| Time |
Nick |
Message |
| 00:00 |
Dragonop |
Use the shout mod, it has a setting to limit that stuff |
| 00:01 |
Fixer |
STHGOM, isnot nametags can be hidden now via server cmd? |
| 00:02 |
STHGOM |
can it? |
| 00:07 |
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| 00:10 |
STHGOM |
:( |
| 00:21 |
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| 01:12 |
Worldblender |
After a talk with my mom over my phone, as a college student, she said my priority should be more on my schoolwork. In attempts of trying to enforce this... |
| 01:13 |
Worldblender |
I'm wondering if my forum account or access to the forum should be temporaily disabled, until I request it enabled again (only near the end of my school year in May). |
| 01:18 |
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| 01:18 |
VanessaE |
you can use your own self-control to avoid the forum. |
| 01:20 |
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| 01:26 |
Worldblender |
Oh yeah. I realize I have some of that, but I was just overreacting too much to what my mom said by thinking too much/overthinking.. |
| 01:27 |
VanessaE |
all parents always tell you you need to focus more on school, even if you're getting a 4.0 GPA. |
| 01:28 |
kaadmy |
Worldblender... the name's really familiar |
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| 02:16 |
sofar |
Worldblender: a good way to deal with it is to allow yourself a fixed amount of distraction and limit it to one (1) thing. :) |
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| 10:46 |
aix |
uh hi |
| 10:46 |
aix |
!seen turd |
| 10:46 |
MinetestBot |
aix: turd was last seen at 2016-03-28 19:12:59 UTC on #minetest |
| 10:46 |
aix |
~seen turd |
| 10:46 |
ShadowBot |
aix: I saw turd in #minetest 15 hours, 33 minutes, and 34 seconds ago saying "i gtg too so bye and thanks" |
| 10:47 |
aix |
~firstseen @-1 turd |
| 10:47 |
aix |
eh |
| 10:47 |
aix |
worth a try |
| 10:51 |
aix |
air: hey familiar name |
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| 12:29 |
aix |
!tell turd got my email? |
| 12:29 |
MinetestBot |
aix: I'll pass that on when turd is around |
| 12:29 |
aix |
thanks MinetestBot |
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| 13:25 |
STHGOM |
Fixer, you mentioned a server command to hide name tags yesterday? |
| 13:27 |
Fixer |
STHGOM, i'm not sure, i think est31 was working on such an option, maybe it is not ready |
| 13:34 |
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| 13:36 |
STHGOM |
ok |
| 13:56 |
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| 14:43 |
hoodedice |
Calinou, I had no idea what Lumberyard was till godot talked about it lmao |
| 14:44 |
hoodedice |
mfw amazon has a game engine now |
| 14:44 |
hoodedice |
mfw amazon is trying hard to be the next google |
| 14:44 |
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| 14:44 |
hoodedice |
...oh, calinou's not here... |
| 14:45 |
germanuel24 |
Hello, I had nodes with letters on them as 16x16 resolution and drawtype normal... now i switched 16x16 with 32x32 and suddenly you can look through the sides of the nodes... like when you place them in a wall you can look into the houses from the side... what did go wrong? |
| 14:46 |
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| 14:47 |
germanuel24 |
Is normal only good for 16x16? Do i need to change drawtype to "nodebox" maybe? |
| 14:47 |
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| 14:52 |
* sfan5 |
purrs at hoodedice |
| 14:52 |
sfan5 |
germanuel24: no, 32x textures should work too |
| 14:52 |
sfan5 |
make sure your textures have no transparency channel |
| 14:54 |
