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| 06:23 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Fire: Speed up fire spread and burn out 537f94c https://git.io/vaM2t (2016-03-21T06:17:50Z) |
| 06:23 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Beds: priv/griefing fixes. da0cc7f https://git.io/vaM2q (2016-03-21T06:17:45Z) |
| 06:23 |
MinetestBot |
[git] kilbith -> minetest/minetest_game: Books: Add support for multiple pages b57dd0f https://git.io/vaM2m (2016-03-21T06:17:40Z) |
| 06:23 |
MinetestBot |
[git] Rui914 -> minetest/minetest_game: Allow for shift+clicking inventory from bones 8fdcfea https://git.io/vaM2Y (2016-03-21T06:17:33Z) |
| 06:24 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Doors: Allow falling nodes to fall onto doors. 9de43cd https://git.io/vaM2O (2016-03-21T06:17:27Z) |
| 06:24 |
MinetestBot |
[git] Rui914 -> minetest/minetest_game: Create API for registration of fence gate. a2ecc51 https://git.io/vaM23 (2016-03-21T06:17:21Z) |
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lordfingle |
#minetest0dev |
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germanuel24 |
How can i add a simple window with text to add_hud()? I want to display one at the login with a close button |
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germanuel24 |
hud_add()* |
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MinetestBot |
JamesTait: 10-11 18:56 UTC <Krock> remember world Windows XP day in 14 days |
| 10:30 |
JamesTait |
Thanks, MinetestBot! |
| 10:32 |
red-001 |
xp day? |
| 10:32 |
red-001 |
ohhh |
| 10:33 |
red-001 |
Apr 8? |
| 10:34 |
JamesTait |
That's what I thought, but that's not in 14 days. |
| 10:34 |
sfan5 |
look at the date |
| 10:37 |
red-001 |
!tell |
| 10:37 |
MinetestBot |
red-001: Need a nickname... |
| 10:37 |
red-001 |
!tell red-001 ping |
| 10:37 |
MinetestBot |
You can tell that to yourself |
| 10:37 |
red-001 |
!tell red-002 ping |
| 10:37 |
MinetestBot |
red-001: I'll pass that on when red-002 is around |
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MinetestBot |
red-002: 03-21 10:37 UTC <red-001> ping |
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| 10:48 |
JamesTait |
sfan5, March 21st? |
| 10:50 |
sfan5 |
no |
| 10:51 |
sfan5 |
JamesTait: >10-11 18:56 UTC |
| 10:51 |
sfan5 |
+14 days means 2015-10-25 |
| 10:51 |
JamesTait |
That's not a date, it's two two-digit numbers separated by a hyphen. 😠|
| 10:52 |
sfan5 |
that's a date without a year |
| 10:52 |
JamesTait |
Totally ambiguous. |
| 10:52 |
JamesTait |
Where can I submit a pull request? |
| 10:53 |
sfan5 |
https://github.com/sfan5/minetestbot-modules |
| 10:53 |
JamesTait |
🙌 I knew I could rely on you, sfan5! |
| 10:53 |
sfan5 |
how would 2015-10-11 be any less ambigous? |
| 10:55 |
red-001 |
https://en.wikipedia.org/wiki/ISO_8601 ? |
| 10:56 |
JamesTait |
10-11, even with the knowledge that it is a date, could still either October 11th or November 10th. At least with the prepended year it's recognisable as a date, and I can assume it's ISO 8601 formatted. |
| 11:04 |
germanuel24 |
So does no one know how i can add a hud window with simple text and a button to close it via hud_add()? I already looked at the types but none says "window" or something remotely close in my opinion |
| 11:05 |
red-001 |
formspec |
| 11:05 |
red-001 |
don't do it using hud |
| 11:07 |
red-001 |
http://dev.minetest.net/formspec |
| 11:07 |
germanuel24 |
And then textarea? |
| 11:08 |
red-001 |
I think so |
| 11:11 |
germanuel24 |
Wait i first need to define the formspec and later use minetest.show_formspec()? |
| 11:24 |
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| 11:26 |
sfan5 |
!btc EUR |
| 11:26 |
MinetestBot |
1 BTC = 362.5000 € |
| 11:27 |
rom1504 |
!btc BTC |
| 11:27 |
MinetestBot |
rom1504: Unknown currency. Supported currencies: USD, TWD, KRW, CNY, JPY, SGD, DKK, EUR, RUB, ISK, CLP, CAD, GBP, AUD, SEK, THB, HKD, PLN, BRL, NZD, CHF |
| 11:30 |
red-001 |
!btc |
| 11:30 |
MinetestBot |
1 BTC = 408.4400 $ |
| 11:30 |
red-001 |
!btc - |
| 11:30 |
MinetestBot |
