| Time |
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rubenwardy |
OldCoder, late :P |
| 01:14 |
rubenwardy |
well, both |
| 01:16 |
OldCoder |
Wrong window :-) |
| 01:16 |
OldCoder |
But thanks |
| 01:17 |
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| 01:20 |
rubenwardy |
That was the minetest-dev window, no chit chat there XD |
| 01:22 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Creative: Fix '-' glitch in playername 3976dc6 https://git.io/vwpyO (2016-05-07T02:13:00+01:00) |
| 01:22 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Creative: Add global variable creative.formspec_add 8ea031e https://git.io/vwpy3 (2016-05-07T02:07:55+01:00) |
| 01:30 |
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| 01:48 |
cimbakahn |
What is the difference between the mods: minetest-mod-moreores / minetest-mod-worldedit / minetest-mod-moreblocks / minetest-mod-pipeworks in synaptic package manager and the ones by the same name on the internet that people here had me install? |
| 01:50 |
DI3HARD139 |
never heard of em being available in synaptic. I would assume that those are non-official and out of date. |
| 01:50 |
cimbakahn |
Give me a sec. |
| 01:51 |
DI3HARD139 |
I install mods manually though so I couldnt give you an exact answer on that |
| 01:51 |
DI3HARD139 |
rubenwardy: Where did you get your "rules" mod from? |
| 01:51 |
rubenwardy |
I wrote it myself |
| 01:51 |
rubenwardy |
as the one on the forums was closed source |
| 01:52 |
cimbakahn |
See them here ----> https://imgur.com/tbb79cc |
| 01:52 |
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| 01:52 |
rubenwardy |
DI3HARD139, https://github.com/rubenwardy/capturetheflag/commit/f5077320dc6fa49a4d6f7a476d80161bab1c8135 |
| 01:52 |
DoyleChris |
item drop wuestion |
| 01:52 |
DoyleChris |
question |
| 01:52 |
rubenwardy |
removed as it's server specifi |
| 01:52 |
rubenwardy |
+c |
| 01:53 |
DoyleChris |
I had a item_drop mod that atuomatically pickedup things when you walk by. |
| 01:53 |
DoyleChris |
but now the dev version it dosent work. |
| 01:54 |
DoyleChris |
how can i make it work in singleplayer |
| 01:54 |
DI3HARD139 |
ty |
| 01:54 |
cimbakahn |
So you think the ones in synaptic is older and the ones they gave me here is newer? |
| 01:55 |
cimbakahn |
I know there is more than 1 item drop mod out there. |
| 01:55 |
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| 01:56 |
DI3HARD139 |
rubenwardy: May I tweak and use it? Credits given of course |
| 01:56 |
rubenwardy |
It's WTFPL: https://github.com/rubenwardy/capturetheflag/commit/f5077320dc6fa49a4d6f7a476d80161bab1c8135#diff-f0800099454d8d402caa5ae1a02a8f68L1 |
| 01:57 |
DoyleChris |
well i have the item drop reloaded from jordan4ibanez |
| 01:57 |
cimbakahn |
Here is one ----> https://github.com/minetest-australopithecus/minetest-australopithecus-auto-pickup |
| 01:57 |
DI3HARD139 |
Ok I only ask as it was removed for being server specific. |
| 01:58 |
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| 01:58 |
cimbakahn |
Here is another ----> https://forum.minetest.net/viewtopic.php?t=2656 |
| 01:59 |
cimbakahn |
https://forum.minetest.net/viewtopic.php?t=14006 |
| 01:59 |
cimbakahn |
https://forum.minetest.net/viewtopic.php?t=9638 |
| 02:00 |
cimbakahn |
I don't know which one is the best? |
| 02:01 |
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| 02:02 |
DoyleChris |
the reloaded one dosent pickup items you dig it drops then brings them to you |
| 02:05 |
cimbakahn |
Ok. |
| 02:05 |
DoyleChris |
