Luanti logo

IRC log for #minetest, 2016-05-03

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Enable nick filtering
Time Nick Message
2 more elements. Show/hide.
00:32 swift110 hey WillMoogle
00:32 swift110 hey wilk
00:35 rubenwardy ShadowNinja: made app-mtmm compatibible with modstore_download_url
00:36 ShadowNinja rubenwardy: Cool, maybe we can re-enable that then.
00:45 rubenwardy The problem is that mmdb has a primary key of modname
00:45 rubenwardy where as app-mtmm has a composite primary key of author, modname
00:48 rubenwardy so much sapier shit
00:51 rubenwardy lol, segfault when trying to load the mod store ingame
00:51 rubenwardy 0x0000000000920fb4 in Json::Value::resolveReference(char const*, bool) ()
00:52 ssieb joined #minetest
00:55 rubenwardy rebuilding with debug symbols
3 more elements. Show/hide.
01:23 yang2003 Anyone can help me?
01:23 yang2003 If I got a server in linux, how can I put my server_name?
01:27 yang2003 sofar?
01:33 rubenwardy minetest.conf?
01:33 yang2003 ok
01:33 yang2003 brb
01:36 yang2003 joined #minetest
01:59 rubenwardy http://app-mtmm.rubenwardy.com/download/rubenwardy/aliases not found (Number of redirects hit maximum amount) (response code 302)
01:59 rubenwardy hmmm
02:01 fireglow joined #minetest
02:03 rubenwardy Yes! It works!
4 more elements. Show/hide.
02:18 rubenwardy ShadowNinja: https://github.com/minetest/minetest/pull/4082/
2 more elements. Show/hide.
02:38 rubenwardy Added caching
03:00 Derr hey guys I figured out why I couldn't connect to my server remotely. For giggles my servers internal IP changed from ...2 to ...4! which screwed up port forwarding. changing .config had nothing to do with it
10 more elements. Show/hide.
05:14 galex-713 does minetest has vehicles?
05:14 galex-713 like trains? cars?
05:14 galex-713 even flying machines?
05:20 sofar sure
05:20 sofar there's a helicopter mod, the boat is in default, carts, there's a few cars mods
05:20 sofar I've seen images of train mods, too
24 more elements. Show/hide.
10:22 Derr I have mobs_redo installed I have mob eggs but mobs do not spawn naturally at night, does anyone know why?
10:27 Markow joined #minetest
10:47 Derr well I played around with the api, bet I broke something
4 more elements. Show/hide.
12:42 Derr would mob_chance = 1 have more or less mobs than mob_chance = 100?
12:44 tpe joined #minetest
13:18 Derr i can't find where the chance var is used in mobs redo so I'm not sure if a higher number means more mobs or less
3 more elements. Show/hide.
13:43 Preuk Derr: https://github.com/tenplus1/mobs_redo/search?utf8=%E2%9C%93&q=chance
13:43 Preuk "'mobname_chance' can change specific mob chance rates or set to 0 to disable e.g. mobs_animal:cow_chance = 1000"
13:43 Preuk that?
13:44 Derr Preuk, yes
13:45 Derr so for more cows cow_chance=10 or cow_chance=1000?
7 more elements. Show/hide.
14:22 Preuk i'd say more is better ;)
14:24 Hirato I was going to link a video of the NWN dm_cows_from_hell cheat code, but I can't find a succint one showing just it
14:26 Hirato https://youtu.be/Z1Z2OkY8Ffo?t=134 I suppose this will do
2 more elements. Show/hide.
14:36 CWz found a bug with doors that the collision box doesn't update
14:37 sofar selection box, or collision box?
14:37 Asuran joined #minetest
14:37 sofar CWz: ?
14:38 CWz i probably the just selection box
14:38 sofar it's not a door bug, it's just an engine quirk really
14:38 sofar it doesn't update the selection box in certain circumstances
14:39 sofar you should still be able to walk through the door just fine
14:40 CWz wow, never saw it before
14:40 CWz than again i didn't try to open a door by the hinges
14:42 CWz i also noticed that i can open locked doors even if i am not the owner. is this privs based?
12 more elements. Show/hide.