kaadmy |
germanuel24: are you overlaying a 32x32 texture on to a 16x16 texture ingane? ie. "a.png^b.png" |
| 14:54 |
kaadmy |
s/ingane/ingane |
| 14:54 |
kaadmy |
ingame* |
| 14:55 |
germanuel24 |
All node registration functions look the same (except for the png image and string/description) http://pastebin.com/VrSNhXS9 |
| 14:55 |
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| 14:55 |
kaadmy |
why change visual_scale germanuel24 |
| 14:56 |
kaadmy |
and you can remove the waving=0 and drawtype="normal" |
| 14:56 |
germanuel24 |
I took that register_node() function from examples online and just adjusted it to my needs... is the fixed part the problem? visual_scale is only affected when wielded wiki says |
| 14:57 |
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| 14:57 |
kaadmy |
not sure if it causes problems |
| 14:58 |
kaadmy |
and the images really should have the modname prefixed |
| 14:58 |
germanuel24 |
Well the node displays with empty sides |
| 14:58 |
kaadmy |
ie. morenodes_a.png |
| 14:59 |
kaadmy |
and why is the selection box set? |
| 14:59 |
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| 14:59 |
kaadmy |
and you also don't need the sunlight_propagates and paramtype "light" |
| 14:59 |
germanuel24 |
Like i said i found that code online as an example and just changed it to what i thought would be right |
| 14:59 |
kaadmy |
i think |
| 15:00 |
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| 15:00 |
germanuel24 |
I will post a screenshot..one sec |
| 15:02 |
kaadmy |
https://www.irccloud.com/pastebin/0d0ErqmS/minetest_node_reg.lua |
| 15:02 |
kaadmy |
that pastebin should work |
| 15:02 |
kaadmy |
unless your images is wrong |
| 15:04 |
germanuel24 |
I uploaded a screenshot of the wrong looking nodes http://imgur.com/b7ri1k5 |
| 15:05 |
kaadmy |
yep, looks like a visual_scale problem |
| 15:05 |
kaadmy |
try using the pastebin code as a replacement for your node |
| 15:05 |
kaadmy |
should work just as well |
| 15:06 |
kaadmy |
and MOBILE :| who develops mt mods on mobile :/ |
| 15:06 |
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| 15:07 |
germanuel24 |
Nah i run MT server on my PC but use mobile to play |
| 15:07 |
kaadmy |
ah |
| 15:07 |
kaadmy |
you could do both, or run singleplayer |
| 15:07 |
kaadmy |
ie. run client and server on the same machine |
| 15:08 |
germanuel24 |
I will test it with your code... wouldn't it cause problems to run server+client on same machine? |
| 15:08 |
kaadmy |
shouldn't afaik |
| 15:08 |
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| 15:08 |
kaadmy |
just run singleplayer for testing |
| 15:08 |
kaadmy |
and the mt client can start servers and connect too |
| 15:10 |
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| 15:16 |
* hoodedice |
purrs right back |
| 15:23 |
germanuel24 |
WTF? The nodes are now in rainbow colors |
| 15:24 |
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| 15:24 |
germanuel24 |
Are these placeholder nodes? They look like wool |
| 15:25 |
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| 15:26 |
germanuel24 |
The wiki says it is wrong to put the tilename as "modname_texturename.png" |
| 15:27 |
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| 15:45 |
germanuel24 |
Please help! My register_node code now looks like this http://pastebin.com/hBz7qnFn but in the game the nodes display still like this http://imgur.com/b7ri1k5 |
| 15:45 |
germanuel24 |
So I'm guessing the PNG files are at fault? |
| 15:46 |
VanessaE |
yrd. |
| 15:46 |
VanessaE |
yes.* |
| 15:46 |
VanessaE |
if your drawtype is normal (the default), the texture must be 100% solid all the way around. |