red-001: Unknown currency. Supported currencies: USD, TWD, KRW, CNY, JPY, SGD, DKK, EUR, RUB, ISK, CLP, CAD, GBP, AUD, SEK, THB, HKD, PLN, BRL, NZD, CHF |
| 11:30 |
red-001 |
what is quicktune? |
| 11:33 |
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| 11:34 |
germanuel24 |
Can i show multiple formspec items at the same time? like field and exit_button...do i need to give both the same name to call? |
| 11:35 |
rubenwardy |
http://rubenwardy.com/minetest_modding_book/chapters/formspecs.html |
| 11:37 |
rubenwardy |
A formspec is a window. Windows are made up of one or more formspec elements |
| 11:37 |
rubenwardy |
(a formspec doesn't need a background though, afaik) |
| 11:37 |
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| 11:37 |
germanuel24 |
The dev wiki does NOT tell that you can display the entire formspec inside minetest.show_formspec() ! |
| 11:38 |
rubenwardy |
It's taken as granted |
| 11:38 |
germanuel24 |
I mean like no need to declare it outside of the function |
| 11:38 |
rubenwardy |
the dev wiki sucks, my book is obviously so much better |
| 11:38 |
sfan5 |
red-001: the + and - keys that can instantly adjust viewing range are called "quicktune" iirc |
| 11:39 |
rubenwardy |
germanuel24, true, formspecs are not defined at load time |
| 11:39 |
rubenwardy |
the field name is used in the callbacks |
| 11:39 |
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| 11:39 |
rubenwardy |
sorry, formname |
| 11:39 |
rubenwardy |
from minetest.show_formspec(playername, formname, formspec) |
| 11:39 |
red-001 |
home,end,page down and a few other buttons are also mapped to something called quicktune |
| 11:40 |
Megaf |
Hi |
| 11:40 |
red-001 |
it doesn't seem to do anything |
| 11:40 |
rubenwardy |
autotune was removed recently |
| 11:41 |
germanuel24 |
Okay but how can i call both formspec elements here with one minetest.show_formspec()? local formspec = "size[9,10;]field[8,5;8,8;dl;INFO;Welcome to this server!]button_exit[1,5;3,1;btn;OK]" |
| 11:41 |
red-001 |
so can I remove the keymapings from defaultsettings.cpp? |
| 11:41 |
est31 |
autotune != quicktune |
| 11:41 |
est31 |
AFAIK |
| 11:43 |
germanuel24 |
I can call the field element via minetest.show_formspec(player:get_player_name(), "default:dl", formspec) but what about the btn one? can i give them the same name? |
| 11:43 |
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| 11:44 |
Megaf |
Hi all, again |
| 11:44 |
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| 11:46 |
Megaf |
Hi Fixer |
| 11:47 |
germanuel24 |
So formspec elemt names don't have to be unique right? I just tested with the same name for all elements and it works |
| 11:47 |
Fixer |
hi |
| 11:47 |
Megaf |
So, I'm running this in 16 logical cores, pretty insane |
| 11:57 |
rubenwardy |
you only need the names if you want to get a value back from them, germanuel24 |
| 11:57 |
rubenwardy |
you really should give a unique formname though, not "" |
| 11:57 |
germanuel24 |
Ah okay so if i only want to show a single window with text i can remove the name definition everywhere |
| 11:58 |
rubenwardy |
Well, leave it blank |
| 11:59 |
germanuel24 |
Okay, is there a formspec type that simply shows text without being able to edit it? |
| 11:59 |
rubenwardy |
label |
| 11:59 |
germanuel24 |
Label? |
| 12:00 |
rubenwardy |
or textlist or table for multiline |
| 12:02 |
germanuel24 |
Oh so label doesn't translate \n? |
| 12:02 |
rubenwardy |
not sure |
| 12:02 |
germanuel24 |
It shows an error in chat |
| 12:02 |
rubenwardy |
also, minetest.escape_formspec() or something |
| 12:03 |
rubenwardy |
but the text through that |
| 12:03 |
rubenwardy |
*put |
| 12:03 |
rubenwardy |
label[0,0;" .. minetest.escape####("the text\nbleh") .. "]" |
| 12:06 |
germanuel24 |
Does every loaded node in the game need RAM on the client side? |
| 12:06 |
rubenwardy |
The node definition takes up ram |
| 12:06 |
rubenwardy |
and the MapBlock takes up ram |
| 12:06 |
rubenwardy |
the node def won't be too big in the grand scheme of things |
| 12:06 |
rubenwardy |
it'll mostly be the size of textures |
| 12:06 |
rubenwardy |
