| Time |
Nick |
Message |
| 00:24 |
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| 00:24 |
comradmax |
hi |
| 00:38 |
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| 01:43 |
habeangur |
hi comradmax |
| 01:44 |
habeangur |
about PRs and issues, vote of all people is important or just vote of members?for the engine and the game |
| 01:44 |
habeangur |
those thump up and downds I meant |
| 01:45 |
habeangur |
downs* |
| 01:48 |
comradmax |
hi habeangur |
| 01:57 |
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| 02:55 |
srifqi |
habeangur, those "reaction" (or you call it "vote") on GitHub from people is important to check where this game will be. |
| 03:14 |
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| 03:21 |
habeangur |
srifqi: even reaction of normal users are important? |
| 03:25 |
srifqi |
Yup, why not? |
| 03:26 |
srifqi |
I mean, they must be really caring about Minetest to go through issues and PRs to give a reaction. |
| 03:40 |
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| 04:44 |
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| 04:45 |
redblade7 |
hi |
| 04:45 |
redblade7 |
some upgrades to my vps resulted in removing leveldb form /usr/lib64 and installing to /usr/local/lib |
| 04:46 |
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| 04:46 |
redblade7 |
i get segfaults and errors rebuilding minetest, because "make clean" doesnt seem to stop cmake from looking in the wrong place |
| 04:46 |
redblade7 |
is there a "cmake clean" or something? |
| 04:47 |
redblade7 |
runtime library [libleveldb.so] in /usr/lib64 may be hidden by files in: |
| 04:47 |
redblade7 |
/usr/local/lib |
| 04:47 |
redblade7 |
that error |
| 04:47 |
redblade7 |
what is the equivalent of "make clean" for cmake? |
| 04:49 |
redblade7 |
the file is not there |
| 04:49 |
redblade7 |
it is in /usr/local/lib now |
| 04:55 |
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| 05:24 |
redblade7 |
removing CMakeCache.txt seems to get rid of the warning |
| 05:24 |
redblade7 |
let's see if it rebuilds |
| 05:28 |
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| 05:56 |
redblade7 |
yep everything looks good |
| 05:57 |
redblade7 |
just had to remove CMakeCache.txt along with the make clean |
| 06:06 |
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| 06:39 |
texmex |
Is it safe to backup a world when it's empty of players but still online? |
| 06:42 |
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| 06:57 |
redblade7 |
texmex: i dont |
| 06:58 |
redblade7 |
if someone is more adventurous than me they can tell you |
| 07:02 |
redblade7 |
brb |
| 07:09 |
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| 07:39 |
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| 07:40 |
hisforever |
Hi I sure hope you can help I get this mod error http://imgur.com/a/tlEHf |
| 07:40 |
hisforever |
how can I correct this? |
| 07:41 |
cheapie |
hisforever: Rename the mod so that it doesn't contain a "-" character in the path. |
| 07:41 |
cheapie |
Changing it to "bridges" would most likely be best. |
| 07:42 |
hisforever |
ok Cheapie i'll brb |
| 07:48 |
hisforever |
Cheapie: Thanks it worked Great |
| 07:50 |
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| 08:50 |
hisforever |
I have another error this one is when game starts up http://imgur.com/a/up9Oc |
| 09:03 |
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| 12:16 |
BBmine |
Does anyone have any idea when the HOMETOWN topic will be unlocked? |
| 12:18 |
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| 12:20 |
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| 12:27 |
red-001 |
when someone gets around to it |
| 12:30 |
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| 12:34 |
sy |
!next |
| 12:34 |
MinetestBot |
Another satisfied customer. Next! |
| 12:40 |
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| 12:57 |
Fixer |
be patient |
| 13:04 |
Out`Of`Control |
