| Time |
Nick |
Message |
| 00:08 |
PR4530_lives |
interesting |
| 00:10 |
PR4530_lives |
Calinou: https://i.imgur.com/6jT4OMr.jpg |
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| 02:49 |
LizardLad_1 |
hello is there anyone on |
| 02:52 |
MinetestBot |
[git] Ferk -> minetest/minetest_game: Default: Destroy flammable items when in fire or lava bcb4426 https://git.io/vPb4d (2016-10-23T03:48:37+01:00) |
| 03:08 |
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| 08:01 |
agaran |
Hello |
| 08:01 |
agaran |
anyone knows what happens if I keep node metadata reference (got from get_meta()), inside of some lua code even after mapblock to which node belongs to got evicted from active blocks/from memory? |
| 08:31 |
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| 08:59 |
agaran |
hi Krock |
| 09:00 |
Krock |
hello agaran |
| 09:03 |
Krock |
https://i.imgur.com/RAKrjMH.png |
| 09:07 |
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| 09:17 |
agaran |
lol |
| 09:17 |
agaran |
small progress, now moving too far from mapblock with power-source does not stop lamps from working, yet they don't work too well |
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| 13:01 |
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| 13:13 |
amadin |
I can't resize image in formspec more than 16px with ^[resize:<w>x<h> and image file with size more 16px will only 16px in formspec also. Is this normal? |
| 13:18 |
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| 13:22 |
amadin |
Oh i undestand, i can resize by changing second coordinates |
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| 13:56 |
LNJ2GO |
Please vote for C++ Irrlicht (and maybe C++ QtQuick): http://www.strawpoll.me/11474009 |
| 13:59 |
Krock |
is there now the possibility ofr multi-language opinions? |
| 13:59 |
Krock |
*of |
| 14:00 |
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| 14:00 |
Krock |
perhaps wrong channel, LNJ2GO? I don't get what it's about and how it's related to Minetest |
| 14:00 |
LNJ2GO |
You can vote for multiple options. |
| 14:01 |
LNJ2GO |
The poll is by smb. who make tutorials on YouTube and he asks what should come next. |
| 14:01 |
LNJ2GO |
I would like to learn Irrlicht, so it would be nice if he would make a tutorial about it. |
| 14:02 |
agaran |
well I anyway voted for Irrlicht, just because it will get more attention thus more bugfixes hopefully |
| 14:02 |
LNJ2GO |
And I could better contribute to Minetest :) |
| 14:02 |
LNJ2GO |
+1 |
| 14:03 |
Krock |
there are about 11k channels on YT with "smb" in their name |
| 14:03 |
LNJ2GO |
https://www.youtube.com/user/TheMorpheus407 |
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| 16:03 |
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| 16:03 |
Fritz01 |
Hello |
| 16:04 |
Fritz01 |
How can i modify the default stack_max value (that's 99) for every single node/craftitem of any subgame? |
| 16:06 |
Krock |
builtin/game/item.lua:641 near "stack_max = 99," |
| 16:06 |
Fritz01 |
Thanks |
| 16:07 |
Krock |
also L604 near stack_max = 99, |
| 16:07 |
Krock |
!next |
| 16:07 |
MinetestBot |
Another satisfied customer. Next! |
| 16:07 |
Krock |
there are further places in the same file, so simply replace all |
| 16:07 |
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| 16:10 |
Fritz01 |
Question to everybody: what you think of MultiCraft? isn't it ugly? |
| 16:12 |
Krock |
it's useless |
| 16:16 |
agaran |
Krock: :) |
| 16:23 |
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| 16:26 |
Fritz01 |
The shader in minetest are not coded in c++, right? |
| 16:26 |
Fritz01 |
shaders* |
| 16:27 |
est31 |
nobody codes shaders in c++ |
| 16:27 |
est31 |
i mean, almost nobody |
| 16:27 |
est31 |
maybe with vulkan this will become a thing, but I doubt it |
| 16:28 |
Fixer |
in GLSL iirc |
| 16:28 |
est31 |
yes |
| 16:28 |
Fritz01 |
so why aren't they coded in java? |
| 16:28 |
Fixer |
examples are in \client\shaders |
| 16:28 |
est31 |
Fritz01: because there is no cross gpu java -> gpu compiler |
| 16:29 |
est31 |
but there are ones for GLSL |
| 16:29 |
est31 |
simple as that |
| 16:29 |
Fritz01 |
i don't understand |
| 16:30 |
Fritz01 |
you are saying that the java code cannot be compiled togheter with c++ code? |
| 16:30 |
agaran |
java is not compiled.. java is interpreted.. |
| 16:30 |
est31 |
Fritz01: I'm saying that a shader needs a special compiler, not like a cpu compiler |
| 16:30 |
agaran |
you only squeeze it to bytecode.. which is run on java VM.. |