and sounds |
| 12:07 |
rubenwardy |
the killer ram usage of mt are MapBlocks and Meshes |
| 12:08 |
germanuel24 |
So 300 registered bodes vs 600 is no big RAm eater? |
| 12:09 |
germanuel24 |
nodes* |
| 12:09 |
rubenwardy |
it'll be the textures. Dreambuilder takes ages to load |
| 12:10 |
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| 12:11 |
germanuel24 |
So if i want to make my server accessible on phones properly i should reduce textures/nodes? |
| 12:11 |
rubenwardy |
yeah |
| 12:11 |
rubenwardy |
minetest game works on phones, but dreambuilder is unplayable |
| 12:12 |
rubenwardy |
basically, just don't add homedecor |
| 12:13 |
germanuel24 |
I removed the main homedecor and extra folder and left in the other little additions |
| 12:14 |
germanuel24 |
Can i assume that a mod NEVER can take up more RAM than the size of the files? |
| 12:14 |
rubenwardy |
if you use ^ texture modifiers then they can |
| 12:15 |
germanuel24 |
You mean like adding new data to existing textures? |
| 12:16 |
germanuel24 |
Or can the mods entirely change the texture size on HDD? |
| 12:17 |
rubenwardy |
if you use say inventory_image = "foo.png^bar.png" |
| 12:18 |
rubenwardy |
it makes a new texture which has bar.png overlayed on foo.pnf |
| 12:18 |
rubenwardy |
there are now three textures: foo.png, bar.png and foo.png^bar.png |
| 12:18 |
rubenwardy |
there are also filters like foo.png^[colorise:#333 |
| 12:18 |
rubenwardy |
not sure on syntax |
| 12:20 |
germanuel24 |
Oh okay... so when you connect to a server it says "Node definitions..." if this part takes lots of time its bad right? |
| 12:21 |
rubenwardy |
not sure what's happening there |
| 12:21 |
rubenwardy |
do you use remote_medial? |
| 12:21 |
rubenwardy |
*media |
| 12:22 |
rubenwardy |
Minetest isn't very good at transfering files, so you can instead host files on an http server |
| 12:22 |
germanuel24 |
I am using a homeserver inside my normal network |
| 12:23 |
rubenwardy |
huh |
| 12:24 |
germanuel24 |
My only concern is RAM usage not really file size to download...cause many phones have < 1 GB... my current test phones needs about 200 MB for MT |
| 12:25 |
germanuel24 |
It's not good if the phone apps crash when initializing nodes (That happens when i try to connect to 50% of the public servers) |
| 12:27 |
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| 15:58 |
Fixer |
omg |
| 15:58 |
Fixer |
400 mb for TDM-GCC, that is space hungry |
| 15:58 |
Fixer |
and i wanted -ing 64bit gdb |
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| 16:51 |
aconole |
ShadowNinja: ping, re minetest-irc_commands |
| 16:58 |
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| 17:26 |
JBB |
hi |
| 17:29 |
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MinetestBot |
[git] sofar -> minetest/minetest: Fix connected nodes' selection boxes. 80cec47 https://git.io/vayo5 (2016-03-21T17:42:20Z) |
| 17:48 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere 493a298 https://git.io/vayod (2016-03-21T17:42:13Z) |
| 17:51 |
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| 17:51 |
AndreeeCZ |
hello! On your wiki it is said that one should use a blender b3d exporter |
| 17:52 |
AndreeeCZ |
and its stated that 2.7x versions work, but the link for the blender exporter/addon isn't provided |
| 17:52 |
AndreeeCZ |
where can i find it? (tried looking for it everywhere) |
| 17:54 |
Obani |
Jordach, ? Do you know anything about it ? |
| 17:58 |
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| 17:58 |
Amaz |
AndreeeCZ, this one should work: https://github.com/minetest/B3DExport |
| 17:58 |
AndreeeCZ |
Amaz, i will try, thanks a lot |
| 17:59 |
* sofar |
dances happy dance that people find the right version now |
| 18:00 |
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| 18:00 |
Arron |
hello there |
| 18:00 |
Arron |
i m trying to create a Bot for minetest |
| 18:00 |
Arron |
but no way to connect on my server |
| 18:00 |
Arron |
i m trying this --> https://github.com/boppreh/minetesting/blob/master/client.py |
| 18:00 |
Arron |