BBmine: what is hometown? |
| 13:04 |
BBmine |
a server |
| 13:06 |
Out`Of`Control |
server is locked? |
| 13:06 |
BBmine |
Well, the topic is locked because there were spammers there yesterday |
| 13:07 |
Out`Of`Control |
topics with spam should be deleted |
| 13:08 |
Out`Of`Control |
BBmine: are you asking for more spam? |
| 13:08 |
BBmine |
But the topic is mostly about the server |
| 13:08 |
BBmine |
No |
| 13:08 |
BBmine |
The spammer has already been banned |
| 13:10 |
* red-001 |
says bye to dimond knight |
| 13:10 |
BBmine |
xD |
| 13:11 |
BBmine |
diamondknight was kinda a troll on the server, so I wasn't that supprised when he made 6 alt accounts and spammed. |
| 13:17 |
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| 13:18 |
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| 13:24 |
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| 13:30 |
Out`Of`Control |
BBmine: those spammers are banned on my server too for breaking rules |
| 13:31 |
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| 13:34 |
MinetestBot |
[git] paramat -> minetest/minetest: Mapgen: Remove unnecessary 'this->' from constructors (#6069) 2e53801 https://git.io/vQBOV (2017-06-30T13:32:35Z) |
| 14:01 |
|
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| 14:04 |
BBmine |
Hi tumeninodes |
| 14:04 |
tumeninodes |
hi BBmine |
| 14:06 |
tumeninodes |
how is your offtopic forum going? |
| 14:06 |
BBmine |
it has 15 members now |
| 14:06 |
tumeninodes |
very good, so it's working out well then |
| 14:07 |
BBmine |
It has an average of 7.79 posts per day :D |
| 14:08 |
tumeninodes |
that's it? wimps, you guys used to triple that in offtopic here haha |
| 14:09 |
BBmine |
One important factor is that ABJ is not on my forum. |
| 14:09 |
tumeninodes |
oh? how come? thought he was one of the posse' |
| 14:10 |
BBmine |
idk. i guess he doesn't know about my forum |
| 14:10 |
tumeninodes |
send em a link |
| 14:10 |
BBmine |
I did, in may |
| 14:11 |
BBmine |
but he hasn't been on the forums to read it |
| 14:11 |
tumeninodes |
ah, well maybe he's busy with stuff |
| 14:11 |
BBmine |
Or banned.... |
| 14:11 |
tumeninodes |
or busy |
| 14:12 |
tumeninodes |
sometimes people get bored and move onto other things, then sometimes come back later |
| 14:12 |
BBmine |
or maybe he quit minetest when offtopic burned |
| 14:12 |
BBmine |
he sometimes goes to JT2, but there ain't no way I can catch him there. |
| 14:13 |
tumeninodes |
let me guess... cuz you bahnnnnned? |
| 14:13 |
BBmine |
Cuz I did my own things on that server |
| 14:13 |
BBmine |
permabanned |
| 14:13 |
tumeninodes |
haha |
| 14:13 |
BBmine |
and you know what's aweful? I lied to the admin to get myself banned. :P |
| 14:13 |
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| 14:14 |
tumeninodes |
well, you got back on HT so just be good there |
| 14:14 |
tumeninodes |
lied to get yourself in trouble... that's a new one |
| 14:14 |
BBmine |
woops. i typed yeah in the chat on minetest |
| 14:15 |
BBmine |
and im not even allowed on the server's site |
| 14:15 |
BBmine |
i get a timeout when pinging it |
| 14:15 |
tumeninodes |
gotta go through paperwork, got a mtg at 11am see ya. BE GOOD! |
| 14:15 |
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| 14:16 |
BBmine |
ok! |
| 14:17 |
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| 15:00 |
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| 15:15 |
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| 15:29 |
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| 15:30 |
comradmax |
hi |
| 15:32 |
srifqi |
hi comradmax |
| 15:32 |
comradmax |
how is minetesting? |
| 15:41 |
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| 15:53 |
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| 15:54 |
GreenDimond |
Erm... is the HOMETOWN thread ever going to get unlocked? o_O |
| 16:05 |
red-001 |
VanessaE, could you unlock the hometown thread? |
| 16:06 |
red-001 |
hasn't it been cleaned up already? |