| 16:31 |
est31 |
but a GPU compiler |
| 16:31 |
agaran |
and shaders run on GPU |
| 16:31 |
agaran |
thats different world |
| 16:31 |
est31 |
and there are tons of GPU models, its far less unified than on CPU world |
| 16:31 |
est31 |
the only compilers that exist for GPUs are for GLSL |
| 16:32 |
est31 |
and maybe for directx, but good luck porting that over to opencl |
| 16:32 |
est31 |
opengl* |
| 16:32 |
kaeza |
but Java is faster than C++ |
| 16:32 |
est31 |
lo |
| 16:32 |
est31 |
l |
| 16:32 |
Fritz01 |
sorry for my ignorance but i don't understand what are you talking about |
| 16:32 |
Fritz01 |
i can't understand* |
| 16:34 |
agaran |
kaeza: depends on conditions.. but I am not going to dive into that argument.. |
| 16:35 |
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| 16:36 |
Fritz01 |
shaders are possible to code in java, right? so why it (java) would need a gpu compiler? |
| 16:36 |
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| 16:37 |
est31 |
java gets compiled to glsl |
| 16:37 |
est31 |
thats all it does |
| 16:37 |
kaeza |
agaran, I'm sorry, I can't hear you over the sound of Java |
| 16:37 |
Fritz01 |
but java isn't a compiled language |
| 16:38 |
waterReflowLives |
are you a troll? |
| 16:38 |
Fritz01 |
me? |
| 16:38 |
agaran |
kaeza: rrright.. |
| 16:39 |
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| 16:40 |
fireglow |
Hi, I'm a total Lua noob and I'm trying to write a small mod that sets namecolor on login: http://sprunge.us/OSND But the names are all black. Can somebody tell me what I'm doing wrong? |
| 16:40 |
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| 16:40 |
Fritz01 |
fireglow: please post your code |
| 16:41 |
sfan5 |
he did |
| 16:41 |
fireglow |
:) |
| 16:41 |
Fritz01 |
ops |
| 16:41 |
sfan5 |
fireglow: you can replace { get_color_r(color_name), get_color_g(color_name), get_color_b(color_name) } with colors[name] by the way |
| 16:41 |
fireglow |
ooh |
| 16:41 |
sfan5 |
wait no |
| 16:41 |
sfan5 |
well partially |
| 16:42 |
fireglow |
will that also get the correct values? |
| 16:42 |
fireglow |
hmm |
| 16:42 |
sfan5 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1782 |
| 16:42 |
sfan5 |
see what you're missing? |
| 16:42 |
sfan5 |
the r= g= and b= |
| 16:42 |
fireglow |
ooh! |
| 16:42 |
fireglow |
yes! |
| 16:42 |
fireglow |
lol right, thank you |
| 16:42 |
sfan5 |
!server firegl |
| 16:42 |
MinetestBot |
sfan5: No results |
| 16:43 |
sfan5 |
¯\_(ツ)_/¯ |
| 16:44 |
Fritz01 |
back to my question: java doesn't need any compiler. so why can't it be used for the MT shaders? |
| 16:45 |
sfan5 |
stop trolling |
| 16:45 |
sfan5 |
java needs a compiler |
| 16:45 |
fireglow |
sfan5: thanks, that was it! :) |
| 16:46 |
Fritz01 |
nope. it needs an interpreter |
| 16:46 |
Fritz01 |
and i'm not trolling |
| 16:46 |
sfan5 |
java has a compiler too |
| 16:47 |
whitephoenix |
java compiles to bytecode which runs in a jvm typically but can be compiled |
| 16:47 |
sfan5 |
http://docs.oracle.com/javase/7/docs/technotes/tools/windows/javac.html |
| 16:48 |
Fritz01 |
so java is a interpreted language that can be laso compiled |
| 16:48 |
Fritz01 |
also* |
| 16:48 |
Fritz01 |
right? |
| 16:48 |
whitephoenix |
it compiles to bytecode which is interpreted when its run |
| 16:49 |
Fritz01 |
bytecode is binary? |
| 16:49 |
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| 16:49 |
whitephoenix |
I guess they easy way to explain it is thats its like binary that only the java virtual machine can read/run |
| 16:50 |
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| 16:50 |
est31 |
well yeah |
| 16:50 |
est31 |
its like x86 |
| 16:50 |
est31 |
basically, intel processors are harware interpreters for x86 bytecode |
| 16:50 |
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| 16:50 |
Fritz01 |
so java it's a kind of hybrid language (half compiled, half interpreted), right? |
| 16:50 |
est31 |
yes |
| 16:50 |
agaran |
est31: you are oversimplifying now..;) there is -lot- more done inside cpu before executing |
| 16:51 |
agaran |
Fritz01: seriously, try to read how all that hardware works, will help you ask right questions.. |
| 16:51 |
Fritz01 |
agaran: -.- |
| 16:52 |
agaran |
gpu is way different from cpu.. otherwise nobody would make specialized gpus if cpu could do same.. |
| 16:52 |
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| 16:52 |
agaran |
