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IRC log for #minetest, 2016-12-29

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00:00 garywhite ?
00:01 emunand finished the survey
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00:05 swift110 hey all
00:08 garywhite emunand: I take it that means that I should disregard the response that doesn't say "for real this time"?
00:13 emunand yeah
00:14 garywhite ok
00:14 garywhite Please note that any duplicate responses will be deleted automatically
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00:27 mootpoint having a problem. keep timing out on 14 and 15 with windows ten, dont have this problem on ubuntu or android any ideas?
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00:48 emunand check your internet usage and stop the application that uses the most of it, mootpoint
00:50 zorman2000 joined #minetest
01:00 mootpoint ok ill try that
01:01 proller joined #minetest
01:02 mootpoint im closing everything with an internet connection i will let you know if it works
01:06 mootpoint joined #minetest
01:06 mootpoint that didnt work :(
01:11 proller joined #minetest
01:16 * mootpoint is AFK temporarily
01:17 Weedy joined #minetest
01:27 * mootpoint has returned
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04:26 Purple_ hey is anyone here who knows about editing worlds? i need to know how to smooth mountains with world edit but i cant find anything
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04:43 ShadowNinja Purple_: AFAIK there's no way to do that it WorldEdit.
04:44 ShadowNinja Smoothing is a very complex operation, and WE only offers fairly simple transformations.
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05:04 VanessaE one trick I use is to flood the area with water
05:04 VanessaE let the engine reflow it
05:04 VanessaE then use worldedit to translate the water into dirt or whatever
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05:04 VanessaE mauvebic used to have a mod that was useful for that also
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05:26 Axord That's a pretty neat trick.
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05:31 VanessaE while it's reflowing, place dirt here and there to divert the flow and hence shape the final result
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06:43 whitephoenix idk how we can compete with this guys /s https://i.redditmedia.com/bRZRC8phDVOLSkf1s8cJTMt09j0431FxD3u7SYkYfb8.jpg?w=1024&s=0eac8cb9c9efe61498127f75edd64485
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09:03 fling What is _this_? ^
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12:19 MinetestBot [git] sfan5 -> minetest/minetest: Buildbot: Update Gettext version (#4971) e509ead https://git.io/vMkbu (2016-12-29T12:17:24Z)
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12:46 MinetestBot [git] Rogier-5 -> minetest/minetest: Use the outgoing split sequence number for every outgoing packet (#4864) abd68d3 https://github.com/minetest/minetest/commit/abd68d3466b7f2155cf0f1c4172a254f10c1f02e (2016-12-29T12:44:47Z)
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13:00 LoweTV Hi
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13:02 Krock hi LoweTV
13:02 LoweTV Hi Krock
13:03 juhdanad Hi everybody!
13:03 Krock hi juhdanad
13:03 LoweTV Heyy
13:03 iwB Hi! =3
13:03 LoweTV <3
13:04 iwB hmmm I cant join Amhi ;/
13:04 LoweBot he is off
13:05 LoweTV i Have a IRC Channel
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15:42 zorman2000 Hello
15:42 zorman2000 Does anyone knows how the collisionbox is defined for entities?
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15:44 Krock zorman2000, like this: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3522
15:44 Krock 0 is the center of the entity
15:46 zorman2000 Krock, thanks. And what is the order of the parameters? x,y,z or +x,-x ?
15:46 Krock x,y,z  minimal, then x,y,z  maximal
15:47 Krock these are the corner edges of the cubic collision box
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15:47 Krock this means there are no round or different shapes possible
15:47 zorman2000 Ok, no problem on that. I just couldn't figure out how the coords where set. Thank you so much!!
15:48 zorman2000 Couldn't find in the lua api and thought that it was done on the same way as tile definition
15:48 zorman2000 Thanks a lot!
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15:50 Krock No problem! Keep asking :)
15:50 Krock !next
15:50 MinetestBot Another satisfied customer. Next!
15:51 zorman2000 Haha!
