| Time |
Nick |
Message |
| 00:04 |
Jordach |
!tell Fixer Planet Coaster master race |
| 00:04 |
MinetestBot |
Jordach: I'll pass that on when Fixer is around |
| 00:10 |
rdococ |
hm |
| 00:13 |
rdococ |
how do I wear armor out without an initial punch? |
| 00:13 |
rdococ |
I would like my wings to gradually wear out as you fly |
| 00:13 |
epoch |
that's neat. |
| 00:13 |
rdococ |
? |
| 00:14 |
epoch |
wings to fly with. |
| 00:14 |
rdococ |
Yeah. |
| 00:14 |
rdococ |
You can dive down to catch some air and speed, and then back up to gain some extra height. |
| 00:15 |
epoch |
like in mario 64? |
| 00:15 |
epoch |
but exaggerated? |
| 00:16 |
epoch |
or um... super mario world I guess. |
| 00:16 |
epoch |
that cape was like a cheat code in that game if you could fly it right. |
| 00:16 |
rdococ |
Yes, like in Super Mario 64. |
| 00:16 |
rdococ |
And Super Mario World. The two do have similar flight systems. |
| 00:18 |
rdococ |
The wings are rather small, and attach to your back. |
| 00:19 |
rdococ |
But they do look like the wings on the Wing Cap, and in fact were designed based on that. |
| 00:21 |
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| 00:21 |
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| 00:30 |
rdococ |
However, I would like for them to wear out over time, but I'm not familiar with 3d_armor's armor inventory system - or any inventory system for that matter. |
| 00:33 |
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| 00:41 |
rdococ |
So do you have any idea on how to do it? |
| 00:41 |
MinetestBot |
[git] numberZero -> minetest/minetest: Hard-coded undersampling. 0a88346 https://git.io/vSK4j (2017-04-10T00:30:19Z) |
| 00:56 |
rdococ |
I think I have a working solution |
| 00:57 |
rdococ |
hm |
| 00:57 |
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| 00:58 |
rdococ |
do tools break at wear=65535, or wear=65536 |
| 01:03 |
rdococ |
ugh |
| 01:06 |
rdococ |
Hm. |
| 01:06 |
rdococ |
Should the player activate diving by looking down, or holding a button? |
| 01:07 |
epoch |
should it fly like a flight simulator? |
| 01:10 |
rdococ |
Nah, not that realistic. |
| 01:11 |
rdococ |
I'd like for it to fly sorta like in Super Mario 64. |
| 01:12 |
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| 01:21 |
rdococ |
I'm going to try some alternative approaches to the flight physics. |
| 01:22 |
rdococ |
If your walk speed is 1, what velocity do you go at when you move? |
| 01:22 |
rdococ |
1? |
| 01:36 |
epoch |
I'd say make flying faster than walker. |
| 01:36 |
epoch |
maybe 3 |
| 01:36 |
epoch |
or less. walking is pretty fast already. |
| 01:37 |
rdococ |
Nvm, that's not what I meant, but yeah. |
| 01:39 |
rdococ |
I mean, if your physics_override's speed was at 1, and you walked forward, what would your get_player_velocity be? |
| 01:40 |
epoch |
I dunno. :/ |
| 01:40 |
epoch |
it'd be a heading and a distance per something, right? |
| 01:41 |
epoch |
or do they just send back a value of the speed? |
| 01:41 |
rdococ |
player:get_player_velocity() returns a 3D vector with the player's velocity in each axis. |
| 01:42 |
rdococ |
Now what I'm trying to figure out, is what walk speed corresponds to a velocity in the X/Z plane. |
| 01:53 |
rdococ |
I have multiple ideas on how the wings should work. |
| 01:54 |
rdococ |
The one I'm testing right now is one where you control your flight direction with your view pitch, and the higher you go, the slower you get - until you stall. |
| 02:01 |
epoch |
how much height could be gained with each dive and climb? |
| 02:03 |
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| 02:07 |
rdococ |
You mean in the system where I hold space to dive? |
| 02:24 |
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| 02:25 |
rdococ |
hi |
| 02:27 |
ircSparky |
dont fly too close to the sun |
| 02:29 |
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| 02:41 |
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| 04:14 |
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| 04:16 |
epoch |
