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| 02:21 |
Asad3ainJalout |
hello guys, if you remember me from yesterday I was asking a ton of questions about which mods to get etc. etc. etc. ANYWAYS. I got everything figured out except my server just randomly crashes. |
| 02:22 |
Asad3ainJalout |
Now I am using a weaker vps, that also happens to run my web server, however, I ran minetest while monitoring my server using htop and watching the minetest server log. it just states "axtive block modifiers took x amount of time longer" then ends with "Killed" |
| 02:23 |
Asad3ainJalout |
htop shows my cpu and memory never really going to high, mem stays solid at around 50-75 and cpu no more tahn 50% |
| 02:23 |
Asad3ainJalout |
I also modified the conf file to lower a lot of settings, to no avail so far, other than being able to walk a few minutes longer |
| 02:24 |
Asad3ainJalout |
Any help troubleshooting is much apprecciated, thank you :D |
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| 02:45 |
ircSparky |
Hmm. Maybe try disabling mods until it dosn't crash? |
| 02:45 |
ircSparky |
or does it do it with the default minetest_game? |
| 02:46 |
Asad3ainJalout |
ircSparky: no this is with mods, however, there are no errors or warnings, it is possible the server just cannot handle the mods |
| 02:47 |
Asad3ainJalout |
maybe I can get rid of the mods that add mroe active block stuff |
| 03:34 |
erstazi |
Asad3ainJalout: I would suggest disabling all the mods and then add a mod, one by one, until you find the culprit |
| 03:38 |
Brackston |
##TPS-Admin |
| 03:39 |
Brackston |
fail |
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hisforever |
Hi I'm trying to debug My Minetest https://pastebin.com/tCMv9wVY |
| 07:54 |
hisforever |
there is the past it link? |
| 07:54 |
jas_ |
dreambuilder + advanced trains? |
| 07:56 |
hisforever |
Jas all my engines arent loading |
| 07:57 |
hisforever |
I love building but lately with the eorrors I'm etting its a pain |
| 08:02 |
hisforever |
all the tracks and other pbjects in advancedtraind seel to be pk this is puzzling lol |
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hisforever |
ok took all the mods out Then added Dreambuilders and I got this https://pastebin.com/q32MwLLe |
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sare_at_work |
hi, anyone here who could help me with the forum registration? |
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sare_at_work |
hi, anyone here who could help me with the forum registration? |
| 12:28 |
sy |
sare_at_work: sure, what seems to be the problem? |
| 12:28 |
sare_at_work |
i get no registration email, tried it 3 times |
| 12:29 |
sare_at_work |
email address is ok |
| 12:29 |
sy |
did you check your spams? |
| 12:29 |
sare_at_work |
yep |
| 12:29 |
sy |
how long ago did you do this? |
| 12:30 |
sy |
register, i mean |
| 12:30 |
sare_at_work |
3 seconds |
| 12:30 |
sare_at_work |
oh |
| 12:30 |
sare_at_work |
3 hours |
| 12:30 |
sy |
could be that your privider is rejecting the emails |
| 12:30 |
sy |
could i ask which provider you're using? |
| 12:30 |
sare_at_work |
sure, gmx |
| 12:31 |
sy |
i see |
| 12:31 |
sy |
not sure what the issue could be |
| 12:31 |
sfan5 |
sare_at_work: account name? |
| 12:32 |
sare_at_work |
sare |
| 12:32 |
sfan5 |
>No members found for this search criterion. |
| 12:33 |
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| 12:33 |
sare_at_work |
if i want login, i get: The specified username is currently inactive. |
| 12:33 |
sy |
try a different name |
| 12:33 |
sare_at_work |
kk |
| 12:34 |
sare_at_work |
"The entered e-mail address is already in use." |
| 12:34 |
sare_at_work |
:( |
| 12:35 |
sy |
:c |
| 12:35 |
sare_at_work |
only a little bit strange xD |
| 12:36 |
sfan5 |
sare_at_work: mind pm'ing me your email? |
| 12:36 |
sare_at_work |
sure |
| 12:37 |
ThomasMonroe |
hey sare |
| 12:37 |
sare_at_work |
hi tre |
| 12:38 |
sare_at_work |
sfan could help me, thx |
| 12:47 |
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| 12:55 |
jas_ |
oh wow, #6380 is such a difference. i just noticed myself jumping at the edge of a microslab without sneaking. mmmmm..yum |
| 12:55 |
zyabin101 |
Did someone receive an e-mail from some "Minetest Repairman" <our game @ his profession . com>? |
| 12:56 |
