| Time |
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MinetestBot |
[git] rubenwardy -> minetest/minetest_game: Fix owner not being checked on write to book 2917562 https://git.io/v93pR (2017-04-27T01:28:23Z) |
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| 02:05 |
BBmine |
I feel like this guy is a spammer. |
| 02:05 |
BBmine |
https://forum.minetest.net/memberlist.php?mode=viewprofile&u=21081 |
| 02:06 |
BBmine |
He joined this evening, and all his boxes (signature, occupation, etc) go to the same webpage. |
| 02:25 |
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MinetestBot |
[git] sofar -> minetest/minetest_game: Remove dye craft recipe conflict. ae7206c https://git.io/v9sJa (2017-04-27T03:19:59Z) |
| 03:33 |
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| 05:32 |
player1015 |
I just found out about minetest and I'm really fascinated with it. Does minetest have standard modpacks or a management system for them? I think that it would really increase its popularity if it had modpacks similar to minecraft's feed the beast that you could just install and play with friends |
| 05:36 |
sofar |
there's "Subgames" that effectively do this |
| 05:37 |
sofar |
some modpacks exist that come really close to that as well |
| 05:37 |
sofar |
player1015: best place to look is the various forum sections |
| 05:37 |
sofar |
https://forum.minetest.net/viewforum.php?f=38 |
| 05:38 |
sofar |
player1015: and yes, there is a *ton* of content out there, all ready to install and use |
| 05:42 |
player1015 |
sofar: I see lots of interesting subgames on the forum. Are the subgame servers usually active with lots of players? |
| 05:42 |
sofar |
they feel pretty busy at the moment |
| 05:43 |
sofar |
sfan5: do we have stats like 'currently playing: xxx players' somewhere? |
| 05:43 |
sofar |
sfan5: maybe convince minetestbot to query/show it |
| 05:43 |
sofar |
MinetestBot: !playing |
| 05:43 |
sofar |
MinetestBot: !players |
| 05:44 |
sofar |
!playing |
| 05:44 |
sofar |
!players |
| 05:44 |
sofar |
ergh w/e |
| 05:44 |
sofar |
player1015: http://i.imgur.com/vwkNdzn.png |
| 05:44 |
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| 05:45 |
sofar |
that's just one page with ~200 players? |
| 05:46 |
sofar |
of course, it's the top servers |
| 05:46 |
player1015 |
Nice. Are there any mods that implement something like Factions for minecraft? Land claiming for pvp servers that you can overclaim with enough power |
| 05:47 |
sofar |
player1015: please note that "subgames" do not need special downloads if you're playing on a server that runs a subgame |
| 05:47 |
player1015 |
Really? How does it work then? |
| 05:47 |
sofar |
minetest downloads all the needed parts at first connect |
| 05:47 |
sofar |
including 3d models, animations, sounds, textures |
| 05:47 |
sofar |
most of the servers in the list are heavily modded already |
| 05:48 |
sofar |
e.g. skyblock server is a completely different world with custom craft recipes |
| 05:48 |
player1015 |
Is the downloaded code sandboxed? |
| 05:48 |
sofar |
dreambuilder has thousands of nodes |
| 05:48 |
sofar |
code isn't downloaded at all |
| 05:48 |
sofar |
(*) |
| 05:48 |
sofar |
in the future it may be, but it will be sandboxed heavily |
| 05:49 |
sofar |
minetest currently does not have client side mods, all the mod code runs on the server only |
| 05:51 |
player1015 |
So rendering a menu for a machine for example would be done by standard code that gets some type of markup from the server? |
| 05:51 |
sofar |
correct (called a formspec in minetest lingo) |
| 05:52 |
sofar |
mods all run entirely on the server only, and are written in lua |
| 05:52 |
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| 05:52 |
sofar |
mods provide extra assets as they need |
| 05:53 |
sofar |
the server finds all the assets when it starts, and then sends them out to each client that connects |
| 05:53 |
player1015 |
Does singleplayer also run a server on your machine? |
| 05:58 |
sofar |
effectively |
| 05:58 |
sofar |
otherwise code is just duplicated for no reason |
| 05:58 |
sofar |
but in singleplayer mode, nobody else can connect |
| 05:58 |
sofar |