the one from carbone works but you need to walk over it wont vacum to you |
| 02:06 |
cimbakahn |
I like the one that vacuums it to you. |
| 02:06 |
DoyleChris |
i do to but it dosent work on the latest dev release |
| 02:07 |
cimbakahn |
That 1st one has configuration settings you can tweak. |
| 02:07 |
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| 02:09 |
DoyleChris |
ill try playing with the reloaded one a little bit. |
| 02:09 |
DoyleChris |
quit |
| 02:13 |
cimbakahn |
Which one did you find that vacuums it to you? |
| 02:22 |
DI3HARD139 |
I just grabbed the one from the forums and it pulls it to me |
| 03:00 |
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| 03:00 |
xSmurf |
hey'all! trying to get animals modpack working on 0.4.13 but having no luck :'( |
| 03:01 |
xSmurf |
I want to herd sheeps :( |
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xSmurf |
I mean most of animal modpack seems to work, but I can't build any of the items (scissors, lasso etc) |
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Aquaeyes |
Hello! |
| 04:15 |
megamark16 |
good evening everyone |
| 04:16 |
megamark16 |
does anyone know if it's possible to have textures for a world, as opposed to a mod? |
| 04:16 |
megamark16 |
I'm using the Wardrobe mod, but I want to have some textures for one world and some for another |
| 04:17 |
megamark16 |
and I realize I can just put a skins.txt file in each world, but the skins themselves still have to live under the mod/textures folder |
| 04:21 |
sofar |
make it a worldmod |
| 04:37 |
Aquaeyes |
Is it possible to have a block detect if there's a specific block under it? |
| 04:37 |
sofar |
totally, when does this detection need to happen? |
| 04:38 |
Aquaeyes |
Preferably every ten seconds, is that possible? |
| 04:39 |
sofar |
sure, sounds like you want a node timer |
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| 06:34 |
MinetestBot |
[git] Ekdohibs -> minetest/minetest: Run unescape_enriched *after* unescape_string. 4d9dbce https://git.io/vwhfd (2016-05-07T08:33:21+02:00) |
| 06:34 |
MinetestBot |
[git] Ekdohibs -> minetest/minetest: Make dropdowns show the string that was their argument. d5c3db9 https://git.io/vwhfF (2016-05-07T08:33:21+02:00) |
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Calinou |
GCC 6.1 landed in Antergos :) |
| 07:40 |
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| 07:43 |
Telesight |
Hello all, can the rollback database be renewed/empties? |
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| 08:54 |
bas080 |
so farming is part of the minetest default game |
| 08:57 |
Calinou |
bas080: yes, since a while |
| 09:09 |
bas080 |
Calinou: I would like a farming.registered_plants property. It's for farming_wild_plants mod. |
| 09:09 |
bas080 |
I want to revive my plants mod by splitting it up into a few sub mods |
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MinetestBot |
[git] MoNTE48 -> minetest/minetest: Optimize default settings for Android build 0f6e4a0 https://git.io/vwhYW (2016-05-07T21:09:07+10:00) |
| 11:42 |
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| 12:05 |
DoyleChris |
is there a way to add water and mapgen v6 caves to the flat mapgen. |
| 12:05 |
DoyleChris |
or can i add the flat flag to v6 and keep water and caves |
| 12:07 |
Krock |
yes, you can use mgv6 |
| 12:07 |
Krock |
with flags flat, caves |
| 12:08 |
DoyleChris |
i know i add it to minetest.conf but where |
| 12:11 |
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| 12:11 |
rdococ |
yay |
| 12:12 |
DoyleChris |
