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IRC log for #minetest, 2017-02-24

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17 more elements. Show/hide.
03:38 cimbakahn Good Evening Everyone!
03:40 cimbakahn What mod puts lava all over the surface like in these 4 screenshots? ----> http://imgur.com/a/cgFPG
03:42 diemartin joined #minetest
03:48 rdococ HI!
03:49 kaeza ¡IH
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04:42 rdococ @¶ełeł
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07:38 rdococ WArning
08:02 blaaaaargh http://i.imgur.com/CYJsYkc.png
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08:47 IhrFussel So I tried to add support for wool +colored clay nodes to the moreblocks saw... I added the node names (like wool:white) in the registration table of stairsplus and wrote a new condition if string.find(name,":") ~= nil then local nodename = name else local nodename = "default:"..name end ...... And that broke the entire mod
08:51 sfan5 what is that condition for?
08:56 IhrFussel sfan5, screen cause I'm on phone and copy/paste doesn't work well http://imgur.com/bHOv7jC ... the condition is there because the other nodes in the table have no : in them and are seen as nodes from the default mod
08:57 rumble joined #minetest
08:58 sfan5 just add a default: in front of the node names of the default mod
09:00 IhrFussel Okay I will try that but I kinda think it is the : that breaks the mod down the line...maybe the mod uses the nodename elsewhere and the : is forbidden
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12:08 Nyarg why entity have setyaw() but haven't setroll() and setpitch() ?
12:12 Calinou Nyarg: entities have no pitch and roll in Minetest
12:12 Calinou it's a design limitation, not sure if that can be lifted
12:16 Nyarg it's really sad for my epic flying ship mod (
12:17 Nyarg so set_bone_position()  works for single entity but attached entity seems imediatelly detach from root entity
12:18 Nyarg is there a way to rotate assembled entity not iven in horizont ?
12:18 Nyarg *even
12:35 nasuga joined #minetest
12:41 presstabstart Nyarg have you tried submitting an issue
12:42 presstabstart also rotation in 3 dimensions is actually really complicated, you got issues like gimbal locks etc. Not strictly relevant but very interesting
12:44 Calinou presstabstart: internally you should use quaternions for everything
12:44 Calinou but users can submit angles in other formats
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12:45 presstabstart Is that how it works in minetest?
12:45 Calinou presstabstart: for example, the digging animation in Minetest (which is hardcoded) uses quaternions
12:45 Calinou https://github.com/minetest/minetest/search?utf8=%E2%9C%93&q=PURE+EVIL
12:45 Calinou :D
12:47 presstabstart As long as you store the angle as a quaternion, rotations by euler angles can still be performed right?
12:50 Calinou not sure
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14:48 presstabstart I heard something somewhere about being able to split a collection of nodes into its own 'object' that can be moved around the game world.
14:48 presstabstart Can we do that yet?
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15:01 VanessaE not yet.
15:02 VanessaE that's a voxel area entity, the engine doesn't have direct support for it yet.
15:02 VanessaE it can be faked though
15:02 VanessaE there's a mod that produces a similar effect, don't remember the name of it
15:05 presstabstart I imagine it'll be very difficult
15:07 VanessaE https://github.com/stujones11/meshnode
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15:07 VanessaE https://forum.minetest.net/viewtopic.php?id=8059
15:11 presstabstart few problems with that though, e.g. liquid stuff ignores it right?
15:11 VanessaE idk
15:12 VanessaE probably
15:12 VanessaE though the mod could surely control for that also
15:15 presstabstart game needs an actual physics engine. so much cool stuff we could do with this
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15:48 presstabstart what are some essential mods?
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16:02 Sokomine presstabstart: er, that's tricky to tell if you ask unspecificly. survival has diffrent requirements than building. a server needs additional mods. in general, unified_inventory is a very good start. i usually also include worldedit, travelnet and my replacer mod in any local world and would expect them (and more) on servers
16:02 presstabstart are there any good dungeon mods?
16:11 Sokomine goblins is great. it adds liddle green creatures that populate the dungeons :-)
16:12 ^7heo liddle?
16:12 Sokomine there are also at least two other dungeon mods. try searching for them
16:12 ^7heo the French version of Lidl?
16:12 Sokomine they're smaller than the player character
16:12 ^7heo I have to try this stuff
16:12 Sokomine er. little :-)
16:12 ^7heo souds great.
16:12 mmuller Sokomine: I liked the "liddle"
16:12 Sokomine the goblins are great :-)
16:12 ^7heo that's what she said.
16:14 Nyarg another hour left and no hope simple rotate attached entity, very sadly
16:14 proller joined #minetest
16:16 Sokomine what do you mean, Nyarg? what does rotation of attached entities have to do with time passing?
16:18 Sokomine presstabstart: use http://krock-works.16mb.com/MTstuff/modSearch.php if you search for particular mods
16:19 presstabstart thx
16:20 Nyarg Sokomine:  I need roll an pitch (rotate in 3d) assembled entities (via attaching) as one object
16:21 Nyarg when I do set_bone_position()  attached entity seems imediatelly detach from root entity
16:22 proller joined #minetest
16:22 Nyarg minetest trolls me by my dreams https://www.youtube.com/watch?v=-mHGq-SWqjg
16:24 ircSparky_ joined #minetest
16:25 Sokomine Nyarg: ah. i don't have any experience in that regard. but: good luck! it'd also be great if players sitting inside carts could rotate alongside if their carts rotate. maybe that's what you have in mind as well
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16:38 riff-IRC Hello
16:38 ElectronLibre joined #minetest
16:39 presstabstart i really want to contribute more but git is just so complicated
16:39 presstabstart how do you even manage multiple PRs?
16:45 rubenwardy presstabstart: branches
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17:05 Out`Of`Control Hi
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19:13 octacian rubenwardy: Is it possible to point MT to use a font installed globally on the system?
19:13 Hirato joined #minetest
19:15 Krock yes, I also use Tahoma as my minetest font, octacian
19:15 Krock can confirm working on windows
19:16 garywhite So that means I could tell MT to use Arial instead of the default?
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19:18 octacian Krock: and how do I change it?
19:19 Krock font_path = <insert path here>
19:19 Krock garywhite, yep
19:19 Krock Also check out the setting "font_size" in caase it's a small font
19:21 octacian Krock: where are fonts installed to on Ubuntu?
19:21 Krock ddg and google are your friends
19:22 Krock I have no clue, sorry
19:23 octacian k
19:31 Calinou octacian: /usr/share/fonts system-wide
19:31 Calinou ~/.fonts is also recognized on many distros for user-wide fonts
19:31 ShadowBot Calinou: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command).
19:31 octacian lol
19:31 octacian Calinou: I checked there, but couldn't find the fonts I'm looking for
19:31 octacian I installed them with the font manager thingy
19:32 SmugLeaf joined #minetest
19:33 octacian Just reinstalled manually in ~/.fonts, working!
19:33 octacian :D
19:33 sfan5 which font were you looking for?
19:34 octacian C&C Red Alert [INET]
19:34 octacian or Press Start 2P would've done as well
19:34 octacian I prefer the first though :D
19:35 octacian I got it working though, as I said, by just installing manually to ~/.fonts
19:37 PseudoNoob joined #minetest
19:42 rdococ hi
19:42 rdococ pseudonoob? then I'm realnoob
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22:16 kaeza greetings
22:17 agaran hello
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