| Time |
Nick |
Message |
| 00:01 |
AlexYst |
benrob0329: Ahhh!! An infinite loop! |
| 00:02 |
OldCoder |
Reviewing |
| 00:02 |
OldCoder |
Missing an endif? |
| 00:03 |
benrob0329 |
AlexYst: |
| 00:03 |
benrob0329 |
func main() { |
| 00:03 |
benrob0329 |
loop { |
| 00:03 |
benrob0329 |
println!("true"); |
| 00:03 |
benrob0329 |
} |
| 00:03 |
benrob0329 |
} |
| 00:03 |
benrob0329 |
a bit of (probably incorrect) rust i can manage to make from memory |
| 00:04 |
benrob0329 |
} |
| 00:04 |
benrob0329 |
} |
| 00:05 |
benrob0329 |
hmm, that didnt work |
| 00:05 |
benrob0329 |
#include <stdio.h> |
| 00:06 |
benrob0329 |
int main() |
| 00:06 |
benrob0329 |
{ |
| 00:06 |
benrob0329 |
while (1) { |
| 00:06 |
benrob0329 |
printf("loop\n"); |
| 00:06 |
benrob0329 |
} |
| 00:06 |
benrob0329 |
} |
| 00:06 |
|
autoMator joined #minetest |
| 00:07 |
Mator_ |
o/ |
| 00:11 |
AlexYst |
OldCoder: The GOTO leads back to the beginning, so if ELSE happens, it'll happen forever. |
| 00:11 |
AlexYst |
Hey, Mator_! |
| 00:12 |
AlexYst |
benrob0329: Aaahhh!! Not another one! |
| 00:14 |
|
Taoki joined #minetest |
| 00:19 |
Mator_ |
hi AlexYst |
| 00:19 |
Mator_ |
GOTOs? What is this asm? XD |
| 00:20 |
OldCoder |
It depends on the setting of "TRIGGERED", though, doesn't it? |
| 00:20 |
Mator_ |
http://i.imgur.com/ykh81lR.png |
| 00:20 |
Mator_ |
Got some new fractals generating today |
| 00:21 |
Mator_ |
https://forum.minetest.net/viewtopic.php?f=9&t=17155&p=263492#p263492 |
| 00:23 |
OldCoder |
Mator_, will you share a mod for this? |
| 00:23 |
OldCoder |
Or a seed or patch for core? |
| 00:23 |
OldCoder |
I will host a Math World if you like |
| 00:23 |
|
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| 00:31 |
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octacian joined #minetest |
| 00:37 |
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| 00:38 |
Mator_ |
OldCoder the mods are linked in the thread |
| 00:38 |
Mator_ |
there's currently a mod for each fractal |
| 00:38 |
Mator_ |
I'll be integrating into core later on, once I have a mod for every fractal I want to use |
| 00:38 |
Mator_ |
have a few more to do still |
| 00:39 |
OldCoder |
Mator_, very well |
| 00:39 |
|
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| 00:39 |
OldCoder |
Notify me of core patches |
| 00:39 |
Mator_ |
ok |
| 00:39 |
OldCoder |
Shall I boot a Math World with the existing mods? |
| 00:39 |
Mator_ |
? |
| 00:39 |
OldCoder |
Reading |
| 00:39 |
Mator_ |
the mods are currently use one at a time kinda thing |
| 00:40 |
OldCoder |
So? |
| 00:40 |
OldCoder |
Can I use them to make a world of odd shapes? |
| 00:40 |
Mator_ |
no, they replace all world generation |
| 00:40 |
OldCoder |
Right |
| 00:40 |
OldCoder |
So, I could make 7 worlds |
| 00:40 |
OldCoder |
Then splice them? |
| 00:40 |
Mator_ |
hypothetically, sure |
| 00:40 |
OldCoder |
Hm |
| 00:40 |
Mator_ |
I just don't think they really should be used save by people who know what they're getting themselves into |
| 00:40 |
OldCoder |
Which is the most fun to start with? |
| 00:40 |
OldCoder |
Heh |
| 00:40 |
OldCoder |
Oh such naive is OldCoder |
| 00:41 |
OldCoder |
How ever shall he deal with fractals |
| 00:41 |
OldCoder |
O_O |
| 00:41 |
Mator_ |
I'm going to make it more... usable in the near future |
| 00:41 |
OldCoder |
Which one is best to start with? |
| 00:41 |
OldCoder |
Something that will surprise people |
| 00:41 |
OldCoder |
That spawn in it |
| 00:41 |
Mator_ |
mandelbulb or mandelbox are pretty wacky, idk tho |
| 00:41 |
Mator_ |
I like all fractals :) |
| 00:41 |
OldCoder |
Hm |
| 00:42 |
OldCoder |
What should I do? |
| 00:42 |
OldCoder |
How does this proceed? |
| 00:42 |
Mator_ |
mess around, see what you like and how it all works and what the limitations are currently |
| 00:42 |
Mator_ |
just grab the mods from the github repo |
| 00:42 |
Mator_ |
drop them into mods folder |
| 00:42 |
Mator_ |
enable them one at a time with separate worlds |
| 00:42 |
Mator_ |
view the params and comments on them in the init.lua scripts for each mod |
| 00:42 |
OldCoder |
Do I need to remove map_meta ? |
| 00:42 |
|
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| 00:43 |
Mator_ |
I don't think so |
| 00:43 |
OldCoder |
Link? |
| 00:43 |
OldCoder |
I don't see the link |
| 00:43 |
Mator_ |
https://github.com/matortheeternal/fractal-miner |
| 00:43 |
Mator_ |
it's on the topic |
| 00:43 |
Mator_ |
right before the introduction |
| 00:43 |
OldCoder |
hard to see |
| 00:44 |
Mator_ |
made the font a bit bigger |
| 00:45 |
|
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| 00:52 |
OldCoder |
Mator_, cloned and reviewing |
| 00:53 |
OldCoder |
Mator_, there are no instructions |
| 00:53 |
OldCoder |
How do I activate one and only one of the mods? |
| 00:54 |
|
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| 01:00 |
Mator_ |
just copy one of the folders to your mods folder |
| 01:00 |
|
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| 01:00 |
Mator_ |
create a new world, don't go into it |
| 01:00 |
Mator_ |
configure world |
| 01:00 |
Mator_ |
activate mod |
| 01:00 |
Mator_ |
play |
| 01:05 |
Mator_ |
OldCoder |
| 01:05 |
|
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| 01:09 |
OldCoder |
configure world? Mator_ |
| 01:09 |
OldCoder |
How |
| 01:09 |
OldCoder |
Do you just mean |
| 01:09 |
OldCoder |
Boot a fresh map using one mod? |
| 01:09 |
OldCoder |
Math a'comin' !! |
| 01:13 |
Mator_ |
bottom right button is "configure" http://puu.sh/viuvw.png |
| 01:13 |
Mator_ |
and yes |
| 01:13 |
OldCoder |
What button? |
| 01:13 |
OldCoder |
In what? |
| 01:13 |
OldCoder |
Hmm |
| 01:13 |
OldCoder |
This is very colorful |
| 01:13 |
OldCoder |
Pretty slow to generate |
| 01:17 |
Mator_ |
yeah, lua isn't really up for the task of generating fractals, I've found |
| 01:17 |
Mator_ |
unless it's one of the more simple fractals |
| 01:17 |
Mator_ |
the button is present in the latest version of minetest, it's how you enable mods |
| 01:17 |
Mator_ |
unless you're using a fork or something |
| 01:18 |
|
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| 01:18 |
OldCoder |
Not following; but never mind |
| 01:18 |
OldCoder |
Mator_, mandelbox is interesting; any others faster to generate? |
| 01:21 |
|
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| 01:21 |
rdococ |
minetest.deserialize(minetest.serialize(function () return 1 end))() and I'm already trying to call a nil value. joy. |
| 01:22 |
rdococ |
does anyone have an explanation? |
| 01:22 |
OldCoder |
rdococ, context? |
| 01:22 |
OldCoder |
Where? |
| 01:22 |
rdococ |
Just that single line. |
| 01:23 |
rdococ |
I copied the whole mod somewhere else, and replaced it with that one line. |
| 01:23 |
OldCoder |
What is the problem or question? |
| 01:23 |
rdococ |
minetest.deserialize(minetest.serialize(function () return 1 end))() |
| 01:23 |
rdococ |
it says "trying to call a nil value". |
| 01:23 |
rdococ |
are functions meant to be serializable or not? I can't get a single god-forsaken answer. |
| 01:24 |
OldCoder |
Wait |
| 01:24 |
OldCoder |
Well, are functions objects in Lua? Hold on |
| 01:24 |
rdococ |
Functions are indeed first class objects in Lua. |
| 01:24 |
OldCoder |
You can dump them as strings... |
| 01:24 |
rdococ |
They can be passed as function parameters. |
| 01:25 |
rdococ |
Using loadstring on the serialization seems to work. |
| 01:25 |
OldCoder |
I bet nobody tried this using minetest.serialize before |
| 01:25 |
OldCoder |
So, answer is, yes, it should work |
| 01:25 |
OldCoder |
But patch might be needed |
| 01:25 |
OldCoder |
Review of Lua code on web suggests not hard |
| 01:25 |
OldCoder |
I'd serialize with my own code for now |
| 01:26 |
OldCoder |
Lua is a nice little language |
| 01:26 |
rdococ |
k |
| 01:27 |
rdococ |
Deserializing a dump doesn't seem to work. |
| 01:28 |
rdococ |
But then again, neither does loadstringing it. |
| 01:28 |
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| 01:28 |
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| 01:29 |
Mator_ |
OldCoder the slowest fractals are Mandelbulb and Mandelbox |
| 01:30 |
Mator_ |
everything else is much faster, more reasonable |
| 01:30 |
OldCoder |
Mator_, will review |
| 01:30 |
OldCoder |
Mandelbox is funny |
| 01:30 |
OldCoder |
Feel free to visit minetest.org port 30028 before I switch the fractal |
| 01:30 |
OldCoder |