if i just put in flat do i need to add the others (caves,Jungle) |
| 12:15 |
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| 12:15 |
DoyleChris |
i did just flat and i dont have trees |
| 12:20 |
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| 12:26 |
rdococ |
is it possible to use lua to add blocks to every chunk when they're created? |
| 12:27 |
Calinou |
rdococ: yes, you can do map generation yourself in Lua |
| 12:27 |
Calinou |
see the "bedrock" mods out there for examples |
| 12:27 |
rdococ |
k |
| 12:28 |
rdococ |
hmm |
| 12:28 |
rdococ |
ty |
| 12:28 |
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| 12:31 |
rdococ |
what height are the tops and sides of hills usually at? |
| 12:32 |
rdococ |
... |
| 12:32 |
rdococ |
how do I check my coordinates? |
| 12:34 |
Krock |
hit F5 |
| 12:35 |
Krock |
the hill tops are not defined. It depends what the perlin noise untputs |
| 12:35 |
rdococ |
sea level is at 0 |
| 12:35 |
Krock |
DoyleChris, then add "trees" too? |
| 12:36 |
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| 12:38 |
DoyleChris |
do i need to use more trees to add rubber tree |
| 12:38 |
Krock |
yep |
| 12:38 |
Krock |
or you write your own mod to add them manually |
| 12:38 |
est31 |
DoyleChris, if you have the technic modpack and you dont have moretrees it will add the rubber tree itself |
| 12:39 |
DoyleChris |
ok |
| 12:40 |
DoyleChris |
im having problems with item drop mod with the latest dev release |
| 12:40 |
Krock |
are you sure it's the the latest dev release? I heard this many times the last years |
| 12:40 |
Krock |
*with the |
| 12:45 |
DoyleChris |
15e1dcc |
| 12:45 |
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| 12:46 |
DoyleChris |
sfan5 release |
| 12:47 |
DoyleChris |
in 4.13 when i dug something it went right into my inventory, if inventory was full once i cleared up a spot then it would vacuum into a open slot |
| 12:48 |
DoyleChris |
but now when i dig it drops the block then picks it up |
| 13:00 |
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rdococ |
can I override_item properties in biomes? |
| 13:09 |
rdococ |
is there an override function for biomes? |
| 13:10 |
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rdococ |
... |
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| 14:58 |
Telesight |
Hello all... is there a way to renew/empty the rollback database? |
| 15:02 |
Xack |
Telesight: move it to a different location |
| 15:03 |
Xack |
IIRC it's remade on server-restart if it doesn't exist |
| 15:03 |
Xack |
but yeah *move* it, just in case |
| 15:08 |
Telesight |
Xack: Ah ok thank you ... over 13 GB now so ...;-) |
| 15:08 |
Xack |
oh wow :D |
| 15:18 |
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| 18:12 |
CWz |
cmd seen christopherp |
| 18:12 |
CWz |
dammit hexchat! |
| 18:22 |
Krock |
!seen christopherp |
| 18:22 |
MinetestBot |
Krock: Sorry, I haven't seen christopherp around. |
| 18:22 |
Krock |
wow.. that was a fast reply |
| 18:27 |
CWz |
Krock, yeah it's like it knew you are going to ask it |
| 18:28 |
* CWz |
runs away |
| 18:28 |
Krock |
omg noes! |
| 18:33 |
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| 18:39 |
paramat |
~tell DoyleChris you can add lakes to mgflat https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1222 line 1222. you can't add mgv6 tunnels but mgflat has the large caves of mgv6. mgflat has the new biome system, more biomes, more tree types |
| 18:39 |
ShadowBot |
paramat: O.K. |
| 18:39 |
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| 18:40 |
webminer |
