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MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Create 'grass', 'dry_grass' groups, use in dirt conversion ABM 0ca43e4 https://git.io/vwqIN (2016-04-18T01:52:03+01:00) |
| 00:58 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Character: Fix boat leg wobble. 33aa5e7 https://git.io/vwqIA (2016-04-18T01:51:57+01:00) |
| 01:10 |
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DI3HARD139 |
Anyone know if there are any plans to use Vulkan? |
| 01:33 |
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sofar |
DI3HARD139: that would be an irrlicht question |
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cimbakahn |
Hello! |
| 05:26 |
cimbakahn |
Does anyone know what this means ----> ERROR[main]: NodeResolver: failed to resolve node name 'technic:uranium_mineral'. |
| 05:28 |
sofar |
broken mod, or unstinstalled mod? |
| 05:29 |
cimbakahn |
I am attempting it again to see if it shows up again...... |
| 05:32 |
cimbakahn |
Yep! It still shows. |
| 05:33 |
cimbakahn |
Could it be that the node is misspelled? |
| 05:34 |
cimbakahn |
Is technic:uranium_mineral the correct spelling? |
| 05:35 |
sofar |
minetest.register_node( ":technic:mineral_uranium", { |
| 05:35 |
sofar |
misspelled, yes |
| 05:37 |
cimbakahn |
Ok. Thank you! Just need to find out where to rename it...... |
| 05:56 |
cimbakahn |
I downloaded the newest one and it has the correct spelling. |
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| 09:41 |
germanuel24 |
mesecons texture question: When i place mese_lamp nodes on top of each other and put another node in front the mese_lamp node light shines THROUGH the edges which looks extremely ugly..how to fix this? |
| 09:43 |
germanuel24 |
It only happens with mese_lamp nodes..others like lightstone do not have this issue..i looked at the texture itself but cannot find a problem |
| 09:45 |
germanuel24 |
Maybe the LIGHT_MAX setting is too high? |
| 09:58 |
germanuel24 |
Ok so changing the light source setting did not help at all...now I'll try to change the PNG a bit |
| 10:24 |
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| 10:37 |
Krock |
what if you dig the stuff and place them again with the new light source value? |
| 10:43 |
germanuel24 |
Krock, Sorry i made a mistake it's the default:meselamp not mesecons one... i tried now: 1. reduce light_source of node by 1/2 no change 2. edited PNG file and made sides darker (little change) |
| 10:43 |
germanuel24 |
by 1 and 2* |
| 10:43 |
Krock |
you can't stop the light that goes through the edges |
| 10:43 |
Krock |
it's a core problem (??) |
| 10:43 |
Krock |
could also be something with irrlicht |
| 10:44 |
germanuel24 |
But it doesn't happen with mesecons_lightstone? |
| 10:45 |
Krock |
it always happens. No screenie no proof |
| 10:46 |
germanuel24 |
It seems to depend on how bright the node is.. darker = need to be further away to notice it |
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Krock |
again a server down? |
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nrzkt |
!server Apple |
| 11:28 |
MinetestBot |
nrzkt: AppleTree - Survival PvE & Build | pts.epixel-game.net | Clients: 6/50, 7/16 | Version: 1.0.0-alpha19-dev / epixel | Ping: 17ms |
| 11:29 |
nrzkt |
sfan5, maybe could be good to add lag to this command output ? :) |
| 11:30 |
sfan5 |
maybe |
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| 16:48 |
germanuel24 |
Is there a way to adjust the breath losing under water without an extra mod? Like is it hard coded in C++? |
| 16:49 |
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| 16:50 |
sofar |
client side, even |
| 16:52 |
germanuel24 |
Which file do i need to edit for that? |
| 16:56 |
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| 17:12 |
germanuel24 |
