| Time |
Nick |
Message |
| 00:03 |
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| 00:06 |
Fixer |
they grow in dark places |
| 00:09 |
STHGOM_ |
ok |
| 00:09 |
STHGOM_ |
if given time, they swarm forests |
| 00:10 |
STHGOM |
maybe they should only grow on dirt, and not dirt woth grass |
| 00:10 |
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| 00:37 |
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| 00:42 |
Fixer |
STHGOM: screenshot? |
| 00:46 |
Fixer |
anyway i have to go, bb |
| 00:58 |
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| 07:53 |
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| 08:00 |
cheapie |
Heh, something fun I just noticed is that when replacing a colored node with another one using WorldEdit, it keeps its color. |
| 08:01 |
MinetestBot |
[git] sofar -> minetest/minetest: Prevent SIGFPE on entity tile loading issue. (#5178) 3e30731 https://git.io/vDCFk (2017-02-06T07:59:18Z) |
| 09:27 |
Taose |
The advanced trains mod is about as intuitive as as a 4d Rubix cube... |
| 09:28 |
Taose |
For some reason the train refuses to rejoin a track even though it *appears* to be the right track selection (via the track worker) |
| 09:28 |
Taose |
Oh and the signal just cannot be removed. |
| 09:28 |
Taose |
Which is great. |
| 09:28 |
Taose |
...not. |
| 09:34 |
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| 09:34 |
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| 09:50 |
Hijiri |
did you already post in the mod's thread |
| 09:54 |
Taose |
Nah, I'm not registered on the forums at all. |
| 10:03 |
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| 10:09 |
JamesTait |
Good morning all! Happy Monday, and happy Chopsticks Day! 😃 |
| 10:12 |
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| 10:59 |
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| 11:11 |
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| 11:12 |
IhrFussel |
What position does the hud need to make a stat bar appear at the top right corner? Is it x 0.7 y 0.1 ? |
| 11:13 |
IhrFussel |
But y 0.1 means 10% down if i understood correctly so 0.0 and then adjust via offset? |
| 11:15 |
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| 11:25 |
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| 11:32 |
agaran |
Taose: what advanced trains mod? |
| 11:32 |
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| 11:40 |
Taose |
ADVTRAINS by orwell96 @agaran |
| 11:41 |
Taose |
Version 1.3.0, I downloaded straight from github |
| 11:42 |
Taose |
Heads up but I do not have the optional dependency: mesecons |
| 11:54 |
agaran |
thx |
| 11:56 |
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| 11:58 |
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| 11:58 |
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| 11:59 |
Taose |
It's most likely me not doing something right. I'm good at that. |
| 12:13 |
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| 12:18 |
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| 12:23 |
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| 12:24 |
Yawin |
I want to make my mod compatible with creatures, but there are a lot of mob mod, what do you think is the best mod to be compatible? |
| 12:26 |
agaran |
well I am biased but i would use tenplus1 mobs, but as I said I am biased. They work well on few servers i visit.. |
| 12:27 |
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| 12:29 |
Yawin |
ok! thanks!! |
| 12:54 |
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| 13:08 |
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| 14:09 |
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| 14:16 |
PureTryOut[m] |
besides eating the food, is it possible to make certain food have an extra effect when eaten? for example I could want to make a food that both heals you, but also throws you 2m in the air. If I look into the core.do_item_eat method I see there is some kind of callback being called, could I use that? |
| 14:17 |
Jordach |
i remember something like on_eat |
| 14:17 |
PureTryOut[m] |
ooh I see there is minetest.register_on_item_eat |
| 14:17 |
PureTryOut[m] |
would I have to use that then? |
| 14:17 |
Jordach |
that's the one |
| 14:17 |
Jordach |
yes |
| 14:17 |
PureTryOut[m] |
ok cool, thanks |
| 14:18 |
Jordach |
eg, itemname = user:get_wielded_item():get_name() |
| 14:18 |
Jordach |
then itemname == "item:name" |
| 14:19 |
PureTryOut[m] |
yeah thanks |
| 14:19 |
|
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| 14:19 |
Jordach |
PureTryOut[m], i'm one of the few that has done almost engine breaking features |
| 14:19 |
Jordach |
most of them being a function demo |
| 14:20 |
PureTryOut[m] |
do you mean "almost all engine breaking features"? |
| 14:20 |
PureTryOut[m] |
wait sorry I don't understand you |
| 14:20 |
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| 14:20 |
Jordach |
https://www.youtube.com/watch?v=JHfmoG4MUIQ |
| 14:21 |
Jordach |
https://www.youtube.com/watch?v=42zb9T365Cc |
| 14:22 |
Jordach |
ecutruin seen in video is the developer of MC's Ender Storage |
| 14:24 |
PureTryOut[m] |
you mean you gave the nodes animations? |
| 14:29 |
Krock |
it still looks like the meat eating book from hairy potter |
| 14:31 |
* twoelk |
only knows books that eat time - but of those a lot |
| 14:40 |
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| 14:49 |
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| 14:55 |
Jordach |
>microfly buzzing around my monitors |
| 14:55 |
Jordach |
>clapped down |
| 15:10 |
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| 15:10 |
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| 15:11 |
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| 15:19 |
swift110 |
this was posted earlier: https://www.reddit.com/r/LinuxActionShow/comments/5se5t3/more_talk_about_minetest_please/ |
| 15:22 |
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| 15:24 |
agaran |
Jordach: are you sure that user:get_wielded_item() never returns null? |
| 15:30 |
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| 15:36 |
Jordach |
agaran, usually |
| 15:37 |
Jordach |
agaran, like consoels Minetest needs a game that makes it look goooooooood |
| 15:37 |
Jordach |
swift110, ^ |
| 15:38 |
Jordach |
make the item justifiable |
| 15:38 |
agaran |
Jordach: when your will be accessible as beta? |
| 15:38 |
Jordach |
not anytime soon |
| 15:38 |
agaran |
meh |
| 15:38 |
Jordach |
i've got plenty to work on |
| 15:39 |
Jordach |
bonus: i can do specialist testing on the multiple formspecs i need to handle for droid clients |
| 15:39 |
Fixer |
mt is just a sandbox really |
| 15:39 |
agaran |
Fixer: but fun sandbox.. |
| 15:41 |
Jordach |
MT isn't a sandbox |
| 15:41 |
Jordach |
you've got to realise that at some point |
| 15:42 |
Jordach |
put MT in the terms of a game engine and ignore Minetest Game entirely |
| 15:44 |
Jordach |
you should really be selling MT as a game engine, as Kenney a while back said so |
| 15:44 |
Jordach |
people i know who are invested af into MC don't realise my prototype subgame IS MT |
| 15:44 |
Jordach |
they think it's UNITY |
| 15:46 |
Calinou |
the game engine split was mostly a fail, but it was bound to happen |
| 15:46 |
Calinou |
it's good to modulariz |
| 15:46 |
Calinou |
it's good to modularize things, so I think it was a good thing overall, but don't sell it as an engine |
| 15:46 |
Calinou |
(the worst is that it was initially planned to be commercially licensed :P) |
| 15:52 |
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| 15:52 |
rdococ |
sorry, what? |
| 15:58 |
Fixer |
Jordach: unity? trololo |
| 15:58 |
swift110 |
wow |
| 16:09 |
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| 16:46 |
Jordach |
i still can't believe 0.4 WAS 5 YEARS AGO |
| 16:51 |
* thefamilygrog66 |
wonders when 0.5 will be released... |
| 16:52 |
Calinou |
yeah, on July 22nd it'll be 5 years old |
| 16:52 |
PureTryOut[m] |
isn't Irrlicht the engine? ;) |
| 16:52 |
Calinou |
#YearOfMinetestDesktop |
| 16:52 |
Calinou |
PureTryOut[m]: yes, it is, but it's not a voxel game engine |
| 16:52 |
Calinou |
it's not even a game engine, in fact |
| 16:52 |
Calinou |
it's a 3D rendering engine, it doesn't handle sound for you, for example |
| 16:53 |
PureTryOut[m] |
I know. but I find it quite funny that an engine is using an engine |
| 17:04 |
Benrob0329[m] |
Its called the paradox of high level engine development. |
| 17:05 |
Calinou |
we wouldn't be nearly as far if we created and maintained our own rendering engine |
| 17:05 |