Hi, where can I download dev builds for win32/64? |
| 18:40 |
sfan5 |
on the forums |
| 18:41 |
paramat |
https://forum.minetest.net/viewforum.php?f=42 |
| 18:41 |
webminer |
thanks! |
| 18:50 |
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| 19:32 |
rdococ |
gtg (this is an amsg) |
| 19:44 |
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| 19:49 |
Fixer |
okay |
| 20:00 |
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| 20:01 |
germanuel24 |
2016-05-07 21:57:56: ERROR[Server]: /root/minetest/src/server.cpp:73: virtual void* ServerThread::run(): A fatal error occured: Failed to save block: database disk image is malformed <<< how could this have happened? all i did was copying the entire world folder of one server to a new server with the same world name |
| 20:02 |
germanuel24 |
Is the entire map now lost? |
| 20:04 |
est31 |
germanuel24, its an sqlite error# |
| 20:04 |
germanuel24 |
est31, anything i can do?? |
| 20:05 |
germanuel24 |
I thought copying map.sqlite file is safe... |
| 20:06 |
est31 |
it should be |
| 20:06 |
est31 |
germanuel24, did you copy the file while the world was running |
| 20:07 |
germanuel24 |
Yes...no one was online at the time so i figured its no problem |
| 20:07 |
germanuel24 |
So its always a bad idea to copy the running files? |
| 20:08 |
Krock |
germanuel24, is the server "German/English server" yours? |
| 20:08 |
germanuel24 |
Yep, but actually i created a new one now and wanted to have the same world on the new one |
| 20:08 |
est31 |
germanuel24, yes it is a bad idea |
| 20:08 |
est31 |
better shut down the server, then copy it |
| 20:09 |
est31 |
it may work, but it may go totally wrong like in your case |
| 20:09 |
est31 |
so better go the safe route |
| 20:09 |
est31 |
there are some tricks one can do to copy while the server is running |
| 20:09 |
est31 |
but then you need to know what you are doing |
| 20:10 |
germanuel24 |
Okay...we have a script that does backups every ~ 5 hours locally...the script of course has to touch the running world for that...so its better to only do backups when the server is offline |
| 20:11 |
est31 |
germanuel24, you may try this https://forum.minetest.net/viewtopic.php?f=0&t=11082 |
| 20:11 |
est31 |
but no guarantee that it will work |
| 20:12 |
Krock |
germanuel24, found a nice, tiny town somewhere in the no-where: http://imgur.com/RPRXbmo |
| 20:13 |
Krock |
^ cheater active |
| 20:14 |
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| 20:14 |
Krock |
\o/ kaeza |
| 20:14 |
kaeza |
Greetings Krock |
| 20:14 |
swift110 |
hey guys |
| 20:14 |
Krock |
long time no texted |
| 20:14 |
Krock |
hi swift |
| 20:14 |
swift110 |
I was talking to folks about Minetest earlier |
| 20:14 |
kaeza |
been a bit busy with AFK (a.k.a. IRL) |
| 20:14 |
swift110 |
they all play minecraft |
| 20:14 |
swift110 |
hey Krock how are you? |
| 20:15 |
kaeza |
how's it going? |
| 20:15 |
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| 20:15 |
Krock |
swift110, listening to the Eagles with Hotel California, so yeah! :) |
| 20:15 |
Krock |
I'm fine |
| 20:15 |
swift110 |
wow Krock i know that song |
| 20:15 |
swift110 |
hey kaeza |
| 20:16 |
Krock |
and how are you, swift110? |
| 20:16 |
germanuel24 |
Krock, i think i saw that one a while ago... there are several users that want to build towns/villages...and some want to be alone so they go far away from the spawn point to build them |
| 20:17 |
kaeza |
Krock, your builds use LuaJIT, correct? |
| 20:17 |
Krock |
Playing Minecraft for a Minetester is a sin! You can only settle this by playing 10x longer Minetest than Minecraft! |