I forgot to grant fly by default, will do so |
| 01:30 |
OldCoder |
Ping me if you go Mator_ |
| 01:31 |
|
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| 01:31 |
OldCoder |
Taoki, Hello |
| 01:33 |
Mator_ |
OldCoder cooking myself some food at the moment, maybe another time :) |
| 01:33 |
OldCoder |
Mator_, sure |
| 01:33 |
|
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| 01:33 |
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| 01:36 |
rdococ |
I have an idea. |
| 01:36 |
rdococ |
I'll give the computer two inventory slots for floppy disks! |
| 01:37 |
OldCoder |
Sure |
| 01:37 |
OldCoder |
Mator_, cantor dust seems empty |
| 01:38 |
Mator_ |
OldCoder shouldn't be completely empty, I'll check |
| 01:39 |
rdococ |
hm |
| 01:39 |
OldCoder |
Log said generating but nothing appeared |
| 01:39 |
rdococ |
Does Minetest prevent the removal of all nodes with items in their inventory? |
| 01:39 |
OldCoder |
Hm. Nothing for one of the sponges, either. rdococ it's not supposed to. |
| 01:39 |
rdococ |
k |
| 01:40 |
rdococ |
Does Minetest prevent the removal of all nodes with items in their inventory? |
| 01:40 |
Mator_ |
that's odd, let me check some things |
| 01:40 |
OldCoder |
rdococ it's not supposed to. |
| 01:40 |
OldCoder |
Mator_, mandelbox worked |
| 01:40 |
rdococ |
I'm not saying it did. |
| 01:40 |
OldCoder |
Hm? |
| 01:40 |
rdococ |
I was just asking because I'm too lazy to find out for myself. |
| 01:40 |
OldCoder |
Well, the answer to your question, rdococ, is theoretically no |
| 01:40 |
rdococ |
*goes to find out for himself anyway* |
| 01:42 |
MinetestBot |
[git] Thomas--S -> minetest/minetest_game: nodebox -> node_box 9821681 https://git.io/vSyM2 (2017-04-13T01:39:42Z) |
| 01:42 |
Mator_ |
cantor dust is definitely generating stuff for me. you may want to check the depends.txt in the mod folder |
| 01:42 |
OldCoder |
Mod loaded |
| 01:42 |
OldCoder |
Messages say generating |
| 01:42 |
Mator_ |
if it doesn't have default it can't place blocks |
| 01:43 |
OldCoder |
Right |
| 01:43 |
OldCoder |
Has default and mod laoded |
| 01:43 |
OldCoder |
Appreciate remarks |
| 01:43 |
OldCoder |
Quadratic worksd |
| 01:43 |
OldCoder |
Quadratic works |
| 01:43 |
Mator_ |
that's good :) |
| 01:43 |
OldCoder |
That's a mighty tall mountain |
| 01:44 |
Mator_ |
if you crank the iterations up it can be up to like... 32 thousand blocks high. I think |
| 01:44 |
OldCoder |
Eh |
| 01:45 |
OldCoder |
Not as colorful as mandel |
| 01:45 |
OldCoder |
But interesting |
| 01:45 |
Mator_ |
most of them aren't colorful. I'm going to have biome generation at some point |
| 01:45 |
OldCoder |
|
| 01:46 |
OldCoder |
Greek Cross works. |
| 01:49 |
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| 01:49 |
red-004 |
hi ThomasMonroe |
| 01:49 |
ThomasMonroe |
hi red |
| 01:50 |
Mator_ |
o/ |
| 01:50 |
Tre |
im almost done adding a mineral to my mod |
| 01:50 |
red-004 |
nice |
| 01:50 |
Tre |
edoylerite is the mineral |
| 01:51 |
Tre |
hi Mator_ |
| 01:51 |
Tre |
hows your mod coming along? |
| 02:02 |
Mator_ |
Tre going well |
| 02:02 |
Mator_ |
adding three new fractals today |
| 02:02 |
Tre |
nice :), which ones? |
| 02:03 |
Mator_ |
Fractal Pyramid, Quadratic Koch Surface, and Greek Cross Fractal |
| 02:03 |
Mator_ |
looked into the Jerusalem Cube, which I had never generated before, and found out it has an irrational scaling value, which means it has no good volumetric representation |
| 02:03 |
Tre |
ah well, what was the link to your mod? |
| 02:04 |
Mator_ |
https://forum.minetest.net/viewtopic.php?f=9&t=17155 is the forum topic |
| 02:04 |
Mator_ |
https://github.com/matortheeternal/fractal-miner is the github repo |
| 02:04 |
Mator_ |
each folder in the repo is a separate mod |
| 02:04 |
Tre |
ok, it was the repo that i wanted, thanks |
| 02:05 |
Mator_ |
yuppers |
| 02:05 |
Tre |
i might be able to contribute sometime |
| 02:05 |
Mator_ |
sure, that'd be cool :) |
| 02:05 |
Tre |
can i give you the link to my mod? |
| 02:05 |
Mator_ |
go for it |
| 02:05 |
Tre |
https://github.com/ThomasMonroe314/ExoticOres |
| 02:06 |
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| 02:06 |
Tre |
the setup of the mod is fairly simple |
| 02:08 |
Mator_ |
I poked around, I see what you're doing |
| 02:08 |
mogeid |
That phrase is usually followed by a link to a 500 page manual |
| 02:08 |
Mator_ |
lul |
| 02:09 |
mogeid |
also greetings :p |
| 02:09 |
Tre |
ok cool, now all that im doing is copying and pasting |
| 02:09 |
Tre |
hi mogeid, and lol |
| 02:09 |
Mator_ |
Tre - maybe you need some higher functions? |
| 02:09 |
Mator_ |
copypaste is usually a sign of redundant code |
| 02:10 |
Tre |
not really, all of the code that i copy and paste gets used efficiently, bcs each mineral is setup the same |
| 02:11 |
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| 02:11 |
Tre |
hey xerox123, i updated my mod |
| 02:11 |
Mator_ |
couldn't you make a function like "setup_mineral" which you would feed some strings into, leading it to generate the required asset paths/whatnot? |
| 02:11 |
Mator_ |
then you can just call that function for each mineral instead of copypasting it |
| 02:12 |
Tre |
true, but the number of strings that i would have to have for each mineral, tool, block, etc, would be about 50 |
| 02:12 |
Tre |
or more |
| 02:13 |
Tre |
xerox123 can you update my mod on the server? |
| 02:17 |
Mator_ |
Tre couldn't you just generate the strings given a base string? |
| 02:18 |
Mator_ |
like, from what I can tell, you'd just feed in the ore name |
| 02:19 |
Mator_ |
then just use string concatenation to make the other strings you need |
| 02:22 |
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| 02:28 |
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| 02:34 |
OldCoder |
|
| 02:34 |
OldCoder |
minetest.org port 30028 I need comments on what to add and subtract |
| 02:46 |
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| 02:59 |
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| 03:02 |
rochbambou |
Hi. How make modification on ".b3d" file ? |
| 03:04 |
VanessaE |
try blender |
| 03:06 |
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| 03:07 |
rochbambou |
With blender you can export but not import |
| 03:08 |
rochbambou |
I tried but didn't succes ... |
| 03:18 |
ircSparky |
There might be an add-on somewhere that I prt |
| 03:18 |
ircSparky |
Imports b3d decently |
| 03:18 |
ircSparky |
But I haven't found one |
| 03:19 |
ircSparky |
If you can grab the blend file, that's a lot easier |
| 03:20 |
ircSparky |
GL o/ |
| 03:20 |
* ircSparky |
goes away |
| 03:26 |
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| 04:11 |
benrob0329 |
(Offtopic) https://www.openbsd.org/61.html |
| 04:12 |
benrob0329 |
celeron55 ^^ |
| 04:14 |
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| 04:25 |
epoch |
is the cookie puppy block supposed to keep barking after it is removed? |
| 04:25 |
VanessaE |
it's a PB&J Pup and yes |
| 04:26 |
VanessaE |
for about 5 minutes. it's healing block |
| 04:26 |
epoch |
ok, thank you. |
| 04:26 |
epoch |
was trying to get it to shut up without muting my computer. |
| 04:27 |
epoch |
rm and reload world worked. |
| 04:38 |
epoch |
TNT will fall after it gets lit? |
| 04:38 |
epoch |
that's a nifty feature. |
| 04:39 |
epoch |
stick it at the top of a shaft, right it and you don't need to run. :) |
| 04:39 |
epoch |
is there a command to extinguish all fire? |
| 04:42 |
MrIbby |
probably not |
| 04:43 |
sofar |
https://youtu.be/-m3HFGJ--Ig |
| 05:04 |
VanessaE |
OOOOOOOOOOOOOOO |
| 05:04 |
VanessaE |
LIKE |
| 05:05 |
VanessaE |
you gotta do that again with HDX installed |
| 05:07 |
VanessaE |
(I invite PRs to HDX to make those images official if it's legal! |
| 05:07 |
VanessaE |
) |
| 05:26 |
* Puka |
likes...very nice |
| 05:27 |
* VanessaE |
waits for the re-shoot with HDX ;) |
| 05:27 |
VanessaE |
oh fuck it, I'll download the mod and try it :P |
| 05:37 |
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| 05:59 |
epoch |
does fire continue to burn if the area it isn't loaded? |
| 05:59 |
epoch |
it is in isn't loaded* |
| 06:00 |
epoch |
I had a huge forest fire and the chunks unloaded (didn't appear with full range viewing) and when I loaded them back after an hour or so they still had their fire. |
| 06:00 |
VanessaE |
fire is on a timer isn't it? |
| 06:00 |
epoch |
maybe the fire was just burning slower than I though. |
| 06:01 |
epoch |
seemed kind of neatly burned out around the still loaded chunks though. |
| 06:02 |
epoch |
and seems to not have spread into the chunks that weren't loaded. |
| 06:02 |
epoch |
I'll have to set up a more controlled test though. |
| 06:07 |
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celeron55 |
benrob0329: lol, i'm at 5.9 still |
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| 07:26 |
Blo0D |
what is the craft for the shop sign ? |
| 07:29 |
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| 07:32 |
Krock |
Blo0D, what money mod is in use? |
| 07:33 |
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MinetestBot |
[git] juhdanad -> minetest/minetest: Add documentation for map block format 27 (#5576) 021e667 https://git.io/vSSJP (2017-04-13T08:19:46Z) |
| 08:24 |
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| 08:40 |
DS-minetest |
hi MinetestBot |
| 08:40 |
MinetestBot |
sup DS-minetest. |
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OldCoder |
JamesTait, Happy Thomas Jefferson Birthday |
| 09:04 |
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| 09:04 |
JamesTait |
👋 OldCoder - I was tossing up between that and Scrabble Day. 😉 |
| 09:04 |
JamesTait |
Although.... |
| 09:07 |
JamesTait |
Good morning all! Happy Thursday, and happy Plant Appreciation Day! 😃 ⚘ 🌷 🌹 |
| 09:08 |
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| 09:21 |
OldCoder |
Hm |
| 09:21 |
OldCoder |
Plants. So many are so useful. Where would one begin? |
| 09:21 |
OldCoder |
Plants... they are tastier than ants |
| 09:22 |
OldCoder |
Plants... you can use them to make pants |
| 09:22 |
OldCoder |
Plants... can use them to feed your elephants |
| 09:22 |
OldCoder |
Plants are good all day and all night |
| 09:22 |
OldCoder |
|
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Krock |
damn. I totally forgot my elephants for the last months *goes outside* |
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DS-minetest |
OldCoder: that was copied! |
| 10:20 |
DS-minetest |
Krock: i thought, crocodiles eat no elephants |
| 10:20 |
DS-minetest |
and don't farm them |
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OldCoder |
Copy that from a hat? |
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| 11:17 |
DS-minetest |
could please more people vote in the poll of this forum topic: https://forum.minetest.net/viewtopic.php?f=6&t=17212 |
| 11:18 |
OldCoder |
|
| 11:18 |
DS-minetest |
|
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| 11:32 |
Krock |
|
| 11:32 |
Krock |
> everybody uses linux |
| 11:33 |
* DS-minetest |
does |
| 11:33 |
DS-minetest |
hm, u r right, i should have made an option for not linux users on that poll |
| 11:33 |
* ThomasMonroe |
does |
| 11:34 |
DS-minetest |
but they can check, that they don't use the daily ppa |
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| 11:59 |
iisu |
I'll try asking my question one more time. |
| 12:00 |
iisu |
My mod goves some items that I want to be dropped by mobs if the server has mobs. |
| 12:01 |
iisu |
Should I take care of this in my mod or just tell whoever wants to use my mod on their servers to make their mobs drop these items? |
| 12:02 |
iisu |
I'd like to request to move my mod to mod releases already. |
| 12:18 |
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| 12:22 |
ThomasMonroe |
hi Wuzzy |
| 12:22 |
Wuzzy |
hi |
| 12:22 |
Tre |
ive posted my first mod |
| 12:22 |
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DS-minetest |
could please more people vote in the poll of this forum topic: https://forum.minetest.net/viewtopic.php?f=6&t=17212 |
| 12:41 |
Tre |
ill do it DS |
| 12:41 |
Tre |
im updateing my mod btw |
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| 13:06 |
rochbambou |
How do you deal with ".b3d" ? Can we use Blender ? how ? |
| 13:07 |
Calinou |
rochbambou: .b3d is not an interchange or source format, it's a binary format |
| 13:07 |
Calinou |
you may be able to use third-party importers to edit it with varying success, but really, seek a .blend source if you can |
| 13:07 |
Wuzzy |
celeron55: an user has problems in getting a forum account. can you plz /msg WSDguy2014? |
| 13:10 |
rochbambou |
People use to make mesh and animation with blender ? Then they export in b3d ? |
| 13:11 |
Tre |
its a .blender file |
| 13:12 |
Jordach |
.blend files cannot be used in game |
| 13:12 |
Jordach |
.b3d, .obj, .x and various quake / doom 3 formats work |
| 13:13 |
Tre |
true, they have to be converted to a different format |
| 13:14 |
Jordach |
i have a copy of the hard to find B3D exporter, but no importer |
| 13:14 |
rochbambou |
same for me |
| 13:14 |
DS-minetest |
theres a b3d exporter in minetest organization |
| 13:14 |
Tre |
ive never even heard of b3d until now -.- |
| 13:15 |
Jordach |
DS-minetest, there's two versions |
| 13:15 |
DS-minetest |
blitz3D |
| 13:15 |
Jordach |
one of them is very very iffy |
| 13:15 |
DS-minetest |
Jordach: huch, really? |
| 13:15 |
Jordach |
the other (the hard to find version) is a little bit better, but has a few missing export options, but works fine for entities and nodes |
| 13:16 |
Jordach |
(my exporter does not support materials, you have to use .X or .obj) |
| 13:16 |
DS-minetest |
my exporter does |
| 13:16 |
rochbambou |
I didn't succes to modified a b3d, I can't import or convert it |
| 13:16 |
Jordach |
obj can do animations, but it has a huge inefficiency of space |
| 13:16 |
DS-minetest |
rochbambou: it cant be imported |
| 13:18 |
rochbambou |
I don't find "third-party importers". How to modified or just rear a b3d to lurn to do it ? |
| 13:18 |
DS-minetest |
rochbambou: u need the .blend file |
| 13:19 |
rochbambou |
It's not practice for a open source game ... |
| 13:20 |
rochbambou |
Why don't we use directly a blend ? (too big) |
| 13:20 |
Jordach |
blend files use an unusual format, rochbambou |
| 13:20 |
Jordach |
they're built using a DNA based meshing system |
| 13:20 |
DS-minetest |
https://github.com/minetest/B3DExport |
| 13:24 |
rochbambou |
I think I need a tuto to lurn How to make a mesh animed for a mobs for exemple |
| 13:25 |
rochbambou |
(I have already installed the B3DExport.py) |
| 13:26 |
DS-minetest |
rochbambou: ik some nice videos for it |
| 13:26 |
DS-minetest |
w8 |
| 13:27 |
rochbambou |
ik? |
| 13:28 |
DS-minetest |
i know |
| 13:28 |
rochbambou |
link ? |
| 13:28 |
DS-minetest |
wait |
| 13:28 |
DS-minetest |
im searching |
| 13:28 |
rochbambou |
thanks |
| 13:30 |
DS-minetest |
Nathan Salapat has some nice blender videos IMO https://www.youtube.com/user/BrianHanson2nd |
| 13:30 |
DS-minetest |
https://www.youtube.com/watch?v=VZlDXy0zL8E this and the following |
| 13:31 |
DS-minetest |
is helpful IMO |
| 13:31 |
DS-minetest |
are* |
| 13:32 |
rochbambou |
cool I'm on. Thnaks you |
| 13:32 |
DS-minetest |
np :) |
| 13:32 |
DS-minetest |
!next |
| 13:32 |
MinetestBot |
Another satisfied customer. Next! |
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| 14:13 |
cx384 |
hi MinetestBot |
| 14:13 |
MinetestBot |
Hey cx384. |
| 14:19 |
cx384 |
Who is responsible this topic? https://forum.minetest.net/viewtopic.php?f=11&t=10418&p=263558#p263558 |
| 14:20 |
red-004 |
forums mods |
| 14:20 |
red-004 |
they move the topics every so often |
| 14:20 |
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| 14:21 |
cx384 |
7 mods have to become moved |
| 14:23 |
cx384 |
13 days delay! |
| 14:26 |
Tre |
hey guys i have updated my mod if you want to see |
| 14:27 |
Tre |
heres the link: https://github.com/ThomasMonroe314/ExoticOres |
| 14:29 |
cx384 |
Good job! |
| 14:30 |
DS-minetest |
Tre: add a screenshot.png (3:2) and a description.txt |
| 14:30 |
Tre |
im doing that now |
| 14:38 |
Tre |
DS-minetest: ok the screenshot and the description are added |
| 14:39 |
Tre |
now im going to start work on trinium |
| 14:40 |
DS-minetest |
:3 |
| 14:42 |
Tre |
i still need to work on the other ore's tools, bcs i need to change how powerful they are |
| 14:44 |
DS-minetest |
Tre: will you add a cannon? |
| 14:44 |
Tre |
that might be in another mod |
| 14:44 |
Tre |
but, to your point, how would that fit in with my mod? |
| 14:45 |
DS-minetest |
one of the ores could be explosive c: |
| 14:46 |
Tre |
nah, i want the to be in another mod |
| 14:53 |
DS-minetest |