| 15:47 |
germanuel24 |
So the PNG files must have white spaces? |
| 15:47 |
VanessaE |
if you wanted something that's clear on the edges but you don't want the x-ray effect seen on the bottom, make the drawtype "glasslike" |
| 15:47 |
VanessaE |
the point being, it's a cube. draw your texture so that it uses the whole cube. |
| 15:48 |
VanessaE |
give a link to the texture that's failing you |
| 15:48 |
germanuel24 |
If it's glasslike it will connect all sides? |
| 15:48 |
germanuel24 |
One sec |
| 15:49 |
VanessaE |
in practice, glasslike just means you can make parts of the texture transparent, without the x-ray-through-the-ground effect seen below the nodes in your screenshot. |
| 15:49 |
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| 15:49 |
VanessaE |
(connected glass is a different drawtype) |
| 15:50 |
germanuel24 |
http://i.imgur.com/SsmwDmD.png |
| 15:51 |
VanessaE |
bear in mind that glasslike won't let you see the opposite sides of the object either |
| 15:51 |
germanuel24 |
All letters are the same B is just an example |
| 15:51 |
VanessaE |
yeah, as I thought. |
| 15:52 |
VanessaE |
black-out the edges where the image is transparent, and "flatten" it (remove the alpha channel) |
| 15:53 |
germanuel24 |
I downloaded those png files online from a free letter icon site... so the short answer is: Without editing each file there's no way to display them correctly? |
| 15:53 |
VanessaE |
not if you just want them to sit on the sides of a plain cube, no. |
| 15:53 |
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| 15:53 |
VanessaE |
now, if you wanted to make them look like, let's say, scrabble tiles, you'd use a nodebox sized to fit the texture. |
| 15:54 |
germanuel24 |
I want to display them just like normal nodes (sand,stone etc) |
| 15:54 |
VanessaE |
then you have to flatten the images. |
| 15:54 |
VanessaE |
or, there's an alternative |
| 15:54 |
VanessaE |
use minetest's texture compositing operations to matte the image on top of a solid black square. |
| 15:55 |
VanessaE |
tiles = {"black_square.png^your_letter.png"} |
| 15:55 |
VanessaE |
(note the ^ ) |
| 15:55 |
germanuel24 |
And the black square should be 32x32 like the letter PNG? |
| 15:55 |
VanessaE |
yes. |
| 15:55 |
VanessaE |
I think that's the right order, if not just switch the images around. |
| 15:56 |
germanuel24 |
So i just open paint and draw a black square as 32x32 and save it as black_square.png? Sounds easy |
| 15:56 |
VanessaE |
yep. |
| 15:56 |
VanessaE |
this is wrong and hacky, but it would save you the effort of flattening your tiles :) |
| 15:57 |
germanuel24 |
Should colors be 256? |
| 15:57 |
VanessaE |
no |
| 15:58 |
VanessaE |
use 16-color mode, it'll be a slightly smaller file. |
| 15:58 |
VanessaE |
(it doesn't actually matter as far as minetest is concerned though) |
| 15:59 |
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| 16:01 |
germanuel24 |
http://i.imgur.com/F1Saknq.png correct? |
| 16:03 |
kaadmy |
yep |
| 16:04 |
germanuel24 |
drawtype can be normal? |
| 16:07 |
germanuel24 |
YES it works... thanks alot |
| 16:09 |
VanessaE |
I hate when people do that. |
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air |
do any of you have a server and access to its logs? |
| 17:16 |
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| 17:16 |
sfan5 |
why are you asking |
| 17:16 |
air |
I cant join servers and wanted to know if logs would show anything |
| 17:17 |
air |
well, I can join a local server, just not remove servers |
| 17:17 |
air |
remote |
| 17:18 |
kaadmy |
air: is it a problem with your firewall? not sure if that would cause problems |