| 20:17 |
Krock |
kaeza, yeah, since .. always. |
| 20:17 |
Krock |
germanuel24, or to make sure there is enough space to extend the town ^^ |
| 20:18 |
germanuel24 |
Krock, yes thats maybe another reason but some people PM'd me and literally said they are building far away so no one can disturb them easily |
| 20:19 |
germanuel24 |
So in short: If minetest says map is malformed, i can delete it and try an older version of it? |
| 20:20 |
kaeza |
Krock, would you mind testing if this works? https://forum.minetest.net/viewtopic.php?f=11&t=3905&start=100#p213180 |
| 20:20 |
Krock |
yep. you can also delete the bad blocks if required |
| 20:20 |
germanuel24 |
Is there a command for linux that does that for me? |
| 20:20 |
Krock |
kaeza, sure, I'll give it a try |
| 20:21 |
Krock |
how would linux know what blocks are bad?! |
| 20:21 |
germanuel24 |
How will I know which ones are bad? |
| 20:21 |
Krock |
reported by playerw |
| 20:21 |
kaeza |
Krock, thanks |
| 20:24 |
Krock |
rekt. Minetest crashes without any error message |
| 20:25 |
kaeza |
:/ |
| 20:25 |
Krock |
Minetest's last words: |
| 20:25 |
Krock |
2016-05-07 22:27:19: INFO[Main]: [irc ] ["E:\Programme\minetest\bin\..\mods\irc\init.lua"] |
| 20:25 |
Krock |
2016-05-07 22:27:19: VERBOSE[Main]: Loading and running script from E:\Programme\minetest\bin\..\mods\irc\init.lua |
| 20:26 |
kaeza |
they don't call it DLL hell for nothing |
| 20:26 |
kaeza |
WTF MS |
| 20:28 |
kaeza |
thanks again Krock |
| 20:28 |
swift110 |
im good Krock |
| 20:29 |
swift110 |
Krock: so do any of you guys play minecraft? |
| 20:29 |
Krock |
"Krock: " "any of you guys" |
| 20:29 |
Krock |
sorry for the misunderstanding, I'm just one person |
| 20:33 |
Krock |
kaeza, is there also a CMakeLists.txt for the whole stuff? |
| 20:35 |
germanuel24 |
Krock, the reason why i created a new server now is cause the current one "German/English server" is hosted on someone elses v-server and we disagree a lot on changes/improvements so i wanted an own v-server...the risk is high that he could suddenly delete the entire map |
| 20:35 |
Krock |
eww, that's sad to hear |
| 20:35 |
kaeza |
Krock, nope, just plain Makefile |
| 20:36 |
Krock |
eww, that's sad to hear |
| 20:36 |
kaeza |
should be quite eay to port to CMake |
| 20:36 |
kaeza |
+s |
| 20:37 |
Krock |
Makefiles looks like brainfuck 2.0 to me |
| 20:39 |
kaeza |
:| |
| 20:40 |
Calinou |
cmake . -DMAKE_HALO=1 |
| 20:42 |
germanuel24 |
By the way i tried the DENABLE_SERVER=1 flag in the one-liner script by Calinou but it said it ignores the option |
| 20:43 |
PilzAdam |
isn't it BUILD_SERVER? |
| 20:43 |
Krock |
^ |
| 20:44 |
germanuel24 |
well someone here said DENABLE_SERVER=1 ... so next time just BUILD_SERVER=1? |
| 20:44 |
PilzAdam |
-LH will show you all possible cmake flags |
| 20:46 |
Krock |
cmake-gui will save your life |
| 20:48 |
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| 20:49 |
rubenwardy |
It is BUILD_SERVER |
| 20:50 |
kaeza |
don't SHOUT! |
| 20:51 |
Krock |
SHOUTING SAVED BANDWIDTH |
| 20:51 |
Calinou |
don't INTERACT! |
| 20:51 |
rubenwardy |
Not sure cmake . -Dbuild_server=1 would even work |
| 20:51 |
Calinou |
hi rubenwardy:) |
| 20:51 |
Krock |
sure it would.. just that the client offers the same thing |
| 20:51 |
rubenwardy |
hi Calinou |
| 20:51 |
Calinou |
rubenwardy: did you hear? I rooted and flashed my LG G3 with CyanogenMod |
| 20:51 |
rubenwardy |
Excitin |
| 20:52 |
rubenwardy |
2dangerous4me |
| 20:52 |
Calinou |