how about for the mods that don't allow cutting of tree by hand, the trees will randomly drop "limbs". |
| 04:16 |
epoch |
and if trees can do that might as well have them randomly drop fruit and regrow? |
| 04:17 |
epoch |
most of the time the limbs would just be sticks, but sometimes a block of wood. |
| 04:21 |
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| 06:06 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Clang format: fix LINT on old PR which doesn't have LINT enabled 0419552 https://git.io/vSKo8 (2017-04-10T06:05:03Z) |
| 06:15 |
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| 07:21 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Clang-format styles fixes since previous commit b4106ca https://git.io/vSKP2 (2017-04-10T07:17:53Z) |
| 07:35 |
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| 07:40 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Clang-format fix for Android 0bc306e https://git.io/vSKXP (2017-04-10T07:40:06Z) |
| 07:43 |
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| 08:17 |
DS-minetest |
wow, the farlands subgame is great |
| 08:28 |
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| 08:31 |
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| 08:57 |
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| 09:06 |
JamesTait |
Good morning all! Happy Monday, and happy Golfer's Day! 😃 🌠⛳ |
| 09:12 |
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| 09:12 |
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| 09:23 |
red-001 |
hi JamesTait |
| 09:23 |
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| 09:28 |
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| 09:40 |
JamesTait |
👋 red-001 |
| 09:43 |
* red-001 |
see a box with numbers |
| 09:43 |
red-001 |
sees* |
| 09:43 |
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| 09:46 |
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| 10:04 |
DS-minetest |
does anyone know what the old mesecon:addPosRule function did? |
| 10:12 |
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| 10:12 |
MinetestBot |
Fixer: Apr-10 00:04 UTC <Jordach> Planet Coaster master race |
| 10:33 |
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| 11:18 |
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| 11:22 |
red-001 |
OldCoder you should remove nayncats from your store if you ever start accually selling stuff. Nyancats are a registered trademark. |
| 11:22 |
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| 11:40 |
rdococ |
*yawn* |
| 11:46 |
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| 12:08 |
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| 12:28 |
IhrFussel |
I use the Mobs Redo API on my server together with several mod packs for animals ... some animals can walk through walls that are 1 node wide I think ... I'm looking at the code right now but it would be nice if someone could tell me which setting likely causes this wrong behavior |
| 12:30 |
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| 12:31 |
IhrFussel |
This is the code for one affected animal https://github.com/NathanSalapat/arctic_life/blob/master/penguin.lua |
| 12:52 |
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| 13:14 |
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| 14:16 |
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| 14:17 |
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| 14:17 |
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| 14:20 |
Tre |
hi Krock |
| 14:21 |
Krock |
hi Tre |
| 14:21 |
rdococ |
I've come up with three wing tiers. Now I just need a good image for the third tier. |
| 14:21 |
rdococ |
The first tier is wooden wings, which are brown-colored versions of the second tier, the wool wings. |
| 14:22 |
rdococ |
Unfortunately, I made the image for the second tier of wings too good, and now I can't come up with a better alternative for the third tier. |
| 14:27 |
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| 15:10 |
Tre |
what about doing titanium wings? |
| 15:10 |
Tre |
rdodoc ^ |
| 15:14 |