I cannot find it =/ Surely there must be a setting anywhere that tells the engine after how many seconds to reduce the breath? |
| 17:13 |
Krock |
germanuel24, environment.cpp:2536 |
| 17:14 |
Krock |
hardcoded to 2.0 seconds |
| 17:14 |
germanuel24 |
So it IS hard coded...and can i adjust it with the API? |
| 17:14 |
Krock |
if it's hardcoded, how would you want to change it? |
| 17:14 |
Krock |
because that's what hardcoded means.. |
| 17:14 |
Krock |
you can't change it |
| 17:15 |
germanuel24 |
So any server that has a higher delay is edited + compiled? |
| 17:16 |
Krock |
bingo |
| 17:16 |
germanuel24 |
And there is no hacky way around? |
| 17:17 |
Krock |
hacky would be if you change it by yourself |
| 17:17 |
Krock |
of add a minetest setting into the source code for this value |
| 17:17 |
Krock |
*minetest.conf |
| 17:19 |
germanuel24 |
So without compiling i can give up... |
| 17:20 |
Krock |
yep. use the white flag to resign |
| 17:22 |
germanuel24 |
Is compiling hard for a noob? |
| 17:22 |
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| 17:23 |
Krock |
germanuel24, not for linux. But you're not a noob if you can't do that on windows |
| 17:23 |
germanuel24 |
I have Ubuntu...so i need the software gcc and the source folder from github right? |
| 17:24 |
* Calinou |
removes Babun and installs Cygwin |
| 17:24 |
Calinou |
bare Cygwin + some packages + ConEmu is very good, and less bloated than Babun |
| 17:24 |
Krock |
there are simple one-line commands on the forum |
| 17:24 |
Calinou |
it just needs zsh and oh-my-zsh :) |
| 17:24 |
Krock |
germanuel24, https://forum.minetest.net/viewtopic.php?f=42&t=3837 |
| 17:25 |
Krock |
it will install you everything you need |
| 17:25 |
germanuel24 |
But i can edit the files before? Like adjusting chat messages and timers? |
| 17:26 |
Krock |
germanuel24, do the whole script until " cd ..;" |
| 17:26 |
Krock |
after that it will start cmake and all the build stuff |
| 17:28 |
germanuel24 |
ok and when I'm done editing just the rest? |
| 17:29 |
germanuel24 |
So i run everything after cd ..? |
| 17:29 |
Krock |
yep |
| 17:29 |
germanuel24 |
Will it install minetest-stable or dev? |
| 17:29 |
Krock |
it will use the code frmo github master, so indev |
| 17:30 |
Krock |
*from |
| 17:30 |
germanuel24 |
Isn't that rather bad for a server? |
| 17:30 |
Krock |
why? |
| 17:30 |
Krock |
it has backwards compatibility |
| 17:30 |
germanuel24 |
Well most people tell me to always use stable versions |
| 17:30 |
germanuel24 |
to run servers* |
| 17:30 |
Krock |
everywhere else yes - but not in Minetest :P |
| 17:31 |
germanuel24 |
Okay..i will try now thanks |
| 17:31 |
Krock |
the last stable was released months ago, so you would miss many changes |
| 17:31 |
Krock |
ack. it's about a half year now |
| 17:31 |
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| 17:36 |
germanuel24 |
Krock, Yes but sometimes the dev version has new bugs too |
| 17:36 |
Asuran |
Krock, hardcocded means its not easy editable |
| 17:36 |
Asuran |
it means its coded in c++ instead of an easy language to program it or even a config |
| 17:37 |
Krock |
Asuran, if it was in Lua, it wouldn't be harcoded |
| 17:37 |
Asuran |
real problem comes when hardcoded is complexer then changing an int from 20 to 10 or such or 20 to 35 |
| 17:37 |
Krock |
no matter how, lua is easy to edit |
| 17:37 |
germanuel24 |
Can i edit .cpp files in any editor? |
| 17:37 |
Asuran |
yes |
| 17:38 |
Krock |
geany, atom.. doesn't matter as long you have a good syntax highlighter |
| 17:38 |
germanuel24 |
Ok and before i continue with the cmake command i need to make sure the .minetest folder is empty right? |
| 17:38 |
Asuran |
but no editor with extra tags like word |
| 17:39 |
Calinou |
germanuel24, sometimes, Git versions of software are more stable than the stable versions |
| 17:39 |
Calinou |
this is why some software is rolling-release, there are no fixed releases or deadlines. |
