| Time |
Nick |
Message |
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| 01:29 |
octacian |
what do you guys think about having hardened clay in Minetest Game (default mod)? |
| 01:30 |
octacian |
IK some mods have already done it, but I think it's one of those things that just makes sense to have in the default game. |
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| 02:29 |
shadow |
octacian: what is hardened clay? |
| 02:32 |
octacian |
shadow: for example, one of the less-known clay mods: https://forum.minetest.net/viewtopic.php?id=8232 |
| 02:35 |
shadow |
octacian: okay so aesthetically it adds arbitrarily coloured blocks |
| 02:37 |
octacian |
shadow: essentially. There pretty much just decoration. |
| 02:41 |
octacian |
How do I remove all the files and subdirectories combining minetest.get_dir_list() and os.remove? |
| 03:05 |
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| 03:37 |
whitephoenix |
not really a minetest question but I'm trying to require another lua file in my mod and it's not finding it despite being in the same folder |
| 03:38 |
shadow |
maybe "./filename.lua" ? |
| 03:38 |
shadow |
or single quotes |
| 03:38 |
shadow |
I'm not a LUA coder typically |
| 03:38 |
whitephoenix |
nope |
| 03:38 |
shadow |
whitephoenix: otherwise you would need to modify the path or place it in a LUA search path |
| 03:38 |
Volkj |
isn't dofile("name.lua") used widely in minetest mods? |
| 03:39 |
shadow |
require is best, else loadfile and dofile |
| 03:41 |
whitephoenix |
Volkj, I want to call a function defined in this file |
| 03:41 |
whitephoenix |
not run the whole thing |
| 03:41 |
whitephoenix |
WAIT A MINUTE |
| 03:41 |
Volkj |
is the function with a local before it? |
| 03:41 |
whitephoenix |
oh nvm |
| 03:41 |
whitephoenix |
no its not local |
| 03:44 |
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| 03:45 |
whitephoenix |
In the minetest error screen it says "no file './file.lua'" |
| 03:49 |
Volkj |
tried both require and dofile, testcase with a couple of files and lua interpreter - former give errors, latter works |
| 03:51 |
whitephoenix |
Volkj but still that runs the entire file, its already being ran in init.lua |
| 03:51 |
Volkj |
is the function in the separate file? |
| 03:52 |
Volkj |
give a try to dofile, the worst it can do is a crash |
| 03:53 |
whitephoenix |
Setup is init.lua with dofile to all the things, then one file containing a 'mana' system has a function to add mana, which I want to call from a file containing a node |
| 03:53 |
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| 03:54 |
Volkj |
can a function being called by modname.function once it's loaded? |
| 03:55 |
Volkj |
or the colon operator, never tried however |
| 03:56 |
whitephoenix |
attempt to index global modename ( a nil value) |
| 03:56 |
Volkj |
modname should have the name of the mod iirc |
| 03:56 |
whitephoenix |
yeah doesn't work |
| 03:57 |
whitephoenix |
...holy crap really |
| 03:57 |
whitephoenix |
I thought I tried this |
| 03:58 |
whitephoenix |
its just function_name(whatever), no mod name or requires needed I guess |
| 03:58 |
whitephoenix |
wow I'm dumb |
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garywhite |
goodnight |
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Megaf |
Hello |
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| 09:22 |
JamesTait |
Good morning all! Happy Monday, and happy Mulligan Day! 😃 |
| 09:39 |
Megaf |
Mulligan Day, hm |
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| 14:50 |
whitephoenix |
whats with abms? I was lead to believe that they activated consistently, but with a chance of 1 (100% right?) and interval of 1, this one goes off like every 40 seconds |
| 14:53 |
sfan5 |
there are no guarantees about them being executed in time |
| 14:58 |
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| 14:58 |
agaran |
whitephoenix: also distance from active player matters../whatever block is loaded or not |
| 15:01 |
whitephoenix |
hmm alright |
| 15:02 |
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| 15:44 |
kaeza |
Greetings |
| 15:45 |
red-001 |
hello kaeza |
| 15:46 |
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| 15:51 |
kaeza |
o/ red-001 |
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| 16:01 |
agaran |
afternoon |
| 16:09 |
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| 16:15 |
red-001 |
is it morning for anyone? |
| 16:21 |
agaran |
for people 12h away from me.. |
| 16:26 |
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| 16:48 |
whitephoenix |
wow found the problem with my abm |
| 16:48 |
whitephoenix |
misspelled chance |
| 16:52 |
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| 17:23 |
Krock |
!mod mapfix |
| 17:23 |
MinetestBot |
Krock: Map Fixer [mapfix] by Gael de Sailly - https://forum.minetest.net/viewtopic.php?t=10662 |
| 17:24 |
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| 17:24 |
Krock |
<3 MinetestBot |
| 17:24 |
MinetestBot |
<3 Krock |
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| 17:45 |
Fixer |
MinetestBot: ._. |
| 17:46 |
Krock |
MinetestBot! |
| 17:46 |
MinetestBot |
Krock! |
| 17:46 |
Fixer |
Krock: nice mod btw, very useful |
| 17:46 |
swift110 |
hey all |
| 17:46 |
Krock |
hehe, I know. Sadly it's not mine |
| 17:48 |
swift110 |
hey krock how are you |
| 17:49 |
Krock |
mhm.. a bit depressed as my pull wasn't accepted (would rewrite like the whole mod) |
| 17:49 |
Krock |
*won't be accepted |
| 17:49 |
swift110 |
sorry about that |
| 17:50 |
Krock |
heh, not your fault. How are you btw? |
| 17:50 |
whitephoenix |
you could always release a fork |
| 17:52 |
Krock |
whitephoenix, it wouldn't change the situation on the server, that's the problem |
| 17:52 |
swift110 |
I am good |
| 17:52 |
Krock |
nice to hear :) |
| 17:55 |
swift110 |
thanks |
| 17:55 |