rdococ |
Wouldn't titanium wings be too heavy? |
| 15:14 |
Tre |
not if they are thin, they can be really strong, also check out graphine wings |
| 15:15 |
rdococ |
true |
| 15:15 |
rdococ |
but which titanium mod |
| 15:15 |
Tre |
idk, do you have xtraores installed? |
| 15:15 |
rdococ |
don't think so |
| 15:16 |
Tre |
ok, then there is a spearate titainium mod for you then |
| 15:16 |
Tre |
or jsut make your own |
| 15:16 |
Tre |
just* |
| 15:16 |
rdococ |
I do have glooptest |
| 15:16 |
rdococ |
and quartz |
| 15:19 |
rdococ |
I could get xtraores |
| 15:19 |
rdococ |
and my wings mod does use 3d_armor |
| 15:19 |
Tre |
its a really cool mod |
| 15:20 |
Tre |
it son my server |
| 15:20 |
Tre |
its on * |
| 15:20 |
rdococ |
. o O ( bone wings would be cool ) |
| 15:21 |
Tre |
. o O 0 O o . |
| 15:21 |
rdococ |
you mean https://forum.minetest.net/viewtopic.php?f=11&t=12798 ? |
| 15:21 |
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| 15:21 |
Tre |
yes |
| 15:22 |
rdococ |
k |
| 15:22 |
cheapie |
<some random forum post> i meant the integrity/authenticity of the software that is connected to the server |
| 15:22 |
Tre |
im going to try and make my own ores mod kind of like xtra |
| 15:22 |
cheapie |
Grr, it seems like people want to add crypto-BS to *everything* these days. |
| 15:22 |
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| 15:23 |
Tre |
huh? |
| 15:23 |
cheapie |
Thankfully, it got shot down pretty fast: https://forum.minetest.net/viewtopic.php?f=3&t=17182 |
| 15:24 |
rdococ |
ugh |
| 15:24 |
rdococ |
crypto BS? |
| 15:24 |
rdococ |
also YAY CHEAPIE |
| 15:24 |
cheapie |
Hi :P |
| 15:24 |
rdococ |
:P |
| 15:24 |
rdococ |
I'm working on a wings mod |
| 15:26 |
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| 15:30 |
* rdococ |
bored |
| 15:33 |
red-001 |
that would have been the software equivalent of security theater |
| 15:40 |
rdococ |
Okay, so I've decided that the third tier of wings will be titanium. And they do look pretty cool. |
| 15:40 |
rdococ |
What about the second tier? |
| 15:40 |
rdococ |
Right now, the tiers are: |
| 15:40 |
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| 15:40 |
rdococ |
Wooden, Wool, and Titanium. |
| 15:41 |
Tre |
hm |
| 15:41 |
Tre |
what ores do you have installed? |
| 15:41 |
Tre |
or ant to use |
| 15:41 |
Tre |
want* |
| 15:42 |
rdococ |
I do have a lot of mods. |
| 15:43 |
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| 15:43 |
Tre |
wait! i know! pbj pup candy wings |
| 15:45 |
rdococ |
? |
| 15:47 |
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| 15:53 |
* rdococ |
is redesigning his wing thing to have an API |
| 15:54 |
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| 15:55 |
Tre |
ah well it was an idea |
| 15:55 |
rdococ |
? |
| 15:55 |
rdococ |
heh |
| 15:56 |
rdococ |
idk what you even mean by pbj pup |
| 15:56 |
rdococ |
so |
| 16:05 |
Tre |
its the new nyan |
| 16:09 |
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| 16:11 |
rdococ |
ɲan kat |
| 16:11 |
rdococ |
ɲæn kæt |
| 16:12 |
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| 16:22 |
swift110 |
sup folks |
| 16:22 |
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| 16:24 |
Tre |
not much |
| 16:29 |
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| 16:29 |
iisu |
Hi. |
| 16:30 |
DS-minetest |
hi |
| 16:36 |
Tre |
hi DS |
| 16:37 |
DS-minetest |
hi Tre |
| 16:37 |
Tre |
im trying to make an ores mod that has all of that exotic ores that i think are really cool do you guys have any suggestions? |
| 16:37 |
swift110 |
cool tre |
| 16:38 |
swift110 |
are any of you playing minetest on a core2duo laptop? |
| 16:38 |
Tre |
no, im playing it on an old toughbook |
| 16:38 |
swift110 |
Tre: what are its specs |
| 16:38 |
DS-minetest |
trinium |
| 16:39 |
iisu |
So I'm making my first mod and I'm trying to make food. |
| 16:40 |
DS-minetest |
doing two things at once could be a mistake |
| 16:40 |
iisu |
A friend told me about minetest.do_item_eat() but idk if it solves all the problems because Idk what hunger mods the end users would use and how they work. |