| 17:39 |
Krock |
germanuel24, sometimes there are bugs, yes. But with many testers around they're reported and fixed quickly. Just blame the developer who wrote the bad commit and there will be some activity :P |
| 17:39 |
Calinou |
germanuel24, compiling Minetest on GNU/Linux is very easy, but on Windows it'll take hours because you need to gather dependencies :) |
| 17:40 |
Asuran |
i know this too |
| 17:40 |
Krock |
^ and finding the errors when it doesn't compile |
| 17:40 |
Krock |
gawd.. I hate you, leveldb! |
| 17:40 |
germanuel24 |
Okay... so i am in the minetest folder now..i edit all the files with my editor and save them and when I'm done i BACKUP my old .minetest folder or just the world folder? |
| 17:40 |
Calinou |
Krock, use an IDE :D |
| 17:40 |
Asuran |
manuel is the breath controled server side or jsut checked to prevent cheating? |
| 17:40 |
Asuran |
or whatever it does |
| 17:41 |
Asuran |
*else |
| 17:41 |
Calinou |
germanuel24, the Minetest source is cloned with Git with that script; the original version will be kept locally |
| 17:41 |
Krock |
Calinou, you ninja'd me :< |
| 17:41 |
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| 17:41 |
Calinou |
if you screw up, you can type "git reset --hard HEAD" to undo all local changes in ~/minetest |
| 17:41 |
Calinou |
(~/minetest, not ~/.minetest) |
| 17:41 |
Krock |
Asuran, yes. That way it's not possible to cheat there |
| 17:42 |
germanuel24 |
Oh..right now my version is in ~/.minetest so the commands will not affect it? |
| 17:42 |
Krock |
or at least it's difficult |
| 17:42 |
Krock |
Calinou, an IDE doesn't help when there are unresolved external symbols |
| 17:43 |
Asuran |
Krock, wait, doesn't visual studio help there? |
| 17:43 |
Asuran |
im unsure |
| 17:43 |
germanuel24 |
But at the end it will replace the contents of my ~/.minetest folder no? So i need to make sure i backup the world folder somewhere so that i can just paste it |
| 17:43 |
Krock |
I have visual studio but I doubt it would make any change if I would compile it there |
| 17:43 |
Asuran |
idk |
| 17:43 |
Asuran |
im no programmer |
| 17:44 |
Krock |
become a programmer |
| 17:44 |
Asuran |
haha i guess no |
| 17:44 |
Krock |
why not? it's something great |
| 17:44 |
Asuran |
not in this world |
| 17:44 |
Asuran |
^^ |
| 17:44 |
Asuran |
anyways |
| 17:44 |
Asuran |
i tried |
| 17:44 |
germanuel24 |
WAIT LevelDB is not SQL? So map.sqlite is not compatible with this version? |
| 17:44 |
Krock |
Asuran, switch the world then. You're definitely in a wrong one |
| 17:44 |
Asuran |
i switched the world maybe |
| 17:44 |
Krock |
germanuel24, SQLite and LevelDB are two different database backends |
| 17:44 |
Asuran |
to something different |
| 17:45 |
|
Asuran was kicked by ShadowBot: Message flood detected. |
| 17:45 |
|
Krock was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
| 17:45 |
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| 17:45 |
Krock |
err what? |
| 17:46 |
germanuel24 |
So the map file can be .sqlite with LevelDB? |
| 17:46 |
Krock |
germanuel24, no. leveldb will save it in a seperate "map" directory |
| 17:46 |
Krock |
or similar |
| 17:46 |
Calinou |
Redis is not SQL either, I think |
| 17:47 |
germanuel24 |
So i cannot use my old world with this version then? |
| 17:47 |
Krock |
germanuel24, you can have both backends supported |
| 17:47 |
Krock |
"libsqlite3-dev", you installed that one with that command |
| 17:47 |
Krock |
this means you have sqlite support to access to that older world |
| 17:47 |
germanuel24 |
Ok good! |
| 17:48 |
Krock |
lol.. would be dumb as hell if there was just one backend |
| 17:48 |
Krock |
either leveldb or sqlite.. nah. |
| 17:52 |
germanuel24 |
All 0.4.13 mods are 100% supported in the dev version? |
| 17:52 |
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| 17:53 |