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| 18:05 |
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| 18:05 |
nowhereman |
Hey all |
| 18:05 |
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| 18:05 |
nowhereman |
I just started playing minetest |
| 18:06 |
nowhereman |
I didn't find how to get a solo game like Minecraft, with animals around and ennemies at night |
| 18:06 |
Calinou |
hi, welcome nowhereman |
| 18:06 |
Calinou |
Minetest does have singleplayer but the default game does not offer any mobs yet |
| 18:06 |
Calinou |
you need a mobs mod for this |
| 18:06 |
Calinou |
!mod mobs |
| 18:06 |
MinetestBot |
Calinou: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 |
| 18:06 |
Calinou |
such as this one ^ |
| 18:07 |
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| 18:07 |
nowhereman |
I activated adv_spawning and animals |
| 18:07 |
nowhereman |
(and mesecons, BTW) |
| 18:07 |
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| 18:13 |
swift110 |
cool |
| 18:13 |
swift110 |
I would love to add animals to minetest |
| 18:16 |
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| 18:17 |
Krock |
swift110, there are mob mods |
| 18:18 |
swift110 |
ok |
| 18:18 |
swift110 |
I wish the game would update automatically |
| 18:19 |
whitephoenix |
https://github.com/iownall555/minetest_motd someone from lmr made this, its pretty cool |
| 18:23 |
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| 18:26 |
Krock |
*cough* see minetest setting motd |
| 18:26 |
Krock |
this could simply use minetest.setting_set("motd", "text...") |
| 18:27 |
Krock |
instead of adding a new file |
| 18:27 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Revert changes to toggleNoClip and toggleFreeMove a291cd6 https://git.io/vPXSF (2016-10-17T20:26:48+02:00) |
| 18:27 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Don't use day light sky unless noclip and free_move are enabled 3253b6b https://git.io/vPXSb (2016-10-17T20:26:48+02:00) |
| 18:29 |
whitephoenix |
wow |
| 18:30 |
Krock |
wow? |
| 18:33 |
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| 18:39 |
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| 18:39 |
garywhite |
Please vote in my Server of the Year contest, the winning server will have a video featuring their server on Minetest Central Please vote at https://www.surveymonkey.com/r/85DC33Y |
| 18:43 |
Krock |
Quite hard to fill in, I have not _one_ favourite server. There are many |
| 18:43 |
garywhite |
Well, you can vote multiple times |
| 18:44 |
Krock |
DDoS :3 |
| 18:45 |
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| 18:46 |
garywhite |
Hi redblade |
| 18:47 |
redblade |
hi |
| 18:49 |
whitephoenix |
http://i.imgur.com/QyszP52.png does anyone see a problem with this animated texture? changing the animation parameters don't see to do anything |
| 18:50 |
jin_xi |
it's because you're using vim to make a stallman mod |
| 18:50 |
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| 18:51 |
whitephoenix |
I used spacemacs for like... half of it |
| 18:51 |
Krock |
your model does not fit with the texture anway |
| 18:51 |
Krock |
*anyway |
| 18:51 |
whitephoenix |
I was look at the default torch and this seems to be what they did |
| 18:52 |
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| 19:07 |
yusf[m] |
whitephoenix: What are you working on…? :) |
| 19:11 |
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| 19:34 |
whitephoenix |
yusf[m] its a fire-based magic mod called pyromancy |
| 19:34 |
whitephoenix |
not available yet, might go on github soon |
| 19:34 |
garywhite |
Hey guys will trees spawn on their own from a map glitch |
| 19:34 |
red-001 |
sounds intersting |
| 19:34 |
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| 19:35 |
luizrpgluiz |
You can make a block that only one player can see it? for example, only the owner of that block can see it |
| 19:35 |
whitephoenix |
actually I can put it on github later, when I have time to setup licenses and stuff |
| 19:37 |
agaran |
luizrpgluiz: I think you can't do that.. |
| 19:37 |
agaran |
luizrpgluiz: what you -might- do is block that gets visible when certain player gets close.. but visible for everyone.. |
| 19:37 |
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| 19:44 |
yusf[m] |
whitephoenix: Sounds exciting! Would like to test when the time comes. |
| 19:46 |
luizrpgluiz |
it seems that the mod tenplus of protected land has a bug where the entity he put not appear |
| 19:47 |
luizrpgluiz |
protector_redo |
| 19:47 |
luizrpgluiz |
1.8 |
| 19:49 |
luizrpgluiz |
in older versions appears pink body and black color indicating the space for protected land |
| 19:52 |
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| 20:05 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Builtin: Add vector.floor helper function 0d740c5 https://git.io/vP1UY (2016-10-17T22:03:49+02:00) |
| 20:05 |
garywhite |
Does anyone know if a map with a glitch that causes trees to spawn on empty land without placing saplings can be salvaged, or is it toast |
| 20:11 |
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| 20:18 |
swift110 |
hey garywhite |
| 20:19 |
garywhite |
hello |
| 20:20 |
swift110 |
how are you |
| 20:20 |
garywhite |
good...My server has a map glitch |
| 20:22 |
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| 20:27 |
swift110 |
oh ok |
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| 23:00 |
garywhite |
Please vote for the Minetest Server of the Year 2016, the winning server gets a featured video about it on Minetest Central |
| 23:00 |
garywhite |
https://www.surveymonkey.com/r/85DC33Y |
| 23:01 |
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rubenwardy |
voted |
| 23:09 |
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| 23:17 |
garywhite |
thx |
| 23:17 |
garywhite |
Hi redblade |
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