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Grandolf |
MinetestBot help all |
| 02:25 |
kaeza |
MinetestBot, help |
| 02:26 |
kaeza |
!help |
| 02:26 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
| 02:26 |
Grandolf |
Is it a not or person? |
| 02:26 |
Grandolf |
OK |
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kaeza |
<3 MinetestBot |
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MinetestBot |
<3 kaeza |
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Grandolf |
Hi MinetestBot |
| 02:27 |
MinetestBot |
Hey Grandolf! |
| 02:27 |
Grandolf |
Nice |
| 02:27 |
Grandolf |
MinetestBot how r u today? |
| 02:27 |
Grandolf |
MinetestBot how are you? |
| 02:28 |
Grandolf |
Heh |
| 02:33 |
Grandolf |
How are you MinetestBot |
| 02:33 |
Grandolf |
MinetestBot hi |
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Baffy[m6 |
test |
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Baffy[m] |
test |
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| 09:55 |
JamesTait |
Good morning all! Happy Thursday, and happy Tim Tam Day! 😃 |
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| 11:52 |
Taose |
Is there any way to crouch or go prone? |
| 11:59 |
MinetestBot |
[git] red-001 -> minetest/minetest: Fix a small regression caused by e2ad76f. 2dcbc01 https://git.io/vDyWu (2017-02-16T11:59:19Z) |
| 12:04 |
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* kaeza |
slaps Jordach |
| 12:07 |
Jordach |
MEOW |
| 12:07 |
kaeza |
Taose, horribly outdated: https://github.com/kaeza/minetest/tree/crouching :D |
| 12:10 |
kaeza |
and doesn't do anything beyond moving the camera :P |
| 12:11 |
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| 12:12 |
Jordach_ |
tfw my router is also being stupid |
| 12:13 |
agaran |
Jordach_: get smart one? or thats ruled out already? |
| 12:13 |
Jordach_ |
>high end asus router |
| 12:15 |
Taose |
O.o |
| 12:15 |
Taose |
asus |
| 12:15 |
Taose |
Well there's your problem |
| 12:15 |
Taose |
High End and Asus are words that should never be in the same sentence |
| 12:16 |
Taose |
Kaeza, thanks, but if it does nothing but moving the camera it's useless, I have horizontal tunnels I need to get through... |
| 12:16 |
Jordach_ |
it's been stable for the last 6 months eating a 175mbps fiber line |
| 12:17 |
Taose |
That that Mibs or mbs? |
| 12:17 |
Taose |
is that* |
| 12:17 |
Jordach_ |
megabit |
| 12:25 |
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| 12:31 |
agaran |
Jordach_: overheating problems? |
| 12:31 |
Jordach_ |
no idea |
| 12:31 |
Jordach_ |
cpu at load is 45c |
| 12:31 |
Jordach_ |
gpu caps at 65c due to custom throttling |
| 12:32 |
Jordach_ |
mobo at 34c |
| 12:32 |
Jordach_ |
PSU might be getting toasty and losing efficiency at load |
| 12:32 |
Jordach_ |
causing a voltage spike |
| 12:41 |
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| 12:42 |
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| 12:44 |
Taose |
45 is a touch hi |
| 12:44 |
Taose |
gpu is definitely hi |
| 12:44 |
Taose |
high* |
| 12:44 |
Jordach_ |
Taose, default settings for an AMD RX 480 is 85C |
| 12:44 |
Taose |
O.o |
| 12:44 |
Jordach_ |
Intel i5 4690k with no overclock |
| 12:44 |
Jordach_ |
(max load is 3.8Ghz) |
| 12:45 |
Calinou |
Taose: are Netgear routers better? :P |
| 12:45 |
Taose |
Probably not I use TPs... |
| 12:48 |
Taose |
I hear netgear are good stability wise, but they're terrible security wise |
| 12:48 |
Taose |
(back doors galore) |
| 12:49 |
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| 12:53 |