zyabin101 |
I think it's suspicious, thought I'd survey #minetest for it |
| 12:57 |
jas_ |
mmm, maybe it was the ivy. i dunno |
| 12:57 |
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| 12:58 |
sfan5 |
zyabin101: is the CC list very huge by any chance |
| 13:00 |
zyabin101 |
@sfan5 The list is; me, weqqr, Pavel Sokolov, numberZero, |
| 13:00 |
sfan5 |
¯\_(ツ)_/¯ |
| 13:00 |
zyabin101 |
Rogier, est31, raymoo, Rui, kahrl, everamzah and kaeza. |
| 13:01 |
zyabin101 |
@sfan5 rather small |
| 13:01 |
sfan5 |
it's just the usual, ignore it |
| 13:02 |
zyabin101 |
Thanks |
| 13:02 |
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| 13:05 |
sy |
!server |
| 13:05 |
MinetestBot |
sy: CREATIVEWORLD | minetesthosting.com:30894 | Clients: 3/4, 1/3 | Version: 0.4.14 / minetest | Ping: 113ms |
| 13:05 |
sy |
!server ping:least |
| 13:05 |
MinetestBot |
sy: Dark Lands Survival | dl.esprc.club:55555 | Clients: 5/22, 6/19 | Version: 0.4.16 / minetest | Ping: 1ms |
| 13:05 |
sy |
damn |
| 13:06 |
Calinou |
!server ping:most |
| 13:07 |
MinetestBot |
Calinou: FishNet - FishWorld | fishminer.mrbasic.com:3333 | Clients: 0/12, 0/0 | Version: 0.4.16-dev / minetest | Ping: 392ms |
| 13:07 |
sare_at_work |
fishworld? |
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DS-minetest |
can wallmounted be used to rotate the textures of a solid node? |
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| 17:11 |
DS-minetest |
afaics now wallmounted doesn't rotate textures :/ |
| 17:12 |
rdococ |
hi |
| 17:12 |
rdococ |
I'd like a CSM screwdriver that allows you to use the mouse to rotate a node. or something. |
| 17:13 |
DS-minetest |
a csm screwdriver seems impossible |
| 17:13 |
rdococ |
can a csm place/remove nodes? |
| 17:14 |
DS-minetest |
but do you want something like click the node, then eg. look up and the node will be rotated up? |
| 17:14 |
DS-minetest |
it cant |
| 17:14 |
rdococ |
yeah, I guess |
| 17:14 |
rdococ |
but I don't want the view to actually move while doing it |
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Tirifto |
Hello all! |
| 18:43 |
Tirifto |
Question: Does every node in natural bodies of water generally count as water source? |
| 18:44 |
sfan5 |
yes |
| 18:44 |
Tirifto |
Thanks! |
| 18:49 |
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| 19:28 |
YuGiOhJCJ |
hello, on my server player data are currently stored in text files and I don't like that because there are too many files on my disk. So, I would like to try a database backend (probably sqlite because it's the same used for the map database). On http://wiki.minetest.net/Database_backends I see explanations to migrate to a database backend but no information about how to go back to the old deprecated text files. Is it hard to go back |
| 19:28 |
YuGiOhJCJ |
to text files after the migration to a database backend? |
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| 19:52 |
sfan5 |
YuGiOhJCJ: you should be able to migrate back with --migrate-players text or something similar |
| 19:52 |
sfan5 |
but the text backend is planned to be removed eventually so you shouldn't do that |
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YuGiOhJCJ |
thanks ok well I think I will keep sqlite if it works fine |
| 20:01 |
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| 20:05 |
D_Lock |
Hi |
| 20:05 |
D_Lock |
i am having some problems with schematic decorations |
| 20:06 |
D_Lock |
is there a way to forcefully place air-nodes when using a shematic decoration? |
| 20:08 |
D_Lock |
i am using a lua-table, all blocks have force_place=true, but the air-nodes are still not replacing anything. |
| 20:08 |
D_Lock |
Any insights? |
| 20:12 |
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| 20:12 |
paramat |
D_Lock are you using prob = 255? |
| 20:13 |
D_Lock |
no, i have set no probs at all |
| 20:13 |
D_Lock |
i will try it right now |
| 20:13 |
paramat |
yes you can force-place air nodes |
| 20:14 |
paramat |
it's probably better to always state 'prob', i do |
| 20:15 |
paramat |
if you pastebin the code or link me to it i'll look |
| 20:16 |
D_Lock |
i testing, reporting back in a minute |
| 20:17 |
paramat |
i assume you've seen https://github.com/minetest-mods/saveschems/blob/master/init.lua |
| 20:19 |
D_Lock |
yes, thats how i created the schematic |