Calinou |
Krock, I'm installing MinGW-w64 too |
| 17:53 |
Calinou |
I chose posix threads and seh exception, that's the defaults... looked a bit on Stack Overflow |
| 17:53 |
Krock |
germanuel24, yes. |
| 17:53 |
Krock |
Calinou, nice :) |
| 17:57 |
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| 18:00 |
germanuel24 |
if(m_drowning_interval.step(dtime, 2.0)) thats the line for the breath losing interval right? |
| 18:00 |
Calinou |
yes |
| 18:00 |
Calinou |
dtime is delta time, in seconds |
| 18:01 |
germanuel24 |
if(m_breathing_interval.step(dtime, 0.5)) and that's for giving breath back? |
| 18:02 |
Calinou |
Krock, also getting 32-bit version |
| 18:02 |
Calinou |
germanuel24, yes |
| 18:03 |
Calinou |
Krock, now I'll have 4 compilers (if not more) installed on my system \o/ |
| 18:03 |
Calinou |
VS in 32 and 64-bit, MinGW in 32 and 64-bit |
| 18:03 |
germanuel24 |
Oh by the way...did the script download 32-bit? |
| 18:03 |
Calinou |
that should be enough to compile any Windows software on earth, I hope \o/ |
| 18:03 |
Krock |
scripts don't care on what platform you are |
| 18:03 |
Calinou |
germanuel24, no, it compiles for 64-bitif you're on 64-bit, or 32-bit if you're on 32-bit |
| 18:03 |
germanuel24 |
Ok so i don't need to choose |
| 18:03 |
Krock |
Calinou, whoa. That's a huge collection :< |
| 18:04 |
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| 18:05 |
Calinou |
germanuel24, yes |
| 18:06 |
germanuel24 |
Does anyone know where the join/leave messages are? I want to edit those |
| 18:06 |
Calinou |
you can use grep |
| 18:07 |
Calinou |
use cd to navigate to the Minetest source folder (~/minetest/src), type: grep -r "joined the game" |
| 18:07 |
Calinou |
and grep -r "left the game" |
| 18:07 |
Calinou |
it'll return all files that contain it :) |
| 18:09 |
germanuel24 |
-R -n to even return the line nice |
| 18:12 |
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| 18:15 |
germanuel24 |
To remove an entire message i only delete the message =+ lines |
| 18:16 |
germanuel24 |
? |
| 18:16 |
germanuel24 |
+=* sorry |
| 18:16 |
Calinou |
germanuel24, I don't think it'll work |
| 18:17 |
germanuel24 |
Or i leave them empty will it not send then? |
| 18:22 |
germanuel24 |
Does the script enable cURL? |
| 18:24 |
Calinou |
germanuel24, I'm pretty sure it does |
| 18:24 |
Calinou |
it enables most optional features |
| 18:25 |
germanuel24 |
Ok cause you need cURL for announcing right? |
| 18:27 |
germanuel24 |
Will LevelDB need more performance over just SQL? |
| 18:27 |
germanuel24 |
I mean enabling both |
| 18:27 |
Calinou |
a world only uses one database backend at once. |
| 18:28 |
Calinou |
if you play multiplayer, you won't notice any difference on the client. |
| 18:28 |
germanuel24 |
And as server? |
| 18:28 |
Calinou |
if you play singleplayer, note that using LevelDB is not always faster, and it's not the default back-end anyway (you need to edit a file to change the world's database backend) |
| 18:28 |
Calinou |
my advice is, stick to SQLite in most cases |
| 18:28 |
Calinou |
it's enough for small servers (up to 10-15 players) |
| 18:28 |
germanuel24 |
Ok but just enabling LevelDB will not eat resources when i play on a SQL map? |
| 18:35 |
Calinou |
it won't |
| 18:35 |
Calinou |
none of the LevelDB-specific code will run |
| 18:39 |
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| 18:39 |
germanuel24 |
Should i uninstall the stable first that i got via software-center? |
| 18:40 |
Calinou |
yes |
| 18:41 |
Calinou |
although they don't interfere per se |
| 18:42 |
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| 18:49 |
germanuel24 |
How long does compiling take on an old computer? Any estimates? |
| 18:49 |
sfan5 |
depends on how long |
| 18:49 |
sfan5 |
s/long/old/ |
| 18:50 |
germanuel24 |
Uh..I'm lost |
| 18:51 |
germanuel24 |