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| 12:55 |
Taose |
Curious: Is it possible to make gravity plating in minetest? |
| 12:55 |
twoelk |
plating? |
| 12:55 |
Taose |
yeah |
| 12:56 |
Taose |
(I know, weird concept) |
| 12:56 |
Taose |
Lets say I have a box room for a moment. |
| 12:56 |
Taose |
Generally I want each wall to be the floor. |
| 12:56 |
^7heo |
Damn all those discussions while I'm at work... |
| 12:56 |
^7heo |
makes me wanna play minetest. |
| 12:56 |
^7heo |
v_v |
| 12:56 |
agaran |
Jordach_: I meant router overheating.. |
| 12:57 |
agaran |
Jordach_: some cheap routers have bad aging symptoms.. like cheap mobos then they start to crash randomly.. |
| 12:57 |
^7heo |
and to make matters worse, we have a pre-lan party (to test games for a Lan party) tonight, so everybody here is also talking about games... |
| 12:57 |
Taose |
XD |
| 12:57 |
Calinou |
Taose: no, not possible IIRC |
| 12:57 |
Taose |
Why don't you go play then ^7heo |
| 12:57 |
Calinou |
changing the gravity vector per-node is not possible right now, I believe |
| 12:57 |
Taose |
dammit |
| 12:58 |
Taose |
But I can just turn gravity off? |
| 12:58 |
twoelk |
that would rather be per sector |
| 12:58 |
Jordach_ |
agaran, Z-97K here |
| 12:58 |
Jordach_ |
(Asus) |
| 12:58 |
Taose |
So I can only turn it off per sector? |
| 12:59 |
twoelk |
no |
| 12:59 |
Taose |
Well...okay, it's not that big a st... |
| 12:59 |
twoelk |
not yet |
| 12:59 |
Jordach_ |
aight |
| 12:59 |
Jordach_ |
PSU arrived |
| 12:59 |
twoelk |
or in forseeable futer |
| 12:59 |
Jordach_ |
now for the fun part of redoing all my cabling |
| 12:59 |
Taose |
I could have sworn there was a comment that gravity could just be turned off |
| 12:59 |
* twoelk |
runs to find a spelling book |
| 12:59 |
twoelk |
grant yourself fly |
| 13:00 |
Taose |
Oh I got that bit twoelk. |
| 13:00 |
Calinou |
Taose: you can't change physics per-node, only per-player |
| 13:00 |
twoelk |
that won't change the direction of falling sand though |
| 13:00 |
* Taose |
would like to rotate themselves roll and pitch too... |
| 13:01 |
Taose |
>.> I'm building a space ship here |
| 13:01 |
Taose |
it's not gonna have sand |
| 13:01 |
Taose |
But some of the structure is going to be upside down... |
| 13:02 |
Taose |
It's why I wanted to turn gravity off completely |
| 13:02 |
Taose |
No falling |
| 13:02 |
twoelk |
maybe try the spacesim subgame and see how they handle it if at all https://forum.minetest.net/viewtopic.php?f=50&t=15081 |
| 13:05 |
Taose |
Well if anyone figures out how I can rotate my character... I'd appreciate it. |
| 13:05 |
^7heo |
use the mouse. |
| 13:05 |
* ^7heo |
hides |
| 13:06 |
Taose |
That does left and right, up and down |
| 13:06 |
Taose |
and pitch |
| 13:06 |
Taose |
but not yaw |
| 13:06 |
Taose |
and for some reason there's a limit on how far I can go down as well (it's not 360) |
| 13:07 |
Taose |
It's 180° |
| 13:07 |
Taose |
(Which does make some sense) |
| 13:07 |
^7heo |
yeah I mean, you can't really do the same moves as the possessed girl in the exorcist. |
| 13:08 |
^7heo |
not IRL tho. |
| 13:08 |
Taose |
XD |
| 13:08 |
Taose |
She does that in real life |
| 13:08 |
^7heo |
yeah but she is possessed in real life... |
| 13:08 |
Taose |
She's a professional contortionist |
| 13:08 |
Taose |
XD |
| 13:08 |
^7heo |
so there's that too. |
| 13:08 |
Taose |
(we're talking about Samara right?) |
| 13:09 |
^7heo |
(Linda Blair) |
| 13:09 |
Taose |
(hasn't even watched it, due to not liking horrors) |
| 13:09 |
^7heo |
(not sure who Samara is) |
| 13:09 |
Taose |
