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IRC log for #minetest, 2016-12-12

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06:45 cheapie LFSR in Minetest: https://www.youtube.com/watch?v=lmRhrHqht-A
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08:49 tverrbjelke_ octacian: hey I watched Part 1 - Minetest Modding Tutorial - nice piece of work. Maybe in future pieces you include some links  explaining in depth stuff you use/mention - like "linux/mac/windows symbolic links explained"
08:50 tverrbjelke_ octacian: I am impressed how nicely you explain stuff.
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09:35 JamesTait Good morning all! Happy Monday, and happy Poinsettia Day! 😃
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09:50 tverrbjelke_ hey, what a great mod you are
09:50 tverrbjelke_ mood, have
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13:27 acterhd Hello
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13:37 acterhd where I can found Minetest rendering scheme?
13:38 rubenwardy ?
13:39 rubenwardy the root of rendering code is in src/drawscene.cpp
13:39 rubenwardy also see the map mesh mesh generation (mapblock_mesh.cpp?)
13:39 acterhd I thinking add nvidia OptiX support in Minetest, so need ideal structure: collect, build BVH, ray tracing and draw GUI
13:40 rubenwardy We use Irrlicht for 3D rendering
13:40 acterhd In sequence
13:41 acterhd Prefer get opengl for interop with buffer
13:41 rubenwardy iirc you can get the raw OpenGL handle with Irrlicht
13:43 acterhd also may required context (such as WGL), but I don't know, need for OptiX or not
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14:22 acterhd sorry, I been AFK, not care about connection
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15:19 vifino Hey. I am currently implementing a forth microcontroller style thing, based on constant timers, say 10Hz, but I can not get a NodeTimerRef to go sub-second, only about a second.
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15:22 sfan5 I'm pretty sure node timers are not designed for what you're doing
15:23 vifino :(
15:24 vifino Anything else I could use as a sub-second clock?
15:35 nore vifino: use register_on_globalstep(), also you might be interested by https://github.com/Ekdohibs/forth_computer or https://github.com/minetest-mods/turtle
15:36 jin_xi weird, sub second timers work for me
15:36 jin_xi and seem to be supported as per the api
15:37 nore IIRC, the timer check has at least once been once every second only
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15:40 jin_xi https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2759
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15:43 vifino nore: they look nice, but I made that thing to prove myself, learn some stuff and have some fun programming. :)
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15:45 acterhd Minetest support texture changing? i. e. resource packs?
15:46 Calinou acterhd: yes
15:46 Calinou throw some packs in the textures/ folder, and enjoy :)
15:46 nore vifino: so, sub-second node timers work and are supported, but you need to change the setting in minetest.conf
15:47 vifino that's no good if everyone has to do that just to play with my mod :(
15:48 vifino register_on_globalstep() works by default, i suppose?
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15:49 nore yes
15:50 vifino what is the sub-second node timer setting called? I may try that first, since it should just work with my current code.
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16:08 acterhd My Android with IRC crashes/restarting (sad Android have no BSoD)... How to fly in Minetest?
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16:20 DFeniks so apparently i cant have 2 modpacks that contain the same mod ? even if i enabled only 1 of them . or im probably doing something wrong.. well at least non usual waydoing
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16:22 acterhd ah... how to fly in Minetest?
16:22 DFeniks i copied dreambuilder modpack and named it differently , because i wanted to try some of its mods on lott game
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16:26 DFeniks and i figured that i might need to tweak some of them . so i copied entire dreambuilder modpack and named it dreambuilder-modpack-lott . now im wondering how to enable mods specifically from that modpack and not from other dreambuilder
16:28 DFeniks oh well i will probably just add selected mods directly in copy of lott game
16:32 DFeniks acterhd , i dont remember default fly key , i always rebind it . but you need fly priviledge too . im not sure how fly key or icon maybe? works on android
16:34 DFeniks on what server you try to fly? if its singleplayer (is there singleplayer on android at all? ) try grant yourself fly
16:34 DFeniks /grant singleplayer fly
16:34 DFeniks like that
16:35 DFeniks without space in front
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16:38 acterhd I looked source code, but as I can understand, easier modify engine than modify Minetest
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16:38 acterhd black humor
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16:40 octacian tverrbjelke_: sure, I'll do that. I won't be uploading any new modding tutorials for a few days yet though, have to get a new microphone.
