw, when generated at night it will update lightning after some time, but not always, I see castle now that how lots of torches but they have weaker light |
| 22:50 |
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| 22:51 |
Sokomine |
lighting updates are sometimes a problem. they may even lead to crashes in some situations :-( |
| 22:52 |
Sokomine |
so another posting that lost its images :-( moresnow has the same problem. i may have to switch all documentation to github |
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| 23:10 |
thePalindrome |
?? |
| 23:11 |
thePalindrome |
I've seen that quit message on 9 different people in the last minute |
| 23:11 |
kahrl |
which one? |
| 23:11 |
thePalindrome |
*.net *.split |
| 23:12 |
kahrl |
oh, your client doesn't show netsplits |
| 23:12 |
kahrl |
https://en.wikipedia.org/wiki/Netsplit |
| 23:12 |
thePalindrome |
I've never seen it until now |
| 23:13 |
thePalindrome |
Huh, interesting |
| 23:18 |
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| 23:24 |
thePalindrome |
Alright, now to figure out what I was working on an hour ago |
| 23:30 |
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| 23:31 |
thePalindrome |
Boy, code seems to fly everywhere |
| 23:32 |
thePalindrome |
is builtin/ part of minetest or minetest_game? |
| 23:32 |
thePalindrome |
I'm presuming minetest |
| 23:35 |
who_wants_some |
VanessaE, ugh, moretrees shadow bug is present :( caught it on a new world right away |
| 23:36 |
who_wants_some |
on mt-0.4.13 git |
| 23:37 |
rubenwardy |
thePalindrome, minetest engine |
| 23:37 |
rubenwardy |
it's the Lua side of the engine |
| 23:37 |
thePalindrome |
I see4 |
| 23:38 |
thePalindrome |
I'm adding an on_rightclick callback for items |
| 23:38 |
thePalindrome |
That way you can intercept rightclicks even in the air |
| 23:38 |
who_wants_some |
VanessaE, btw, below moretrees i can observer darkening of the sky thing, that should not work in this case (i'm not in cave underground) |
| 23:41 |
who_wants_some |
funny to see glacier+tundra and a few palm trees on sand near it :p |
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Hijiri |
flying on the wire or just plain flying |