Samara would be the character |
| 13:09 |
^7heo |
Ah ok |
| 13:10 |
^7heo |
Apparently the character is called Regan |
| 13:10 |
^7heo |
(not Ronald, Regan) |
| 13:10 |
* ^7heo |
hides |
| 13:10 |
Taose |
https://duckduckgo.com/?q=Samara&t=canonical&iax=1&ia=images |
| 13:11 |
Taose |
Ah different film |
| 13:12 |
^7heo |
Possibly |
| 13:13 |
^7heo |
Also thanks for using duckduckgo. |
| 13:13 |
^7heo |
:) |
| 13:13 |
Taose |
I don't use google any more. |
| 13:13 |
Taose |
At all |
| 13:13 |
^7heo |
Wiat |
| 13:14 |
^7heo |
s/ia/ai/ |
| 13:14 |
^7heo |
Are you talking about the movie "Rings"!? |
| 13:14 |
Taose |
The ring it was. |
| 13:14 |
^7heo |
Damn |
| 13:15 |
^7heo |
Dude, that is absolutely not related. |
| 13:15 |
Taose |
I noticed |
| 13:15 |
^7heo |
It's like if I was talking about the movie "The exorcist" and you tell me you've seen "Constantine" |
| 13:15 |
^7heo |
:D |
| 13:15 |
^7heo |
(which is a good movie IMHO but, not related ;) |
| 13:16 |
Taose |
XD |
| 13:16 |
^7heo |
And constantine is one of those movies that the critics didn't like |
| 13:16 |
^7heo |
because technically it's pretty bland |
| 13:16 |
^7heo |
but that the audience liked quite a lot |
| 13:17 |
^7heo |
because the work of the actors as well as the uniaueness of the details is making the movie interesting. |
| 13:18 |
Taose |
Well, yes |
| 13:18 |
^7heo |
wow |
| 13:18 |
Taose |
It wasn't "bland" per se as it didn't do much |
| 13:18 |
^7heo |
uniaueness. |
| 13:18 |
^7heo |
uniqueness, even. |
| 13:19 |
^7heo |
yet |
| 13:19 |
^7heo |
https://www.rottentomatoes.com/m/constantine/ |
| 13:19 |
^7heo |
Critics: 46% |
| 13:19 |
^7heo |
Audience: 72% |
| 13:22 |
Taose |
One thing about building enclosed large structures |
| 13:22 |
Taose |
...damned black once you've put the final piece in |
| 13:22 |
* Taose |
grabs a meselamp |
| 13:22 |
^7heo |
yeah |
| 13:22 |
^7heo |
that's the idea yes. |
| 13:24 |
^7heo |
Yeaaah! Now I know why I like it so much. A review says "the format of Noir thrillers" |
| 13:24 |
^7heo |
It is exactly that. |
| 13:24 |
^7heo |
It's a noir thriller. |
| 13:24 |
^7heo |
and I freaking LOVE those thrillers. |
| 13:26 |
Taose |
Yes. A noir thriller with no black people |
| 13:26 |
^7heo |
Untrue. |
| 13:26 |
* Taose |
wonders why the hell they call it noir |
| 13:26 |
^7heo |
There's a couple of black people. |
| 13:27 |
Taose |
Are you sure they're 'people'? |
| 13:27 |
^7heo |
yes. |
| 13:27 |
^7heo |
In the club of the dude who sees all the things. |
| 13:27 |
^7heo |
who is a black shaman |
| 13:28 |
^7heo |
of sorts |
| 13:29 |
Persi[m] |
Is papa midnite in the movie? |
| 13:29 |
^7heo |
yeah that's the dude.. |
| 13:29 |
^7heo |
what a shitty name tho. |
| 13:30 |
Persi[m] |
Hellblazer isn't the most tasteful comic book |
| 13:33 |
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| 13:35 |
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| 13:39 |
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| 13:41 |
Taose |
Can't believe no one has made a custom character control mod yet... |
| 13:41 |
Taose |
Found it |
| 13:42 |
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| 13:42 |
Taose |
(Well.. it's called Rotation but it's not really a custom control mechanism) |
| 13:45 |
^7heo |
Taose: can you show the mod? |
| 13:45 |
^7heo |
so I can check what you wanted to do? |
| 13:45 |
Taose |
https://forum.minetest.net/viewtopic.php?f=11&t=16011#p242077 |
| 13:46 |
Taose |
Lets imagine a sphere for a moment and it's pointing: north (as much as a sphere can point anywhere) |
| 13:47 |