16:11 germanuel24 On my server there is a mute command which is supposed to block the user from sending public messages... mutedch is the text file of the user if mutedch ~= nil then minetest.chat_send_player(name, "You are muted/du wurdest stumm geschaltet.") return true end ...problem: The message isn't blocked it's still displayed for others (0.4.13-dev compiled a week ago)
16:14 sofar what mod is that?
16:16 germanuel24 sofar, None, my own code..it's simply inside a register_on_chat_message() callback...and it does send the PM to the player "You are muted" but in the api.txt it says return true stops the message from being sent to others
16:17 germanuel24 But what happens is the player sees the PM and his message in the public chat as do the others
16:19 germanuel24 lua_api.txt says "* Return `true` to mark the message as handled, which means that it will not be sent to other players"
3 more elements. Show/hide.
16:25 germanuel24 Ill post the entire function one sec
16:27 courtney joined #minetest
16:27 germanuel24 The part with the nit variable is for setting the player as active in another mod http://pastebin.com/UvsC3mdf
16:30 germanuel24 I don't think there is much room for mistakes I'd rather guess it's a bug in the callback
16:35 germanuel24 Wait that's weird...it works with the ignore mod...
16:37 sofar chatplus mod?
16:38 germanuel24 https://forum.minetest.net/viewtopic.php?f=9&t=13993
16:39 germanuel24 Is there maybe something in the code that prevents other callbacks from working?
16:44 SylvieLorxu joined #minetest
16:45 sofar idk, afaict the method you used is broken
16:46 germanuel24 sofar, the method in my own code for muting or the ignore mod code?
16:46 sofar your code
16:47 germanuel24 If mine how should i approach it otherwise? I mean the callback actually fires...the engine only ignores the return true
16:48 sofar check and see if there's not already a github issue
16:50 sofar https://github.com/minetest/minetest/issues/2157
16:51 germanuel24 I'm reading that one right now... so the ignore mod seems to behave the same way as chatplus?
16:51 sofar chatplus uses a different message and method
16:51 sofar works around the issue
16:51 germanuel24 Would it help to rename the mod with my mute code so that it runs before ignore?
3 more elements. Show/hide.
16:54 sofar I'd leave a comment with your code on that issue
16:55 sofar sorry, I'm at work, can't focus
16:55 germanuel24 sofar, No problem I'll try the rename method maybe it helps...thanks
14 more elements. Show/hide.
17:40 mimi89999 How to use the train in Minetest?
17:40 ssieb joined #minetest
17:45 mimi89999 ?
2 more elements. Show/hide.
18:16 Sur3 hi how can i set spawnpoint for new players?
2 more elements. Show/hide.
18:22 Calinou Sur3: static_spawnpoint = x,y,z
18:22 Calinou where x,y,z is coordinates
18:22 Sur3 ah thx :)
18:23 Calinou you need to add that in minetest.conf, while the server is closed
18:44 Foghrye4 joined #minetest
18:57 Out`Of`Control huh ERROR[Server]: ERROR: An unhandled exception occurred: SQLite3 database error (/home/mt/src/database-sqlite3.cpp:180): string or blob too big
18:58 Out`Of`Control broken map?
19:00 courtney joined #minetest
19:02 Out`Of`Control anyone have seen that error before
42 more elements. Show/hide.
22:05 kilbith to all : it's now futile to send me PMs on the forum or pinging me on github about MT, i won't consider them
22:05 kilbith the reason is detailled here : https://forum.minetest.net/viewtopic.php?f=3&p=216143#p216143
22:05 kilbith bye.
2 more elements. Show/hide.
22:24 swift110 ok
6 more elements. Show/hide.
23:07 Fixer https://i.imgur.com/z5BitN3.png hmm, looks like this is viable for underground farming
23:08 MineYoshi joined #minetest
23:14 swift110 hey guys
23:14 swift110 I want to add mods to my game on linux
23:16 MineYoshi You want to add mods to your game, is that right
4 more elements. Show/hide.
23:30 swift110 yes MineYoshi
23:30 swift110 can you help
23:31 MineYoshi what linux distro you use?
23:33 Siva_Machina Hello
23:33 Fixer i guess you need to place them in .minetest/mods and enable in world creation config
2 more elements. Show/hide.
23:54 Fixer underground farming of 21st minetest century
23:54 Fixer https://i.imgur.com/gLXOgkl.png
23:54 stormchaser3000 joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext