| Time |
Nick |
Message |
| 00:10 |
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| 00:16 |
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| 00:18 |
rubenwardy |
Added down column node replacers: https://forum.minetest.net/viewtopic.php?f=9&t=15241 |
| 01:05 |
Hijiri |
nolsen: are you on? |
| 01:06 |
nolsen |
Yes? |
| 01:06 |
Hijiri |
you can't let everyone have areas privilege, it lets them bypass area protections |
| 01:06 |
nolsen |
oh |
| 01:06 |
nolsen |
But then they won't be able to use areas mod? |
| 01:06 |
Hijiri |
I don't know how to remove privs from all players, maybe you have to go in the auth file |
| 01:07 |
Hijiri |
usually areas on its own doesn't let ordinary players set up areas (I think?) |
| 01:08 |
Hijiri |
There might have been some mod that adds land claims to areas, but I don't know what it's called |
| 01:08 |
|
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| 01:09 |
Hijiri |
from the forum post: Players that have a certain privilege will be able to protect a set number of areas within a size limit by themselves using the /protect command. (If the server administrator enables it) |
| 01:09 |
Hijiri |
I don't know what the privilege is though |
| 01:10 |
Hijiri |
you have to enable self-protection |
| 01:11 |
nolsen |
Hijiri: It is fixed. |
| 01:11 |
Hijiri |
ok, thanks |
| 01:30 |
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| 01:58 |
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| 03:01 |
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| 03:13 |
mmmmhack |
Minetest needs more badass monsters |
| 03:20 |
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| 03:29 |
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| 03:29 |
swift110-phone |
really |
| 03:29 |
swift110-phone |
ive never seen any |
| 03:31 |
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| 03:36 |
mmmmhack |
I'm trying to get zombie waves working, just to give some kids playing it a challenge |
| 03:38 |
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| 03:41 |
swift110-phone |
wow |
| 03:41 |
swift110-phone |
i would like livestock in minetest so you can make a farming sim as wel |
| 03:48 |
mmmmhack |
gah, I tweaked the zombies/init.lua and ended up with a million zombies which crashed the game |
| 03:48 |
mmmmhack |
good thing I made a backup of the world |
| 03:50 |
swift110-phone |
cool |
| 03:50 |
swift110-phone |
be cool to make a minetest version of soim |
| 03:51 |
swift110-phone |
be cool to make a minetest version of sim ant |
| 03:52 |
mmmmhack |
hmmm, interesting.... maybe so, I used to love that game way back in the day |
| 03:52 |
mmmmhack |
that's a really neat idea! |
| 03:52 |
swift110-phone |
Can you see a way for it to be done? |
| 03:53 |
mmmmhack |
I would think it should be possible to produce an ant swarm with some basic behaviors... |
| 03:53 |
mmmmhack |
not sure how well it would scale to large numbers |
| 03:54 |
swift110-phone |
ok |
| 04:02 |
Hijiri |
how do I tell what the name of an item in my inventory is? |
| 04:05 |
mmmmhack |
you mean the string name you use in 'give' commands? |
| 04:06 |
Miner_48er |
Hijiri, have unified inventory? |
| 04:22 |
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| 04:26 |
mmmmhack |
Got zombies working, now I'm trying out Krock's rangedweapons mod, but looks like it depends on 'moreores' even though that's not listed in his 'depends.txt' |
| 04:28 |
Hijiri |
Miner_48er: yeah |
| 04:29 |
Hijiri |
is there something in UI? |
| 04:29 |
mmmmhack |
zombies is working |
| 05:06 |
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| 05:07 |
Miner_48er |
Hijiri, choose the item in crafting guide and it's name is at the top |
| 05:24 |
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| 05:28 |
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| 05:45 |
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| 06:00 |
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| 06:05 |
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| 06:39 |
Hijiri |
Miner_48er: it's not a craftable item |
| 06:40 |
Miner_48er |
Hijiri, Is it placeable? |
| 06:42 |
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| 06:52 |
Hijiri |
Miner_48er: no |
| 06:55 |
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| 06:55 |
Miner_48er |
Hijiri, What does the item text in inventory say? |
| 06:57 |
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| 06:58 |
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| 07:09 |
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| 07:33 |
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| 07:43 |
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| 07:46 |
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| 07:50 |
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| 07:54 |
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| 08:01 |
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| 08:01 |
Hijiri |
Miner_48er: It says Tomato |
| 08:02 |
Hijiri |
I looked it up though, it was farming_plus:tomato_item |
| 08:02 |
Miner_48er |
good |
| 08:02 |
Hijiri |
so the answer is no, then? |
| 08:02 |
Hijiri |
I mean that there is no way |
| 08:03 |
Miner_48er |
I don't know of one for default but mods could do it. |
| 08:04 |
everamzah |
serveressentials has a /whatisthis command |
| 08:04 |
everamzah |
pretty handy, heh heh |
| 08:29 |
Krock |
ehm.. F5 shows the node name too |
| 08:29 |
Krock |
(well.. not for items) |
| 08:47 |
lordawe |
hi |
| 08:48 |
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| 08:49 |
JamesTait |
Good morning all! Happy Thursday, and happy Milk Chocolate Day! 😃 🫠|
| 08:50 |
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| 08:50 |
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| 09:15 |
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| 09:24 |
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| 09:27 |
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| 09:34 |
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| 09:39 |
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| 10:50 |
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| 10:55 |
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| 10:57 |
Krock |
Good morning all! Happy Thursday, and happy Hepatitis Day! 😃 🫠|
| 10:58 |
Krock |
^ JamesTait |
| 10:58 |
JamesTait |
That doesn't sound very happy! |
| 10:59 |
Krock |
because it's not happy |
| 11:00 |
|
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| 11:01 |
dlaboratory |
Good evening! |
| 11:02 |
Krock |
no, it's morning and the world is flat |
| 11:03 |
iwB |
Good evening! ^.^ |
| 11:06 |
agaran |
I would say afternoon.. |
| 11:07 |
iwB |
I would say Good night. |
| 11:13 |
nm0i |
http://www.total-knowledge.com/~ilya/mips/ugt.html |
| 11:14 |
nm0i |
Krock knows. It's always morning in irc. |
| 11:15 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Increase android versionCode (#4350) 919d9d7 https://git.io/vKNxy (2016-07-28T13:13:25+02:00) |
| 11:17 |
Fixer |
is it possible to measure actual server step from lua? to have something like /tps in minecraft, to see how fast it works |
| 11:20 |
nm0i |
Wont function that records dtime from register_globalstep achieve that? |
| 11:21 |
Fixer |
it gives strange results, faster than serverstep |
| 11:24 |
|
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| 11:27 |
Fixer |
it shows time since last globalstep call |
| 11:29 |
nm0i |
Well, isn't it actual server step? |
| 11:30 |
Fixer |
it is faster than 0.1 sec |
| 11:30 |
Fixer |
minetest lua is multithreaded? |
| 11:32 |
rubenwardy |
no, Fixer |
| 11:32 |
rubenwardy |
it isn't |
| 11:32 |
rubenwardy |
it runs on the server thread only |
| 11:33 |
Fixer |
i'm confused |
| 11:33 |
rubenwardy |
this is why lua mapgen is lag inducing |
| 11:33 |
Fixer |
i made it output time each server step, and time difference is smaller than 0.1 sec |
| 11:33 |
rubenwardy |
inaccuracies in sleeping, at a guess :P |
| 11:34 |
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| 11:34 |
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| 11:36 |
nm0i |
It'd be better to record some mean value anyway. |
| 11:38 |
Fixer |
nm0i: i looked at some of them and most of them are <0.1 sec |
| 11:38 |
Fixer |
more like 0.03 sec :S |
| 11:39 |
nm0i |
If it upsets you use cgroups to slow down minetest %) |
| 11:39 |
nm0i |
(I do this) |
| 11:47 |
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| 11:51 |
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| 11:55 |
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| 12:19 |
Fixer |
i did smth like this http://pastebin.com/raw/sE2N9bR4, yet I get 30 ticks per second most of the time, confused |
| 12:21 |
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| 12:23 |
Fixer |
it veries from 20 to 50 |
| 12:24 |
Fixer |
but mostly 30 |
| 12:27 |
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| 13:01 |
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| 15:00 |
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| 15:07 |
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| 15:22 |
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Zedicius joined #minetest |
| 15:25 |
Zedicius |
Hey guys, starting messing around with mods this week, bumped in to a few issues. I'm trying to add a new tree to certain biomes, though in magen v6 I keep getting 'failed to get biome' messages. Any ideas? |
| 15:26 |
nore |
Zedicius: hm, maybe your need to be marked as depending on default so it loads after and the biome are already registered |
| 15:27 |
nore |
(just a wild guess) |
| 15:27 |
Amaz |
Mapgen v6 doesn't use the same biome api as all other mapgens, and so register_decoration and register_biome don't work with it... |
| 15:29 |
Zedicius |
Default is already a dep; Amaz: That's probably the problem then. I guess I'll go look at other mods that add trees then. |
| 15:29 |
nore |
^ indeed, I forgot that |
| 15:29 |
nore |
you've got no other way than compute the v6 humidity/etc noises |
| 15:29 |
nore |
and use them |
| 15:29 |
nore |
but I'd advise you to use a mod that already takes care of that for you, like plantlib |
| 15:30 |
|
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| 15:30 |
nore |
IIRC, you say in what kind of areas you want your plant to be, and that's all it needs |
| 15:31 |
Zedicius |
Plantlib is an API of sorts? |
| 15:31 |
ElectronLibre |
Zedicius: It is a mod with its own API to wrap biome definitions and computing |
| 15:31 |
Zedicius |
Also, out of curiosity, are biome-types available in game, so you can tell what biome a player is currently in, or are they used for mapgen only? |
| 15:32 |
ElectronLibre |
I think they are mapgen only. |
| 15:32 |
|
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| 15:32 |
nore |
I don't think you can right now |
| 15:32 |
nore |
but it's an often-asked feature |
| 15:32 |
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| 15:33 |
Zedicius |
Alrighty, thanks for the suggestions! |
| 15:33 |
ElectronLibre |
Uhm, that's odd. When resizing my window, Minetest freezes.. |
| 15:34 |
nm0i |
You can in freeminer |
| 15:34 |
* nm0i |
hides |
| 15:34 |
ElectronLibre |
Ah, it's just the CPU that's a bit stressed |
| 15:35 |
Krock |
nm0i, yes freeminer can give you 9000 frames per second without problems and do 100000 block updates without any lag and everything else runs just perfect |
| 15:35 |
Krock |
</sarcasm> |
| 15:36 |
* ElectronLibre |
senses the tension growing and moves away from the blast point |
| 15:39 |
* nm0i |
uses "minecraft is better" nuke, everybody dies. |
| 15:40 |
Zedicius |
Hrm. I can find biome_lib, but not plantlib? |
| 15:40 |
Krock |
!mod biome |
| 15:40 |
MinetestBot |
Krock: Snow Biomes [snow] by Splizard - https://forum.minetest.net/viewtopic.php?t=2290 |
| 15:40 |
Krock |
!mod biome_lib |
| 15:40 |
MinetestBot |
Krock: Biome library [biome_lib] by VanessaE - https://forum.minetest.net/viewtopic.php?t=12999 |
| 15:40 |
Krock |
^ Zedicius |
| 15:40 |
Zedicius |
!mod plantlib |
| 15:40 |
MinetestBot |
Zedicius: Aeroponics [pipeworks][liquids][plantlib][aero] by mauvebic - https://forum.minetest.net/viewtopic.php?t=2323 |
| 15:41 |
Zedicius |
Ah! Useful. |
| 15:41 |
|
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| 15:41 |
VanessaE |
Zedicius: biome_lib is what used to be called plants_lib. |
| 15:41 |
VanessaE |
renamed because it does more than just handle plants. |
| 15:41 |
VanessaE |
nothing current uses the older name anymore |
| 15:42 |
VanessaE |
(none of mauvebic's mods are "current", he ragequit a long time ago) |
| 15:43 |
Zedicius |
Biome_lib it is then, thanks! |
| 15:43 |
Krock |
Zedicius, MinetestBot uses the API from this site, if you're interested: http://krock-works.16mb.com/MTstuff/modSearch.php |
| 15:44 |
Zedicius |
Ah, I bumped in to that one earlier. Is Bower worth using? |
| 15:45 |
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| 15:45 |
nolsen |
Are snow biomes mod even needed still? |
| 15:45 |
nolsen |
v7 already generates snow biomes |
| 15:45 |
Krock |
it's nice for v6 |
| 15:46 |
Krock |
Zedicius, give it a try. I haven't used it yet |
| 15:46 |
nolsen |
Have anyone made a client-sided rain script yet? |
| 15:46 |
nolsen |
Because we need client-sided rain. |
| 15:46 |
Krock |
there are no client side scripts |
| 15:46 |
nolsen |
And mods that work client sided |
| 15:46 |
Amaz |
v6 generates snow biomes by default now Krock. |
| 15:46 |
nolsen |
instead of eating CPU |
| 15:46 |
nolsen |
at the server. |
| 15:46 |
Krock |
Amaz, oh? That's new |
| 15:47 |
Amaz |
Only by a year or so :P https://github.com/minetest/minetest/commit/75cbd80e5b78af52eae2ec9960d408e64d33adca |
| 15:53 |
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| 16:02 |
shamoanjac |
hello, is the forum member Anonymous_Moose here, or do you know whether he comes by here often? |
| 16:02 |
shamoanjac |
I have seen his banner mod posted on the forum, however I have found no licensing information |
| 16:04 |
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| 16:07 |
Krock |
the chance for finding him here is very small |
| 16:07 |
Krock |
maybe you can try to send him a PM or email |
| 16:08 |
shamoanjac |
I-I guess the chances are maybe even smaller that way |
| 16:08 |
shamoanjac |
but thanks for replying |
| 16:13 |
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| 16:17 |
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aix joined #minetest |
| 16:17 |
Krock |
Oh yes, it's a problem when the member got inactive |
| 16:17 |
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| 16:17 |
Krock |
sometimes you can look up email addresses when someone wrote a commit on Git :3 |
| 16:24 |
Megaf |
Why aren't you playing on Megaf Server? |
| 16:24 |
Megaf |
!server Megaf |
| 16:24 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 3/24, 0/6 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms |
| 16:25 |
Krock |
Why am I watching episodes? |
| 16:25 |
Krock |
Why am I here? |
| 16:25 |
Krock |
Why am I? |
| 16:25 |
shamoanjac |
yeah Krock but the thing is, the guy distributed versions on Dropbox, no git to be seen :( |
| 16:26 |
Krock |
Last visited: 25 Jun 2016, 17:32 |
| 16:26 |
Krock |
hmm.. I don't expect much activity in the future |
| 16:27 |
shamoanjac |
well I guess I will have to develop a mod myself |
| 16:28 |
Krock |
and no license for anything. Well, I'd say take it and give him credits. If he doens't agree, simply replace it with a dumy texture |
| 16:28 |
Krock |
or whatever you want to copy |
| 16:28 |
shamoanjac |
to be frank I'm reading the source code, and it seems pretty bad |
| 16:28 |
shamoanjac |
the banners are hardcoded so there is 1 png file for every combination |
| 16:29 |
Krock |
oh yes, the code looks a bit confusing |
| 16:29 |
shamoanjac |
is it possible to superpose textures on a block/model within Lua? |
| 16:31 |
agaran |
Megaf: here? |
| 16:31 |
shamoanjac |
I mean, I know Calinou's moreores does (or at least did last time I checked), but the ores all have their own specific block type |
| 16:32 |
agaran |
shamoanjac: foo.png^bar.png^bzz.png |
| 16:32 |
shamoanjac |
an MC-style banner mod would have (I guess) a single block and then metadata which indicates pattern |
| 16:32 |
shamoanjac |
I'm not sure I understand that agaran |
| 16:33 |
agaran |
this overlays bar.png on foo.png then adds bzz.png over that |
| 16:33 |
agaran |
simply thats how coal and other are made.. you have plain stone texture with overlaid coal addition |
| 16:33 |
shamoanjac |
any way to do this overlaying dependent on metadata? |
| 16:33 |
agaran |
no but you can register several nodetypes and swap them accordng to metadata |
| 16:33 |
shamoanjac |
because afaik with ores, these are done at init on several distinct nodes |
| 16:34 |
agaran |
thats how it is done for technic batteries to have charge indicators |
| 16:34 |
Megaf |
agaran: yep |
| 16:34 |
shamoanjac |
what are there, technic:battery_empty, technic:battery20, etc.? |
| 16:34 |
agaran |
yes, sort of that battery0..battery7 |
| 16:35 |
shamoanjac |
mmmmh |
| 16:35 |
agaran |
Megaf: I lost link somehow without getting any info (RTT=-1.000) |
| 16:35 |
shamoanjac |
this kinds of limits the possibilities for a banner mod |
| 16:35 |
agaran |
Megaf: I can connect/disconnect but thought you may like to know |
| 16:35 |
Megaf |
agaran: I see that, but it wasn't any server side problem |
| 16:35 |
Megaf |
Jess and Hamza are there |
| 16:35 |
agaran |
shamoanjac: there is signs mod that adds somehow text but no clue how it does that |
| 16:36 |
agaran |
Megaf: trying reconnect.. |
| 16:36 |
shamoanjac |
any name for these mods so that I can dig through their sources? |
| 16:36 |
Megaf |
actually, the server disconnected all the players |
| 16:36 |
Megaf |
<ERROR> 2016-07-28 13:28:58: [Server] Server::ProcessData(): Canceling: No player for peer_id=813 disconnecting peer! |
| 16:36 |
Megaf |
no idea how or why |
| 16:36 |
|
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| 16:36 |
nm0i |
!server Megaf |
| 16:36 |
MinetestBot |
nm0i: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/24, 0/6 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 10ms |
| 16:36 |
agaran |
Megaf: so not just me? |
| 16:37 |
Megaf |
agaran: nope, Jess and Hamza were also disconnected. But they are back there already |
| 16:37 |
Megaf |
Sorry about that |
| 16:37 |
agaran |
Megaf: no worries, I was just surprised to see that and waited.. :) and no need to be sorry, not your fault I am sure |
| 16:38 |
Megaf |
Well, a server is supposed o be playable any time a player wants to play :P |
| 16:38 |
Megaf |
anyways |
| 16:38 |
Megaf |
Hi nm0i :) |
| 16:38 |
nm0i |
Hi:P |
| 16:42 |
Megaf |
Issued command: /last-login nm0i |
| 16:42 |
Megaf |
Last login time was 2016-07-20T21:37:00Z |
| 16:42 |
Megaf |
didnt see you there xP |
| 16:43 |
nm0i |
I'm lazy ass and even lazy to play own creative server |
| 16:44 |
Megaf |
INFO> 2016-07-28 13:43:40: [Server] ServerMap: Unloaded 10 blocks from memory, of which 2 were written, 56 blocks in memory. |
| 16:44 |
nm0i |
Btw tested weather with 22 people online today. It lags less. |
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| 16:44 |
Megaf |
hm, that's still a lot of blocks in memory |
| 16:44 |
Megaf |
nm0i: weather? is that a mod or something new? |
| 16:45 |
cdy |
join hi |
| 16:45 |
nm0i |
Fork I'm working on, with toxic rain and radioactive storms. |
| 16:45 |
cdy |
sry |
| 16:45 |
agaran |
nm0i: some wastelands theme? |
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cdy |
JOIN Hi |
| 16:46 |
cdy |
sry it doen`t work |
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nm0i |
agaran: may be, I dunno http://me0w.net/pit/1469724392 |
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| 16:56 |
shamoanjac |
okay so really a flexible banners mod could just be a fork of signs_lib |
| 17:00 |
shamoanjac |
VanessaE, you're the author of signs_lib, right? |
| 17:03 |
VanessaE |
yep |
| 17:03 |
VanessaE |
half and half with kaeza to be exact. |
| 17:04 |
shamoanjac |
that's great |
| 17:04 |
shamoanjac |
I have troubles understanding one part |
| 17:04 |
shamoanjac |
in init.lua, the function "make_sign_texture(lines)" |
| 17:05 |
shamoanjac |
from what I grab, it's the function that creates the texture for a sign with the letters, and that will later be shown to the players |
| 17:05 |
shamoanjac |
is that right? |
| 17:05 |
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| 17:07 |
shamoanjac |
oh and the make_line_texture as well I see |
| 17:07 |
VanessaE |
I think so, but that's part of kaeza's code :) |
| 17:07 |
VanessaE |
better to post an issue on signs_lib discussing your banner idea - it might be a worthwhile extension to signs_lib |
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| 17:08 |
shamoanjac |
I'll probably do |
| 17:08 |
shamoanjac |
in the meanwhile, I just wanted to understand how letters were dynamically added to the sign texture |
| 17:09 |
IhrFussel |
Is it possible that WorldEdit doesn't fully free its memory after using it? I mean even when i type //reset after each set/replace the server becomes slower and slower over time the more I use it |
| 17:09 |
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| 17:10 |
IhrFussel |
And after 20+ times the server lags a lot even when I don't use it anymore |
| 17:15 |
Calinou |
https://lut.im/gallery#w9Z6CvZWy7/ouxB7ngi0Eb3iNr6.png,Cl8fhgsWJt/qmydbiTrNy6EC4fl.png,WAsAYUMqC9/BcNVuMPOMQvA82cJ.png,NO7rkKxTx6/4QnS3sUOxja0en8i.png,hADVHSsRlr/L1erUemCkr6DMguP.png |
| 17:15 |
Calinou |
texture pack development |
| 17:17 |
agaran |
Calinou: you aim at most realistic look? how that texture would look with cylindrical trunk? |
| 17:20 |
Calinou |
agaran: no |
| 17:20 |
Calinou |
I find cylindrical trunks quite bad :/ |
| 17:20 |
Calinou |
also, coal ore: https://lut.im/4rGnm3FMWs/9JvkR52jBnTpyN1g.png |
| 17:26 |
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| 17:32 |
Calinou |
https://github.com/Calinou/modern |
| 17:32 |
Calinou |
first version available here, very incomplete, subject to change ^ |
| 17:41 |
Zedicius |
Welp, I can grow Sapient Pearwood trees. Fun! |
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| 18:21 |
nolsen |
rofl, twitter is down |
| 18:21 |
agaran |
any reason? |
| 18:23 |
rubenwardy |
well, it's obvious |
| 18:23 |
rubenwardy |
something is technically wrong |
| 18:23 |
rubenwardy |
but only technically |
| 18:24 |
rubenwardy |
don't worry - it's back now |
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| 19:57 |
Zedicius |
Owkay. I got trees to work. Now... making new biomes. Same problem with mgv6 I assume? |
| 19:59 |
VanessaE |
which problem? |
| 20:03 |
Zedicius |
mapgen v6 handles biomes differently, so register_biome might not work? |
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| 20:12 |
Amaz |
Yep, that's right. register_biome only works with magens other than v6. |
| 20:12 |
nolsen |
!server such minetest server |
| 20:12 |
MinetestBot |
nolsen: No results |
| 20:12 |
nolsen |
!server such survival server |
| 20:12 |
MinetestBot |
nolsen: Such Survival Server | minetest.nolsen.xyz | Clients: 0/15, 0/0 | Version: 0.4.14-dev / minetest | Ping: 2ms |
| 20:12 |
nolsen |
hm, 2ms. |
| 20:12 |
nolsen |
empty server |
| 20:14 |
Krock |
too high ping. Must be lower than 1ms, nolsen ;) |
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| 20:25 |
agaran |
Krock: did you build your house on server where we were visiting? |
| 20:27 |
Krock |
agaran, no, I haven't got time for it yet |
| 20:27 |
Krock |
also wanted to wait for a protection mod |
| 20:27 |
agaran |
Krock: I see, makes sense, I wandered to Megaf's server, there on contrary all seems be already build :) |
| 20:28 |
Krock |
someone build my house? |
| 20:28 |
Krock |
:P |
| 20:28 |
nolsen |
I'm busy building another technic reactor |
| 20:28 |
agaran |
hmm looking at amount wood houses there. might be, you oughta check |
| 20:29 |
nolsen |
Generating 2.8 million power, mostly from sun panels. |
| 20:29 |
nolsen |
solar panels* |
| 20:29 |
agaran |
but what for? researching gravitons or what? |
| 20:29 |
nolsen |
er, that's what my switching statinon says. |
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| 20:29 |
nolsen |
station* |
| 20:29 |
nolsen |
agaran: Because why not? |
| 20:29 |
agaran |
right |
| 20:30 |
nolsen |
I'm working on finishing another reactor + expanding my solar panels |
| 20:30 |
nolsen |
So I can power the death star |
| 20:30 |
nolsen |
This is no node... |
| 20:32 |
agaran |
Krock: but on Megaf's you have lot more mods, and a lot mesecons stuff working there too |
| 20:33 |
Krock |
ack |
| 20:33 |
nolsen |
I just had 3 android users on my server... |
| 20:33 |
nolsen |
guess what happened |
| 20:33 |
nolsen |
It was funny to watch |
| 20:33 |
Krock |
slapping eachother |
| 20:34 |
nolsen |
No |
| 20:34 |
nolsen |
They acted braindead. |
| 20:34 |
nolsen |
and most of them timed out |
| 20:35 |
nolsen |
nevermind, they all timed out |
| 20:36 |
Zedicius |
Strange. For some reason my custom trees are generating large patches of... darkness on v5 and v7... |
| 20:43 |
Zedicius |
Ah, but so does moretrees, so I think the issue might be with biome_lib |
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| 21:45 |
agaran |
is this a bug that you can't stop singleplayer if server thread is in infinite loop in lua? |
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| 21:51 |
shamoanjac |
s/bug/feature |
| 21:51 |
agaran |
yea :) |
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| 22:08 |
Pulec |
is minecraft dead? |
| 22:09 |
Pulec |
is minetest the best? |
| 22:12 |
shamoanjac |
is this a flamewar? |
| 22:14 |
Pulec |
I hope not |
| 22:14 |
Pulec |
I am just drink and high |
| 22:14 |
Pulec |
clicking through my irc channels |
| 22:14 |
Pulec |
I own quite big minecraft server |
| 22:14 |
Pulec |
its seems dying |
| 22:14 |
Pulec |
my colleagues don't like minetest really |
| 22:15 |
Pulec |
I stoped playing minecraft long time ago, so I am not sure how its like nowadays |
| 22:15 |
Pulec |
when I play minetest, it seems pretty much the same thing and better |
| 22:15 |
Pulec |
not just in performance |
| 22:15 |
Pulec |
no e**** java! |
| 22:16 |
shamoanjac |
https://www.youtube.com/watch?v=-cFVgBZ5CCc |
| 22:16 |
shamoanjac |
this is what Minecraft looks like |
| 22:16 |
Pulec |
I will just take over the server and do a minetest server there |
| 22:16 |
Pulec |
please no |
| 22:16 |
shamoanjac |
please yes |
| 22:16 |
shamoanjac |
this is what the outer world looks like |
| 22:16 |
shamoanjac |
this is what awaits you outside |
| 22:17 |
Pulec |
nope |
| 22:17 |
Pulec |
I see round asses and tities every day |
| 22:18 |
shamoanjac |
4THIS WHAT REAL LIFE LOOKS LIKE |
| 22:19 |
agaran |
well if you look for tities and round asses, you better spend time on secondlife.. not on minetest.. |
| 22:19 |
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| 22:21 |
agaran |
anyway off for me, nite ppl |
| 22:25 |
sfan5 |
Pulec: does the round apply to both? |
| 22:25 |
sfan5 |
and to be honest: |
| 22:25 |
sfan5 |
if minecraft dies |
| 22:25 |
sfan5 |
minetest isn't the solution |
| 22:25 |
sfan5 |
at least not in it's current state |
| 22:27 |
MinetestBot |
[git] Ferk -> minetest/minetest: buildbot: retrieve short commit hash properly 6b74e19 https://git.io/vKx66 (2016-07-29T00:20:54+02:00) |
| 22:27 |
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| 22:28 |
shamoanjac |
it's okay if minecraft dies |
| 22:28 |
shamoanjac |
I'm not going to cry over it |
| 22:28 |
shamoanjac |
the community is so cancerous it makes me ashamed to play it |
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| 22:44 |
shamoanjac |
does kaeza not log on IRC? |
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paramat |
occasionally |
| 22:53 |
shamoanjac |
like, not daily? |
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| 23:10 |
paramat |
quite rarely |
| 23:10 |
shamoanjac |
shit |
| 23:11 |
paramat |
maybe once a week |
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