Taose |
Your sphere can turn left and right |
| 13:47 |
Taose |
It can look up and down |
| 13:47 |
Taose |
So that's x and y |
| 13:47 |
Taose |
But there's something between x and y called "degrees" |
| 13:48 |
Taose |
That's called "Yaw" (or is it roll) |
| 13:48 |
Taose |
So top half is -x, y and bottom half ix x, -y |
| 13:49 |
Taose |
http://howthingsfly.si.edu/flight-dynamics/roll-pitch-and-yaw |
| 13:49 |
Taose |
https://en.wikipedia.org/wiki/Flight_dynamics |
| 13:49 |
Taose |
(it was roll) |
| 13:50 |
Taose |
As it is in the game, pitch only goes 180° (so look up, look down) |
| 13:50 |
Taose |
I'd like it so if I look down far enough, I return to looking up (360°) |
| 13:51 |
Taose |
Likewise I'd like to be able to roll so that the horizon is vertical... a Verizon so to speak |
| 13:51 |
Taose |
... |
| 13:53 |
Taose |
Well at least I know how they got their name |
| 13:53 |
twoelk |
celeron had a demo of roll effects |
| 13:53 |
Taose |
o.o |
| 13:53 |
twoelk |
https://www.youtube.com/watch?v=CeTjR5-IabY |
| 13:54 |
Taose |
He did |
| 13:54 |
Taose |
I want |
| 13:54 |
twoelk |
client side stuff, much problems still |
| 13:54 |
* Taose |
looks at celeron55 you hear me. I want that roll! |
| 13:55 |
twoelk |
mostly security concerns iirc |
| 13:55 |
Taose |
Oh I don't mind about security concerns I'm not planning on using it on a server |
| 13:55 |
Taose |
(and even if I were it wouldn't matter) |
| 13:55 |
Taose |
(private project mostly) |
| 14:00 |
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| 14:01 |
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| 14:09 |
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| 14:10 |
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| 14:17 |
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| 14:19 |
Taose |
...tnt just isn't cutting it |
| 14:20 |
* Taose |
puts in an order for Sfan nukes |
| 14:22 |
Taose |
hm |
| 14:22 |
Taose |
No explosions |
| 14:26 |
kaeza |
Taose, did you try https://github.com/ShadowNinja/nuke ? |
| 14:27 |
Taose |
erm |
| 14:27 |
Taose |
nope I just grabbed the first one I found |
| 14:27 |
Taose |
...and Sfan5 those bombs need to actually blow up... not be thrown all over the place |
| 14:34 |
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| 14:45 |
twoelk |
https://forum.minetest.net/viewtopic.php?p=249866#p249866 other TNT |
| 14:52 |
sfan5 |
Taose: you mean with particle effects like the stock tnt mod? |
| 14:54 |
Taose |
Standard TNT doesn't bounce and fly all over the place... |
| 14:54 |
Taose |
It just blows up |
| 14:54 |
Taose |
In a nice orderly fashion. |
| 14:57 |
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| 14:57 |
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| 14:58 |
sfan5 |
oh |
| 15:01 |
sfan5 |
Taose: the physics are kind of exaggerated in the nuke mod however that's the point; if you prefer less change local mult = {x=1.5, y=2.5, z=1.5} in apply_tnt_physics() to smaller values |
| 15:01 |
octacian |
wait, Taose: be you learning Lua? |
| 15:02 |
octacian |
:P |
| 15:07 |
Taose |
No >.< |
| 15:07 |
Taose |
I'm in the midst of another project right now |
| 15:10 |
octacian |
Taose: oh come on... |
| 15:10 |
octacian |
And what project are you working on? |
| 15:12 |
Taose |
it's a writing project and I'm doing a concept design in Minetest. |
| 15:12 |
octacian |
A writing project? |
| 15:12 |
Taose |
I'm using Minetest as a medium or a tool |
| 15:12 |
Taose |
So hence all coding has been put on the back burner. |
| 15:13 |
octacian |
