| Time |
Nick |
Message |
| 00:11 |
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Fixer |
sofar, guess will look at 3805, will try 0.2 sec and see how it goes |
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swift110 |
minetest on a raspberry pi |
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| 04:26 |
sofar |
!tell bashterm https://forum.minetest.net/viewtopic.php?f=11&t=11795&p=210683#p210683 |
| 04:26 |
MinetestBot |
sofar: I'll pass that on when bashterm is around |
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botch |
Test test |
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botch_ |
Oh...that was easy |
| 05:10 |
botch_ |
sort of easy... |
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Megaf |
whats this "USE_GPROF" cmake option? |
| 11:05 |
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| 11:46 |
JiroTheOne |
VanessaE if you are around, please would you add skins for my daughter (KatnixxEverdeen) and I to your servers 30005 & 30008? KatnixxEverdeen http://www.minecraftskins.com/skin/7090817/katniss-everdeen/ and for me http://www.minecraftskins.com/skin/6051419/marty-mcfly/. |
| 11:50 |
JiroTheOne |
!tell VanessaE Please would you add skins for my daughter (KatnixxEverdeen) and I to your servers 30005 & 30008? KatnixxEverdeen http://www.minecraftskins.com/skin/7090817/katniss-everdeen/ and for me http://www.minecraftskins.com/skin/6051419/marty-mcfly/. |
| 11:50 |
MinetestBot |
JiroTheOne: yeah, sure, whatever |
| 12:00 |
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Fixer |
._. |
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| 17:40 |
technics |
huhu, one question: the latest release was far ago. some users wondering about the developement activity. (it is very active, i personally know) ...is minetest 0.4.14 planned? since the fences are incompatible with 0.4.13 clients its not very confortable to fork the minetest_game for custom stuff for example... . |
| 17:40 |
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| 17:40 |
asie |
Probably is |
| 17:49 |
Krock |
technics, it will come soon.. however, you can either use daily builds (linux) or such from the forums for windows |
| 17:50 |
Krock |
using Git, you also can get the latest MTG (minetest_game) version instantly |
| 17:53 |
technics |
Krock, good to hear (soon). for me there is no problem to get the latest versions. since i have a server and a forked minetest_game i cannot simply pull the latest changes for example because the fences are not compatible with the latest client. and i cannot tell everybody how to build there clients from source. its not simple for everyone. |
| 17:55 |
Krock |
technics, "not compatible with the latest client" -> it doesn't depend on the clients, but on the server version |
| 17:55 |
technics |
*client release |
| 17:56 |
technics |
the latest fences in minetest_game are rendered as blocks with minetestclient 0.4.13 and older. |
| 17:56 |
Krock |
Oh I see. a new drawtype |
| 17:56 |
Krock |
or any other visual changes |
| 17:57 |
technics |
yes |
| 17:57 |
Krock |
until the new version's released, it might be better to use the 0.4.13 version of MTG |
| 17:57 |
technics |
and the doors are visible as unknown blocks a few seconds for many users....but that not a big problem... |
| 17:58 |
technics |
we drive for months nearly the latest commit. the players will miss features ;) |
| 17:59 |
technics |
i created now a local version of mtg with the official and my changes...and without the fence changes...but this solution is not that smooth to maintain^^ |
| 17:59 |
technics |
maybe .gitignore will help...will read about this... |
| 18:04 |
sfan5 |
technics: it is planned indeed |
| 18:06 |
technics |
well, the diaspora devs are using milestones (https://github.com/diaspora/diaspora/milestones) ..thats cool because anyone knows very well about the state ...maybe its a nice idea for minetest also? :) |
| 18:06 |
technics |
*everyone |
| 18:09 |
sfan5 |
iirc we have a milestone for .14 |
| 18:11 |
technics |
oh |
| 18:11 |
technics |
found it... sorry :o :D |
| 19:02 |
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| 19:24 |
Enderton |
Hello |
| 19:26 |
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| 19:28 |
Dragonop |
Hi |
| 19:28 |
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| 22:22 |
MinetestBot |
[git] est31 -> minetest/minetest: Set EXAMPLE_CONF_DIR to DOCDIR if DOCDIR gets customized 3132bcb https://git.io/vaaTP (2016-03-16T23:06:33+01:00) |
| 22:22 |
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STHGOM |
what npc mod has the best pathfinding? |
| 22:33 |
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alket joined #minetest |
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| 22:57 |
sloantothebone |
Hi est31 |
| 22:57 |
est31 |
hello |
| 22:57 |
est31 |
i am going again |
| 22:57 |
est31 |
now i am gone |
| 22:57 |
est31 |
bye ! |
| 23:33 |
Dragonop |
what is max_drop_level supposed to do? |
| 23:40 |
everamzah |
you got me, but if i had to guess i'd say any node with level greater than max_drop_level won't drop a node |
| 23:40 |
everamzah |
if dug with that tool... tempted to fiddle |
| 23:41 |
Dragonop |
makes sense, hope you are right, thanks everamzah |
| 23:42 |
everamzah |
the groups and groupcaps are confusing to me :D |
| 23:43 |
everamzah |
or tool_capabilities |
| 23:43 |
Dragonop |
Haha, I know. Making an obsidian sword mod, obsidian turns out to be really good for sharp things irl |
| 23:43 |
everamzah |
sounds intriguing |
| 23:44 |
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| 23:44 |
Dragonop |
Thanks! Maybe an obsidian knife too... |
| 23:57 |
everamzah |
seems to affect the ability to dig the node more than what to drop -- still have no clue :D |
| 23:59 |
everamzah |
i *think* the tool's max_drop_level must be higher than the node def's level |
| 23:59 |
everamzah |
in order to be able to dig said node |
| 23:59 |
sloantothebone |
Hi |
| 23:59 |
Dragonop |
hi sloantothebone |
| 23:59 |
Dragonop |
everamzah: Like level(s), I guess |
| 23:59 |
sloantothebone |
How would we add dual wielding, like in the latest minecraft update_ |