it's the same efficiency, though |
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sfan5 |
sofar: theres a thing at the top of servers.minetest.net |
| 06:43 |
sofar |
sfan5: ahh neat |
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JamesTait |
Good morning all, happy Thank You Thursday! 😃 ⤠|
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MinetestBot |
[git] red-001 -> minetest/minetest: Allow scripts to get the client protocol version in non-debug builds.… 1ef9eee https://git.io/v9s0f (2017-04-27T09:49:44Z) |
| 09:51 |
MinetestBot |
[git] BluebirdGreycoat -> minetest/minetest: Fix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_f… d130e1f https://git.io/v9s0J (2017-04-27T09:49:07Z) |
| 10:14 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Don't permit to copy Scripting classes (Client,Server,Mainmenu) b82e5ec https://git.io/v9szJ (2017-04-27T09:52:44Z) |
| 10:14 |
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MinetestBot |
[git] desttinghim -> minetest/minetest: Search user path for sounds (#5657) 04ba2d2 https://git.io/v9s6k (2017-04-27T11:33:59Z) |
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| 14:16 |
DS-minetest |
hi MinetestBot |
| 14:16 |
MinetestBot |
Hello DS-minetest! |
| 14:21 |
ThomasMonroe_ |
hi DS |
| 14:22 |
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| 14:22 |
DS-minetest |
hi Tre |
| 14:23 |
Paul27 |
Hello. There's someone on the community that can host a server even for a short period of time? |
| 14:24 |
ThomasMonroe_ |
Paul27 try minetesthosting/com |
| 14:24 |
ThomasMonroe_ |
.com* |
| 14:27 |
Paul27 |
I know but the free hosting service there is much limited. The point is that i would like to "launch" a server, but only in a test state. |
| 14:28 |
Paul27 |
I mean, to see how it would develop |
| 14:29 |
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| 14:31 |
CalebDavis |
i am wondering is there a way to hide the "<player> is connecting" messages in a server |
| 14:32 |
DS-minetest |
hm, if an object A collides with another object B, both have the same velocity direction, A is in front of B, B i faster, what's the new velocity of B, the velocity of A or 0? |
| 14:33 |
CalebDavis |
i think A and B would trade velocities |
| 14:34 |
Paul27 |
Well, if A and B are two solids like stone or wood, and if B is enough fast, they'll stick togheter |
| 14:34 |
DS-minetest |
(i mean objects in minetest) |
| 14:34 |
Paul27 |
Ops |
| 14:35 |
CalebDavis |
yea they should end up with a velocity that is the average of them both |
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MinetestBot |
[git] ShadowNinja -> minetest/minetest: Fix Travis builds c761717 https://git.io/v9GIe (2017-04-27T14:57:46Z) |
| 14:59 |
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| 15:08 |
CalebDavis |
is there a way to hide the "<player> is connecting" messages in a server |
| 15:08 |
red-002 |
player is connecting? |
| 15:08 |
red-002 |
you mean ** Player joined right? |
| 15:09 |
CalebDavis |
no the *** PLayer is connecting |
| 15:10 |
CalebDavis |
it appears om mms and not much else cause so many people are trying to connect but not getting through |
| 15:11 |
CalebDavis |
so it says that they are connection but doesnt say that they join |
| 15:11 |
CalebDavis |
connecting* |
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| 15:56 |
Paul27 |
Hello. There's someone on the community that can host a server even for a short period of time? |
| 15:59 |
red-002 |
define short period of time |
| 15:59 |
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| 15:59 |
red-002 |
minutes? hours? days? |
| 15:59 |
Paul27 |
like a month? |
| 16:00 |
red-002 |
well you can try can convince existing server hosts |
| 16:00 |
red-002 |
you need a good argument through |
| 16:00 |
Paul27 |
That's what i'm asking for? |
| 16:01 |
Shara |
Maybe try explaining why you need it and what you'll do with it. |
| 16:01 |
Shara |
Server owners get multiple requests for things like this practically every day. |
| 16:02 |
red-002 |
why can't you host it yourself anyway? |
| 16:03 |
red-002 |
you just need a pc and be willing to pay the power bill for leaving it running overnight |