And concept design in MT? Never heard of somebody doing that before |
| 15:13 |
octacian |
What language will it be written in? |
| 15:13 |
Taose |
It helps me visualize |
| 15:13 |
Taose |
English. |
| 15:13 |
octacian |
No... |
| 15:13 |
octacian |
Programming language lol |
| 15:13 |
Taose |
Not using one. |
| 15:13 |
Taose |
It's a writing project |
| 15:13 |
Taose |
as in "prose" |
| 15:14 |
octacian |
Wait, what... And visualizing that in MT? I thought you were talking like a program |
| 15:14 |
Taose |
XD |
| 15:14 |
Taose |
Yes visualizing that in MT |
| 15:14 |
octacian |
Well, this is my current project: https://cloud.endev.xyz/index.php/s/5RgbuR0UGrxgBZy |
| 15:14 |
octacian |
..and this goes with it too: https://cloud.endev.xyz/index.php/s/BGs61LmwjR7foRG |
| 15:15 |
Taose |
Wow that site takes ages to load |
| 15:15 |
octacian |
Yes, it does. That one is hosted on my own server behind slow internet. |
| 15:15 |
octacian |
Why? Because I typically never use it outside my home network. |
| 15:15 |
Taose |
>.< |
| 15:16 |
octacian |
So, I take it it still hasn't loaded? |
| 15:16 |
Taose |
It did |
| 15:17 |
Taose |
And g'luck, you have a lot of competition from Moodle and similar systems. |
| 15:17 |
octacian |
Thanks. :D |
| 15:18 |
octacian |
Uhm, just looked at Moodle's website (as well as others), and the amount of competition keeps getting lower and lower the more I find out about them... lol |
| 15:22 |
Taose |
...the problem with Other_Worlds... |
| 15:22 |
Taose |
is that space is just too darn full |
| 15:25 |
Taose |
...question |
| 15:25 |
Taose |
How does one... |
| 15:25 |
Taose |
erm |
| 15:25 |
Taose |
place something in mid air? |
| 15:26 |
PureTryOut[m] |
in-game? or by a mod? |
| 15:26 |
PureTryOut[m] |
if in-game, just make a nerdpole or something up to it |
| 15:26 |
PureTryOut[m] |
if a mod, `minetest.set_node(position, nodename)` |
| 15:27 |
Taose |
in game |
| 15:27 |
Taose |
... |
| 15:27 |
Taose |
a nerd pole |
| 15:27 |
Taose |
...I'm not quite sure |
| 15:27 |
Taose |
That's going to be a viable solution |
| 15:27 |
Taose |
Nearest land is 7000nodes away |
| 15:27 |
PureTryOut[m] |
ooh darn |
| 15:27 |
PureTryOut[m] |
what kind of world is that? |
| 15:28 |
mmuller_ |
It should be fairly easy to make a small mod that stores a block directly under the player. |
| 15:28 |
mmuller_ |
(or over, or north of...) |
| 15:30 |
Taose |
Space station |
| 15:31 |
Taose |
ish |
| 15:37 |
PureTryOut[m] |
ooh cool |
| 15:37 |
PureTryOut[m] |
so that's one of those dimensions which does work in the good ol' stacked method... |
| 15:37 |
agaran |
Taose: without aid of mod. I was building -taaal- dirt towers.. |
| 15:38 |
Taose |
Well, other worlds has its issues |
| 15:38 |
Taose |
There's not enough room for me to build in the normal space and red space areas |
| 15:38 |
Taose |
so I had to go above |
| 15:40 |
agaran |
what is red space? |
| 15:41 |
kaeza |
<div style="color: #FF0000"> </div> ? |
| 15:41 |
agaran |
kaeza: are you sure that this is mentioned red space?;) |
| 15:41 |
agaran |
not ? |
| 15:42 |
kaeza |
and background-color :P |
| 15:42 |
Taose |
XD |
| 15:42 |
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| 15:42 |
Taose |
I have no idea |
| 15:43 |
Taose |
As far as I can tell, it's normal space with a red hue |
| 15:43 |
agaran |
public server? |
| 15:44 |
Taose |
You could just download the mod, but no I'm not on a server |
| 15:45 |
agaran |
ah I see |
| 15:59 |
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| 16:00 |
huda |
im trying to start learning how to mod |
| 16:01 |
huda |