could please more people vote in the poll of this forum topic: https://forum.minetest.net/viewtopic.php?f=6&t=17212 |
| 14:59 |
red-004 |
DS-minetest, done |
| 15:01 |
Tre |
i voted |
| 15:01 |
Tre |
wait rong one i think |
| 15:01 |
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| 15:01 |
Tre |
yeah i voted |
| 15:02 |
red-004 |
maybe signed commits somehow broke it? |
| 15:02 |
red-004 |
iirc that was an issue in the past |
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| 15:06 |
Tre |
hey guys what do you think about this post? |
| 15:06 |
Tre |
https://forum.minetest.net/viewtopic.php?f=47&t=17268 |
| 15:08 |
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| 15:09 |
Krock |
:-1: |
| 15:09 |
Tre |
why Krock? |
| 15:09 |
Krock |
*selects "whats Python" * |
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| 15:10 |
Krock |
https://benchmarksgame.alioth.debian.org/u64q/compare.php?lang=lua&lang2=python3 <-- Tre |
| 15:10 |
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| 15:11 |
Krock |
that's the regular Lua version, LuaJIT qould be quite faster there |
| 15:11 |
Tre |
true, but did you scroll all of the way down? |
| 15:12 |
Tre |
pythons out performs lua in big computations |
| 15:13 |
Krock |
oh, right. |
| 15:13 |
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| 15:14 |
Tre |
and in minetest whe you are computing many nodes at the same time python would outperform lua |
| 15:14 |
Tre |
when* |
| 15:15 |
Krock |
There's just one little problem |
| 15:15 |
Tre |
and also that isnt taking into account the time it takes for lua to talk to C |
| 15:15 |
Tre |
what is it? |
| 15:15 |
Krock |
it may take >quite< a while to write the API functions for python + adding a secure environment |
| 15:16 |
Tre |
same thing if we had python and wanted to add lua |
| 15:18 |
Tre |
hey Wuzzy what do you think about ^ |
| 15:19 |
Wuzzy |
i like python but i think it is now WAY to late to think about a switch to python |
| 15:19 |
red-004 |
how long does it take for python to talk with lua? |
| 15:19 |
red-004 |
s/lua/c++ |
| 15:19 |
Wuzzy |
and the benefit would b relatively small, i suppose |
| 15:20 |
Tre |
faster than lua @red-004 |
| 15:20 |
Wuzzy |
how much faster? |
| 15:20 |
red-004 |
^ |
| 15:20 |
Tre |
im not thinking about switching Wuzzy, im thinking a language alongside lua |
| 15:21 |
Tre |
idk the exact specs |
| 15:21 |
Wuzzy |
ok now we are entering crazyland |
| 15:21 |
Krock |
surely not switching but people also requested a Java mod API |
| 15:21 |
red-004 |
and javascript |
| 15:21 |
Krock |
right |
| 15:21 |
Tre |
but its faster bcs it was built upon C |
| 15:21 |
red-004 |
... |
| 15:21 |
Wuzzy |
TWO scripting languages? the complexity would blow up and it would do more harm than good |
| 15:21 |
Krock |
if this once started we'll have a an API for API providing |
| 15:22 |
Tre |
how do you know Wuzzy? |
| 15:22 |
Krock |
-a |
| 15:22 |
Wuzzy |
isnt this obvious? |
| 15:22 |
Krock |
the complexity of inter-mod compability |
| 15:22 |
Wuzzy |
- the modding community would fragment |
| 15:22 |
Krock |
since most is based on LUa values |
| 15:22 |
Tre |
yeah, i didnt think about that |
| 15:22 |
Wuzzy |
- the core developers are half as efficient AT BESt because they now have to maintain two APIs |
| 15:22 |
Tre |
ah well, it was an idea |
| 15:23 |
Wuzzy |
- it will probably be an endless source of a entirely new class of bugs |
| 15:23 |
Wuzzy |
e.g. python function behaves differently thna lua |
| 15:23 |
Wuzzy |
i could go on forever, but i hope you get the point now :P |
| 15:24 |
Wuzzy |
and the benefit would be very minuscle for a huge price to pay, since it does not actually add any real features to the API |
| 15:25 |
red-004 |
you can fake it using a lua mod anyway |
| 15:25 |
red-004 |
if you just like using pyhton for some reason |
| 15:26 |
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| 15:28 |
Krock |
o/ twoelk |
| 15:28 |
Tre |
Wuzzy: touche, but what would the benefit be from object oriented mods? |
| 15:29 |
Wuzzy |
no idea. OOP is just a principle which programmers can adhere to or not |
| 15:30 |
Tre |
yeah i guess, thanks for the input guys |
| 15:30 |
Wuzzy |
I think OOP is a bit overrated. I don't claim it's bad but I am skeptical of claims that OOP is the Silver Bullet |
| 15:30 |
twoelk |
o/ |
| 15:30 |
twoelk |
?o |
| 15:31 |
twoelk|2 |
? |
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| 15:31 |
twoelk |
blup? |
| 15:31 |
Krock |
blup blup. |
| 15:31 |
Wuzzy |
&$%o3/ |
| 15:31 |
Krock |
blup! |
| 15:31 |
Wuzzy |
see? i can write nonsense, too! |
| 15:32 |
twoelk |
scheints ich war doppelt ;-P |
| 15:33 |
Krock |
immer noch! (plot twist) |
| 15:33 |
Tre |
oilhuninloinmimutfvrdresxagfhvfjbygnolm |
| 15:33 |
Tre |
si can i |
| 15:33 |
Tre |
so* |
| 15:34 |
Krock |
wow. Congratulations <.< |
| 15:34 |
Tre |
-.- |
| 15:35 |
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| 15:36 |
twoelk |
erm, blup is not gibberish. it is purposfull contentless talk to confirm I make noise although I have no wish to share anything meaningfull - a sort of selfreflective <blahbla> :-D |
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| 16:12 |
benrob0329 |
My chat buffer ran out, what'd I miss? |
| 16:14 |
Tre |
not much |
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yetanother2elk|3 |
argh! |
| 16:33 |
yetanother2elk|3 |
nowwhathappened? |
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| 16:41 |
twoelk |
hmm, whatever that was it proved my alternative irc-names seem to jump in as planned ;-P first time in years I've actually seen them triggered |
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| 16:53 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Only use palette if param_type2 is correct 6f641df https://git.io/vS9Yy (2017-04-13T16:52:48Z) |
| 16:54 |
Tre |
hey guys what does this line do "set_mapgen_setting" |
| 16:55 |
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| 16:56 |
Krock |
it sets a mapgen param? |
| 16:57 |
Tre |
ik that |
| 16:57 |
Tre |
the full line is this: |
| 16:57 |
Tre |
minetest.set_mapgen_setting('mg_flags', "nocaves", true) |
| 16:57 |
Tre |
i want to set it to having caves |
| 16:58 |
twoelk |
replace true with false? |
| 16:58 |
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| 16:58 |
Krock |
no, that one overrides some kind of meta |
| 16:58 |
asie |
Tre: reading up, you're very wrong |
| 16:58 |
twoelk |
or maybe just dump the whole line :-) |
| 16:58 |
asie |
python being good for scientific computations which require lots of doing the same math calculations |
| 16:59 |
asie |
does not mean it's good for a voxel game which does a lot of insane stuff |
| 16:59 |
asie |
luajit is a great all-rounder with next to no dependencies |
| 16:59 |
asie |
and a relatively small codebase |
| 16:59 |
Tre |
yeah i figured that out, afterwards |
| 16:59 |
asie |
LuaJIT is also, AFAIK, slightly faster than PyPy, which is the state of the art for Python JIT |
| 16:59 |
twoelk |
<definition of voxelgame = insane math> sounds legit |
| 16:59 |
Tre |
yep |
| 16:59 |
asie |
but that's not saying much, as LuaJIT is close to the fastest JIT |
| 17:00 |
asie |
it can be outperformed by Java at times, but Java had insane amounts of work go into its JIT |
| 17:00 |
Tre |
true |
| 17:00 |
asie |
while LuaJIT is what, mostly Mike Pall? |
| 17:00 |
Krock |
pretty much only, yes |
| 17:01 |
twoelk |
butbut LuaJIT is memory limited :-o |
| 17:01 |
sfan5 |
huh look an as​ie |
| 17:01 |
asie |
yeah, i haunt IRCs |
| 17:01 |
asie |
hi sfan5 |
| 17:01 |
asie |
joined here because i was curious to see if we'd see an explosion in popularity after that marketplace thing happened |
| 17:01 |
Tre |
hi sfan5 have you seen my mod yet? |
| 17:01 |
sfan5 |
marketplace thing? |
| 17:01 |
sfan5 |
Tre: no |
| 17:02 |
asie |
sfan5: Minecraft Marketplace |
| 17:02 |
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| 17:02 |
Tre |
sfan5: heres the link: https://github.com/ThomasMonroe314/ExoticOres |
| 17:02 |
sfan5 |
wut i missed that completely |
| 17:02 |
sfan5 |
>Minecraft Coins |
| 17:03 |
sfan5 |
gg mojang |
| 17:03 |
sfan5 |
>Pocket and Windows 10 players |
| 17:03 |
sfan5 |
aka literally nobody? |
| 17:03 |
asie |
3/4th of all minecraft players actually |
| 17:03 |
asie |
welcome to 2017 |
| 17:04 |
asie |
java has 25% usage |
| 17:04 |
Krock |
poor tracked kids |
| 17:04 |
asie |
java has a snooper too |
| 17:04 |