i do'nt understand how that's works can someone can hep me to found the way ? |
| 18:00 |
Arron |
raise ValueError('Access denied. Reason: ' + self.access_denied) |
| 18:00 |
Arron |
ValueError: Access denied. Reason: Your client sent something server didn't expect.Try reconnecting or updating your client |
| 18:00 |
Arron |
i have this error -| |
| 18:01 |
Arron |
What do u think please |
| 18:01 |
sofar |
that file was last changed a year ago, it's possible it no longer implements a compatible conversation with the server |
| 18:02 |
sofar |
try running it against an older version of minetest |
| 18:02 |
Arron |
What do u think please raise ValueError('Access denied. Reason: ' + self.access_denied) |
| 18:02 |
Arron |
ValueError: Access denied. Reason: Your client sent something server didn't expect.Try reconnecting or updating your client |
| 18:02 |
Arron |
it's not up to date |
| 18:02 |
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| 18:03 |
Arron |
where get the old minetest version please |
| 18:03 |
sofar |
I'm not going to do your homework, sorry |
| 18:04 |
Arron |
ok :) |
| 18:06 |
Arron |
apple will create a campus |
| 18:06 |
Arron |
o my god, i really do'nt like apple |
| 18:06 |
Arron |
but it's cool idea |
| 18:07 |
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| 18:13 |
Krock |
Arron, what's "old" for you and what OS? |
| 18:13 |
Arron |
i found this /**> https://minetest.kitsunemimi.pw/builds/ |
| 18:14 |
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| 18:14 |
sofar |
just build it from git |
| 18:14 |
Krock |
Arron, https://github.com/minetest/minetest/releases |
| 18:14 |
Arron |
i m not a c+++ dev |
| 18:15 |
Krock |
it's called "C++" and it doesn't matter where your skills are |
| 18:15 |
sofar |
if you want to fix that bot code, you're gonna have to learn how to program |
| 18:15 |
sofar |
there's also docs on how to build minetest from git |
| 18:16 |
Krock |
Seems like he uses Windoze |
| 18:16 |
Arron |
Krock, how u now that ? |
| 18:16 |
WSDguy2014_ |
Hello guys. I have bad news. I can't see "Old releases" on current website version on "minetest.net" now, but, i used archive wayback machine to make work, then i clicked very old version, and i downloaded for example version "minetest-0.4.dev-20120122-1" and, its no longer works :( |
| 18:17 |
Krock |
Arron, the minetest.kitsunemimi.pw site is for windows builds |
| 18:17 |
Krock |
<CTCP-VERSION:Arron>HexChat 2.10.2 [x64] / Windows 8 [3,40GHz] |
| 18:17 |
Krock |
that too |
| 18:17 |
sofar |
he also works for the NSA |
| 18:17 |
Krock |
^ |
| 18:18 |
sofar |
National Swiss Alpenjoedler |
| 18:18 |
Krock |
*Alpenjodler |
| 18:19 |
Krock |
with the Alphorn as Begleitmusik |
| 18:19 |
sofar |
go make me some raclette |
| 18:19 |
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| 18:19 |
sofar |
and bring a bottle of fendant! |
| 18:19 |
Krock |
a bottle of what? |
| 18:20 |
WSDguy2014_ |
why you don't reply me? or even ignored me? |
| 18:20 |
Krock |
WSDguy2014_, no I'm just not able to find the archive site |
| 18:20 |
sofar |
Krock: that's the local name for Chasselas in Valais |
| 18:20 |
Krock |
so, it's a wine? okay. |
| 18:21 |
sofar |
WSDguy2014_: I'm not sure what action is needed... I'm not a website guy anyway (don't know who maintains those, sorry) |
| 18:22 |
sofar |
Krock: I know some parts of Valais like the back of my hand... spent many vacations there and practically lived there for some summers |
| 18:23 |
Krock |
WSDguy2014_, I can confirm. c55.me/minetest/oldsite/ no longer works |
| 18:23 |
Obani |
nostalgy... http://c55.me/wp-uploads/2011/11/tscrot-2011-11-08_15-09-09.png |
| 18:24 |
red-001 |
I have some old builds |
| 18:24 |
Krock |
Obani, have you played minetest back then? |
| 18:24 |
Obani |
Yes... |
| 18:25 |
Obani |
I first played on 0.3.1 |
| 18:25 |
Krock |
oh cool. You followed from "the beginning" to the today's state :) |
| 18:25 |
red-001 |
WSDguy2014_ I have a copy of 2.2 |
| 18:26 |
red-001 |
what os are you using? |
| 18:26 |
Krock |
http://weedy.ca/minetest/ |
| 18:26 |
Obani |
Well I had a 1/2 years stop :) |
| 18:26 |
Krock |