I mean does anyone have estimates on how long it takes on an old machine? |
| 18:52 |
germanuel24 |
Intel Celeron @ 2.6 Ghz |
| 18:54 |
kaadmy |
takes about 5-10 minutes for me |
| 18:54 |
Krock |
germanuel24, if it's singlecore expect 15 minutes |
| 18:54 |
germanuel24 |
Ok so it will definitely not take an hour or more? |
| 18:55 |
Krock |
naah |
| 18:55 |
Calinou |
Krock, my MinGW 64-bit works, it can compile Lua :) |
| 18:55 |
Krock |
Calinou, that's great to hear :D |
| 18:55 |
kaadmy |
Intel(R) Core(TM)2 Duo CPU L7100 @ 1.20GHz |
| 18:55 |
germanuel24 |
Dou is dual-core? |
| 18:55 |
Krock |
Athlong 64 4000+ @ 2.4 GHz |
| 18:55 |
Krock |
*Athlon |
| 18:56 |
Krock |
that's singlecore and maybe a bit better than your celeron |
| 18:56 |
germanuel24 |
Ok... does it also depend on RAM? |
| 18:56 |
Krock |
naaaah.. never heard of ANY appliaction that would use any RAM |
| 18:57 |
Krock |
yes sure it does. |
| 18:57 |
germanuel24 |
I mean are there big difference in compiling? |
| 18:57 |
kaadmy |
maybe a little slower at first guess |
| 18:57 |
Krock |
if your swap is fast enough you won't notice much |
| 18:57 |
germanuel24 |
I have 768 MB + 768 MB swap lol |
| 18:57 |
Krock |
must be enough. |
| 18:59 |
germanuel24 |
Ok so...i tell now everyone on my server that i take it offline for about 30 minutes, then i uninstall the stable version, then i run cmake..correct? |
| 19:00 |
Krock |
cmake and make are required to build it |
| 19:00 |
germanuel24 |
Yeah i followed the one-line script until the cd .. part |
| 19:00 |
Krock |
not sure if you must uninstall the old version of if it's overwritten |
| 19:00 |
Krock |
-of |
| 19:01 |
* Krock |
points somewhere on the userlist with the hope someone could help |
| 19:02 |
germanuel24 |
Right now part of my installation is in /usr/share/minetest... will the dev-build put files there too? |
| 19:04 |
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| 19:05 |
Calinou |
germanuel24, no, it'll put the data files in /usr/local/share/minetest |
| 19:05 |
Calinou |
note the "local" |
| 19:05 |
Calinou |
any "sudo make install"'d stuff lands in /usr/local |
| 19:05 |
Calinou |
well, the sane stuff |
| 19:05 |
Calinou |
some old things will insist and go in /usr, which is bad practice |
| 19:08 |
Krock |
finally found out why the cordon bleu isn't blue |
| 19:09 |
germanuel24 |
Calinou, thanks for answering so many questions... i just never compiled anything before just am good at scripting languages like PHP, JavaScript and about to learn Lua |
| 19:09 |
Calinou |
Ceci n'est pas un compilateur ! |
| 19:10 |
Krock |
what else? |
| 20:22 |
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| 20:22 |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
| 20:22 |
sfan5 |
test? |
| 20:22 |
sfan5 |
nice |
| 20:23 |
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| 20:23 |
|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
| 20:23 |
germanuel24 |
Do the dev-versions always say dirty at the end? |
| 20:23 |
sfan5 |
yes |
| 20:23 |
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| 20:23 |
Fixer |
PROCEDURE? |
| 20:23 |
Fixer |
what is it? |
| 20:24 |
Fixer |
sfan5, running something really old? |
| 20:25 |
sfan5 |
old? |
| 20:26 |
nrzkt |
Samson1, ? |
| 20:29 |
sfan5 |
File "/usr/local/lib/python3.4/dist-packages/apscheduler/__init__.py", line 3, in <module> |
| 20:29 |
sfan5 |
version_info = tuple(int(x) if x.isdigit() else x for x in parsed_version.public.split('.')) |
| 20:29 |
sfan5 |
what is this bullshit |
| 20:34 |
Krock |
that's python |
| 20:38 |
sfan5 |
Krock: can you try opening this link: http://kitsunemimi.pw |
| 20:38 |
Krock |
rickroll incoming |
| 20:39 |
sfan5 |
(Windows; U; Windows NT 5.1; de-CH; rv:1.8.1.12) ? |
| 20:39 |
Krock |
no rickroll? It's just a simple "index of /" page |
| 20:39 |
Krock |
yeah, must be me |
| 20:39 |
sfan5 |
nice you have ipv6 |
| 20:39 |
