| Time |
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Message |
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| 00:32 |
KaadmY |
wow that was long Calinou |
| 00:32 |
Calinou |
I watched the Doom one |
| 00:32 |
KaadmY |
just sat down for an hour and watched RetroAhoy's quake vid ;) |
| 00:32 |
Calinou |
very professional and well made |
| 00:32 |
KaadmY |
my butt is so sore |
| 00:34 |
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| 00:38 |
paramat |
hmmmmm please could you check my first use of the lua noise buffer optimisation https://github.com/paramat/moonrealm/blob/master/init.lua#L242 https://github.com/paramat/moonrealm/blob/master/init.lua#L302 it seems to work but am wondering if implementation is good |
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| 00:47 |
IhrFussel |
I'm looking through the Mobs Redo API code and noticed a conf setting "minetest.setting_getbool("remove_far_mobs")" is that settings part of the engine? Cause it doesn't have the mod name in front |
| 00:55 |
kaeza |
IhrFussel, looks like it's something from Mobs Redo: https://github.com/tenplus1/mobs_redo/blob/master/api.txt |
| 00:55 |
kaeza |
and fr the record, there's nothing enforcing modname prefixes for conf settings |
| 00:56 |
kaeza |
for* |
| 00:56 |
kaeza |
some mods do it because it avoids these questions :) |
| 00:57 |
IhrFussel |
kaeza, oh okay thanks...and do you happen to know if disabling pathfinding will break the monsters of the mod? Cause it seems to be an option "local enable_pathfinding = true" |
| 00:57 |
paramat |
can't see it in engine, probably used in the mod's own .conf |
| 00:58 |
* kaeza |
grumbles that nothing enforces modname prefix for `formname`s |
| 00:58 |
kaeza |
+either |
| 00:58 |
kaeza |
IhrFussel, not really sure, sorry |
| 01:00 |
IhrFussel |
Hm I imagine the mobs will not walk directly straight to the players anymore |
| 01:01 |
asl97 |
IhrFussel: i think it would be the other way round, ie: the mobs walking straight towards the player even if there is a wall between them |
| 01:02 |
asl97 |
after all, the name pathfinding probably mean finding a "walkable" path to the player |
| 01:02 |
IhrFussel |
asl97, that's weird..even when enabled like now mobs still walk against walls xP |
| 01:03 |
asl97 |
then the path finding logic is just dumb |
| 01:03 |
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| 01:04 |
IhrFussel |
It seems to use this function "minetest.find_path(s, p1, 16, 2, 6, "Dijkstra")" |
| 01:05 |
IhrFussel |
So it seems like the engine's pathfinding is not good? |
| 01:06 |
asl97 |
IhrFussel: afaik, it is pretty bad, you can easily find issue about pathfinding on the github page |
| 01:06 |
asl97 |
like https://github.com/minetest/minetest/issues/1701 |
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| 08:13 |
Demonette |
Good morning/night/evening everyone. I am pretty new to minetest but it does definitely look very interesting. I was wondering if minetest does do have some time of modloader that allows to download mods right from a server. Does anyone know if such a feature does exist? |
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| 09:34 |
Demonette |
Thx |
| 09:38 |
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| 11:13 |
sfan5 |
Demonette: you don't need to have mods installed locally to play on a modded server |
| 11:13 |
sfan5 |
the client will download mod data automatically when you join a server |
| 11:16 |
Demonette |
thank you sfan5 that is exactly what i wanted to know |
| 11:16 |
Demonette |
this is great! |
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|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
| 13:05 |
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| 13:23 |
est31 |
hi |
| 13:24 |
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| 13:56 |
MinetestBot |
[git] MoNTE48 -> minetest/minetest: Fix locked hardware buttons on Android b906ed4 https://git.io/vrsOw (2016-05-14T23:42:36+10:00) |
| 14:18 |
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| 14:43 |
IhrFussel |
I had a server crash with NO error message or debug stack whatsoever...i never had this before the last line before the crash is 2016-05-14 16:26:56: ACTION[Server]: Mari punches object -22747: LuaEntitySAO at (-380.5,1.5,-134.5) and after it just says Separator and begins with the start routine 2016-05-14 16:27:02: [Main]: Using world specified by --worldname on the command line etc |
| 14:44 |
Krock |
Too less RAM or CPU? |
| 14:45 |
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| 14:45 |
* Krock |
puts IhrFussel 's head into #minetest-de and hopes he feels good there |
| 14:46 |
IhrFussel |
But the English community is larger...it's more likely that someone will answer here |
| 14:47 |
IhrFussel |
So you mean it was the OOM-Killer probably? |
| 14:47 |
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| 14:47 |
Krock |
Yeah, this bad guys might be the reason |
| 14:47 |
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| 14:48 |
Krock |
-s |
| 14:50 |
IhrFussel |
Is there a way to check past RAM usage? |
| 14:51 |
est31 |
IhrFussel, there is syslog |
| 14:51 |
est31 |
dmesg |
| 14:52 |
est31 |
it should show up there |
| 14:52 |
IhrFussel |
dmesg displays nothing just gives me back control |
| 14:53 |
IhrFussel |
so cating the log files it is i guess |
| 14:55 |
est31 |
IhrFussel, you can also try running journalctl |
| 14:55 |
est31 |
what is your distro |
| 14:55 |
IhrFussel |
Ubuntu 14.04 |
| 14:55 |
MinetestBot |