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| 17:04 |
sfan5 |
rip |
| 17:04 |
sfan5 |
whats with the plan to abandon java version and switch everyone to the w10 one? |
| 17:04 |
asie |
sfan5: we'll see, but mods for w10 are coming |
| 17:04 |
asie |
most likely incl. paid mods |
| 17:05 |
sfan5 |
also in-game currencies are the worst thing that happened to gaming |
| 17:05 |
asie |
JSON + C# |
| 17:05 |
sfan5 |
ew |
| 17:05 |
asie |
at least it's not C++ |
| 17:05 |
sfan5 |
does microsoft have the skill to fuck up every product |
| 17:05 |
sfan5 |
you mean java |
| 17:05 |
asie |
i don't mind java |
| 17:05 |
Tre |
nor i' |
| 17:05 |
sfan5 |
but i guess it's better not to let modders touch c++ |
| 17:07 |
rubenwardy |
https://minecraft.net/en-us/marketplace/ |
| 17:07 |
rubenwardy |
did I misspell minecraft |
| 17:07 |
rubenwardy |
is that the real site |
| 17:07 |
sfan5 |
i'm wondering what would happen to the people 1) loving the java version or 2) using mac or osx when ms really does push for w10 |
| 17:07 |
sfan5 |
rubenwardy: yes |
| 17:07 |
|
swift110 joined #minetest |
| 17:07 |
asie |
sfan5: a mac version exists |
| 17:07 |
asie |
for minecraftedu |
| 17:08 |
sfan5 |
but not for everyone else? wut |
| 17:08 |
asie |
yeah |
| 17:08 |
asie |
the education version is w10 compiled for windows and mac |
| 17:08 |
sfan5 |
(did i seriously just write "mac or osx"? i meant "linux or osx") |
| 17:08 |
asie |
linux is a niche |
| 17:09 |
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EDAKIRI joined #minetest |
| 17:09 |
sfan5 |
that's true but knowing microsoft they'll just go "ugh nobody uses that anyway, fuck those people" |
| 17:09 |
sfan5 |
which is ... unfortunate |
| 17:10 |
asie |
why would anyone use linux when windows 10* can run** linux*** software****? |
| 17:10 |
sfan5 |
:D |
| 17:10 |
asie |
[/s] because poe's law |
| 17:13 |
EDAKIRI |
asie: because you can't uninstall Cortana. |
| 17:13 |
sfan5 |
niche but vocal minority lel https://www.reddit.com/r/Minecraft/comments/64jgdv/its_time_to_discover_marketplace/dg3g09p/ |
| 17:13 |
EDAKIRI |
and Linux support in Windows 10 is not great. |
| 17:14 |
rubenwardy |
need a reddit army to promote MT (without being too aggressive or shill-y) |
| 17:14 |
sfan5 |
EDAKIRI: DID YOU JUST LITERALLY IGNORE THE /S |
| 17:14 |
asie |
rubenwardy: can't help you |
| 17:14 |
sfan5 |
rubenwardy: impossible |
| 17:14 |
asie |
not a huge fan of minetest, but i do respect it |
| 17:14 |
|
Pie-jacker875 joined #minetest |
| 17:14 |
asie |
because, unlike most of my projects, it exists |
| 17:15 |
rubenwardy |
looks like that subreddit may be moderated, anyway |
| 17:15 |
sfan5 |
wat |
| 17:15 |
sfan5 |
why would any subreddit NOT be moderated |
| 17:16 |
twoelk |
forum spam alert! |
| 17:16 |
sfan5 |
heh https://www.reddit.com/r/Minecraft/comments/64jgdv/its_time_to_discover_marketplace/dg35zys/ |
| 17:16 |
EDAKIRI |
I didn't apply /s to the previous line from asie. I'm not familiar with /s as (sarcasm) either. I'm familiar with it on IRC as a sed expression. |
| 17:17 |
sfan5 |
twoelk: bugger c55 to install a good spam combatting plugin |
| 17:17 |
sfan5 |
EDAKIRI: but sed is s/foo/bar/ |
| 17:17 |
EDAKIRI |
yes, sed is s/ not /s . |
| 17:17 |
asie |
exactly |
| 17:18 |
sfan5 |
the fuck this is like twenty different accs spamming the forum |
| 17:18 |
sfan5 |
i'm not doing this shit |
| 17:18 |
sfan5 |
with punbb forcing a "pls wait or click next" page on me |
| 17:18 |
rubenwardy |
as in, it's not r/gaming so the moderators are likely to start banning things |
| 17:18 |
Krock |
exec("delete * from forumbb_users") done |
| 17:19 |
sfan5 |
rubenwardy: yes why would a minecraft subreddit allow content promoting non-mc game? |
| 17:19 |
rubenwardy |
exactly - that's my point.... |
| 17:21 |
asie |
i recall a few minetest mentions on /r/feedthebeast |
| 17:21 |
sfan5 |
in the comments? sure |
| 17:21 |
sfan5 |
but a full-on post whose sole purpose is to promote MT? nope mods wouldn't let that happen |
| 17:21 |
asie |
3https://www.reddit.com/r/feedthebeast/comments/2gmmvl/what_are_peoples_thoughts_on_minetest/?ref=search_posts |
| 17:22 |
|
FritzPT joined #minetest |
| 17:22 |
sfan5 |
huh |
| 17:22 |
FritzPT |
Hello |
| 17:22 |
sfan5 |
>Only complain is that the GUI is ugly |
| 17:22 |
asie |
sfan5: i know one of the lead admins of /r/feedthebeast |
| 17:22 |
sfan5 |
too true |
| 17:22 |
asie |
mods* |
| 17:22 |
asie |
this is not the kind of subreddit which silences competitors |
| 17:23 |
FritzPT |
Can I change screenshot's folder? |
| 17:23 |
twoelk |
them spamming accounts seem to have the same contact website. can that be used as filter of sorts? |
| 17:23 |
FritzPT |
(MT) |
| 17:23 |
rubenwardy |
that's not what I was suggesting, I was saying reply to comments and suggest it (maybe one root level comment per post) |
| 17:23 |
sfan5 |
that will be obnoxious |
| 17:25 |
twoelk |
FritzPT: yes :-) |
| 17:25 |
FritzPT |
how? |
| 17:25 |
Krock |
FritzPT, https://github.com/minetest/minetest/blob/master/minetest.conf.example#L760 |
| 17:25 |
FritzPT |
Thanks! |
| 17:26 |
Krock |
or under the advanced settings dialog Client->Graphics->Menus |
| 17:27 |
twoelk |
screenshot_path = ../../Screenshots/ adding this to the minetest config for example will save screenshots in a folder parallel to minetest |
| 17:27 |
twoelk |
the folder must be precreated though or minetest will fail to save the pics |
| 17:28 |
iisu |
rubenwardy: I'm using code from your food mod in get_sp() in my mod, though it's quite modified and serves for a different purpose (the code comes from food.item_eat() in your |
| 17:28 |
iisu |
mod and now I use it to get player's satiation). |
| 17:28 |
iisu |
https://github.com/rubenwardy/​food/blob/master/food/init.lua https://github.com/iisu/minetest-​easter-eggs/blob/master/init.lua |
| 17:28 |
iisu |
Is it changed enough or should I change my licence to GPL and credit you? (I will give you a credit anyways, I'm just editing README.md. |
| 17:28 |
iisu |
Also the code will change some more as I'm going to add support for some more mods but the concept remains unchanged. |
| 17:28 |
iisu |
It's a small piece of code though. |
| 17:28 |
iisu |
Sorry for copypasting but it seems that you were afk when I asked it previously. |
| 17:28 |
iisu |
Also, hi twoelk. |
| 17:29 |
twoelk |
hi |
| 17:29 |
rubenwardy |
which bits did you copy? |
| 17:29 |
rubenwardy |
ah, food.item_eat(amt) |
| 17:29 |
Krock |
what's \u200B ?! |
| 17:30 |
Krock |
ah. whitespace |
| 17:30 |
Krock |
iisu, was breaking the links intended? |
| 17:31 |
rubenwardy |
I think I wrote 90% of that function, and you're welcome to have that under CC0/WTFPL/MIT. Credit is nice, but I don't care that much. Inter mod support is more important |
| 17:31 |
rubenwardy |
the other 10% wa from asanetargoss, but I'd say it's small enough to come under fair use |
| 17:31 |
rubenwardy |
heh |
| 17:31 |
rubenwardy |
misread, he literally just changed a character |
| 17:32 |
rubenwardy |
oh, and he gave me permission to license as WTFPL |
| 17:32 |
rubenwardy |
so yeah - you can use it |
| 17:33 |
twoelk |
uhm, avast is checking my new minetest build - please wait - what? |
| 17:34 |
Krock |
twoelk, scanning for virus... Successfully installed 666 of them. |
| 17:35 |
FritzPT |
Winbooze |
| 17:35 |
twoelk |
uh - sounds sorta wrong - ofcourse the latestbuild from sfan5 that I <newly> unpacked |
| 17:35 |
iisu |
Thanks. |
| 17:35 |
sfan5 |
¯\_(ツ)_/¯ |
| 17:36 |
Krock |
must be some kind of arch virus |
| 17:37 |
iisu |
What virus are you talking about… Ah, right. |
| 17:37 |
iisu |
Almost forgot those things exist. :D |
| 17:38 |
twoelk |
ok, so the explaination of avast is <minetest is a rare file name, therefore sending tothelabs for inspection> |
| 17:38 |
Krock |
yes, we should really consider renaming Minetest to svchost |
| 17:38 |
Krock |
seems legit |
| 17:40 |
twoelk |
does one have to make his software known to all security software now? |
| 17:40 |
iisu |
Call it win32. This way by repeatedly downloading and deliting MT you could speed up your computer infinitely. |
| 17:40 |
iisu |
Or call it RAM and let people finally download their RAM from the Internet. |
| 17:41 |
Krock |
infinitely, that must be at least 50 times faster! |
| 17:41 |
* twoelk |
detects a way to travel faster than light |
| 17:41 |
twoelk |
yay - to infinity and beyond |