| 17:18 |
air |
0.4.12 and below work fine, but 0.4.13 and git dont |
| 17:22 |
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| 17:26 |
Fixer |
ugh, need one hour to set replaygain for 500 tracker music files on core i3 ._. |
| 17:32 |
sofar |
for n in *.mp3 ; do replaygain $n ; done ? |
| 17:36 |
kaadmy |
air: 0.4.13 is incompatible with 0.4.12 servers, are you sure you're conecting to 0.4.13 servers too? |
| 17:36 |
air |
yes |
| 17:37 |
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| 17:38 |
air |
I can connect and play 1 out of every 100 tries |
| 17:38 |
kaadmy |
hmm |
| 17:38 |
kaadmy |
!server pixture |
| 17:38 |
MinetestBot |
kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/10, 0/3 | Version: 0.4.13-dev / pixture | Ping: 13ms |
| 17:39 |
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| 17:42 |
sfan5 |
!up 148.163.189.2 12345 |
| 17:42 |
MinetestBot |
148.163.189.2:12345 is up (155ms) |
| 17:42 |
sfan5 |
^ air can you try that one |
| 17:42 |
air |
ok |
| 17:43 |
air |
see anything? |
| 17:44 |
sfan5 |
does it work? |
| 17:44 |
air |
no |
| 17:44 |
sfan5 |
2016-03-29 17:44:05: VERBOSE[ConnectionSend]: con(4/1)RE-SENDING timed-out RELIABLE to <your ip>(t/o=0.5): from_peer_id=1, channel=0, seqnum=65503 |
| 17:44 |
sfan5 |
2016-03-29 17:44:05: VERBOSE[ConnectionReceive]: con(4/1)WARNING: ACKed packet not in outgoing queue |
| 17:44 |
air |
I am floating in sky |
| 17:47 |
air |
thanks, I now have something to search for |
| 17:47 |
sfan5 |
googling that probably won't bring anything |
| 17:47 |
sfan5 |
you'll need to talk to other devs |
| 17:47 |
sfan5 |
i'm not familiar with the udp protocol stuff |
| 17:48 |
air |
google has quite a few entries for that error |
| 17:55 |
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| 18:10 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix small formatting issue in SRP debug output 8f43aaf https://git.io/vVtCp (2016-03-29T19:59:14+02:00) |
| 18:11 |
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| 19:20 |
Fixer |
hmm, this new win10 scroll animation is very hard to grasp, btw, saw actual forced upgrade of win8 to 10, pretty old person was confused by that |
| 19:20 |
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| 19:23 |
hoodedice |
I still can't believe the "forced upgrade" shit |
| 19:24 |
hoodedice |
in any case, pretty pissed with 10 atm, series of updates in March pretty much destroyed half the system |
| 19:24 |
hoodedice |
can't use the in-built mail client reliably, have windefender and other shit turned off |
| 19:24 |
hoodedice |
and it still manages to crash three times a day |
| 19:25 |
hoodedice |
I've removed most of the games I had on my system, and defragged to no end, and it is now *somewhat* stable |
| 19:27 |
Fixer |
i was not going to downgrade it to 8, same shit, and not my problem anyway :} |
| 19:28 |
Fixer |
10 looks androidy, whistlying everything, amimate all the thing |
| 19:28 |
hoodedice |
10 is fine if it fucking works, which it doesn't |
| 19:28 |
hoodedice |
and the forced "updates" is bullshit, good thing I have a choice of NOT upgrading my windows phone |
| 19:29 |
* sfan5 |
purrs at hoodedice |
| 19:29 |
Fixer |
it should, i don't like forced updates and telemetry, new start menu and bloated "apps" with lots of whitespace, apart from that it is usable |
| 19:29 |
* hoodedice |
kicks sfan5 into a dustbin |
| 19:29 |
hoodedice |
no furries |
| 19:29 |
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| 19:29 |
VanessaE |
what's wrong with furries? |
| 19:30 |
Fixer |
win 7 has its faults but they are much much less than 10 |
