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Message |
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| 13:34 |
riff-IRC |
Ho |
| 13:36 |
QwertyDragon |
moo |
| 13:36 |
riff-IRC |
mooo |
| 13:50 |
tpe |
Is it possible to force unifieddyes to fill the creative inventory with all possible colours? |
| 13:52 |
riff-IRC |
that would probably fill it with literally thousands of pages |
| 13:52 |
riff-IRC |
if not so many pages the game crashes |
| 13:53 |
rubenwardy |
remove not_in_creative_inventory from item definitions |
| 13:59 |
tpe |
There's less than 100 craftable colours, right? Or is it 256? |
| 13:59 |
tpe |
I'll admit to not knowing enough about it. It's just be handy to have a few more colours without having to craft them. |
| 14:06 |
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| 14:26 |
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| 14:26 |
joekamprad |
wth is a NAMETAG and how to use it? my kids asking me ;) |
| 14:27 |
sfan5 |
the nametag wasn't merged yet https://github.com/minetest/minetest_game/pull/1592 |
| 14:27 |
sfan5 |
or is it a mod? |
| 14:27 |
joekamprad |
they say it is a mod... |
| 14:28 |
joekamprad |
they join a server somehow |
| 14:28 |
sfan5 |
servers can patch their games so it's not neccessarily a mod |
| 14:28 |
nore |
sfan5: there is at least one nametag pr that was merged IIRC |
| 14:28 |
sfan5 |
!mod nametag |
| 14:29 |
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| 14:29 |
sfan5 |
!mod nametag |
| 14:29 |
MinetestBot |
sfan5: Coloured Nametags [coloured_nametags] by Amaz - https://forum.minetest.net/viewtopic.php?t=12197 |
| 14:29 |
sfan5 |
nah not that |
| 14:29 |
sfan5 |
nore: oh there was, didn't know |
| 14:30 |
nore |
it's what makes that mod possible btw |
| 14:30 |
joekamprad |
no B°T it seems to be some to name an animal? |
| 14:31 |
sfan5 |
nore: oh, i'm not talking about the nametag aka that thing above the players heads |
| 14:31 |
nore |
sfan5: what about then? |
| 14:31 |
sfan5 |
a nametag like in the _game pr i linked |
| 14:32 |
nore |
ah, that one |
| 14:32 |
joekamprad |
my doughter kills |
| 14:32 |
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| 14:33 |
sfan5 |
joekamprad: mobs_redo seems to have a nametag |
| 14:33 |
sfan5 |
https://forum.minetest.net/viewtopic.php?t=9917 |
| 14:33 |
joekamprad |
her dog with this "nametag" caus she don't kbow how to use.. |
| 14:34 |
sfan5 |
it says "Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name." |
| 14:35 |
joekamprad |
thanks this should be she is crying and trying ;) |
| 14:39 |
joekamprad |
Switchboard PVP made by yngwie123 >>>is the server |
| 14:39 |
joekamprad |
she do not cry anymore .... |
| 14:41 |
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| 14:42 |
Elon_Satoshi |
I'm trying to find a minetest mod that allowed a command that would identify the ID of whatever object you were holding |
| 14:47 |
sfan5 |
that's pretty trivial |
| 14:47 |
sfan5 |
might be easier to just write your own |
| 14:53 |
nore |
sfan5: it is possible to get the ID from lua? |
| 14:53 |
Elon_Satoshi |
sfan5: Hmm |
| 14:53 |
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| 14:53 |
Elon_Satoshi |
sfan5: It was something like /whatisthis |
| 14:53 |
sfan5 |
nore: i'm assuming he means the "default:sandstonebrick" thing |
| 14:53 |
sfan5 |
items don't have an id anyway |
| 14:54 |
nore |
ah, yeah |
| 14:54 |
Elon_Satoshi |
sfan5: that's what I mean |
| 14:54 |
nore |
I thought this was about entities |
| 14:54 |
* nore |
should read questions better |
| 14:55 |
calculon |
you can just use F5, it shows the id of the object you are pointing |
| 14:55 |
nore |
calculon: yes, pointing but not holding |
| 14:55 |
nore |
that's the problem |
| 14:56 |
calculon |
sure, that depends on what you really want |
| 14:56 |
calculon |
that's what i do to identify an object, drop it and see what it says |
| 14:57 |
sfan5 |
Elon_Satoshi: minetest.register_chatcommand("whatisthis",{func=function(name) return true,"You are holding: "..minetest.get_player_by_name(name):get_wielded_item():get_name() end}) |
| 15:03 |
Elon_Satoshi |
sfan5: What's the func=function(name) part for? |
| 15:03 |
sfan5 |
it defines the function that runs when you call the command |
| 15:07 |
Elon_Satoshi |
Thanks sfan5, it works |
| 15:08 |
sfan5 |
like i said: trivial |
| 15:15 |
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| 16:42 |
Fixer |
Out`Of`Control: https://forum.minetest.net/viewtopic.php?f=11&t=11153&start=75#p253302 |
| 16:47 |
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| 17:00 |
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| 17:23 |
Out`Of`Control |
Fixer: thank you |
| 17:23 |
Out`Of`Control |
Hi |
| 17:24 |
Out`Of`Control |
How can i add random alias? |
| 17:26 |
Krock |
minetest.register_alias("random", "random") |
| 17:29 |
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| 17:41 |
Out`Of`Control |
Krock: thanks |
| 17:42 |
Krock |
err what? |
| 17:42 |
Krock |
I have no clue what you actually wanted to do but if I helped then.. np! :) |
| 17:43 |
agaran |
I would add alias to block that on construct swap itself for other block out of random list but thats /me |
| 17:43 |
QwertyDragon |
minetest.register_chatcommand("whatisthis", { |
| 17:43 |
QwertyDragon |
func=function(name) |
| 17:43 |
QwertyDragon |
return true,"You are holding:".. |
| 17:43 |
QwertyDragon |
minetest.get_player_by_name(name):get_wielded_item():get_name() |
| 17:43 |
QwertyDragon |
end, |
| 17:44 |
QwertyDragon |
sorry |
| 17:46 |
Krock |
needs description and }) at the end |
| 17:46 |
Krock |
PS: There are HUD-Mods that show it right above the inventory slots |
| 17:47 |
Krock |
*centered, above |
| 17:47 |
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| 17:48 |
QwertyDragon |
sfan5 Can I pass that on to people with LGPL 2.1 as "sfan5" as author? |
| 17:48 |
sfan5 |
use whatever license you want, i don't care |
| 17:50 |
QwertyDragon |
it was something I was wanting earyer today, happy to just see it pop up in irc :) thankyou, it will be helpful to others too |
| 17:50 |
Krock |
just make sure you don't use Public Domain. Use one that is the same in all countries |
| 17:51 |
QwertyDragon |
i looked here |
| 17:52 |
QwertyDragon |
http://rubenwardy.com/minetest_modding_book/chapters/releasing.html |
| 17:56 |
Krock |
"Screenshots should be [...] This is displayed in the mod store." already quite outdated |
| 17:56 |
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| 17:56 |
Krock |
yet another thing to fix in the lua_api file |
| 17:57 |
Krock |
nvm |
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| 19:39 |
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| 19:56 |
MinetestBot |
[git] jnumm -> minetest/minetest: Update .appdata and .desktop files 0e27b4b https://git.io/vylHQ (2017-03-05T19:56:20Z) |
| 20:20 |
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