rubenwardy: it runs much smoother now, and battery life seems to be better |
| 20:52 |
Calinou |
I have no GApps installed, and I can block ads :) |
| 20:53 |
rubenwardy |
Excellent |
| 20:53 |
Calinou |
and the interface is better anyway |
| 20:53 |
Calinou |
I hate manufacturer bloatware :| |
| 20:53 |
rubenwardy |
Same |
| 20:53 |
rubenwardy |
I went with Sony, they have so much bloatware |
| 20:53 |
rubenwardy |
The ROM is 4GB |
| 20:54 |
est31 |
Calinou, cyanogenmod? |
| 20:54 |
Calinou |
16 GB ROM here, and 2 GB RAM |
| 20:54 |
Calinou |
est31: yep, version 13 (Android 6.0.1), I used a nightly |
| 20:54 |
rubenwardy |
16GB ROM???? |
| 20:54 |
est31 |
cool I have CM too |
| 20:54 |
rubenwardy |
Read only memory? |
| 20:55 |
Calinou |
yes, internal storage |
| 20:55 |
rubenwardy |
No |
| 20:55 |
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| 20:55 |
est31 |
just no version 13 its too buggy for my phone |
| 20:55 |
Calinou |
the 32 GB version of the LG G3 has 3 GB RAM instead of 2, but was more expensive when I bought it |
| 20:55 |
est31 |
still on android 5 something |
| 20:55 |
rubenwardy |
My phone has 8GB of internal storage, and Android+Bloatware takes up 4GB of that |
| 20:55 |
Calinou |
est31: my phone should be OpenGL ES 3.0-compliant :D and even ES 3.1 |
| 20:55 |
est31 |
and will stay that way for some months i think |
| 20:55 |
Calinou |
so it'll be ready for Godot 3.0 renderere |
| 20:55 |
Calinou |
-e |
| 20:56 |
est31 |
idk whether my phone is ogl es 3.0 compliant |
| 20:56 |
rubenwardy |
New blog post: http://blog.rubenwardy.com/2016/05/07/1600-python-phpbb-parser/ |
| 20:56 |
rubenwardy |
!title |
| 20:56 |
MinetestBot |
rubenwardy: Getting user profile data from external phpBB forums - Blog - rubenwardy |
| 20:56 |
est31 |
how to find out |
| 20:57 |
Calinou |
est31: web search "<device name> OpenGL ES 3" |
| 20:57 |
Calinou |
or "<mobile GPU> OpenGL ES 3" |
| 20:57 |
Calinou |
rubenwardy: I should finish setting up my blog using Hexo |
| 20:57 |
est31 |
hmm seems no support for ogl 3.0 |
| 20:57 |
est31 |
ogl es* |
| 20:58 |
est31 |
seems you will lose me as f-droid packager when godot 3.0 gets released |
| 20:58 |
est31 |
:) |
| 20:58 |
Calinou |
:( |
| 20:59 |
est31 |
I'll still package non-godot stuff |
| 20:59 |
est31 |
but I cant really test the godot stuff anymore |
| 20:59 |
Calinou |
I should step up my Android skills |
| 20:59 |
Calinou |
we'll be taught mobile app development using PhoneGap at uni, in 4th semester |
| 20:59 |
Calinou |
or… TitaniumX :( |
| 21:00 |
rubenwardy |
https://f-droid.org/repository/browse/?fdfilter=minetest&fdid=net.minetest.minetest https://f-droid.org/repository/browse/?fdfilter=minetest&fdid=com.rubenwardy.minetestmodmanager |
| 21:00 |
rubenwardy |
est31, Minetest contains nonfree assets too |
| 21:00 |
Calinou |
it doesn't |
| 21:00 |
Calinou |
the logo is CC BY-SA |
| 21:00 |
rubenwardy |
but no nonfeature there |
| 21:00 |
est31 |
yes it does |
| 21:00 |
Calinou |
your antifeature surprised me |
| 21:00 |
rubenwardy |
the logo is CC BY-SA-NC |
| 21:00 |
Calinou |
erlehmann released the logo under CC BY-SA 3.0 |
| 21:00 |
Calinou |
I'm 125% sure |
| 21:00 |
Calinou |
ask him for confirmation if he's still around |
| 21:00 |
Calinou |
but read celeron55's blog :) |
| 21:01 |
Calinou |
back in July 2011 |
| 21:01 |
rubenwardy |
If the logo is free, then my app is free |
| 21:01 |
Calinou |
anyway I installed Minetest (0.4.13) on my phone, it's dog slow |
| 21:01 |
Calinou |
very short view range, 20-30 FPS |
| 21:01 |
Calinou |