| 19:30 |
hoodedice |
apps, I have no major problems with, I used to use the default mail app till the march updates, and still use the default music player and photo viewer |
| 19:30 |
hoodedice |
VanessaE, jk |
| 19:31 |
Fixer |
i did try to change default browser and it didn't for some strange reason o_0 |
| 19:31 |
hoodedice |
I liked windows 8.1 though, tbh |
| 19:31 |
hoodedice |
oh, fun fact, you need to go and change it for every protocol that a browser handles |
| 19:31 |
hoodedice |
fun fun |
| 19:31 |
Fixer |
i can see selection box with browser but when i click on Chrome it just ... meh.. nothing happens |
| 19:32 |
hoodedice |
also, I'm saying this in a FOSS channel, but I'm a big fan of the integration |
| 19:33 |
hoodedice |
I don't care about my privacy anymore because I'm a Muslim and I'm on multiple lists anyway >_> |
| 19:36 |
hoodedice |
Fixer, you work IT? |
| 19:43 |
Fixer |
hoodedice, nope, just needed to copy some files |
| 19:43 |
hoodedice |
oh okay |
| 19:43 |
hoodedice |
bbl |
| 19:45 |
Fixer |
you can block all telemetry even on win10 via firewall, not a big deal, I don't like the OS in general, prefer 7 |
| 19:56 |
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| 20:33 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Mapgen: Spread both night and day light banks in spreadLight 0338c2e https://git.io/vVtdW (2016-03-29T16:32:30-04:00) |
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| 21:57 |
STHGOM |
rubenwardy, the ctf_pvp_engine modpack isnt working correctly. ctf_pvp_engine-master/ctf_colors/gui.lua:33: attempt to index global 'team' (a nil value) |
| 21:58 |
STHGOM |
when trying to set a team color |
| 21:59 |
STHGOM |
also i was wondering if i could get the code, that automatically sets players to teams, as on your server |
| 22:00 |
MinetestBot |
[git] tenplus1 -> minetest/minetest: stop falling.lua error e72b8f2 https://git.io/vVqtK (2016-03-29T23:56:23+02:00) |
| 22:31 |
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| 22:50 |
germanuel24 |
I used worldedit replace nodes on an area that was filled with air to replace it with desert_sand...but now the whole area is very dark and looks like a shadow... i already tried to mark the whole area and click Fix Lighting and it says 200000 nodes updated but NO CHANGE... |
| 22:54 |
STHGOM |
have you tried //replace air air ? |
| 22:54 |
STHGOM |
just a thought. |
| 22:55 |
germanuel24 |
Should i mark from the ground or exactly where the air starts? |
| 22:56 |
STHGOM |
from the ground, to be safe |
| 22:56 |
STHGOM |
probably not needed |
| 23:00 |
germanuel24 |
OMG it worked |
| 23:00 |
Fixer |
._. |
| 23:00 |
germanuel24 |
Thanks! |
| 23:01 |
rubenwardy |
STHGOM, ctf_pvp_engine/ctf/team.lua : ctf.autoalloc(name, alloc_mode) |
| 23:01 |
rubenwardy |
https://github.com/rubenwardy/ctf_pvp_engine/blob/master/ctf/teams.lua#L252 |
| 23:01 |
rubenwardy |
also, |
| 23:01 |
rubenwardy |
!title https://github.com/rubenwardy/ctf_pvp_engine/commit/8c073e1b0d2f8b9c182f91b595dee52486e90462 |
| 23:01 |
MinetestBot |
rubenwardy: Fix nil team in ctf:settings callback · rubenwardy/ctf_pvp_engine 8c073e1 · GitHub |
| 23:02 |
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| 23:05 |
STHGOM |
hmm, soo, should I just update my ctf now? |
| 23:05 |
rubenwardy |
I guess |
| 23:06 |
rubenwardy |
Is this with shivajiva> |
| 23:07 |
STHGOM |
? |
| 23:07 |
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| 23:08 |
STHGOM |
germanuel24, happy it helped :D (yayy, i helped someone!) |
| 23:08 |
rubenwardy |
He asked me about ctfpvpeng today as well |
| 23:08 |
STHGOM |
ah. no, I dont know shivajiva |