in principle yes, all that things can execute code.. so could jaquard knitting machine feed with punched metal strip.. |
| 16:53 |
agaran |
it was executing 'program' written by punched holes that translated to knitted pattern |
| 16:53 |
agaran |
but thats more or less all similarity.. |
| 16:54 |
agaran |
and hoping for universal language is like hope for universal and perfect glue.. |
| 16:54 |
agaran |
someday in far far galaxy maybe.. but not here, not now |
| 16:54 |
kaeza |
most languages are "hybrid"; it's just that you (almost) never see the "compilation" phase |
| 16:54 |
* whitephoenix |
hides the c propoganda |
| 16:55 |
agaran |
whitephoenix: :-) |
| 16:55 |
Fritz01 |
wait but the shaders in MC and Terasology aren't coded in java? |
| 16:56 |
agaran |
I don't know MC, but I guess none maybe with exception of some boredom scientist work, of shaders are written in Java.. |
| 16:57 |
agaran |
they likely just point engine to right shader code which is binary blob passed to display library which feeds it to gpu |
| 16:57 |
agaran |
anyway, half-afk. lua time |
| 17:00 |
fireglow |
sfan5: got any pointers, or example code, where data (for example: player_name -> color_name) are stored in a db, so I don't have to restart the server to apply changes? |
| 17:05 |
whitephoenix |
https://imgs.xkcd.com/comics/pointers.png |
| 17:05 |
fireglow |
lol |
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| 17:23 |
sfan5 |
fireglow: nah |
| 17:23 |
sfan5 |
you can try looking at the code of e.g. sethome |
| 17:24 |
fireglow |
hmm word |
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| 18:13 |
agaran |
anyone observed that on factory_bridges staircases occasionally when trying to move forward from standing in middle of them you first move backwards? |
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| 19:09 |
whitephoenix |
I wonder if you could dirtyc0w someone by getting them to install a mod |
| 19:09 |
whitephoenix |
scariest bug in a while |
| 19:10 |
agaran |
from lua? hmm difficult, you can't use fmadvise from lua code directly.. |
| 19:10 |
agaran |
it was here for long time.. |
| 19:11 |
agaran |
fun, you can fall thru staircase ending in some cases.. |
| 19:14 |
whitephoenix |
good thing all red-hat products use outdated kernels :^) |
| 19:14 |
agaran |
ea |
| 19:14 |
agaran |
yea |
| 19:14 |
whitephoenix |
I tried it in a vm, its scarily easy |
| 19:15 |
whitephoenix |
when I have more time I'm going to try to exploit my kindle using it as an experiment |
| 19:15 |
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| 19:21 |
est31 |
whitephoenix: minetest mods are not using the os's sandboxing capabilities |
| 19:21 |
est31 |
instead, they use the lua VM's |
| 19:21 |
est31 |
(if mod security is enabled) |
| 19:21 |
whitephoenix |
mods can write to the world directory |
| 19:21 |
est31 |
and the sandbox is quite bad |
| 19:22 |
whitephoenix |
I was thinking 1 curl the binary to the world dir 2 io.popen it or something |
| 19:22 |
whitephoenix |
but I don't know much about how lua works so |
| 19:22 |
Calinou |
isn't os.execute() blocked with mod security? |
| 19:22 |
Calinou |
or Lua equivalent |
| 19:22 |
est31 |
yes |
| 19:22 |
est31 |
it is |
| 19:22 |
est31 |
allowing it would be stupid :) |
| 19:23 |
est31 |
idk how dirtycow can be exploited but if its via downloading a binary + making it suid + making it owned by root + executing it |
| 19:23 |
est31 |
then its not going to work because executing is not possible in lua |
| 19:23 |
est31 |
I'm not even sure whether suid is |
| 19:24 |
whitephoenix |
to run it you just get a binary compiled with -pthread then ./dirtycow file_root_owns.txt "new text" |
| 19:24 |
whitephoenix |
then its just a matter of waiting a few minutes |
| 19:24 |
est31 |
mhh |
| 19:24 |
est31 |
so your only try then is to overwrite suid binaries |
| 19:25 |
est31 |
(or some config files) |
| 19:25 |
Hawk777 |
whitephoenix: regardless, curl wouldn’t make the file be SETUID root |
| 19:25 |
est31 |
but the world file should contain no root owned files anyway :) |
| 19:25 |
whitephoenix |
Hawk777, it doesn't need to be though |
| 19:25 |
Hawk777 |
To dirtycow? |
| 19:25 |
Hawk777 |
You write to a SETUID binary. |
| 19:25 |
Hawk777 |
Unless you meant to use it to attack the user and not root. |
| 19:26 |
whitephoenix |
oh nvm misread |
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waterReflowLives |
https://www.youtube.com/watch?v=GddYFnehyyA |
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