maybe due to 2560x1440 resolution |
| 21:01 |
Calinou |
but it shows that Minetest is very unoptimized |
| 21:02 |
est31 |
^ |
| 21:02 |
est31 |
sadly :( |
| 21:02 |
Calinou |
I should test Q3A/OpenArena on my phone :p |
| 21:02 |
rubenwardy |
So it is, Calinou: https://forum.minetest.net/viewtopic.php?p=63922#p63922 |
| 21:03 |
rubenwardy |
Could have sworn it was NC |
| 21:04 |
rubenwardy |
est31, can you remove the non feature then? |
| 21:04 |
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| 21:04 |
est31 |
I'll send a merge request |
| 21:04 |
est31 |
but better you correct it out in your readme as well |
| 21:04 |
est31 |
-it out |
| 21:04 |
Krock |
Calinou, that resolution is much more than this desktop one |
| 21:08 |
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| 21:16 |
est31 |
rubenwardy, thanks |
| 21:17 |
Calinou |
Krock: I plan to go 2x 4K monitors next year :) |
| 21:17 |
rubenwardy |
Someone gave me a one star review :'( |
| 21:17 |
Calinou |
already know someone who has that |
| 21:18 |
Krock |
Calinou, prepare the money for the next power bill |
| 21:18 |
Krock |
gn all |
| 21:18 |
Calinou |
Krock: power usage is reasonable, ~35W |
| 21:18 |
Calinou |
per monitor |
| 21:18 |
Krock |
oh neat |
| 21:18 |
Calinou |
rubenwardy: http://www.commitstrip.com/wp-content/uploads/2015/12/Strip-Le-Trolleur-jeux-video-650-finalenglish.jpg |
| 21:19 |
rubenwardy |
I was actually thinking of that |
| 21:21 |
est31 |
rubenwardy, https://gitlab.com/fdroid/fdroiddata/merge_requests/1402 |
| 21:21 |
rubenwardy |
awesome |
| 21:22 |
rubenwardy |
Also, rubenwardy not Rubenwardy |
| 21:22 |
rubenwardy |
Doesn't matter much though, not worth changing |
| 21:23 |
rubenwardy |
Tbh, it probably should be R but it looks strange after using r all this time so far |
| 21:24 |
est31 |
too late, the PR is updated |
| 21:24 |
rubenwardy |
thanks XD |
| 21:25 |
est31 |
np |
| 21:25 |
est31 |
and now I'm leaving IRC |
| 21:25 |
est31 |
doing other stuff |
| 21:34 |
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| 22:28 |
Emperor_Genshin |
Does anybody know anything regarding to this particular error? |
| 22:28 |
Emperor_Genshin |
ERROR[ServerThread]: WARNING: saveBlock: saving block (-48,0,29)failed |
| 22:29 |
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| 22:35 |
swift110 |
back |
| 22:48 |
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| 22:54 |
germanuel24 |
No matter what map.sqlite file i use it errors out with malformed database after ~ 1 minute |
| 22:55 |
germanuel24 |
Seems like i need to start over on the new server |
| 22:59 |
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| 23:41 |
swift110 |
hmm |
| 23:42 |
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| 23:45 |
IhrFussel |
Why does minetest ignore my worldname option i give? I say --worldname server16 and it starts with another world |
| 23:46 |
IhrFussel |
Do i need a certain file for it to recognize it as world? |
| 23:50 |
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| 23:51 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Creative: Fix inventory crash after toggling creative mode in-game b36b154 https://git.io/vwhXo (2016-05-08T00:40:52+01:00) |
| 23:53 |
IhrFussel |
I created a world.mt file now but it still chooses an old world..huh? |
| 23:54 |
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| 23:55 |
IhrFussel |
2016-05-08 01:49:12: [Main]: World 'server16' not available. |
| 23:56 |
IhrFussel |
Why not available? It's in the worlds folder, it has a world.mt file and worldmods folder... |