sfan5 |
thanks for testing |
| 20:39 |
Krock |
np |
| 20:40 |
Krock |
oh, my ISP finally supports ipv6? nice |
| 20:41 |
Calinou |
IPv7! |
| 20:41 |
Fixer |
finally? i think it is still rare :/ |
| 20:43 |
Calinou |
Google's traffic is ~5% IPv6 |
| 20:45 |
Krock |
routers became useless! free IP addresses for everyone! |
| 20:48 |
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| 20:49 |
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| 20:54 |
sfan5 |
!op |
| 20:55 |
|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
| 20:55 |
sfan5 |
!deop |
| 20:55 |
Krock |
ah. the log's URL updated |
| 20:58 |
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| 21:01 |
Samson1 |
nrzkt, Hello :) |
| 21:02 |
nrzkt |
hello Samson1 , you want to talk with me ? |
| 21:07 |
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| 21:12 |
Ronsor` |
ok |
| 21:13 |
Ronsor` |
who wants to join my minetest server? |
| 21:13 |
Markow |
What's it like? |
| 21:13 |
Markow |
mods, textures? |
| 21:14 |
Ronsor` |
pretty quiet right now |
| 21:14 |
Markow |
...misc info |
| 21:14 |
Markow |
survival or creative? |
| 21:14 |
Ronsor` |
i've built a small town |
| 21:14 |
Ronsor` |
we have snow, beaches, mountains, plains all nearby |
| 21:19 |
kaadmy |
... |
| 21:20 |
Ronsor` |
not many mods |
| 21:20 |
Ronsor` |
survival |
| 21:21 |
Ronsor` |
sorry |
| 21:21 |
Ronsor` |
my connection is lagging today |
| 21:24 |
Ronsor` |
currently we have denaid protect |
| 21:24 |
Ronsor` |
irc, maptools |
| 21:32 |
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| 21:37 |
Out`Of`Control |
Anyone know about torch bug, torch replaces door when you try to open holding torch |
| 21:37 |
Out`Of`Control |
or its a door bug? |
| 21:38 |
Out`Of`Control |
does not happen always |
| 21:39 |
swift110 |
hey alkl |
| 21:39 |
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| 21:40 |
sofar |
Out`Of`Control: torch bug? using a torch mod or? |
| 21:40 |
Out`Of`Control |
sofar: yes |
| 21:40 |
sofar |
it's an "or" question |
| 21:41 |
sofar |
not a "logical or" question |
| 21:41 |
Out`Of`Control |
sofar: i don't know its caused by torch mod or doors mod |
| 21:41 |
sofar |
do you have a torch mod? |
| 21:41 |
Out`Of`Control |
yes |
| 21:41 |
sofar |
which torch mod? |
| 21:43 |
Out`Of`Control |
need a bit time to find sry |
| 21:43 |
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| 21:43 |
bashterm |
hello? |
| 21:43 |
sofar |
hello? |
| 21:43 |
Out`Of`Control |
sofar: 3d_torch |
| 21:44 |
Out`Of`Control |
0.1 v maybe there is update |
| 21:44 |
sofar |
try switching to https://github.com/minetest-mods/torches |
| 21:44 |
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| 21:44 |
sofar |
Out`Of`Control: that version is maintained and will work with the torches already on your maps |
| 21:45 |
Out`Of`Control |
what happens with torches placed on ceiling? |
| 21:46 |
sofar |
it supports them |
| 21:46 |
sofar |
if not then it's a bug and I'll fix it asap |
| 21:46 |
Out`Of`Control |
sofar: cool thank you |
| 21:53 |
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| 21:57 |
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| 21:59 |
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| 22:22 |
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| 22:34 |
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| 23:15 |
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| 23:15 |
wilkgr |
I just saw this on the sfan5-bot: "Location: /usr/bin/python2.7" |
| 23:15 |
wilkgr |
lol |
| 23:15 |
wilkgr |
(In its profile) |
| 23:16 |
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| 23:16 |
wilkgr |
Hi yang2003 |
| 23:18 |
yang2003 |
Hi wilkgr |
| 23:18 |
yang2003 |
What's up? |
| 23:22 |
wilkgr |
sfan5-bot has this as location: "Location: /usr/bin/python2.7" |
| 23:22 |
wilkgr |
in its profile :) |
| 23:25 |
yang2003 |
k |