| 16:03 |
Paul27 |
Shara: I want to see how a low-modded server with simple name and rules would gain popularity |
| 16:03 |
red-002 |
that's what I did before I got bored of hosting a server |
| 16:03 |
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| 16:03 |
Shara |
A simple server isn't really anything new. |
| 16:04 |
Paul27 |
red-002: This can be dumb, but i'm afraid of.. hacker attacks |
| 16:04 |
red-002 |
or if you don't mind investing a bit you can get a vps |
| 16:04 |
Shara |
You can get a pretty cheap VPS for a server like that. |
| 16:04 |
red-002 |
Paul27 don't worry about hackers too much |
| 16:05 |
Paul27 |
The point is that i don't want to give "away" personal infos and/or money for a project that has a big chance of failure |
| 16:06 |
Paul27 |
red-002: um why not? |
| 16:06 |
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| 16:06 |
red-002 |
you are unlikely to be attacked just for hosting a minetest server |
| 16:06 |
Shara |
Paul27: Considering how cheap a VPS for a month is, the time I'd need to set you up would be worth more to me than you'd have to pay. |
| 16:07 |
Shara |
If you are not willing to invest in your experiment, it might be difficult to find someone else to. |
| 16:07 |
red-002 |
btw I think the people running http://minetest.tv/ are willing to host a few servers |
| 16:08 |
rubenwardy |
there hasn't been any reported incidents of a server being hacked |
| 16:08 |
CalebDavis |
you could even host on a 10 dolar rasberry pi |
| 16:08 |
rubenwardy |
DDOS, yes, but no hacking |
| 16:08 |
red-002 |
but few rules and mods is hardly a new idea |
| 16:08 |
Shara |
red-002: minetest.tv are NOT willing to host for others. |
| 16:09 |
Paul27 |
Shara: "the time I'd need to set you up would be worth more to me than you'd have to pay" Can you please rephrase? |
| 16:09 |
Shara |
I am the only person other than the owner who has ever been allowed to have a server there. |
| 16:09 |
red-002 |
the time you will have to invest in seting up a server is greater then the monetary cost |
| 16:09 |
Shara |
Paul27: My time is worth more to me then the amount of money you would need to pay to do this yourself. |
| 16:10 |
Shara |
And I don't see why I'd be willing to make that investment of my time, if you aren't willing to invest in your own idea. |
| 16:10 |
Paul27 |
Well can't you just say "No, sorry"? |
| 16:11 |
sofar |
he's explaining why everyone is saying "No, sorry" |
| 16:11 |
Shara |
she* |
| 16:11 |
Shara |
And hi sofar :) |
| 16:11 |
sofar |
dem personies |
| 16:11 |
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| 16:11 |
sofar |
dis humanooyd |
| 16:12 |
Shara |
:D |
| 16:13 |
sofar |
You know, when you see IRC nicks around long enough you tend to make your own mind up about certain people being either male or female or "whatever" |
| 16:14 |
sofar |
it's pretty darn hard to correct that perception after a while |
| 16:14 |
sofar |
I want to say photos would help, but that'd be too risky :) |
| 16:15 |
Shara |
Just a little :) |
| 16:15 |
sofar |
some things can't be left unseen |
| 16:18 |
rubenwardy |
I got the impression that Shara was female |
| 16:19 |
rubenwardy |
something about the name :P |
| 16:25 |
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Fixer |
Shara is not female? |
| 17:32 |
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| 17:33 |
Shara |
At this rate, I'll be doubting it myself! |
| 17:33 |
Fixer |
still playing debug minetest, 15 fps, want to puke soon |
| 17:33 |
Fixer |
still no crash I want |
| 17:40 |
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twoelk |
Fixer: have you tested other particle emmiting mods yet to compare to the TNT blast issue? |
| 17:45 |
Fixer |
twoelk: nope, I'm dealing with other stuff right now |
| 17:45 |
twoelk |
:-) |
| 17:46 |
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| 17:47 |
twoelk |
cool, I'm sort of riding a bat on JT2! |
| 17:47 |
twoelk |
oops, it went poof :-( |
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| 19:23 |
yusf[m] |
Hello! I'm trying to differ between mt_g farming and farming_redo in a third mod. How to do it? |
| 19:24 |
yusf[m] |
^ in code, that is :D |