| 17:41 |
iisu |
That works only if you're binary though, twoelk. |
| 17:42 |
twoelk |
hm, faster than light binary transmission sounds interesting enough |
| 17:43 |
iisu |
Quantum teleportation? |
| 17:43 |
iisu |
Imagine quantum Internet. |
| 17:43 |
twoelk |
that would make remote controlling my buggy on mars much easier |
| 17:43 |
iisu |
"Teleporting data: 99% complete" for next 2 hours |
| 17:46 |
^7heo |
that's teleporting with microsoft for you |
| 17:47 |
^7heo |
when you'll teleport and the first 99% will take 2 minutes |
| 17:47 |
^7heo |
and the last percent will take 10h |
| 17:48 |
^7heo |
and when you're teleported you'll have one arm instead of your nose and hairs made of nails. |
| 17:49 |
FritzPT |
noice |
| 17:49 |
* twoelk |
always suspected that progress bars used a logorithmic scale |
| 17:50 |
iisu |
Nah, Microsoft teleportation would constantly break quantum entanglement thus destroying all your data. |
| 17:50 |
twoelk |
*logarithmic |
| 17:50 |
Krock |
twoelk, they really do. at least it feels that way :3 |
| 17:50 |
Krock |
0% -> 60% -> 90% -> 95% -> 98% -> -> -> 99% aagh |
| 17:51 |
twoelk |
https://s-media-cache-ak0.pinimg.com/originals/ff/a5/5a/ffa55a280e208ba768b2a8049bade53c.gif |
| 17:51 |
Tre |
does anyone know of someone who hosts servers? |
| 17:52 |
benrob0329 |
sfan5: check the offtopic section on the forums |
| 17:52 |
benrob0329 |
Bot spam. |
| 17:52 |
iisu |
Yeah, I was wondering how it is to own a server but I don't have time for that. |
| 17:53 |
iisu |
I found some hosting that was free as long as you have <4 players at the same time. |
| 17:53 |
twoelk |
Tre: https://forum.minetest.net/viewforum.php?f=10 wade thru the servers thread - lots of links there |
| 17:53 |
iisu |
I know VE hosts servers but Idk how much she takes. |
| 17:54 |
rubenwardy |
just get a VPS |
| 17:54 |
Krock |
twoelk, exactly that gif ^^ |
| 17:54 |
iisu |
>Illustrated Server Creation Guide |
| 17:54 |
iisu |
>not so illustrated anymore |
| 17:55 |
Krock |
yes, the links are already broken for months |
| 17:55 |
Krock |
s/links/embedded images/ |
| 17:56 |
sfan5 |
benrob0329: im not dealing with this shit |
| 17:57 |
sfan5 |
ask someone else |
| 17:57 |
sfan5 |
(busy playing cs) |
| 17:57 |
benrob0329 |
Lol, VanessaE |
| 17:57 |
Krock |
or summon Calinou |
| 17:58 |
Krock |
but Tre, you've already got a server. why a 2nd one? |
| 17:58 |
Tre |
different mods |
| 17:58 |
iisu |
CS? Cave Story? |
| 17:58 |
Tre |
different style of play |
| 17:58 |
Krock |
also: good luck. many people tried to do the same and I wouldn't know of any who got the desired server |
| 17:59 |
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| 18:00 |
sfan5 |
iisu: appid 730 |
| 18:01 |
Calinou |
[teleport sound plays] |
| 18:01 |
Calinou |
benrob0329, Krock: the spam is gone already? |
| 18:01 |
iisu |
I'm not in your computer, IDK what process has PID 730 there. -_- |
| 18:01 |
FritzPT |
Doctor |
| 18:02 |
benrob0329 |
Calinou: yes |
| 18:03 |
rubenwardy |
what's the current name of Apple's Linux ripoff again? |
| 18:03 |
Krock |
iLinux, I suppose? |
| 18:03 |
rubenwardy |
ah "macOS" |
| 18:03 |
asie |
>Linux ripoff |
| 18:03 |
asie |
ahahahahahahahahaha |
| 18:04 |
Calinou |
I'd say it's the inverse, Linux takes a lot of inspiration from macOS, not that it's necessarily a bad thing |
| 18:04 |
^7heo |
yeah FreeBSD is such a linux ripoff... |
| 18:04 |
Calinou |
I've heard a few people calling eg. Ubuntu a "new macOS" |
| 18:04 |
asie |
macOS is not Linux and it's not FreeBSD either |
| 18:04 |
^7heo |
it's incredible how much they copied from linux 20 years before. |
| 18:04 |
Calinou |
early 2000s Mac OS X really felt like a Linux at times |
| 18:04 |
asie |
first of all, macOS's core's legacy goes back years before Linux was created |
| 18:04 |
asie |
second of all, Linux is a ripoff in and out of itself |
| 18:04 |
^7heo |
asie: yeah it's not freebsd kinda like linux isn't linux. |
| 18:04 |
Calinou |
(I read an article from a May 2002 paper magazine about the first Mac OS X release, it was quite interesting) |
| 18:04 |
Calinou |
I lost the magazine though |
| 18:04 |
^7heo |
asie: or rather, GNU/Linux isn't linux. |
| 18:04 |
asie |
^7heo: it is *not* freebsd |
| 18:04 |
asie |
it shares parts of the userland |
| 18:04 |
^7heo |
it is heavily derivated from it. |
| 18:04 |
asie |
but the kernel differs massively |
| 18:05 |
FritzPT |
macOS spelled backwards ==> o-scam |
| 18:05 |
benrob0329 |
OSX has bits of FREEBSD in it |
| 18:05 |
Calinou |
also… just one example of macOS inspiration in Linux: http://appimage.org/ |
| 18:05 |
FritzPT |
bye |
| 18:05 |
|
FritzPT left #minetest |
| 18:05 |
^7heo |
:D |
| 18:05 |
Calinou |
its author publicly claims it's inspired by macOS's application bundles (.app files) |
| 18:05 |
^7heo |
FritzPT> bye |
| 18:05 |
asie |
not even a majority of macOS's kernel/userland is FreeBSD |
| 18:05 |
^7heo |
the only sane thing anyone wrote in the last 10 minutes |
| 18:05 |
asie |
or rather, FreeBSD-originated; there's probably a lot they happen to share by virtue of it being common FOSS |
| 18:06 |
^7heo |
anyway rubenwardy, work on your trolling, it's not so good atm. |
| 18:06 |
iisu |
http://www.adequacy.org/stories/2001.12.2.42056.2147.html |
| 18:06 |
asie |
rubenwardy: you should check out elementary os |
| 18:07 |
asie |
that os macos stole all the ideas from |
| 18:07 |
^7heo |
ahahahah true |
| 18:07 |
iisu |
Elementary? It's that OS with E17 as default DE? |
| 18:07 |
rubenwardy |
!g elementary os |
| 18:07 |
^7heo |
iisu: dude, are you paying by the character? |
| 18:07 |
asie |
oh dear rubenwardy hasn't heard of it |
| 18:07 |
asie |
he might have a heart attack |
| 18:07 |
asie |
beware |
| 18:07 |
^7heo |
yeah |
| 18:07 |
rubenwardy |
I have, just wanted a link |
| 18:07 |
asie |
ah |
| 18:07 |
^7heo |
maybe he should use slitaz tho. |
| 18:08 |
|
ensonic joined #minetest |
| 18:08 |
^7heo |
it's the distro I recommend to all the people who know exactly what they're talking about. |
| 18:08 |
iisu |
^7heo: What do you mean? |
| 18:08 |
^7heo |
usually they like it very much. |
| 18:08 |
^7heo |
iisu: I mean that "OS w/ E15 as def DE" isn't really that far off. |
| 18:08 |
^7heo |
iisu: maybe you should consider writing less ;) |
| 18:08 |
^7heo |
(less is more) |
| 18:08 |
iisu |
Last time I checked E17 was shitter than KDE and Unity combined. |
| 18:09 |
benrob0329 |
E17? |
| 18:09 |
^7heo |
last time I checked "DE" was a country's shortcode. |
| 18:09 |
benrob0329 |
How about e20 |
| 18:09 |
^7heo |
not the official "Desktop environment" accronym. |
| 18:09 |
rubenwardy |
it's a common acronym, non-the-less |
| 18:10 |
^7heo |
yeah like EA |
| 18:10 |
^7heo |
but hey |
| 18:10 |
^7heo |
does it mean Electronic Arts or Early Access? |
| 18:10 |
^7heo |
who knows... |
| 18:10 |
Krock |
^7heo, either Germany of a Developemt environment |
| 18:10 |
^7heo |
Or maybe it means Eventually Arbitrary. |
| 18:10 |
rubenwardy |
depends on context |
| 18:10 |
red-004 |
ea early access |
| 18:10 |
rubenwardy |
if they're talking about half finished games which crash and have low quality |
| 18:10 |
^7heo |
Krock: nah there's IDE for development environment. |
| 18:10 |
rubenwardy |
then it's probably electronic arts |
| 18:11 |
^7heo |
Krock: let's not go TOO far ;) |
| 18:11 |
benrob0329 |
Electronic "Arts" |
| 18:11 |
^7heo |
Well, stealing is an art, you know? |
| 18:14 |
|
drakonis_ joined #minetest |
| 18:15 |
twoelk |
stealing can be an art if portrayed in a nice film, in reallity it is usually not and often eclipsed by vandalism |
| 18:15 |
drakonis_ |
stealing what now |
| 18:16 |
Krock |
drakonis_, your questions |
| 18:17 |
^7heo |
< benrob0329> Electronic "Arts" |
| 18:17 |
^7heo |
^7heo> Well, stealing is an art, you know? |
| 18:17 |
^7heo |
that ;) |
| 18:17 |
rubenwardy |
Please may a moderator unsticky this? |
| 18:17 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=10&t=2870 |
| 18:18 |
drakonis_ |
ha |
| 18:18 |
Krock |
or rename to "Not so illustrated anymore server guide" :P |
| 18:18 |
rubenwardy |
it's also outdated |
| 18:18 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=10&t=17373 |
| 18:18 |
rubenwardy |
that should replace it |
| 18:19 |
Krock |
can't sticky topics redirect to other websites directly? |
| 18:19 |
Krock |
I thought that was possible. Maybe just a thing from reddit |
