| Time |
Nick |
Message |
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| 08:13 |
hisforever |
Hi everybody I'm having trouble with this http://imgur.com/a/tG1zr don't under stand it? |
| 08:21 |
wilkgr |
hisforever, you have mesecons installed twice - as part of dreambuilder and enabled manually |
| 08:21 |
wilkgr |
Just go to your world config and disable mesecons there |
| 08:26 |
hisforever |
ty wilkgr |
| 08:27 |
wilkgr |
np |
| 08:28 |
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| 08:34 |
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| 08:35 |
hisforever |
ok is this where I need to be? and what do I do http://imgur.com/a/ZIoYy please |
| 08:36 |
hisforever |
I'm as dum as I can be when it comes to coding lol |
| 08:40 |
hisforever |
I brobly have more errors than I can fix Should I just unstall minetest then reinstall it? |
| 08:43 |
hisforever |
ok let me explain I'm disabled so I have a very low learning ability |
| 08:43 |
wilkgr |
hisforever, when you're in the main menu |
| 08:43 |
wilkgr |
select your world |
| 08:43 |
wilkgr |
click configure |
| 08:43 |
hisforever |
ok |
| 08:44 |
hisforever |
ok |
| 08:44 |
wilkgr |
select mesecons |
| 08:44 |
wilkgr |
and then click "disable MP" |
| 08:44 |
hisforever |
ok brb |
| 08:45 |
hisforever |
did that then saved? |
| 08:45 |
wilkgr |
Yes |
| 08:48 |
hisforever |
I'll just unstall mesecons and build with out mesecons Thanks |
| 08:51 |
hisforever |
wilgr:if I just install minetest then reinstall, will that clear all the files? |
| 08:51 |
wilkgr |
hisforever, probably not |
| 08:51 |
hisforever |
k darn hehe |
| 08:52 |
wilkgr |
hisforever, you could clear out everything from ~/.minetest to "factory reset" Minetest |
| 08:54 |
hisforever |
ok sorry for the trouble |
| 08:55 |
hisforever |
how do I reset it? |
| 08:58 |
hisforever |
Thanks wilkgr God bless and bye |
| 08:58 |
wilkgr |
cya |
| 08:58 |
wilkgr |
np ;) |
| 09:06 |
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| 09:46 |
hisforever |
Hi Whats up with the farming mod? |
| 10:04 |
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| 13:44 |
MinetestBot |
[git] bendeutsch -> minetest/minetest: Fog effect when camera is inside cloud 6bedb6d https://git.io/vQ2Nk (2017-07-05T13:39:49Z) |
| 13:48 |
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| 14:52 |
texmex |
Why is it that some textures can be overridden by mods, wile others can't? What decides? |
| 15:01 |
DS-minetest |
depends.txt? |
| 15:02 |
red-001 |
likely that |
| 15:04 |
red-001 |
yes it looks like it is |
| 15:21 |
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| 16:15 |
ThomasMonroe |
how do you override mapgen? |
| 16:16 |
Natechip |
Thomas remember what DI3 said, and what happened, wait a few months when a new one comes out or it might corrupt? |
| 16:17 |
ThomasMonroe |
? |
| 16:17 |
ThomasMonroe |
im making a subgame |
| 16:18 |
Natechip |
oh nvm, why u need to override mapgen? |
| 16:19 |
ThomasMonroe |
im making a custom game that cant use the normal mapgeneration |
| 16:22 |
ThomasMonroe |
wait maybe i can use the normal mapgen |
| 16:30 |
Natechip |
anyone on debian? |
| 16:30 |
Natechip |
I need help :P |
| 16:30 |
PureTryOut[m] |
ThomasMonroe: check the `mg` mod, it's a map generation mod written entirely with the Lua API |
| 16:30 |
Natechip |
or a debian based OS |
| 16:31 |
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| 16:31 |
ThomasMonroe |
hi octacian_ |
| 16:32 |
ThomasMonroe |
thanks PureTryOut[m] |
| 16:32 |
ThomasMonroe |
i'll look at that |
| 16:32 |
DS-minetest |
is the old minetest.splittext now called minetest.wrap_text? |
| 16:33 |
PureTryOut[m] |
I'm a Matrix (https://matrix.org) user. the bridge automatically appends that and I haven't bothered removing it |
| 16:33 |
PureTryOut[m] |
(the Matrix <-> IRC bridge) |
| 16:36 |
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| 16:39 |
calcul0n |
Natechip, i'm on debian, but don't know much about sys admin |
| 16:39 |
calcul0n |
what's the problem ? |
| 16:40 |
ThomasMonroe |
hes trying to compile minetest from source ;) |
| 16:40 |
Natechip |
calcul0n I already got help, thanks though :) |
| 16:40 |
calcul0n |
ho, ok |
| 16:45 |
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| 16:59 |
texmex |
DS-minetest, red-001 Were you adressing me? If so I've tried depending on all installed mods in depends.txt, yet some textures aren't overridden in the end? |
| 17:02 |
DS-minetest |
texmex: have you tried it vice versa with !s yet? |
| 17:09 |
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| 19:52 |
red-001 |
hi grumble, CalebDavis |
| 19:52 |
CalebDavis |
hi red |
| 19:53 |
Natechip |
CalebDavis |
| 19:53 |
Natechip |
are u on a Debian 9 OS |
| 19:54 |
CalebDavis |
umm i am on ubuntu 16.04 LTS |
| 19:54 |
Natechip |
wadda bout ThomasMonroe |
| 19:55 |
CalebDavis |
not sure he is on kodi linux so idk what version |
| 19:56 |
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| 20:58 |
Billre |
I need help trying to change player spawn locations in minetest |
| 20:59 |
Billre |
After a player finishes a part of the game, I would like to change where he/she spawns |
| 21:00 |
Billre |
Has anyone done this? |
| 21:00 |
sofar |
You'd have to write a mod to do this |
| 21:02 |
Billre |
I've looked at this: https://github.com/Cat5TV/myadmin/blob/master/myspawn/init.lua which seems to have the basics of what I need but I have no idea now to implement it |
| 21:07 |
sofar |
only you know what way you want the spawn position to be chosen per player |
| 21:07 |
sofar |
but, it sounds like you should just keep a player attribute |
| 21:09 |
Billre |
how would I set a player attribute? |
| 21:11 |
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| 21:12 |
Billre |
set_attribute(attribute, value) ? |
| 21:15 |
Billre |
I just started looking at the API - I'm not familiar yet with how to do .. anything, really |
| 21:16 |
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| 21:20 |
sofar |
Billre: I suggest reading the lua_api.txt once top to bottom, and rubenwardy's modding book may come handy as a reference as well |
| 21:22 |
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| 21:28 |
Billre |
thanks |
| 21:29 |
Billre |
sofar: is that celeron's lua_api.txt? |
| 21:33 |
sofar |
Billre: uhh, no? |
| 21:34 |
sofar |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
| 21:37 |
Billre |
Thanks. Rubenwardy references that one too. Celeron has one too but I just noticed it's 4.13. |
| 21:48 |
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