| Time |
Nick |
Message |
| 00:00 |
Fritigern |
My MT pull+build script : http://pastebin.com/D0d6hJU2 |
| 00:01 |
twoelk |
I had a stick with portableapps providing the windows stuff and a set of apps working pretty well on Ubuntu organized by a portablemenu . Bricked it though on some stupid public pc |
| 00:01 |
KaadmY |
make them installed on a read-only partition |
| 00:01 |
KaadmY |
partition/dir |
| 00:01 |
garywhite |
I used to use PortableApps, may start again now that Hexchat is available through it |
| 00:02 |
kaeza |
most of their apps lag behind "official" releases |
| 00:03 |
twoelk |
my current minetest installs are all on a portable device organized by portableapps and ASuite |
| 00:03 |
kaeza |
still quite nice and tidy |
| 00:03 |
KaadmY |
is it basically a VM? |
| 00:03 |
KaadmY |
seems small, they say 9mb install |
| 00:04 |
twoelk |
just yesterday I corrupted my sqlite database that feeds ASuite though |
| 00:04 |
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twoelk |
hm, my main PortableApps folder includes nearly 170 apps weighing some 11GB |
| 00:12 |
twoelk |
ha, the about 90 games in my gaming PortableApps are a little lighter with about 10GB |
| 00:14 |
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| 00:33 |
* twoelk |
just found out his minetest and related programs folder is 29GB large taking up 41GB of space. The screenshots alone take up 4GB |
| 00:34 |
KaadmY |
wow |
| 00:34 |
KaadmY |
that's 60% of my SSD size |
| 00:34 |
KaadmY |
i have a 64Gb SSD |
| 00:40 |
twoelk |
well I use some 350 of 500 as it functions as my mobile office |
| 00:42 |
twoelk |
the CAD stuff is usually large as it sort of piles up. I have to watch that I keep transfering videos and pictures to other devices |
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| 03:15 |
swift110-phone |
Hey |
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| 07:54 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Dye: Simplify recipes. df19b4e https://git.io/vMuyf (2017-01-12T07:53:44Z) |
| 08:50 |
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| 09:38 |
JamesTait |
Good morning all! Happy Thursday, and happy Poetry At Work Day! 😃 |
| 09:40 |
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| 12:35 |
Bukki |
Hi, is there a Mod which restarts the Server on Chat Command? |
| 12:36 |
Bukki |
or reload Mod Files? |
| 12:38 |
Shara |
Just use /shutdown command. |
| 12:39 |
Bukki |
Using Shutdown it doesn't restart, or? |
| 12:39 |
Shara |
If it's a server anyway, most people have it on a script so server just restarts after that. |
| 12:40 |
Bukki |
Have an Link for that script? |
| 12:41 |
Shara |
I wrote my own, but you can probably find ones people have made available. |
| 13:02 |
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| 13:13 |
Taose |
Is there some reason why minetest favours spawning in Snow zones? |
| 13:24 |
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|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.15 (2016-12-22) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
| 13:27 |
Taose |
It would really help if I could preview the map before -_- |
| 13:34 |
agaran |
Taose, why not join some internet server and toy there? |
| 13:35 |
Taose |
I'm still experimenting with mods and such |
| 13:36 |
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| 13:36 |
Taose |
and I generally have different interests from most people. Quite often they install something that drives me nuts. |
| 13:37 |
Taose |
Like...creatures that drop Mese crystals for instance. |
| 13:37 |
Taose |
-_- |
| 13:53 |
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| 15:44 |
rdococ |
-_- |
| 15:44 |
rdococ |
why would a creature drop a rare ore |
| 15:44 |
rdococ |
creatures can't even MINE |
| 15:51 |
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| 16:17 |
twoelk |
they could be stealing ;-P |
| 16:21 |
rubenwardy |
https://gaming.youtube.com/c/rubenwardyOfficial/live |
| 16:22 |
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| 16:29 |
Taose |
rdococ, why would creatures drop gold necklaces? Old style rpgs wore off fast. I'd much rather harvest their parts. ;). |
| 16:30 |
* rdococ |
is thinking about salt ore |
| 16:38 |
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| 17:00 |
DS |
is there a reason why the sound_volume option is not limited? |
| 17:00 |
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| 17:05 |
DS |
seting the sound_volume to a negative value seems to make it sound as loud as with the positive value |
| 17:06 |
DS |
and a too high value makes it sound eh |
| 17:06 |
Calinou |
DS: make an issue on GitHub |
| 17:07 |
Calinou |
personally I think sound_volume should be able to go up to 2.0, but not below 0.0 |
| 17:07 |
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| 17:07 |
DS |
+ |
| 17:08 |
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| 17:11 |
DS |
im testing now how high it should be max |
| 17:12 |
DS |
5 is too high |
| 17:12 |
DS |
2 is ok |
| 17:13 |
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| 17:13 |
DS |
3.5 is bad |
| 17:14 |
DS |
3 is also bad |
| 17:15 |
DS |
issue: https://github.com/minetest/minetest/issues/5026 |
| 17:16 |
DS |
Calinou: I hope, it's ok that I copied your "I think sound_volume should be able to go up to 2.0, but not below 0.0" . :D |
| 17:16 |
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| 17:20 |
Calinou |
sure |
| 17:21 |
DS |
btw do you know why the sound is that iih if the minetest sound volume is that high? |
| 17:22 |
KaadmY |
does MT use openal btw? |
| 17:22 |
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| 17:25 |
Calinou |
I think so, since it doesn't use SDL |
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| 18:00 |
rubenwardy |
!server Last Man Standing |
| 18:00 |
MinetestBot |
rubenwardy: Last Man Standing! (Spleef) | minetest.rubenwardy.com | Clients: 0/16, 0/0 | Version: 0.4.15-dev / last_man_standing | Ping: 1ms |
| 18:05 |
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| 18:44 |
xerox123 |
!server JM-Creative |
| 18:44 |
MinetestBot |
xerox123: No results |
| 18:45 |
xerox123 |
how do I get mods to load with minetestserver (placed them all in minetest/mods? |
| 18:58 |
garywhite |
minetest.conf file |
| 18:58 |
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| 18:58 |
garywhite |
I think, hold on |
| 18:59 |
sfan5 |
xerox123: world.mt |
| 18:59 |
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| 18:59 |
garywhite |
Sorry, go to minetestdir/worlds/worldname and open the world.mt file in a text program, then enable the mod using changing the false in load_mod_modname to true |
| 19:00 |
xerox123 |
thanks! |
| 19:03 |
garywhite |
sfan5 can I ring the !next bell? |
| 19:04 |
sfan5 |
yes |
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| 19:05 |
garywhite |
!next |
| 19:05 |
MinetestBot |
Another satisfied customer. Next! |
| 19:05 |
garywhite |
:) |
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| 19:20 |
* cheapie |
had entirely too much fun drawing textures today |
| 19:20 |
cheapie |
https://cheapiesystems.com/media/images/screenshot_20170112_131630.png |
| 19:20 |
agaran |
nice cabinet.. |
| 19:21 |
agaran |
1 node tall or 2 nodes tall? |
| 19:21 |
cheapie |
2 nodes. |
| 19:21 |
cheapie |
I have zero blender experience, so it's using nodeboxes. |
| 19:22 |
agaran |
understood, texture looks great |
| 19:22 |
cheapie |
Heh, thanks. |
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MinetestBot |
[git] baptistepouget -> minetest/minetest_game: Add support for custom bed sounds 57eb906 https://git.io/vMgWJ (2017-01-12T20:42:38Z) |
| 20:52 |
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| 20:57 |
TelepathicVampir |
Hey guys, i want to keep track of all node types the player knows (has dug). Is loading, saving and comparing (on_dug) a list that can have the size of all available node types any performance concern? |
| 20:58 |
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| 21:03 |
sofar |
TelepathicVampir: shouldn't be too bad, assuming one table per player |
| 21:03 |
sofar |
tables with keys (hashes) in lua are fairly efficient |
| 21:04 |
sofar |
has_dug[nodename] = true |
| 21:04 |
sofar |
if has_dug["default:dirt"] then ... |
| 21:05 |
TelepathicVampir |
excellent thanks |
| 21:06 |
TelepathicVampir |
also i like to make a request for the minetest engine/api to add global factor for digging speed, like with walking speed but i'm unsure where to put the request exactly |
| 21:06 |
TelepathicVampir |
never used github before |
| 21:11 |
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sfan5 |
a global factor for digging speed? |
| 21:20 |
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| 21:20 |
TelepathicVampir |
so you can add a player effect slow/fast digging |
| 21:21 |
TelepathicVampir |
for example when the player gets cold, has a disease or wears heavy armor |
| 21:22 |
TelepathicVampir |
or as it would be the case in my mod: smoked too much weed ;) |
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| 21:27 |
sfan5 |
huh nice |
| 21:32 |
TelepathicVampir |
same with a damage modifier, for strength and weakness potions/effects |
| 21:33 |
TelepathicVampir |
easy to implement, no change in default game and more freedom for creative modders |
| 21:39 |
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| 21:43 |
sfan5 |
open an feature request issue on github |
| 21:43 |
sfan5 |
it should be done is approximately 2 years |
| 21:50 |
TelepathicVampir |
do i put the request in the minetest or minetest_game directory? |
| 21:54 |
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| 21:56 |
TelepathicVampir |
And since i am an experienced coder i am confident i could make the changes myself, if this would speed up the process. |
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| 23:40 |
garywhite |
Minetest Survey https://goo.gl/forms/PPQD6Sp0Xqwpyysi1 |
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| 23:51 |
paramat |
Taose "Is there some reason why minetest favours spawning in Snow zones?" odd that some are saying this. area of cold biomes are still < 50% of the world, although it has risen slightly in the new set of biomes, see the diagram here https://forum.minetest.net/viewtopic.php?f=18&t=15939 |
| 23:53 |
paramat |
4 out of 12 are snow biomes ICE TAI TUN SGR so their area will be close to 33% |
| 23:55 |
paramat |
the previous set of biomes had 3 snow biomes out of 10, so slightly less area, 30% |
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| 23:58 |
paramat |
maybe cold biomes just make more of an impression: "ooh crumbs a snow biome, cold, why did i spawn here?" |
| 23:58 |
paramat |
there's less reason to complain with a temperate spawn :] |