| 18:19 |
rubenwardy |
that would be better |
| 18:19 |
drakonis_ |
art is a stealing, ha |
| 18:20 |
rubenwardy |
can you also add a section in "Maintaining your server" here https://forum.minetest.net/viewtopic.php?f=10&t=8924 called "Prevent from accidental and malicious damage" |
| 18:20 |
drakonis_ |
xenforo allows it |
| 18:21 |
rubenwardy |
c+p from here: http://wiki.minetest.net/Setting_up_a_server#Protect_server |
| 18:21 |
rubenwardy |
all but protection mod |
| 18:21 |
iisu |
drakonis_: yeah, I tried drawing once and all the tutorials and books were just saying: "copy from others, copy from others" |
| 18:22 |
Krock |
drakonis_, http://i.imgur.com/1yP1ubZ.gif |
| 18:22 |
^7heo |
asie: btw: https://developer.apple.com/library/content/documentation/Darwin/Conceptual/KernelProgramming/BSD/BSD.html |
| 18:22 |
^7heo |
leaving that here. |
| 18:22 |
* twoelk |
wished more seasoned server owners would share their wisdom in the wiki |
| 18:22 |
drakonis_ |
oh is this about darwin and freebsd? |
| 18:23 |
^7heo |
nah not that |
| 18:23 |
asie |
"the BSD portion" |
| 18:23 |
^7heo |
that link is because of a discussion, from earlier. |
| 18:23 |
^7heo |
here asie wrote that < asie> ^7heo: it is *not* freebsd, < asie> it shares parts of the userland; asie> but the kernel differs massively; and < asie> not even a majority of macOS's kernel/userland is FreeBSD |
| 18:24 |
^7heo |
which I'm not sure about, since it's hard to tell anyway |
| 18:24 |
asie |
^7heo: oh the kernel still differs massively |
| 18:24 |
asie |
they added in BSD code for compatibility |
| 18:24 |
^7heo |
well, I'm not really sure about that. |
| 18:24 |
asie |
but Mach is NOT BSD |
| 18:25 |
asie |
and the OS X kernel is Mach |
| 18:25 |
asie |
it has code derived from BSD but it is NOT a BSD in the sense of "you're running a BSD kernel" |
| 18:25 |
^7heo |
but anyway, the BSD license doesn't make it mandatory to specify what is using BSD or not |
| 18:25 |
asie |
nor is it a FreeBSD in the sense of "you're running a FreeBSD userland" - the userland is a mix of FreeBSD, NetBSD and other code |
| 18:25 |
drakonis_ |
they still use the userland |
| 18:25 |
asie |
yes, but that's not strictly FreeBSD |
| 18:25 |
^7heo |
so it's hard to know what uses BSD |
| 18:26 |
asie |
OS X uses BSD components reimplemented (often via copy-paste) on top of the Mach kernel |
| 18:26 |
asie |
so it offers a BSD-like interface, and BSD-like functionality |
| 18:26 |
^7heo |
copy paste and cp aren't different. |
| 18:26 |
asie |
and has a userland that's a combination of code from various BSDs |
| 18:26 |
asie |
^7heo: okay, so if I copy over BSD code into the Linux kernel |
| 18:26 |
asie |
is my Linux instance now FreeBSD |
| 18:27 |
asie |
no. it's Linux with some weird BSD layer on top |
| 18:27 |
drakonis_ |
what |
| 18:27 |
^7heo |
yeah, wat. |
| 18:27 |
drakonis_ |
freebsd is not linux thanks |
| 18:27 |
^7heo |
totally. |
| 18:27 |
drakonis_ |
its linux with bsd code |
| 18:27 |
asie |
OS X is Mach with a BSD layer on top; it's not a BSD derivative |
| 18:27 |
drakonis_ |
bolted on top |
| 18:27 |
asie |
it's Mach with code from FreeBSD, NetBSD, OpenBSD, 4.4BSD-Lite2 and probably a few other sources |
| 18:28 |
asie |
but the kernel is not a BSD kernel at all |
| 18:28 |
asie |
and the userland is not a FreeBSD derivative; it derives from many BSDs |
| 18:29 |
asie |
OS X's kernel having BSD code bolted on top does not make it a BSD derivative, it means it includes BSD code, for compatibility purposes and for the new features it brought |
| 18:29 |
drakonis_ |
did anyone claim it was a derivative? |
| 18:30 |
asie |
^7heo | asie: yeah it's not freebsd kinda like linux isn't linux. |
| 18:30 |
asie |
(in regards to macOS) |
| 18:30 |
^7heo |
exactly. |
| 18:30 |
^7heo |
and you didn't even ASK why I said so. |
| 18:30 |
^7heo |
you just assumed. |
| 18:30 |
^7heo |
So I'm not interested in discussing with you. |
| 18:30 |
^7heo |
you assumed wrong. |
| 18:30 |
^7heo |
Now I'm busy. |
| 18:31 |
asie |
for the user, it's not effectively a bsd; for the developer, it's not effectively a bsd either |
| 18:31 |
asie |
maybe it's effectively a bsd for the legal team but *shrug* |
| 18:31 |
asie |
without assumptions there can be no communication as it would all be more verbose than java code |
| 18:31 |
asie |
and thus very inefficient |
| 18:31 |
asie |
one can deal with a loss here and there assuming assumptions are /generally/ correct, which they do seem to be |
| 18:31 |
asie |
it's still a net benefit... |
| 18:33 |
drakonis_ |
the underlying code is very much bsd-y but the things the high level developer uses are libraries |
| 18:33 |
drakonis_ |
which are mac only |
| 18:33 |
drakonis_ |
and use mach syscalls |
| 18:40 |
asie |
everywhere i walk, shitstorms |
| 18:42 |
^7heo |
that's probably the fault of the shitstorms. |
| 18:42 |
asie |
yes, being sarcastic about it is the best way to solve problems |
| 18:43 |
* VanessaE |
grabs an umbrella |
| 18:43 |
^7heo |
VanessaE: you'd better grab peanuts and beer. |
| 18:44 |
VanessaE |
beer? bleck. :) |
| 18:44 |
twoelk |
umbrella? raining there too? |
| 18:44 |
VanessaE |
twoelk: just to guard against all the shitstorms asie is seeing :) |
| 18:45 |
twoelk |
btw, that beer is spelled Beck's not bleck ;-) |
| 18:46 |
^7heo |
twoelk: :D |
| 18:47 |
VanessaE |
I'll spell it bleck, yuck, ew, meh, and any other word that implies I dislike it. :) |
| 18:47 |
VanessaE |
gimme some decent wine and I'm good. ;) |
| 18:48 |
Jordach_ |
WINE is not an emulator |
| 18:49 |
twoelk |
from a person who rather drinks wine as well and who may have consumed a handfull of beer bottles at most over the last year - I have found that beer may differ vastly in taste and there just might be one ore two I might drink a second bottle of |
| 18:51 |
Tre |
hey VanessaE im looking for someone to host my server do you know of anyone? |
| 18:51 |
Tre |
my 2nd server* |
| 18:52 |
Krock |
Jordach_, and SAM ain't Minecraft |
| 18:52 |
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| 18:52 |
Tre |
hi Mator_ |
| 18:52 |
Mator_ |
o/ |
| 18:52 |
twoelk |
you had better present an amazing idea to get VE interested |
| 18:52 |
VanessaE |
Tre, not off the top of my head. I don't host on a wide scale (just for a few people I know well) |
| 18:53 |
Krock |
\o |
| 18:53 |
iisu |
VE o/ |
| 18:53 |
Mator_ |
<Mator_> couldn't you make a function like "setup_mineral" which you would feed some strings into, leading it to generate the required asset paths/whatnot? |
| 18:53 |
Mator_ |
<Mator_> then you can just call that function for each mineral instead of copypasting it |
| 18:53 |
Mator_ |
<Tre> true, but the number of strings that i would have to have for each mineral, tool, block, etc, would be about 50 |
| 18:53 |
Mator_ |
<Tre> or more |
| 18:53 |
Mator_ |
<Tre> xerox123 can you update my mod on the server? |
| 18:53 |
VanessaE |
hi |
| 18:53 |
Mator_ |
* Tre has quit (Quit: Bye see you guys later) |
| 18:53 |
Mator_ |
<Mator_> Tre couldn't you just generate the strings given a base string? <Mator_> like, from what I can tell, you'd just feed in the ore name <Mator_> then just use string concatenation to make the other strings you need |
| 18:53 |
VanessaE |
mator, pastebin next time |
| 18:53 |
Mator_ |
sorry |
| 18:53 |
Tre |
i wasnt talking about you hosting, i just wanted to know if you knew anyone who did |
| 18:53 |
Krock |
damn it VanessaE, you ninja'd me |
| 18:53 |
Mator_ |
I copypasted more than I wanted to X_X |
| 18:53 |
Krock |
was about to send the same thing :3 |
| 18:54 |
VanessaE |
Krock: slowpoke ;) |
| 18:54 |
Mator_ |
if you want, you can delete the messages, I only meant the send the last one |
| 18:54 |
Krock |
indeed :sadpepe: |
| 18:54 |
VanessaE |
mator, doesn't work that way on IRC. |
| 18:55 |
asie |
IRC never forgives |
| 18:55 |
Mator_ |
you mean forgets? asie |
| 18:55 |
Mator_ |
:P |
| 18:55 |
asie |
Mator_: both |
| 18:55 |
Mator_ |
okey |
| 18:55 |
VanessaE |
your derp has been logged by at least two logging bots and about 100 IRC clients :) |
| 18:55 |
Mator_ |
¯\_( '_' )_/¯ |
| 18:55 |
iisu |
It does forget, unless you have logs. |
| 18:56 |
VanessaE |
and we... have... logs. >:-) |
| 18:56 |
asie |
minetest logs https://raw.githubusercontent.com/ac-minetest/media/master/rnd_trees/tree4.jpg |
| 18:57 |
iisu |
Great! Now we can craft them into planks… |