| 16:40 |
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| 16:40 |
DS-minetest |
iisu: just look into default apple code |
| 16:40 |
iisu |
It does work with a random hunger mod I installed on singleplayer (Blockmen's hud and hunger). |
| 16:41 |
Tre |
hmmm..... @swift110 1.6 max GHz single-core 2GB ram |
| 16:41 |
Tre |
sry i was afk |
| 16:41 |
swift110 |
its fine |
| 16:41 |
swift110 |
wow sounds like an old toughbook for sure |
| 16:42 |
Tre |
trinium, ill have to look that up |
| 16:42 |
Tre |
yeah its about 20 yrs old |
| 16:42 |
Tre |
or more |
| 16:42 |
Tre |
its a panasonic CF-29 if you want the model |
| 16:43 |
iisu |
DS-minetest: on_use = minetest.item_eat() is not the solution. minetest.do_item_eat() seems to be but idk if there's something I can't see right now. |
| 16:44 |
swift110 |
oh wow |
| 16:44 |
swift110 |
im amazed it can play minetest at all then |
| 16:46 |
Tre |
i have been playing around with settings, and window managers in order to play this |
| 16:46 |
DS-minetest |
http://dev.minetest.net/item_eat |
| 16:46 |
Tre |
right now im running openbox, with opaque leaves and mipmap on |
| 16:47 |
Tre |
and also connected glass |
| 16:47 |
rubenwardy |
iisu, do_item_eat should work with hunger mods, if they are programmed correctly |
| 16:47 |
rubenwardy |
also, Blockmen's hud and hunger isn't maintained and has bugs |
| 16:48 |
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| 16:50 |
DS-minetest |
it looks like both does the same with the difference that the do version has more parameters |
| 16:50 |
DS-minetest |
but idk |
| 16:50 |
w_laenger |
I need help with calculating the digging time |
| 16:50 |
w_laenger |
https://github.com/minetest/minetest/blob/master/src/tool.cpp#L122 |
| 16:51 |
w_laenger |
If I understand it correctly, there it tests if time is smaller than result time to avoid unneeded calculation |
| 16:51 |
w_laenger |
but in line 126 result_time may be set to something smaller than time |
| 16:52 |
w_laenger |
Is it a bug? |
| 16:52 |
swift110 |
wow |
| 16:53 |
Tre |
wow what? |
| 16:53 |
Tre |
how do i accept? |
| 16:54 |
rubenwardy |
DS-minetest, nope |
| 16:54 |
rubenwardy |
do_item_eat is a function the performs the item eat |
| 16:54 |
rubenwardy |
item_eat is a default on_use action |
| 16:54 |
Tre |
swift im on there |
| 16:54 |
rubenwardy |
ie: you do on_use = minetest.item_eat(2) but can't use do_item_eat |
| 16:55 |
rubenwardy |
it's confusing, yeah |
| 16:55 |
Tre |
swift110 why did you invite me there? |
| 16:55 |
rdococ |
ah |
| 16:55 |
rdococ |
that makes sense |
| 16:58 |
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| 17:01 |
Tre |
hi gary |
| 17:01 |
garywhite_ |
hi Tre |
| 17:02 |
Tre |
im trying to make an ores mod that has all of that exotic ores that i think are really cool do you have any suggestions? |
| 17:02 |
DS-minetest |
trinium |
| 17:02 |
Tre |
i already got that |
| 17:02 |
DS-minetest |
ook |
| 17:03 |
DS-minetest |
what else do u have already? |
| 17:03 |
Tre |
nada |
| 17:03 |
Tre |
nothing |
| 17:03 |
DS-minetest |
than add ummm |
| 17:03 |
Tre |
this is going to be my first mod |
| 17:03 |
DS-minetest |
nequadah |
| 17:03 |
DS-minetest |
naquadah* |
| 17:03 |
DS-minetest |
mürtel |
| 17:04 |
Tre |
thats already in another mod, the nadqueda |
| 17:04 |
rubenwardy |
Brightsteel |
| 17:04 |
rubenwardy |
http://inheritance.wikia.com/wiki/Brightsteel |
| 17:06 |
Tre |
ok ill look at all of those |
| 17:06 |
w_laenger |
Tre, lots of mods add more ores but most of those ores are good for nothing |
| 17:06 |
Tre |
true, but im going to pick ores that look really cool, and also are useful |
| 17:08 |
rdococ |
Tecelisium |
| 17:09 |
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| 17:13 |
w_laenger |
Can I use time_from_last_punch to abuse anticheat? |
| 17:13 |
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| 18:09 |
rdococ |
I'm working on a mod which needs to keep track of all currently spawned entities. |