but the "http://dev.minetest.net/Intro" tutorial doesnt work and the page is outdated |
| 16:01 |
huda |
could someone help me get started? |
| 16:03 |
kaeza |
did you read the online book linked there? |
| 16:03 |
kaeza |
http://rubenwardy.com/minetest_modding_book/ |
| 16:05 |
huda |
no |
| 16:05 |
huda |
thanks |
| 16:06 |
kaeza |
np |
| 16:08 |
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| 16:09 |
twoelk |
Taose: World Edit can place blocks in midair |
| 16:16 |
twoelk |
or use the "origin mod" and change blockpos in the init.lua file https://forum.minetest.net/viewtopic.php?f=11&t=11156 |
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| 16:59 |
* PureTryOut[m] |
posted a file: Minetest.mkv (2079KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/LxBceAGoyNjDQOoiqKZtKfDi |
| 16:59 |
PureTryOut[m] |
^ my mod blocks the placement which is fine, but how do I prevent it from appearing there for a split second? |
| 17:05 |
sfan5 |
51%[=========> ] 1,05M 93,7KB/s ETA 9s matrix servers sure are fast |
| 17:06 |
sfan5 |
PureTryOut[m]: node_placement_prediction = "" in nodedef iirc |
| 17:06 |
sfan5 |
grep the docs for that |
| 17:07 |
PureTryOut[m] |
[this](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3715) bit? |
| 17:08 |
sfan5 |
yes |
| 17:09 |
PureTryOut[m] |
so what should I set it too? from what I see the first option is what is done now, but I don't see any better... |
| 17:11 |
PureTryOut[m] |
ooh got it, just cancel prediction all together with "" |
| 17:11 |
PureTryOut[m] |
thanks! |
| 17:12 |
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| 18:13 |
rdococ |
hm |
| 18:16 |
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| 18:16 |
rdococ |
how would you make seethrough portals... any ideas? |
| 18:18 |
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| 18:18 |
agaran |
I doubt you can do that |
| 18:18 |
agaran |
main problem is you would need to tell engine to teleport viewport |
| 18:19 |
Taose |
Easy, make them transparent. |
| 18:20 |
Taose |
Or don't give them a texture |
| 18:20 |
agaran |
well if you want transparent nodes it is easy |
| 18:20 |
Taose |
X) |
| 18:20 |
agaran |
but I guessed he wanted to make them pass view from other end of portal |
| 18:21 |
Taose |
I suspect it's that too, but it was just too good to pass up the opportunity to give an overly simplistic answer ;) |
| 18:25 |
Wuzzy |
Lua question: Is there any easy way to get the flowing direction of a liquid node (ideally as an unit vector). |
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| 19:00 |
twoelk |
search for nearest source? |
| 19:13 |
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| 19:15 |
Taose |
hm... |
| 19:15 |
Taose |
world edit is interesting |
| 19:15 |
* Taose |
hijacks it to speed up spaceship making |
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| 20:08 |
Taose |
Goddamn place holders |
| 20:08 |
Taose |
How does one delete placeholders in world edit? |
| 20:09 |
VanessaE |
select them with a //pos1 and //pos2 and //replace them. |
| 20:11 |
Taose |
>.> |
| 20:11 |
Taose |
Whose bright idea was it not to include a delete function XD |
| 20:11 |
Taose |
/me is doing this all wrong don't mind them |
| 20:11 |
VanessaE |
that IS the delete function :P |
| 20:11 |
VanessaE |
or you can //set air |
| 20:11 |
VanessaE |
but that'll erase everything in the selection area |
| 20:11 |
Taose |
I was using suppress |
| 20:11 |
Taose |
>.> |
| 20:12 |
Taose |
That's what I was trying to do (and failing) |
| 20:12 |
VanessaE |