| 18:57 |
Mator_ |
then sticks |
| 18:57 |
Mator_ |
then swords |
| 18:57 |
Mator_ |
for riot |
| 18:57 |
Tre |
then dea ppl |
| 18:57 |
Tre |
dead* |
| 18:57 |
Mator_ |
Tre you see the thing? |
| 18:57 |
Tre |
yes |
| 18:58 |
Mator_ |
you left before I could send it yesterday :[ |
| 18:59 |
Tre |
no, the problem is that not only do you have the strings, you have floating point numbers that need to be changed as well, about three or four for each tool |
| 19:00 |
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| 19:00 |
Tre |
VanessaE, i was askng if you knew of anyone who would host for me, sorry if it sound like i wanted you to host |
| 19:00 |
twoelk |
floating points on strings? some modern ballet? |
| 19:00 |
VanessaE |
Tre: oh, no worries. |
| 19:00 |
Tre |
:/ |
| 19:01 |
Tre |
that was at twoelk |
| 19:02 |
twoelk |
Tre as I said earlier do have a look at the server thread on the forum. Some people have advertised their server hosting services there |
| 19:02 |
Tre |
ok, but i couldnt find much |
| 19:03 |
* twoelk |
looks at his open mt-game and decides to not pester google to search the forum and returns to game |
| 19:04 |
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| 19:05 |
DS-minetest |
hi MinetestBot |
| 19:05 |
MinetestBot |
Hi DS-minetest |
| 19:05 |
Tre |
hi DS |
| 19:05 |
benrob0329 |
hi MinetestBot |
| 19:05 |
MinetestBot |
Hey benrob0329! |
| 19:06 |
benrob0329 |
hi DS-minetest |
| 19:06 |
Mator_ |
Tre could those be figured out with math based on some input constant? |
| 19:06 |
Mator_ |
like the efficacy of the material in tools |
| 19:06 |
Mator_ |
then you just math it a bit for each tool's values |
| 19:06 |
DS-minetest |
hi Tre and benrob0329 |
| 19:07 |
fireglow |
hey DS-minetest |
| 19:07 |
DS-minetest |
sup fireglow |
| 19:07 |
Mator_ |
that's a lot of hellos, DS |
| 19:08 |
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| 19:08 |
fireglow |
found that ethereal & 3d_armor = crash |
| 19:09 |
DS-minetest |
fireglow: update both |
| 19:09 |
Tre |
im not doing it that way Mator, now if i was making a simple API for adding ores, then i might think about doing that |
| 19:09 |
DS-minetest |
ethereal adds an armor |
| 19:09 |
fireglow |
they are both updated |
| 19:09 |
fireglow |
obviously |
| 19:10 |
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| 19:11 |
DS-minetest |
perhaps update again |
| 19:12 |
DS-minetest |
the reason could be that something in 3d_armor changed |
| 19:15 |
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| 19:24 |
iisu |
How long does it take for dropped items to despawn? |
| 19:24 |
DS-minetest |
iisu: it doesn't |
| 19:24 |
iisu |
Or does it depend on a server's setting? |
| 19:25 |
DS-minetest |
there are mods that make items disappear |
| 19:25 |
iisu |
Damn, not another mods. ._. |
| 19:26 |
DS-minetest |
why not? |
| 19:29 |
drakonis_ |
mods pls |
| 19:29 |
Krock |
DS-minetest, what? https://github.com/minetest/minetest/blob/master/builtin/game/item_entity.lua#L17 |
| 19:30 |
DS-minetest |
oh |
| 19:31 |
DS-minetest |
Krock: haven't seen this yet |
| 19:35 |
fireglow |
DS-minetest: just stop lol, they ARE both updated, why do I have to repeat myself xD |
| 19:37 |
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| 19:50 |
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| 19:55 |
iisu |
If I spawn like 100 item entities for every connected player will it be too much of a lag? |
| 19:55 |
iisu |
I can only test in singleplayer which is nothing like an actual server. |
| 19:56 |
iisu |
It's gonna be configurable anyways. |
| 19:56 |
drakonis_ |
nothing like an actual server |
| 19:56 |
drakonis_ |
ha |
| 19:56 |
drakonis_ |
client and server model is a thing |
| 19:56 |
drakonis_ |
so you're in a server when playing alone |
| 19:57 |
cx384 |
it depends on your computer |
| 19:58 |
iisu |
I mean it doesn't lag at all in singleplayer but real servers tend to have more than 1 player and they also connect to the server through network. |
| 19:58 |
drakonis_ |
that's because the server is local |
| 19:58 |
drakonis_ |
the delay is minimal |
| 19:59 |
drakonis_ |
wiki.minetest.net/Server |
| 20:00 |
DS-minetest |
iisu: why do you even spawn 100 item entities for each player? |
| 20:01 |
drakonis_ |
anyways, SP is the same thing as MP under the hood |
| 20:01 |
drakonis_ |
you're just playing alone |
| 20:01 |
benrob0329 |
And with less lag |
| 20:04 |
iisu |
I wanted to let mobs drop my items but I don't want to handle all the mobs mods. I'm fed up with dealing with other people's mods which is what I already had to do with hunger. |
| 20:04 |
iisu |
Besides if the server has no mobs on it I still have to provide a way to give the items to the players. |
| 20:05 |
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| 20:05 |
iisu |
I know that SP has less players and less lag, that's why I'm asking this question. |
| 20:06 |
iisu |
If I didn't know that I would probably assume my mod just works. |
| 20:06 |
drakonis_ |
once again |
| 20:07 |
drakonis_ |
SP is technically the same as MP |
| 20:10 |
sofar |
more importantly, the performance of SP and MP are identical |
| 20:11 |
drakonis_ |
yes |
| 20:11 |
drakonis_ |
so it is fairly effective for testing |
| 20:11 |
drakonis_ |
perhaps you should write unit tests |
| 20:11 |
drakonis_ |
say, spawn a bunch of things at random places and then spawn a lot of times at their positions |
| 20:11 |
drakonis_ |
it is a good way to measure performance |
| 20:12 |
drakonis_ |
in those conditions |
| 20:13 |
drakonis_ |
its useful to ensure the individual bits continue to work the way they should |
| 20:13 |
drakonis_ |
programming owns |
| 20:14 |
iisu |
Why do I need unit testing for spawning some items? If some of them fail to spawn it's not a big deal, nobody's gonna see the bug, especially since I'm spawning a random number of items (number of players * random(1, 100)). |
| 20:14 |
Hijiri |
what about the latency/bandwidth of entity updates? |
| 20:14 |
iisu |
If some of them spawn in wrong place they're gonna despawn pretty soon on most servers. |
| 20:15 |
iisu |
What you're describing isn't unit testing though. |
| 20:16 |
iisu |
Eh, I should review software design perhaps. And code more. lol |
| 20:17 |
iisu |
I still fail to see how spawning stuff at the same position as previous one would be better to measure performance than spawning it anywhere else. |
| 20:21 |
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| 20:22 |
iisu |
>WARNING[Server]: ServerEnv: Trying to store id = 30 statically but block (1,3,0) already contains 64 objects. Forcing delete. |
| 20:23 |
iisu |
>ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=2 disconnecting peer! |
| 20:23 |
sfan5 |
^ update your mt |
| 20:25 |
iisu |
This is not a solution to my problem though. Some servers may be outdated too. I can't tell the end user update their MT just because of my shitty mod. |
| 20:25 |
DS-minetest |
u can |
| 20:26 |
DS-minetest |
end users already have been told to install linux just to unzip the .tar.gz file |
| 20:27 |
iisu |
Yeah, that guy. xD |
| 20:28 |
iisu |
I'm using the current version though. |
| 20:28 |
iisu |
0.4.15 |
| 20:31 |
benrob0329 |
http://m.imgur.com/1fv1RHV |
| 20:31 |
benrob0329 |
I'm not sorry |
| 20:33 |
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| 21:40 |
iisu |
What's this thing? http://i.imgur.com/qFgWml5.png |
| 21:40 |
iisu |
When I pick these up I get nothing. |
| 21:40 |
iisu |
Also a weir error on the screen. |
| 21:40 |
iisu |
weird* |
| 21:42 |
sofar |
a hand, I think |
| 21:42 |
sofar |
use the inspector tool to inspect it and see what's in the itemstack |
| 21:43 |
benrob0329 |
XDD |
| 21:44 |
benrob0329 |
"Nothing abnormal here, just a severed hand. that's all" |
| 21:44 |
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| 21:46 |
iisu |
>object = <userdata>, itemstring = "", |
| 21:48 |
benrob0329 |
Its the hand object |
| 21:48 |
benrob0329 |
Aka what you wield when you don't wield anything at all |
| 21:52 |
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| 22:24 |
DS-minetest |
MinetestBot! |
| 22:24 |
MinetestBot |
DS-minetest! |
| 22:24 |
DS-minetest |
bye |
| 22:24 |
Tre |
hi DS |
| 22:24 |
DS-minetest |
bye Tre |
| 22:24 |
benrob0329 |
Bye DS-minetest |
| 22:24 |
Tre |
bye |
| 22:24 |
DS-minetest |
bye benrob0329 |
| 22:25 |
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