| 20:20 |
D_Lock |
i still don't get it to work, could you take a look: http://paste.ubuntu.com/25480152/ |
| 20:21 |
paramat |
oops air has 'force_placement' instead of 'force_place' :] |
| 20:22 |
D_Lock |
it schould place little houses as decoration on one of two existing biomes and a little cross made of air on the other one |
| 20:22 |
D_Lock |
oh, i*ll try that |
| 20:22 |
paramat |
you probably don't need 'prob = 255' then |
| 20:22 |
paramat |
as that's the default |
| 20:23 |
paramat |
data is not clear, arranging as in saveschems will make the structure slices visible :] |
| 20:24 |
paramat |
and you don't need 'prob = 0' for "ignore" because ignore is never ever placed |
| 20:25 |
D_Lock |
ok, i feel dumb now, sorry. i just missed that i wrote force_placement instead of force_place |
| 20:26 |
D_Lock |
so air is replacing now |
| 20:26 |
D_Lock |
thanks |
| 20:26 |
paramat |
comma in wrong place and data should be indented, as well as following curly bracket |
| 20:26 |
paramat |
good |
| 20:26 |
D_Lock |
and is using ignore ok? or should i use air with prob=0 ? |
| 20:28 |
D_Lock |
which comma? |
| 20:29 |
Wuzzy |
D_Lock: I think it doesn't matter which node you choose if prob=0 |
| 20:29 |
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| 20:30 |
D_Lock |
ah, ok. thnx |
| 20:30 |
Wuzzy |
but I would never ever attempt to *place* ignore ever. |
| 20:30 |
Wuzzy |
its not supposed to be placed |
| 20:32 |
Wuzzy |
D_Lock: I might release a better schematic editor this week. essentially updates to advschem (which is very buggy atm) |
| 20:32 |
paramat |
yes it may be more correct to do "air", prob = 0 as in saveschems |
| 20:32 |
Wuzzy |
its more for ideological reasons xD |
| 20:32 |
Wuzzy |
but i agree |
| 20:32 |
paramat |
yes |
| 20:33 |
D_Lock |
i'll use air with prob=0 then, better be save than sorry |
| 20:33 |
Wuzzy |
btw paramat. if i place the same schematic file in the same session 2 times, it will only load it once, right? |
| 20:33 |
Wuzzy |
which means if the MTS file has changed betweeen the two placements, it will place the same thing 2 times |
| 20:33 |
D_Lock |
and i'm looking forward to the better schematic editor |
| 20:33 |
Wuzzy |
instead of the update schematic in the 2nd time. |
| 20:34 |
Wuzzy |
do you know advschem? |
| 20:34 |
paramat |
i'll link you to some info on this .. |
| 20:34 |
D_Lock |
me? no. |
| 20:35 |
Wuzzy |
what im asking: Its this "load 1 time per session only" by design or is it a bug? |
| 20:35 |
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| 20:36 |
paramat |
https://github.com/minetest/minetest/issues/4236 |
| 20:36 |
Wuzzy |
thanks |
| 20:36 |
paramat |
same issue perhaps? |
| 20:37 |
paramat |
looks like by design for good reason |
| 20:38 |
Wuzzy |
is there a way to force-load the same file again, then? |
| 20:38 |
paramat |
a case of better docs needed i guess |
| 20:38 |
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| 20:39 |
paramat |
not sure |
| 20:39 |
Wuzzy |
this will be needed for schematic editing mods. otherwise you have to constantly restart minetest to place your update schematic ifle |
| 20:39 |
D_Lock |
ok, my issue has been solved. thanks for your help. |
| 20:41 |
paramat |
yes there seem to be some issues raised about exactly this in the thread, however the solution is beyond my abilities to work on |
| 20:46 |
D_Lock |
Sorry, noobish idea, but: shouldn't there be a global table for registered schematics? and couldn't you delete just that one schematic from that? |
| 20:50 |
Wuzzy |
D_Lock: I think the best solution would be an optional force_reload parameter |
| 20:52 |
D_Lock |
you are probably right, i'm just very new to all this. i just thought it might be a possible workaround |
| 20:52 |
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| 20:53 |
Wuzzy |
other topic |
| 20:53 |
Wuzzy |
I just want to let you all know there is a very useful "hidden" setting in Minetest |
| 20:54 |
Wuzzy |
it's in advanced settings with technical name repeat_rightclick_time |
| 20:54 |
Wuzzy |
if you set this to a low value like 0.1, you can build lightning-fast |
| 20:54 |
DS-minetest |
yeah i know |
| 20:54 |
Wuzzy |
this is very useful in Creative :) |
| 20:54 |
D_Lock |
nice to know |
| 20:54 |
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