16:41 acterhd for embed OptiX
16:42 acterhd unique question - how determine in engine what need ray trace and what use OpenGL
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16:47 agaran DFeniks: I think you can't because it can't determine which one to include (config file lists mod names..) I would like to be able to do that too.. especially for testing new versions
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18:19 acterhd Why Minetest that I compiled not contain all functions?
18:20 acterhd For example world generator
18:20 acterhd I mean full world generator
18:24 Calinou acterhd: it has several map generators...
18:24 Calinou and they're all compiled in by default
18:24 acterhd I tried distribution version and source version. In source version, v7 generator no trees
18:36 sfan5 acterhd: are you using 0.4.14? is your minetest_game up to date?
18:37 acterhd distribution yes, source from master
18:37 sfan5 0.4.14 wasn't designed for use with v7
18:37 sfan5 if you use master make sure you are using a minetest_game also from master
18:39 acterhd I can't compile irrlicht, said "d3dx9shader.h", not helping preprossor defines
18:41 acterhd How to force OpenGL?
18:42 Krock acterhd, then un-define the direct3d in the irrlicht's configuration file
18:42 Krock that's possible
18:47 acterhd ah... I choiced hard way... OptiX need integrate as minimum in Irrlicht
18:48 garywhite I'm making my own calendar & I was wondering, are there any days in MT that are of importance?
18:48 garywhite (or at least next year?)
18:49 Krock first git commit for example?
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18:51 garywhite That'd work, or for example when the first version of MT was released
18:54 agaran 1 Jan 1970 ;)
18:56 red-001 lua getting added?
18:59 tverrbjelke_ Calinou: I have juust edited your mobs mod and generated a pull request. It contains one bugfix and some commenting-work. (for me to understand that code)
18:59 tverrbjelke_ Calinou: I definitely would like your feedback, because I am new to lua.
18:59 Calinou https://github.com/Calinou/carbone_mobs/pull/1/commits/1be10181ddd2a0ab48eadb12c8f7d8069c69643b
19:00 Calinou I thought "or true" worked?
19:00 tverrbjelke_ Ah! You are QUICK! well
19:00 tverrbjelke_ my thought is this: if def would define jump=false, it still would be true on gegistering
19:00 agaran updates to carbone?
19:00 Calinou anyway I'll merge
19:01 Calinou agaran: no, only the mobs mod
19:01 garywhite Well, if anyone has any important dates that I should add to the MT 2017 calendar, please let me know
19:01 tverrbjelke_ because x or true would turn true
19:01 Calinou I don't have time to maintain a whole subgame anymore
19:01 Calinou done, it's merged
19:01 tverrbjelke_ thats quick!
19:02 tverrbjelke_ still, if you have some time left next days... i would like some feedack on my edits.
19:02 tverrbjelke_ YOu sem to bve very into the minetest stuff.
19:03 tverrbjelke_ I am thinking to add some (few) things to that mobs mod, just because my kids are playing and liking those sheep!
19:03 tverrbjelke_ but honestly I am soo new to lua.
19:04 tverrbjelke_ (and minetest codebase)
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19:14 acterhd looks and feel that irrlicht preparing to Vulkan support
19:14 est31 ?
19:19 Fixer proof?
19:19 est31 ^ (that's what my "?" was meant to be for)
19:20 acterhd code structure can say that they prepared to Vulkan support
19:21 acterhd in theory
19:24 est31 acterhd: you looking at the commits made in the repo?
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19:37 acterhd yes, but main not commits...
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19:44 garywhite Creating calendar now...
19:46 garywhite Are there any important dates in Minetest that I should put on this calendar?
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19:56 acterhd Not.... not too soon
19:56 acterhd I can't now implement ray tracing
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