suppress is only meant to hide something for a few minutes at a time so that you can deal with something hidden by it |
| 20:12 |
Taose |
(thanks for the assist) |
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| 20:27 |
Taose |
That moment when your world edit command does most of your work for you but only after ten minutes of apparently not working.... |
| 20:28 |
Taose |
(a lotta nodes) |
| 20:31 |
Taose |
Oh so much time saved... |
| 20:33 |
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| 20:34 |
Taose |
Is there a range finder mod? |
| 20:39 |
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| 20:47 |
Taose |
Anything? |
| 20:52 |
agaran |
not to my knowledge but |
| 20:52 |
agaran |
there was mod used for area markers.. it was offering sort-of range finder functionality |
| 20:55 |
Taose |
I'm really after something that double checks where I am to be honest |
| 20:55 |
Taose |
I'm not afraid of grabbing coordinates and doing some mathematics in the mean time |
| 20:57 |
agaran |
other thing you may like are waypoints in unifieied inventory |
| 21:00 |
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| 21:01 |
yusf[m]1 |
Can I damage the SQL database by copying it while the server's running? |
| 21:02 |
RGB2 |
Hello everybody. Please help me. I have not transparent black textures in Minetest 0.4.15. How can i solve this bug? |
| 21:02 |
RGB2 |
Does anybody know? |
| 21:02 |
VanessaE |
no idea |
| 21:02 |
VanessaE |
:( |
| 21:04 |
RGB2 |
VanessaE: Is anybody from developers in this chat? |
| 21:05 |
VanessaE |
there may be some developers here, I'm not sure |
| 21:05 |
RGB2 |
ic thanks |
| 21:07 |
Taose |
RGB2, doubtful. |
| 21:07 |
Taose |
Copying is nonedestructive. |
| 21:08 |
Taose |
You might have one or two glitches in game (i.e it may crash it due to some data being locked) |
| 21:08 |
Taose |
but there should be no lasting damage. |
| 21:08 |
Taose |
sorry wrong person |
| 21:09 |
Taose |
I meant yusf[m]1 |
| 21:09 |
Taose |
Transparent black textures? |
| 21:09 |
Taose |
Anyone care to explain what they are? |
| 21:09 |
Taose |
RGB2, try reinstalling |
| 21:09 |
Taose |
(if you're able to) |
| 21:11 |
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| 21:17 |
RGB2 |
Taose: thank you. it doesnt help |
| 21:26 |
yusf[m]1 |
Taose: Thanks. Though I'm thinking perhaps some writing procedure from the game could end up being not completed, so that when/if restoring to the copy the problems might arise? |
| 21:43 |
Taose |
Do it twice, compare the file sizes? |
| 21:43 |
Taose |
To be honest, you should probably shut down the server temporarily and do it that way |
| 21:47 |
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| 21:48 |
yusf[m]1 |
Will do. :) |
| 21:52 |
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| 22:38 |
MinetestBot |
[git] paramat -> minetest/minetest: Cavegen: Place correct biome surface in tunnel entrances 9aabfd5 https://git.io/vD9IC (2017-02-16T22:25:14Z) |
| 22:38 |
MinetestBot |
[git] paramat -> minetest/minetest: Objectpos over limit: Avoid crash caused by sector over limit 3955f51 https://git.io/vD9IW (2017-02-16T22:25:07Z) |
| 22:40 |
Fixer |
*,..,* |
| 22:56 |
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| 22:59 |
yusf[m]1 |
How do I make cotton item out of the cotton plant? |
| 22:59 |
yusf[m]1 |
It just drops seeds |
| 23:00 |
sofar |
and string |
| 23:02 |
sofar |
minetest.register_alias("farming:string", "farming:cotton") |
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| 23:59 |
yusf[m]1 |
sofar: must've been unlucky |
| 23:59 |
yusf[m]1 |
Thanks |