red-001, win 8 |
| 18:26 |
Obani |
And now I don't play, I follow the project and I help |
| 18:26 |
WSDguy2014_ |
Im using OS Windows 7 Ultimate |
| 18:26 |
Krock |
oops, wrong person |
| 18:27 |
Krock |
WSDguy2014_, 64 bit :P |
| 18:28 |
red-001 |
does anyone have source code for minetest before 2.2? |
| 18:28 |
Krock |
ask celeron |
| 18:28 |
Amaz |
red-001, it's on github |
| 18:28 |
WSDguy2014_ |
yes, i have 64 bit, i can play minetest on 32 bit |
| 18:30 |
Amaz |
red-001, this is the first version on github. I think it's considerably before 0.2.2. |
| 18:30 |
Amaz |
https://github.com/minetest/minetest/tree/4e249fb3fbf75f0359758760d88e22aa5b14533c |
| 18:31 |
red-001 |
Amaz ty! |
| 18:31 |
Amaz |
np |
| 18:32 |
Fixer |
Krock, weedy server is still running? lol, and dat weedy builds, i remember them |
| 18:32 |
Krock |
Fixer, no idea whose builds that are.. found them using google |
| 18:33 |
rubenwardy |
Krock, Obani, I first played on 0.3.1: a dungeon master set my house on fire |
| 18:33 |
Krock |
home sweeeeehh - what the fuck happened here?! |
| 18:34 |
rubenwardy |
DMs were evil |
| 18:34 |
Obani |
rubenwardy, personnaly I bult a smiley with sand and gravel |
| 18:34 |
Obani |
In air |
| 18:35 |
Obani |
And when I discovered redcrab I built a wood den horrible city |
| 18:35 |
Obani |
back then there was no privs except kick and give :) |
| 18:35 |
rubenwardy |
redcrab was the best |
| 18:38 |
WSDguy2014_ |
I have video, how to join redcrab server 0.3.1. Link URL: https://www.youtube.com/watch?v=7_y3iXmOz5k |
| 18:38 |
Arron |
hello there |
| 18:39 |
Arron |
i m tring to use bot on minetest andi can't send command on the server |
| 18:39 |
Arron |
please how do ? |
| 18:39 |
Arron |
i have this return : MinetestClient |
| 18:39 |
Arron |
Processing nil for bot nil |
| 18:39 |
Sokomine |
hi. as to your ai approach, arron: there are people out there who did write bots. rob565 (or whichever number he used :-)) had one flying around on redcrabs server, scanning the map data |
| 18:39 |
Sokomine |
but as to that: why not implement it in lua, so that it may be used as a regular mod for a mob? |
| 18:40 |
ssieb |
Arron: You'll have to read the source code of the python module you're using. |
| 18:41 |
Arron |
i m tring but he said to use "/bot/walk" |
| 18:41 |
Arron |
but not working |
| 18:41 |
ssieb |
Arron: You've installed the bot mod on the server? |
| 18:42 |
Arron |
yes and i activated it |
| 18:42 |
Sokomine |
if ai is not the goal by itshelf, you might stick with some limited behaviour that just *looks* like if it's intelligent. weather human players will consider the ai to be convincing or not may depend on entirely diffrent factors. running away if attacked may be a first approach...or to (seem to!) take an intrest in what is going on (not just walk by a player but stand there for a while, looking in the r |
| 18:42 |
ssieb |
Well, I don't think anyone here knows anything about that project. |
| 18:42 |
Sokomine |
ight direction) |
| 18:42 |
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| 18:42 |
ssieb |
Sokomine: I think he's still trying to get it to do *anything*. :-) |
| 18:43 |
Sokomine |
ssieb: ok, that might be the first step :-) but depending on the goal, it may not be a necessary step? |
| 18:43 |
Sokomine |
so what is the goal? |
| 18:43 |
rubenwardy |
Hi, would anyone here like to suggest ideas for a better logo for a mod manager for minetest android? http://pasteboard.co/2r9BVSG0.png |
| 18:44 |
Sokomine |
rubenwardy: i'm not good at designing graphics, but: thanks for doing the mod manager |
| 18:45 |
Sokomine |
Arron: well, search in the Redcrabs server thread for rob565 or so (can't remember the number) and send him a pn. he did get a bot running after all |
| 18:45 |
ssieb |
rubenwardy: I certainly wouldn't complain about that logo. Not sure why the pink tree, but it's distinctive. :-) |
| 18:45 |
Arron |
Sokomine, for the AI, u need to add some purpose and a way to learn |
| 18:45 |
Arron |
Sokomine, ok |
| 18:46 |
rubenwardy |
it's meant to be a cherry tree, ssieb |
| 18:46 |
ssieb |