| 23:09 |
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| 23:09 |
rubenwardy |
ok, oh well |
| 23:09 |
rubenwardy |
I wish there was a better way of unit testing Lua scripts in Minetest |
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| 23:24 |
Fixer |
forest burning simulator 2017 |
| 23:24 |
Fixer |
new idea for start up |
| 23:25 |
sofar |
rubenwardy: just pass nil to every argument |
| 23:28 |
STHGOM |
hmm, still getting errors, I guess it might be compatibility issues with dev minetest |
| 23:28 |
rubenwardy |
what's the error? |
| 23:30 |
STHGOM |
s/minetest_warfare/mods/ctf_pvp_engine/ctf/teams.lua:99: table index is nil |
| 23:30 |
STHGOM |
Runtime error from mod 'ctf_colors' in callback on_playerReceiveFields() |
| 23:32 |
rubenwardy |
found the issue |
| 23:33 |
STHGOM |
k |
| 23:36 |
rubenwardy |
I'm really starting to hate submodules |
| 23:37 |
Fixer |
yeeeeeey |
| 23:37 |
Fixer |
lets see some slopes |
| 23:37 |
Fixer |
v7 enlarged |
| 23:38 |
Fixer |
nice |
| 23:38 |
Fixer |
that immense forests |
| 23:38 |
Fixer |
and rolling like hills |
| 23:38 |
Void7 |
screenshot plz >:D |
| 23:38 |
Fixer |
kilometers of forests |
| 23:38 |
Fixer |
one sec |
| 23:40 |
Fixer |
Void7, https://i.imgur.com/C2NG43O.jpg |
| 23:40 |
kaadmy |
skweensots pliz |
| 23:40 |
kaadmy |
nice |
| 23:41 |
kaadmy |
dry grassy hills(which biome?) in the background |
| 23:41 |
kaadmy |
and comically similar trees ;) |
| 23:41 |
Void7 |
woah, i'd love to see that in a vast open-world RPG |
| 23:42 |
Fixer |
jungle far, usual forest - near |
| 23:42 |
Fixer |
jungle - far and middle |
| 23:42 |
Fixer |
https://i.imgur.com/i2Ti7Fp.jpg lol |
| 23:42 |
Fixer |
i like that |
| 23:42 |
kaadmy |
:} |
| 23:42 |
kaadmy |
*boop* |
| 23:42 |
rubenwardy |
STHGOM, https://github.com/rubenwardy/ctf_pvp_engine/commit/59d220f9a2716be8e5e7da0ba803d334481e8983 |
| 23:43 |
Fixer |
time to burn everything |
| 23:43 |
Fixer |
and measure performance by precious eye |
| 23:43 |
Void7 |
uh-oh :( |
| 23:43 |
Fixer |
cough |
| 23:43 |
Fixer |
you has the seed anyway |
| 23:43 |
kaadmy |
what's the seed -___- |
| 23:43 |
kaadmy |
"forest burning simulator 2017"? |
| 23:43 |
Void7 |
*** minetest has crashed, too many ABMs |
| 23:46 |
Fixer |
https://i.imgur.com/Z06jAlk.jpg |
| 23:47 |
Void7 |
<spam>omg plz giv me src for mod plz plz plz</spam> |
| 23:47 |
kaadmy |
pliz pliz? |
| 23:47 |
Fixer |
fps is mostly good |
| 23:48 |
kaadmy |
67 fps? |
| 23:48 |
Fixer |
near it |
| 23:48 |
Fixer |
but it can go down to 30 when fire spreads (mesh gen) |
| 23:49 |
Fixer |
max_lag 0.26 |
| 23:49 |
Fixer |
it is pretty light |
| 23:49 |
Fixer |
on server |
| 23:49 |
Fixer |
yeay, mmm |
| 23:50 |
STHGOM |
rubenwardy, its not crashing anymore, and the hud text is red, but the character is still default |
| 23:51 |
STHGOM |
default green skin |
| 23:51 |
STHGOM |
hold on |
| 23:52 |
Fixer |
everything burns |
| 23:52 |
rubenwardy |
is your color in here, STHGOM? https://github.com/rubenwardy/ctf_pvp_engine/blob/master/ctf_colors/init.lua#L1 |
| 23:54 |
STHGOM |
I havent been using flags (they have errors, too :P ) |
| 23:54 |
Fixer |
https://i.imgur.com/1udgZ3S.jpg |
| 23:54 |
rubenwardy |
only the colors in there can be used |
| 23:54 |
Fixer |
result |
| 23:54 |
STHGOM |
im trying red |
| 23:55 |
STHGOM |
there is an option: ctf._set("colors.skins", false), now i get white skin. is it not implemetned yet? |
| 23:58 |
STHGOM |
flags give me this on world startup: /ctf_pvp_engine/ctf_flag/api.lua:221: attempt to get length of field 'flags' (a nil value) |
| 23:59 |
STHGOM |
I hope I'm not bugging you too much |