| Time |
Nick |
Message |
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| 01:14 |
Tuaam |
hello? |
| 01:15 |
Tuaam |
is anyone here? |
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| 03:44 |
jas_ |
am i? |
| 03:44 |
KaadmY |
Apparently |
| 03:45 |
jas_ |
good, gooooood |
| 03:45 |
KaadmY |
yeeeeeeeeaaaaaassssssssss |
| 03:45 |
jas_ |
OH YEAAHHH |
| 03:46 |
KaadmY |
wooooooo |
| 03:46 |
jas_ |
*\:D/* |
| 03:47 |
jas_ |
K-A-A-D-M-Y WHAT DOES IT SPELL? I don't know actually, does your name mean anything? |
| 03:49 |
jas_ |
or better question: how do I say it? |
| 03:53 |
jas_ |
!server |
| 03:53 |
MinetestBot |
jas_: ##undercore survival server## | 144.217.242.123 | Clients: 0/50, 0/0 | Version: 0.4.16-dev / minetest_game | Ping: 90ms |
| 04:07 |
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| 04:19 |
frostsnow |
Can a register a node by copying a node by nodename and then redefining only a few attributes for the new node? |
| 04:33 |
jas_ |
yep, i believe you can. i saw this done frequently in fun_caves i'll try to find an example |
| 04:34 |
jas_ |
it's a function here: https://github.com/duane-r/fun_caves/blob/master/init.lua#L267 might be handy, but it'll show how to do it anyway |
| 04:36 |
jas_ |
maybe. maybe like local name = minetest.registered_nodes["node:name"] and then make modifcations like name.some_attribute="modified" and then minetest.register_node("new:node", name) |
| 04:38 |
frostsnow |
jas_: Awesome, thanks. |
| 04:38 |
jas_ |
glad i could help |
| 04:41 |
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| 04:49 |
jas_ |
my uploads so far: https://www.youtube.com/playlist?list=PLTkSCxq-1tJeYwn3UHNfxLNfYZ7G_R0D4 |
| 04:52 |
frostsnow |
jas_: It's working in practice, too. No obvious caveats. |
| 04:52 |
frostsnow |
(just thought I'd follow-up, not all ideas that sound good actually work :P) |
| 04:52 |
jas_ |
okay, good good |
| 04:52 |
jas_ |
yeah i haven't actually done that personally, just remembered seeing it somewhere : ) |
| 04:57 |
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| 05:45 |
jas_ |
!server fooooodblooooocks |
| 05:45 |
MinetestBot |
jas_: No results |
| 05:52 |
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| 05:58 |
hisforever |
Hi I downloaded the hopper ,od and I get this Reeor http://imgur.com/a/U8i5J , how do I correct this? |
| 06:34 |
frostsnow |
Hmm, the minor delay in-between clicking and opening the chest is annoying. |
| 06:54 |
hisforever |
inally I have the hopper working |
| 06:54 |
hisforever |
finally |
| 06:54 |
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| 07:05 |
ericxdu[m] |
jas_: thanks for dem uploads! |
| 07:07 |
jas_ |
oh! you're welcome, and thank you |
| 07:23 |
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| 07:28 |
hisforever |
I see the bags in dreambuilders mod but I can't get them to open why? |
| 07:29 |
jas_ |
gotta put em in the inventory. there's a bag icon on the bottom usually |
| 07:30 |
jas_ |
unified_inventory needed for that |
| 07:30 |
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| 07:31 |
jas_ |
i must be thinking of the wrong bags. the ones i was thinking of actually come _with_ unified_inventory. sorry, i dunno then |
| 07:42 |
jas_ |
IhrFussel: Krock -- Re: checking very often for pos, and huge positional numbers: i haven't done the if pos>31000 yet, but i was just thinking, how i recently dropped the dedicated_server_step to 0.05 and that i'd never seen the error beforehand. maybe it's a good thing minetest default only dropped 0.01 |
| 07:44 |
hisforever |
I press the bag button at the bottom and 4 bags go to the top but when I try to ues them it pits them bach where they were |
| 07:45 |
hisforever |
in other words the ags don't open up grrr lol |
| 07:45 |
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| 07:46 |
jas_ |
well, if it doesn't go into the slot, maybe it's the wrong bag? |
| 07:46 |
jas_ |
unified_inventory comes with small, medium, and large bags last i knew. and there's the four slots you can put 'em in. |
| 07:46 |
hisforever |
ok Thanks Jas |
| 07:47 |
jas_ |
good luck! |
| 07:47 |
hisforever |
ty bue |
| 07:50 |
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jas_ |
it just occurred to me that those less simple shops can hold 4*32 items |
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| 13:54 |
luizsab |
hello! Wich mod alternatives to bank accounts? What do you recommends? |
| 14:03 |
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| 14:08 |
MinetestBot |
[git] nerzhul -> minetest/minetest: serialize: use a temporary for SerializeException e2a6b7c https://git.io/v5Jug (2017-08-21T14:07:39Z) |
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luizsab |
hello! Wich mod alternatives to bank accounts? What do you recommends? |
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| 15:45 |
zyabin101 |
If `drop` is an object, and nothing matches (no rarity requirement is satisfied, and no guaranteed item), does the player get nothing? |
| 15:45 |
zyabin101 |
Or does the player implicitly get the item? |
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sfan5 |
zyabin101: the player gets nothing ofc |
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| 16:38 |
zyabin101 |
Thanks! |
| 16:38 |
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| 19:39 |
luk3yx |
What's happening with the version scheme? Will there be 0.4.17 and 0.5? |
| 19:41 |
calcul0n |
afaik the version after 0.4.16 will be 0.5 |
| 19:42 |
Raven262 |
There will be 0.4.17 bugfix version |
| 19:42 |
Raven262 |
https://github.com/minetest/minetest/issues/6266 |
| 19:43 |
calcul0n |
ho,ok |
| 19:45 |
luk3yx |
Okay, thanks |
| 19:46 |
luk3yx |
So there won't be 0.4.18 etc |
| 19:46 |
Raven262 |
nope |
| 19:46 |
luk3yx |
There will just be 1 branch |
| 19:46 |
luk3yx |
Good |
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ircSparky |
!seen Jordach |
| 22:45 |
MinetestBot |
ircSparky: jordach was last seen at 2017-08-21 11:17:43 UTC on ##minetestbot |
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