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15:54 Fixer minetest forum @ 504 Gateway Time-out
15:58 Krock can confirm
15:58 whitephoenix joined #minetest
15:59 iska likewise^
16:00 SGT_Pain joined #minetest
16:01 zorman2000 Can confirm also the forum issue
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17:52 fireglow it's been happening all day for me
17:52 fireglow sporadically
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18:27 IhrFussel Does someone know a mod that adds "gift boxes"? So item boxes you can gift to others
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18:42 MinetestBot [git] sfan5 -> minetest/minetest: Fix interact range check (thanks to @lhofhansl) dd3cda6 https://github.com/minetest/minetest/commit/dd3cda6bedf0ed7443258f33d5a5cf68fa120534 (2016-12-29T18:35:22Z)
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21:03 EvilPython Hello.
21:03 EvilPython There is a bug.
21:04 juhdanad What is ti?
21:04 EvilPython Fall can be survived by leaving the server.
21:06 Calinou EvilPython: I'd appreciate if you do not troll here too
21:06 Calinou if you think this is an important issue, create an issue on GitHub
21:07 Calinou but don't hope it'll be fixed
21:07 Calinou (storing velocity on player quit, then applying it on rejoin is maybe possible... but I doubt it's viable performance-wise)
21:07 sfan5 warm welcome from Calinou as always
21:08 EvilPython This bug can be used for cheating.
21:08 sfan5 we know
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21:18 jordan4ibanez Is there any way to get the biome id or is that not implimented yet?
21:25 zorman2000 jordan4ibanez: I think that is not implemented yet. I think paramat has said before that hmmmm was going to do it
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21:31 Fixer EvilPython: pfff, you can avoid fall damage on completely flat ground even without logout...
21:34 hmmmm yes i'm working on it
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21:42 zorman2000 hmmmm: Cool!
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22:36 DI3HARD139 Quick question. Is there a MT build that can place player files and the auth.txt into an SQL database?
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22:37 sfan5 some server admins might be running a modified version that does that
22:39 est31 IMO standard minetest should do this too
22:41 fireglow agreed
22:41 sfan5 well what we need is a generic api to store data
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22:51 Fixer https://imgur.com/a/ZGauI quite amazing
22:51 sfan5 the nuke mod is much better :^)
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22:59 juhdanad Fixer try using SRW from the nuke mod next to water.
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23:18 zorman2000 sfan5: Do you think you could add smoke to the nuke mod? I added it by copying it from the default tnt mod
23:20 Fixer currently testing a PR, TNTs fly all over
23:28 zorman2000 Fixer, is that minetest_game's TNT?
23:28 Fixer yes
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23:32 zorman2000 Nice!
23:35 swift110 hey all
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23:48 jordan4ibanez I wonder if there's any way to tell if the player is sheltered inside a building
23:48 jordan4ibanez hey swift110
23:50 swift110 how are you jordan4ibanez
23:50 jordan4ibanez I'm doing pretty well, just racking my brain trying to prototype things
23:50 jordan4ibanez What about you, swift110?
23:51 garywhite minetest_game devs: https://github.com/garywhite207/minetest_game in response to game#1473
23:51 swift110 im great jordan4ibanez
23:52 swift110 just annoyed that its so complicated to install the tutorial on minetest
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23:53 red-001 !seen two_steps
23:53 MinetestBot red-001: Sorry, I haven't seen two_steps around.
23:58 jordan4ibanez Hm, this is the only trick I could figure out for getting if inside minetest.line_of_sight(pos, {x=pos.x,y=pos.y+50,z=pos.z}, 1)
23:59 jordan4ibanez Doesn't work right if the house is huge, or if the chunks are unloaded at y+50 of the players position
23:59 freelikegnu hey jordan4ibanez
23:59 zorman2000 jordan4ibanez: There is no good way to do it. Don't rely on lightning. I guess the best way to do it is to get a voxel area and check if there's any surrounding. But that is hard work

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