ah, I've never seen that one before. Which mod is that? |
| 18:46 |
rubenwardy |
the logo is meant to convey a modded minetes |
| 18:47 |
rubenwardy |
farming_plus, afaik |
| 18:47 |
rubenwardy |
oh wait, that's a banana tree |
| 18:47 |
rubenwardy |
not sure |
| 18:47 |
ssieb |
Yes, I understand that's the point. That's why I was wondering which mod would be the pink tree. |
| 18:50 |
WSDguy2014_ |
I seen odd chest first time, on version 0.4-dev20111113 can be crafted with only requires stick: http://c55.me/random/2011-11/tscrot-2011-11-16_15-06-18.png |
| 18:59 |
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| 19:04 |
sofar |
rubenwardy: change the green grass to dry grass color, perhaps? |
| 19:05 |
rubenwardy |
true |
| 19:05 |
sofar |
rubenwardy: I like the modified svg style, that's neat |
| 19:05 |
rubenwardy |
more distinct |
| 19:05 |
rubenwardy |
thanks |
| 19:06 |
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| 19:09 |
Cryterion |
cryt-survival: players |
| 19:09 |
Cryterion |
wrong channel |
| 19:11 |
Sokomine |
rubenwardy: can't see the picture. it's hidden behind javascript. cherry trees exist in jordachs bfd game afaik (and some few other mods). farming_plus has a cacao tree |
| 19:11 |
rubenwardy |
https://cdn.pbrd.co/images/2r9BVSG0.png |
| 19:11 |
Obani |
rubenwardy, cherry tree ? |
| 19:11 |
rubenwardy |
yeah |
| 19:11 |
Sokomine |
Arron: and what will be the purpose of it? so you're striving for real ai? survival may be a goal - but that's not very tricky in mt |
| 19:12 |
Obani |
the svg isn't really well made |
| 19:12 |
Sokomine |
or not falling into pits. but then, an ai might just dig a lot of trees without tiring and thus use ladders for the mining operations |
| 19:12 |
AndreeeCZ |
Amaz, unfortunately this exporter produces the same thing that i had |
| 19:13 |
AndreeeCZ |
i must note that i'm querying this for mintest, but for my own game which also uses irrlicht and i make models in blender |
| 19:13 |
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| 19:13 |
AndreeeCZ |
*not for minetest |
| 19:13 |
sofar |
AndreeeCZ: what's wrong with the export? |
| 19:14 |
Sokomine |
rubenwardy: ah :-) nice idea. wonder weather it would be useful to link parts of your images to respective mods :-) that is, click on the fish for fish mobs, click on the cart for vehicle mods, or on the tree for nature-related mods |
| 19:14 |
kaadmy |
rubenwardy: maybe make the cave have more contrast? |
| 19:14 |
kaadmy |
ie. add detail inside the cave, like glowing oerkki eyes ;) |
| 19:15 |
rubenwardy |
oh, that's an old version |
| 19:15 |
rubenwardy |
The new one has the oerkki there like the normal one |
| 19:21 |
Void7 |
rubenwardy, maybe add a travelnet-like box? |
| 19:21 |
rubenwardy |
could replace the cactus with that |
| 19:24 |
Arron |
Sokomine, u can imagine, A group of AI how createa city in MT, and a group of Human have to defeat it, u can imagine a group IA whith Humain to defeat another group of humain, |
| 19:25 |
Arron |
Sokomine, i can imagine a Bot who help you to find a whay to create a gold mine or other mine, or to create a castle |
| 19:25 |
Arron |
or starting learn how AI works with minetest |
| 19:26 |
Sokomine |
Arron: creating a city is an ambitious project. of course it depends on how well-built you want your city to be. i've written the mg_villages mod which places villages into a mt world. that is already quite tricky. placing pre-built buildings is of course easy, but that won't look convincing to other players. the houses need to fit into the landscape somehow |
| 19:28 |
Sokomine |
Arron: yes, but true ai seems to be something nobody really comprehends anymore? is your goal ai as such or creating a mod/subgame for players? those are very diffrent goals |
| 19:28 |
Arron |
Sokomine, no tha way is creating something how learn from old game |
| 19:28 |
Arron |
and change the way how make the things at evry game |
| 19:29 |
Arron |
like the GOOGLE AI who won on cheese and go game |
| 19:29 |
Sokomine |
Arron: i've read about approaches to let ais learn how to play games in general (or a particular game). so that's what you're after? |