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| 17:13 |
garywhite |
What about updating Minetest on 7/22/17 as Minetest Anniversary Edition, like Windows 10 did? |
| 17:24 |
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| 18:01 |
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| 18:11 |
MinetestBot |
[git] moparisthebest -> minetest/minetest: Add support for unix socket connection to redis (#5179) 5da3ed1 https://git.io/vDlI4 (2017-02-06T18:10:03Z) |
| 18:15 |
|
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| 18:23 |
rdococ |
what is the most popular space/moon mod? |
| 18:27 |
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| 18:35 |
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| 18:41 |
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| 18:42 |
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| 18:42 |
diemartin |
greetings |
| 18:46 |
rdococ |
what do you think is the most popular space/moon mod? |
| 18:46 |
rdococ |
I need it for my fork of a fork of a portal gun mod |
| 18:46 |
Hijiri |
I found a good data structure / algorithms for it that would be good for implementing a power network or something similar |
| 18:47 |
Hijiri |
but it would require bitwise operations |
| 18:47 |
PureTryOut[m] |
so? those are easily done in Lua. there are some nice Lua only libraries out there you could use |
| 18:47 |
Hijiri |
It would mean a mod that uses it would need mod trust |
| 18:48 |
Hijiri |
maybe someone should just make a mod that provides a bitwise operations library to trust and everyone can depend on it |
| 18:54 |
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| 19:08 |
Hijiri |
done https://forum.minetest.net/viewtopic.php?f=9&t=16607 |
| 19:13 |
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| 19:13 |
PureTryOut[m] |
I get tons of warnings every time I open a world. `WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile` |
| 19:18 |
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| 20:14 |
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| 20:27 |
bousket |
Hi all. I m looking for some help on a mod |
| 20:28 |
Fixer |
PureTryOut[m]: nevermind about them |
| 20:28 |
bousket |
nothing happens to craft inventory when I remove an item from craftPreview inventory. How to craft in lua ? |
| 20:29 |
PureTryOut[m] |
Fixer: I fixed them all by running mogrify over them, no worries |
| 20:29 |
PureTryOut[m] |
and I know they can be ignored, but it clutters up my terminal which I use to print stuff for debugging in :p |
| 20:34 |
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| 21:01 |
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| 21:16 |
bousket |
I found the solution. Do it by hand with get_craft_result(). |
| 21:20 |
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| 21:23 |
swift110 |
lol |
| 21:23 |
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| 21:23 |
swift110 |
more responses to the reddit post |
| 21:24 |
PureTryOut[m] |
what Reddit post? |
| 21:30 |
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| 21:40 |
swift110 |
the one I posted here earlier |
| 21:41 |
swift110 |
PureTryOut[m]: https://www.reddit.com/r/LinuxActionShow/comments/5se5t3/more_talk_about_minetest_please/ |
| 21:41 |
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| 21:42 |
PureTryOut[m] |
thanks |
| 21:46 |
Baffy[m] |
i added Mobs Redo with the Animal park, i can create them manually in creative, but I never see them appear anywhere on their own |
| 21:46 |
Baffy[m] |
how i can increase the spawn rate |
| 21:49 |
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| 21:49 |
QwertyDragon |
<ERROR> 2017-02-06 16:12:35: [CurlFetch] servers.minetest.net/announce not found (Timeout |
| 21:49 |
QwertyDragon |
was reached) (response code 0) |
| 21:50 |
QwertyDragon |
"<ERROR> 2017-02-06 16:12:35: [CurlFetch] servers.minetest.net/announce not found (Timeout |
| 21:52 |
QwertyDragon |
Every server on server list now has a "?" at the end of it. Did something happen? |
| 21:52 |
* cheapie |
just opened a traffic light controller to find this: https://cheapiesystems.com/media/images/screenshot_20170206_155135.png |
| 21:53 |
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| 21:53 |
cheapie |
A cabinet... inside a cabinet. I guess MSC was running low on "funds" when retrofitting the things? |
| 21:54 |
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| 21:55 |
PureTryOut[m] |
holy! traffic lights? now that is cool |
| 21:56 |
agaran |
cheapie: nice, i am tempted to steal those nodes and use for own purposes |
| 21:57 |
cheapie |
The traffic lights are from here: https://github.com/cheapie/roads and the controller is from here: https://github.com/cheapie/ltc4000e (also requires https://github.com/cheapie/digistuff ) |
| 21:58 |
agaran |
cheapie: I mean just node shapes for open/close cabinet.. looks very nice.. |
| 21:58 |
Fixer |
!seen cisoun |
| 21:58 |
MinetestBot |
Fixer: cisoun was last seen at 2015-09-22 01:49:52 UTC on #minetest |
| 21:59 |
cheapie |
Heh, thanks. |
| 21:59 |
Fixer |
https://i.imgur.com/7bfNuNC.jpg |
| 21:59 |
agaran |
Fixer: but todays cobble looks same |
| 21:59 |
Fixer |
i'm using new texture |
| 22:00 |
Fixer |
i can slap old textures on it |
| 22:01 |
Fixer |
https://i.imgur.com/DGgls3u.jpg |
| 22:03 |
PureTryOut[m] |
why do all Minetest related projects use readme.txt instead of README.md? txt files look ugly in the Github preview, and it doesn't have the markdown formatting which allows for a more clean README design |
| 22:03 |
cheapie |
Because markdown is a pain in the a** to deal with. |
| 22:05 |
Fixer |
https://i.imgur.com/l3v8k0j.png |
| 22:07 |
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| 22:08 |
rubenwardy |
I disagree, cheapie |
| 22:09 |
rubenwardy |
Markdowns east |
| 22:09 |
rubenwardy |
*easy |
| 22:09 |
rubenwardy |
you've obviously not tried Tex :D |
| 22:09 |
cheapie |
It interprets seemingly random punctuation as formatting, which is something HTML, BBCode, etc. don't do. |
| 22:09 |
rubenwardy |
also, most README.txt are basically markdown anyway |
| 22:09 |
rubenwardy |
makes it readable though |
| 22:10 |
rubenwardy |
makes it **very** readable |
| 22:11 |
rubenwardy |
also PureTryOut[m] - the true reason is Windows compat |
| 22:12 |
rubenwardy |
users know how to open .txt files |
| 22:26 |
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| 22:42 |
diemartin |
cheapie: Markdown is readable both in raw text and formatted |
| 22:43 |
diemartin |
compare virtually any other markup language |
| 22:46 |
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| 22:46 |
Calinou |
we should rename README.txt to README.md, except in Windows builds? |
| 22:46 |
Calinou |
so it has pretty display on GitHub |
| 22:46 |
Calinou |
(and make sure README on Windows has CRLF line endings) |
| 22:46 |
Calinou |
either way, we should default to a real installer for Windows... |
| 22:47 |
Calinou |
where a README is not necessary (or you can bundle it in the installer) |
| 22:57 |
Fixer |
.txt |
| 22:58 |
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| 23:32 |
Fixer |
anyone remembers when sector2 format was changed to sqlite? |
| 23:33 |
Fixer |
somewhere in 0.4.0 i think |
| 23:33 |
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| 23:43 |
diemartin |
more like .2.0 probably |
| 23:44 |
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| 23:44 |
diemartin |
I think 3.1 was already sqlite |
| 23:45 |
Fixer |
you are right |
| 23:45 |
Fixer |
just checked |
| 23:46 |
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| 23:46 |
Fixer |
201107 has sectors |
| 23:46 |
Fixer |
2 |
| 23:47 |
Fixer |
mboitem not supported anymore |
| 23:47 |
Fixer |
oh well |
| 23:47 |
Fixer |
i can always put old textures to get that feel on the old save |
| 23:52 |
diemartin |
what are you up to? if i may ask :p |
| 23:52 |
Fixer |
diemartin: nothing, just enjoying some old saves |
| 23:52 |
Fixer |
from 2011 *cough* |
| 23:53 |
diemartin |
ah that is...old :p |
| 23:53 |
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| 23:54 |
Fixer |
yes, dat feel |
| 23:54 |
Fixer |
it was different |
| 23:55 |
diemartin |
I remember when I updated from 3.1 to 4.something |
| 23:55 |
diemartin |
had too many floating houses with gravel floors |
| 23:56 |
Fixer |
haha |
| 23:56 |
Fixer |
yes, I played since 2011 and I just realised we had floating sand back then |
| 23:57 |
Fixer |
like this https://i.imgur.com/mvuzG0j.png |
| 23:59 |
Fixer |
floating gravel: https://i.imgur.com/rLYl29o.jpg |