| 16:06 |
GreenDimond |
'twas cleaned up yesterday I believe |
| 16:08 |
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| 16:10 |
red-001 |
well you can always create a new thread I guess |
| 16:11 |
red-001 |
afaik forum admins can merged threads |
| 16:11 |
red-001 |
but I'm not sure how much work it is for them |
| 16:17 |
GreenDimond |
or we can just wait for VE to get back |
| 16:17 |
GreenDimond |
Wait - mods cant unlock threads that other mods have locked??? o_O |
| 16:19 |
Bobr2 |
i think so |
| 16:20 |
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| 16:38 |
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| 16:39 |
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| 16:39 |
GreenDimond |
*waits for VE* |
| 16:40 |
GreenDimond |
maybe if I look around I can find her :P |
| 16:41 |
GreenDimond |
ve-servers doesnt exist? o_O |
| 16:42 |
comradmax |
is she playubg MT? |
| 16:42 |
GreenDimond |
? |
| 16:42 |
comradmax |
look for her on all the servers? |
| 16:42 |
GreenDimond |
gosh that would take forever |
| 16:42 |
GreenDimond |
and I doubt she is |
| 16:43 |
GreenDimond |
I am just impatient is all (as always) |
| 16:46 |
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| 16:47 |
red-001 |
just wait |
| 16:50 |
GreenDimond |
Yep |
| 16:56 |
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| 17:20 |
Wuzzy |
I want to extract a printable unique identifier for an entity. Is this possible with Lua? |
| 17:21 |
sfan5 |
nope |
| 17:21 |
Wuzzy |
do entities even have IDs? |
| 17:21 |
sfan5 |
nope |
| 17:21 |
Wuzzy |
and where are these IDs stored? |
| 17:21 |
Wuzzy |
huh? |
| 17:21 |
sfan5 |
they are just a C++ object |
| 17:22 |
Wuzzy |
how does the engine tell them apart? |
| 17:22 |
Wuzzy |
ah |
| 17:22 |
sfan5 |
equality checks meaning by their address in memory |
| 17:22 |
Wuzzy |
i am currently trying to figure out how to attach an inventory to an entity |
| 17:22 |
sfan5 |
is that even possible? o.O |
| 17:22 |
Wuzzy |
now i fear this is not possible even with detached inventory :/ |
| 17:23 |
GreenDimond |
You should be able to.. |
| 17:23 |
Wuzzy |
but how? |
| 17:23 |
Wuzzy |
i need some sort of unique identifier |
| 17:23 |
Wuzzy |
which also happens to be printable |
| 17:23 |
GreenDimond |
iirc farlands has an NPC with a formspec for trading |
| 17:23 |
sfan5 |
you can invent your own and store it in the object |
| 17:24 |
Wuzzy |
this sounds like I have to hack very deep into Minetest logic for this |
| 17:24 |
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| 17:24 |
Wuzzy |
because the id needs to be unique across *all* entiteies, otherwise its worthless |
| 17:25 |
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| 17:25 |
Wuzzy |
I am looking at NPC now |
| 17:25 |
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| 17:25 |
GreenDimond |
Wuzzy: https://github.com/D00Med/farlands/tree/master/mods/mobs_npc here is the farlands npc stuff |
| 17:26 |
Wuzzy |
strange. |
| 17:26 |
Wuzzy |
the word "inventory" does not even apper |
| 17:28 |
GreenDimond |
I could be totally wrong and they dont have a formspec - but I could have sworn they did |
| 17:28 |
Wuzzy |
cya |
| 17:30 |
GreenDimond |
"Right-clicking on a trader opens his shop and allows you to buy his wares inside." so they must have a formspec somewhere.. |
| 17:33 |
GreenDimond |
aha |
| 17:33 |
GreenDimond |
Wuzzy: https://github.com/D00Med/farlands/blob/master/mods/mobs_npc/trader.lua#L321-L436 |
| 17:34 |
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| 18:16 |
MinetestBot |
[git] red-001 -> minetest/minetest: Create a filesystem abstraction layer for CSM and only allow accessin… f3ad756 https://git.io/vQBF2 (2017-06-30T18:14:39Z) |
| 18:25 |
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Natechip |
. |
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VanessaE |
hometown thread unlocked. |
| 20:11 |
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