| 19:29 |
Sokomine |
ah. so true ai research? |
| 19:29 |
Arron |
yes |
| 19:29 |
Sokomine |
ah :-) |
| 19:30 |
Arron |
tu parle fr |
| 19:30 |
Sokomine |
do you have knowledge in that direction? |
| 19:30 |
Sokomine |
no, sorry. i can understand fench to a degree, but i can't say much in it anymore. had too little practice over the years and only learned it at school |
| 19:33 |
Sokomine |
there where some articles in a computer magazine recently about ais and their lerning (most likely caused by that google ai for go), but i didn't have time yet to read them. my knowledge in that regard is very limited |
| 19:34 |
Arron |
ok, i m not learning it on school, i have only what i show on the internet |
| 19:35 |
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| 19:37 |
Krock |
K-Line o.o |
| 19:37 |
Krock |
impressive |
| 19:40 |
sofar |
6 seconds after joining as well. tor exit node on uwaterloo. nice |
| 19:50 |
sfan5 |
Krock: that guy insists that tor is the correct way to connect here |
| 19:51 |
Krock |
tor is life! |
| 19:55 |
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| 20:00 |
Fixer |
life is life |
| 20:01 |
AndreeeCZ |
sofar, sorry was afk |
| 20:03 |
AndreeeCZ |
sofar, 1: http://i.imgur.com/9z9aCYW.png 2: http://i.imgur.com/QLQkWTb.png |
| 20:03 |
AndreeeCZ |
sofar, notice the light direction difference |
| 20:03 |
AndreeeCZ |
you don't have the same problem in minetest? |
| 20:04 |
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| 20:06 |
sofar |
AndreeeCZ: yes, mesh objects get lighted differently in minetest, has nothing to do with the model I think |
| 20:06 |
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| 20:07 |
AndreeeCZ |
sofar, is this how you handle it with irrlicht or is it minetest's custom stuff? |
| 20:10 |
sofar |
I think it's a bug |
| 20:10 |
sofar |
idk, really |
| 20:10 |
sofar |
not my expertise |
| 20:11 |
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| 20:32 |
Out`Of`Control |
hi |
| 20:32 |
Out`Of`Control |
is leveldb faster than sqlite one? |
| 20:32 |
AndDT |
faster but less safer |
| 20:33 |
Out`Of`Control |
how much faster? |
| 20:35 |
Out`Of`Control |
2x or 1.2x ? |
| 20:35 |
sofar |
depends a bit, could be marginal, could be 2-3x faster, depending on OS, filesystem, etc. |
| 20:38 |
Out`Of`Control |
is it faster when mapgen kicks in? |
| 20:40 |
sofar |
that would be irrelevant |
| 20:41 |
sofar |
other than the performance profile of it, perhaps |
| 20:41 |
Out`Of`Control |
i have some lag when mapget create area, so i wonder if leveldb faster at that time |
| 20:43 |
sofar |
you want to look at this instead: |
| 20:43 |
sofar |
https://github.com/minetest/minetest/commit/c5c727d62735e334ec64f07c557a2896d6d66d9f |
| 20:44 |
sofar |
most importantly, tune active_block_mgmt_interval to something like 0.2 or so |
| 20:44 |
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| 20:44 |
sofar |
it'll make mapgen do smaller amounts of blocks |
| 20:45 |
Out`Of`Control |
sofar: interesting thank you |
| 20:45 |
Out`Of`Control |
i have to recompile |
| 20:51 |
Fixer |
._. |
| 20:59 |
melzua |
why is leveldb less safer than sqlite? |
| 21:00 |
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| 21:03 |
AndDT |
I heard that if you lose power while using leveldb you will have completely corrupted map |
| 21:05 |
Megaf |
That's possible, since it keeps stuff in memory to speed things up |
| 21:05 |
Megaf |
power out and maybe any server crash |
| 21:06 |
Megaf |
but I don't think that a completely corrupted map is likely, just possible |
| 21:08 |
Megaf |
well, I still using sqlite and will still be using it until is no longer supported |
| 21:09 |
* ssieb |
has considered adding support for postgresql :-) |
| 21:09 |
Megaf |
I'd use that :P |
| 21:09 |
Megaf |
if stable |
| 21:09 |
Megaf |
and as fast as sqlite3 |
| 21:10 |
ssieb |
I am curious about what the speed difference would be if any |
| 21:12 |
* nm0i |
quaks |
| 21:14 |
nm0i |
I've been using leveldb with random reboots and crashes. |
| 21:15 |
