| Time |
Nick |
Message |
| 00:14 |
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| 00:35 |
cimbakahn |
When you use a subgame, is it totally seperate from the regular minetest game. I mean, does it use any mods from the minetest game or does it just use its own mods that is in its folder with it? |
| 00:42 |
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| 00:46 |
KaadmY |
cimbakahn: that's the point of subgames |
| 00:46 |
KaadmY |
minetest_game is just a subgame |
| 00:47 |
KaadmY |
100% of the game data is from the subgame |
| 00:47 |
KaadmY |
if you want to use existing mods/data from minetest_game, you have to copy it into your own subgame |
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| 03:32 |
hmmmmm |
well this is stupid |
| 03:32 |
hmmmmm |
github changed it so that it's impossible to go to a contributor's commit inside their branch they made a pull request from |
| 03:32 |
hmmmmm |
now if you click on the commit, it will go to the Files Changed tab instead of the actual commit page |
| 03:38 |
sofar |
is it a branch that the developer deleted? |
| 03:38 |
sofar |
I've seen that give issues |
| 03:42 |
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| 03:54 |
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| 03:57 |
hmmmmm |
nope, it's still there |
| 03:58 |
hmmmmm |
they just completely removed the ability to go to that branch from the PR page |
| 03:58 |
MinetestBot |
[git] paramat -> minetest/minetest: Mapgen: Make 3D noise tunnels' width settable 8b1f8e9 https://git.io/vwirw (2016-04-28T23:36:19-04:00) |
| 03:58 |
hmmmmm |
you need to go to the user's profile, go into their fork of the project, then select the branch it's from |
| 03:58 |
hmmmmm |
a big -1 for usability imho |
| 04:09 |
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| 06:11 |
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| 06:34 |
cimbakahn |
In the progress subgame, how do i get rid of the snow, either mostly or completely? I would rather it be mostly. |
| 06:35 |
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| 06:36 |
sofar |
alias it to air? |
| 06:38 |
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| 08:11 |
SanskritFritz |
Milan: does the nick "jakab" mean anything to you? |
| 08:14 |
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| 08:37 |
Milan |
SanskritFritz, yes |
| 08:50 |
cimbakahn |
sofar: Sorry! I didn't realize you got back to me. If i alias it to air, what will be there in place of the snow? Just nothing? Stone? |
| 08:52 |
cimbakahn |
I wonder if i can alias it to dirt_with_grass, and then i'll have more greenery? But if i did that, there would be no snow in the game at all. |
| 08:57 |
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| 11:00 |
cimbakahn |
In the progress subgame, how do i get rid of the snow, either mostly or completely? I would rather it be mostly, so there would still be a few spots for the yeti to live. |
| 11:00 |
cimbakahn |
I wonder if i can alias it to dirt_with_grass, and then i'll have more greenery? But if i did that, there would be no snow in the game at all? Am i correct in what i'm assuming here? Any suggestions? I think i would like to take the snowy areas down by 60 to 75 percent. |
| 11:00 |
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| 11:22 |
cimbakahn |
Hello better! |
| 11:32 |
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| 13:16 |
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| 14:41 |
Calinou |
http://haxe.org/blog/hello-lua |
| 14:41 |
Calinou |
writing Minetest mods in Haxe? ;) |
| 14:42 |
est31 |
http://haxe.org/documentation/introduction/language-introduction.html |
| 14:42 |
est31 |
looks like java |
| 14:42 |
Calinou |
I wonder how compiling to Lua works, since Lua is not object-oriented |
| 14:43 |
est31 |
well its pretty easy |
| 14:43 |
est31 |
just have a set of global functions |
| 14:43 |
est31 |
then pass the "this" argument as first argument to the function |
| 14:43 |
est31 |
to all functions on the class |
| 14:44 |
est31 |
and the this argument is probably just a lua table |
| 14:44 |
est31 |
containing all the public and private class data |
| 14:44 |
Calinou |
I wonder if we could have Haxe -> GDScript |
| 14:44 |
est31 |
that would be cool |
| 14:44 |
Calinou |
this way, people complaining about GDScript can use Haxe |
| 14:44 |
Calinou |
also it'd still work if we had static typing in GDScript |
| 14:45 |
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| 14:46 |
est31 |
man this thing is over ten years old |
| 14:46 |
est31 |
http://haxe.org/documentation/introduction/compiler-targets.html |
| 14:46 |
est31 |
suits the age of godot then :) |
| 14:47 |
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| 14:49 |
Preuk |
but... why? |
| 14:51 |
Preuk |
lua is nice, bloating it with some "high level genreric script generator" sounds weird |
| 14:51 |
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| 14:51 |
Preuk |
i can understand this kind of stuff for JS, given it's already bloated, but lua? |
| 14:53 |
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| 14:54 |
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| 15:00 |
Calinou |
being as cross-platform as possible :P |
| 15:00 |
Calinou |
but yes, Haxe doesn't really matter for our use case |
| 15:09 |
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| 19:07 |
Krock |
sfan5, could you please get MinetestBot back in? She left us :( |
| 19:07 |
sfan5 |
huh wat |
| 19:08 |
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| 19:08 |
sfan5 |
Krock: ???????? |
| 19:08 |
Krock |
sfan5, oh then.. Seh was here but not OP-ed |
| 19:09 |
Krock |
oopsie |
| 19:09 |
Krock |
s/Seh/She/ |
| 19:11 |
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| 22:27 |
MinetestBot |
[git] fozolo -> minetest/minetest_game: Default: Add function 'node_sound_gravel_defaults()' 1a62989 https://git.io/vw1fh (2016-04-29T23:19:30+01:00) |
| 22:27 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: New grass and grass_side textures fafbe2c https://git.io/vw1fj (2016-04-29T23:19:30+01:00) |
| 22:27 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Beds: Quicker saves with tidy output dc7cbdd https://git.io/vw1Jv (2016-04-29T23:18:05+01:00) |
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