| 18:09 |
rdococ |
How would I do that? |
| 18:14 |
rdococ |
Do objects have a get_properties method? |
| 18:15 |
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MinetestBot |
[git] red-001 -> minetest/minetest: [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550) e8d8723 https://git.io/vSiGL (2017-04-10T19:13:20Z) |
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MinetestBot |
[git] red-001 -> minetest/minetest: [CSM] Use more gettext (#5553) eb58799 https://git.io/vSiGc (2017-04-10T19:14:00Z) |
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iisu |
Why do I get kicked from #minetest-mods when I join it? |
| 19:50 |
fireglow |
are you a minetest mod? |
| 19:50 |
rubenwardy |
because it was deleted |
| 19:50 |
rubenwardy |
no one can join |
| 19:50 |
fireglow |
:< |
| 19:52 |
iisu |
I've added some items and now I want mobs to drop them when they get killed, provided there are mobs on the server. Do I have to care about this at all or is it something you would expect the end user to do? |
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| 19:53 |
greeter |
i've built a statue of a fire hydrant, and i want to set it up so that a door can be opened to allow water to flow from it. however even when open, the doors don't allow the water to flow out. any way around this? |
| 19:55 |
iisu |
put some block in place of the doors and set some mesecon stuff to move the block. |
| 19:56 |
greeter |
umm there's no mesecons on the server i'm playing on. though that is a great idea if i try this on such a server |
| 20:01 |
greeter |
i know of one way it will work, just put an easily broken node in front of the water source. was just wondering if i had other options :-) |
| 20:03 |
iisu |
Do I need to care about letting the mobs drop stuff from my mod or is it something a server admin would do if they want to use my mod? |
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| 20:27 |
iisu |
How do I check player's SP (satiation points)? |
| 20:29 |
rdococ |
. o O ( do MT hunger mods even have SP? ) |
| 20:31 |
iisu |
I'm just browsing one mod's source code and this one has hunger which cat be checked with get_hunger(player). |
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| 20:32 |
iisu |
I want it to work with possibly many popular hunger mods but I don't even know which are popular. |
| 20:35 |
iisu |
Different mods may have different scales also. aaaargh |
| 20:35 |
rdococ |
aaaargh |
| 20:35 |
rdococ |
we need get_maxhunger() |
| 20:36 |
rdococ |
To be fair, if the hunger mod supports item_eat, you could item_eat(negative numbers). |
| 20:36 |
rdococ |
if you want them to lose hunger. |
| 20:36 |
rdococ |
then again |
| 20:36 |
rdococ |
you don't get the hunger value |
| 20:36 |
rdococ |
nvm |
| 20:37 |
PureTryOut[m] |
iisu: can or can't be checked? |
| 20:38 |
iisu |
Huh? |
| 20:38 |
iisu |
idk, it depends on the hunger mod. |
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iisu |
I just want to get the value. |
| 20:39 |
PureTryOut[m] |
"one mod's source code and this one has hunger which cat be checked with ..." |
| 20:39 |
PureTryOut[m] |
what mod and can or can it not be checked? |
| 20:39 |
iisu |
can* |
| 20:39 |
iisu |
Sorry. |
| 20:39 |
PureTryOut[m] |
aah ok |
| 20:40 |
PureTryOut[m] |
I made my own hunger mod a while ago |
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rdococ |
Does my mod need to check for player death, or does 3d_armor call the unequip callback then? |
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rdococ |
^^ |
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Tre |
idk |
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red-001 |
^ |
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Hijiri |
rdococ: there's no way to keep track of loaded entities |
| 23:10 |
Hijiri |
but you said spawned, does that mean you have control over the entities? |
| 23:10 |
Hijiri |
or did you just mean existing entities in general |
| 23:12 |
rdococ |
nvm |
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