| 19:24 |
red-001 |
check for diffrences in api? |
| 19:25 |
yusf[m] |
How? I also figured I'll look for the file corn.lua in farming and if present I know it's farming_redo. But I don't know how? |
| 19:25 |
yusf[m] |
I'm new to modding and I only know minetest.get_modpath |
| 19:26 |
red-001 |
what are you trying to do anyway? |
| 19:27 |
red-001 |
https://github.com/minetest/minetest_game/blob/master/game_api.txt |
| 19:27 |
yusf[m] |
Make a third mod use the "right" farming mod. |
| 19:28 |
yusf[m] |
It seems like there's the global called farming.mod = "redo" in farming_redo. I'll just check for that! :) |
| 19:28 |
red-001 |
https://github.com/tenplus1/farming/blob/master/init.lua#L9 |
| 19:29 |
yusf[m] |
That is awesome, thanks guys |
| 19:31 |
red-001 |
np |
| 19:35 |
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yusf[m] |
Oh, I meany "guy". Looked too fast and thought tenplus1 chimed in. |
| 19:57 |
yusf[m] |
Thanks red-001 |
| 19:58 |
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TommyTreasure |
i had a player ask me about the 'bookshelf with doors', but he doesn't know which mod it goes with. any ideas? |
| 20:28 |
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TommyTreasure |
nvm, i think i just found it |
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| 21:30 |
pandaro |
Is it normal that 'get_player_control()' does not work when a player is shown a formpec? |
| 21:31 |
pandaro |
*hello at all |
| 21:31 |
sfan5 |
yes |
| 21:31 |
pandaro |
thanks |
| 21:32 |
ThomasMonroe |
hi sfan5 |
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red-001 |
well that's fun I'm being insulted by coconut in a pm |
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| 22:41 |
GreenDimond |
sfan5, why no? https://forum.minetest.net/viewtopic.php?f=3&t=17459#p266019 |
| 22:42 |
GreenDimond |
Rui asked for posts to be deleted there... |
| 22:42 |
GreenDimond |
Oh. You're away. |
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rubenwardy |
GreenDimond: that's not what that topic's for |
| 22:43 |
Fixer |
GreenDimond: https://i.imgur.com/bzXBXY0.png guess my level of triggered |
| 22:44 |
GreenDimond |
Ah. Then what is the topic to do it? sfan could have at least answered the poor guys question. |
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rubenwardy |
Just tell them to email c55, not sure if he checks his pms |
| 22:44 |
GreenDimond |
On a scale of one to 10 Fixer? 20. Ill get on and ask him to move. |
| 22:44 |
GreenDimond |
rubenwardy: allrighty, will do. |
| 22:45 |
Fixer |
when i /home and seen that i was fuuu+E666 |
| 22:46 |
Fixer |
GreenDimond: i guess if that gets moved I need to protect that damn lake to have no such surprise builds |
| 22:46 |
GreenDimond |
That would be smart. |
| 22:47 |
Fixer |
GreenDimond: https://i.imgur.com/lfmxyYB.png |
| 22:47 |
GreenDimond |
I saw the original? |
| 22:48 |
GreenDimond |
Getting on |
| 22:49 |
Fixer |
GreenDimond: be polite |
| 22:50 |
GreenDimond |
I am? |
| 22:50 |
Fixer |
you are polite right now, yes |
| 22:51 |
Fixer |
GreenDimond: or maybe leave her alone for some time until she forgets about it and then move it away |
| 22:52 |
GreenDimond |
I might try it if she resists. |
| 22:54 |
GreenDimond |
So akward to call someone "love" xD |
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| 22:56 |
Fixer |
lol, yes |
| 22:56 |
Fixer |
creepy |
| 22:56 |
Fixer |
like it is your wife |
| 23:02 |
GreenDimond |
Fixer: crisis averted. Better protect it fast :) |
| 23:05 |
Fixer |
GreenDimond: thank you very much |
| 23:05 |
GreenDimond |
No prob. That is probably the most helpful thing I have done all month :P |
| 23:05 |
Fixer |
GreenDimond: her building still standing here though |
| 23:06 |
GreenDimond |
It is? I moved it... |
| 23:06 |
Fixer |
oh |
| 23:06 |
Fixer |
GreenDimond: looks like my client have not updated the blocks |
| 23:06 |
GreenDimond |
You might try relogging? |
| 23:07 |
Fixer |
it is fixed after I reentered the area |
| 23:07 |
GreenDimond |
Oh good |
| 23:08 |
Fixer |
will protect middle of the lake |
| 23:08 |
GreenDimond |
Good. |
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