[git] est31 -> minetest/minetest: Fix android build by fixing patch line endings b25554c https://git.io/vrssp (2016-05-14T16:46:46+02:00) |
| 14:55 |
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| 14:56 |
est31 |
weird |
| 14:56 |
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| 14:56 |
est31 |
journalctl wont probably work on 14.04 |
| 14:56 |
est31 |
systemd wasnt on ubuntu yet back then |
| 14:59 |
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| 15:03 |
IhrFussel |
Nope it uses upstart and all the dmesg log files are empty... do they only generate content after the entire machine was shutdown? |
| 15:03 |
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| 15:05 |
est31 |
just run "dmesg" |
| 15:05 |
est31 |
if its disabled i have no idea |
| 15:05 |
est31 |
ask on #ubuntu or something |
| 15:05 |
asl97 |
about 1959, i thought the checkbox was removed? |
| 15:07 |
asl97 |
oops, asked in the wrong channel |
| 15:07 |
est31 |
yeah |
| 15:07 |
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| 15:08 |
asl97 |
in any case, is there a way to stop it from checking/getting the server list? |
| 15:09 |
est31 |
you can change the url to one on localhost |
| 15:09 |
est31 |
idk... |
| 15:10 |
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| 15:10 |
asl97 |
that is a bad hack, it's kind of like minetest phoning home if you get what i mean |
| 15:11 |
est31 |
yes |
| 15:11 |
est31 |
but it works :) |
| 15:12 |
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| 15:14 |
sfan5 |
asl97: the good side of that is that we get to know how all those minetest clones on google play are called |
| 15:14 |
sfan5 |
e.g. pickaxecrafter/1.0 (Linux/3.10.28-775314 armv7l) |
| 15:18 |
est31 |
cool it bases on 0.4.13 |
| 15:18 |
est31 |
https://drive.google.com/file/d/0BzBGq_TeKVXkT3pjTlY2cnd1QlE/view?pref=2&pli=1 |
| 15:19 |
est31 |
https://play.google.com/store/apps/details?id=com.roso2kosi.pickaecr |
| 15:19 |
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| 15:29 |
IhrFussel |
So if dmesg is empty, kern.log files doesn't exist and also all the dmesg.0 dmesg.1 files are empty too my provider likely disabled logging? |
| 15:29 |
est31 |
perhaps |
| 15:29 |
est31 |
gtg |
| 15:32 |
Krock |
lol, "Victorioso Atlas" has like five different apps with another logo and name .. everytime the same game |
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| 17:01 |
thefamilygrog66 |
Hi, what's the lua command to list the players currently logged onto a server? |
| 17:02 |
asl97 |
thefamilygrog66: minetest.get connected players |
| 17:02 |
asl97 |
you can check for infomation like that on the dev wiki: http://dev.minetest.net/Category:Methods |
| 17:02 |
asl97 |
oops, i meant minetest.get_connected_players() |
| 17:03 |
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thefamilygrog66 |
thanks asl97 |
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MinetestBot |
[git] est31 -> minetest/minetest: Android: Re-add button to remove singleplayer world c65e7a9 https://git.io/vrswL (2016-05-14T22:25:58+02:00) |
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| 21:22 |
kaeza |
o/ |
| 21:23 |
EvergreenTree |
\o |
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learn |
Hi, can someone tell me how i can put music to minetest? (amibental music) im in arch linux |
| 22:05 |
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| 22:06 |
kaeza |
!mod ambience |
| 22:06 |
MinetestBot |
kaeza: Immersive Sounds [ambience] by Neuromancer - https://forum.minetest.net/viewtopic.php?t=2807 |
| 22:06 |
kaeza |
learn, ^ |
| 22:07 |
kaeza |
:( |
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Fixer |
kaeza, "don't be sad, be sassy" (c) |
| 22:37 |
kaeza |
heh |
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| 23:20 |
paramat |
can anyone here do a windows build on MSVC? needed for release process |
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kat |
is anybody here? |
| 23:53 |
Guest61249 |
is anyone here? |
| 23:53 |
rubenwardy |
yes |
| 23:54 |
rubenwardy |
be warned that IRC is a slow medium most of the time, it may take ~15minutes for someone to see a message (as we're all doing other stuff) |
| 23:54 |
Guest61249 |
o good I have minecraft and love it, but I just got minetest to play around with and I like it. BUT, how do I get animals? I have linux ubuntu |
| 23:54 |
rubenwardy |
well, there are busy periods |
| 23:54 |
rubenwardy |
!mod simple mobs |
| 23:54 |
MinetestBot |
rubenwardy: Simple Mobs [mobs] by PilzAdam - https://forum.minetest.net/viewtopic.php?t=3063 |
| 23:54 |
rubenwardy |
or |
| 23:54 |
rubenwardy |
!mod mob redo |
| 23:54 |
MinetestBot |
rubenwardy: Could not find anything. |
| 23:54 |
rubenwardy |
!mod mobs redo |
| 23:54 |
MinetestBot |
rubenwardy: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 |
| 23:54 |
rubenwardy |
mobs redo is better, I've heard |
| 23:54 |
rubenwardy |
!wiki Installing mods |
| 23:54 |
MinetestBot |
"Prior to installing any mod, please make sure that you have received it from someone you trust." - http://wiki.minetest.net/Installing_mods |
| 23:55 |
rubenwardy |
that's how you install a mod |
| 23:56 |
Guest61249 |
I downloaded them once when I was trying it out, but it doesn't seem to work. Do I make a folder or something? It looks like there is no folder for it. |
| 23:56 |
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| 23:56 |
Guest61249 |
So, I just deleted it. I have minetest 4.13 |
| 23:57 |
Guest61249 |
i have ubuntu |
| 23:59 |
Guest61249 |
so, I go to that site and it will help me install it in linux? |