melzua |
redis keeps stuff in memory but leveldb no, or not more than sqlite. At least I cant notice more ram usage with leveldb. |
| 21:16 |
nm0i |
Summary: you have to know something about filesystems to avoid corruption. And no safe options for windows. |
| 21:17 |
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Out`Of`Control |
nm0i: windows as server????? |
| 21:52 |
Megaf |
Out`Of`Control, you'd be surprised |
| 22:07 |
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| 22:30 |
rubenwardy |
Now with search http://app-mtmm.rubenwardy.com/mods/?q=mobs |
| 22:36 |
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| 22:37 |
afflatus |
where is the best place to discuss general android build issues? rubenwardy ?? |
| 22:37 |
rubenwardy |
I've never build Minetest for Android |
| 22:37 |
rubenwardy |
I aim to at some point, though |
| 22:38 |
rubenwardy |
the UI/UX needs fixing |
| 22:38 |
rubenwardy |
!w Android |
| 22:38 |
rubenwardy |
!dev Android |
| 22:38 |
MinetestBot |
"This is a simple guide on how to build Minetest for Android on Ubuntu on a 64 bit system." - http://dev.minetest.net/Android |
| 22:38 |
afflatus |
ok, I just thought you might know |
| 22:38 |
afflatus |
I want to discuss why players don't want to use it and prefer multicraft |
| 22:39 |
afflatus |
Either than or get multicraft to improve its minetest support |
| 22:39 |
afflatus |
because it's driving me bonkers at the moment ... :D |
| 22:40 |
afflatus |
Yeah the main issue is the controls |
| 22:40 |
afflatus |
apparently. |
| 22:41 |
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| 22:42 |
afflatus |
I don't want to build it, I just want to help get it right, so I can get rid of my players' 'disabilities' |
| 22:42 |
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| 22:43 |
afflatus |
I'll have a better look at the forum, maybe open a discussion there if there isn't one already. I didn't see much just now, probably need to search better. |
| 22:45 |
rubenwardy |
the maker of multicraft hires a company to "promote" their app |
| 22:45 |
rubenwardy |
and by "promote" I mean put bad reviews on all the other Minetest apps, and good reviews on their's |
| 22:45 |
afflatus |
that's martin_devil aka MoNTE right? |
| 22:45 |
rubenwardy |
yeah |
| 22:46 |
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| 22:46 |
afflatus |
ooh that's nice :/ |
| 22:46 |
afflatus |
The feedback I'm getting is from users who have tried both |
| 22:46 |
afflatus |
I don't think the adverts are to blame |
| 22:46 |
swift110 |
hey all |
| 22:47 |
afflatus |
it is the MT UX by all accounts |
| 22:47 |
rubenwardy |
the MC UI is better |
| 22:47 |
rubenwardy |
MC = MultiC |
| 22:47 |
afflatus |
So I gather ... :( |
| 22:48 |
sofar |
merge it back? |
| 22:48 |
afflatus |
But it lacks right-click support and a down control ! |
| 22:48 |
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| 22:50 |
afflatus |
Anyway I'm gathering user feedback - obviously I'd like to make the MT android client useable |
| 22:51 |
afflatus |
then I can start insisting my players use it. |
| 22:51 |
afflatus |
*help* make |
| 22:53 |
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| 23:06 |
FatalNIX |
okay, this is some cool stuff! Can I poll mouse input in minetest in my Lua mod? |
| 23:06 |
FatalNIX |
like left and right clicking etc |
| 23:07 |
Void7 |
lua is server-side |
| 23:07 |
Void7 |
you get events when you right-click the ground or left-click |
| 23:08 |
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| 23:10 |
sofar |
you *could* inspect player look direction independently |
| 23:10 |
sfan5 |
it's a bad idea |
| 23:10 |
sfan5 |
dont't do that |
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FatalNIX |
what I was thinking of doing, is making a little mod where you have two nodes, and you can open up a little interface, and then send right and left mouse clicks to the other node |
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FatalNIX |
where the mouse clicked doesn't matter at all |
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